Search
Search results

Phil Leader (619 KP) rated The Bootlegger in Books
Nov 11, 2019
The Bootlegger is the latest in the series of stories about the detective Isaac Bell from Cussler and Bell collaborator Justin Scott.
Time has moved on for Bell; it is now the early 1920s prohibition is in force and the loss of lives during the First World War has hit the Van Dorn detective agency hard. Faced with routine lawbreaking to smuggle and sell alcohol on the East Coast, and with lucrative government contracts being lost to new federal agencies, the struggle against crime has never been harder. And when Bell has to take over the role of head of the agency he faces a tough job.
Meanwhile the recent war in Europe has spread communist revolutionaries across the world, trying to destablise governments and bring about the fall of capitalism, following the example of the Russian Revolution. One resourceful operative sees the possibilities of bootlegging to finance his activities against America, but his masters are not so keen on the idea of making vast amounts of money, regardless of the use it is to be put to. But his fatal mistake is attracting the attention of the Van Dorns, who still stick by their motto - We Never Give Up. Ever.
You pretty much get what you expect with this book, more of the same from the previous Isaac Bell books. Personally I enjoy them, the insight into American early 20th century history is always a fantastic backdrop. Scott's seeming obsession with train timetables is kept to a small section here regarding moving a cargo from one place to another. There is still the full selection of large engined transport - fast cars, fast planes and in this one fast boats. There are exciting chases and shootouts, plots and subplots, ruthless villains and gangsters aplenty and the real motives of the villain do not become clear until the final showdown.
It is a shame that we know the identity of the villain more or less right from the start rather than the Van Dorns having to piece the clues together to unmask him, as in the previous novels. Although in this case it would have been hard to explain the conflict between his communist aims and capitalist means of obtaining them, which is the real engine at the heart of the plot.
Unlike Columbo Bell is not sure who his man is for quite a way through the book until realisation dawns about who he must be looking for. But I felt that he suddenly went from not knowing the actual identity of the villain to seeing through all his subterfuge far too quickly. There didn't seem to be a Columbo 'Just one more thing' moment where the vital clue or clever insight threw everything wide open. But perhaps it was time for the story to cut to the chase - and it certainly does that to a satisfying (although possibly not great) finale.
Overall I enjoyed the book, the pace was good and the set pieces very well written. However it was never going to challenge the reader in any real way. But then it's an escapist adventure story, why should it?
Time has moved on for Bell; it is now the early 1920s prohibition is in force and the loss of lives during the First World War has hit the Van Dorn detective agency hard. Faced with routine lawbreaking to smuggle and sell alcohol on the East Coast, and with lucrative government contracts being lost to new federal agencies, the struggle against crime has never been harder. And when Bell has to take over the role of head of the agency he faces a tough job.
Meanwhile the recent war in Europe has spread communist revolutionaries across the world, trying to destablise governments and bring about the fall of capitalism, following the example of the Russian Revolution. One resourceful operative sees the possibilities of bootlegging to finance his activities against America, but his masters are not so keen on the idea of making vast amounts of money, regardless of the use it is to be put to. But his fatal mistake is attracting the attention of the Van Dorns, who still stick by their motto - We Never Give Up. Ever.
You pretty much get what you expect with this book, more of the same from the previous Isaac Bell books. Personally I enjoy them, the insight into American early 20th century history is always a fantastic backdrop. Scott's seeming obsession with train timetables is kept to a small section here regarding moving a cargo from one place to another. There is still the full selection of large engined transport - fast cars, fast planes and in this one fast boats. There are exciting chases and shootouts, plots and subplots, ruthless villains and gangsters aplenty and the real motives of the villain do not become clear until the final showdown.
It is a shame that we know the identity of the villain more or less right from the start rather than the Van Dorns having to piece the clues together to unmask him, as in the previous novels. Although in this case it would have been hard to explain the conflict between his communist aims and capitalist means of obtaining them, which is the real engine at the heart of the plot.
Unlike Columbo Bell is not sure who his man is for quite a way through the book until realisation dawns about who he must be looking for. But I felt that he suddenly went from not knowing the actual identity of the villain to seeing through all his subterfuge far too quickly. There didn't seem to be a Columbo 'Just one more thing' moment where the vital clue or clever insight threw everything wide open. But perhaps it was time for the story to cut to the chase - and it certainly does that to a satisfying (although possibly not great) finale.
Overall I enjoyed the book, the pace was good and the set pieces very well written. However it was never going to challenge the reader in any real way. But then it's an escapist adventure story, why should it?

LeftSideCut (3776 KP) rated Batman v Superman: Dawn of Justice (2016) in Movies
Aug 1, 2019 (Updated Aug 3, 2019)
WBs second entry into the DCEU is a messy misstep.
Contains spoilers, click to show
It's the big one that comic fans have been waiting decades to see come to life on the big screen, the one that was infamously teased in I Am Legend, the one that was going to match The Dark Knight Returns, and it's just oh so dissapointing.
After Warner Bros. kicked off the DCEU franchise with Man of Steel, a film that I thought was actually pretty good, I was full of Hope, and couldn't wait to see what they did with all of these beloved characters from years of DC stories.
