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Ghost Stories (2018)
Ghost Stories (2018)
2018 | Drama, Horror
For years, mankind has pondered over the existence of ghosts, demons and the paranormal. Many have claimed to have experienced it firsthand, while others dedicate their lives and careers to debunking those experiences. It seems to be a question that no one has been able to answer or prove one way or the other, and this fear of the unknown has been the basis of a number of popular horror stories.

Based on the stage play of the same name, ‘Ghost Stories’ follows skeptic Professor Phillip Goodman’s (Nyman) investigation of three unsolved cases, each one detailing a different haunting. After meeting with his idol and fellow skeptic Charles Cameron, and feeling deflated when he begins to question his lifelong skepticism, Goodman meets with former night watchman Tony Matthews (Whitehouse), teenager Simon Rifkind (Lawther), and businessman Mike Priddle (Freeman) to learn about their firsthand experiences with the supernatural. The film is split into three segments, allowing each character to explain their case through the use of flashbacks where we get to see exactly what happened to the characters.

Throughout these flashbacks, Nyman and Dyson have utilised a number of popular horror techniques that will make you jump out of your seat, or hide behind your hands. There’s a serious feeling of unease throughout the entire film, and you have no idea what’s going to happen next. Even as an avid fan of the genre, I found myself genuinely terrified during a large portion of the film. ‘Ghost Stories’ knows exactly how to pace a horror film, and how to leave an audience uncomfortable yet unable to look away from the screen. Whilst the jump scare is inevitable, the film doesn’t overuse these and instead finds ways to build tension and fear, which actually heightens the experience because you find yourself trying to predict when something’s going to pop out at you. It leaves you on edge for the entire ninety minutes, which in my mind, is exactly what a horror film should do.

The stories told by each of the men are gripping, and the actors all do exceptional jobs of portraying their characters. Each of the men interviewed by Goodman are very different in their class backgrounds, beliefs and personalities, but are united in their adamancy that they did experience hauntings and that they left them completely shaken up afterwards. This reinforces the idea that the supernatural can target anyone, and leave anyone feeling helpless. Particular praise has to be given to Alex Lawther; after seeing him in season 3 of ‘Black Mirror’ I had high hopes, and he delivered. He’s certainly one to watch and I look forward to seeing what he gets up to next.

‘Ghost Stories’ is incredibly British in nature, mixing the right amount of dry humour and satire into what is an utterly terrifying experience overall. Other critics have said it’s the best British horror film in years, and I couldn’t agree more. It’s an incredibly gripping story that has a lot of twists and turns, and tugs at all of your heartstrings. Alongside the characters, I went through a number of emotions and felt fully invested in their lives. These are all characters that feel familiar, they’re your average human, which throws realism into the mix. Being able to identify with characters in a horror film makes your fear 100 times worse.

This film is best experienced with as little context as possible, if you walk into it completely blind, I believe you’ll get maximum enjoyment out of it. The trailers have done a great job at keeping it as vague as possible, which was a bonus. There’s nothing worse than trailers giving everything away in a few seconds. ‘Ghost Stories’ does have a twist ending, but I thought this was done brilliantly and I personally was unable to predict it. Nyman and Dyson have put so much effort into crafting an intense, thrilling, mysterious story and it’s seriously paid off. I’m now hoping ‘Ghost Stories’ will be returning to the stage soon, because I’ll be first in line for a ticket!

https://jumpcutonline.co.uk/ghost-stories/
  
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Lee (2222 KP) Jun 20, 2019

Did you get to see the stage show this year when it returned to London? I managed to go but I think I actually preferred the movie version

Dark Waters (2019)
Dark Waters (2019)
2019 | Drama
There were so many trailers for this that, as many of us predicted, there was an Unlimited Screening in our futures.

Rob Bilott is climbing the ladder as a corporate attorney and just as he gets a promotion a troubling case drops into his hands. Wilbur Tennant arrives with a box of evidence they've collected from their town. DuPont Chemicals have been good to the town... in the past, but some of the residents believe that they've slowly poisoning every living thing in its shadow.

Trying to find the evidence to what seems like a clear cut case is difficult when the company's influence is so far reaching, at every turn they're ready to do what it takes to protect themselves and their bottom line no matter the cost to everyone else.

