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Totally Psychic
10
10.0 (1 Ratings)
Book Rating
I loved Totally Psychic by Brigid Martin it was a lovely story.

In this story, the main character, Paloma Ferrer, is from a family of psychics. Her Abuela is famous for it. The story goes through how Paloma navigates through her new psychic abilities, which was very interesting. She ends up causing a lot of trouble throughout the story that she eventually learns from these mistakes.

There are five rules to follow that go along with her new abilities. Number one is that she must not force contact with any spirits because it can open up a portal to negative energy. Number two is that she must never talk to evil spirits because they can stick around and follow you everywhere. Number three, she must never ask how the specific spirit died. Number four, she must never repeat everything the spirit tells her. Some things are best left alone. She breaks this rule and learns the hard way her consequences for her actions. Number five, these readings are supposed to help heal the spirits and their realitive/friends. They aren't meant to damage them. Paloma learns the hard way when she breaks this one as well.

Before she moves her, Abuela gives her a gift to help with her psychic abilities. This gift includes: a mirror, blessed candles, a Book of Flowers, and a notebook. The notebook is meant for writing down any thoughts and visions Paloma has that is related to her abilities. The book of Flowers is information passed down from the ancestors before her about her specific ability. The candles are meant for protection and to close the portals. The special mirror is for her to help communicate with spirits and her family. All these objects play an important role in the story.

All of Paloma's family have special psychic abilities. Paloma is a flower medium, and her younger sister is able to record ghosts on videos through her phone. Their Abuela is a famous psychic while their Abuelito is a chef. Their Father is a chef and mother a florist. Their mom runs a shop out of her van. Their uncle Esteban is a numerologist, aunt Rose, an Astrologist, cousin Geraldo, an object reader, and cousin Dania, a culinary Clairvoyant. Their Aunt Maria is a dream analyst, and Uncle Julian and Uncle Raul are empaths and animal Psychics. All of their abilities play a part in the story and are quite interesting. My favorite would probably be Aunt Rosa's ability of being an Astrologist.

The plot and character development of this book is very well written. My favorite of the spirits has got to be Dustin and Oreo that scene of when he met Oreo was so cute. One character I disliked was Willows grandpa it was not ok/right for him to be so pushy towards Paloma sharing the family secret. Also, in some parts Paloma was in the right while others her mom was. In my opinion Paloma should have listened to her gut and never used the ouija board that led to so much trouble.

I really love the cover of the book it fits the story perfectly. If you love books that contain magic, definitely give this book a try.
  
The Avengers (2012)
The Avengers (2012)
2012 | Action, Sci-Fi
The Cast Loki once again The humour The team dynamics The battle of New york Hulk smash (0 more)
Some of it looked like an episode on tv (0 more)
Some assembly required
There's a lot about this movie I love (it used to be one of my favorite films to rewatch when I was a teenager), one thing that really stood out to me about watching this again for the first time in awhile, is how much Whedon understands the language of comics.

Whenever people bring that aspect up, they usually talk about the splash panel inspired sequences (the long take through the Battle of New York), but nobody tends to talk about the choices he makes with how he and Seamus McGarvey decide to shoot the smaller scale scenes like they were regular panels.

Take Loki's entrance for example; as the laser begins to open the portal, we cut above, seeing how big the room is and how long the laser is, all in a wide, beautiful shot, taken from an angel to capture the intensity of the villain's entrance, and then that's followed up with a panel inspired close up on Loki's eyes as he breaks into a grin. Or the shot of Natasha being integrated from the prospective of the mirror in the room, and we see various different treasures as it pushes away from it.

Or probably the best example of this, is Steve's introduction; repeatedly working himself up with every punch, flashing back to the events in his life that make him feel the most intense, before punching it straight off its hook, only for him to grab another one of several he has lying there.

