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Purple Phoenix Games (2266 KP) rated Evolution in Tabletop Games
Sep 12, 2019
I very much have a science-based mind. I like facts, figures, data, charts, timelines, etc. Yes, I can be a dreamer, too, but at the end of the day, I need verification to really believe in something. That’s why I’ve always been on Team Evolution vs. Team Creationism. It fascinates me how these huge beings like dinosaurs (oh yeah, I love dinosaurs a lot, too) could be preserved in time well past their deaths. But it leads to questions like, “What happened to them? Why couldn’t they make it in the end?” And the game Evolution by North Star Games attempts to answer those.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
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Purple Phoenix Games (2266 KP) rated Monopoly Deal Card Game in Tabletop Games
Jul 1, 2020
Yep. You read that correctly. This is a review of Monopoly Deal. Classic Monopoly gets a bad rap from almost all gamers, and I know we are all tired of saying, “No, not like Monopoly” when asked about our gaming hobby. But how does this card version of the game hold up? Is it any better than the original, or is it still destined for the “To Sell” pile?
Monopoly Deal is a game of hand management, set collection, and take that as players are trying to collect 3 complete property sets. Setup is simple – shuffle the deck of cards and deal 5 to each player, put the remaining cards in a draw pile, and determine the starting player. On your turn, you will complete 3 steps: draw 2 cards, play up to 3 cards, and discard your hand down to 7 cards if necessary. Play then continues clockwise to the next player. There are 3 different ways in which you can play your cards. You can play money into your bank, add properties to your collection, or play action cards to the center of the table. Action cards allow you to do things like charge opponents rent or draw additional cards. The game ends once a player has completed 3 complete property sets. Be the first to do so, and you are the winner!
I know you’re dying to get to the point – is this card game any good? I do have to admit that it has its good points. The game is easy to learn and fast to play. One of the worst parts of the board game version is that it feels like it takes an eternity to play. As a card game, the flow is faster and that makes it more engaging for all players the entire time. The rules are simple and clear, and there is no ambiguity as to how different cards work. Don’t want a property? Just don’t play it! There’s no need to send it to auction like in the board game, just discard it when you get a chance. This card game version simplifies the board game in a way that makes it enjoyable.
The biggest downside for me regarding Monopoly Deal is that this game is based mostly on the luck of the draw. It is very difficult to create a strategy because you are at the mercy of your hand of cards. No matter how hard you try, or how adept you are at strategy games, if the deck of cards is working against you, it is very difficult to bounce back. Another part of this game that I do not like is the take that aspect. I’ve said it before, I do not enjoy direct confrontation in games. I can be pretty competitive and I begin to take things personally, which makes the game fun for nobody. This game can get pretty cutthroat, and because of the large luck element, it can feel unbalanced and unfair. Parts of it feel kind of Munchkin-y to me, and it brings down my enjoyment factor.
For such a light and luck-based game, Monopoly Deal really has a little more to it than meets the eye. Is it better than the board game version? In my opinion, yes. I would much rather play the card game than the board game. That being said, I reserve this game more for a filler game or an introductory game for newer gamers – it’s not one that I am dying to pull out at every opportunity. Should you give it a try? That’s ultimately up to you, but I think you might be surprised with this game. Overall, Purple Phoenix Games gives Monopoly Deal a 6 / 12.
Monopoly Deal is a game of hand management, set collection, and take that as players are trying to collect 3 complete property sets. Setup is simple – shuffle the deck of cards and deal 5 to each player, put the remaining cards in a draw pile, and determine the starting player. On your turn, you will complete 3 steps: draw 2 cards, play up to 3 cards, and discard your hand down to 7 cards if necessary. Play then continues clockwise to the next player. There are 3 different ways in which you can play your cards. You can play money into your bank, add properties to your collection, or play action cards to the center of the table. Action cards allow you to do things like charge opponents rent or draw additional cards. The game ends once a player has completed 3 complete property sets. Be the first to do so, and you are the winner!
