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Boyfriend Material
Boyfriend Material
Alexis Hall | 2020 | Fiction & Poetry, LGBTQ+, Romance
7
8.7 (3 Ratings)
Book Rating
Charming fake dating romance
Luc O'Donnell's never met his father. But he's lived in his shadow his whole life. His rock star dad has made Luc famous by proxy. With his dad making a comeback, both of them are in the public eye again--and the tabloids. So when Luc's latest escapade at a club goes public and threatens his job, he has to find a way to show everyone that he's changed. Enter Oliver Blackwood. The barrister is as normal and non-threatening as they come. The two have nothing in common, beyond being gay, but agree to be fake boyfriends to help Luc keep his job and Oliver save face at a family event. But as the pair get to know each other, they come to realize that there's something comforting about dating--even fake dating. And that falling for someone, even when it's fake, can take on something special.

"I was a cagey, grumpy, paranoid mess who would find a way to ruin even the most basic human interaction." ~Luc

This book was a little slow to take off for me, but it was a very cute story, and I really liked both Luc and Oliver. Despite Luc having a few issues dealing with his rock star dad, he's quite an engaging character--very flawed and honest. Plus, I felt quite an attachment to straight-laced Oliver, as I am, of course, that person. At its core, this is a story of two hurt people learning to love. We have Luc, burned by past loves, and Oliver, uptight and trying to deal with the hurt his family has pushed upon him. The book deals deftly with acceptance (or lack thereof)--both of others and yourself.

BOYFRIEND MATERIAL shines with its supporting cast--a whole host of humorous folks, including Luc's coworkers (including one so daft, he's almost impossible to believe), Luc's mom and her friend, whom I adored, and Luc's friends, who were a diverse and supportive bunch. I laughed a lot during this story and cried a bit too. Oliver and Luc's journey is sweet and silly and heartbreaking.

It's also a bit long, with a storyline with Luc's sick dad thrown in that seems unnecessary and too much. There's also a bit of latent homophobia--Luc's job is threatened because he's gay, Oliver's family's prejudice--that's never really addressed. While this was a romance, I would have liked to see those issues taken care of or acknowledged, instead of glossed over/ignored.

Still, overall, this is a fun read and a cute story. Luc and Oliver are sweet characters, and their character arc/journey is enjoyable. 3.5 stars.
  
The writing (1 more)
The flow
In the 'Introduction' of Capote's true crime novel In Cold Blood, American writer Bob Colacello states: "Capote was one of the first who dared to elevate journalism to the level of art. In Cold Blood is a work of great discipline and even greater restraint, a tale of fate, as spare and elegiac as a Greek tragedy, as rich in its breadth and depth as the classic French novels of Stendhal and Flaubert. 'We all have our souls and we all have facades,' Truman Capote told his friend Kay Meehan a year or so before he came upon the news that would inspire his masterpiece, 'and then there's something in between that makes us function as people. That's what I have the ability to communicate.' "

The novel, which was published in 1965, is an eyewitness account of Capote's visitation to the scene of the murder as well as meetings with the murderers and townspeople- - - a retelling of the crime and aftermath, mostly from the eyes of those affected, by hundreds of hours of interviews and interrogations. The novel, ultimately, was the end of Capote which led him to alcoholism that took his life in 1984.

Like most small-town murders, a tension between residences is created when a well-known and well-liked family of four is brutally murdered, and everyone begins to point a finger at the other: "But afterward the townspeople, theretofore sufficiently unfearful of each other to seldom trouble to lock their doors, found fantasy re-creating them over and again - - - those somber explosions that stimulated fires of mistrust in the glare of which many old neighbors viewed each other strangely, and as strangers." Fortunately, the KBI (Kansas Bureau of Investigation) didn't allow these accusations to keep them from finding the real killers.

" 'Deep down,' Perry continued, 'way, way rock bottom, I never thought I could do it. A thing like that.' " Perry Smith, one of the murderers, confesses to his cohort and partner-in-crime, Richard Hickock, about murdering the Clutter family. "Presently, he said, 'Know what it is that really bugs me? About that other thing[Clutter murder]? It's just I don't believe it- - - that anyone can get away with a thing like that.' And he suspected that Dick [Richard] didn't, either. For Dick was at least partly inhabited by Perry's mystical-moral apprehensions. Thus: 'Now, just shut up!' "

Capote writes clearly of the impact that Smith's and Hickock's past may have played leading up to the murders, mostly focusing on Smith's traumatic childhood. During the trial portion of the book, a psychologist is brought in to point out how the two murderers may not have been responsible for their actions due-to instances in their past - - - a horrific car crash in Hickock's that left him with a lop-sided face and black-out spells, as well as Smith being physically and emotional abused by his alcoholic mother and father. In exploring these traumas, In Cold Blood leaves the impression that these two men were merely ticking time bombs and that the Clutter family, unfortunately, had to pay for it.