It's little touches like this that are sprinkled throughout, making you feel like you're watching a comic book in motion without having to go full on "Scott Pilgrim", "Into The Spider-Verse", "Speed Racer", or even "Batman: The Movie", along with capturing the lavish and striking lighting and colors found within some of the best artists for them.

Plus, while Whedon's writing is known for his sense of humor (for better and worse, especially when it comes to it's impact on the rest of these films post this one), I don't think enough of us take into account how much that humor is there to service the characters, not just the viewers.

Both this and his work with Drew Goddard on "Cabin in the Woods" showcase this perfectly. When Marty in "Cabin" asks if anyone else thinks something weird is going on when Curt contradict himself by saying they should split up, he isn't just saying that for the sake of a gag, it's Whedon and Goddard's way of hinting that he knows more than the others, and establishing that he's immune from these tricks being played on them.

When Steve and Tony are arguing about who's stronger and Steve keeps saying "put on the suit!", once shit hits the fan, he says it once again, but in a way that's far more urgent and fearful, not just being there for the sake of a funny payoff, but as progression for the next series of events that need to play out.

And, man....

There's just so many great moments. Not just the action or the characters working off of each other, but little moments, like the Old Man standing up for Earth to Loki, Steve giving Fury ten bucks after seeing the Helicarrier in action, Bruce mentioning the time he figured he had enough and how he couldn't end it himself, complete with the fear trembling in his voice and facial expression, Loki saying "I'm listening" as Thor was taken away from him, or his monologue to Natasha, the entire New York battle centering around them both trying to keep the army at bay and save as many by standards as possible, just too many to name.

It's one of the most memorable and entertaining blockbusters of this decade and while it doesn't feel as special seeing all of these people in the same movie anymore, it still has them at their best and manages to do it so effortlessly. Like it's one thing that this movie exists, but the fact that it worked is something that'll never not be amazing.

What else can I say, really? It's "The Avengers". You've likely seen it, memed about it, quoted it, referenced it, it doesn't matter, it's been here for nearly ten years now and it's impact is still felt and mentioned. As well as something that's super easy to put on and rewatch, either for some lazy day entertainment, or to revisit during the lead up to their next big adventure.....
  
Sonic the Hedgehog (2020)
Sonic the Hedgehog (2020)
2020 | Action, Adventure, Animation
It’s been a very long time since I played the Sonic the Hedgehog video games on my brothers SEGA Megadrive. I was, and always have been, a Nintendo guy, so since then my only experience of Sonic has been when he joins forces with Mario and Co for Mario and Sonic at the Olympic Games. I do have good memories of his solo outings though, and he is clearly an enduring and popular character, ideally suited for a CGI/live action movie.

When we first meet Sonic, he’s a young hedgehog on his home world, zipping about the place without a care in the world and being mentored by an owl called Longclaw. Before we get a chance to learn anything about Longclaw and the world that he and Sonic inhabit, some bad guy echidnas show up, looking to get their hands on Sonic and his speedy powers. Longclaw gives Sonic a bag of rings that can be used to open a portal to another world, and after opening one for him to escape through, tells him to use one whenever he is in danger of being captured.

Cut to Green Hills, Montana where we meet local sheriff Tom Wachowski (James Marsden) and his wife Maddie (Tika Sumpter). Tom has been accepted, pending background checks, into the San Francisco police department, and he and Maddie are currently in the process of looking at houses there. We also learn that a now grown up Sonic has found his way into our world and has been living in hiding in Green Hills for some time now. The local crazy old man, Crazy Carl, claims to have seen a ‘blue devil’ on a number of occasions, but otherwise Sonic has managed to stay hidden. He’s even got himself a little underground man cave, and has become quite attached to Tom and Maddie, observing and following their every day lives from afar.