I wasn't on the edge of my seat watching Dark Waters but I was wowed by what I saw. The negative comments in my notes were few and far between, and those that I did make were mainly personal preferences.

It's very unusual for me to come out without an acting or character flaw, perhaps there's someone who felt neglected or given a bad hand by the script. In Dark Waters I felt impressed with everyone, there wasn't a single bit of acting that made me furrow my brow or audibly scoff at the screen.

Mark Ruffalo as Rob Bilott may have been understated but that felt accurate for the real life side of things and I was fine with that. He conveyed the stress of his position and the anxiety and fear so well that you could feel it too. His relationships were all very different and each one stuck to the things that they needed to highlight within the story, the fraught relationship with his wife Sarah was particularly sharp.

If you look at Anne Hathaway's acting credits there are quite a few roles that don't exactly scream breathtaking, sure there are some fun roles in there but nothing has felt like they really took her to the next level... until now. Her portrayal of Sarah Bilott felt so incredibly real. The emotions were all on display from anger to fear, it was so strong. In one scene where Rob is trying to explain to her just how bad the fallout from DuPont's Teflon scandal is you can see Sarah's mind at work, she looks around the room at everything as he's talking and the panic is evident on her face. This coupled with the rollercoaster she has to go through with Rob when they visit the town finally showed me just how well Hathaway can handle these serious roles.

Everything you see on screen brings across a sense of the era we're looking at, from flashback to the more present day we're given points to focus on. You see phone technology changing and styles, companies and attitudes. One of my notes was that while you do see that happening it doesn't feel like it filters through consistently. It may just be a case that the jumps in time mean that it will be a striking difference, but it seemed to really hit you in the face with product placement.

With a lot of video evidence and news footage being used there's a consistent grainy effect on it all... this is one of those personal preference comments... while I understand it and it makes sense I didn't like it. I know, super picky aren't I? So while I'm at it, there's also a random artsy shot in there that made me queasy and confused.

It's difficult to really comprehend the magnitude of this topic and the fact that someone/something was more interested in profit than the lives of those that helped them become who they were. It's horrific and paranoia-inducing. Somehow they managed to show that story without it getting out of hand and I think that's a real credit to everyone involved. I might not ever need to see this film again but I would absolutely recommend it to everyone.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/dark-waters-movie-review.html
  
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Connor Sheffield (293 KP) rated Vikings in TV

Feb 4, 2018  
Vikings
Vikings
2013 | Action, Drama, History
Somewhat historically accurate (2 more)
Visually Compelling
Gripping drama that keeps you wanting more
Another show where you shouldn't get too attached to a character (0 more)
One of my favourite shows of all time
Vikings, for the first 3 seasons, tells the story of the rise to power of the legendary Ragnar Lothbrok, though the character himself in reality, despite being written about in sagas and poems from that era, remains a mystery to historians to this day.

In the show, Ragnar Lothbrok is portrayed by Travis Fimmel, who is fantastic in any role he has taken from what I have seen of his work. As Ragnar he excels at portraying many aspects of the character, from a loving father, to a fierce warrior. Though you still believe that he has nothing but the best intentions for his people, as well as himself. He is a somewhat difficult man to read as he may seem selfish at time, and yet his actions help the people around him, whilst other times, his actions may appear to be for the benefit of others, when really it is an act of selfishness. No matter what he does though, he does it well.

However, there is more to this show that just Ragnar Lothbrok. There is his wife, Lagertha, a famous shield maiden portrayed by Katheryn Winnick, who is able to achieve the same talent as Fimmel, by portraying the many sides to the character she plays. She is a loving mother, wife, though sometimes troubled, but at the end of the day, she is a badass. A strong female protagonist with a lot to gain and a lot to lose. Her story unfolds more from season 2 onwards and it is one that keeps you on edge, wanting to know what the future holds for Lagertha. Sadly, we have no seers to tell us what the gods have in store for her, we can only watch in suspense as the events unfold.

