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Midsommar (2019)
Midsommar (2019)
2019 | Drama, Horror, Mystery
Director: Ari Aster
Writer: Ari Aster (Screenplay)
Starring: Florence Pugh, Will Poulter, Jack Reynor, William Jackson Harper, Liv Mjones, Anna Astrom, Julia Ragnarsson

Plot: A couple travels to Sweden to visit a rural hometown's fabled mid-summer festival. What begins as an idyllic retreat quickly devolves into an increasingly violent and bizarre competition at the hands of a pagan cult.

Runtime: 2 Hours 20 Minutes

There may be spoilers in the rest of the review

Verdict: The Wicker Man on Acid

Story: Midsommar starts when young lady Dani (Pugh) has her family die suddenly, turning to the only person left in her life, her boyfriend Christian (Reynor) who has started to move away from their relationship. Christian and his friends Josh (Harper), Mark (Poulter) and Pelle (Blomgren) are planning a trip to Pelle’s home in Sweden for a special mid-summer festival.
Christian trying to do the right thing for Dani, invites her along, but it isn’t long before the festival turns into a cultural nightmare for the outsiders who have never seen the customs before.

Thoughts on Midsommar

Characters – Dani is a young lady that has suffered a heart-breaking tragedy in her life, leaving her along in the world, struggle to get over the loss of her family, she is unsure about her relationship with her boyfriend and agrees to go with him on the trip to Sweden. Dani is trying her best to get on with her life, which is seeing her have the good and bad days, while on the commune she starts to relax more in life. Christian is the student boyfriend of Dani, he is starting to question the relationship about to end it before the tragedy strikes, he invites her believing she won’t go, while also hoping to find out whether they should stay together. Josh is a student friend of Christian, who has been working on his paper on different cultures, he sees this event a major part of his studies, only he doesn’t seem to respect enough cultures. Mark is the comic relief, he wants to go to Sweden to meet women, he is quick to turn to drink or drugs, while always putting his foot in it.
Performances – Florence Pugh is the star of the show, she does show the grief required in her role, which shows us how hard to is finding life. Jack Reynor has finished turning his career around after Transformers, with one that must make people take him seriously now. Will Poulter will make you laugh with nearly everything he says, while William Jackson Harper will make you dislike his characters arrogance quickly.
Story – The story here follows a young woman dealing with grief of losing her family, trying to get away from her past by getting away from the world with the festival which soon sees her trapped with her friends with a cult that has strict rules. Much like Hereditary, we are tackling grief on a personal level, unlike Hereditary we find ourselves not seeing a timeline to make us understand the recover process that Dani is trying to go through. The story does have a huge problem for me though, is that this is a story which the people should just walk or run away after seeing the first major incident, not just calmly say ‘sure this is a different culture we should see what happens next’ this is easily one of the biggest let down in any horror. We also do spend way too much time just turning to drugs as an excuse rather than trying to solve the real problems and the students just being arrogant not seemingly wanting to do anything with their lives.
Horror/Mystery – The horror in this film comes from graphic imaginary that we see from the injuries, we do have tension growing and the make up team should be praised for just how real everything looks. The mystery comes from just what is happening with this cult and what they will do next.
Settings – The film is set in the Swedish countryside away from the world, the only type of place a cult could operate in around the modern day. The sets are the best thing about this film because they are crafted which such love and you can’t help but think everything you see is a clue to what is happening.
Special Effects – The effects in the film do bring us the graphic images of the injuries that people are going through. The make up team work wonders on this film.

Scene of the Movie – Dancing.
That Moment That Annoyed Me – Just using drugs to explain why these people are friends.
Final Thoughts – This is a horror that is set and created wonderfully on the outside, only to fall short on the story which only drags along without reaching any levels of scares.

Overall: Not reaching the potential.
Rating
  
40x40

Haley Mathiot (9 KP) rated You in Books

Apr 27, 2018  
Y
You
6
6.0 (1 Ratings)
Book Rating
While reading—and after finishing—You, I really had no idea what to say about it. I let it sit in my brain for a while, and I think I’ve decided how I feel. It’s a funny book though, because honestly, you have to be the right kind of reader for it. I’m not yet sure what that kind of reader is.