The trauma shared by Hickock and Smith help to shape the two murderers into actual human beings rather than monsters throughout the novel: one scene, where we get to read a letter to Smith from his last living sister, readers get to see how he was perceived by his family members, as his sister goes on to degrade him to the maturity level of a child and that she is above him because of that- - -but she also reveals her jealousy of their father loving him more than he ever loved her (despite the excessive abuse). A close friend of Smith's tells him to be careful writing her anymore because he believes that: 'they can only serve to increase your already dangerous anti-social instincts.'

Part of the narrative, too, is the KBI agent in-charge of the Clutter murder, Alvin Dewey: One day while visiting Holcomb's well-known cafe (Hartman's) where Dewey is told he looks awful from weight loss and fatigue - - - Dewey recalls that he had spent: 'two wearying and wasted days trying to trace that phantom pair, the Mexicans sworn by Paul Helm to have visited Mr. Clutter on the eve of the murders.' And then he gets heckled by a local, who wants to know why he hasn't found the people responsible yet,but Dewey simply smiles and walks away, having put up with numerous people being angry that the murders were taking so long to solve.

But it wasn't footwork that got the pair arrested, it was an old cellmate who had given Hickock the idea that there was $10,000 in a safe at the Clutter farm that came forward: (read this on my blog because I had to cut it out since my review was too long!).

Meanwhile, readers also get to experience Hickock and Smith's troubles as they are on the run after the murders which is done masterfully by Capote. And although one would assume that the killers would stay as far away from Kansas as possible, the two end up back there, only to miraculously get out before the police can catch up with them. The pair decide to head to Florida, where, on December 19, 1959, an entire family was murdered in the exact same way as the Clutters; Hickock and Smith both adamantly denied that they were involved with it - - - and back in 2012- - - Hickock and Smith's bodies were exhumed to compare their DNA with a profile found on one of the victim's clothing: they were not a match. The case remains unsolved til this day.

" Presently he[Smith] came across an inner-page story that won his entire attention. It concerned murder, the slaying of a Florida family, a Mr. and Mrs. Clifford Walker, their four-year-old son, and their two-year-old daughter. Each of the victims, though not bound or gagged, had been shot through the head with a .22 weapon. The crime, clueless and apparently motiveless, had taken place Saturday night, December 19, at the Walker home, on a cattle-raising ranch not far from Tallahassee."

Not soon after the pair leave the Florida beaches, they are arrested on what they believe to be parole violations, but it's clear, when the arresting officers are KBI agents that they had been caught for the Clutter murders. " 'Listen good, Perry. Because Mr. Duntz[KBI agent] is going to tell you where you really were...' Midway in the questioning, after he'd[Smith] begun to notice the number of allusions to a particular November weekend, he'd nerved himself for what he knew was coming, yet when it did, when the big cowboy with the sleepy voice said, 'You were killing the Clutter family' - - - well, he'd damn near died. That's all. "

The confession that follows is the most intense part of the book, given in it's entirety, readers finally get to know what happened to the Clutter family that cold night in November, 1959. Smith reveals that he never had the intention to kill anyone in the home, and that when the safe hadn't been found, he had fully intended to leave, even without Hickock, but what kept him there was Hickock threatening to rape Nancy Clutter. Smith states that he hates people who can't control themselves sexually, and that he didn't allow his partner to touch her at all. He also reveals that he thought about killing Hickock afterwards,stating: " no witnesses."

Capote didn't write 'In Cold Blood' until after Hickock and Smith were executed. The amount of interviews, court room appearances, and even witnessing the executions of both murderers shines through in this novel. But the book has also brought about doubters; a handful of people have since come forward to state that Capote's masterpiece is either 'not the full story' or 'completely wrong.' Just as recent as 2017, a man came forward with a 'manuscript' of a book that Hickock was writing, that contained a different confession on how and why the murders took place- - - Hickock states in this unpublished manuscript that a man by the name 'Roberts' had hired him and Smith to kill the Clutters.