Then there are the Sons of Ragnar, who in later seasons, become the pinnacle of the show. The main focus, that will shape the future of what the show will become. All of them are incredible actors who portray their characters to the best they can be. My two favourites, are Bjorn Ironside, portrayed by Alender Ludwig, and Ivar The Boneless, portrayed by Alex Høgh Andersen. Both of these young actors excel in creating the best of their characters. Bjorn being the eldest of Ragnars sons, is the one you may become attached to most as he is there from the very beginning, portrayed at first by the young, Nathan O'Toole. In season 2 however, Bjorn is growing into a tall and strong young man, and this is where Ludwig excels. You believe that he is still young and blind from the world as it truly is, but enough so that you can believe that he is willing to learn more and like his father, wishes to know as much as he can about the world.

Ivar on the other hand, is brilliant for his own reason. Andersen's portrayal is fierce, creepy and brutal. He portrays a young man who is willing to overcome any obstacle including his own disability, to prove himself as a great warrior, and a force to be reckoned with. His constant anger is always on display as well, even when he is happy. You can see just from the expressions on his face, that he has so much going through his mind. So much cunning and so much emotion that he does not show. He is phenomanal in his role.

Though there are many other characters and actors to talk about such as Gustaf Skarsgard, who's brother, Bill, recently became notorious for his role as the new updated remake of Pennywise the Clown in IT (2017), as well as Clive Standen as Rollo, Ragnar's brother who is always dancing between loyalty and betrayal. Every cast member in this show is brilliant in what they have achieved with their characters and you will come to enjoy all of them.

The visuals of the show are stunning, with lots of blood and gore, comes a historically accurate representation of the lives and locations of the Vikings of that era. From visions, to battles, to drama. The visual effects keep you entranced and bring the story to life, which makes this show so incredible in my opinion. The best part, is that with each season and each episode, the story and visuals get better and better and leave you wanting more.

The show overall, is brilliant, and I have watched it many times over from the beginning, and it never gets boring. I love the historical accuracy mixed with fantasy elements and drama, which keep it interesting, but more importantly I how the show makes the audience feel. I have felt saddened, shocked and joyful throughout this show as it brilliantly allows each character to grow and flourish into the best they can be. It leaves you in suspense of what it is to come and when the show ends, I shall be very sad, but I have high hopes that they end the show with as much power as they put in each episode from the very beginning. I will continue to watch this show multiple times with each season as I wait for the next to be released. I am on my third run through of the show whilst waiting for part 2 of season 5. As I said before, it just keeps getting better.
  
Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
  
Star Wars: Episode VIII - The Last Jedi (2017)
Star Wars: Episode VIII - The Last Jedi (2017)
2017 | Action, Sci-Fi
Excellent performances (2 more)
Standout awesome moments
SFX
Huge plot holes (1 more)
Wasted potential
Not Your Grandpa's Star Wars
Contains spoilers, click to show
DISCLAIMER: This review will contain spoilers from the start and throughout. If you haven't seen the movie yet, then go read someone else's review and come back to mine once you have seen it.

This is a year for great controversies and Star Wars is not exempt from this rule. I get that Rian Johnson was going for something different, but damn! This movie was not what I expected. In a way, this is a good thing, as fans were left surprised at the decisions made in the movie, however not all of the surprising decisions were made for the better.

Let's go through what I did like. First off, the performances all around were brilliant, with the stand outs being Adam Driver and Mark Hamill. Adam driver plays a conflicted and tortured, yet exceedingly powerful Kylo Ren. His performance is electric throughout the movie and as an actor, his range is extremely impressive. Although this is probably my least favourite portrayal of Luke Skywalker in a Star Wars movie, it is probably my favourite performance of Mark Hamill playing the iconic character. He commits to the odd decisions that Johnson makes with integrity and grit and it is clear that he has honed his skills as an actor in the 30+ years since the original trilogy.

The special effects and CGI work in the movie was astonishing and breath-taking, the movie is a joy to look at on a visual level and the technical achievement of some of the shots featured is nothing short of incredible. There were also several moments throughout the film where I was on the edge of my seat, moments that were so cool to see unfold that I felt like a kid again watching Star Wars for the very first time.

