Search

Search only in certain items:

Eliza and Her Monsters
Eliza and Her Monsters
Francesca Zappia | 2017 | Romance, Young Adult (YA)
I always read before I go to bed, so last night I decided to pick up Eliza and Her Monsters by Francesca Zappia. I fell in love and before I knew it, I was 50% done but I thought I could read for another 15 or so minutes – that turned into me finishing the book at midnight. I don’t regret a thing. This is a mental health book that deals with trauma, anxiety, and depression, so I would just like to give all readers a trigger warning. I personally felt that it was beautifully written, but not everyone will feel the same way so I suggest a level of caution if you think you may be triggered by these things. I wouldn’t want anyone to feel harmed by this book or any book.

Just a warning, I do talk about the relationships in this book as well as some plot points. I don’t discuss anything that wasn’t mentioned in the synopsis on the book or Goodreads, but if you haven’t read those then this is your spoiler warning.

Our main character is Eliza, the anonymous creator of the famous webcomic Monsterous Seas. She has always been more comfortable online than dealing with the real world, or real people. All of her friends are online. She has always kept her identity a secret and as the popularity of her work has grown, the fervor to learn her identity has as well.

Eliza has always been content to spend her days in school drawing and talking to no one – that is until there is a new guy in school, Wallace. Against all odds, he is a fan of Monsterous Seas and actually writes fan fiction about it. It doesn’t take long before they become friends and Wallace gets Eliza to come a little more out of her shell. Their friendship was so precious and I loved watching them bond over a story that was so important to each of their lives.

The romance aspect of the book also made me super happy – I legitimately was smiling every time they were super cute together. Even though they each had their issues to deal with, they didn’t push each other past their respective lines of security. They were supportive of one another and I think that Wallace was the perfect foil for Eliza. Yes, they had their troubles but at the end of the day, they were there for one another.

The family dynamic was completely relatable if frustrating at times. Eliza’s parents don’t truly understand what her webcomic is or how famous it is, which causes a lot of friction within the family. Her parents want to understand her more, but Eliza is very closed and protective of herself. While they may not understand the importance of it even if she took the time to explain it and what it means to the world, she doesn’t even give them the chance. Eliza is defensive and her lack of communication is what ultimately leads to the worst crisis she experiences, despite her parent's well-meaning intentions.

The most heart-warming part of the novel was the scene in which one of her brothers stood up for her and supported Eliza. It was such a precious moment and it was nice to see a positive familial connection being formed. Eliza learns throughout the novel that she never gave her family a chance and that maybe she doesn’t really know them. The growth that she experiences over the course of the novel was wonderful to see and gives you hope that (although she’s fictional) perhaps things will change for the better with her family and her life.

As a person who feels infinitely more comfortable talking to someone over the internet than in person, there were many times that I related to Eliza. I completely understand the anxiety of talking to another person, even one-on-one. I cannot imagine the stress and havoc the reveal of your identity to millions of people would have on your psyche and body. My heart broke when we found out her identity was exposed because Francesca wrote a character so real that we could feel her horror and destruction.

There was also some diversity in this book, although it wasn’t as explored as it could have been. Wallace’s family is a unique situation and I would have loved to learn more about them, but understand that it would have slowed down the pacing of the novel. I can’t say more because I don’t want this to have actual spoilers, so just go read the book. While it is not explicitly mentioned in the book, the author wrote in a tweet that she wished her portrayal of ace/demi sexuality was truly addressed. I think that would have brought a wonderful level of diversity that we don’t normally see in books and could use more of.

If it wasn’t clear from my ‘I read it in one sitting into the wee hours of the night’ tale, I absolutely loved this book. It was very relatable and as an introverted fangirl myself, I personally felt represented by this book. Even though I didn’t know about it before it was published, I definitely expect it to make my best of 2017 list. It is a contemporary that, in my opinion, honestly and respectfully tackles mental illness, family relationships and is so wonderfully written that I hope you fall in love with it as well.
  
Fawkes
Fawkes
Nadine Brandes | 2018 | Young Adult (YA)
10
9.5 (4 Ratings)
Book Rating
When history meets magic...
Fawkes by Nadine Brandes is one of those books that draws you into a world, enlightens you with its magic, and then sends you back to reality, so you can enlighten others while you glow!

Nadine used the history of Guy Fawkes and the failed attempt to blow the parliament as a base to her story, that follows Guy Fawkes’s son, Thomas, into an incredible magical journey.

‘’A foundation of truth represents what life was intended to be.’’

Thomas is about to get his mask, that is supposed to make him control one colour. He also happens to be affected with the plague, that turns his face into stone. His family are all Keepers, and he, by default is a keeper too. But things are never that simple. What will happen when he might not get his mask, and the plague is about to kill him?