Whether or not you believe that Capote wrote the whole truth or some of the truth, this novel is flawless and beautiful. The writing is poetic and the flow of the story keeps moving, page after page, never stopping long enough to bore the reader. I highly recommend this book as a MUST READ for anyone who loves the True Crime genre.
  
Ambulance (2022)
Ambulance (2022)
2022 | Action, Crime, Drama
4
6.6 (8 Ratings)
Movie Rating
Jake Gyllenhaal and Yahya Abdul-Mateen II (0 more)
Repetitive drone camera work (2 more)
Cringey humor and dialogue
An outdated and juvenile screenplay
Ambulance Review: Action At Its Dumbest And Gaudiest
Ambulance is a remake of a 2005 Danish film of the same name. Michael Bay’s version of the film follows former Marine Will Sharp (Yahya Abdul-Mateen II) as he struggles to find a job and support his family; his wife requires an experimental surgery that their health insurance won’t pay for.

Will turns to his estranged yet wealthy adopted brother Danny (Jake Gyllenhaal). Danny wants Will to participate in a bank heist worth $32 million. Will takes the job out of desperation, but when the heist goes sideways the two brothers hijack an ambulance and take a wounded cop along with a paramedic named Cam (Elza Gonzalez) as hostages.

The performances from Yahya Abdul-Mateen II and Jake Gyllenhall save Ambulance from being nothing more than an explosive, gyrating mess of a film. You don’t necessarily walk out of the theater feeling sympathy for Will, but you understand why the character turns to robbing a bank after serving his country through the heartfelt actions of Abdul-Mateen’s performance.

Jake Gyllenhaal is a memorable psychopath as Danny Sharp. Gyllenhaal has a ton of charisma as the character and can be incredibly likeable at times, but he has a temper that ignites without warning. Gyllenhaal is able to become intense and unhinged whenever Danny loses control of the situation, which is quite often over the course of 136-minutes.

The action thriller is dripping with what has either made you a fan of Michael Bay’s work or made you despise the Los Angeles born filmmaker for the majority of his career. The editing of the film is spastic and frenetic. There doesn’t seem to be a single sequence that lasts longer than eight seconds before cutting to another angle.

There are several references to other Michael Bay films in Ambulance; The Rock, 13 Hours, Armageddon, and Pearl Harbor. There’s also stuff you’d expect to find in a Michael Bay film like countless explosions and extravagant car wrecks. The film also seems to recycle the rotating camera Bay utilized in Bad Boys to highlight intense conversations between Will and Danny when they’re not confined to being inside the ambulance.

Despite working with a screenwriter whose first screenwriting credit is this film, Ambulance has writing that feels like it was something Bay produced over a decade ago. The dialogue feels extremely outdated and juvenile as characters walk this thin line between cringey humor and being downright sexist or racist. It feels like Bay was trying to feature a strong, independent woman in Ambulance with Cam. She's a competent single woman who is good at her job and doesn’t have to rely on anyone for anything. But the reveal of why she’s cold and remorseless is entirely cliché. The male characters have no real character development either though as their defining quality is that they all want to fight each other any chance they possibly get.

The Will character is also written in a way that is insulting and kind of offensive. So because he served his country he can get away with robbing a bank, shooting a cop, and participating in and driving the getaway vehicle during a massive car chase? He has a wife and daughter and his wife needs “experimental surgery” for an undisclosed illness and we’re supposed to root for this guy? Are we really this dumb?

It couldn’t be a film set in Los Angeles without someone making a reference to how terrible drivers are in LA. The secondary storylines don’t make sense or are just a complete waste of time. That conversation Danny has with his assistant about futbol/soccer and the lawn flamingos was obviously something extremely relevant to the overall story of the film. A cop also tries to ask out a bank teller while the bank is being robbed and literally doesn’t notice. We also have these other massively relevant and not pointless at all story points; bringing a dog to a car chase, Danny joking about walking around with herpes, and performing surgery in the back of an ambulance while stopping the bleeding with a hair clip.

Revoke Michael Bay’s license to utilize drones in his films. Every outside sequence seemed to have the same establishing shot of the camera flying up into the air turning around and zooming back down towards the ground. The camera in this film never stops moving. That combined with the film’s brutal rapid fire editing style will have you wanting to barf long before Danny calls upon the cartel for back up.

Buried deep within Ambulance’s loud, flashy action, sickening editing, overstimulated filming techniques, and a screenplay that seems like it was fished out of a port-a-potty is a somewhat thrilling action film. Jake Gyllenhaal is a cashmere obsessed lunatic that you can’t help but love, but Ambulance is a gaudy and sloppy excuse of an action film otherwise.
  