Okay, now onto the issues I had with the movie. First off, the whole Casino planet section of the movie, you can just remove it. Ignore it, it has no bearing to the overall plot and if it wasn't included, the movie would still play out in the exact same way. The entire segment is a waste of time and the end result isn't even worth the hassle. Finn was one of my favourite character in Force Awakens, so it was good to see him get his own storyline here, but the awkward moments and lack of payoff made it such a waste of time for the audience. Rose, the new character that they introduced to be Finn's sidekick and potential love interest was god-awful. Hers was probably the single worst performance in the entire movie. The shoehorned message about animal cruelty also felt too forced and cringe-inducing and that's coming from an animal lover. The whole sequence also brought back horrible memories of the prequels, which is something that I never want to be reminded of again.

The other dumb subplot in this movie revolves around Poe and a new character played by Laura Dern called Admiral Holdo. At the start of the movie the Rebels are shocked to discover that the Empire can track them through light speed and then the slowest space chase ever ensues, with the Empire waiting until the Rebels to run out of fuel before blowing them up. In the meantime, Kylo Ren and a squad of bombers attack the rebel ship up close. During the attack, the control deck that Leia is on is blown up. Leia survives, but is incapacitated for the middle act of the movie and Admiral Holdo is put in charge. Poe asks her over and over what the plan is and she refuses to tell him, labelling him as a hothead flyboy. He eventually decides he can't just sit around and do nothing while their ship is destroyed, (this is also the catalyst for Finn and Rose going on their dumb mission to the casino planet,) and so he enacts a mutiny on Holdo. Then Leia wakes up and reveals that the plan all along was to take the escape pods to a nearby planet containing an old rebel base and attempt a last stand there. This whole mutiny could have been avoided with a simple conversation, or even a goddamn post-it note.

The other thing that bothered me was the lack of scenes showing Rey being trained by Luke. There are two brief scenes of her training and that is apparently enough to allow her to become a 'jedi.' Instead of following Finn and Rose on their pointless adventure, or Poe and his pointless mutiny, we should have spent the majority of the movie on Luke's island. I also don't know why they chose to portray Luke as such a slob. This is the guy that blew up the Death Star and spearheaded the rebellion that changed the tide of war across the entire galaxy and now he's milking weird sloth creatures for food.



I didn't hate the reveal that Rey's parents were nobodies that came from nothing, but it just makes all of the set up in Force Awakens and in the first half of this movie seem like such a waste of everyone's time. I also thought that they squandered something that could have been interesting with how they just nonchalantly killed Snoke. With the age he looked and his torn up face, this guy has clearly been around for a long time, like probably as long as Yoda or Vader, so how come we have we never seen him over the course of the previous eight films? Was he in hiding? If so, then why was he in hiding? Why did he come out of hiding after the Empire fell and why was he appointed as Supreme Leader? I guess we will never know the answer to these questions after he was unceremoniously cut in half, or maybe we will find out in a comic or a novel. Not quite the epic revelation we expected for this character.


Lastly, I want to talk about Phasma. Rian Johnson has joked that she is like this trilogy's version of Kenny from South Park at this point and frankly I think that this is a valid comparison and I don't think that it's something to joke about. Gwendoline Christie is a phenomenal actress and she is so wasted in these movies. Her Bulletproof armour was pretty cool, but even that opens a ton of plot holes: why isn't all of the Stormtrooper armour made from the same stuff? If her armour is bulletproof, then why did she go along with Finn and Han's plan to shut down the shields on Starkiller Base in The Force Awakens? Sure Finn had a blaster pointed at her head, but we know now that the bolt would have just bounced off.

Overall, there was so much wasted potential in this movie. Rey's potentially interesting heritage was wasted, Snoke's potentially interesting backstory was wasted, Phasma was wasted again. Fiin and Poe were wasted on pointless side-quests and we should have seen Rey's awesome training montage to become a master jedi. Also, with Luke's lacklustre death at the end of the film, it feels like he was wasted too. There were some great moments in the film and I feel like I have to see it again to solidify my opinions, but to be honest, I can totally see why this movie is dividing fans.
  
Baby Driver (2017)
Baby Driver (2017)
2017 | Action, Comedy
Baby Driver is simply the epitome of cool, and if you’re looking for a fun and frisky thrill-ride of a movie, this is sure to be the ticket!
Edgar Wright’s Baby Driver is a pulse-pounding, jukebox-jamming blast! In this wildly entertaining crime thriller, a young man called Baby is the perennial pedal-pushing getaway driver for an Atlanta crime boss known as Doc. The two of them have worked countless jobs together, and in Doc’s mind, Baby is the only one worthy behind the wheel. Unbeknownst to Doc, however, Baby plans to wipe his hands clean and hit the road for good as soon as the opportunity arrives. Tensions steadily rise as this perfect getaway driver tries to find a way out and get away from his life of crime.