We follow the journey of Thomas through a first - person perspective. He feels incomplete when he has the plague, and all his life he is waiting to get his mask, and to be able to control a colour. Any colour, even though he prefers Grey.

Only with my mask could I bond with a color.

But on the day when he is about to receive his mask from his dad, he learns that his father is in London, and is not willing to come.

Scared for his life, and angry at his father, he goes into an adventure to find him. His father is Guy Fawkes, a Keeper that is involved in a Gunpowder plot, which will kill the whole parliament, and most importantly, the king of England, who is the cause of the plague!

Thomas joins the plot, knowing that this is the last chance for him to survive the plague! If the king is dead, the plague would be gone. But will it?

I never imagined a single moment of acceptance could reverse a year of bitterness and prejudice.

Through Thomas’s eyes, we see a war between the Keepers and the Igniters. It might be a metaphor for the Catholics and Protestants, but I won’t go into this now. The Keepers were loyal to one color only, and Igniters wanted to control all colors. Igniters used the White Colour as a source to control all power. But White Color doesn’t obey like other colours do - the White Color makes people go crazy for power and glory. Something similar to the ring in Lord of The Rings.

‘’Igniters believe that for each Keeper that dies, one person is cured of the plague’’.

We see Thomas caught between two sides - the keepers want to be free of oppression, and the Igniters want to be free to use color speech as they wanted. On such a crossroad, Thomas wants to find the truth for himself. But there is no time, and not many people that he can trust.

‘’You’ve given me your truth. I have to find it for myself for it to become mine. And curiosity is the first step’’.

On his journey, his relationship with Emma becomes stronger. She is an Igniter, and they share different beliefs, and she also knows he has the plague. But she is still around, and she accepts his as he is. And Thomas, taught to always hide his face, because otherwise he would be killed by the Igniters, is able to relax around Emma. This will teach him to accept Emma as she is, once she tells him her secret.

I loved the character of Emma. She is a strong person, but unable to show her true self due to the fact that she is not like the others, that she is not the same. In this book it is also shown quite well how women were underestimated in the 17th century. How they were thought to be unworthy. The only bit I didn’t like about Emma is that, even though such strong character, she would have never fought for herself if Thomas wasn’t there to ‘’save’’ her.

This book is a lovely story about Thomas, and how he finds his true self, how he is not afraid to stand up for the things he believes in, how he learns that he shouldn't be hiding his true self anymore and embrace his fears, as they might turn out to be the best things that ever happened in his life.

‘’Take a breath, Thomas. There has always been fear. There will always be fear. It’s up to us to stand tall, even when the fear demands we bow to it.’’

So yes, my lovely readers, I loved this book so much! I loved the magical moments, I loved how it turned out to be an amazing plot, based on real history events. I loved Thomas’s character, and I loved Emma. I loved Guy Fawkes as well, especially in the end of the book.

If you happen to love these types of books, please get your copy as soon as you can. You won’t regret it at all!

I have received a complimentary copy of this book from Thomas Nelson through NetGalley. Opinions expressed in this review are completely my own.
  
Public Enemies (2009)
Public Enemies (2009)
2009 | Action, Drama
The year is 1933 and bank robberies are at an all time high. John Dillinger, Baby Face Nelson, and Pretty Boy Floyd are at the top of their game. In the public eye, robbers are looked at as heroes instead of criminals. Dillinger enjoys the fruit of his labor to the fullest until the day Melvin Purvis is put in charge of the FBI division down in Chicago. Word traveled fast of how one of FBI's top agents (Purvis) took down Pretty Boy Floyd and hopes are high that he can help in the newly announced "war on crime." Once Purvis arrived in Chicago, the crime wave of the 30's that was on a steady uprise took a drastic decline. Bank robberies were never the same as Dillinger's friends began dropping like flies. As Dillinger's motto of not thinking about tomorrow since he's too busy enjoying today comes back to haunt him, he soon realizes that he can only hide for so long and that the feds will catch up with him sooner or later.

The most noticeable thing about the film is its cinematography. Michael Mann has used the same method of shooting Public Enemies with HD digital cameras like he did with Collateral. This could be a hassle to some viewers as the picture isn't as shaky as it was in something like Cloverfield, but isn't as crystal clear and steady as you may have found in some of Mann's earlier work like Heat or most other films, for that matter. Perspective plays a huge role in this film. Certain lighting seems to come off better being shot in HD digital and it certainly shows, but the imperfections seem to give the film more character. Some people might throw the word, "edgy," around, but we'll settle on saying this style of filming feels like a more realistic approach. It makes the audience feel like they're actually amongst these gangsters during their heyday.

It almost felt like Christian Bale didn't really want to be there. Between this and Terminator: Salvation, he's really lacking the charisma and talent he's shown in films like The Prestige and The Machinist or even American Psycho. Maybe he's just hit his peak and has nothing else up his sleeve to wow audiences. Bale has hit an eye-catching slump, which is hard to say since this is coming from a long time fan. As long as he continues to be cast in big budget films though and those films wind up doing extremely well at the box office, then not many people are going to notice a difference in the actor's lackluster performance.