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Literally.Laura (1763 KP) rated the Xbox One version of No Man's Sky in Video Games

Oct 25, 2018  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
The game stated off simple enough, you find yourself crash landed on some foreign planet. The planet that I had the misfortune of landing on (not sure if it’s the same for every person) was an ungodly hot hell-hole filled with rabid, attacking plants and sparse resources. My initial introduction to the game seemed to be a little lackluster. I felt like I didn’t really know what I was supposed to do, as well as I wasn’t sure how any of the controls worked. After some time, I started to get the hang of how to move around and how to interact with the environment. Figuring out how to using the “mining pistol” to harvest resources was quite the revelation. After some time I came across my crash-landed spaceship. It was not in working order whatsoever. The game wanted me to fix said ship using a variety of different resources and pieces of technology to be crafted. I found the interfaces to accomplish this goal were a little vague and complicated. Unable to find the needed resources nearby, I set off on a little adventure. One glaring feature I noticed in the game was there was a resource drain on your “shielding” from environmental effects. My 60-degree Celsius planet played havoc upon this shielding, which required me to continually recharge it. I was not a fan of this. It seemed too often that my shields would be next to zero soon after I charged them. I imagine the searing heat might have had something to do with that, perhaps if I had landed on a tropical beach planet that wouldn’t have been much of an issue. Anyways, I meander along looking for my needed resources. True to my wonderful luck so far, I lose track of where home base was. Completely off track. I wander and wander in the hopes that I can find my way back. Through this struggle, I realize that I have the ability to harness my inner Neanderthal and am able to punch the local flora to death. This saved me considerable energy charges for my mining pistol. I forgot to mention everything I use has a drain, from the mining pistol, to my health, to the shielding from the environment. So continually you must fill these items up with different elemental resources you harvest from the planet (carbon, oxygen, etc etc). Beating all the plants and rocks to death proved useful, I was able to collect a large number of resources to help myself survive having no shelter whatsoever. Through my travels I encounter my first visit from the local fauna. They appeared to be goat-like creatures that dug their way out of the ground and wandered about. I was able to feed them carbon-based foods, to which they all started to crowd around me and beg for more. Luckily my jet pack allowed me to make a quick escape. After what seemed like an eternity of moving in the same direction (hoping the world was small enough to make this work), I fell into a hole. Inside the hole was a large cavern which I was eager to explore. There were many different resources that I had not come across yet, and thankfully there weren’t any angry plants or goats there to attack me. I travelled all the way to the end of the cave, hoping to find a civilization or something interesting. As I neared the end I was greeted by a giant wall of rock with nothing to offer, so I angrily turned back around and flew out of the cave. Crossing a few more mountain tops, finally I saw something of interest! There were four mechanical looking storage containers with some lights surrounding them. I took it upon myself to investigate. There didn’t seem to be any signs of life around the containers, so I figured there could only be one solution. I started to punch the containers down to collect whatever they were hiding. After the first container went down, alarms started to go off and the game told me I alerted “sentinels”. Not knowing what this meant, I saw a dog-looking robot approach and subsequently started lasering me to death. Apparently, those containers weren’t meant for sharing. Anyways, I ran off barely escaping with my life. In hindsight I wonder if death would have been an easier way to return to my poor, broken ship. I finally figured out how to seek out distress signals (which my ship had one), so my screen was marked with a true destination. Shortly after learning of this, the world decided to start up a fire storm which made the temperature jump up to 100-degrees Celsius. Needless to say, I was completely prepared and didn’t almost die on the way over to the distress signal. After finally finding my way to salvation I realized that the distress signal I followed wasn’t actually my ship, but some random, broken down building. I am a poor navigator.

Overall, I would rate this game a 7/10 so far. There are many features that I have not obtained access to yet, I imagine with upgrades and new resources my sad, sad, plight would be a little easier to manage. The visuals are beautiful, and from what I’ve read so far, there are many different worlds you can visit. Would not recommend the one I landed on.
  