When it was announced that the sequel would feature Batman in a loose adaption of TDKR, I was even more excited. When it was announced that this film would introduce the core members of the Justice League, I started to become concerned. It just screamed that Warner were trying to catch up with the already established MCU with a single film. It turns out that my concerns were justified.
The absolute biggest problem with Batman V Superman is that it just tried to do too much. And in doing so, creates a messy and often silly narrative.
The set up is pretty good, the opening scene of Metropolis being levelled whilst Bruce Wayne desperately tries to save his colleagues is pretty thrilling. It gives Batman a good, solid reason to want to fight Superman and neutralise this alien threat.
The plot is needlessly complicated when Lex Luthor gets involved (not quite sure what Jessie Eisenberg was going for in his weird portrayal), forcing Superman into a confrontation with Batman by means of kidnapping his mother.
When the big beat down finally arrived, it lasts just a few minutes before they become great friends very suddenly (due to their mothers infamously having the same name).
Not long after this, Wonder Woman is thrown into the mix (because reasons) and then they all fight Doomsday (because why the hell not) effectively cramming six movies worth of material into one very underwhelming and silly movie.
The mind boggles.
The Justice League are introduced though a series of short videos such as CCTV footage etc, and you have to wonder why they even bothered.
It's not all bad though. Ben Affleck as Batman is pretty inspired casting and is actually great. He's older, jaded, and pretty stocky, and his action scenes are ripped straight from the beloved Arkham video games. It's almost like Zack Snyder actually wanted to make a Batman film or something....
Wonder Womans presence is wholly unessecary, but for what it's worth, she's pretty badass, looks the part, and Gal Gadot does a good job of bringing her to life.
I also enjoyed the Knightmare scene hinting at Darkseid further down the line.
Unfortunately, the good parts are wrapped up in shambles. The MCU has been so finely crafted over the years, and it really confuses me why WB didn't take a similar route with the DC universe - a universe that has arguably better characters.
After Warner Bros. kicked off the DCEU franchise with Man of Steel, a film that I thought was actually pretty good, I was full of Hope, and couldn't wait to see what they did with all of these beloved characters from years of DC stories.
When it was announced that the sequel would feature Batman in a loose adaption of TDKR, I was even more excited. When it was announced that this film would introduce the core members of the Justice League, I started to become concerned. It just screamed that Warner were trying to catch up with the already established MCU with a single film. It turns out that my concerns were justified.
The absolute biggest problem with Batman V Superman is that it just tried to do too much. And in doing so, creates a messy and often silly narrative.
The set up is pretty good, the opening scene of Metropolis being levelled whilst Bruce Wayne desperately tries to save his colleagues is pretty thrilling. It gives Batman a good, solid reason to want to fight Superman and neutralise this alien threat.
The plot is needlessly complicated when Lex Luthor gets involved (not quite sure what Jessie Eisenberg was going for in his weird portrayal), forcing Superman into a confrontation with Batman by means of kidnapping his mother.
When the big beat down finally arrived, it lasts just a few minutes before they become great friends very suddenly (due to their mothers infamously having the same name).
Not long after this, Wonder Woman is thrown into the mix (because reasons) and then they all fight Doomsday (because why the hell not) effectively cramming six movies worth of material into one very underwhelming and silly movie.
The mind boggles.
The Justice League are introduced though a series of short videos such as CCTV footage etc, and you have to wonder why they even bothered.
It's not all bad though. Ben Affleck as Batman is pretty inspired casting and is actually great. He's older, jaded, and pretty stocky, and his action scenes are ripped straight from the beloved Arkham video games. It's almost like Zack Snyder actually wanted to make a Batman film or something....
Wonder Womans presence is wholly unessecary, but for what it's worth, she's pretty badass, looks the part, and Gal Gadot does a good job of bringing her to life.
I also enjoyed the Knightmare scene hinting at Darkseid further down the line.
Unfortunately, the good parts are wrapped up in shambles. The MCU has been so finely crafted over the years, and it really confuses me why WB didn't take a similar route with the DC universe - a universe that has arguably better characters.

Bhagavad Gita Discourses
Podcast
The Song Celestial unfolds a dialogue of the advice given by an avatar or God incarnate. The...

Gareth von Kallenbach (980 KP) rated Saw (2004) in Movies
Aug 14, 2019
One of the most impressive cinematic debuts in memory has arrived in theaters and showcases a very impressive writer/director team that seem poised for great things based on a very impressive debut.
The film is “Saw” and it is a triumph of suspense, horror, and drama that harkens back to the classic work of David Fincher, and dare I say Hitchcock, as it is a bold and daring film, that is a fresh and creative as it is innovative.
The film is written by and features Leigh Whannell, as Adam, a young man who awakens in a dark room in a bathtub filled with water. Although disoriented, Adam soon discovers he is not alone, as he shares the room with another man, Dr. Lawrence Gordon (Cary Elwes), who like him, is chained at the ankle and trapped in the room.
As bad as this is, there is a dead body in the middle of the room that underscores the peril of the situation. Adam and Lawrence eventually discover audio tapes and a player that indicate that they are being held as they do not appreciate the life that they have and as such, are going to lose it unless they can prove how much they want to live.
