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Watchmen (2009)
Watchmen (2009)
2009 | Action, Drama, Sci-Fi
In an alternate 1985, where Nixon is president, The U.S. won the Vietnam War, and costumed heroes have been banned by an act of the Senate, a superhero is killed. The death of the mercurial entity known as The Comedian (Jeffrey Dean Morgan) sets a string of events into motion that will soon see the world poised on the edge of nuclear annihilation, and the few remaining heroes locked in a life or death race against time to save the world. In the gritty and compelling new movie “Watchmen” by Director Zack Snyder, a clever blend of film noir and gumshoe style films of old combined with action and adventure as well as a deep examination of human frailties to create a film like no other.

No sooner has the death of the Comedian hit the streets (literally), when the edgy vigilante Rorschach (Jackie Earle Haley), begins to suspect that there is a larger and far more sinister plot in effect, one that has targeted the few remaining costumed avengers of New York City. Rorschach’s theory is disbelieved by his former associate Dan (Patrick Wilson), who prowled the streets as Night Owl and is now content to keep to himself, with his days of costumed glory behind him. He keeps his social circle limited to the first Night Owl and visiting with Laurie Jupiter ( Malin Akerman), and her husband, Dr. Manhattan (Billy Crudup).

With his concerns being dismissed, Rorschach is left to do the legwork on the mystery which soon shifts into high gear when he is framed for a murder he actually did not commit and an attempt is made on the life of the other former Watchmen, Ozymandias (Matthew Goode). With Rorschach in prison and surrounded by enemies, Dr. Manhattan, the all powerful and blue skinned being, is forced to take refuge on Mars after Laurie leaves him and a series of accusations are levied against him at a press conference .

It soon becomes clear to all that the death of The Comedian was not a random act of violence or a simple act of revenge, but rather the first salvo in a war against costumed heroes. With the former team in chaos, Laurie to take up residence with Dan, who has long held a torch for her, to defy the government order and suit up again. After saving a group of people from a fire, Laurie and Dan find the passion and purpose that has been missing from their post-hero lives and passionately unite and set out to free Rorschach and get to the bottom of the conspiracy before it is to late.

The film is an amazing mix of comic book action and mystery that includes a suprising amount of mature material that examines everything from humanity’s ultimate destiny to the inner psyche of tortured and flawed individuals. The characters all have their flaws and traumas and compensate by donning masks and taking on new personas. The deeply troubled Rorschach is filled in by some horrific and disturbing flashbacks that show how he became the disturbed and deeply dangerous crusader for justice that he is, so extreme in his measures that he is wanted by the police for his actions. Dan and Laurie try to move on from their past, but find that they are more comfortable in their costumed personas than they are in their day-to-day lives. Dr. Manhattan is perhaps the most dysfunctional of all as he has shut himself off from his wife, humanity, and joy. He has evolved beyond caring for anything but his experiments.

Snyder keeps the nearly three hour film moving at a brisk pace and deftly captures the look and tone of the graphic novel on which the film is based. The opening segment that shows alternate versions of great moments in history is amazing, as is the well choreographed action sequences. Despite being a superhero film, “Watchmen” is a superb mystery and drama that is loaded with interesting characters and clever social commentary. The cast is very strong, and Haley is remarkable as Rorschach. He is utterly captivating whenever he is on the screen and has crafted a true modern anti-hero for the masses.

Some may find the graphic violence and sex in the film a bit extreme, but in order to fully capture the duality of the characters and the dark world that they dwell in, it was in many ways restrained from what is actually implied by the source material. “Watchmen”, is a true marvel and is one of the most entertaining, diverse, and original action films in memory.
  
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Lee (2222 KP) rated The Lion King (2019) in Movies

Jul 20, 2019 (Updated Jul 20, 2019)  
The Lion King (2019)
The Lion King (2019)
2019 | Adventure, Animation, Family
Disney's 1994 animated version of The Lion King was a huge hit. Not only did it win Academy Awards for original score (courtesy of the amazing Hans Zimmer) but also for original song "Can You Feel the Love Tonight" by Elton John & Tim Rice. It also won a Golden Globe for Best Motion Picture - Musical or Comedy and went on to become a huge Broadway stage show in 1997, winning further awards and proving to be one of the most popular shows ever. Some movie sequels quietly came and went, along with a couple of TV series, but it's the original movie which is still loved by millions to this day. While Disney currently feels the need to rework their animated back catalogue, and with considerable advances in photorealistic computer animation technology, it was only a matter of time before The Lion King had it's turn in landing a remake.

