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Margaret A. Young (1 KP) rated Bears vs Babies in Tabletop Games

Nov 3, 2018 (Updated Nov 3, 2018)  
Bears vs Babies
Bears vs Babies
2017 | Animals, Card Game, Comic Book / Strip, Humor
Fun family or party game. (1 more)
Perfect for teens
A bit expensive for a card game, but it is unique and enjoyable. (0 more)
Beasts vs Babies
Although my sons are known for loving their tech, we find table top games a great way to connect as a family. We really enjoy family game nights,but I have also been surprised by how much time my teen age son spends playing table top games when his friends come to visit. Everyone who comes to visit seems to love our game collection and they usually spend more time with card and board games than computers and gaming consoles.

We bought Bears vs. Babies because my sons loved Exploding Kittens which was created by the same people. While being a completely different game, I think this would appeal to anyone who enjoyed Exploding Kittens.

Bears vs Babies comes packaged in a sturdy box which is covered with fake fur. Although this is attractive, we bought a separate case for travel as the box it comes in is a bit bulky for camping and scouting trips, does not lock closed and the fur would get dirty quite easily. However, if you simply want it to keep it on a shelf it is fine, and the unique box does seem nice for a gift item.

Inside the box is the deck of cards, a rule book, another book of frequently asked questions, which I fact contains more rules, and a cloth playing mat. The frequently asked questions book says that you don't need to read it, but you really do. It shouldn't take more than a couple of minutes to read both, so do yourself a favour and have a quick read before starting the game.

This game has been played by my sons and their friends, ranging in ages from 8 - 13. This game is recommended for ages 10+, but I think it could be played with children as young as six with minor assistance, and my youngest was 9 when we got this.

Although the game is called Bears vs Babies, there is really only one bear unless you count a water bear, which isn't a bear at all. I think Beasts vs Babies would be a more accurate name. Some of the beasts you can make include a Grizzly Bear, a Llama, a Velociraptor, a Manatee and an undead looking rabbit. Or at least you can create creatures which look like a sin against nature with these heads. You collect and play other cards to add a body, legs, arms and accessories to your monsters, trying to get as many points as possible. The monsters are pitted against babies whose also look like abominations, though this is clearly intentional.

Game play is pretty simple. You are allowed to actions per turn. So you can add parts to your monsters, play an action card, draw cards or provoke babies. Babies and monsters are divided into three categories, land, sea and air. When a baby is provoked, all the babies of that category attack all monsters of the same category on the table. The one with the most points wins.

As with any game, we add a few personal twists to it. Instead of just calling provoke to start a battle with babies, you can make each player come up with a unique way to provoke them... energy drink in the baby bottles, hide their teddy bears, and so on. Adding sound effects for the winning monster can add to the fun as well.

While I wouldn't say this is game that can keep children or teens entertained for hours, it is something that is chosen regularly, by both my own children and visitors. A round of the game can take perhaps 20 minutes and this is usually played once in a session before moving on to another game. To be fair, the boys do say they prefer Exploding Kittens, And Exploding Kittens does get played more frequently, but this is still a very welcome addition to our games collection and I am well pleased with our purchase.
  
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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6926 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁

Fright Night (2011)
Fright Night (2011)
2011 | Comedy, Horror
6
6.4 (13 Ratings)
Movie Rating
Twenty-six years ago, “Fright Night” premiered in theaters and went on to become a fondly remembered title amongst horror fans. The movie cleverly combined horror and humor to create a fresh take on the vampire and teen horror genres which had started to grow stale. While the movie spawned a largely forgettable direct to video sequel, the original film has remained popular over the years. So, when I first heard that they were planning on remaking the film I was skeptical as I felt it would be very difficult to match the original film.

Boasting an impressive cast which includes Anton Yelchin, Colin Farrell, David Tennant, Christopher Mintz-Plasse, and Toni Collette, the remake does not try to reinvent the wheel, but instead takes the formula of the original and creates an entirely new entry into the saga.

For those unfamiliar with the series, Yelchin stars as Charlie Brewster, a young man who is trying to balance watching over his single mother, and his growing relationship with a girl way out of his league named Amy (Imogen Poots). He is also wrestling with becoming part of a cooler crowd at the cost of alienating his geeky former best friend, Ed, played by Christopher Mintz-Plasse.

Colin Farrell plays the handsome and suave new next door neighbor who easily charms Charlie’s mom, played by Toni Colette. Unbeknownst to his neighbors, the charming and charismatic Jerry, played by Colin Ferrell, is actually a vampire who’s come to their Las Vegas suburb to continue his nighttime hunts. Ed has become suspicious of the recent disappearances in their community and confides to Charlie that he’s had Jerry under surveillance and knows that he is a vampire.