Lawrence is told via the taped instructions that if he does not kill Adam by 6:00, then his wife and daughter will be killed and clues are given to indicate where to look in the decrepit room. The fact that Adam and Lawrence are chained and have very limited mobility forces the two of them to work with one another, despite the mistrust Adam has towards Lawrence as he was the one they tape said had to be killed.
Lawrence begins to tell Adam that he thinks he knows who is behind their situation, as there has been a series of murders in the area and he was suspect. Through a series of flashbacks Lawrence informs Adam about the Jigsaw killer, who places victims in perilous situations but provides them with a way out, provided they are willing to take extreme measures to show how much they want to live. The bizarre and gruesome situations lead to the introduction of Detective David Tapp (Danny Glover), who is investigating the grizzly trail left by the killer. In many ways, “Saw” become two movies in one as we learn about the history of the crimes, and the investigation leading up to the present situation between Lawrence and Adam. The film also cleverly guises certain events keeping the audience guessing as to if they happened in the past or are occurring in the present adding to the mystery and suspense.
As the story unfolds we learn more about Adam that underscores the tension and allows new avenues for the story to unfold. I will not spoil the twists and turns of the story but suffice it to say, there are plenty of red herrings and plot twists that will keep the audience guessing and some very creative and shocking twists and turns that culminates in an ending that will become one of the most talked about in film history and is destined to carve a niche in horror history.
Director James Wan, who also created the story, has crafted a visually gripping and disturbing film with a very effective pace that shows ability and talent well beyond his years. The film is so masterfully shot and organized that it is hard to believe that this is his first film, as Dramas can often be the downfall of many directors as they are unable to draw tension out of the material.
The screenplay by Whanell is gripping and effective. The characters are defined well within the context of their situations as it is vital to the story that information about the characters is slowly released to the audience in order to create and maintain the tension.
“Saw” is a true wonder as instead of being a simple horror film, it is a deeply complex and disturbing film that showcases two talented individuals in a very impressive debut. The images and story of the film stay with you long after the film ends and like it or love it “Saw” is a well crafted film that is not only disturbing, but refreshingly original. My only issue with the film is that it did drag just a bit while leading up to the finale, but that being said, “Saw” is easily the best horror film in many years.
The film is “Saw” and it is a triumph of suspense, horror, and drama that harkens back to the classic work of David Fincher, and dare I say Hitchcock, as it is a bold and daring film, that is a fresh and creative as it is innovative.
The film is written by and features Leigh Whannell, as Adam, a young man who awakens in a dark room in a bathtub filled with water. Although disoriented, Adam soon discovers he is not alone, as he shares the room with another man, Dr. Lawrence Gordon (Cary Elwes), who like him, is chained at the ankle and trapped in the room.
As bad as this is, there is a dead body in the middle of the room that underscores the peril of the situation. Adam and Lawrence eventually discover audio tapes and a player that indicate that they are being held as they do not appreciate the life that they have and as such, are going to lose it unless they can prove how much they want to live.
Lawrence is told via the taped instructions that if he does not kill Adam by 6:00, then his wife and daughter will be killed and clues are given to indicate where to look in the decrepit room. The fact that Adam and Lawrence are chained and have very limited mobility forces the two of them to work with one another, despite the mistrust Adam has towards Lawrence as he was the one they tape said had to be killed.
Lawrence begins to tell Adam that he thinks he knows who is behind their situation, as there has been a series of murders in the area and he was suspect. Through a series of flashbacks Lawrence informs Adam about the Jigsaw killer, who places victims in perilous situations but provides them with a way out, provided they are willing to take extreme measures to show how much they want to live. The bizarre and gruesome situations lead to the introduction of Detective David Tapp (Danny Glover), who is investigating the grizzly trail left by the killer. In many ways, “Saw” become two movies in one as we learn about the history of the crimes, and the investigation leading up to the present situation between Lawrence and Adam. The film also cleverly guises certain events keeping the audience guessing as to if they happened in the past or are occurring in the present adding to the mystery and suspense.
As the story unfolds we learn more about Adam that underscores the tension and allows new avenues for the story to unfold. I will not spoil the twists and turns of the story but suffice it to say, there are plenty of red herrings and plot twists that will keep the audience guessing and some very creative and shocking twists and turns that culminates in an ending that will become one of the most talked about in film history and is destined to carve a niche in horror history.
Director James Wan, who also created the story, has crafted a visually gripping and disturbing film with a very effective pace that shows ability and talent well beyond his years. The film is so masterfully shot and organized that it is hard to believe that this is his first film, as Dramas can often be the downfall of many directors as they are unable to draw tension out of the material.
The screenplay by Whanell is gripping and effective. The characters are defined well within the context of their situations as it is vital to the story that information about the characters is slowly released to the audience in order to create and maintain the tension.
“Saw” is a true wonder as instead of being a simple horror film, it is a deeply complex and disturbing film that showcases two talented individuals in a very impressive debut. The images and story of the film stay with you long after the film ends and like it or love it “Saw” is a well crafted film that is not only disturbing, but refreshingly original. My only issue with the film is that it did drag just a bit while leading up to the finale, but that being said, “Saw” is easily the best horror film in many years.

