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Dracula Untold (2014)
Dracula Untold (2014)
2014 | Action, Drama, Horror, Sci-Fi
4
7.0 (26 Ratings)
Movie Rating
The latest Dracula movie attempts to honor an ancient story while adding some new spice and bringing the usual graphics flair we’ve come to expect from Hollywood, but falls short.

Dracula Untold, as the name implies, is an origin story for the pop culture father-of-all-vampires. Luke Evans bears the mantle of Prince Vlad Tepes of the Dracula Clan. (Not Count, but Prince.) What about the King, you ask? Well, they didn’t cover this, but there is no King.

Luke Evans is one of my favorite actors in Hollywood right now, and he does this role justice. The rest of the cast contributed solid performances as well, as best they could with sub par script, and poor direction. Charles Dance was a particular pleasure to witness.

This film is Gary Shore’s directorial debut, and it’s easy to see the marks of a neophyte director. Had it been in the hands of someone more experienced, it would have been a juggernaut of a Fall film. Even so, he did pretty well enough, all things considered. According to his work history, Shore was an electrician until 1998, then disappeared until 2014. This is his second film so far this year.

Dracula Untold opens with the story of Vlad the Impaler, as told by his son. Vlad was shipped off to the Turks to become a trained and conditioned weapon. He earned his title by impaling an entire village for the Turkish army. Vlad was a deadly force on the battlefield, but they eventually allowed him to go home, where he could start a family and rule Transylvania. It is painfully obvious that the usual blood-thirsty character was meant to become a hero for this new tale.

The Turks return to take more boys, like they did him, but he refuses. This draws the Turks’ ire, and they demand retribution for the insult and insubordination. Desperate, he seeks out a monster in the mountains who was the REAL first vampire — a man who made a deal with a demon.

Vlad is granted temporary powers, paying a heavy price in the process. After this, the story really ramps up.

This film left me feeling as if something was missing. I attribute this to missing explanations, plot holes (like the lack of King), and several other missteps. Normally, I can look past plot holes. A strong enough movie will keep me from noticing them until I’m rethinking it later. In this case, they were too distracting. The music was unimpressive and not at all memorable. The one liners were forced and distracting, instead of powerful and emotional.

This movie is worth seeing if you’re a fan of vampires in general or Dracula in particular. That said, I wouldn’t advise high expectations. Great aspects were abundant, but there were just as many failings. If you feel compelled to see it, wait until you can see it at home, and save the money.
  
The Dark Descent of Elizabeth Frankenstein
The Dark Descent of Elizabeth Frankenstein
Kiersten White | 2018 | Thriller, Young Adult (YA)
8
7.8 (4 Ratings)
Book Rating
Great characters (0 more)
Inconsistency in some parts (0 more)
Contains spoilers, click to show
The most amazing thing about classic horror stories is how they still influence many writers today.

To read 'the Dark Descent of Elizabeth Frankenstein,' you don't have to know anything about Mary Shelley's original creation. No, this book seems to take the story of Dr. Frankenstein in a completely different direction than what was known 200 years ago. I, personally, haven't read Shelley's book, but after reading this one, I certainly want to now. Victor Frankenstein is the most interesting character I have read about in a long time.

'The Dark Descent of Elizabeth Frankenstein' takes us to Victor's childhood, where we observe him becoming the insane doctor that he was in 'Frankenstein' - but this one doesn't pass Victor's 21st birthday, and his creation of a 'creature' is much earlier than in Shelley's version. This book was still very enjoyable,even if it doesn't line up with the classic. But instead of following Victor's descent into darkness, we follow Elizabeth's ascension from darkness through her need to be taken care of for the remainder of her life - 'And if Victor did not seem to respond to my sweetness,I would simply cry. He never could stand it when I cried. It would hurt him. I smiled in anticipation, letting the meanness at my core stretch like ill-used muscles' Another interesting part of this book is seeing how well the author, White, creates a sociopathic lead female character, who has tailored herself to wearing the right faces and acting a certain way to get what she wants.