I know you’re dying to get to the point – is this card game any good? I do have to admit that it has its good points. The game is easy to learn and fast to play. One of the worst parts of the board game version is that it feels like it takes an eternity to play. As a card game, the flow is faster and that makes it more engaging for all players the entire time. The rules are simple and clear, and there is no ambiguity as to how different cards work. Don’t want a property? Just don’t play it! There’s no need to send it to auction like in the board game, just discard it when you get a chance. This card game version simplifies the board game in a way that makes it enjoyable.
The biggest downside for me regarding Monopoly Deal is that this game is based mostly on the luck of the draw. It is very difficult to create a strategy because you are at the mercy of your hand of cards. No matter how hard you try, or how adept you are at strategy games, if the deck of cards is working against you, it is very difficult to bounce back. Another part of this game that I do not like is the take that aspect. I’ve said it before, I do not enjoy direct confrontation in games. I can be pretty competitive and I begin to take things personally, which makes the game fun for nobody. This game can get pretty cutthroat, and because of the large luck element, it can feel unbalanced and unfair. Parts of it feel kind of Munchkin-y to me, and it brings down my enjoyment factor.
For such a light and luck-based game, Monopoly Deal really has a little more to it than meets the eye. Is it better than the board game version? In my opinion, yes. I would much rather play the card game than the board game. That being said, I reserve this game more for a filler game or an introductory game for newer gamers – it’s not one that I am dying to pull out at every opportunity. Should you give it a try? That’s ultimately up to you, but I think you might be surprised with this game. Overall, Purple Phoenix Games gives Monopoly Deal a 6 / 12.
Sophia (Bookwyrming Thoughts) (530 KP) rated The Eternity Cure (Blood of Eden, #2) in Books
Jan 23, 2020
Original Review posted on <a title="The Eternity Cure by Julie Kagawa" href="http://bookwyrming-thoughts.blogspot.com/2013/08/review-the-eternity-cure-by-julie-kagawa.html">Bookwyrming Thoughts</a>.
<i><b>Note:</b> Formatting is lost due to copy and paste</i>
I should warn you. It's a really long post. So feel to scroll on down to the After Reading part if you want to. :3
<b><u>Before Reading:</b></u>
Wowzers. The Eternity Cure must be popular at my library (YAY!). Apparently I went crashing into dead ends (I even lost count of them) since who knows when (April, May) with so many holds (that includes ebook lend on Overdrive and whatnot but those holds weren't me) and FINALLY I have my hands on The Eternity Cure.
Imagine my reaction after that. Happy dancing. Of course. VICTORY! (Yeah... I'm glad I placed a hold before the last copy got taken...)
And then mom drops the bomb. Yes, a bomb. A verbal bomb. The one shatters your dreams (okay, not exactly dreams) into a million pieces and you can't put them back together, like Humpty Dumpty (poor Humpty...), who unfortunately has fallen off the wall.
“Returning book on Saturday.” (or something of the similar sort).
Time for another reaction.
*gawk* Jaw drop. Faceplant on the wall (no one saw it; it was virtual because I don't want a big purple bruise and questions...). Victory dance stops and then someone gets stared at as if they had grown three heads (no, I didn't actually do it, because then everyone at the library will be the ones staring at me as if I had grown three heads).
Expected to read an almost 500-page book in a few days? (It's not even a week.)
It's Julie Kagawa! Challenge Accepted, mother.
Gives mom a thumbs up.
Nods with a very confident (and possibly self-satisfied that says I can do this!) grin at her.
Turns off computer.
Becomes hermit crab for the rest of the week or however long I finish this book. Because I'm not planning to read halfway through and then return it (it's not my style. Once I start, I must finish or there's something that stops me. And by then... there's gotta be something that makes me want to chuck the book across the room – of course... I might have to pay $30 dollars. Not exactly worth it. But I can imagine it being chucked.)
I'm pretty sure I'll fail at staying off though. Because even if the computer doesn't have internet connection...
it's the epitome of procrastination (you know, files to organize, chess to play – yes, girls play chess, making extremely lame movies from MS Paint stick figures, that type of stuff).
At least for me. I should ask someone to lock it up for me. Or ask them to toss me in a place that's so boring, I have nothing to do but to read. Oh, and be sure to remove any magazines, or put some dreadfully boring ones on that coffee table in the corner.