Right now, I'm neither for or against this current wave of remakes. I don't think they're entirely necessary, but I've been pleasantly surprised by one or two of them so far, so I'm happy to give them my time for now. The Lion King is the third remake to emerge this year though, following the disappointing Dumbo and the not as bad as I was expecting Aladdin. The term 'live action' has been used to describe this version of The Lion King, although it's not really live - more of a CGI upgrade - and it's been getting a lot of negativity online too, more so than any other Disney remake so far. Most of the backlash appears to be down to the fact that this is a beloved film, with the remake being more of a shot by shot recreation than any of the others so far, supposedly rendering it unnecessary in the eyes of the haters. But, while I agree that the original is an incredible movie, that certainly didn't stop me, or millions of others, from going to view the stage show production of The Lion King - a retelling and re-imagining of the story and characters you know and love, just with a different set of tools to do the job. So, why not treat this new movie in the same way, at least until you've actually seen it? And, even if you do hate the new version, the original is still going to be there for you to enjoy afterwards.

The story here, as mentioned earlier, is the same as the original movie, with a pretty impressive cast lending their voices to the characters. We follow young lion cub Simba (JD McCrary), who is destined to succeed his father, Mufasa (James Earl Jones reprising his 1994 performance), as King of the African Pride Lands. But his uncle Scar (Chiwetel Ejiofor) has other plans, murdering Mufasa and forcing Simba into exile where he meets a warthog called Pumbaa (Seth Rogen) and a meerkat named Timon (Billy Eichner). As an adult, Simba (now voiced by Donald Glover) reconnects with childhood friend Nala (voiced by Shahadi Wright Joseph as a child, Beyoncé as an adult) and mandrill Rafkiki (John Kani) and returns to the Pride Lands in order to take his rightful place as King. The circle of life, etc...

The visuals are incredible. Director Jon Favreau, who also directed the 2016 version of The Jungle Book, has taken what was done on that movie to a whole new level here. But the imagery is both the movies strength and it's weakness. As we sweep across the African landscape, in and around the animals as they go about their lives, you feel as though you are in a beautifully well shot documentary, the animals are that realistic. But that realism also means that animals cannot realistically convey human expressions or emotions, and there's a lot to be conveyed in the story of The Lion King - laughter, anger, sadness - and the majority of the voice cast cannot seem to stop it all from just feeling a bit flat and lifeless.

The first half meanders along, hitting all the right beats and songs from the original, but never really feeling like an improvement on it. And then Timon and Pumbaa arrive on the scene, providing much needed laughs and proving to be the movie's saviours. The film finds its feet, lightens up a little and becomes more enjoyable for its remainder, but it isn't enough. This is yet another remake where it's all style and not enough substance. Worth seeing, but certainly not better than the original.


https://www.cinechat.co.uk/the-lion-king-2019-review/
  
Show all 3 comments.
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Lee (2222 KP) Jul 20, 2019

Thank you @Andy K , really kind of you. At least somebody is reading them 😂

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Andy K (10821 KP) Jul 20, 2019

Very thorough and detailed. Sometimes when I write I find it difficult to write more than a few paragraphs assuming nobody cares, but I think yours are well crafted and thought out. Well Done!

The lost girl
The lost girl
Chanda Hahn | 2016 | Science Fiction/Fantasy
7
9.0 (3 Ratings)
Book Rating
LOST GIRL By CHANDA HAHN
Contains spoilers, click to show
Neverwood Chronicles Book 1
328 pages
Fantasy / Young Adult / Retelling

Sypnosis:
Wendy doesn't remember anything about Neverland—or the experiments done to her there as a child. Seven years later, all she wants is a normal life, but shape-shifting shadows plague her dreams and turn her life into a waking nightmare. When the shadows attack at a football game and a boy disappears right in front of her, she realizes these wraith-like shadows are real. They’re not just haunting—they’re hunting.

A mysterious boy named Peter, his foul-mouthed sidekick, and a band of misfit boys intervene before Wendy faces a similar fate. But can they trust Wendy enough to take her to Neverwood Academy and reveal all of their hidden secrets when she's hiding a secret of her own, or will the dreaded Red Skulls find her and drag her back to Neverland?

Main characters:
Wendy Darling
Peter Pan
Tink
Jax
Red Skulls

Main events:
Neverland is a place where these orphans live. There they are experimented on and given powers by the Doctors who are ordered by the Red Skulls. When the Doctors no longer want to be apart of the experiments they decided they need to help save as many children as they can, including a girl called Wendy. But Wendy drowns in the process of escaping.

Ten years later Wendy is alive and well, except she sees shadows and thinks they are after her. Which her adoptive parents believe that she may be mad, they plan on taking her back to the mental hospital, where she was before, called Wonderland.

After she meets the Lost Boys. they take her under their wing because if the shadows are out there looking for her, then she is in danger. The only place now safe for her is with them. But danger is on its way in the form of the Red Skulls and their leader Hook, because he is after Wendy.