We enter the book with Elizabeth and her good friend, Justine, on a trip to find Victor, who has stopped writing from school some months before - Victor's mother had died before he left, and now Elizabeth was questioning whether or not his father was going to keep her around. We get flash backs here and there of Elizabeth and Victor as children together. The reader is shown that Elizabeth is the only person who can calm Victor during his 'rages,' and she seems to be the only person he allowed inside his world. We're led to believe that Elizabeth truly cares for Victor,but quickly we are told that she only cares if she has a roof over her head or not. Eventually, Elizabeth finds Victor, but he is in the midst of a fever - an ailment he falls under quite often whenever his studies would keep him from eating, drinking and sleeping - he whispers in a fever state 'Do not tell Elizabeth.' and 'It worked.' The horror quickly takes place when Elizabeth explores his surroundings to find a makeshift lab with body parts,both human and animal.

The book spends a lot of time with Elizabeth waiting on Victor, usually for him to return home to the Frankenstein estate. Although White does an amazing job of bringing back words and writing that was of 200 years ago, sometimes it seems she's too busy concentrating on that rather than paying attention to consistency. The story had me glued to the book from part one, but what really kept me going was the character, Victor. If this entire story had been from his point of view, I would have put this book at the top of my favorite books list. This also should have been titled 'the Dark Descent of Victor Frankenstein,' because it's Victor who seems to slowly descend into madness, not Elizabeth, she seems to know what he is going to become, but because she is so occupied with keeping her place at the Frankenstein household, she does nothing to stop it.

Victor, by today's standards, is a murderer in the making:

"The deer stopped keening. It did not die as Victor tugged the knife through the skin over its stomach. I had imagined it parting like the crust of a loaf of bread,but it was tough, resistant. The sound of tearing made me sick. I turned away as Victor strained to make progress with blood coating his hands and making the knife slippery."

Elizabeth takes great measures to keep Victor out of trouble,even when he nearly severs the arm of his little brother out of curiosity. She focuses on keeping the little brother alive, then placing blame on the nursemaid by planting a pair of scissors from her sewing supplies. Elizabeth was not only a good liar, but she was also an antagonist. When Victor seems to not be able to cope with what he did to his little brother, she quickly tells him what they will say to his father: " ' We know what happened. It was the nursemaid's fault for leaving out her sewing supplies. She is stupid and lazy and still sleeping. She will be punished and relieved of her duties. Ernest will be fine.' I paused to be sure Victor understood that this was our story,no matter what. 'And we are fortunate that she is stupid and lazy and convenient, and nothing like this will happen again. Will it?' " She may have very well been the reason Victor did the things he did.

Victor, of course, ends up making a monster, but White didn't try to retell the Shelley novel, instead she tried to give it a different spin from a different perspective. As a storyteller, White did an impressive job with wording and flashbacks. For die-hard fans of Shelley's 'Frankenstein,' I wouldn't recommend ' the Dark Decent of Elizabeth Frankenstein' unless you are willing to read it with an open mind. I only wish there had been more scenes with Victor - an unforgettable character.
  
Marvel's Spider-Man
Marvel's Spider-Man
2018 | Action/Adventure
All Round Performances Are Fantastic. (4 more)
Combat Is Arkham-esque.
New York Sandbox Is The Definition Of Fun.
Story Feels Fresh And Thrilling.
The Webswinging.
Frame Rate Issues. (1 more)
Few Missed Opportunities With The Story.
The Best Superhero Game Ever?
When I was nine years old, I fell thirty feet out of a tree on a British summers day. Coincidently, because of damp moss on a branch. I spent seven days in a hospital, recovering from a punctured lung, caused by impact on my ribs. In that week, I spent most of my time playing Spider-Man 2, a tie in with the Sam Raimi film, on a hospital owned PlayStation 2. Why am I telling you this story? Well, I spent quite a substantial amount of time playing that game, and it slowly made me realise the mechanics and skill that go into making a video game. Spider-Man wouldn't just shoot his web up in the sky and start swinging, like the Spider-Man game previous. Spider-Man would have to attach his webs to buildings he flew by, and this blew my mind and kept me occupied for hours and hours. For me, it encapsulated a feeling of being so immersed within a medium, you forget everything around you, and in my case it just so happened to be bed ridden in a hospital with a punctured lung. Spider-Man games have come and gone since that 2004 classic, but none have ever been as fun to play.

Marvel’s Spider-Man is the best Spider-Man game ever made, and an even bolder statement, it just might be the best superhero game ever made. Insomniac have crafted an original experience, whilst keeping the spirit and tone of Spidey the same of that from the comics. You can tell right from the opening cinematic, Insomniac have done their research extensively, from the witty dialogue of Peter Parker’s banter, to the wise cracks he makes as his alter ego when punching the pulp out of thugs and villains. The fundamental idea of what this game strives to be is fun, and this is the very definition.