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Joey Santiago recommended Electric Warrior by T Rex in Music (curated)

 
Electric Warrior by T Rex
Electric Warrior by T Rex
1971 | Rock
8.0 (3 Ratings)
Album Favorite

"That must have been high school. A video played before MTV was around [on Top Of The Pops], it was 'Bang A Gong (Get It On)', Elton John played on it and really it was another song. It wasn't 'Bang A Gong' and there was this moment where Marc Bolan jumped and it wasn't even on time, and I think, "That's fucking cool! Goddamn it, how cool is this?" Such a wiseass thing to do. Either that or I guess they wanted to play the album version and they probably didn't make a video at that time and they just slathered that on. His guitar has a kind of bluesy effect, obviously his lyrics and vocal style I like - [imitates Bolan] - and I just thought this was a cool, cool record. I feel cool when I listen to it - I feel like the coolest guy in the world, just as cool as shit! Bolan took the blues and made it a lot more palatable. I love blues music, but after a while it's like, "Aw man, here we go again!" That would be like water dripping on my head if I listened to that all day. I appreciate it, goddamn it, I do, but in small doses. The A minor pentatonic - one thing I learned from the blues is get the fuck away from that pentatonic scale! I played with Link Wray one time - I played one song with him, I forgot! - and his thing to me was: "Joey, I don't want to hear any pentatonics there", and I just went out, I didn't even practice, thinking, "I'll just wing it!" I went out there and got so nervous, I threw in a pentatonic scale! I hope he didn't hear me! And he went, "Come on Joe!" He wanted me to put my leg on the monitor, total rock star, and I was thinking, "I won't do this! Please don't make me do this!" And I did it! I just felt like a douchebag. And funnily enough, we were playing at the House Of Blues."

Source
  
Who Built The Moon? by Noel Gallagher / Noel Gallagher's High Flying Birds
Who Built The Moon? by Noel Gallagher / Noel Gallagher's High Flying Birds
2017 | Indie, Psychedelic, Rock
9
7.0 (21 Ratings)
Album Rating
A new direction from Noel (1 more)
Some unexpectedly bold creative choices are made
A Breath Of Fresh Air
Who Built The Moon? was released on Friday 24/11/17 and has already proved to be the most divisive album that Noel has ever been a part of. I personally love it. I think if Noel had dropped another record in the now expected style of the first two HFB's records, we would be rolling our eyes. Instead he is trying something new, a bold step for a man of 50 who has been making music publicly for the last quarter of a century.


Working with notorious industry producer, David Holmes, this record possesses a whole new sound for Noel, his lyrics and vocals are obviously instantly recognisable, but the instrumentation and production on the record is like something we have never heard him do before. Now it's all well and good trying something new, but is it any good? Well, it is actually.


The record opens with a stomping instrumental called Fort Knox. A track reminiscent of George Harrison meets the Gorillaz, that you can't help but at least nod along to. This isn't the first time that Noel has opened a record with an instrumental, (2000's Standing On The Shoulders of Giants opened with Fuckin' In The Bushes,) but I think it may be his best instrumental to date.


Next up is the record's lead single; Holy Mountain. This track carries on the pace set by Fort Knox and contains elements of Slade and Bowie to boot. Much has already been said about the comparison to She Bangs, but it doesn't bother me, this is a fantastic song and I feel like it was a solid choice for the album's first single. Having Paul Weller playing the organ on it doesn't hurt much either.


Following this is one of my favourite songs on the record, Keep On Reaching. I actually heard Noel talking about this song in an interview before I heard the track itself and from what he was describing, I didn't think I was going to care for it. Well my preconceptions were whacked away once I got around to listening to the track. Absolutely brilliant song that feels uplifting and triumphant.


The next song is called It's A Beautiful World and I have to admit I found it to be a bit of a grower. I first heard the track played live on Jools Holland and didn't love it, then I heard the album track and liked it a bit more, then I listened to it again and wasn't feeling it as much. Now six or seven listens later, I love this song. There are a few odd choices made here and I can understand why people would initially be put off, but I think this track works perfectly, especially within the context of the rest of the album.


After this we hear She Taught Me How To Fly, which is probably my least favourite track on the record. Again though I have to admit that this has grown on me since I first heard it. Hearing it live for the first time on Jools Holland, combined with seeing that scissor player for the first time was a bit much for me and to be honest I really wasn't a fan of the track. While I still don't love the track, I do enjoy it within the context of the album and I much prefer it now to when I initially heard it.


Track six is called Be Careful What You Wish For and for me, it falls into the same category as She Taught Me How To Fly, in that it is good, but not great. I'd say that these two songs are definitely the 'filler' section of the album. On any other record, these songs would be highlights, but on a Noel Gallagher record, they only qualify as filler in my opinion. They do add to the album as a whole though and are absolutely necessary if you are looking to experience the album all the way through from start to finish, which is also definitely the best way to experience this album.