Johnny Depp, on the other hand, stole every scene he was in. His cockiness and confidence in his abilities in what he does just gave life to Dillinger that makes you generally like him. You want to see him escape as soon as he gets caught, pull off that next big robbery, and succeed at everything he does so he can run off with Billie Frechette (Marion Cotillard) and live happily ever after. His dialogue is also generally pretty incredible. In the scene where he's confronting Agent Purvis from behind bars, Dillinger is asking Purvis about what it was like to kill a man. How their eyes looked and how you can literally watch a man just drift away by staring into their eyes while they're dying. That that whole experience could keep a man up at night. Purvis asks Dillinger what keeps him up at night. Dillinger, who always seemed to be chewing gum, replies, "Coffee." Dillinger just felt like one of Depp's better acting roles, as of late. He showed more emotion than we're generally used to seeing from him and it was just an incredibly strong performance from the Oscar nominee.

The film has a lot of great dialogue, intriguing character interaction, and it's interesting watching the story unfold of how the crime wave of the 30s may have come to an end, but what really makes the film worth seeing is the shootouts. Any scene that begins with somebody holding a gun is worth getting excited over. There's a scene in the woods in the latter half of the film that is worth the price of admission alone. It takes place at night and everything is littered with darkness until the tommy guns make an appearance. The way the guns light up everything else around the characters firing them was a nice touch. Small explosions erupting from a chamber every time somebody pulled the trigger. This is some of the best gunfire to ever be filmed.

When it comes to Public Enemies, it is one of the best films of the year which is mentioned in at least one of the TV spots. Anyone who was a fan of Michael Mann's previous films (or gangster films, in general) will more than likely walk away from this film satisfied. Johnny Depp is still at the top of his game while Christian Bale seems to be winding down. Public Enemies is a film worthy of the summer blockbuster season which will satisfy the appetite of any fan of crime films.
  
The Collector (2009)
The Collector (2009)
2009 | Horror, Mystery
6
7.4 (16 Ratings)
Movie Rating
Arkin wants to smooth over the rough patch his family is currently going through. He seems like a hard working man that's trying to make a living by doing some housework for a family who lives out in the country. It turns out that Arkin has more problems than he lets on though. His wife, Lisa, has quite a pile of debt resting on her shoulders and the loan sharks want their share that very night. Knowing his paycheck isn't enough to pay for their debt, Arkin assures Lisa that he'll have the money by midnight. Arkin is actually a thief who has been scoping out his employer's property the entire time he's been working for him. With the family away on vacation, the safe behind the mirror in the couple's bedroom is ripe for the taking. Unbeknownst to Arkin, however, is that the family never left and somebody else beat him to the punch. A man who's known as The Collector has already broken into the house Arkin had his eye on. After a quick investigation, Arkin notices the traps The Collector has set up in nearly every room and by every exit. As Arkin weighs his options, he realizes he must try to help the family he originally intended to steal from in a race against time.

The Collector is a film that is somewhat hurt by its own hype. It's written by Patrick Melton and Marcus Dunstan (who also directs), the writing team who penned the last three Saw films (including part VI). News broke right before its release that the film was almost a prequel to Saw. In the horror community, being a part of the Saw franchise is a rather large achievement. Even if you're not a fan of the franchise, it's hard to deny how well the Saw films do at the box office as their gross revenue is sometimes up to ten times what the film's budget was. The down side is that The Collector seems to make this point blatantly obvious. The film gives off a sense of deja vu throughout its entire duration. The Collector's traps are very reminiscent of Jigsaw's traps, at least in the way they're set up (reverse bear trap in Saw compared to the bear trap scene in The Collector). The Collector also looks and feels like a Saw film. The quick edits that a lot of people expressed their dislike for in Saw are used more often than not in The Collector. Grainy and high contrast filters along with those quick edits make it a bit hard to distinguish what events are actually occurring on screen at times. The first ten minutes or so of the film feel like an extended music video. These qualities don't necessarily make the film bad, but a film that's advertised as being original shouldn't have so much in common with a well distinguished franchise in the same genre; let alone when some of the same people are involved. Something that may have been easily averted if the marketing campaign didn't throw that fact in the public's face.