Hazel (1853 KP) rated The Witchwood Crown in Books
Jul 22, 2017
Gosh, what a long book!
Review I received this book for free through Goodreads First Reads.
Approximately 30 years ago, the first novel in Tad Williams’ Memory, Sorrow and Thorn trilogy was published. Fans all over the world adored this high fantasy story about a young kitchen boy, Simon, who goes on to become King of Ostern Ard. Now Williams’ has returned to the fictional lands with a follow-up trilogy, The Last King of Ostern Ard.
Three decades have been and gone since the ending of the previous series. The Witchwood Crown explores the changes that have occurred since the epic story finished, unfortunately, things are not looking good. Simon and his wife, Miriamele, have suffered a few personal tragedies, leaving them with two fatherless grandchildren. Young Lillia is an out spoken child who expostulates with everyone in order to get her way – she is a princess after all. Morgan, the heir, is rather obtuse in comparison; a lazy young man whose vexatious behaviour constantly causes the Royals to despair. However, this is only a tiny problem in their restless kingdom.
The Norn Queen, an antagonist of the original story, has been asleep for the past few decades. Mortals foolishly believed they were safe from the evil character, yet unexpectedly, she has awoken and is determined to destroy humanity. Too weak to carry out her own plans, she infiltrates the minds of the members of her immortal race, sending them off on perilous missions, for example, to extract blood from a live dragon.
As well as Simon’s city and the Norns, there are several more important characters and locations, each with their own on going storyline. A mix of assiduous and animus personas shake up the peace that had settled at the closing of Memory, Sorrow and Thorn. It is almost impossible to fathom whom the good and bad are, especially when reading from so many different points of view.
If the 700 odd pages did not already give it away, the inclusion of maps and appendixes prove the book to contain an extremely lengthy tale. Flitting from one set of characters to another, it is hard to keep up with the hundreds of names and roles. It does not help that the majority are unpronounceable, full of additional apostrophes making them as unlike English names as possible – a usual trait of fantasy fiction.
Not only are the names difficult to pronounce, the words and vernacular some of the characters use are just as dumbfounding. Thankfully, definitions are provided at the back of the book, but to keep flipping between pages can get quite tedious after a while.
The sheer number of characters makes it difficult to unearth the main storyline. In fact, there does not appear to be a strong plot at all. Judging by the ending, it is as though The Witchwood Crown is only an introduction to the narrative that will begin in the following book.
Reading the primary series first will have its benefits, however, it is not mandatory. New readers, like myself, are able to pick up snippets of past events and piece together the lead up to the current scenario. Although a work of historical fantasy, it is possible to see elements of real life within the story. Dragons and fairies may not exist in our world, but similar beliefs and systems are relatable. For instance, the days of the week are obviously based on the English names: Sunday, Moonday, Tiasday, Udunsday, Drorsday, Frayday and Satrinsday.
The most striking connection between real and imagined is the religious beliefs of different clans and species. Many of the mortals have taken, up what is suggested to be, a new religion. There are so many similarities; it is undoubtedly based on Christianity. Likewise, other beliefs are comparable to pagan rites and ceremonies of the distant past.
The Witchwood Crown is not an easy book to read, neither is it all that exciting. On the other hand, it is interesting. It is equivalent to reading historical information with the added benefit of mythical creatures. This is not a quick read; therefore you need to be dedicated to sitting down and pacing through the story. It is definitely targeted at high fantasy fans – in fact, the original stories influenced George R. R. Martin (A Game of Thrones) – who are used to the length and complexity of the narrative
Approximately 30 years ago, the first novel in Tad Williams’ Memory, Sorrow and Thorn trilogy was published. Fans all over the world adored this high fantasy story about a young kitchen boy, Simon, who goes on to become King of Ostern Ard. Now Williams’ has returned to the fictional lands with a follow-up trilogy, The Last King of Ostern Ard.
Three decades have been and gone since the ending of the previous series. The Witchwood Crown explores the changes that have occurred since the epic story finished, unfortunately, things are not looking good. Simon and his wife, Miriamele, have suffered a few personal tragedies, leaving them with two fatherless grandchildren. Young Lillia is an out spoken child who expostulates with everyone in order to get her way – she is a princess after all. Morgan, the heir, is rather obtuse in comparison; a lazy young man whose vexatious behaviour constantly causes the Royals to despair. However, this is only a tiny problem in their restless kingdom.
The Norn Queen, an antagonist of the original story, has been asleep for the past few decades. Mortals foolishly believed they were safe from the evil character, yet unexpectedly, she has awoken and is determined to destroy humanity. Too weak to carry out her own plans, she infiltrates the minds of the members of her immortal race, sending them off on perilous missions, for example, to extract blood from a live dragon.
As well as Simon’s city and the Norns, there are several more important characters and locations, each with their own on going storyline. A mix of assiduous and animus personas shake up the peace that had settled at the closing of Memory, Sorrow and Thorn. It is almost impossible to fathom whom the good and bad are, especially when reading from so many different points of view.
