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Purple Phoenix Games (2266 KP) rated Tiny Epic Mechs in Tabletop Games
Jun 30, 2021
I am someone who loves strategy. It is fun for me to create elaborate plans and see them through to either success or failure. Ok, it’s fun to see them succeed, not so much fail. BUT either way – I like to have a plan. So when Tiny Epic Mechs launched on Kickstarter, I was a little wary. Action programming? Can’t that effectively negate any strategy you have set up? I was on the fence. But I backed it anyway. So was my investment a good one, or did my programmed action of picking up this game backfire and leave me KO’d?
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L
Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!
Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.
After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!
After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.
The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.
Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L
Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!
Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.
After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!
After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.
The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.
Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.

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Night Reader Reviews (683 KP) rated Exile in Books
Nov 24, 2020
Surprise its the first book in a series.
Exile by Sophie Breeze is a great book. It is the first book in a series of unknown length as the second has yet to be released. The cover however says nothing about it being part of a series. Please keep in mind as well that Sophie was only nine years old when she started writing Exile, no small feat.
A group of five kids live on the planet Mellania but are not accepted there. Mellania only accepts those without human DNA and unfortunately these kids are all half human. The kids live with Lucia, a demon whom they believe to be their friend until she takes them to Earth. Upon arrival they are almost immediately attacked and discover Lucia’s true intentions. Now on the run from an evil demon on a planet they are unfamiliar with the kids don’t know who to trust and the stress creates a rift in the group.
Two of the kids go one way and the other three go another, wondering if they will ever see each other again. Soon it is clear that even apart they are not safe as both groups are attacked and tracked down by the SSC. Sadly even once they are with the SSC the kids don’t know who to trust and secrets start revealing themselves. Will they ever be able to feel safe again? Who is really their friends and who is just trying to use them for their own benefit?
The style of this book is rather unique to me as it doesn't seem to hold to any one genre. It starts out as a science fiction heavy in politics and with an assassination. Then as the story moves on it seems to take a more fantasy element with question. While the politics remain through out they do not overpower the rest of the story. The only thing that I really did not like was the surprise factor of learning this is the first in a series. I found myself becoming increasingly confused as I came towards the end and things were no where close to a conclusion.
This book is probably best for young adults with an interest isn’t science fiction/fantasy. They dynamics of the relationships between the hybrids themselves might be a little difficult for young readers to understand. Those who have enjoyed the Percy Jackson and the Olympians series should enjoy this book as well since they share many elements. I rate this book 3 out of 4 or 4 out of 5. I enjoyed this book very much and the twists actually surprised me. The only twist I did not like was how the book turned out to be the beginning of a series. While I have nothing against series I plan when I start a new one carefully and I imagine so do may others, because of this the book lost a point.
A group of five kids live on the planet Mellania but are not accepted there. Mellania only accepts those without human DNA and unfortunately these kids are all half human. The kids live with Lucia, a demon whom they believe to be their friend until she takes them to Earth. Upon arrival they are almost immediately attacked and discover Lucia’s true intentions. Now on the run from an evil demon on a planet they are unfamiliar with the kids don’t know who to trust and the stress creates a rift in the group.
Two of the kids go one way and the other three go another, wondering if they will ever see each other again. Soon it is clear that even apart they are not safe as both groups are attacked and tracked down by the SSC. Sadly even once they are with the SSC the kids don’t know who to trust and secrets start revealing themselves. Will they ever be able to feel safe again? Who is really their friends and who is just trying to use them for their own benefit?
The style of this book is rather unique to me as it doesn't seem to hold to any one genre. It starts out as a science fiction heavy in politics and with an assassination. Then as the story moves on it seems to take a more fantasy element with question. While the politics remain through out they do not overpower the rest of the story. The only thing that I really did not like was the surprise factor of learning this is the first in a series. I found myself becoming increasingly confused as I came towards the end and things were no where close to a conclusion.