Most exciting part:
Probably when you see inside Neverwood Academy and meet the Lost Boys.

My favourite part:
I don’t really know my favourite part, but I liked reading about Peter Pan and the other characters from the original story in a different way.

My summary:
This book is about Wendy and Neverland, but not the Neverland we all know and love. This Neverland is a place where orphan children live. A place where children are experimented on, a place where they are given powers. Wendy feels that she is going crazy and her parents think this too. Because she can see shadows and not the kind we all see. She see’s them all gather around her and she is scared.

At a football game at her school, she there meets Peter Pan and realises that seeing the shadows is normal. Well normal for them at least.
Peter tells her a bit about Neverland and the Red Skulls. But not too much, as Wendy isn’t a Lost 'Girl' like Peter and the Lost Boys. Because Wendy died and Peter saw her die, he doesn't believe that Wendy is the same girl as the one he knew before. So Wendy is an outsider, who happens to see shadows. The Lost Boys are in hiding from the Red Skulls because they all escaped from Neverland. However, they are more interested now in Wendy.

My Review:
I really liked the idea of this book, I love fairytale retellings and Peter Pan. I loved the idea of the story and the characters within the book and Chanda Hahn did a great job at not changing the personalities of the characters so Tink who is Tinkerbell didn't suddenly become a sweet dark haired tall girl, she had the same sarcastic sassy personality

But the ending for me was a bit of a letdown. The ending basically brings the whole book round into a big circle, so in a way, nothing needed to happen.
I really loved Chanda Hahn’s ‘Unfortunate Fairytale Series’ and I still do. But I honestly thought this book would have been better.

Rating:
3 ★ – NOT A BAD BOOK

I loved the idea of this story, but there was definitely something about it I didn’t like. I've bought the next book ‘Lost Boy’ so I’m hoping I get a better feeling from this one.

Love, Christina ?
  
Toy Story 4 (2019)
Toy Story 4 (2019)
2019 | Animation, Comedy, Sci-Fi
Another TOY STORY triumph for PIXAR
When I first heard that Pixar was going to make a 4th TOY STORY film, I found myself firmly in the camp of "why are they doing this? The 3rd film tied off the trilogy marvelously well and 4th film was not needed" But...I trust Pixar, and when it was revealed that both Tom Hanks and Tim Allen were back on board after reading the script, my fears were alleviated quite a bit, but I still had some unease in the pit of my stomach.

I shouldn't have worried. For TOY STORY 4 is a wonderful addition to the adventures of Woody, Buzz and gang. It fits in nicely with the other films in the series and brings just the right amount of joy, fun, adventure and emotional heft.

Picking up the adventures of these toys as they now belong to Bonnie (after being gifted to Bonnie when their original owner, Andy, went off to college at the end of Toy Story 3), things have progressed realistically enough. The "order of things" in Bonnie's room is somewhat different than in Andy's. Woody, the old Cowboy doll, is relegated (more often than not) to the closet while Bonnie plays more with Jessie, Buzz and others. Into this group comes "Forky" a plastic spork that is made into a toy by Bonnie at Kindergarten. In a nice reversal of the first Toy Story film, Woody works hard to ensure that Forky is accepted into the group.

Without revealing too much of the plot, the gang (including Woody and Forky) go on a roadtrip with Bonnie in her parents' rented RV and end up in a small-ish town where a carnival is taking place across the street from an Antique store that houses Woody's old flame, Bo Peep. New characters are introduced, old characters are given a moment (or two) to shine and adventures and shenanigans ensue, with an emotionally satisfying climax - you know, a TOY STORY film.

This one continues to progress these toys "lives" and adventures in such a smart, natural and clever way that I did not feel that I was watching the same film again. I was watching characters I love continue to live, learn, grow and progress - a very smart choice by these filmmakers.

As always, the voice cast is superb. Tim Allen (Buzz Lightyear), Joan Cusak (Jessie), Wallace Shawn (Rex), John Ratzenberger (Piggy) and even the late Don Rickles (Mr. PotatoHead) are all back and contribute greatly to the finished result. It is like putting on an old, comfortable sweater on a somewhat chilly day. You get a reassuring shiver of warmth.

But the filmmakers don't stop there - Annie Potts is back as Bo Peep (she - and the Bo Peep character - were in the original Toy Story). Add to these voices, the marvelous work by Christina Hendricks (Gabby Gabby), Key & Peele (Ducky & Bunny), Carl Weathers (all the Combat Carls) and Tony Hale (wonderfully quirky as Forky) and we have quite the ensemble of interesting, quirky characters - growing and enriching the "Universe" they are in (quite like what Marvel has done with their "Universe"). Special notice needs to be made of Keanu Reeves work as Canadian Daredevil toy Duke Kaboom (the Canadian Evil Kneivel), it is the most entertaining - to me - of all the new characters.