But still. It's Wednesday. I'm closed. Come back another day and see if the sign changes.
Because it won't change. Not until I savor every moment I have left with Allie, Zeke, and any other [lovable] characters that may return (and possible new ones as well).
(Holy monkeys, that probably sounded like a monologue. Sorry if you're bored, or if you think I'm insane by now and don't want to read my thoughts after I come out of hermit-nation in a few days.... because I know I talk too much when I write. Oopsies.)
<b><u>After Reading: - A Few Days Later...</b></u>
Well. I'm out of my little hermit shell now. “Justin Time.” So...
It's been a few months since Allie the vampire left Eden, and there's a new not-so-very-pleasant surprise popping up around the corners. She's more mature now, and when a certain character by the name of Zeke comes around from the previous book, he's also more mature.
Remember Jackal from The Immortal Rules? He's not that bad after all, though he reminds me of a certain arrogant vampire from...
The Vampire Diaries.
Actually, that certain vampire popped up in my head every time Jackal spoke, despite the fact both vampires look different.
In fact, Mr. Raider King is actually a pretty likable character. But Jackal actually has humor. Considering the fact he seemed like the person to take over the world... I didn't exactly find that he would make wisecracks here, there and everywhere.
I think you've figured out which vampire I'm talking about now. *neutrally cheerful voice* Go Daemon.
But about the ending...
O___O
You're kidding me.
O___O
That didn't just happen (or should I say, I did not just read that). I couldn't have read that wrong, could I?
*rereads*
Nope. Definitely didn't read it wrong.
And now you're making me wait for another year or so to find out what happens. >__<
But I'll wait... because I have plenty of other books to keep me company... and the only way to come up with a good story is to patiently wait... and wait... and wait. In which I'll happily do while stalking the county library catalog as soon as it's published.
Oh... and the after part is shorter because well... you're already stuck reading 500+ words from the Before Reading. I figured you don't need to read another 500+ for the After Reading. I mean, you might be bored of me talking too much by now...
I hope no one minds? :3?
<i><b>Note:</b> Formatting is lost due to copy and paste</i>
I should warn you. It's a really long post. So feel to scroll on down to the After Reading part if you want to. :3
<b><u>Before Reading:</b></u>
Wowzers. The Eternity Cure must be popular at my library (YAY!). Apparently I went crashing into dead ends (I even lost count of them) since who knows when (April, May) with so many holds (that includes ebook lend on Overdrive and whatnot but those holds weren't me) and FINALLY I have my hands on The Eternity Cure.
Imagine my reaction after that. Happy dancing. Of course. VICTORY! (Yeah... I'm glad I placed a hold before the last copy got taken...)
And then mom drops the bomb. Yes, a bomb. A verbal bomb. The one shatters your dreams (okay, not exactly dreams) into a million pieces and you can't put them back together, like Humpty Dumpty (poor Humpty...), who unfortunately has fallen off the wall.
“Returning book on Saturday.” (or something of the similar sort).
Time for another reaction.
*gawk* Jaw drop. Faceplant on the wall (no one saw it; it was virtual because I don't want a big purple bruise and questions...). Victory dance stops and then someone gets stared at as if they had grown three heads (no, I didn't actually do it, because then everyone at the library will be the ones staring at me as if I had grown three heads).
Expected to read an almost 500-page book in a few days? (It's not even a week.)
It's Julie Kagawa! Challenge Accepted, mother.
Gives mom a thumbs up.
Nods with a very confident (and possibly self-satisfied that says I can do this!) grin at her.
Turns off computer.
Becomes hermit crab for the rest of the week or however long I finish this book. Because I'm not planning to read halfway through and then return it (it's not my style. Once I start, I must finish or there's something that stops me. And by then... there's gotta be something that makes me want to chuck the book across the room – of course... I might have to pay $30 dollars. Not exactly worth it. But I can imagine it being chucked.)
I'm pretty sure I'll fail at staying off though. Because even if the computer doesn't have internet connection...
it's the epitome of procrastination (you know, files to organize, chess to play – yes, girls play chess, making extremely lame movies from MS Paint stick figures, that type of stuff).