This book is probably best for young adults with an interest isn’t science fiction/fantasy. They dynamics of the relationships between the hybrids themselves might be a little difficult for young readers to understand. Those who have enjoyed the Percy Jackson and the Olympians series should enjoy this book as well since they share many elements. I rate this book 3 out of 4 or 4 out of 5. I enjoyed this book very much and the twists actually surprised me. The only twist I did not like was how the book turned out to be the beginning of a series. While I have nothing against series I plan when I start a new one carefully and I imagine so do may others, because of this the book lost a point.

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Emma @ The Movies (1786 KP) rated Better Watch Out (2016) in Movies
Sep 25, 2019
A Christmas film... a horror film... also described as a comedy and a thriller on IMDb, although I find both of those a little inaccurate. If you asked me to sum up the genre I'd say "it's a Christmas horror..?" and then scrunch up my face in uncertain disgust.
It's difficult to sum this one up without exposing the end of the movie. I would like everyone to have the same confused experience watching this as I did.
I sat down at home to this DVD. I'd excitedly purchased this when I found out about it. With the tagline of "you might be home but you're not alone" you know exactly what you're getting. Or at least that's what you think. Everything promises to make this Home Alone for adults... Home Alone is for adults too of course. No one should deprive themselves of that Christmas wonder.
Not going to lie, when I saw Patrick Warburton pop up on screen it was like a Christmas miracle. I love him. He can do no wrong, and thankfully he didn't disappoint.
Olivia DeJonge made a great job of the role of Ashley. It felt like the serious sort of acting that the film needed to make it a horror film and not more of a comedy. Alongside Levi Miller as Luke we were given an interesting, if awkward on screen leading pair. Miller didn't quite hit the same notes for me as DeJonge did. I think that is more to do with the way the character is written than the acting, as he certainly puts everything into his scenes.
So... I sat down (I know, that was a way back now!) with my pad and pen waiting to jot some notes as I watched. I made a few scribblngs every now and then... until it happened... and you'll know it when it does. At that point I threw my pen across the room and told the film to f*** off.
The first part of the film had so much potential and I was really enjoying it but after "the moment" I just lost all interest in the way they'd taken it. I really wanted a more serious horror film than the unbelieveable thing that was given to us. What we were left with was cringeworthy and uncomfortable to watch, but I will give it credit for its Home Alone moments.
I really would like to know what you guys thought of the end of this film if you saw it.
Being that I was at home watching this on DVD that meant that I got some extras, well, extra. Singular. The fairly subtantial "making of" featurette was quite interesting and reveals just how hardcore DeJonge is when it came to this film.
What you should do
It's potentially drinking game material, but it definitely won't be making it into my Christmas movie rotation.
Movie thing you wish you could take home
Without a doubt I would like Patrick Warburton please. If he could be delivered to me in a Christmas tie, even better.
It's difficult to sum this one up without exposing the end of the movie. I would like everyone to have the same confused experience watching this as I did.
I sat down at home to this DVD. I'd excitedly purchased this when I found out about it. With the tagline of "you might be home but you're not alone" you know exactly what you're getting. Or at least that's what you think. Everything promises to make this Home Alone for adults... Home Alone is for adults too of course. No one should deprive themselves of that Christmas wonder.
Not going to lie, when I saw Patrick Warburton pop up on screen it was like a Christmas miracle. I love him. He can do no wrong, and thankfully he didn't disappoint.
Olivia DeJonge made a great job of the role of Ashley. It felt like the serious sort of acting that the film needed to make it a horror film and not more of a comedy. Alongside Levi Miller as Luke we were given an interesting, if awkward on screen leading pair. Miller didn't quite hit the same notes for me as DeJonge did. I think that is more to do with the way the character is written than the acting, as he certainly puts everything into his scenes.
So... I sat down (I know, that was a way back now!) with my pad and pen waiting to jot some notes as I watched. I made a few scribblngs every now and then... until it happened... and you'll know it when it does. At that point I threw my pen across the room and told the film to f*** off.
The first part of the film had so much potential and I was really enjoying it but after "the moment" I just lost all interest in the way they'd taken it. I really wanted a more serious horror film than the unbelieveable thing that was given to us. What we were left with was cringeworthy and uncomfortable to watch, but I will give it credit for its Home Alone moments.
