
Awaken Online: Evolution
Book
After exiting Awaken Online to find himself holding a knife and standing over two dead bodies, Jason...
LitRPG villain video game

C+ Calculator Guide for Subway Surfers Keys
Productivity
App
The C+ Calculator is a little application I personally developed for helping me in the Subway...

Dave Gorman's Googlewhack Adventure
Book
If someone called you a 'googlewhack' what would you do? Would you end up playing table tennis with...

Hot Sex Game - Special Edition App for Men & Women
Entertainment and Lifestyle
App
Hot Sex Game Special Edition WARNING: ADULTS ONLY. 17+ MATURE ADULT CONTENT...

The School : White Day
Games
App
● Game Introduction ● The legendary classic horror game returns with full 3D graphics. The...

Tomb Raider Volume 1 : Season of the Witch
Book
Superstar writer Gail Simone picks up Lara Croft's story where the smash hit "Tomb Raider" game left...

DeathbyGlitter (2 KP) rated Persona 5 in Video Games
Sep 29, 2017
The characters are well developed and amazing, I fell in love with everyone, and even loved to hate the villains. I am normally not a fan of mascots but even Morgana won me over throughout the game. The music is epic and memorable, and really sets the tone no matter what is happening.
No gem is perfect, there are mild problems I had with this;
Time management is not a strong suit I have in real life, so maintaining it on a game (even with the help of knowing what others did) felt overwhelming.
In the same vein of saving time I felt rushed to complete dungeons in one day so I could move onto the grinding of skills and confidants.
I'm not saying these ruined the game, but I felt like I wanted to have a little more time in dungeons sometimes as opposed to the social aspects, which, while fun, seemed very heavy at times.
I always feel every game is worth a certain amount of money, the game retails (at release) for $60 and I honestly think it's a fine price. When a game honestly offers a 100+ campaign on the first play through, that less then a dollar an hour and it was worth the whole ride!

Monopoly: The Walking Dead
Tabletop Game
Despite its post-apocalyptic setting, The Walking Dead Survival Edition Monopoly board game delivers...

Daniel Boyd (1066 KP) rated No Man's Sky in Video Games
Jul 25, 2017
This isn’t the first time that this has happened, it happened last year with The Phantom Pain, that game took over three years to come out after it was officially announced and it was still an unfinished mess. The example that always comes up when discussing games stuck in development hell for years is Duke Nukem Forever, which was objectively a bad game, but even if it was more competent, in the leagues of Halo or COD, it would still be considered a failure. Final Fantasy 15 and The Last Guardian are also going to suffer for these reasons, too much time has been spent, reporting development news and hyping up the release that feels like it will never arrive and both of those games could be stellar masterpieces and they still wouldn’t reach anywhere near the payoff that is expected of them due to all of this overhyping and false hope that has been created by the gaming press. Lastly, even if Half Life 3 ever does release and against all odds does meet the standard of the previous games in the series, that still won’t be enough for die hard fans, due to the vast amount of time between now and the previous entry and the unrealistically high standards that this has caused gamers to expect.
I am fed up of this occurring, but the press isn’t going to stop reporting any news on these projects as its released, that’s their job. The only way that I can see to get around this issue is for developers to use the Fallout 4 method and release their game with 6 months of announcing it, quelling the inevitable explosion of hype that is created if the game takes any longer than that to release. The old saying goes that, ‘there is no such thing as bad publicity,’ but if the developer has any integrity and tact and isn’t just making something for the sake of a cash grab, perhaps they would do well to think of the No Man’s Sky release saga as a cautionary tale.

Ross (3284 KP) rated Awaken Online: Catharsis in Books
Jan 4, 2019
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.