But...make no mistake...this film belongs to Tom Hanks as Woody. It has taken me 4 films to realize this, but Hanks good guy "everyman" portrayal of Woody is the heart and soul of these pictures and this 4th film is Woody's film - as his character comes full circle from the paranoid toy who wants to keep living his safe existence to something much, much more in this film. It isn't hyperbole of me to say that I would be just fine for Hanks to receive an Oscar nomination for his voice work in this film - he is that good.

Interestingly enough, Pixar brought in a novice Director, Josh Cooley, to helm this film. It is his first feature film directing experience, but he is a veteran Pixar face - having written INSIDE OUT and was the main Storyboard Artist for UP - his direction looks like someone who was comfortable in this medium - and with the style of film that Pixar (usually) goes for - and he does terrific work here.

I really enjoyed the journey of the characters (especially Woody) in this film. I need not have worried about Pixar making a 4th Toy Story - they nailed the landing again.

Letter Grade: A
 
9 stars (out of 10) and you can take that to the Bank (OfMarquis)
  
Forged Contracts (Tribal Spirits #3)
Forged Contracts (Tribal Spirits #3)
Katherine McIntyre | 2019 | Paranormal, Romance
10
9.0 (2 Ratings)
Book Rating
straight back up to 5 stars!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

 When Finn left, Raven's wall came down. She had been hiding behind that wall, and Finn, for years. Now that barrier is gone, Raven had to face just why she had been hiding, or rather WHO she had been hiding from. Jeremiah didn't want to be pack beta, but Sierra choose him and he would do his best. raven at his side would be a bonus, but would she be there, when she finds out his bi-polar meds are all gone? When Raven's past comes to town, they both have to face up to what they feel for each other and join together with both the Red Rock pack AND the Silver Springs pack when that past turns deadly.

This is book three is the Tribal Alliances series but all can be read as stand alones. BUT I would strongly recommend that you read at least book two, Forged Decisions, before this one. There is much in that book that has a direct impact on this one.

Raven is hiding, she doesn't want to face what she really feels about Jer. When he finds out about her past, she'll be heart broken if she lets herself fall. So she used Finn, and he used Raven too, to hide from those feelings. With Finn gone, she cannot hide anymore and just one kiss explodes the mating bond between them. Raven tries hard, so very hard to not let it develop, but neither she nor Jer can deny it any longer.

And it it GLORIOUS watching them fall! Emotional, dark and deadly, best describes this one!

Raven's past still haunts her, and when the true horror of that becomes clear, Jer goes all Alpha-protect-whats-mine. He pulls his head out his ass and accepts Raven's help to get himself back on track, cos now, not only does his pack need him, as beta, but his MATE needs him too. It takes Jer a while to see what Raven feels, putting the pieces together not quite fast enough, but he does get there in the end.

Raven manages to overcome her past in the most bloody way! The past she had been hiding, the one she didn't want anyone to know about, isn't so much of a secret from Sierra, since she is pack Alpha and Sierra makes Raven see that we all have a past. And that's where it needs to stay, in the PAST.

A previous baddie makes (mostly) good here and I wonder if he will get a book. Be nice, I think, for him to come full circle. He's not the next one, that book belongs to Lucas, of the East Coast Tribe and the Landsliders will be back, making much trouble again!

We slipped a bit from 5 for book one, to 4 stars for book two, but I had no idea why. This one, however, shoots straight back up to 5 stars! One sitting read, and it ain't a short book!

5 full and shiny stars

**same worded review will appear elsewhere**
  
Studies in Sorcery
Studies in Sorcery
2021 | Card Game, Science Fiction
We’re all nerds here, right? What was the best class the gang took in the Harry Potter series? Defense Against the Dark Arts of course! Learning spells to protect ones’ self (oneself? themselves??) from an onslaught of dark spells looked so fun in the movies. *DISCLAIMER: I have never read a Harry Potter book. I made it one chapter and couldn’t do it, but I have seen the movies several times.* In any case, what if you could learn the other side of these spells? The offensive ones? Well that would be cool right? What if you could get a full master’s degree in Dark Arts? Welcome to Studies in Sorcery.

Studies in Sorcery is a competitive card game that uses elements from other well-loved games and puts them with a wonderful theme and some very interesting card synergies. The game takes place over four school semesters (rounds) and each semester lasts four weeks (turns). Can you students complete your thesis using the research grants you are given, or will you fall flat to repeat the program again?