If the 700 odd pages did not already give it away, the inclusion of maps and appendixes prove the book to contain an extremely lengthy tale. Flitting from one set of characters to another, it is hard to keep up with the hundreds of names and roles. It does not help that the majority are unpronounceable, full of additional apostrophes making them as unlike English names as possible – a usual trait of fantasy fiction.
Not only are the names difficult to pronounce, the words and vernacular some of the characters use are just as dumbfounding. Thankfully, definitions are provided at the back of the book, but to keep flipping between pages can get quite tedious after a while.
The sheer number of characters makes it difficult to unearth the main storyline. In fact, there does not appear to be a strong plot at all. Judging by the ending, it is as though The Witchwood Crown is only an introduction to the narrative that will begin in the following book.
Reading the primary series first will have its benefits, however, it is not mandatory. New readers, like myself, are able to pick up snippets of past events and piece together the lead up to the current scenario. Although a work of historical fantasy, it is possible to see elements of real life within the story. Dragons and fairies may not exist in our world, but similar beliefs and systems are relatable. For instance, the days of the week are obviously based on the English names: Sunday, Moonday, Tiasday, Udunsday, Drorsday, Frayday and Satrinsday.
The most striking connection between real and imagined is the religious beliefs of different clans and species. Many of the mortals have taken, up what is suggested to be, a new religion. There are so many similarities; it is undoubtedly based on Christianity. Likewise, other beliefs are comparable to pagan rites and ceremonies of the distant past.
The Witchwood Crown is not an easy book to read, neither is it all that exciting. On the other hand, it is interesting. It is equivalent to reading historical information with the added benefit of mythical creatures. This is not a quick read; therefore you need to be dedicated to sitting down and pacing through the story. It is definitely targeted at high fantasy fans – in fact, the original stories influenced George R. R. Martin (A Game of Thrones) – who are used to the length and complexity of the narrative

Midge (525 KP) rated Salvation in Death (In Death, #27) in Books
Dec 17, 2018
Lovely portrayal of the relationship between the two lead characters (1 more)
Some hilarious moments
Gripping And Very Interesting!
Immediately after drinking the wine during a Catholic funeral mass, Father Miguel Flores is dead on the altar. Detective Lieutenant Eve Dallas confirms that the consecrated wine contained potassium cyanide. Though the East Harlem neighbourhood is a long way from the stone mansion she shares with her billionaire husband Roarke, she knows she's looking for a murderer.
The autopsy reveals faint scars of knife wounds, a removed tattoo and evidence of plastic surgery, suggesting “Father Flores” may not be the man his parishioners thought. Now, as Eve pieces together clues that suggest identity theft, gang connections, and a deeply personal act of revenge, she hopes to track down whoever committed this unholy act. Then a second murder takes place, in front of an even larger crowd of worshippers. Are the homicides linked?
Salvation in Death is the 27th book of the "In Death" series, with Eve and Roarke as the lead characters.
Salvation in Death begins with the poisoning of a Catholic priest during mass. The priest, a passionate, dedicated and energetic member of the community, seems to have no enemies. He cared especially about young people, was not depressed, stressed or troubled and every member of the church looked up to him. But when his autopsy reveals some old scars and a covered tattoo, Eve realises that the priest must have some dark secrets in his past. When the tattoo points to a ruthless badass gang, Eve is not convinced that the priest is the person he purports to be. When another religious leader is also killed, Eve and her team have to investigate whether there is a serial killer on the loose or if the cases are coincidental in their timing.
This is the first book I have read from the "In Death" series by J. D. Robb, the pseudonym of Nora Roberts. I loved the portrayal of the relationship between the two lead characters, Eve and Roarke, particularly,
"Everything and all things. That was Eve for him. Nothing he'd ever dreamed of, even in secret in the dirty alleys of Dublin, approached the reality of her. Nothing he possessed could ever be as precious. The taste of her in the cool night, in the pale light, stirred a craving he understood would never be fully sated."
There is an impressive number of characters in this crime novel which I have to say made it a little difficult to follow at times. Others that I found an affinity with were Peabody and her significant other and work colleague, McNab.
"They were a good ten feet from the Homicide bullpen when Peabody's nose went up like a hound on the hunt. "I smell doughnuts." When Peabody increased her pace, Eve started to roll her eyes, but then she smelled them, too."
I also liked the following quote including McNab:-
"We got a snag. One of the sons-in-law's a lawyer." "Shit." "Ain't that always the way?" ......."So. He's making lawyer noises. It's after two A.M., and people have been held here for over four hours, yaddah-blah-blah." "Did you get anything from the interviews?" "Nothing that buzzed and popped......"
Eve is really out of her comfort zone investigating murders that have taken place in Catholic churches. She obviously has a past that she has to come to terms with which she seems to make some progress in Salvation in Death. Roarke and she have a great deal of chemistry between them and are very hot together and Roarke has some hilarious moments that make him adorable. He is there for her when certain aspects of the case trouble her and she is needing clarity, but she is by his side when he is struggling with some bad memories of his own. They make a brilliant team and I can't wait to read more of them.