With all that being said, the film still has enough originality going for it to bring in horror fans. While the film does have its flaws (the main one being, how'd The Collector have time to set up all these traps?), they actually don't take away from the overall enjoyment for the film. What The Collector collects is rather interesting and even with its similarities to Saw, it's an original horror film that isn't a remake. Something we don't see a lot of anymore. What also might make or break the deal for horror fans seeing this film is that it doesn't shy away from blood and guts. The bear trap sequence alone is rather gruesome, but you do get to see some intestines make a cameo. So this definitely isn't for the squeamish. The film did leave a few open-ended questions, but they don't seem to be negative. The most memorable one is more of a sense of wondering why a certain character did a certain act rather than it being a glaring mistake. If this gets turned into a franchise (which depending on its reception, it just might), we'll probably get answers in the sequel(s). The Collector also seemed to establish a bit of tension at times, while the closing moments of the film were similar to a seesaw. The events that unfold seem to be going in one direction, but then quickly shift and go in another direction.

TV spots are saying things like, "Horror has a new icon," and that The Collector is the best horror film to come out in years. While the latter could be debated, the first part of that statement could very well be true. I, personally, wouldn't mind seeing more of The Collector as I like the idea and the character. The film as a whole, however, may have let its influences shine brighter than its original aspects. In retrospect, The Collector is an entertaining horror film composed of a decent antagonist, standard acting, an original storyline, and a few buckets of gore.
  
Sweet Tooth
Sweet Tooth
2021 | Action, Adventure, Drama
Story/Plot (2 more)
Actors/acting
Music/Soundtrack
For some the rating being TV-14 (1 more)
Some of the CGI
A Lot of Heart and A Great Story, That Lives Up To The Hype
https://youtu.be/3vw5Un4qmU8
Sweet Tooth is an awesome show. I was pretty excited for this show when I saw the trailer and what it was going to be about. That's because shows and cartoons that have to do with anthropomorphic animal people have a special place in my heart. I think it's because of my love of Teenage Mutant Ninja Turtles growing up and also because of all the Disney cartoons with talking animals I watched as a kid. Anyways, I really dug this show and thought that it was excellent. I though the casting was pretty spot on for what they were trying to go with and there was some really good acting in this series. I for one, couldn't really see Will Forte as a father before this movie, but he did such a great job as Pubba/Richard Fox Gus's father. I also liked Adeel Akhtar who played Dr. Singh. His performance was really good and I liked his character more than I thought I would. He brought a lot of emotion to his character and his facial expressions really said a lot without having to say it in words. The cinematography was excellent, and there were a lot of this epic shots. Some of the ones I remember the most are these ones from the beginning of episodes showing the scenery like the forest and mountains and others of the cities and just ones where they were really zoomed out showing how big the world is. The plot for me was very interesting because of the whole mystery to it and it being two-fold with the mystery of the virus and then the one of the hybrids. There was the whole speculation on whether the two were related or not and what they had to do with each other if anything. I also liked how even though Gus is the main character, the plot turned into three main storylines following the characters of Gus, Dr. Singh and then Aimee Eden/Dania Ramirez. Aimee Eden is a lady who takes in abandoned hybrids to her sanctuary/orphanage that she creates. I love Dania Ramirez as an actress and you've probably seen her in the shows and movies she's been in like one of my all time favorites, the show Heroes and movies like X-Men: Last Stand, Premium Rush and American Reunion. The soundtrack for the show was really good and very fitting in setting the mood and there were a couple of good songs that stuck out for me like the songs "Dirty Paws" by Of Monsters and Men and "Dancing in the Moonlight" by King Harvest. It seems like the show has a few different themes and they are pretty powerful and universal. One of them is how society shows prejudice, hatred, and fear to those who are different. The series has a generally good atmosphere and mood but I like how the vibe changes in key moments and they do a good job of setting tension in certain spots like when the man approaches the fence near Gus' home in the first episode. The special effects and CGI were decent but nothing spectacular in my opinion from what I remember. There were a couple that could have been better but nothing terribly horrible. The dialogue seemed pretty natural and nothing that stuck out as unusual or something that seemed better on paper or unnatural being said for most of the characters. It was rated TV-14 so for a show that had some mature themes it kind of shies away from the more extreme actions of the plot which I know some people will criticize but I thought it had enough things going on action wise and didn't need to be overly violent or graphic. That being said, I've never read the comic and don't know how it compares to the source material. I thought the editing was rather good and the scenes transitioned well. I especially liked the narration that comes out in the episodes which took me until the end of the season to find out it was actually the voice of Josh Brolin. The pacing was good as well and I liked the way this show places the flashbacks and scenes of the past while still going forward plot wise in the story. I have to say that my favorite character so far is probably the girl called Bear. She's really interesting and has a really cool introduction to the show when she appears. Well that's going to do it for this review, Sweet Tooth is a an awesome show and I give it a 9/10 and it definitely gets my "Must See Seal of Approval". It's on Netflix, so if you haven't seen it yet, you need to give this show a watch.