The premise in Baby Driver is a familiar one, although the movie itself is anything but. Sure, it features the cliché of one last job, but the motives here are a bit different and morality is a big focus. I’ll spare the details, but this crime movie has a heart and a conscience, and at its core, it’s really more of a love story, as Baby tries to make a daring dash for freedom all in the name of romance. After meeting a nice girl named Debora at a local diner, Baby has finally found a reason to want to break free from his past so he can live a life of love. With its romantic drive, its high-octane action, and its fresh and funky soundtrack, Baby Driver is an action thriller that would make for a perfect date night movie.

While I did very much enjoy Baby Driver, it did leave a worrisome first impression. One of the earliest scenes verges on the borderline of being a musical, and as well-crafted as the one-take scene may be, it sort of rubbed me the wrong way by making Baby look like a goofball. It was trying too hard to be cool and to me it ended up feeling pretty pretentious. Really what got me engaged in the movie was the film’s stellar supporting cast, led by Jamie Foxx, Jon Hamm, and Jon Bernthal, all of whom play bank robbers working for Doc. By the time the film’s second robbery rolled around, all else was forgiven, and I was eagerly strapped in for the ride.

The cast in this movie is outstanding. Foxx steals the show in every scene he’s in, playing a violent loose-cannon thug known as Bats. His intensity, wit, and strong distrust of others make Bats a character you won’t want to take your eyes off of. Hamm’s character Buddy is less abrasive, but no less intimidating when he’s angry. I really loved watching his nice guy façade crumble away when things got personal. Ansel Elgort, the teenage heartthrob from The Fault in Our Stars, has enough charm and coolness to make Baby an easy character to root for. Meanwhile, Kevin Spacey does a wonderful job balancing the complexity of his character, Doc. Eiza González is lovely and cool as Buddy’s girlfriend Darling, and Jon Bernthal truly makes the most out of his limited screen-time. All in all, I have nothing but praise for the actors as well as their well-written characters.

A big part of what makes Baby Driver so cool is its killer soundtrack, and it’s not just the music, but the way that it’s incorporated into the movie. The music itself is practically a character in the movie, as Baby is always playing songs through his iPod to drown out the ringing in his ears caused by a condition known as tinnitus. It’s used to great effect in terms of both plot and action. The movie’s eclectic music mix features over 40 songs, and much of the action is brilliantly synced up to the beat. The timing really ratchets up the fun factor and makes for a uniquely wild experience. I don’t know a good half of the songs in the movie, but this diversity helps give Baby Driver an identity of its own, and I look forward to taking the soundtrack for another spin.

Baby Driver is so fresh, fun, and entertaining that you’ve really just got to go see it for yourself. Edgar Wright has really made something special with his upbeat, funky crime thriller. The characters are compelling, the action is superb, and the comedy is hysterical. It’s one of the most laugh-out-loud funny movies of the year, but also full of edge-of-your-seat excitement. The movie builds tension so well, and it rarely takes its foot off the gas. I particularly loved the final act when Baby propels the intensity to new heights by taking charge of his own destiny, bringing forth an exciting and unpredictable turn of events. It puts an exhilarating and frantic twist on what is already a wild movie.

That’s not to say it’s a perfect movie, though. The ending itself left me feeling pretty unsatisfied. It forgoes the predictable ending for something different, and as respectable as that may be, it went on for too long and was a little too hokey and hard to believe for my taste. After riding high on Baby Driver’s adrenaline for so long, the ending botches the film’s momentum by devoting too much time to unnecessary explanation. While I even like the way the story concludes, I wish it could have gotten there a little more smoothly.

Bumpy start and finish aside, I really had a great time Baby Driver. It is an incredibly fun and energetic experience that the whole audience seemed to enjoy. It’s rhythmic, it’s stylish, and it’s not like any other film you’ll see this year. Baby Driver is simply the epitome of cool, and if you’re looking for a fun and frisky ride in theaters this summer, Baby Driver is sure to be the ticket.
  