I really would like to know what you guys thought of the end of this film if you saw it.
Being that I was at home watching this on DVD that meant that I got some extras, well, extra. Singular. The fairly subtantial "making of" featurette was quite interesting and reveals just how hardcore DeJonge is when it came to this film.
What you should do
It's potentially drinking game material, but it definitely won't be making it into my Christmas movie rotation.
Movie thing you wish you could take home
Without a doubt I would like Patrick Warburton please. If he could be delivered to me in a Christmas tie, even better.

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Emma @ The Movies (1786 KP) rated Home Alone (1990) in Movies
Sep 25, 2019
It's not Christmas until Kevin says "I've made my family disappear." In fact, it's probably one of the few that I actively watch every year, and it's one of two that I'll happily watch at any time of the year. (The other being Die Hard... don't get on my case, you know it's a Christmas film.)
On December 7th Home Alone turned 28 in the UK. 1990... just wow. I'm feeling old enough without films I grew up with being called classics.
If you haven't considered your own Home Alone plan... well, what have you been doing with your life?! As a tip, if you already have a zombie apocalypse plan in place then it's very easily adapted, you just need a little less lethal force. And it's probably best for me to remind you not to actually try this at home, because I'm not convinced that Harry and Marv would have survived. (And if we take the results from Better Watch Out then you're probably looking at some kind of murder charge.)
In December they were showing Home Alone a few times at Cineworld so it would have been rude not to go at least once to see it. I'm really getting into the classic releases on the big screen, it's so much fun. The show I picked was basically populated by adults, just two children brought along by their parents. We were all roaring with laughter, the comedy never gets old.
The music of Home Alone is instantly recognisable and yet I always forget that it's one of John Williams' epic creations. You can't hear it without thinking of the specific scene in the film it relates to, and it's certainly influences a lot of films since. Something that again I hadn't really noticed until I watched the Christmas horror film, Secret Santa (review coming soon).
It always fills me with questions though... Do all Americans have telephones with cords that are about 20 feet long? How did Buzz manage to shove that entire pizza slice in his mouth? Why did Leslie ever marry Frank? Why is Jimmy in the shop so over enthusiastic? How does Kevin manage to create all his traps in such a short amount of time? And who on Earth leaves their house that tidy when they're leaving for holiday? Especially when you consider they left in such a hurry!
The idea is such a fun one, I can see why it's so popular all this time later. Watching it more and more though you do realise that Culkin's acting was pretty bad, but that just adds to its charm.
Watching it with a group of people who already love the film really made it a better viewing. We all laughed at the amazing prat falls from Joe Pesci on the ice and the walls of the cinema caved in slightly as we all took a sharp intake of breath as Marv stood on that nail. It's genuinely more fun to roar with laughter with other fans.
It's sad to think that Home Alone could never happen these days. (Although Google did bring us an advert that gave us a peak at what might happen. I've put the video at the end of the post.) Kevin probably has several smart devices that they could contact or track, the house would also likely be equipped with state of the art surveillance and alarm systems that would have alerted someone to movement and doors opening. On the flip side though it's quite fun to think about what sort of traps Kevin could be creating with the wonders of modern technology. I'd say lets get a petition going to see that happen but while Home Alone 4 was passable I don't think we really need any more of them.
What you should do
This should be in everyone's Christmas film rotation. If you don't watch it at least once a year... well... *shakes head*.
Movie thing you wish you could take home
Everyone needs those quick inventing skills, but I'm actually going to go with Kevin's other superpower... his amazing ability to make epic ice cream sundaes.
On December 7th Home Alone turned 28 in the UK. 1990... just wow. I'm feeling old enough without films I grew up with being called classics.
If you haven't considered your own Home Alone plan... well, what have you been doing with your life?! As a tip, if you already have a zombie apocalypse plan in place then it's very easily adapted, you just need a little less lethal force. And it's probably best for me to remind you not to actually try this at home, because I'm not convinced that Harry and Marv would have survived. (And if we take the results from Better Watch Out then you're probably looking at some kind of murder charge.)