At least for me. I should ask someone to lock it up for me. Or ask them to toss me in a place that's so boring, I have nothing to do but to read. Oh, and be sure to remove any magazines, or put some dreadfully boring ones on that coffee table in the corner.
But still. It's Wednesday. I'm closed. Come back another day and see if the sign changes.
Because it won't change. Not until I savor every moment I have left with Allie, Zeke, and any other [lovable] characters that may return (and possible new ones as well).
(Holy monkeys, that probably sounded like a monologue. Sorry if you're bored, or if you think I'm insane by now and don't want to read my thoughts after I come out of hermit-nation in a few days.... because I know I talk too much when I write. Oopsies.)
<b><u>After Reading: - A Few Days Later...</b></u>
Well. I'm out of my little hermit shell now. “Justin Time.” So...
It's been a few months since Allie the vampire left Eden, and there's a new not-so-very-pleasant surprise popping up around the corners. She's more mature now, and when a certain character by the name of Zeke comes around from the previous book, he's also more mature.
Remember Jackal from The Immortal Rules? He's not that bad after all, though he reminds me of a certain arrogant vampire from...
The Vampire Diaries.
Actually, that certain vampire popped up in my head every time Jackal spoke, despite the fact both vampires look different.
In fact, Mr. Raider King is actually a pretty likable character. But Jackal actually has humor. Considering the fact he seemed like the person to take over the world... I didn't exactly find that he would make wisecracks here, there and everywhere.
I think you've figured out which vampire I'm talking about now. *neutrally cheerful voice* Go Daemon.
But about the ending...
O___O
You're kidding me.
O___O
That didn't just happen (or should I say, I did not just read that). I couldn't have read that wrong, could I?
*rereads*
Nope. Definitely didn't read it wrong.
And now you're making me wait for another year or so to find out what happens. >__<
But I'll wait... because I have plenty of other books to keep me company... and the only way to come up with a good story is to patiently wait... and wait... and wait. In which I'll happily do while stalking the county library catalog as soon as it's published.
Oh... and the after part is shorter because well... you're already stuck reading 500+ words from the Before Reading. I figured you don't need to read another 500+ for the After Reading. I mean, you might be bored of me talking too much by now...
I hope no one minds? :3?
Hazel (1853 KP) rated Home At Last in Books
Mar 9, 2021
Ruth Pearson wrote Home at Last during the pandemic for those who have felt discouraged and afraid about the future. Suggesting Covid-19 could be a sign of the Second Coming, Pearson focused on three questions to prepare the reader for such an event. 1. How important is God in your life? 2. Do you have a personal relationship with God? 3. Where are you planning to spend eternity?
Using examples from the Bible, Pearson explores the idea of a journey of faith. Several characters in the Bible went on journeys that brought them closer to God. Pearson uses the Parable of the Prodigal Son to explain the notion of "coming home" to God. Readers may have drifted away from the creator, but He will welcome them back with open arms. The story of Ruth and Naomi explores faith, and the story of Joshua and Rahab features truth, about which Pearson also writes.
Whilst the ideas in the book are worth pursuing, the written narrative is poor. Pearson is either more confident verbalising her thoughts, or the English language is not her strong point. Frequent spelling and grammatical errors make the book difficult to read, and it is hard to follow the author's thought process.
Pearson claims she wrote the entire book in 48 hours, and I believe her. Although some editing must have occurred, it needs a lot more work to make it a successful seller. It appears the author tried to conclude the narrative several times but thought of more to say. Chapter Nine ends by informing the reader that the next chapter is the last. Chapter Ten concludes the book, only for the reader to turn the page to find another chapter headed "Conclusion".
It is a great shame the quality of writing lets the book down because the ideas could potentially help many new and old Christians. Although she does not reveal her denomination, Pearson's beliefs suggest she is a Seventh-Day Adventist and emphasises the Second Coming. Some readers may be uncomfortable with this, but Pearson's ideas are suitable for all types of Christians.