Cloud Control
Cloud Control
2020 | Party Game
We see so often on TV and movies characters looking up at the sky and picking out figures in the clouds. Maybe they see elephants, or airplanes, or ice cream cones. Usually when I look up into the clouds I see impending rain showers, or snowflakes pelting my face, or merely barricades to the sun. I almost never get the fun shapes that I expect, sadly. But now, with Cloud Control in my arsenal, I can make any shape I wish. For victory points!

Cloud Control is a 3-10 player party game of building unique cloud shapes from cues on cards. By manipulating basic cloud shapes players must get their opponents to guess what they are building to score VP kites.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup shuffle the cards into one gigantic pile or into smaller stacks, as shown below. Separate the square cloud shape cards by shape and place them into stacks by shape. Place the VP kites and sand timer nearby and determine the starting player. The game may now begin with the first cloud artist!
On a turn the active player will draw a Shape Card, choose one of the shapes and then have someone start the timer. Within the 90 seconds provided the player will need to grab Cloud Cards from the stacks to create their versions of the shapes prompted. Once the timer runs out, or other players correctly guesses what is being built, both the artist and guessers will receive point kites equal to the difficulty of the shapes identified. Easier creations will score 1VP while more difficult ones will score 3VP. Play then proceeds to the next player in table order to take their turn.

Once every player has had a turn to build, a lightning round will commence. The starting player will choose a Shape Card and then announce to all players the shape to be built. The players will have 90 seconds to each build the shape announced by taking only ONE Cloud Card at a time to add to their creation. Once the timer is out of sand, it is flipped once again for players to explain their creations. At the end of this arguing period all players will vote and the shape with the most votes will earn 5VP.


Players will each have one more turn to earn points for Shape Cards, and the winner is the player with the most VPs.
Components. This game is a bunch of Cloud Cards, 300 Shape Cards (plus extra blanks if you received the promos), VP kites, and a sand timer. The timer is normal sand timer quality, the cards used throughout the game are all fine quality, and the kites are cute red and gold tokens. The art style in the game is very light and airy and fits very well with the theme. Again, I have no problems with the components from 25th Century Games.

The gameplay is really fun, and turns (though 90 seconds long) seem like they go by so quickly that one could easily lose track of time playing. Having to work super fast because you are trying to score all the shapes on the card is harrying and stressful, or just a little less so if you decide to go big and detailed for just 3VP on one shape. Finding interesting uses for the basic shapes keeps all players active and on the edge of their seats. This truly is a wonderful party game (for when you can have game nights again).

Why didn’t I rate it higher then if I seem to like it so much? Well, for my typical game group, we tend to gravitate toward games with more meat on their bones. So I really do not see this getting played a ton on a regular rotation. That said, I am basing this on our game nights we had pre-COVID so things may certainly change once we are able to get together as a large group again. While I have played this with different player counts, I haven’t been able to get more than four to play. So I am keeping my rating open for now. I could see it improving down the road when I am able to play this with more people. I just really want to test its limit of 10 players and see how it goes. If it can handle 8+ and still be just as fun as with three or four, I will update this review and the graphic up top.

For now, Purple Phoenix Games gives this one a floaty 8 / 12. I do love being able to bust out my creative side and think more in geometric shapes. Every player I have played with seems to also enjoy it quite a bit. It is simple to teach and learn, plays quickly, and offers so many opportunities to laugh hysterically as players attempt to create common items or concepts from uncommon basic cloud shapes. If you are looking for something a little different to bring to game night or offer your friends and family, check out Cloud Control. And post some photos of your better creations. I want to see them!
  
The Alpha Prince (Kingdom of Askara #3)
The Alpha Prince (Kingdom of Askara #3)
Victoria Sue, Michael Pauley (narrator) | 2018 | LGBTQ+, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Absolutely the best one of three!
*Audible purchased, Jan 2020*

This is book 3, the final book, in the Kingdom of Askara trilogy. You don't NEED the other two books for this to make sense, but I personally think it would help a great deal. Just what I think, some others may say you need them. Luca and Kitt (The Alpha King) do pop up, near the end, though and it was fun to catch up with them both.

I said in my review of The Alpha Heir that THAT book was my favourite of the two, and that I had this one to listen to, and would probaby change my mind. Guess what?

