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Persona 5
Persona 5
2016 | Action/Adventure, Role-Playing
The game (0 more)
That it ended (0 more)
Amazing JRPG that stole my heart!
I love the Shin Megami games, but as a surprise, I have not beaten many of them. They are these epic undertakings that require many hours per play through. This is the first one that I easily put 150+ hours into through 2 play through and got a platinum trophy, where I still long to play more.

The characters are well developed and amazing, I fell in love with everyone, and even loved to hate the villains. I am normally not a fan of mascots but even Morgana won me over throughout the game. The music is epic and memorable, and really sets the tone no matter what is happening.


No gem is perfect, there are mild problems I had with this;
Time management is not a strong suit I have in real life, so maintaining it on a game (even with the help of knowing what others did) felt overwhelming.
In the same vein of saving time I felt rushed to complete dungeons in one day so I could move onto the grinding of skills and confidants.


I'm not saying these ruined the game, but I felt like I wanted to have a little more time in dungeons sometimes as opposed to the social aspects, which, while fun, seemed very heavy at times.


I always feel every game is worth a certain amount of money, the game retails (at release) for $60 and I honestly think it's a fine price. When a game honestly offers a 100+ campaign on the first play through, that less then a dollar an hour and it was worth the whole ride!
  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
Such a let down. (0 more)
Hyped Up Nonsense
Earlier this month No Man’s Sky was released, a game that had been hyped and anticipated by so many. Unfortunately, it has failed to live up to the expectations that gamers had for it, however in the eyes of many this isn’t due to the faults or shortcomings of the actual game itself, but is rather due to the way that Sony marketed the game, (this game is technically an indie title, yet Sony treated it as a 1st party exclusive,) and the gaming media blowing expectations insanely out of proportion. Personally, I have only played the game for a couple of hours, but I feel that I have already seen everything there is to see, in that I know that if I play for longer all I will come across is the same things with different skins and textures and that is okay, if that is all that you are looking for. The reason that I stole the phrase, “a mile wide and an inch deep,” from Colin Moriarty and used it as the headline to this article, is because I feel that it is the most accurate description that I have heard of this game to date. However, if the game was marketed as an exploratory crafting game with very light story elements and no real characters, it would have been received a lot better. The point of this paper isn’t to insult No Man’s Sky, I am simply using it as an example as that game is currently at the forefront of the gaming zeitgeist. I don’t think that the gaming community’s disappointment in No Man’s Sky is down to the developers of the game, I believe that it was Sony’s treatment, as well as the gaming press’ treatment of the game that caused the hype train to come to a crash.

This isn’t the first time that this has happened, it happened last year with The Phantom Pain, that game took over three years to come out after it was officially announced and it was still an unfinished mess. The example that always comes up when discussing games stuck in development hell for years is Duke Nukem Forever, which was objectively a bad game, but even if it was more competent, in the leagues of Halo or COD, it would still be considered a failure. Final Fantasy 15 and The Last Guardian are also going to suffer for these reasons, too much time has been spent, reporting development news and hyping up the release that feels like it will never arrive and both of those games could be stellar masterpieces and they still wouldn’t reach anywhere near the payoff that is expected of them due to all of this overhyping and false hope that has been created by the gaming press. Lastly, even if Half Life 3 ever does release and against all odds does meet the standard of the previous games in the series, that still won’t be enough for die hard fans, due to the vast amount of time between now and the previous entry and the unrealistically high standards that this has caused gamers to expect.

I am fed up of this occurring, but the press isn’t going to stop reporting any news on these projects as its released, that’s their job. The only way that I can see to get around this issue is for developers to use the Fallout 4 method and release their game with 6 months of announcing it, quelling the inevitable explosion of hype that is created if the game takes any longer than that to release. The old saying goes that, ‘there is no such thing as bad publicity,’ but if the developer has any integrity and tact and isn’t just making something for the sake of a cash grab, perhaps they would do well to think of the No Man’s Sky release saga as a cautionary tale.