If you want to read the spoiler review section for my review, check it out on my website by clicking on the link below.

https://cobracharliecr.wixsite.com/charliecobrareviews/post/sweet-tooth-tv-series-review-9-10-a-lot-of-heart-and-a-great-story-that-lives-up-to-the-hype
  
Werewolf: A Party Game for Devious People
Werewolf: A Party Game for Devious People
2018 | Party Game
Growing up, I lived on a cul-de-sac and the neighborhood was full of kids around my age. So if the weather was nice outside, chances were that we were all out together playing kickball, capture the flag, or some other fun games. In the summer however, our favorite activities were night games – ghost in the graveyard, kick the can, capture the flag (in the dark!), and werewolf. Fast forward many years into the future, and I find myself with a physical copy of Werewolf – a game that was taught to me under the starry skies of my youth. Does the game still hold its appeal for adults? Or is it a game that should stay in the past?

Disclaimer: We were provided with a copy of this game for the purposes for this review. What you see is a finalized production copy, and is what would be received in a retail copy. -L

Werewolf: A Party Game for Devious People (simply referred to as Werewolf from here on out), is a game of bluffing and deduction in which players are attempting to complete their objective, based on their secret roles. Werewolves are trying to outnumber the Villagers, and Villagers are trying to kill all the Werewolves. To setup for a game, assemble the deck of role cards. Each deck will always have 1 Moderator card, a number of Werewolf cards, and a number of Villager cards depended on the player count. For example, a 5-player game would have 1 Moderator, 1 Werewolf, and 3 Villagers. Each player is dealt one card and keeps their role a secret, except the Moderator. The game is now ready to begin.


Each round consists of a Night and Day phase, all facilitated by the Moderator. To start the Night phase, all players (except for the Moderator) will close their eyes. The Moderator prompts the Werewolf to awaken (open eyes) and silently point to a Villager to kill. The Werewolf then closes their eyes, and the Night phase ends. To start the Day phase, the Moderator will have all players open their eyes, and will reveal which player has been killed in the night. All remaining ‘living’ players now have a chance to discuss amongst themselves and try to figure out the identity of the Werewolf. Accused players have a chance to defend themselves, and may even throw the blame to other players. Once players reach a consensus, they will kill off the accused Werewolf. If the accused player was the Werewolf, then the Villagers win (in a 5-player game)! If the accused player was not the Werewolf, then a new round begins with a Night phase, and the Werewolf is one step closer to winning. The game ends when either the Villagers have killed the Werewolf, or the Werewolf equals or outnumbers the Villagers.
The above description is a generic rundown of the game. Many versions of Werewolf have additional roles/abilities to enhance the gameplay and add new elements to the strategy. This particular version of Werewolf does indeed include optional additional roles. Those roles are: Seer, Doctor, Drunk, Witch, and Alpha Werewolf. These optional roles grant players additional abilities/powers for use during play. For example, every Night phase, the Seer can silently ask the Moderator whether a single player is a Werewolf or not. That can definitely help in the Day phase when it is time to accuse people! The addition of these roles helps to enhance the strategic gameplay by offering more for players to do, rather than just blindly accuse and guess each round. Included in the tuck box are even some blank role cards for you to create your own roles/powers if you so choose.


The major downside to any version of Werewolf is that once a player has been killed off, if they were not the Werewolf, they are out of the game for good. So even if the game lasts for 20 more minutes, that player just has to sit there in silence.
Components. This particular Werewolf consists of a deck of role cards, rules, and a guide for the Moderator. The quality of the cards is nice, and they are easy to manipulate and are sturdy. The artwork is very minimalistic in this game, and it actually works pretty well since Werewolf really isn’t a component-based game. All in all, a good quality deck of cards.

Overall, this is just a normal game of Werewolf. Honestly, you don’t really even need any components to play – as long as everyone knows the rules and roles, you are good to go. Does having a deck of cards help? In some ways, yes. But it kind of just feels redundant to me, since I already knew how to play the game. If you’re wanting to introduce someone to the Werewolf-type game, this little deck of cards would be a good way to do it. Personally, this type of game appealed to me more as a child/teen, and it kind of falls flat to me now as an adult, thus my low score. I don’t see this game staying in my collection forever, but it had a decent run while it was here. Purple Phoenix Games gives it a calculated 4 / 12. If you’ve played any variation of Werewolf before, there’s really no need to check out this particular iteration.
  
Gods Go Begging
Gods Go Begging
Alfredo Vea | 1999 | Crime
10
10.0 (1 Ratings)
Book Rating
Amazing writing (2 more)
Great storytelling
Good characters
Not many books can visit the Vietnam war so gracefully, especially fictional books that aren't political thrillers. Of course, there's a reason for that, other than drug use and the orders to kill innocent civilians, it was a war that drove soldiers to madness, but this is only the tip of the iceberg in Alfredo Vea's third novel Gods Go Begging.