I really surprised myself in that I chose to read this crime novel at all as I don't generally go for books relating to Catholicism. However, I thought it was very nicely written and I found it thoroughly enjoyable. The ending was a surprise to me, and I loved the way the book was concluded. Reading Salvation in Death has inspired me to read other "In Deaths" and also other Nora Roberts novels.
Overall, Salvation in Death is a gripping and very interesting read.
The autopsy reveals faint scars of knife wounds, a removed tattoo and evidence of plastic surgery, suggesting “Father Flores” may not be the man his parishioners thought. Now, as Eve pieces together clues that suggest identity theft, gang connections, and a deeply personal act of revenge, she hopes to track down whoever committed this unholy act. Then a second murder takes place, in front of an even larger crowd of worshippers. Are the homicides linked?
Salvation in Death is the 27th book of the "In Death" series, with Eve and Roarke as the lead characters.
Salvation in Death begins with the poisoning of a Catholic priest during mass. The priest, a passionate, dedicated and energetic member of the community, seems to have no enemies. He cared especially about young people, was not depressed, stressed or troubled and every member of the church looked up to him. But when his autopsy reveals some old scars and a covered tattoo, Eve realises that the priest must have some dark secrets in his past. When the tattoo points to a ruthless badass gang, Eve is not convinced that the priest is the person he purports to be. When another religious leader is also killed, Eve and her team have to investigate whether there is a serial killer on the loose or if the cases are coincidental in their timing.
This is the first book I have read from the "In Death" series by J. D. Robb, the pseudonym of Nora Roberts. I loved the portrayal of the relationship between the two lead characters, Eve and Roarke, particularly,
"Everything and all things. That was Eve for him. Nothing he'd ever dreamed of, even in secret in the dirty alleys of Dublin, approached the reality of her. Nothing he possessed could ever be as precious. The taste of her in the cool night, in the pale light, stirred a craving he understood would never be fully sated."
There is an impressive number of characters in this crime novel which I have to say made it a little difficult to follow at times. Others that I found an affinity with were Peabody and her significant other and work colleague, McNab.
"They were a good ten feet from the Homicide bullpen when Peabody's nose went up like a hound on the hunt. "I smell doughnuts." When Peabody increased her pace, Eve started to roll her eyes, but then she smelled them, too."
I also liked the following quote including McNab:-
"We got a snag. One of the sons-in-law's a lawyer." "Shit." "Ain't that always the way?" ......."So. He's making lawyer noises. It's after two A.M., and people have been held here for over four hours, yaddah-blah-blah." "Did you get anything from the interviews?" "Nothing that buzzed and popped......"
Eve is really out of her comfort zone investigating murders that have taken place in Catholic churches. She obviously has a past that she has to come to terms with which she seems to make some progress in Salvation in Death. Roarke and she have a great deal of chemistry between them and are very hot together and Roarke has some hilarious moments that make him adorable. He is there for her when certain aspects of the case trouble her and she is needing clarity, but she is by his side when he is struggling with some bad memories of his own. They make a brilliant team and I can't wait to read more of them.
I really surprised myself in that I chose to read this crime novel at all as I don't generally go for books relating to Catholicism. However, I thought it was very nicely written and I found it thoroughly enjoyable. The ending was a surprise to me, and I loved the way the book was concluded. Reading Salvation in Death has inspired me to read other "In Deaths" and also other Nora Roberts novels.
Overall, Salvation in Death is a gripping and very interesting read.

Purple Phoenix Games (2266 KP) rated Marvel United in Tabletop Games
Sep 1, 2021
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.

JT (287 KP) rated The Raven (2012) in Movies
Mar 10, 2020
I've never really been a massive fan of John Cusack, I find him a bit tenuous and someone who slightly over acts. The Raven gives him the chance to over act to his heart’s content, as he plays poet Edgar Allan Poe who is drawn into the world and mind of a serial killer.
The film is set in 18th century Maryland where the flamboyant Edgar Allan Poe is busy churning out poems and gruesome stories that he desperately tries to get published in the local paper, although frustratingly as he experiences no one really knows or cares who he is?
This leads to large quantities of booze and lots of shouting and aggression at anyone who stands in his way. When a series of killings alert the local police, Detective Fields (Luke Evans) is called in to investigate, and when it’s discovered that the killings are in some way a copy of Poe’s illustrious work the man himself is tasked with assisting.
Visually the film is very good and is in keeping with the traditions of the 18th century, dark and slightly gothic it certainly gives the sense of a disturbed horror film. The killer is masked for the majority until the reveal, but clues are dropped as to the identity giving the viewer the chance to play detective. Although you probably don’t need to be Inspector Morse to figure it out.
When Poe’s beloved fiancé Emily Hamilton (Alice Eve) is kidnapped and buried alive it adds a whole new twist to the plot. The killer is making this a personal vendetta against Poe who seems at a loss to who could be targeting him in such a horrific way, it then becomes a race against time as the killer leaves clues on his victims for Poe to follow that will lead him to a theatrical conclusion.
The film echos Se7en, in that both Fields and Poe are being taunted by a sadistic killer who is clearly making a bold statement with his work, that involve a huge swinging blade, being buried into a wall and having your tongue cut out. Also a young beautiful woman is at the killers mercy, can Poe race against time to save her?