When Sonic manages to cause a city-wide power outage one evening, he draws the attention of the government, who bring in mad scientist Dr Robotnik (Jim Carrey) to investigate. When the gold rings that Sonic needs to transport to another world are mislaid, and as Robotnik and his team close in on him, Sonic makes himself known to an unsuspecting Tom and asks for his help. The movie then becomes a road trip, with them both on the run, evading Dr Robotnik and searching for the gold rings.

The CGI representation of Sonic had been something of a hot talking point, ever since the release of the first trailer sparked a huge online backlash. Looking more human, with smaller eyes, and longer limbs, the reaction of horror by anyone vaguely familiar with the character was enough to make director Jeff Fowler stand up and take notice, and the release date of the movie was pushed back to allow for some serious rework by the VFX team. Thankfully, when the new trailer was released, it was to a much more positive reaction, and rightfully so - Sonic was now much more aligned to his video game persona and on the receiving end of some pretty decent marketing material and promotion to back it all up. Ben Schwartz provides the voice for Sonic, giving him a wonderful childlike quality - in awe of the world around him, funny and confident in his abilities, but never really coming across as an annoying brat.

Jim Carrey brings to Robotnik the kind of madcap comedy that he we haven’t seen from him in a long time and is a delight in every scene he features. James Marsden is no stranger to appearing alongside CGI characters in children’s movies, and does his part well once again. Outside of that, the rest of the cast don’t get much to work with and kind of just fade into the background.

Overall, Sonic the Hedgehog is a fairly enjoyable movie, but it’s also instantly forgettable. It’s been a couple of days since I saw it and, apart from a couple of fun action scenes along the way, and the climactic showdown, I really don’t remember very much about it. If you’ve seen the wonderful scenes in the X-Men movies where QuickSilver zips around, interacting with characters and scenery as though time has stood still, then there are a few scenes just like that for you to enjoy. It’s a much better movie than I was expecting to see, but ultimately I think it could have been a hello a lot worse if they’d stuck to their guns with the original character design.
  
Doctor Strange in the Multiverse of Madness (2022)
Doctor Strange in the Multiverse of Madness (2022)
2022 | Action, Adventure, Fantasy
The noticeable Sam Raimi elements. (2 more)
The film is great when it's able to showcase horror.
The second end credits sequence is amazing.
The film is incredibly formulaic outside of its horror elements. (2 more)
You don't really care about any of the new characters.
No one is going to get that first end credits sequence.
Sam Raimi Finally Brings Horror to the MCU
Even with all of the universe jumping and Sam Raimi being able to add his filmmaking trademarks, Doctor Strange in the Multiverse of Madness is a bit too formulaic for its own good. Doctor Strange (Benedict Cumberbatch) has been having dreams of a different version of himself dying while seeking a mythical book known as The Book of Ashanti. In his dream, Strange encounters America Chavez (Xochitl Gomez), a young girl with the uncontrollable power of universe jumping.

But then Strange meets America in his universe and learns that dreams are actually us seeing different versions of ourselves in different universes. Still blinded by the events in WandaVision, Scarlet Witch (Elizabeth Olsen) intends to capture America and utilize her universe jumping ability to reunite with the children she created with magic.

Doctor Strange in the Multiverse of Madness relies on what feels like a simplistic storyline to drive what is essentially the MCU’s first horror film. Strange really only seems driven to protect America because he dreamed about her and Wanda Maximoff has only turned evil because there’s suddenly this very thin line between being a mother and becoming a monster. Most of the film feels like a typical MCU film featuring the standard humor and wisecracking you’ve come to expect from superhero films along with the fate of the world (and possibly every other) probably being at stake.

The most refreshing moments of Doctor Strange in the Multiverse of Madness are the moments that you can tell Raimi had a hand in writing, directing, or having some sort of input in some capacity. This is Raimi’s first directorial gig since 2013’s Oz: The Great and Powerful and it becomes quite obvious that audiences have missed his work. The Shuma Gorath sequence (renamed Gargantos for trademark purposes) is outstanding. Doctor Strange, Wong, and America battling a giant one eyed octopus is something so awesome that it kind of writes itself. Not only is it the film’s first big action sequence, but you can see a lot of Doctor Octopus and Spider-Man 2 influences as Gargantos destroys skyscrapers and gets his tentacles chopped off. The slicing of the bus as it’s thrown at Doctor Strange and America is also legitimately one of the coolest moments of the film.