Using examples from the Bible, Pearson explores the idea of a journey of faith. Several characters in the Bible went on journeys that brought them closer to God. Pearson uses the Parable of the Prodigal Son to explain the notion of "coming home" to God. Readers may have drifted away from the creator, but He will welcome them back with open arms. The story of Ruth and Naomi explores faith, and the story of Joshua and Rahab features truth, about which Pearson also writes.
Whilst the ideas in the book are worth pursuing, the written narrative is poor. Pearson is either more confident verbalising her thoughts, or the English language is not her strong point. Frequent spelling and grammatical errors make the book difficult to read, and it is hard to follow the author's thought process.
Pearson claims she wrote the entire book in 48 hours, and I believe her. Although some editing must have occurred, it needs a lot more work to make it a successful seller. It appears the author tried to conclude the narrative several times but thought of more to say. Chapter Nine ends by informing the reader that the next chapter is the last. Chapter Ten concludes the book, only for the reader to turn the page to find another chapter headed "Conclusion".
It is a great shame the quality of writing lets the book down because the ideas could potentially help many new and old Christians. Although she does not reveal her denomination, Pearson's beliefs suggest she is a Seventh-Day Adventist and emphasises the Second Coming. Some readers may be uncomfortable with this, but Pearson's ideas are suitable for all types of Christians.
The Eternal Series - Box Set Books 1 to 4
Book
FOUR BOOKS… PLUS TWO SHORT STORIES Eternal Covenant Eternity Never Looked This Good Cassie...
Paranormal Romance Boxset
Lottie disney bookworm (1056 KP) rated Go the Distance: A Twisted Tale in Books
Jun 17, 2021
What if Meg had to become a Greek God?
Following on immediately from the end of the much loved Hercules film, Jen Calonita is back with a twisted tale starring our favourite D.I.D: Damsel in Distress.
Now, I LOVE sarcasm and sass so Meg has always been a firm favourite of mine. I was thrilled when I heard she would finally be getting her own story and did Calonita disappoint? No she did not!
Go The Distance is told entirely from Meg’s point of view: immersing the reader immediately in her thoughts and feelings whilst ascending to Mount Olympus with Hercules. I loved how in tune Jen Calonita was with her protagonist, right from the first few pages: there is literally SO much pomp and circumstance surrounding Meg, she is stood on a cloud for goodness sake! But does that stop her doubting herself? Doubting the budding relationship with Herc? Not a chance!
It will come as no surprise to regular readers of twisted tale novels that Calonita quickly tanks our hopes of a happy ending (makes sense- we’re only in the first few pages) as Zeus refuses Hercules’ request to be with Meg on Earth: the lightning-wielding god and his wife have waited too long for their son to re-join them, to lose him this easily. However, Hera can see how happy this mortal makes her son and so makes Meg a once-in-a-lifetime offer, complete a hero’s quest in 10 days and stay with Herc on Mount Olympus as a god for eternity.
Obviously Meg accepts- it would be a short story if she passed this opportunity up- and embarks upon an adventure like no other. As well as having to navigate the underworld, negotiate with Hades and face her ex, Meg battles monsters, befriends Gods and learns her most important lesson: that love is a strength, not a weakness.
Joining Meg on her journey are characters we know and love, such as Phil, Pegasus and Hades. It would be so easy for Jen Calonita to play it safe with these iconic characters but I am pleased to say that these guys get their own little developments too: particularly Hades as we see the character of Persephone and her impact upon his life.
Calonita also introduces us to a host of new characters, two of which are pivotal to both the reader understanding how key events in her life have created this tough armour that Meg wears so well. These are Thea, Meg’s mother and Aegeus, the man who Meg gave up her soul for. Aegeus is a bit wet in my opinion (he’s no Wonder Boy!) but the relationship Calonita creates between Meg and Thea is something precious: the reader can see the struggles faced by both women and can immediately identify where Meg got her fiery nature from.
But of course our heroine is the one who shines in this twisted tale: Meg was already a brilliant character but Calonita opens her up a little bit more and manages to break down some of her walls: along her quest Meg almost embraces her vulnerability, she learns to trust and learns that it is not a weakness to ask for and accept help. After that her quest seems to become easier- which is saying a lot in the underworld!