The story is follows Peter, as he juggles the responsibility of being a superhero, with the very normal aspects of everyday life, like holding down an apartment, or retaining a relationship with his Aunt May and Mary Jane Watson. While this remains the core of the narrative, villainy is taking shape in the background, as multiple antagonists are preparing to take down the web-slinger, once and for all. Included in the story comes a variety of side missions, activities to complete, collectables to find, and costumes to unlock. The sheer amount of things to do in this game is unbelievable. The costumes alone ranks up to thirty eight (with DLC included), all in ridiculously beautiful detail. I specifically remember a moment when the rising sun over the Big Apple shone over the windows of a skyscraper, bouncing onto the red of Spider-Man’s suit. I was in awe. In fact, I was in awe over the entire map of New York City, which feels alive, even a character within itself. The major monuments all bring such authenticity to the overall feel of a city you can fully explore. Its a massive playground for Spider-Man, and I never felt the need to fast travel at all.

The characters make the story worth playing multiple times. Certain characters can’t be mentioned due to spoiling aspects of the narrative, but stand-out performances happen time and time again. This also brings a dynamic between characters that shines over the entire experience. Peter and MJ are partners, yet their relationship seems distanced from past troubles. We never find out specifically, but the seeds are planted from dialogue that we can only guess from an audiences’ perspective. It brings so much back story to the characters, making them seem so fleshed out and real. No Uncle Ben death scenes either, so that is a plus in my book.

The combat, at first, felt all to familiar with Rocksteady’s Arkham Series, which isn't a problem, but instead I wanted something a little new to engage with. Then a collection of gadgets are introduced, and this mixes everything up. Everything feels so fluid and silky smooth, from webbing thugs against a wall, or sending out a spiderdrone to fire rounds of electric bullets to incapacitate an opponent. Again, this never feels stale, even when I had collected every collectable and finished all activities, I spent hours just waiting for police calls so I could attend crimes an battle enemies. This is perhaps where Insomniac need to be commended most. Games are all too disposable at times, once its done you're done with it, but Marvel’s Spider-Man is so damn fun, even when everything is done. You feel the need to explore, the need to finish the side missions and activities, because every aspect is so well produced.

I do however have minor issues to mention. I did experience tiny pauses in gameplay whilst the city loaded more buildings, I don't know if this was down to playing on a standard PS4 rather than a Pro. The story does sometimes cut a few beats short in areas, and the DLC feels like it could of been included within the game, which ultimately feels like it was, and was decided to be DLC for an extra cost. But, these are little gripes for an overall fantastic package. I can’t wait to see what happens next.
  
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Hadley (567 KP) rated The Haunted in Books

Jun 23, 2019  
The Haunted
The Haunted
Danielle Vega | 2019 | Horror, Mystery, Paranormal
6
6.5 (4 Ratings)
Book Rating
Ghosts (0 more)
A lot of inconsistencies (1 more)
Stereo-typical characters
A murder begins the story of 'The Haunted,' where Vega starts with every parent's nightmare:
 a little girl named Maribeth is killed in the cellar of the Steele House by an unseen force. We jump to three years later, where our main character, Hendricks, is moving into this house with her parents and baby brother- - - a family that is unaware of the murder that took place in the cellar. Vega does a wonderful job of steering the paranormal aspects away from the usual ones that most readers are used to. But although the story is good, the writing is poorly executed.

Starting with the teenaged girl Hendricks, she tells us that she refuses to be a stereo-type, but her first thoughts on the ride to school are of her ex-boyfriend, Grayson. But this is a young adult book, so a young girl obsessing over her ex is to be expected. Yet, when Hendricks gets to her new high school, she quickly begins to stereo-type everyone she meets by what they are wearing. Unfortunately, every character in this story, including Hendricks parents, are stereo-types. Eddie, who wears nothing but black clothing, is the outcast; Portia, who wears too short of skirts and too tight of shirts, is the makeup obsessed girly-girl; Raven, who tries to be funny, is the sporty best friend, and, Connor, who seems to be the only character that Vega tried to keep away from his stereo-type, is a friendly jock who loves his large family.