In December they were showing Home Alone a few times at Cineworld so it would have been rude not to go at least once to see it. I'm really getting into the classic releases on the big screen, it's so much fun. The show I picked was basically populated by adults, just two children brought along by their parents. We were all roaring with laughter, the comedy never gets old.
The music of Home Alone is instantly recognisable and yet I always forget that it's one of John Williams' epic creations. You can't hear it without thinking of the specific scene in the film it relates to, and it's certainly influences a lot of films since. Something that again I hadn't really noticed until I watched the Christmas horror film, Secret Santa (review coming soon).
It always fills me with questions though... Do all Americans have telephones with cords that are about 20 feet long? How did Buzz manage to shove that entire pizza slice in his mouth? Why did Leslie ever marry Frank? Why is Jimmy in the shop so over enthusiastic? How does Kevin manage to create all his traps in such a short amount of time? And who on Earth leaves their house that tidy when they're leaving for holiday? Especially when you consider they left in such a hurry!
The idea is such a fun one, I can see why it's so popular all this time later. Watching it more and more though you do realise that Culkin's acting was pretty bad, but that just adds to its charm.
Watching it with a group of people who already love the film really made it a better viewing. We all laughed at the amazing prat falls from Joe Pesci on the ice and the walls of the cinema caved in slightly as we all took a sharp intake of breath as Marv stood on that nail. It's genuinely more fun to roar with laughter with other fans.
It's sad to think that Home Alone could never happen these days. (Although Google did bring us an advert that gave us a peak at what might happen. I've put the video at the end of the post.) Kevin probably has several smart devices that they could contact or track, the house would also likely be equipped with state of the art surveillance and alarm systems that would have alerted someone to movement and doors opening. On the flip side though it's quite fun to think about what sort of traps Kevin could be creating with the wonders of modern technology. I'd say lets get a petition going to see that happen but while Home Alone 4 was passable I don't think we really need any more of them.
What you should do
This should be in everyone's Christmas film rotation. If you don't watch it at least once a year... well... *shakes head*.
Movie thing you wish you could take home
Everyone needs those quick inventing skills, but I'm actually going to go with Kevin's other superpower... his amazing ability to make epic ice cream sundaes.

BankofMarquis (1832 KP) rated Batman Begins (2005) in Movies
Feb 25, 2018
Good start to the DARK KNIGHT trilogy
BATMAN BEGINS is a seminal film in the oeuvre of Christopher Nolan for a variety of reasons. Certainly, it became his biggest Box Office success to date and marked him as an "A" list Director. Also, you start seeing the recurring actors that I call "the Nolan players" in his films - Michael Caine, Cillian Murphy, Ken Watanabe. But, most importantly, BATMAN BEGINS starts showing the Hallmarks of what a "Christopher Nolan" film is.
What are "hallmarks of a Christopher Nolan" film? Well...the film starts with a long tracking shot.. If you just showed me this shot, I would have instantly said "Christopher Nolan". Nolan plays with time (as usual) in this film, albeit, in a "standard" flash back, flash forward way. And, of course, there is the driving Hans Zimmer score and marvelous Cinematography by frequent Nolan collaborator Wally Pfister. All sure signs that you are watching something directed by Nolan.
BATMAN BEGINS, of course, tells the origin story of Bruce Wayne/Batman. While most of us (including me) rolled their eyes in 2005 at the thought of another Batman flick (the memories of George Clooney and his "Bat-Nipples" still fresh), Nolan had a different idea - a serious take on the material. And it is the realism and grit that make this film work. Instead of making a COMIC BOOK movie, Nolan made a movie BASED ON a comic book (an important distinction) and this spin on this genre works very well.
Downing the cowl in this film is Christian Bale. At the time, he was NOT a household name. As a matter of fact, he was beginning to be branded as a young, talented actor who was somewhat difficult to work with. Casting Bale in the title role was a stroke of genius by Nolan. He is the perfect embodiment of this character. Showing the dark side - and intensity - that this character needs, Bale also brings a bit of playfullness that I did not remember to the part - and this helps balance the character, he is just not all "Dark Knight" (do you hear me current JUSTICE LEAGUE Directors/Writers)?