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching October 6, 2020, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T


To setup, separate each deck of cards into like piles (Levels 100, 200, and 300 of the projects, graveyard cards, candles, vials) and shuffle them. Lay out the moon phase cards and semester tracker, placing the tracker tokens (skull erasers in the prototype) on the start of the cards to begin play. Set out the candles and vials in their own piles, as well as the point modifier tokens. Deal project cards according to the semester tracker in a 3×2 pattern under the moon phase and semester tracker cards like is shown in the photo below. Initially the graveyard pile will have three stacks of two cards each face-down next to the draw pile. Each player receives a research grant card, two thesis cards to choose one from, and two 100-level project cards from which the player will choose one. Give the first-player token (in this prototype it’s a cute LEGO skeleton) to the player who last attended school, and the game may begin!
Each player will be resolving actions, committing materials to their projects, and using completed project abilities each moon phase (turn). The actions one may take are: Dig, Buy, Cram, and Project Action. When a player uses the Dig action, they are searching for materials. A player can look at the items in the first pile of graveyard cards and take all the contents. If they do not like them, draw a card from the draw deck and place it on the first pile. Continue this for the next pile, and if unsatisfied the player may draw the top card from the draw pile OR either a candle or vial from the supply of stock cards.

Buy actions allow a player to use any unwanted materials or research grant monies to purchase additional candles, vials, or project cards from the middle of the table. To Cram, players may commit up to two materials from their hand to a project by placing the materials under the project cards. Project Actions allow players to use actions printed on any of their completed project cards. These can be very powerful.

Once each player has taken one of these actions, move the tracker token on the moon phase card to the next icon – Commit. To commit materials to projects, simply place the cards under the selected project (exactly like players do with the Cram action). Once all players have completed their commits, they may complete any projects that have sufficient materials by discarding the used materials and flipping the project card to its opposite side earning the printed points at the end of the game.


Play continues in this fashion for four turns each semester and the game lasts four semesters. Therefore the game will last 16 turns total. Whomever earns the most points for combinations of completed thesis cards, completed projects, bonus point modifier tokens, and one point for each $8 worth of materials in hand will be named Valedictorian of their class and winner of Studies in Sorcery!
Components. Again, this is a prototype copy of the game, and I know some things will be different in the final version. However, what we were provided is a bunch of cards that have great art, are good quality, and are very easy to read and understand. The cute first player token will more than likely become a different component in the end, and the tracker tokens probably will be changed as well, but these are great bits to include in a game like this. The only negative I have about components is that I wish there was MORE color. Most of the cards are brown-heavy, and it’s completely fine, but I would love to have splashes of weird colors here and there. Overall, I am very pleased with the components in this game. Weird Giraffe Games always has great components in their prototypes AND final games.

It is probably no surprise that I love this game. The theme is wonderful, the wonky art is great, and it’s more thinky than one might imagine. The game play can be somewhat quick, or players can take excruciating amounts of time to think through their turns and chain together impressive actions. One thing remains constant – 16 turns to complete your thesis cards can be a huge undertaking. My first time playing I chose a thesis card worth 7 points (even though the rulebook advised me not to include those for the first play). I wasn’t even really that close to completing the thesis, but I may have with another two or three turns. But then again, that card is worth 7 points for a reason – it’s SUPPOSED to be difficult. My suggestion: take the rulebook’s advice and remove those thesis cards for the first play. Don’t try to be a hero.

Ahhhhhhh! I want to play it again right now just so I can attempt that thesis card again. But there are other thesis cards in the game. And other strategies to apply. And really, when you can’t wait to play a game, that’s a sign of a fantastic game for that specific gamer. Will this be a gem for everyone? I don’t know. It certainly works for me and my circle of gamers.

If you are a fan of the Harry Potter series (even though this is NOT a Harry Potter game) and need a thinky card game with that sort of fantasy classroom theme, or if your collection is begging for something new and quirky, or if you just love Weird Giraffe Games’ catalog and need every game they offer (I wouldn’t blame you), then you need to give Studies in Sorcery a look. Please consider backing it on Kickstarter launching October 6, 2020. I know my collection just got a lot cooler with this one.
  
A Deadly Education: Lesson One of the Scholomance
A Deadly Education: Lesson One of the Scholomance
Naomi Novik | 2020 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
8
7.2 (6 Ratings)
Book Rating
A darker version of Harry Potter (1 more)
Witchcraft/occult
Main character was unlikable (1 more)
Too much internal dialogue
It's nice knowing that books about witches aren't dead. The main idea of Naomi Novik's new novel, A Deadly Education - - - a new series with the second book already slated to release in 2021 - - - is about a school of magic that is focused on survival. Of course, this may bring about similarities of J.K. Rowling's Harry Potter series, but this story is no way the same, A Deadly Education is a much darker witch school story with young murderers and also monsters that eat the students alive.