Mai and Persephone are as close as sisters, one was born in America, and the other was born in Vietnam; the two met because their husbands had fought in the Vietnam war, but had never returned, sealing an unbreakable bond between the two women. While the two spent most of their time cooking together, they decided to open up a luncheonette, and share their love of food with the city - - - until one night, when two young men showed up to smash their dreams by murdering both of them in cold blood. Little did the defense attorney for one of the young men, Jesse Pasadoble, know that these women would not only leave a scar on him, but they would also cause memories from a hill in Vietnam to haunt him all over again.

While Pasadoble is working the two women's murder case, he's also working another heart-wrenching case involving a white supremacist who has possibly molested and raped his own niece. Pasadoble tries his best to distance himself from the case, especially because he has to defend the man in question, but sometimes he lets his temper get the best of him. Pasadoble comes face-to-face with his client in an angry stare-off. After putting up with racial statements from the client, Pasadoble puts him in his place. The client may be a big man who can frighten most people, but Pasadoble pacifies him with his own anger, threatening to kick his ass in front of everyone that is in the jail setting the tone of what type of person Pasadoble can be for the reader.

The readers get flashbacks of Pasadoble's time in the Vietnam war, specifically one fight that happened on a hill near the Loatian border. These flashbacks happen suddenly throughout the book, but I personally believe that they are so important to understanding the world in which Vea has created in the novel because, near the end of the book, these flashbacks make everything come full circle. One of these flashbacks introduces an important character who is the Padre in Pasadoble's platoon - - - during such flashback, the Padre has devastating things happen around him that begin to make him question his faith in God.

Although the flashbacks happen here and there, the story easily continues on with Pasadoble's double homicide case getting more complicated by the page when the second of the two suspects is suddenly found dead on a hill that the locals call 'Tourette's Hill.' One such local that lived near the hill is one of the victims' mothers, Mrs. Harp, who is a very odd character: she's an aging beauty queen whose home is covered in photographs of only her, and none of her deceased son, and even while Pasadoble questions her about her son, she seems to get lost in a reverie of what her life was like before the son existed.

Pasadoble is the key character in this story; without him, connections would not have been made and characters would not have mattered. Pasadoble, a man who has a way with words, such as speaking with an ex-girlfriend about a 'hill' : "Carolina, think about the stratifications of an open hillside, a place where earth has given way and time itself is left exposed, layer upon layer - - - silica, clay, diatoms, and ash. Down here at this level is the time of the swelling sea; here, the time of the desert when hot, rising air would have haunted our eyes; here is a jagged karst, a time when the world shook an abrasion into its own skin; and here are the fossil dead, here you will find love and war in the same shamble of strewn bone. Here and there, where the world has shifted and cracked open, one era will touch another. And once upon the rarest time, human hands and eyes from the distant past can seek out and find... search for and contact... hands and eyes of the present time... our time. " Pasadoble reveals that everyone has a 'hill' that they constantly battle, his just happens to be the one where he lost brothers on in Vietnam.

I can't go much further into the story without giving away some of the great details that made up this book, but I can say I was blown away by this story. This is by far one of the best crime fiction books I have ever read; this is one of those crazy good books that you have never heard of that will change how you view things after you read it. Vea is one of the few authors that exist today that can make a story read like poetry. I highly recommend this novel to people who like crime fiction.
  
Snow White and the Huntsman (2012)
Snow White and the Huntsman (2012)
2012 | Action, Drama, Sci-Fi
It is easy to be cynical or dismissive regarding the trend in Hollywood to take up beloved gems of the past – namely our childhoods – and adapt them to the big screen with all of the flare and clichés of a summer blockbuster. Yet, what happens when it actually ends up winning you over? There’s a moment in movies like “Snow White and the Huntsman” in which you realize you have let go of those prejudices and notions of incorruptible nostalgia and you’ve actually started to enjoy a new rendition of something old. It’s the directorial debut for the film’s helmer, Rupert Sanders; and to be honest he’s the star of the show. As shallow as it is to say, the visual effects and action overshadow most flaws with characters, acting, or uneven pacing. Not only because his directing ability is well done, but because any flaws with the movie are relatively minor.

The movie retells the familiar story of Snow White (Kristen Stewart), likely popularized by Disney’s adaptation for most of us. Yet, the film takes more influence from the original fairy tale with the additional focus on the Huntsman (Chris Hemsworth). Snow White grows up in a kingdom under the rule of her wicked step-mother, Queen Ravenna (Charlize Theron). The Queen is a narcissistic tyrant obsessed with preserving her physical beauty – at the behest of the entire land and its people. One day, the Queen’s mirror warns that Snow White is fairer than her which leads her to order Snow White’s death. Snow White escapes, and goes on an adventure to save herself and her kingdom with the help of the Huntsman, seven dwarves, and other fantastical allies.