Readers learn early on that Hendricks' break-up with her ex, Grayson, was a traumatic event for her- - - as Hendricks releases more and more memories, it's soon easy to see that the relationship was an emotional abusive one; from Grayson telling her how to dress to him influencing the way she acted around other people, including who she was allowed to be around. In the middle of all this, Hendricks begins to learn the history of the Steele House, and we find out that Maribeth may not have been the only one murdered there. When Hendricks isn't trying to drink alcohol in almost every chapter, she begins experiencing strange things in the house, including one very similar to Maribeth's experience, but sadly, the paranormal aspect is the only good part of this book.

'The Haunted' could have been a great story, but there are so many inconsistencies, some even on the very next page. Such as, on page 44, Hendricks sees a singing doll waking up her baby brother inside his room (Vega literally states 'in the middle of his room'), but the very next page, Hendricks is suddenly scooping up the doll outside of her brother's room to put it away. On page 157, Hendricks is being pinned against a wall in the cellar by an unseen force, one of her arms is against her back, but suddenly she is able to use both hands to push off the wall, but it was never stated that her arm became unpinned.

One of Vega's biggest mistakes in 'The Haunted' was using the same handful of descriptions for emotions with every single character throughout the entire book. Such as, if a character was trying to make a decision, they always bit their lip; if a character was confused, they always furrowed their brow; if a character was embarrassed, they always had a reddening face. Vega never took advantage of other body language to convey these emotions, causing the story to come up short.

As I have said, the only good part of this book was the paranormal aspect, and the ghosts happen to be the only interesting characters. If I had to choose my favorite part of this story, I would have to choose when Eddie and Hendricks bring in the occult store owner, Ileana. Following this chapter, the best part of the paranormal aspects happen, but I don't want to spoil that for anyone who may want to read this. Vega is crafty in keeping up the suspense throughout this entire time, this is apparently where her strength in writing occurs. She amazingly describes scenes where readers can easily imagine them happening in reality. Her take on hauntings is one that is rarely seen and I think should be utilized in paranormal fiction more often.

'The Haunting' just didn't add up for me. It seems the story was written too hastily that beginning writer mistakes were made and overlooked, but most young adult readers may be able to look past this. Like Stephen King, Vega has great story-telling power in the horror genre, but in 'The Haunting,' I don't feel she was fully able to display this because the focus on Hendricks' life drama took over most of it. If I were to recommend this to anyone, I would only recommend it to people who like teenaged drama mixed in with a ghost story.
  
An Amish Family
An Amish Family
8
8.0 (1 Ratings)
Book Rating
Kathleen does herself well with her writing. I do not know if she can out do herself anymore with her stories. Each one that I have read has been good enough for me to want to read more. I have yet to to come across any that is not good.

These stories show the stuggles and faith though out the book. Each story is different and yet endearing to read. You will not know the ending until you get to the last page of that story. Then you will want to know know more about that family and how they are doing.

Building Trust:
In Building Trust, Grace and Joel are eager to marry. Though Grace does not know why her father or anyone else in her family can figure out why her father is acting so angry at Joel King? Joel can not recall why Grace Miller father is upset or recall the reason. Though as you read we find out. Will Joel be able to build trust with Grace father? Grace is told she can not marry Joel King.

Joel King is determined to find out why he can not marry Grace. Will it he get to marry Grace? Will Vernon be able to forgive Joel?

A Heart Full of Love:l(In An Amish Cradle)
Ellie is expecting her first child with her husband. Though when she gives birth to twins. Her mother decides that will take care of the twins and keep them safe. In doing so, she will not let Ellie bond with her daughters.

What is Ellie's mother dealing with that she won't let Ellie take care of her own daughters. Ellie knows she will need help with her daughters. Ellie wants time with her daughters and takes care of them.

Ellie starts to have questions about what happen with a girl named Rachel. She goes over to her parents house and to find the answers. What a sweet ending his story has.

Surprised by Love
Emily feels the need to be seen with a boy. Out of nowhere she chooses Reuban. Will her ploy work with her mother? Emily finds out that Reuban's mother is pressuring him to marry as well.Reuban play along.

Will it be really a match by god, Both do not know it until the past seeks up on them. Do they even know that love is being created by them both seeing each other. Or will they find that they were surprised by love, that they may have started an everlasting love?

A Gift For Anne Marie: (In An Amish Second Christmas)
In A Gift for Anne Marie, Anne Marie wondering about the changes that are coming. She finds out about her mothers letters. When she does she finds out that her mother is getting re-married and they are moving. Anne Marie does not like it at all. She start to feel the changes between her and Nathaniel. Nathaniel does not like the fact that Annie Marie may be moving. Is there anything either can do about it?
  