THIS one is my favourite of the three!

Justice is descended from the wolves sent out into the desert to die for their crimes. Many generations later, and the desert can no longer keep their population alive. Justice doesn't want to leave, but he must, for his people. The Games that the evil alpha, Darius, in a close by pack organises is a perfect way to execute the plan that Justice has been years in the making, and alos to take down said evil alpha. Finding the prize of the games is the son of Darius, puts Justice on edge. He shouldn't be selling his son off. Then Justice meets Cashel and his carefully laid plans a decade in the making are thrown up in the air: Cashel is his mate.

Cashel has led a closeted life, being kept away from the pack, so much pain at his father's hands, he isn't really surprised that his father has sold him to whoever is big enough and strong enough to breed an heir for him. But when Cashel is paraded in nothing more than a lion cloth and a butt plug, he knows he really is in trouble this time. Justice is the only one of the competitors in the game who pays any attention to Cashel laps up that attention more than he should. But is Justice really the only way he can be free from his father's wrath? Can Cashel ever be TRULY free, to just be himself?

Like I said, my favourite of the three! So many twists and turns, some I saw coming, some really came out of left field! Loved that I was kept being surprised right til the end!

For Justice, he knows Cashel is his mate, he has that profound MINE moment. Cashel, though, not so much. His wolf has been so quiet for so long, Cashel wasn't even sure his wolf was still inside. he doesn't get that MINE moment til much later in the book, when his wolf comes to the surface following an order from his Alpha. Their attraction is powerful and deep, as only the matings on Askara are, and it isn't long before Cashel and Justice get some sexy time. hot hot hot!

Darius' madness goes deep, and his plans for an heir are deadly should his new *mate* produce a girl. His pack is suffering but it isn't clear, not for a time, just how far he will go to get what he wants, who he will KILL to get what he wants. Horrible listening, when things start to become clear. Horrible.

Michael Pauley narrates this instalment.

He did not narrate books one and two, and I was curious as to how close Pauley could get Joel Leslie's voices for previous characters. However, because its been a time since I listened, and because there is very little of Luca and Kitt and none of Taegan and Caleb, it didn't really matter if they didn't match. Not to me, anyway.

Pauley does a great job though!

He gets over all of Justice's worry about his pack, his people, his mate. He gets over all of Cashel's pain of what he has suffered at the hands of his father and his plans. Listening to what Darius was doing, planned to do, HAD done to cashel was awful, and it made me cry in places.

Pauley's reading voice is deep and even, and I had no trouble deciphering multi person conversations. I kept up with everything and everyone.

It's a shame these had to end, and maybe, one day, Ms Sue can write a follow up to these stories, just to catch up with everyone and with the Kingdom of Askara and how things how changed, hopefully for the better.

5 stars for the book
5 stars for the narration
5 stars overall.

**same worded review will appear elsewhere**
  
Cartooner: The Fast & Furious Game of Drawing Comics
Cartooner: The Fast & Furious Game of Drawing Comics
2018 | Comic Book / Strip, Real-time
Ok, I need to admit to you all that I am an artist. I am a musician (as we all at Purple Phoenix Games are). Unfortunately, I am nowhere near what anyone would call a competent visual artist (see play pic below for evidence of that). So when I received Cartooner from Japanime Games (thank you!) I was a bit intimidated. I was never good at Pictionary and I thought I was gonna be doomed whilst playing this. If you are like me, please keep reading because I actually did really well with this one.

A typical game of Cartooner will last four rounds and each round will be the same length – five, six, or seven minutes each. During these rounds players will create comics using increasing numbers of panels each round. So Round 1 will be a 2-panel comic, Round 2 will have 4 panels, Round 3 will have 6 panels, and the final round will contain 8 panels to fill with glorious comic gold. This is the basic game flow. Where the actual “game” part comes in is through the use of the two decks of cards.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Three “Theme” cards are dealt at the beginning of the game to each player, which describe the player’s obsessions. Players score points at the end of each round for including their Themes in the comic. This may sound somewhat easy, but the game comes with about 28,000 Theme cards and the combinations can be pretty wonky. For example, for my first game I was dealt Fear of Growing Old, Infidelity, and Desire to Be Famous. My 10-year old niece was dealt Aliens, Flowers, and Animals. I mean, come on! AND her dad is an art teacher (who also played with us and totally killed the art). So I thought I was beaten before we even began. The three Theme cards kept everyone pretty busy in Round 1, but it was about to get harder.