Needless to say this does not sit well with Charlie, who distances himself further from Ed. But when Ed goes missing, Charlie decides to do some investigating of his own. Charlie turns to a local Vegas performance artist named Peter Vincent (David Tennant), whose vampire-themed show portrays him as an expert in fighting the undead. While at first skeptical over Charlie’s claims, a few devastating confrontations with Jerry and his minions forces Vincent to rethink his role. The two unlikely allies soon find themselves in a deadly race against time to defeat Jerry and save their loved ones before it’s too late.

The film cleverly combines horror and comedy and does a good job of providing some suspenseful moments in between the blood and gore, managing to squeeze in more than a few laughs along the way. While not overly scary, the visual effects work is solid and aside from the converted 3-D is a really enjoyable to watch. The film would’ve been much better had it been shot in 3-D or simply left as a 2-D film as the conversion really didn’t offer anything of value as is often the case in these lab converted efforts.

The cast works very well with one another and Farrell cheekily introduces a few new wrinkles to the vampire lore. I really enjoyed David Tennant’s performance and should they do a sequel I certainly hope that they bring him back. Anton Yelchin gives a reliable performance but I was surprised that Christopher Mintz-Plasse did not have a bigger role but he does have some memorable moments in the film. What really impressed me was that the film did not attempt to do a shot-by-shot remake of the original but instead took the premise of the original and offered a fresh take that easily could have been issued as the third chapter in the series rather than a reboot. While there were nods to the original, outside of the premise it was very much its own film.

The film is not going to set any high marks for new standards in horror nor is the plot fresh and original. It simply knows what its target audience and source material are and sets a course right down the middle without attempting to deviate too much one way or another. “Fright Night” just might be perfect for those looking for a dose of nostalgia and some highly suspenseful, fun entertainment.
  
The Mummy (2017)
The Mummy (2017)
2017 | Action, Adventure
Crushingly Mediocre
I’d read the bad reviews, but thought “Hey, it’s Tom Cruise – how bad could it be?” The answer is, “Pretty bad”.
It’s an ominous sign when a film starts with a voice-over (even if done by the sonorous tones of Russell Crowe). Regular readers of this blog will know I generally abhor voice-overs: it invariably belies a belief by the scriptwriters that they think the audience are too damn stupid to join up the plot-dots themselves. Here we portentously walk through the ancient Egyptian backstory of princess Ahmanet (Sofia Boutella, “Kingsman: The Secret Service“; “Star Trek Beyond“) cursed to become the titular Mummy. We then skip forward to the present day and the film settles down, promisingly enough, with scavenging adventurer Nick Morton (Cruise, in Indiana Jones mode), discovering a lost Egyptian temple in war-torn modern-day Mesopotamia that for the sake of the world should have stayed lost.

But after an impressive plane crash (with zero G scenes filmed for real in a “Vomit Comet”) the plot dissolves into a completely incoherent mush. With B-movie lines forcing B-movie acting performances, the film lurches from plot crisis to plot crisis in a similar manner to the comically lurching undead Zombie-like creatures that Ahmanet has sucked the life out of. (After 110 minutes of this, I know how they feel!)
What were actors of this calibre doing in this mess? When I first saw the trailer for this, and saw that Cruise was in it, I thought this felt like an unusual career misstep for the megastar. After seeing the film, I’m even more mystified. Nick Morton is supposed to be an immoral bad guy. Immoral bad guy?? Tom Cruise?? Nope, you lost the audience on that one in the first ten minutes. Cruise, who is STILL only a year younger than I am (damn him, for real!) is still in great shape and must spend ALL his time in the gym. There must be a time soon coming though where he gets to a “Roger Moore in View to a Kill” moment where these action hero roles just no longer become credible anymore.

And what was Russell Crowe, as a famous / infamous (yes, both!) doctor from literature doing in this? His character’s involvement in the plot was almost completely inconsequential. In fact his ‘affliction’ only serves as a coincidental diversion (how convenient!) for bad Mummy-related action to happen. His character has no backstory and seems to serve only as a backbone for Universal’s “Dark Universe” franchise that this movie is supposed to launch. (Good luck with that Universal after this stinker!) Surely it would have made more sense to have the first film in the series to be the origins story for Crowe’s character and the organisation he sets up. This would have made far more sense.

Annabelle Wallis, who is sweet and “only” 22 years his junior, plays Cruise’s love interest in the film and equips herself well, given the material she has to play with. However (after “King Arthur: Legend of the Sword“) she must be kicking herself for not picking the ‘right’ summer blockbusters for her CV.

The main culprit here is the plot, which again is mystifying given that the writing team includes David Koepp (“Jurassic Park”; “Mission Impossible”); Christopher McQuarrie (“The Usual Suspects”, “Edge of Tomorrow“) and Jon Spaihts (“Mission Impossible: Rogue Nation“, “Doctor Strange“). A poor script can sometimes be salvaged by a good director, but here we have Alex Kurtzman, who has only one other directing credit to his name. And I’m afraid it shows. All round, not a good day at the office.