Yet this dark and morbid story is about a young girl who has been foreseen to possess powers that could destroy millions of people as our main character, and she can be quite off-putting at times. Her personality - - - a need to be liked, but refuses to allow anyone to like her, her need to show that she is always the smartest person in the room, and her blatant rudeness to a young man that saves her life more than once - - - makes it hard, as a reader, to root for this character. She does have moments of dark humor that made me laugh, moments of sarcasm that were pretty good, but she quickly assumes that everyone hates her and wants her to die before making it to senior graduation.

Galadriel is her name, but she prefers to go by El, and both of her parents were students at this Scholomance. She begins by talking about different kinds of witches there are at the school, including ones that use malia. Malia is a form of magic that takes it's mana from living things, including people. One such student she knows that uses malia is Yi Liu. El describes how malia of this sort slowly kills the one using it by telling the reader that Liu's eyes are turning all white, and her nails have gone completely black (and it's not polish).

Early on, readers are told about enclaves at the school, usually rich kids whose families have had more survivors from graduating classes than others. Students who are not part of these cliques know that it is very important to try to get an invitation to join one before senior year because your chances of survival are higher with a group than by yourself. El spends most of her time debating whether she wants to be part of one or not; her shifts in decisions are quite annoying. After she is saved by a student named Orion Lake, who is an enclaver from New York, she quickly decides to use him to obtain a seat in his enclave: " I couldn't blame her, really. It wasn't stupid to want to be pals with Orion if that looked like a real possibility. Aadhya's family lives in New Jersey: if she got into the New York enclave, she could probably pull them all inside. And I couldn't afford to alienate one of the vanishing few people who are willing to deal with me. "

Throughout the story, El becomes angrier and angrier every time that Lake saves her from being killed (which ends up almost being ten times), but one such time that he isn't able to, readers finally get to see what her powers have taught her, and this is practically the only time that we do: while an attack is happening in the library, El decides to go after Lake and help him save other students, but you can easily get lost in the library due to the shelves constantly moving, or you can be eaten because of the dark areas the shelves create; this is when a giant creature appears called a maw-mouth: "My whole body was clenched and waiting for it, and in the next flare of deep-red light I met half a dozen human eyes watching me, scattered over the thick rolling folds of the translucent, glossy mass that was just bulging its way out of the vent, many mouths open and working for air. " El tells us that the only way to stop a maw-mouth is to give it indigestion. "I stopped, and I used the best of the nineteen spells I know for killing an entire roomful of people, the shortest one; it's just three words in French, a la mort, but it must be cast carelessly, with a flick of the hand that most people get wrong, and if you get it even a little wrong, it kills you instead. " She does it correctly and the maw-mouth is defeated.

El believes that she saved a majority of the students from being killed by defeating the maw-mouth, but when she goes to breakfast the next morning, she finds out that a student had been 'poached' by a senior student. Every student's dorm room has a wall or spot that is nothing but a black abyss, where if anything that enters it will disappear forever. 'Poaching' is an act that has happened at the school before, and it's when a student pushes another student into the void, usually to take over their dorm room because the former's is unsafe. Oddly, this isn't surprising that it happened, when life at the school is life or death, people, especially teenagers, will make rash decisions without adults being present - - - yes, there are no teachers at this school, and everything seems to appear out of thin air.

The novel finally picks up pace when the wall leading to the graduation hall, which contains two maw-mouths for the senior class, is starting to break away, threatening to release any and all creatures into the school: "If a hole opened up to the graduation hall before the senior dorms were closed off, the seniors went from being the whole buffet to the toughest and most stale entrees on the menu. "

When the students decide to work together to patch up the hole, they soon find out that the senior students don't want it patched up: " 'But we also don't want to let you buy your lives with ours. That's what I hear seniors saying. Not, let's rip open the school, but why don't we make you, your class, graduate with us. Your class are the ones Orion has saved the most.' Chloe flinched visibly, and a lot of the other kids at our table tensed. 'So? Are you all willing to do that, graduate early, to save the poor little freshmen? If not, you can stop ' - - - she waved a hand in a spiraling circle, making a gesture of drama - - -'about how evil we are because we don't want to die...' "

The atmosphere in the story makes the threat of death in the school very real, but Novik's main character isn't well-written; there are side characters that I found much more interesting than El, and were better written. Lake is even a better character - - - especially when readers find out why he has a need to save people - - - I honestly believe it would have been a better story from Lake's point-of-view. Also, the amount of explaining that Novik does in the novel really breaks up the flow of the story, sometimes stopping right in the middle of an important scene just to explain something about the school.

I will be reading the sequel when it comes out because I do want to know what happens to a lot of the side characters and their senior graduation, but I can only recommend this book to people who love stories about witches and the occult. As for horror fans, I don't think you would get your fix from this novel.
  