Michael Caine is also perfectly cast as the fatherly figure, Alfred Pennywise (Bruce Wayne's Butler) as is Gary Oldman as Police Sgt. Jim Gordon. What makes Oldman's casting so interesting is that it was so against type for him. The same can be said for Liam Neeson's casting as Ducard. You could argue that "Liam Neeson - Action Star" grew from this role. Along for the ride is good ol' Morgan Freeman as Lucius Fox, the "Q" of this series, so we get an answer to the age old question "how does Batman get all those wonderful toys". Finally, I have to admit that - upon rewatching this film - I was surprised at how good Katie Holmes is in the role of Rachel Dawes. Sure, it ends up being the typical "damsel in distress" role at the end, but until then she brings a character of strength to the screen that more than holds her own against Bale.
But, make no mistake about it, this film is not just about the characters, it is about the vision - and the action - that Nolan brings to the screen and he brings it hard. This film is dark - and works here. Up until now, SuperHero films were multi-colored, bright COMIC BOOK looking films, but Nolan brings grit, realism and darkness to the proceedings here. It is a jarring change that instantly made this film very interesting to watch (of course, it also ushered in the era of "dark" films, but I can't blame Nolan for poor copycats).
Nolan also relied on - primarily - practical effectst througout this film and the movie has a heaviness to it because of it. When a train crashes, you feel that a train has crashed. When Batman breaks through the window, you can FEEL the window break. This sort of visceral experience just can't be duplicated on a green screen.
Not everything in this film works - Tom Wilkerson's mob boss Falcone is a bit too cartoon-y for my tastes and Cillian Murphy's villain SCARECROW just isn't villiany enough for me - but these are quibbles in a film that was unique for it's time - and ushered in a whole new way to make SuperHero films. A type of film that Nolan will continue to tweak - and improve on - in the subsequent films in this Dark Knight series.
One final note, when rewatching a film from over 10 years ago, it is fun (at least for me) to see "stars before they were stars" in small roles. In this one, Katie Holme's Rachel Dawes character helps a little boy through the carnage of the final battle. I kept looking at that little boy and saying to myself - who is that? GAME OF THRONES fans will recognize that little boy is none other than King Joffrey himself, Jack Gleeson.
If you haven't seen BATMAN BEGINS in awhile, check it out - it holds up well.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
What are "hallmarks of a Christopher Nolan" film? Well...the film starts with a long tracking shot.. If you just showed me this shot, I would have instantly said "Christopher Nolan". Nolan plays with time (as usual) in this film, albeit, in a "standard" flash back, flash forward way. And, of course, there is the driving Hans Zimmer score and marvelous Cinematography by frequent Nolan collaborator Wally Pfister. All sure signs that you are watching something directed by Nolan.
BATMAN BEGINS, of course, tells the origin story of Bruce Wayne/Batman. While most of us (including me) rolled their eyes in 2005 at the thought of another Batman flick (the memories of George Clooney and his "Bat-Nipples" still fresh), Nolan had a different idea - a serious take on the material. And it is the realism and grit that make this film work. Instead of making a COMIC BOOK movie, Nolan made a movie BASED ON a comic book (an important distinction) and this spin on this genre works very well.
Downing the cowl in this film is Christian Bale. At the time, he was NOT a household name. As a matter of fact, he was beginning to be branded as a young, talented actor who was somewhat difficult to work with. Casting Bale in the title role was a stroke of genius by Nolan. He is the perfect embodiment of this character. Showing the dark side - and intensity - that this character needs, Bale also brings a bit of playfullness that I did not remember to the part - and this helps balance the character, he is just not all "Dark Knight" (do you hear me current JUSTICE LEAGUE Directors/Writers)?