I also really admired that Meg doesn’t go weak at the knees at the prospect of spending eternity with Hercules, in fact she isn’t sure she wants eternity, she just wants the chance to find out! This made the underlying love story real rather than fairytale. Herc and Meg argue, they say things they regret but ultimately, they show up for each other and that’s what is important in the end.
I have seen other reviewers slating the character of Meg, saying that she is too rash and hot-headed in this twisted tale and bears little resemblance to the animated character we love. I have to say I completely disagree with these views: yes, as her quest nears its deadline then Meg becomes increasingly rash but hello, the girl gave up her soul to Hades! You can’t tell me she doesn’t have previous form for diving head-first into a situation?!
Go The Distance is an adorable novel about embracing your vulnerability and trusting those who want to help you. It teaches us that independence does not necessarily mean facing everything alone, love does not necessarily come from one stand-out moment and that it is never too late to forgive. This twisted tale is not as dark as other retellings in the series but Jen Calonita is an expert in middle-grade literature and so this is not a surprise nor a criticism.
“Two thumbs, way way up for our leading lady!”
Following on immediately from the end of the much loved Hercules film, Jen Calonita is back with a twisted tale starring our favourite D.I.D: Damsel in Distress.
Now, I LOVE sarcasm and sass so Meg has always been a firm favourite of mine. I was thrilled when I heard she would finally be getting her own story and did Calonita disappoint? No she did not!
Go The Distance is told entirely from Meg’s point of view: immersing the reader immediately in her thoughts and feelings whilst ascending to Mount Olympus with Hercules. I loved how in tune Jen Calonita was with her protagonist, right from the first few pages: there is literally SO much pomp and circumstance surrounding Meg, she is stood on a cloud for goodness sake! But does that stop her doubting herself? Doubting the budding relationship with Herc? Not a chance!
It will come as no surprise to regular readers of twisted tale novels that Calonita quickly tanks our hopes of a happy ending (makes sense- we’re only in the first few pages) as Zeus refuses Hercules’ request to be with Meg on Earth: the lightning-wielding god and his wife have waited too long for their son to re-join them, to lose him this easily. However, Hera can see how happy this mortal makes her son and so makes Meg a once-in-a-lifetime offer, complete a hero’s quest in 10 days and stay with Herc on Mount Olympus as a god for eternity.
Obviously Meg accepts- it would be a short story if she passed this opportunity up- and embarks upon an adventure like no other. As well as having to navigate the underworld, negotiate with Hades and face her ex, Meg battles monsters, befriends Gods and learns her most important lesson: that love is a strength, not a weakness.
Joining Meg on her journey are characters we know and love, such as Phil, Pegasus and Hades. It would be so easy for Jen Calonita to play it safe with these iconic characters but I am pleased to say that these guys get their own little developments too: particularly Hades as we see the character of Persephone and her impact upon his life.
Calonita also introduces us to a host of new characters, two of which are pivotal to both the reader understanding how key events in her life have created this tough armour that Meg wears so well. These are Thea, Meg’s mother and Aegeus, the man who Meg gave up her soul for. Aegeus is a bit wet in my opinion (he’s no Wonder Boy!) but the relationship Calonita creates between Meg and Thea is something precious: the reader can see the struggles faced by both women and can immediately identify where Meg got her fiery nature from.
But of course our heroine is the one who shines in this twisted tale: Meg was already a brilliant character but Calonita opens her up a little bit more and manages to break down some of her walls: along her quest Meg almost embraces her vulnerability, she learns to trust and learns that it is not a weakness to ask for and accept help. After that her quest seems to become easier- which is saying a lot in the underworld!
I also really admired that Meg doesn’t go weak at the knees at the prospect of spending eternity with Hercules, in fact she isn’t sure she wants eternity, she just wants the chance to find out! This made the underlying love story real rather than fairytale. Herc and Meg argue, they say things they regret but ultimately, they show up for each other and that’s what is important in the end.