Cusack does an admirable job in fairness to him and his portrayal of Poe is an accurate reincarnation. Brendan Gleeson who despite limited screen time still manages to command a presence that has to be respected, and here as Emily’s father he gives off a burning sense of desperation.
The rest of the cast amble a long and certainly don’t set any fires alight It’s an OK film and it does have the thrills but nothing that is going to set pulses racing. When you turn it off you just let out one big long “Meh!”
The film is set in 18th century Maryland where the flamboyant Edgar Allan Poe is busy churning out poems and gruesome stories that he desperately tries to get published in the local paper, although frustratingly as he experiences no one really knows or cares who he is?
This leads to large quantities of booze and lots of shouting and aggression at anyone who stands in his way. When a series of killings alert the local police, Detective Fields (Luke Evans) is called in to investigate, and when it’s discovered that the killings are in some way a copy of Poe’s illustrious work the man himself is tasked with assisting.
Visually the film is very good and is in keeping with the traditions of the 18th century, dark and slightly gothic it certainly gives the sense of a disturbed horror film. The killer is masked for the majority until the reveal, but clues are dropped as to the identity giving the viewer the chance to play detective. Although you probably don’t need to be Inspector Morse to figure it out.
When Poe’s beloved fiancé Emily Hamilton (Alice Eve) is kidnapped and buried alive it adds a whole new twist to the plot. The killer is making this a personal vendetta against Poe who seems at a loss to who could be targeting him in such a horrific way, it then becomes a race against time as the killer leaves clues on his victims for Poe to follow that will lead him to a theatrical conclusion.
The film echos Se7en, in that both Fields and Poe are being taunted by a sadistic killer who is clearly making a bold statement with his work, that involve a huge swinging blade, being buried into a wall and having your tongue cut out. Also a young beautiful woman is at the killers mercy, can Poe race against time to save her?
Cusack does an admirable job in fairness to him and his portrayal of Poe is an accurate reincarnation. Brendan Gleeson who despite limited screen time still manages to command a presence that has to be respected, and here as Emily’s father he gives off a burning sense of desperation.
The rest of the cast amble a long and certainly don’t set any fires alight It’s an OK film and it does have the thrills but nothing that is going to set pulses racing. When you turn it off you just let out one big long “Meh!”

LeftSideCut (3776 KP) rated Thor (2011) in Movies
Jul 21, 2020
The first Thor film gets a bad wrap, and I think it's due to a combination of people forgetting just how good it is, and it perhaps being tarnished by it's underwhelming sequel, when in reality, Thor marks Marvel Studios first steps into more cosmic territory, a realm that was once deemed a little too silly for the general public, and pulls it off in style.
Firstly, translating the many characters of the Thor comic series is no easy feat. They all talk in a Shakespearean dialect, and have ridiculous costumes. The script though is fantastic. The Asgardian characters are still very bombastic, but when mixed with humans from Earth, it's becomes naturally comical. It doesn't feel corny, and somehow, it works very well.
As for the costumes, everyone just looks badass truth be told so hats off to the costume department.
Chris Hemsworth is the embodiment of Thor, and it's truly difficult to see anyone else in the role. He's charming, funny, and has just the right amount of god-like angst, and it's easy to see why he's become a firm favourite as the MCU has continued to expand.
The same goes for Tom Hiddleston as Loki. His portrayal of the God of Mischief is equal parts sinister, slimy, and sympathetic. He's the villain that you can't help but love and it's a testament to his performance that Loki has remained a mainstay in the MCU, a franchise that is often guilty of the one-and-done method when it comes to villains.
The cast is rounded out by a stellar lineup, including Natalie Portman, Anthony Hopkins, Rene Russo, Jaime Alexander, Stellan Skaragård, Idris Elba and even includes a bigger role for the always excellent Clark Gregg. This film also serves as the introduction of Jeremy Renner as Hawkeye, another MCU staple. It's a strong cast list without a doubt.
The action set pieces are all pretty fun, and the effects still just about hold up. I'd argue that Thor looks better than the first two Iron Man films in that respect. Asgard looks great as well.
Another thing I absolutely LOVE about Thor is the music score by Patrick Doyle. In terms of original orchestral music, it's probably by favourite within the MCU (possibly on par with Infinity War and Endgame) but it's fantastic, and gives me goosebumps every damn time I watch this movie
Thor is action packed, with a fantastic script and score, and a great cast with well fleshed out characters. Bringing Kenneth Branagh on board as director was a great choice, and overall, the film deserves way more love than it gets.
Ignoring the first Avengers movie, Thor is the crown jewel of phase one!
Firstly, translating the many characters of the Thor comic series is no easy feat. They all talk in a Shakespearean dialect, and have ridiculous costumes. The script though is fantastic. The Asgardian characters are still very bombastic, but when mixed with humans from Earth, it's becomes naturally comical. It doesn't feel corny, and somehow, it works very well.
As for the costumes, everyone just looks badass truth be told so hats off to the costume department.
Chris Hemsworth is the embodiment of Thor, and it's truly difficult to see anyone else in the role. He's charming, funny, and has just the right amount of god-like angst, and it's easy to see why he's become a firm favourite as the MCU has continued to expand.