There is a ton of homage to Evil Dead and Drag Me to Hell buried within the film. The final 20 minutes are overflowing with concepts seemingly pulled from classic Sam Raimi films. Doctor Strange in the Multiverse of Madness revolves around a book of the damned not unlike the Necronomicon. There are at least two major eyeball gags and a ridiculous amount of burning candles in the film. Like most Sam Raimi films, there’s an emphasis on corniness. His sense of humor has always been on the corny side and the heartfelt moments always seem to be milked and over exaggerated ever so slightly. All of these elements are in Doctor Strange in the Multiverse of Madness and they are the moments that make the film feel more unique in comparison to the other 28 films in the MCU.

Strange saves America from Scarlet Witch by knocking her and himself into her own star shaped portal that sees them both falling through multiple universes. It’s a gloriously disorienting sequence, but it’s also incredibly similar to not only what we saw in the first Doctor Strange film but also a lot like the 700 space jumps in Guardians of the Galaxy Vol. 2. This film is meant to open the door even further when it comes to the cosmic side of the MCU and now the horror side of it as well. Doctor Strange in the Multiverse of Madness is not Spider-Man: No Way Home. There are not a ton of nostalgic cameos sprinkled throughout the film. There’s one sequence that combines fan speculation and other universes, but there aren’t a lot of hidden cameos like the internet speculated.

What is perhaps most interesting about this superhero sequel is that Stephen Strange is still learning to be more humble. His only play during Infinity War that ended up costing so many their lives for five long years is still weighing heavily on his mind. He also still loves Christine (Rachel McAdams) despite the fact that she’s moved on and struggles with whether he’s now happy or not. Throughout the film he’s constantly compared to the Doctor Strange of that universe and yet the film goes out of its way to show that this Doctor Strange is different. He will break the rules if he has to, but he will only do so when it’s the only option.

With so many universes and alternate versions of himself, it was naturally only a matter of time before Doctor Strange would have to fight himself. The musical note war Strange has with the Darkhold obsessed version of himself in the collapsed universe in the second half of the film does some really intriguing stuff with musical notes that essentially borrows visuals from the Chuck Jones directed animated short, “High Note,” from 1960 as well as the battle or reactionary element found in video games such as Dance Dance Revolution and Guitar Hero. It’s an unusual fight that seems to be inspired solely by Strange bumping into a piano during the magical brawl.

Doctor Strange in the Multiverse of Madness is dark, silly, and fan pleasing. The film is at is most bewitching when Sam Raimi can let his horror roots be showcased. It will satisfy horror and superhero film fans alike, but would have and could have been even better if Raimi was allowed to dive even further into the horror genre. Be sure to stay after the credits, as well. There are two after credits sequences with the final one being so absurdly on the nose for Sam Raimi that it may be the most entertaining part of the film.
  
Dungeon Scrawlers: Heroes of Undermountain
Dungeon Scrawlers: Heroes of Undermountain
2021 | Action, Fantasy, Maze, Real-time
I’ve mentioned before that Travis and I are currently playing a D&D campaign with another friend. I’m the DM and those two dudes are my ever-entertaining party. The adventure we’re running at the moment is Dungeon of the Mad Mage, which takes place in Undermountain. So imagine my surprise whilst browsing my FLGS recently and came across this game: a D&D real-time maze racing game set in the very same dungeon as our current campaign! I knew then and there that I had to give it a shot. It’s not as involved and intensive as the actual campaign, but this game can be just as exciting. Keep reading to see why!


Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.

Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.

Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.


The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.

To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!

So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!