The movie’s framework holds up fairly well. To be honest it was my biggest worry going into the movie – that its plot would break under bloating or simply feeling uninspired. Neither was the case, yet if it were to tip in one side or the other it definitely tips in the direction of a bloated plot. Some characters simply do not get the screentime they require, and with so many characters already it feels like some of them could have been taken out entirely without much effect. Trimming down of characters and irrelevant plot threads could have benefitted the movie greatly. It does, however, do a serviceable job establishing its own identity among fantasy epics. It’s refreshing to see a movie fully embrace two extremes – full-on hard fantasy and the more gritty, realistic and perhaps minimalist fantasy. It strikes a balance with both, so you will see great effects for trolls and fairies while still maintaining a gothic medieval feel. The plot moves forward at a mostly well-paced format, but unfortunately wavers here and there. Sometimes I wished the movie would linger on certain scenes longer – as it can help to have us dwell on great character moments or moments of visual beauty – an unfortunate side effect of a bloated script. While not a problem for the overall plot, the uneven pacing in some scenes can feel a bit rushed. Some questions in the plot went unanswered, but fortunately they aren’t important to the overall understanding of the story.

The only other major issue with the movie is acting. Kristen Stewart as Snow White was an odd choice. Not to say her performance is bad in this film, but it is awkward at points. In some moments she does very well but in others she seems uninspired. It is hard to see her as the titular character instead of just Kristen Stewart in those instances; and in those scenes it feels like she’s as much part of the audience as we are – just with more of a one-note “concerned” facial expression for every instance. While not a breaking element, it leaves more to be desired from her, especially in interactions with others. Chris Hemsworth was much more enjoyable as the Huntsman, and honestly I think his performance along with Theron’s far outbalance any flaws in Kristen Stewart’s acting. The chemistry between the two protagonists seems one sided, as Chris Hemsworth acts well on his side of the equation, but Stewart unfortunately does not reciprocate. Essentially this makes a potential major relationship fall flat. However, Theron completely inhibits the role as the evil Queen. While she may overact in some scenes, she does an excellent job playing a sinister, abusive, powerful and surprisingly tragic villain.

The highlight of the movie is definitely its visual design, cinematography, and action. The only downside in this area is that this movie will definitely remind you of other great movies from long ago. Obvious inspiration from “The Lord of the Rings” echoes while watching, as it even features the same faraway montage shots of the group traversing grand vistas. If you can get passed these obvious influences, it does establish a vibrant and inspired design. That is one of the greatest aspects of the movie – the fact that the director can do so much in a single scene to really draw you in. He does an excellent job using color and pattern contrasts to a striking and awesome effect. There are some great moments that have no action yet are just as enthralling to watch, something difficult to do with just visual style. A great use of color really brings out the themes of the movie – the grey monotones and gothic style bring out a sense of dread and annihilation throughout the Queen’s empire. She truly is a force of parasitism – entirely vampiric in the way she sucks the life out of the entire land around her. She is the embodiment of self-obsession with physical beauty – a force so vain and narcissistic that she acts as a black hole absorbing all beauty around her. Sanders plays this against the vibrant designs of the forest in which Snow White spends most of her time. Alive, colorful, and natural – she embodies natural beauty – and in doing so she seemingly commands nature itself.

Sanders’ directing ability really shines in scenes of action. Instead of lazy overuse of “shaky-cam” to get the effect, he balances it with just enough on-screen choreography so you get intensity without confusion. The movie is truly action packed with familiar medieval-esque battles throughout, but highlighted by truly amazing shots of action and use of fantastical effects. There were a couple instances of eye-rolling wonder at battlefield tactics, but that gets into too much of an area of nitpicking. The action really is one of the best aspects of the movie, and these scenes by themselves outweigh many already mentioned issues.

Overall, “Snow White and the Huntsman” has proven to be a great initial outing for director Rupert Sanders. There are some issues in the flick – namely some instances of uneven pacing and acting issues which leaves some potential to be desired. But even these seemingly huge issues are overshadowed by an excellent use of visual design, cinematography, and action. The plot may be merely serviceable overall, and the movie will remind you of great films long past; yet it still happens to triumph in its main goal – to retell the classic fairly tale of Snow White in the modern Blockbuster sense. In a summer packed with science fiction and superheroes, an entertaining fantasy movie fits in quite nicely.
  
Funkoverse Strategy Game: Harry Potter 100
Funkoverse Strategy Game: Harry Potter 100
2019 | Fighting, Miniatures
Because I haven’t given my readers enough insight into my nerdiness, here are a few more things I’m into: Harry Potter, the MCU, and Doctor Who. I also have several Funko Pops! characters somewhere here in this house: the Tenth Doctor, the Twelfth Doctor, Captain America, Ms. Marvel, Ant-Man, and Dr. Strange to name a few. So when I heard that a game was coming out where I could possibly use my Funkos for something other than sitting on my armoire, I got excited. Oh, also it’s Harry Potter themed? COUNT ME IN!