Admins (2017)
Admins (2017)
2017 |
9
9.0 (1 Ratings)
Movie Rating
Glengarry Glen Ross, Clerks, A Few Good Men, The Big Short, Office Space and Waiting, What do these flicks have in common? No matter the genre they fall in they all have great writing, great dialogue and superb execution of both these factors from there core cast. While Admins may be a Low Budget independent movie it has all these key ingredients and deserves your attention.

Since Movies like Clerks and Office Space hit our screens and gave us a real good look into work life culture, well many movies have came and went since that tried to capture that magic but more often than not they fail because they lack the witty dialogue or lead cast delivery. Aaron Goodmiller and Eric Espejo have achieved a rare feat and brought us a movie that holds many similarity’s to the movies they (and we) love but also expertly elaborates becoming not only a love letter to the genre but an excellent reminder that there is still life in this genre yet.

 

Admins is a day in the life story of Dan and Randy. Dan and Randy are a couple of systems admins at a “government company” and much like your normal average Joe, spend most of there days figuring out how exactly to fill there work time. So yeah that’s pretty much all I can say plot wise other than what follows is a string of interesting, candid, funny as hell conversations (most notably the “Rape Card” conversation) as Dan is trying his damned hardest to better his position in the company and Randy just calls it like he sees it.

For me this flick lives in its performances and I don’t just mean from our two leads. Lets for a second talk about them though Jay Saunders as Dan the put upon employee who has the intelligence and the aspirations of making it, well I thought Saunders nailed this. Playing off him was Doug Henderson as Randy, please please please please someone pick this guy up and take him all the way. Henderson is an absolute scene stealing son of a bitch, his effortless delivery of some fairly complex dialogue makes him a joy to watch. I see a bright future for this guy. Just check out this delivery…

 

Both the leads are utterly brilliant but I cant take anything away from the supporting cast, Rebecca Wahls and Devon Brookshire in particular shine in there scenes as Vera and Kathy respectively, both playing very strongly off the cocky confident leads.

This recommend couldn’t be any stronger, I want you all to go check this flick out. Aaron Goodmiller has done a fantastic job on directing duties considering he was thrown into it at short notice after writer Eric Espejo had to bow out. Yes it is low budget, but this is a movie that knows where it lives and what its strengths are, complex witty dialogue and a brilliant cast that can deliver. Admins uses those strengths to there fullest and truly is a gem of a movie not to be missed.

So with that in mind here is where you can get a hold of it, and I suggest you do…
  
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Neon's Nerd Nexus (360 KP) rated Sonic the Hedgehog (2020) in Movies

Feb 14, 2020 (Updated Feb 15, 2020)  
Sonic the Hedgehog (2020)
Sonic the Hedgehog (2020)
2020 | Action, Adventure, Animation
"ITS NO USE"
Sonic The Hedgehog openes up with a bunch of gold rings surrounding the studio logo while money sounds subtlety ding away in the background and from that moment alone it became obvious what this movie was going to be. One big fat soulless cash grab with only one goal in mind, entice your kids in and then quickly take your money. First of all this is a kids movie comparable to the likes of Alvin and the Chipmunks and just like that movie its not a good kids movie either. Now I like kids movies but Sonic decides to lure kids in with mundane things we have seen a million times in similar films like for instance the floss dance, fart jokes or mocking people by talking over them instead of using its own ideas or delivering fresh interesting content. Theres some very odd constant digs at Nintendo's Mario too which felt really unnecessary. Comedy wise none of its miserable attempts at humour are funny in the slightest either and before long its constant bombardment of strange jokes start to take their tole on your patience. Every single character here is sadly really unlikable too see we have the human characters who seem to have no individual personalities of thier own, lack emotions of any kind and also dont react to dangerous situations with any real sense of fear or shock. Jim Carrey as Doctor Robotnik combines Ace Ventura with The Riddler to make a character that just feels to loud & out of place compared to the robotic performances that everyone else gives. Then theres Sonic himself who is obsessive, anoying, childish, selfish, doesnt shut up and has an extremely short attention span too. So with no one to really sympathise/care about or root for the film better have some exciting action or a good story right? sadly not, theres just no thrills, no excitement, no energy and no heart here at all and definitely no love or passion for the source material. As a film its just plain dull (people were actually asleep and snoring in the seats next to me after just 30 minutes) as the film just runs out of ideas near the start and then resorts to repeating its best ines over and over again at a quick pace until it hits a wall. Did you like the Quicksilver sence from Xmen? dont worry Sonic copies it, how about the Transformers highway chase? dont worry Sonic copies it, what about The Fast and the Furious message about family? dont worry that in here too and thats another issue here, instead of making an original film for Sonic fans they have taken all the bits from films that have simply sold well squashed them into a ball and thrown them at a wall hoping they will stick. So heres the bottom line: Sonic is just another forgettable money maker nothing less nothing more more and just like the Garfield movie, Hop or The Smurfs will anyone be talking about it in a few months?? Naaaaaah
  