Tiny Epic Pirates
Tiny Epic Pirates
2020 | Dice Game, Exploration, Nautical, Pirates
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L

Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!

Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.


Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.

A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.

Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.


Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
  
First Man (2018)
First Man (2018)
2018 | Biography, Drama, History
I have put off writing this review because I honestly didn't know what, or more precisely how to sum up my feelings about this movie. That's not a typo at the top. I'm giving this one star, and honestly I nearly didn't even give it that.

Previously I've mentioned that I will happily sit through a movie bawling my eyes out. I hadn't quite realised how important it was to have good characters behind the emotional pieces. Twice this movie brought a tear to my eye, and neither were when I particularly expected. I'll circle back round to one of those in a moment.

It is entirely possible that how these people were portrayed is accurate to real life, I honestly don't know much about the people apart from what most around the world know. I could make no emotional connection with them. So much so that at the beginning of the film when we have our first opportunity to sympathise with them I was left frowning at the screen wondering how this devastating story line left me not caring.

The redeeming feature in this film was the Armstrong's oldest son. For the most part they're just around in the periphery of the story, after all most people are there for the space film not the biopic, but he earned this star. Janet makes Neil talk to their sons about the mission he's about to leave for, the boy is just old enough to know what it might mean, how dangerous it is, and in that moment he gave a brilliant performance and I could feel his sadness and anger.

Until I saw Blade Runner 2049 I had not seen Ryan Gosling in a film in 15 years. (I have seen Murder By Numbers but didn't realise he was in it until about five minutes ago.) From that one film I was sold on him as an actor, he played that part really well and I could almost forgive him for doing La La Land. (I have not seen La La Land. However, thanks to the film's sponsorship of drama on ITV2 at a peak moment in time for series I was watching, I have seen the trailer hundreds of times and vowed never to watch it.) Gosling's role in this pained me. As I said, I don't know the people this film is based on, his portrayal of Armstrong could be entirely accurate but I didn't find anything about it believable. His devastation at the beginning of the movie appeared like it should have been a genuine heartbreak for him, and yet his performance didn't reflect that at all apart from some unconvincing wailing.

Claire Foy's Janet Armstrong, again, could be accurate I honestly don't know. Listening to her spend a lot of her time getting angry left me frustrated. Anger is a strong emotion, yet it was another performance that didn't leave me identifying with her pain. I knew where it should have been, but I couldn't find it in any of the scenes.

I feel like I could go on about this for ages. Originally I was going to give First Man two stars, which on my score card is for films that I didn't like but I can see that they're well done and could appeal to other people. Usually that would mean the subject matter isn't too my liking but the performances were good... well. Yeah.

While I can understand the chaotic nature of shuttle's in flight, starting a film with camera shots that are so violently shaky that you can't tell what's going on didn't sit well with me. From the very start you're left confused and not knowing exactly who or what you're watching. Unfortunately that was not the only time that shot was used. The film didn't seem glossy, if that makes sense. It's a film in 2018, we want to see the past in glorious high definition, but everything felt a little retro in an old kind of way. Shaky camera was a constant feature and when we see the exterior shots of the module in space I honestly though I was watching a less technicolour version of Red Dwarf. With one main difference, I like Red Dwarf.

Lots of production choices make sense to some degree. When we go from the landing to getting down on to the moon there is silence. I can see that silence would be a good tool in what is essentially nothingness. But would it have been silent? Wouldn't they have heard console beeping, com channels, and the sound of their own breathing? The silence was deafening, and dull.

When I came out of the film I really couldn't reconcile what I'd seen with what people had been raving about. There was no redeeming feature for me. So much potential telling a story that everyone knows, but doesn't really, and I was left with a bad taste in my mouth and the desire to watch Apollo 13 to reassure myself that there were better films out there.

What you should do

You're going to go and see it because everyone thinks it's amazing. You shouldn't bother. Don't watch it on DVD, don't watch it streaming... buy yourself a copy of Apollo 13 instead.

Movie thing you wish you could take home

I want nothing from this film. Anything I could have would be a horrible reminder of me wasting my time at the cinema.
  