The record picks up again with Black & White Sunshine. A roaring rock n' roll stomper that definitely sounds the most like Oasis over anything else on the album. The song's upbeat tone and slightly melancholy lyrics match up with Noel's signature writing style and it works just as well here as it did in the Oasis days. It's nice to hear something that feels slightly more familiar in amongst all of the other more experimental stuff on this record.


After hearing Fort Knox, I was really excited to hear the other instrumental on this album, Wednesday - Part 1. Unfortunately it's nowhere near as good as Fort Knox and it's been split into two parts. It's still a decently enjoyable piece of music that helps the album plod along into it's final stretch, but if like me you were hoping this to be just as good as Fort Knox, you will be left disappointed.


Next up is what is perhaps my favourite track on the record; If Love Is The Law. This glorious banger of a tune adds so much to the record overall and sounds mega through a good set of headphones. Johnny Marr's unmistakable guitar playing works awesomely on this track, as does his harmonica work. The lyrics are top notch, Noel's voice sounds great and it is a brilliant tune from start to finish.


The last official track on the album is the title track, The Man Who Built the Moon. This song tells the story of a cowboy full of regrets, using all sorts of interesting metaphors it is definitely the most narrative track on the album. The tone of the song slightly reminds me of The Ballad Of The Mighty I, the closing track from Noel's last record. It is a great song and works fantastically as a way to end this record.


Lastly we have Wednesday - Part 2, which is simply a continuation of Wednesday - Part 1, not much else to say here really.


Finally, we have a bonus track called Dead In The Water. This was recorded live during a session Noel did on an Irish radio station while promoting his previous album. Noel apparently didn't even know he was being recorded at the time while he was singing, which I think makes this song even more special. Allegedly, David Holmes was reluctant to put this on the record, as he felt it was out of place with the rest of the songs on the record, but I am so glad that Noel convinced him otherwise. Noel's voice here, sounds pure and frankly astonishing and the lyrics are fantastic too. The tone sounds similar to Talk Tonight and it is definitely one of the album's best moments.


The one gripe I have about this album, is that while this is a fresh new direction for Noel, it's not a style that hasn't been done before by other bands and arguably been done better. The Gorillaz' records or any of the late Beatles albums serve as a good example of this. Then again, Noel is well known from 'borrowing,' song elements from other artists, so maybe this is as original as it gets for him and we should be grateful for that.


Regardless, as a long time Oasis, (and particularly Noel Gallagher,) fan, I am glad that Noel is doing something new. I am also glad that with both Gallagher brothers now producing music, we won't be getting two extremely similar sounding albums. This is exciting for Oasis fans and can maybe serve as a step forward for fans who are still stuck in the past, in finally getting over their favourite band breaking up - it only took 8 years.
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
Tail Story
Tail Story
2020 | Animals, Card Game, Print & Play
The saying goes, “If you can dream it, you can achieve it.” I know there were points in my life when I wanted to be a rock star, a zookeeper, or even a professional mascot. But who says that dreams only apply to people? Our beloved pets can dream too! Haven’t you ever seen a sleeping pup, legs twitching from an imaginary chase? Or caught your cat prowling around, as if on a secret mission? What do animals dream about? Well, Tail Story allows you to create dreams and achieve the impossible with your chosen pet!

Disclaimer: We were provided with a preview copy of Tail Story for the purposes of this review. Some of the components pictured are not final, and will be addressed in production. Also, I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and game flow. -L

Tail Story is a competitive card game in which players are racing to become the most memorable pet in history! How? By partaking in various events and gathering a total of 4 Achievements. Here’s how it works. To setup, each player takes a player mat, and randomly draws a Queue Card. Players then get to choose a Character card – a pet from either the Canine, Feline, or Rodent & Friends type. Shuffle the Event cards, deal 15 to each player, everyone draws 5 cards to their hand, and the game is ready to begin! The player who drew Queue Card 1 is the first player, and play continues in numerical order.