Funkoverse Strategy Game: Harry Potter (which I will now refer to as HP Funko) is a tactics-based strategy game where effectively using Action Points is the determining factor in victory. Each player will take charge of a 2- or 3-character team engaged in one of four included scenarios to gain VP (the awesome teal shards). This is done in different fashions, and for this review we used the “Territories” scenario.

DISCLAIMER: The Tenth Doctor and Dr. Strange are not included in the game, I supplied them. In the box are discs to represent a generic Auror (Ten) and Death Eater (Strange). If you choose to use a supplementary Funko Pop! please know that they may be much larger in size and difficult to maneuver on the board. Also, I will not be detailing every rule in the rulebook as there are just too many. For full rules, download the rulebook today or pick up a copy at your FLGS! -T


To setup follow the instructions in the rulebook and the chosen scenario. For Territories, it will look similar to the setup below, but the characters may not be facing a camera, as mine are. Once the players are satisfied with setup, the first player token is flipped coin-toss style to see which team will lead the first round. The game is now underway!
Turns are somewhat simple: each character can do two actions, which include: Move, Challenge, Interact, Assist, Rally, and Use Ability/Items. Movement is two squares, with diagonals allowed, but not through any part of an obstruction. In fact, obstructions and line-of-sight are big parts of the game, as several pages of the rulebook are devoted to them. To Challenge another character is the combat of the game. The attacker will typically throw two dice to initiate an attack and the defender will use as many dice as is printed on their character card. However, this is a Harry Potter game, so Challenges will also allow characters to use magic spells to augment their attacks or inflict other debilitations or statuses on their targets. Simple majority of successful results rolled wins the Challenge. Characters may be knocked down as a result of a Challenge, and if already knocked down and successfully attacked again, may also be knocked out of the game for a certain number of rounds (usually one).

To Interact with a token on the board a character will need to position themselves either directly on the token or one space adjacent. These tokens could be merely points on the board that earn points, as in the current scenario.

If adjacent to a downed ally, a player could use an Assist action to stand up the ally. However, a character may stand themselves up on their turn by using both actions to Rally. This is the character’s entire turn worth of actions, but may be necessary to avoid being knocked out and placed on the Cooldown Track.

Lastly, characters may need to spend actions to use an ability or an item in their possession. Each ability and item will have its own instructions written on their respective cards. These will be instantly recognizable to fans of the HP universe and will use Ability Tokens or require the user to place the Item Card on the Cooldown Track to be used on a future turn.


After alternating characters on each team has exhausted every character, the round ends. Players will refresh their characters and move all tokens or cards down a space on the Cooldown Track. Should end of turn activities score teams VPs, they will claim the shards for their collection. Once the scenario’s objective has been met a player will be crowned victor and forced to cast Riddikulus on their opponent(s).
Components. This game does not ship with a ton of components, but the bits and pieces contained in the box are wonderful. The cardboard map and pieces are nice, the cards are good quality, and all the tokens are great as well. I really enjoy the VP shards and of course the smaller Pops! that are the main characters. They are a bit smaller than all the Pops! I have, but I’m not really a huge Pops! collector, so that may be the norm nowadays. The art throughout is really well-done and evocative of the theme. Overall the components are brilliant.

I am no fan of Mage Wars style games, as I typically find those types of tactical games tiresome. I usually end up just moving around and casting a spell every once in a while, but then it’s just a tedious game of cat and mouse that I just don’t feel like ever playing. However, with the scenarios provided with HP Funko I feel like I have a mission other than knocking out my opponents. Yes, I could still do that during a scenario, but that’s not the main focus. I like that quite a bit. In fact, there are generic tokens in the game that would even allow players to create their own scenarios. I might be interested in creating my own to play with a younger crowd even.

Moving those big heads around is fun and makes me giggle a bit, especially when they knock into each other and fall down because of the elephantitis of the noggin. I also like being able to send in my Tenth Doctor to use his Sonic Screwdriver to take out he-who-must-not-be-named whilst Dr. Strange looks on in amusement. Being able to use your own Pops! is a great twist and I am definitely a fan.

I guess I DO like tactical move-around-the-board-and-do-stuff games after all! I just needed a little direction and a good theme to pull me into the genre. I also have the expandalone for the HP version of this that includes Malfoy and Ron, and can’t wait to add those in as well. And let me tell you how much I need the next expandalone that includes Dumbledore, Hagrid, Snape, and Umbridge. I need, like, I NEED to deal some damage to that pink witch SO MUCH. In any case, Purple Phoenix Games gives this one a patronus-fueled 10 / 12. If you are on the fence about this gimmicky-looking game, then let me help you – get it. Play it a lot and play it with lots of other people (when possible). Extra points to Hufflegriffinsnake if you yell out the spell names a la Harold Potter in the movies.
  
Viceroy
Viceroy
2014 | Bluff, Card Game, City Building, Civilization, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?

DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!

The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.

Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).

Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.

Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!

https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/