First, as you can see above, I can’t really say what genre it was. It wasn’t really young adult, though I’m sure some young people will enjoy it. It’s not really adult either though, because it’s about a group of people who play videogames for a living. So I wasn’t sure what category to put it into for my brain.

There was some fantasy aspects, because the videogame they made was fantasy. The videogame characters would come to visit Russell, the main character, in his dreams or daydreams. Once he took one of them on a date. That was kind of weird.

Then there was the plot. They’re making this game, another game in the series, and there’s a bug that’s causing all sorts of problems. They have to play the game to get rid of the bug. Now I’m not a game designer but that doesn’t seem very probable to me personally. I’d do a control search for the line of problem code, and just take it the hell out. But like I said, I’m not a designer.

The subplot to the bug mystery had something to do with the past, the founder of the company, a mysterious death, and an “ultimate game.” It was all very vague, and not a lot of it was wrapped up.

Finally, I didn’t particularly like the conclusion. Suffice to say I thought the whole novel would take a different turn than it did, and it wasn’t what I wanted.

But the good parts were good! The writing was funny and descriptive, the characters were well developed—I loved Lisa so much!—and it was fast paced.

Personally, I liked it. I didn’t love it, I didn’t hate it, but I probably wouldn’t read (or listen to) it again.

Content/recommendation: some language, no sex. Ages 16+
  
Believe Me
Believe Me
J.P. Delaney | 2018 | Fiction & Poetry
8
8.8 (4 Ratings)
Book Rating
Claire Wright is an actress from the UK. She has a student visa to do acting school in the United States, but she isn't able to work. She is able to find odd jobs that help her to stay alive. One of her jobs is trying to catch cheating husbands in the act. When one husband, Patrick, doesn't take the bait, Claire has to explain this to his wife. Later, the wife ends up dead and the police suspect Claire, but she didn't do it. Then they team her up with the husband to find the real killer. But are the police after Claire or Patrick? Who is telling the truth and who is using their acting skills to the best of their ability?

Thank you to NetGalley & Ballantine Random House for the opportunity to read and review this book.

This book kept me on my toes the entire time. I didn't know what was going to happen next. I'm not a person who understands the visa process in the US. So knowing the difference between a student visa and a work visa, I have no idea. I don't know how I would have survived if I was not able to work while I was in school. So I can understand Claire trying to find work where she can in order to survive.

Being a professional cheater catcher is not something I would ever do, but sometimes you have to do what you have to do to get by. But when one husband doesn't take the bait that Claire throws at him, first she is shocked and then she is happy for the wife. But the wife is not happy and seems scared. She has good reason because she winds up dead. Claire is determined to clear her name as the person who didn't kill her. She agrees to work with the police to find the real killer. But are the police in her corner or working with the husband who they also think may have killed the wife?

You never know who to trust in this book. Who killed the wife and why? Is the husband innocent? Is Claire? What about the police, can they be trusted?
  
Tag (2018)
Tag (2018)
2018 | Comedy
Pretty Funny
A group of friends' have relied on a monthly game of Tag to stay in contact with each other. The friends must come together to take down Jerry (Jeremy Renner), the only one in their circle who has never been tagged. Sound stupid? Sure. However it's a lot less cornier and a lot funnier than you might imagine.

Acting: 10
This star-studded cast really came to play, pun-intended. I can only imagine how challenging it would be to take a role like this so seriously while trying to have fun at the same time, but each of the actors/actresses managed their roles perfectly and brought their own style to the game. Isla Fisher was my personal favorite playing the role of Anna Malloy who desperately wants to be initiated into the Tag group but has to settle for (aggressively) helping her husband win. Her intensity cracks me up in every scene she plays in.

Beginning: 8

Characters: 10
I loved that these characters weren't flat, but fleshed out, which made for even better comedy in the longrun. Aside from Anna, you've got Susan Crosby (Leslie Bibb), a perfectionist who wants to keep the Tag game away from her perfect wedding. Jerry's character is a flat-out masterpiece, a bit of Pink Panther meets Sherlock Holmes. Every character brings their own uniqueness to the game.