Michael Caine is also perfectly cast as the fatherly figure, Alfred Pennywise (Bruce Wayne's Butler) as is Gary Oldman as Police Sgt. Jim Gordon. What makes Oldman's casting so interesting is that it was so against type for him. The same can be said for Liam Neeson's casting as Ducard. You could argue that "Liam Neeson - Action Star" grew from this role. Along for the ride is good ol' Morgan Freeman as Lucius Fox, the "Q" of this series, so we get an answer to the age old question "how does Batman get all those wonderful toys". Finally, I have to admit that - upon rewatching this film - I was surprised at how good Katie Holmes is in the role of Rachel Dawes. Sure, it ends up being the typical "damsel in distress" role at the end, but until then she brings a character of strength to the screen that more than holds her own against Bale.
But, make no mistake about it, this film is not just about the characters, it is about the vision - and the action - that Nolan brings to the screen and he brings it hard. This film is dark - and works here. Up until now, SuperHero films were multi-colored, bright COMIC BOOK looking films, but Nolan brings grit, realism and darkness to the proceedings here. It is a jarring change that instantly made this film very interesting to watch (of course, it also ushered in the era of "dark" films, but I can't blame Nolan for poor copycats).
Nolan also relied on - primarily - practical effectst througout this film and the movie has a heaviness to it because of it. When a train crashes, you feel that a train has crashed. When Batman breaks through the window, you can FEEL the window break. This sort of visceral experience just can't be duplicated on a green screen.
Not everything in this film works - Tom Wilkerson's mob boss Falcone is a bit too cartoon-y for my tastes and Cillian Murphy's villain SCARECROW just isn't villiany enough for me - but these are quibbles in a film that was unique for it's time - and ushered in a whole new way to make SuperHero films. A type of film that Nolan will continue to tweak - and improve on - in the subsequent films in this Dark Knight series.
One final note, when rewatching a film from over 10 years ago, it is fun (at least for me) to see "stars before they were stars" in small roles. In this one, Katie Holme's Rachel Dawes character helps a little boy through the carnage of the final battle. I kept looking at that little boy and saying to myself - who is that? GAME OF THRONES fans will recognize that little boy is none other than King Joffrey himself, Jack Gleeson.
If you haven't seen BATMAN BEGINS in awhile, check it out - it holds up well.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)

BobbiesDustyPages (1259 KP) rated Alice in Zombieland - White Rabbit Chronicles in Books
Jul 23, 2017
This was bad. read in 2013
Contains spoilers, click to show
I have to say this is one of the most misleading titles I have ever seen. I was really excited to read this book it sounded interesting and I've been a fan of both Alice in Wonderland and Zombies since I was just a kid so this seemed right up my alley..too bad that's not what I got at all. I read a little less than half the book and I just couldn't make myself finish it it was causing me actual pain.
One of the things that really got to me that actually had nothing to do with the plot was that it was so damn preachy and that was only in the first chapter, I don't mind books that talk about religion or a charter having a set religion but please do not make me feel like I'm being tricked in to going to church with out warning.
The only thing that this book had to do with Alice in Wonderland was a cloud that looked like a white rabbit, the name Alice and a few very small things.
Also, it was like the author looked up every cliche for a YA book and every teenage cliche from books and movies,(the perfect popular girl, the stunningly pretty but I'm so average protagonist, and the dark bad boy and slut shaming.)threw them in a blender and came out this.
Alice or Ali could have been a strong female lead but she came off as a mean, selfish, and a whiny person that I did not connect with at all, actually the only character I kind of like was her little sister Emma..and that didn't last long.
Cole was absolutely horrid, please stop making these alpha male asshole characters in YA books it's not clever or cute or romantic it down right unhealthy.
The writing was about average and since I know nothing about this author it doesn't really make me want to give any of her other works even a chance if this is what I'm in for.
The only thing I liked about this book was the title which wasn't even original and the cover art.
So all in all if you're looking for:
A take on Alice in Wonderland
Zombies and everything that comes with them
A teen girl kicking ass and killing the undead
Actual zombies at all
A good book
Then move along and don't waste your money because you'll get none of that here.
One of the things that really got to me that actually had nothing to do with the plot was that it was so damn preachy and that was only in the first chapter, I don't mind books that talk about religion or a charter having a set religion but please do not make me feel like I'm being tricked in to going to church with out warning.