I have seen other reviewers slating the character of Meg, saying that she is too rash and hot-headed in this twisted tale and bears little resemblance to the animated character we love. I have to say I completely disagree with these views: yes, as her quest nears its deadline then Meg becomes increasingly rash but hello, the girl gave up her soul to Hades! You can’t tell me she doesn’t have previous form for diving head-first into a situation?!
Go The Distance is an adorable novel about embracing your vulnerability and trusting those who want to help you. It teaches us that independence does not necessarily mean facing everything alone, love does not necessarily come from one stand-out moment and that it is never too late to forgive. This twisted tale is not as dark as other retellings in the series but Jen Calonita is an expert in middle-grade literature and so this is not a surprise nor a criticism.
“Two thumbs, way way up for our leading lady!”
Neon's Nerd Nexus (360 KP) rated Scary Stories to Tell in the Dark (2019) in Movies
Aug 25, 2019 (Updated Aug 25, 2019)
Liar liar pants on fire
Scary Stories To Tell In The Dark feels like if it had been released in the 90s then it probably would of been quite an entertaining/passable movie but as it stands now it brings nothing we haven't seen a million times already to the table & sadly not even nostalgia can save it from becoming tiresome after just 40minutes in. One thing I certainly can not fault here is its high production standards, its not only shot extremely well but sets & creatures are all interesting/creative & are show clear inspiration from classic horror movies & their tropes. A huge problem is tension, tone & pacing however. Tone is somwhere in between Goosebumps & a Conjuring movie on one side its far to goofy/tame to cater to adults then on the other its far too scary/disturbing for kids but it never seems to find the right balance between the two. Its creature also while they look good loose their menace & terror due to being shown far to much for extended periods of time leading to times where they would become laughable & taken less seriously by the audience. Plot & situations are also highly predictable & this the seems to make the already long run time sem like an eternity leading to scenes that are especially far to dialog heavy which killing the pacing because we already know what's coming next. Story is unnecessarily long winded in a need to try & make the film different but once it reaches its conclusion its hard to care because its really not an interesting tale at all. Themes of how the simple power of story telling, lies & made up tales can effect peoples lives in the most drastic of ways are very interesting but not particularly executed well instead becoming jumbled & contradicted when mixed into the long drawn out plot. Acting is so so but no one really stands out or expresses emotion that belivable making character connections hard. So sadly I cant recomend seeing this movie, while its fine & quite well made its just bland/uninteresting & everything thats good about it is spoiled/shown in the trailer (if you've seen trailer the film will be extremely predictable for you & offer no surprises). Save your money or go see crawl instead.
Sophia (Bookwyrming Thoughts) (530 KP) rated The Iron Traitor (The Iron Fey: Call of the Forgotten, #2) in Books
Jan 23, 2020
Original Review posted at <a title="The Iron Traitor" href="http://bookwyrming-thoughts.blogspot.com/2013/11/review-the-iron-traitor-by-julie-kagawa.html">Bookwyrming Thoughts</a>
<i><b>Note:</b> Formatting and pictures have been removed due to copy and paste</i>
<b><u>Before Reading:</b></u>
I thought I had to wait an additional 3 weeks maximum to get my hands on the county library's ebook copy of The Iron Traitor.
But then a genie decided to grant my wish – or was it because there were more holds on it? – and the county library bought a second copy, much to my enthusiasm and glee that I wouldn't have to wait for about 3 weeks (all I'm going to respond to your envy, L, is to go put yourself on the hold list before it gets bigger or buy a copy. Sorry! Dx).
And then I realized I was going to have juggle with multiple books (more than the usual). >_< I feel like making an anime face that's saying, "OMG, WHAT JUST HAPPENED?!" and then facepalming. Or doing a classic headdesk with the hair fanning out. :p
So I essentially had to wing it out and check it out on the last day it would be held for me... and then attempt to finish it within 3 weeks.
Looks like I need to lock myself in my room again and turn off the – oh, wait. I can't turn off the laptop. It's an ebook. -_- Mother, we need to have a mother-daughter talk of going to the library ASAP.
Looks like my challenge for the next 21 days is to avoid doing tasks that can be put off until a bit later. (I'll fail alright... but all that matters is that I'll hopefully not have to stick myself to the hold list and wait for a few more months.) o_o
Despite all that, I was still literally "dancing" on books.