The same goes for Tom Hiddleston as Loki. His portrayal of the God of Mischief is equal parts sinister, slimy, and sympathetic. He's the villain that you can't help but love and it's a testament to his performance that Loki has remained a mainstay in the MCU, a franchise that is often guilty of the one-and-done method when it comes to villains.
The cast is rounded out by a stellar lineup, including Natalie Portman, Anthony Hopkins, Rene Russo, Jaime Alexander, Stellan Skaragård, Idris Elba and even includes a bigger role for the always excellent Clark Gregg. This film also serves as the introduction of Jeremy Renner as Hawkeye, another MCU staple. It's a strong cast list without a doubt.
The action set pieces are all pretty fun, and the effects still just about hold up. I'd argue that Thor looks better than the first two Iron Man films in that respect. Asgard looks great as well.
Another thing I absolutely LOVE about Thor is the music score by Patrick Doyle. In terms of original orchestral music, it's probably by favourite within the MCU (possibly on par with Infinity War and Endgame) but it's fantastic, and gives me goosebumps every damn time I watch this movie
Thor is action packed, with a fantastic script and score, and a great cast with well fleshed out characters. Bringing Kenneth Branagh on board as director was a great choice, and overall, the film deserves way more love than it gets.
Ignoring the first Avengers movie, Thor is the crown jewel of phase one!

Lee (2222 KP) rated Angel Has Fallen (2019) in Movies
Aug 23, 2019
Gerard Butler returns once again as secret service agent Mike Banning in this third entry in the 'fallen' series. The first movie, Olympus Has Fallen (not to be confused with White House Down, the Channing Tatum movie which was also released in 2013 and also covered a similar plot!) saw Banning trapped in the White House during a terrorist attack. It had an enjoyable Die Hard feel to it, and a sequel was inevitable. London Has Fallen (2016) saw Banning venture to London for the funeral of the Prime Minister and becoming involved in a terrorist plot to assassinate the world leaders who were in attendance. Not quite as good as Olympus, losing that enclosed claustrophobic setting from the first movie, but it was still a fun piece of action.
Which brings us to Angel Has Fallen. That angel being Mike Banning, guardian angel to President Trumbull (Morgan Freeman) who has now been promoted from vice president in the last movie. Mike is starting to feel the strain of old age and his years of being a hero and one man army - insomnia, a reliance on pills, migraines. His secret service colleagues, even the president, are noticing his health issues and his doctor plainly tells him "You're a disaster waiting to happen"!
This time round, the terrorist attack comes in the form of a swarm of drones, which appear in the skies over the lake where the president is fishing on a boat. Taking out the secret service team on protection duty, both the president and Banning are forced into the water in order to try and avoid being blown to pieces. But, instead of being hailed a hero once again, Banning is now accused of masterminding and orchestrating the attack and it becomes clear that he is being setup, forcing him to go on the run in order to try and clear his name.
Once again, it's all ridiculous crowd pleasing stuff. Some elements make absolutely no sense whatsoever, and it's not exactly difficult to work out who the bad guys are right from the offset - hell, the trailer even gives one of them away! The action for the most part is fairly enjoyable, although it does suffer from the occasional bit of dodgy CGI and there are moments of dark close-up action - quickly edited, shaky camera work, which make it frustratingly difficult to work out what on earth is going on at times.
As with London Has Fallen, we lose that claustrophobic and confined Die Hard action once again, giving us something more alike to The Fugitive and a poor mans John Wick 3. But overall, it's still an enjoyable ride, with a fun cameo from Nick Nolte as Mike's long lost father and a third act which actually delivers.
Which brings us to Angel Has Fallen. That angel being Mike Banning, guardian angel to President Trumbull (Morgan Freeman) who has now been promoted from vice president in the last movie. Mike is starting to feel the strain of old age and his years of being a hero and one man army - insomnia, a reliance on pills, migraines. His secret service colleagues, even the president, are noticing his health issues and his doctor plainly tells him "You're a disaster waiting to happen"!
This time round, the terrorist attack comes in the form of a swarm of drones, which appear in the skies over the lake where the president is fishing on a boat. Taking out the secret service team on protection duty, both the president and Banning are forced into the water in order to try and avoid being blown to pieces. But, instead of being hailed a hero once again, Banning is now accused of masterminding and orchestrating the attack and it becomes clear that he is being setup, forcing him to go on the run in order to try and clear his name.
Once again, it's all ridiculous crowd pleasing stuff. Some elements make absolutely no sense whatsoever, and it's not exactly difficult to work out who the bad guys are right from the offset - hell, the trailer even gives one of them away! The action for the most part is fairly enjoyable, although it does suffer from the occasional bit of dodgy CGI and there are moments of dark close-up action - quickly edited, shaky camera work, which make it frustratingly difficult to work out what on earth is going on at times.
As with London Has Fallen, we lose that claustrophobic and confined Die Hard action once again, giving us something more alike to The Fugitive and a poor mans John Wick 3. But overall, it's still an enjoyable ride, with a fun cameo from Nick Nolte as Mike's long lost father and a third act which actually delivers.