The only thing that this book had to do with Alice in Wonderland was a cloud that looked like a white rabbit, the name Alice and a few very small things.
Also, it was like the author looked up every cliche for a YA book and every teenage cliche from books and movies,(the perfect popular girl, the stunningly pretty but I'm so average protagonist, and the dark bad boy and slut shaming.)threw them in a blender and came out this.
Alice or Ali could have been a strong female lead but she came off as a mean, selfish, and a whiny person that I did not connect with at all, actually the only character I kind of like was her little sister Emma..and that didn't last long.
Cole was absolutely horrid, please stop making these alpha male asshole characters in YA books it's not clever or cute or romantic it down right unhealthy.
The writing was about average and since I know nothing about this author it doesn't really make me want to give any of her other works even a chance if this is what I'm in for.
The only thing I liked about this book was the title which wasn't even original and the cover art.
So all in all if you're looking for:
A take on Alice in Wonderland
Zombies and everything that comes with them
A teen girl kicking ass and killing the undead
Actual zombies at all
A good book
Then move along and don't waste your money because you'll get none of that here.

Kevin Wilson (179 KP) rated Detroit: Become Human in Video Games
Nov 9, 2018
Best story of the year (3 more)
Incredible voice acting
So many different possibilities
Amazing replayability
An almost perfect game let down by 1 or 2 slow parts
Wow what a game. I have to say straight away that game of the year this year shouldn't be a thing. There are so many incredible games out this year. Red dead redemption 2 and God of war are incredible games and 1 of them to me will end up being game of the year but if it was based on story alone then this would win easy.
The concept has always intrigued me. The whole idea of there being androids then they develop a consciousness and gaining free will. I can see our world going there and this showed that world perfectly. Throughout the world you can find magazines and I found myself reading these and being in awe at how accurate they are. They all felt they could each be a plot to an episode of black mirror. Everything from there being less babies born because people are having sex with androids more to music concerts not being a thing due to VR. There were a lot of political, racism, slavery and abuse messages throughout the game which felt very relevant.
The gameplay was great. It felt like an interactive movie with quick time events that actually mattered. There was genuine fear for these characters since any could die. There was a certain mission that was extremely slow paced and I got bored a little but luckily that was the only part. I fell in love with the characters and their relationships towards humans and other androids. The choices given to me felt like I was making my own personal story. Acting was incredible and it was graphically beautiful. The expressions were incredible.
The flowchart at the end of each mission a welcome addition. You are able to see all the many paths you could take without seeing what they actually were. You could see the complex mind of David cage behind this chart and it looked incredible. This got me very excited to go back in the future to try out the different paths and see what happens.
This is another incredible exclusive for ps4 and it should not be missed. A beautiful score and complex writing make this a game that leaves you thinking weeks after finishing and I look forward to another playthrough and maybe even another game in this world.
The concept has always intrigued me. The whole idea of there being androids then they develop a consciousness and gaining free will. I can see our world going there and this showed that world perfectly. Throughout the world you can find magazines and I found myself reading these and being in awe at how accurate they are. They all felt they could each be a plot to an episode of black mirror. Everything from there being less babies born because people are having sex with androids more to music concerts not being a thing due to VR. There were a lot of political, racism, slavery and abuse messages throughout the game which felt very relevant.
The gameplay was great. It felt like an interactive movie with quick time events that actually mattered. There was genuine fear for these characters since any could die. There was a certain mission that was extremely slow paced and I got bored a little but luckily that was the only part. I fell in love with the characters and their relationships towards humans and other androids. The choices given to me felt like I was making my own personal story. Acting was incredible and it was graphically beautiful. The expressions were incredible.
The flowchart at the end of each mission a welcome addition. You are able to see all the many paths you could take without seeing what they actually were. You could see the complex mind of David cage behind this chart and it looked incredible. This got me very excited to go back in the future to try out the different paths and see what happens.
This is another incredible exclusive for ps4 and it should not be missed. A beautiful score and complex writing make this a game that leaves you thinking weeks after finishing and I look forward to another playthrough and maybe even another game in this world.