Arctic Scavengers
Arctic Scavengers
2009 | Bluff, Card Game, Fighting
Hot Heads in the Ice
It was a thursday night and I was round my mate's house ready for my first ever 'gaming session'. Overwhelmed by all the colourful cardboard I realised my expectations of Monopoly and Cluedo were embarrassingly ill-informed.

Arctic Scavengers, the first and last game of the evening, couldn't have been further from my previous gaming experience. A fantastically thematic and competitive deck-building game, it was love at first fight. Deep into a post-apocalyptic winter wasteland, I was soon digging for medicine I would later use to attract hunters and was recruiting brawlers with my charismatic team leaders. After winning the fourth contested resource (a dog sled to add to my grenade) I was hooked and by the time we had thrashed out our final fight I had completed my online checkout.

Pros:
- Simple card drafting game perfect for new players.
- The theme is excellent and match the components brilliantly.
- The length of the game can be controlled by limiting the number of contested resources, allowing for faster play if required (although not recommended).
- The idea of digging for medicine seems hilarious but deciding whether to keep the shovel or take the net can be game-changing and keeps every decision interesting.


Cons:
- The expansions seem to take away from the core game too much for me adding in too many components which alter the base mechanics too much.

The Game

The game is won by the player who has the most people in their clan by the end of the game - after the last contested resource is won.
Playing best with four players, you are required to develop your initial deck in order to fight other players for contested resources and be the strongest clan among the post apocalyptic wasteland.

During each round a player draws 5 cards and is given the opportunity to perform any of the available actions before deciding whether they want to fight for the available 'contested resource'. Able to complete actions such as digging for junk, recruiting new members to their clan or drawing other cards from their hand, Arctic Scavengers is a game where you have to balance the potential to draw a useles refuge, who offers nothing in a fight but increases the size of your clan, with the need to draw brawlers for the fight. Do you choose the versatile scavengers who can do everything, providing you with a variety of options, or go big and recruit thugs for the next fight.

A brilliantly varied game Arctic Scavengers can be played differently every time the lid comes off and no matter who you play against you see something new. I can honestly say that everyone I have played this with have loved it and it is off the shalf at every games night.

I realise that this game will often be compared to other self contained deck-builders such as Dominion and Clank but this is by far my favourite of these and has permanent residence on my shelf for the foreseeable future.
  
    Barbecue Recipes HD

    Barbecue Recipes HD

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    The trick to making your BBQ food tasting great is using flavors that you like as well as using good...

Fray: Champions of the Everyverse
Fray: Champions of the Everyverse
2021 | Dice Game, Fighting, Miniatures, Wargame
Welcome to the Grand Center – an arena of elite combat. As a Watcher, it is your job to bring forth Champions to fight in the ultimate battle royale of the every-verse. It matters not from what time-period your Champion hails, or what fighting styles they possess – if their realm exists, they are viable candidates. Can your Champions collect valuable loot and knock opponents out of the running? Or will they fail to rise above the Fray? The last team standing wins, so put your Champions to the test and claim glory for yourself!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the pending Kickstarter campaign, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -L

Fray: Champions of the Every-Verse (referred to as just Fray from now on) is a game of dice rolling, grid movement, and fighting in which players are trying to eliminate all opponents and be the last remaining player in the arena. Before setting up to play, you must first determine how many Champions each player will control. Controlling only 1 Champion is considered “Single Mode” and makes for a quicker play-time. Players can control up to 3 Champions in a single game. After determining how many Champions each player will control, set up the game as described in the rulebook. You are now ready to begin!