Each turn consists of 5 steps: Draw, Play, Bonus, Deck Check, and End of Turn. The first step is always to Draw 1 card from your deck. In the Play Step, you choose one action to perform. Each player has 2 Action Points (AP) per turn, and those are spent here in the Play Step. All Event cards require either 1 or 2 AP to play, and the other standard actions in the Play Step require either 0 or 1 AP to perform (Check out the Reference Cards pictured below to see the possible actions). After performing 1 action, you move to the Bonus Step, where a player may choose to activate a Bonus ability. The Deck Check step is next. All players count how many cards remain in their Draw piles. If all decks still have at least 1 card, you jump back to the Play Step and perform another action. If any deck is out of cards, that player reshuffles their discard pile, and places a card from their hand face-down on their player mat to signify that they have collected an Achievement. Even if another player collects an Achievement on your turn, play then returns to you, and you jump back to the Play Step again. The last step is the End of Turn – a player decides to be done and ends their turn, discarding their hand down to 5 cards. The game ends when a player has collected their 4th Achievement.


Here’s a neat twist though – whenever you play a card, any opponent can choose to play a Stop card to prevent you from performing that action! And then, if you have a Stop card too, you could play it to cancel out their Stop card. This twist adds a strategic and competitive element to the game that elevates it to the next level. There’s a fun little element of role-play too that encourages you to get into your animal character – I’ll leave that for you to discover on your own!
I know that seems like quite a lot, but once you get into the swing of things, Tail Story plays pretty quickly. One thing I particularly like about this game is that it requires a decent amount of strategy. Everyone is racing to get through their Draw decks and collect Achievements, while at the same time hindering the progress of their opponents. Are you willing to risk a valuable Stop card to cancel the action of an opponent and hope that they don’t play a Stop card back to you? Should you play a card that could activate your Bonus ability now or wait for your next action to pull a fast one over on your opponents? Your strategy has to be adjustable on the fly depending on what cards your opponents are playing. There is no single right strategy to win, and the riskiness makes the game more exciting and engaging.

Another thing I really like about Tail Story is that there are really only 4 different Event cards that can be played. Yes, the artwork may vary, but ultimately the actions are the same. They rely on key text and color coding to communicate their uses, and after a few rounds, recognizing those effects is easy. One thing I wish is that the reference cards had these effect explanation instead of only being listed in the rulebook. Just for a quick glance if you need a reminder instead of having to look back in the rules for the full text. The reference cards do have the Turn Steps and possible Actions on them, which are helpful – don’t get me wrong!


I would recommend Tail Story at the higher player counts for maximum enjoyment. With only 2 players, it feels like it drags on a bit because it is only a back-and-forth game. With 3-4 players, you have more opponents with which to interact, and playing cards against others doesn’t feel as targeted and keeps the game play more light-hearted than cut-throat.

Let’s talk about components. As I mentioned earlier, this is only a preview copy of the game, so some elements are still not finalized. The player mats are only paper right now, but I anticipate that they will be sturdier in final production. That being said, the information on the player mats is awesome. They provide enough information to understand where everything goes, while not being so wordy that they are confusing. I am excited to see what kind of color scheme they come up with for the player mats, to match the artwork of the cards. On to the cards – they are amazing. For starters, the cards are nice, sturdy, and thick. Definitely a game that will not easily succumb to bent corners or torn cards. The actual artwork of the cards is perfect. Each card is detailed, colorful, and appropriate for their respective card names. Probably the coolest part of the cards is that they all have a holographic finish on them. This really makes the artwork pop and makes you admire every card instead of just reading the text. That being said, the holographic finish makes the cards stick together a little more – not a huge detriment, but something to be aware of and careful with when drawing or playing cards! The game box is a cute little box with a magnet closure that is perfect for easy transportation.
Overall, I would say that I love Tail Story. It’s fun, fast-paced, strategic, and exciting. Being able to choose from 3 Character types (Canine, Feline, Rodent & Friends) gives you the opportunity to play a different game, with a different strategy, every time. With more plays, the special text of cards is engrained in your head, which means that it can play even faster and with no interruptions to check rules. It’s definitely a memorable game, and one that I can see myself pulling out often on game nights. I am excited to see this campaign launch, and for the sake of all animal dreams out there, you should check it out!
  