Cinematography/Visuals: 10
Speaking of Sherlock Holmes, I loved the Holmes-esque cinematics used when capturing Jerry's aversion tactics. Straight out of an action film, watching him duck and dive without breaking a sweat while all the other players destroy themselves is hilarious. The slo-mo captures are perfect, something akin to a Michael Bay or John Woo film.

Conflict: 5

Genre: 7

Memorability: 8

Pace: 10

Plot: 8

Resolution: 8
Somewhat cheesy, it still manages to get the job done. Considering how preposterous the rest of the film is, the ending works just fine.

Overall: 84
The comedy is up and down, but overall, Tag is solidly funny. With a unique concept and a great cast, this is a film that will definitely keep you entertained.
  
Prison Break  - Season 1
Prison Break - Season 1
2005 | Action
A well thought out and intelligent series. (0 more)
Non - stop tv!
Contains spoilers, click to show
I have to confess that I came across Prison break only recently. Despite a number of recommendations from friends to watch the series, I had never quite gotten around to it. The only thing that stops me regretting this, is that I am now able to binge watch the series as a box set.


Wentworth Miller acts the role of Michael expertly, the slightly eccentric brother, who aims to break his brother out of prison. Soon joined by characters such as T-bag and Sucre, all having their own complex backgrounds, we are teased throughout into trying to decide whether these characters are going to double cross Michael at any point in time. The writers play on our emotions as to whether the criminals with whom Michael connects are actually good at heart or nasty individuals.


In the background, we also have the relationship between Michael and Sara developing, which adds yet a further element to the story. Realising all along, that if Michael’s plan is ever to succeed, he will at some point have to double cross Sara, we are gripped as to how the plot line will play out. We also have Lincoln’s legal team, slowly unravelling the story as to Lincoln’s wrongful arrest and the murder of his ex-wife, and subsequent criminalisation of his son, extending the plot line from the walls of the prison.


The series itself has so many twists and turns, that you feel like you cannot take your eyes off the screen for a minute without missing an element of the plot. The series has been well wrote and intelligently thought out, from the use of Michaels tattoo’s to map out the prison, to the fooling of Lincoln’s electrocution with a dead rat, I couldn’t help but be hooked.


I effect, the writers have us routing for Michael and Lincoln to escape from prison, despite the fact that this will mean that they will also need to take some hard level criminals with them. I can’t wait to see what season 2 brings.
  
Hunt for the Wilderpeople (2016)
Hunt for the Wilderpeople (2016)
2016 | Action, Comedy
9
9.0 (8 Ratings)
Movie Rating
Characters – Ricky is a rebellious teenager that has bounced through the foster system, now he must go into farm life away from the street problems he has found himself in. when he goes off into the wilderness he wants to prove himself to everyone and Hec. Hec is the father figure that adopts Ricky only to take him under his wing after his wife died, he is a reluctant protector and guide who would rather be with at one with nature. Paula is the child welfare officer that is trying to find Ricky, she does want what is best for the children but can take things too far.

Performances – Sam Neill easily gives one of his best performances of his career here, showing the heart the character needs along with the determination to do the right thing too. Julian Dennison is fantastic in this role, he has the innocent side while also showing the front of toughness that the character requires.

Story – The story is a coming of age tale, between a foster kid and his reluctant new father who wasn’t prepared for the responsibility placed upon him. The two go on an adventure through the wilderness which gathers national news and a nationwide manhunt. It shows how two different people from different backgrounds of different ages can work together, teaching each other important life lesson, in what is one of the most enjoyable stories you will see.

Adventure/Comedy – The adventure takes us through the New Zealand wilderness, seeing sights of wonder along the way. The film is told in a comic tone that will make you laugh plenty of times along the journey.

Settings – The wilderness of New Zealand makes for the stunning settings being used, nearly all the scenes have a breath-taking view.


Scene of the Movie – The last run.

That Moment That Annoyed Me – Certain slang turns can go over your head.

Final Thoughts – This is one of the most fun coming of age movies I have ever seen, the adventure is fantastic, the comedy hits and the pairing works all day long.

 

Overall: Must watch cinema for the family.
  
Faza
Faza
2020 | Science Fiction
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.

Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.

In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.

During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.

During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.


Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!

The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.

As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.

If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
  
The Grimm Masquerade
The Grimm Masquerade
2019 | Bluff, Card Game, Deduction, Fantasy
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.