A game of Fray is divided into a number of rounds, and to begin each round, all players must select one of their Champions to be the round leader, then roll a d6, and add the appropriate Initiative modifier. This determines the turn order for the round – the highest Initiative gets to go first, and so on in descending numerical order. It is important to note that in future rounds when determining Initiative, you may not select the same Champion to lead for consecutive rounds. After Initiative has been determined, player turns begin. On your turn, you will perform 2 Phases: an Item Phase and a Champion Phase. During the Item Phase, you have the opportunity to play as many Item cards from your hand as you wish. Item cards can give you special abilities or buffs for future turns, or can be played as reactions to opponent’s actions, depending on the card.

Once your Item Phase is done, you move to the Champion Phase. To begin your Champion Phase, choose which Champion you are using and roll the 3 Battle Dice. These dice help activate abilities on your turn. The chosen Champion may now move a number of squares as stated on their card. After movement, your Champion can now activate 1 action from the following: Attack, Defend, or Champion Ability. All actions require you to spend a number of resources in order to perform them, so this is where the Battle Dice come into play. Once you have performed your action, resolve abilities as needed (rolling a save against an attack, rolling the damage die, etc.). If, after resolving abilities, you still have unused Battle Dice, you can choose to store up to 2 of them for use on your next turn. You then repeat the entire Champion Phase with your next available Champion. Once you have used all of your Champions, your turn ends.


After all players have had their turns in a round, you move to the Loot Phase. Any player with any Champion within 3 spaces of the Loot Marker on the board gets to draw 1 Loot card. The first player then rolls a d6 and the Scatter die, and moves the Loot Marker appropriately for the next round. The new round is ready to begin, with all players rolling for Initiative once again. During play, if a Champion is reduced to 0 hit points, that Champion leaves the game. The player with the last remaining Champion on the board is the winner!

Ok, I know that seems like a lot, but the gameplay is actually pretty intuitive and streamlined. Here’s how a turn breaks down: play Item cards, roll Battle Dice, move Champion, perform 1 action, resolve, repeat with your other Champions, turn ends. That’s it! After going through the steps with my first Champion, the process just clicked and the gameplay flowed pretty seamlessly. It admittedly seemed pretty daunting at first when I was reading through the rules, but in the actual game, it is easy to pick up.

With the purpose of this game being knocking out all your opponents, obviously strategy is a pretty big aspect of the gameplay. All Champions have special abilities, attack combos, and types of attacks. Some Champions are only melee fighters and can interact with opponents 1 square away, others are only short- or long-ranged and must be at a distance to attack, and some have the option to be either melee or ranged. Each Champion requires a bit of a different strategy to be played successfully, and you’ve got to be able to adapt on the fly. That being said, this is a competitive combat game, so some players might not like being pitted directly against opponents and being targeted by others. The other strategic aspect to consider is the location of the Loot Marker on the board. The only way you ever get to draw Item cards is if you are within 3 squares of the Loot Marker at the end of the round. Are you willing to risk combat for a chance to gain an Item card? Or are you content with skirting the battlefield and letting your opponents take each other out? All things to consider when playing Fray.

The biggest drawback of Fray for me has to do with some components, or lack thereof. But as I stated earlier, this is only a prototype copy of the game, and I am sure that these things will be addressed in the final production copies! For starters, I’d like to see Turn Order Markers. Since the turn order varies each round based on Initiative, it would be nice to have some numbered markers to help players keep track of the order for the round. Along those lines, maybe a Turn Order Reference card for players could be added as well. The turn steps are generally pretty straightforward, but just having a reminder of the different types of movement, or what resources are required for which actions would be nice. And my final consideration for edits would be to include on each Champion card whether that Champion is a melee, short-ranged, or long-ranged fighter. That breakdown is in the rulebook, but having it on the card would be beneficial as well! Besides those three notes, the components of this prototype copy are phenomenal. The board, cards, and chits are all nice and sturdy. All of the game dice are high quality and easy to read. I know Brain Sandwich Games has plans for sculpted minis for the Champions, but even the simple standees in this copy are easily identifiable and will withstand many plays. The art of the cards is very detailed and awesome to look at. All in all, already a pretty great quality game!

Ultimately, I think Fray is a great game. It may need a little polishing up with some components, but the current gameplay is ready for production. I am not typically someone who enjoys directly competitive games, but Fray was one that I thoroughly loved. It has enough elements of strategy, combat, and luck of the dice rolls that it doesn’t feel targeting or confrontational. I am eager to follow the Kickstarter campaign and see what else Brain Sandwich Games has in store for an already awesome game! I would definitely recommend checking this one out – it’s a unique twist on a standard arena combat game.