But there's no torturous cliffhanger at the end like it was in The Eternity Cure, is there Julie? :O x30
<b><u>After Reading:</b></u>
No. Just. NO. *shakes head in a "Nope, that wasn't what I just read. Nope. I don't believe this at all. I'm sleeping and someone needs to pinch me and then I'll be awake and everyone will be living a happily ever after, despite the fact they're not real." (I wish they were. :p)*
You know what? Forget that I asked that last question about torturous cliffhangers. It's going to happen.
And it shall be EXCRUSIATING.
Simply because I – and possibly many others – have to wait a year. >_< Julie, you are officially an evil author.
But I still love your writing. Why? Because while it may be set in the same world as Books 1-4 in the series, it's still amazingly well-written and there are still surprises in store that are totally unexpected.
(psst! Recommendation! Go. Read the series if you haven't; you have a lot of awesomeness to catch up to! :o)
But I'm still not happy with the ending.
I'll deal with it. And survive.
I think. O_o
Oh, and I was thankfully spared from having to deal with reading so many books. *phew* On the bright side of everything, I'm also spared from staying on the hold list. Not that I mind rereading The Iron Traitor.
And I forgot another thing... can I have a gremlin? :D? Razor's simply adorable.
<blockquote>Sometimes, the simplest answers are the hardest to see.</blockquote>
<i><b>Note:</b> Formatting and pictures have been removed due to copy and paste</i>
<b><u>Before Reading:</b></u>
I thought I had to wait an additional 3 weeks maximum to get my hands on the county library's ebook copy of The Iron Traitor.
But then a genie decided to grant my wish – or was it because there were more holds on it? – and the county library bought a second copy, much to my enthusiasm and glee that I wouldn't have to wait for about 3 weeks (all I'm going to respond to your envy, L, is to go put yourself on the hold list before it gets bigger or buy a copy. Sorry! Dx).
And then I realized I was going to have juggle with multiple books (more than the usual). >_< I feel like making an anime face that's saying, "OMG, WHAT JUST HAPPENED?!" and then facepalming. Or doing a classic headdesk with the hair fanning out. :p
So I essentially had to wing it out and check it out on the last day it would be held for me... and then attempt to finish it within 3 weeks.
Looks like I need to lock myself in my room again and turn off the – oh, wait. I can't turn off the laptop. It's an ebook. -_- Mother, we need to have a mother-daughter talk of going to the library ASAP.
Looks like my challenge for the next 21 days is to avoid doing tasks that can be put off until a bit later. (I'll fail alright... but all that matters is that I'll hopefully not have to stick myself to the hold list and wait for a few more months.) o_o
Despite all that, I was still literally "dancing" on books.
But there's no torturous cliffhanger at the end like it was in The Eternity Cure, is there Julie? :O x30
<b><u>After Reading:</b></u>
No. Just. NO. *shakes head in a "Nope, that wasn't what I just read. Nope. I don't believe this at all. I'm sleeping and someone needs to pinch me and then I'll be awake and everyone will be living a happily ever after, despite the fact they're not real." (I wish they were. :p)*
You know what? Forget that I asked that last question about torturous cliffhangers. It's going to happen.
And it shall be EXCRUSIATING.
Simply because I – and possibly many others – have to wait a year. >_< Julie, you are officially an evil author.
But I still love your writing. Why? Because while it may be set in the same world as Books 1-4 in the series, it's still amazingly well-written and there are still surprises in store that are totally unexpected.
(psst! Recommendation! Go. Read the series if you haven't; you have a lot of awesomeness to catch up to! :o)
But I'm still not happy with the ending.
I'll deal with it. And survive.
I think. O_o
Oh, and I was thankfully spared from having to deal with reading so many books. *phew* On the bright side of everything, I'm also spared from staying on the hold list. Not that I mind rereading The Iron Traitor.
And I forgot another thing... can I have a gremlin? :D? Razor's simply adorable.
<blockquote>Sometimes, the simplest answers are the hardest to see.</blockquote>