Two Sisters
Two Sisters
Kerry Wilkinson | 2017 | Fiction & Poetry, Mystery, Thriller
9
8.4 (5 Ratings)
Book Rating
Such a great Read
Two Sisters By Kerry Wilkinson is well worth a read.
I would describe this as a psychological mystery but with the added bonus of it dipping its toe into the waters of mental illness and addiction to.
To summarise we have two sisters Megan and Chloe who after the death of their parents in a road accident, journey back to their parents holiday cottage in Whitecliff to stay, supposedly to sort out their affairs and get the cottage in order.
But for Megan, there are different reasons for her return she has received a postcard with the letter Z spelt on it.
years ago the girls older brother Zak went missing at Whitecliff his body never found, Megan the oldest sister is determined to figure out the truth of what has happened to her brother and she will bulldoze down whoever gets in her way.
Now the sisters are an interesting pair, having spent their time at different boarding schools growing up, these two are like chalk and cheese.
We have Chloe the younger of the two nearly seventeen a bit shy, but friendly and open, Chloe doesn't like to rock the waters and I get the impression she's a bit of a people pleaser. She's also a fabulous artist, A vegan and looks like her mother.
Now Megan, by contrast, is the exact polar opposite of her younger sister, she's prickly, bad tempered, goes out of her way to cause strife and shock in people.
there's a lot of deep-seated issues that are girl needs to get a handle on she is addicted to prescription drugs which she acquires through dubious means and as if that's not enough she is also suffering from an eating disorder, which her sister pretends to turn a blind eye too.
So as you can see there is an awful lot going on here.
As the story progresses truths that people want buried come to light, Megan puts herself and sister in extreme danger and some people are so not what they seem in Whitecliff.
Two sisters was definitely a page turner with a flowing easy storyline that sucked you in from the start. I especially appreciated Megan's issues, this added a whole extra layer to the storyline enriching it greatly. Eating disorders are a subject close to my heart, so it was fascinating to kind of get into the mindset of an individual suffering from this type of mental illness. The addiction storyline was also an extremely fascinating issue, we often see drug taking in novels but prescription drug addiction, even know so prevalent, is not explored so frequently in fiction.
But I have to say my favourite aspect of Two Sisters was seeing the two girls connect together after being virtual strangers growing up, now that was really charming indeed.
So, in conclusion, I found this a Fabulous book and I would definitely recommend this to other readers.
Thank you to the publisher and NetGalley for providing me with a free advance reader copy of Two Sisters by Kerry Wilkinson. This is my own unbiased opinion of this novel.

Arc Reviewed By BeckieBookworm
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Tomorrow (2019)
Tomorrow (2019)
2019 |
4
4.0 (1 Ratings)
Movie Rating
The film had me at "brief strong sex" on the title card.

Tesla, a war veteran, struggles day to day being in the real world again. His loses weigh heavily on him and he hits rock bottom. A chance encounter with the over-friendly Sky leads him to new friends and new opportunities. Will he be able to see past his inner demons long enough to make a go of everything?

Firstly, someone at BBFC is leading a very sheltered life... moving on.

I had concerns going into this, Tomorrow was written by Stuart Brennan and Sebastian Street, if you're wondering why one of those sounds familiar it's because Stuart Brennan wrote Wolf (and directed, and produced and starred), I gave that 1.5 stars and I was one of the more generous viewers. You'll also spot the name Sebastian Street as he's playing the lead role of Tesla to Brennan's Sky.

I actually thought that Brennan did a great job as Sky. His storyline progressed at a much tougher rate than any of the other characters and his handling of it was surprisingly good.

Sebastian Street was in no way convincing. Tesla had an important point to make about disability and veterans but it felt more like he was acting in a bad soap opera than a film.

Unfortunately the downsides don't stop there, neither Stephanie Leonidas nor Sophie Kennedy Clark gave convincing portrayals, though I'm inclined to think that is more to do with the script. Tesla's love interest Katie, played by Leonidas, was a particularly hateful woman at times. I'm sure they were attempting to bring her on a learning curve about Tesla and his PTSD but there are moments that are entirely unbelievable. No one would be as oblivious as she was and I was genuinely annoyed by the fact he didn't tell her to take a hike then and there.

You'll also see on the cast list we have Stephen Fry, James Cosmo and Paul Kaye... I know! Cosmo gives a good performance but both Fry as Chris and Kaye as Milo felt like a let down. Neither character was well written and the tone really didn't fit the scenarios they were in. I have no idea why they went for the parts, I'm assuming bills.

While I felt there were a lot of issues with the film, many more than I listed, I was able to identify with part of the film and actually felt like they treated the subject with more respect than everything else was afforded. Because of that fact I'm giving Tomorrow a 2 star score, it deserves more than Wolf but I couldn't in good conscience recommend it to anyone. It's currently sitting at a 7 on IMDb which seems rather suspicious to me, the 29% on RT seems like a more accurate rating for this film.

What you should do

While I found something in this to latch onto there's not a lot to gain from seeing this.

Movie thing you wish you could take home

I've always wanted my own restaurant, so I'd have to go with that or Sky's adorable dog.