Round 2 introduces a new element to the game that refreshes every round: “Trend” cards. Whomever scored lowest in the previous round will draw Trend cards (the number of which is determined by which round you are currently playing) and choose cards to enact for the upcoming round. Trends are basically bonus cards that you can attempt to incorporate into your comic for the round to score fabulous amounts of points. These are optional, of course, but really can boost those scores for the round, so are not to be ignored.

At the end of each round players will present and read their comics to the group to be scored. Points are awarded for including your Themes, completing objectives from the Trend cards, and also for filling in every panel on your page – which I thought would be a breeze, but apparently eight panels is way too hard for me because I neglected to draw something in the final two panels. Tally up your points from all the rounds and determine the greatest comic artist at the table (it was me)!

Components. This game is a large pad of paper, 28,000 cards, and cardboard VP tokens. You must supply your own writing utensil. As you can see below, I like to live on the edge and used ballpoint pen for my artwork. The tokens are fine and the cards are of good quality. What I really want to highlight is the pad of paper that is provided. Every game each player will need four sheets of paper from the pad, one for each round. These pages are wonderfully organized and include the game rules at the bottom of each page to remind you of what will score points. This helps you to prioritize your panels to include the most VP-worthy elements and to (hopefully) tell a good story as well.

All in all this is a frantic comic drawing game that will have you pulling out your hair trying to compose a somewhat cohesive short visual story including elements that may not, and probably WILL not, fit into that narrative. It is relatively quick, as long as the presentations and arbitrations are held in check for time. We do not have many drawing games in our collections, and I am overjoyed that we now have an enjoyable representative of the genre. Purple Phoenix Games eagerly awards this one a 10/12. Go check it out and test your own illustration skills.
  
Our Kind of Cruelty: A Novel
Our Kind of Cruelty: A Novel
Araminta Hall | 2018 | Crime, Thriller
7
8.5 (8 Ratings)
Book Rating
Eerily mesmerizing & creepy thriller
Mike Hayes had a terrible childhood, where he was neglected by his drunken mother and beaten by her string of hapless boyfriends. At ten, he was taken into care, eventually winding up with a nice couple. With their help, Mike went on to a good university, where he met Verity (V), with whom he fell madly in love. V helped Mike learn the ways of the world and society. They also played a sexual game called the Crave that brought them even closer together. However, after Mike went to New York for two years for work, their relationship ended. Even worse, Verity is now getting married to another man, Angus. At first, Mike is devastated. But soon, he realizes that V's wedding invitation is just another piece of Crave. As such, he must watch her, track her, and prepare his home for her inevitable return--all parts of the tense and careful game that is Crave.

Well, this was an interesting one. It was a pretty quick read, yet sometimes felt a bit long. It was definitely creepy, for sure. Hall has created a slow-burning thriller here, and you become eerily mesmerized by Mike's crazy. In fact, at times, I almost found myself rooting for him, despite the fact you knew he was unreliable, delusional, and not at all good for anyone in the novel. The book is less "edge-on-your-seat" thriller and more a character-driven study. Be prepared for Mike, Mike, and more Mike. The novel is told from his perspective and we're reliant entirely on his mindset. Because we know we can't trust said mindset, we're constantly waiting for something bad to happen. It's like watching a train wreck. A very twisted one.

That being said, the novel can be fascinating at times, but it also hard to know where it's going. As you're constantly waiting for something terrible to occur, you're waiting. And waiting. The novel moves slowly, with its intense focus on Mike, and his thoughts on Verity. I would have liked more insight to V, for instance, or the other people in Mike's life. So at that point, things can get feel drawn out. Not to mention, is Mike really this delusional, you wonder? Can he really believe what he's spouting? Needless to say the book is very effective at making you feel uncomfortable. It captures anger, longing, tension, and more (stalking?!) very well.

Overall, this novel drew me in with its creepy tone and compelling character of Mike. It's definitely slow-moving at times, but oddly fascinating as well.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review.