Goodnight Mister Tom
Goodnight Mister Tom
Michelle Magorian, Neil Reed | 2014 | Children
8
9.0 (8 Ratings)
Book Rating
In September 1939, as Britain stands on the brink of the war, many young children from the cities are evacuated tot he countryside to escape an imminent German bombardment. Willie Beech, a boy from Deptford who is physically and emotionally abused by his mother, arrives at the home of Tom Oakley, a widower in his sixties who lives in the village of Little Weirwold. The boy is thinly clad, underfed and covered with painful bruises, and believes he is full of sin, a result of his upbringing by his mother, a domineering, insane, God-fearing widow.
"Mister Tom", as William christens his new guardian, is reclusive and bad-tempered, and as such is avoided by the community. Willie lives with him as his Mother wants him to live with someone who is either religious or lives next to a church. Though initially distant, he is touched after discovering William's home-life and treats him with kindness and understanding, helping to educate him. Under his care, William begins to thrive, forming a small circle of friends at school among his classmates including fellow-evacuee Zach. He also becomes proficient in drawing and dramatics. As William is changed by Tom, so is Tom transformed by William's presence in his home. It is revealed that Tom lost his wife and baby son to Scarlatina some 40 years previously, and he has become reclusive because of this.
The growing bond between William and Tom is threatened when William's mother requests that the boy returns to her in the city, telling him she is sick. At first, William thinks this will be a good thing, as he can be helpful to his mother. However, his mother is not pleased to learn the details of his time with Tom, feeling that he has not been disciplined properly. While William has been away, she has become pregnant and had a girl, but is neglecting the baby. After a bad reunion, where his mother becomes furious upon learning the details of her son's life with Tom, abhorring his association with the Jewish Zach among other things, she hits William and puts him in the under-stairs cupboard, chains him to the piping. William regains consciousness briefly to find himself in the cupboard – he has been stripped of his clothes, minus his underwear, and his ankle is twisted. He quietly sobs for Tom, before he falls asleep.
Back in Little Weirwold, Tom has a premonition that something is not right with William. Although he has never travelled beyond his immediate locality, he ventures into London and eventually locates William's neighbourhood of Deptford and his home. He persuades a local policeman to break down the door of the apparently empty home, to be greeted with a vile stench. They find William in the closet with the baby, who had also been locked under the stairs by William's mother and has now died. William is malnourished and badly bruised as he had been locked under the stairs for a number of days. William is hospitalised, but whilst there suffers horrific nightmares and is drugged simply to prevent his screams from disturbing other children. Tom is warned that it is likely that William will be taken to a children's home, and, unable to observe William's distress any longer, kidnaps him from the hospital and takes him back to Little Weirwold.
Back with Mister Tom, William is much damaged by his ordeal and is also blaming himself for the death of his sister as he had not been able to provide enough milk to feed her whilst locked away, and becomes very depressed. Later, when his favourite teacher Annie Hartridge has a baby, William is shocked to learn from Zach that a woman cannot conceive a child on her own, and realises that his mother was having a relationship with a man, even though she had previously told him that it was wrong for unmarried couples to live together or have children together (something which society in general had regarded as unacceptable at this time). Tom is traced by the authorities, who have come to tell William that his mother is dead, having committed suicide. They also offer him a place in a children's home, as they've been unable to trace any other relatives who may have been able to take care of him. Luckily the authorities realise that William has already found a good home and allow Tom to adopt him.
Tom, William and Zach then enjoy a holiday at the seaside village of Salmouth, where they stay in the house of a widow whose sons have been sent out to war. Zach then receives news that his father has been injured by a German bomb in London and he hurries home on the next train saying farewell to all his friends. Unfortunately this is the last time they see him. William later learns that Zach has been killed and is grief-stricken for some time, but his grief is later healed by another recluse, Geoffery Sanderton. Geoffery, a young man who had lost a leg during the war and takes William for private art lessons,recognises the signs of grief and gives William a pipe to paint along with a picture of two smiling young men. One of the men is Geoffery and he tells William about the loss of his own best friend, the other man in the picture and the owner of the pipe. This is when William starts to come to terms with Zach's death. Adding to this, Doctor Little, the village doctor, who was Zach's guardian while he was evacuated, is surprised but pleased when William asks to have Zach's bike. Through learning to ride it, William realises that Zach lives on inside him and he will never forget his wonderful companion that Zach was.
In the months following, William grows closer to Carrie, one of his friends. One night, on returning home to Tom (whom he now calls "Dad"), he thinks back on how much he has changed since arriving in Little Weirwold and realises that he is growing.
Goodnight Mr Tom Wiki.

Goodnight Mr Tom was published by Kestrel in 1981 and later on in that same year in the US by Harper and Row. The book won Author Michelle Magorian the annual Guardian Children's fiction prize. Magorian was also a runner up for the Carnegie Medal. The book has been adapted as a Movie, a play and a musical. The most recent theatrical adaption won the Laurence Olivier award for Best Entertainment.

I came across the book when I was 10/11 years old. I needed the book for English at primary school, since we needed to read the book and complete a series of assignments for our teacher. I have in the subsequent years read and re-read the book. The book is rather good and I recommand it for children from the ages of 9/10 upwards. The book is a good representation of what happened during WW2 in a fictional setting. And William and Mr Tom healing each other from what they both experienced (Tom loosing family to Scarlatina and William being abused by his mother). I give the book an 8/10.