The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T


To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.

Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.

After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.


Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.

It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.

If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
  
Flowers for Algernon
Flowers for Algernon
Daniel Keyes | 1966 | Science Fiction/Fantasy
9
9.1 (26 Ratings)
Book Rating
Amazing plot and moving story (0 more)
A must read
Contains spoilers, click to show
Flowers for Algernon is an amazing journey that makes you take a step back and rethink things. It brings up a lot of issues that, no matter what time we are in, always seem to be around us, whether we notice or not. I found this story to be touching and in ways a bit disturbing. The journey in which this book takes you on, definitely makes you rethink things you may have done or witnessed in the past. It will have you thinking differently about those with learning disabilities and other mental issues. To see it from the point of view of someone who would go through these hardships, you are able to get the feel and understanding of things that you may not have had before.
Charlie is mentally retarded and it shows in his progress reports, which is where the whole story lies in. His grammar is horrible and his spelling can make it hard to read at first. It was hard to remind myself over the first few pages that the way it was written is exactly how someone like Charlie would write. However, it is very clear from the beginning he wants to "get smart." However, his reasoning behind it makes me shudder. I don't shudder because it makes me scared, but because of the disgust I feel towards how people treat him. He states he wants to please his teacher and be able to join in on conversations with his co-workers. He feels isolated and wants to be more than he is. Even though its clear people are making fun of him, he doesn't see it that way because they are laughing and smiling. To him, that means they are his friends. It isn't until later her realizes they are laughing at him that he begins to understand things.
I really liked how as Charlie learned new things and became more intelligent than he was, his progress reports became clearer and easier to read. But with his intelligence growing, he noticed other areas of his life were lacking. He no longer acted the way he had before, began to think very differently and still had the emotions of a child but in a whole new aspect. He was smart, but it was clear he was happier before the operation and the rise in his I.Q. It kind of goes to show that being smart doesn't always means you will be happy. He had to suffer to understand that the way his mind was changing wasn't exactly what he wanted. He wanted so much and even though he got smarter like he wanted, he lost the motivating factors behind it. He ended up losing his job and a lot of the people who surrounded him because of how his personality changed. It was heartbreaking to see him go through the hardships and feel so alone.
I found myself enjoying the fact that even during these hardships, he remained close with Algernon, the mouse who proved the operation worked. Charlie spoke fondly of the mouse, even though at first he hated him. It was pleasant to see that Charlie still had a friend, even if it was just a mouse. Especially with his memories torturing him whenever they decided to pop up. I found Charlie's childhood heartbreaking and exceptionally disturbing. His mother's ideals seemed to be wrong in my opinion. I don't know what she went through, but to be so harsh on a child and to not believe anyone because of how it might make her look to her neighbors and other people, was quite disturbing to me. I found myself hating the woman, and yet I know there are plenty of people who would do the same to their child, even in this day and age.
I have to say the ending was the most heartbreaking thing I have ever read. I understand there will always be risks to experiments that mess with ones brain, but I had really hoped for the best for Charlie. I wasn't fond of his intellectual self because of how he acted towards others and how he thought, but at the same time, to have him lose everything made me tear up and cry. It was truly not a desirable ending. However, seeing him put others first again was heartwarming. It goes to show you, sometimes it those who don't really understand things that are the kindest of people out there. It makes me think of those social studies of people asking others for money and it is the homeless who will try to help out versus those who have a lot they could give. I firmly believe that this book was created to show just how things can appear to be okay and its really not.
I would recommend this book to anyone and everyone who is in 9th grade or higher. I think we all need a reality check from time to time. I have read this book in high school for a book report and even though I am a decade older, rereading it reminded me of how much I loved this book. It has a bunch of underlying meanings and not just on intelligence. I loved the little hidden lessons and thoughts behind this book. It definitely gets your brain working and really puts our society in a truthful light. Even though its based on mental retardation, you can easily apply a lot of what is discussed in Charlie's progress reports and the things it hints at to other sources of discrimination . I would ultimately rate this book 5 stars out of stars. Though the book seems simple to read, it touches base on things in our everyday world that we normally wouldn't think twice about, and probably should. Flowers for Algernon is truly an amazing read.