Brian Tyler did the music (aside from the Danny Elfman opening “Dark Universe” fanfare) but it comprises what I would term “running and jumping music”, with few discernible leitmotifs for the characters breaking through.
“Was that supposed to be funny?” My wife’s reaction after the film sums up that this really is a bit of a stinker. Best avoided.
  
Zombieland (2009)
Zombieland (2009)
2009 | Comedy, Horror
Columbus is a loner in every sense of the word. He usually spent his nights indoors playing World of Warcraft, so it's safe to say he probably didn't get out much. He wasn't even all that close to his family. So when the zombie apocalypse finally began to spread across the globe, Columbus already had an advantage over the majority of the population. In addition to that, Columbus had a lot of weird phobias (like clowns and those wet towels they use to wipe down tables at big restaurants). As his experience with the undead grew, so did his list of rules on how to survive in Zombieland. Columbus is on his way to Ohio, where his parents reside, hoping that by some miracle they're still alive. Before he can get very far, he runs into the first human face he's seen since the outbreak, Tallahassee. Tallahassee seems to be fearless, lives life in the moment, and worries about consequences later. His hatred for zombies bleeds through so much that his zombie killing ways are practically down to a fine art. What starts out as a potential ride to get him to his final destination could wind up being everything Columbus has ever wanted and that's a family that he feels comfortable with.

Zombieland somehow managed to breathe life into an aspect of horror I thought dried up along with George A. Romero's career and that's zombies. What started out as a fairly fresh idea has been milked dry with every situation going in every possibly way you could think of. You know Zombieland is going to be a bit different as soon as the movie begins. Columbus does a rundown of some of the most important rules he's learned while living in Zombieland leading up to the credits playing over slow-motion scenes of people being chased and eaten by zombies with "For Whom the Bell Tolls" by Metallica playing the entire time. The cinematography and the way the characters on screen interact with the letters in the opening credits is incredible. Blood splattering on the screen, glass shattering, and the way everything seems to be jumping out at you. To be honest, it's probably one of my favorite openings to any film ever.

Jesse Eisenberg's character Columbus immediately made me think of Michael Cera when I first saw the trailer. It's a role that's so similar to the roles he's played in the past and I found it kinda funny that a new trailer of Cera's was attached to this film. After that first reaction though, it didn't really bother me. In fact, the entire cast does an incredible job with the roles they play. Woody Harrelson is fantastic and steals a good portion of scenes as Tallahassee. With everything else going on, Tallahassee is on this quest to find a Twinkie and it's pretty hilarious watching him lose it whenever he can't find them. Emma Stone and Abigail Breslin as Wichita and Little Rock add more to the film when they're acting as a sisterly team rather than when they have scenes separately later on. Their cons are pretty spectacular and priceless in execution.

One of the most interesting factors of the film was something that made its way online two weeks before the film was even released. Zombieland originally started as a TV pilot. Before the cast we're familiar with now was set, Patrick Swayze was going to cameo as a zombie and there were several moments paying homage to Ghost that just sounded amazing and comical. They actually had several people in mind to cameo in the film. The actor they wound up going with is wonderful in their own right, gets plenty of screen time, and manages to steal quite a few laughs, but the Patrick Swayze zombie would've been just as good if not a bit better considering the circumstances.

The finale of the film that takes place in an amusement park is one of the best closing sequences to a zombie film ever. It's surprising no other zombie film has gone that route. The way the rides and carnival attractions are incorporated into zombie execution is marvelous in itself.

Zombieland is witty horror entertainment with a great cast and clever cinematography. A roller coaster ride you immediately want to ride again as soon as its over. What's surprising is it might just wind up being the best all around horror film to come out this year. As the tagline says, I strongly urge each and every one of you to "nut up or shut up."
  
Days Gone
Days Gone
2018 | Action/Adventure
A story that captivates from beginning to end (2 more)
Characters worth getting invested in
Addicting Gameplay
Still kinda buggy (0 more)
Contains spoilers, click to show
Days Gone is a story of Deacon St. John as he deals with a world tortured by a zombie horde known as Freakers. The story happens a few years after the outbreak and after seemingly losing his wife after sending her off on a rescue helicopter. Deacon travels around beautiful Oregon with his best friend Boozer on their trusty bikes. Throughout the game Deacon will intertwine his story with 4 other survivor camps, as he helps them survive the zombie stricken world.

Deacon fights not only the hordes and hordes of undead, but crazy cultist who worship the Freakers, other bikers, and just plain others trying to survive in his quest to save his friend and then to find out the truth of what happened to his wife after letting her go.

The scenery is captivating of the many places you will explore, scour, and loot. From the mountains to the forests to the snowy peaks, to a massive island fortress, you will never stop scanning the horizon as you drive the roads on your motorcycle. I would often crash into a tree or drive off the road, as I was too busy looking through the scenery or just captivated by the beauty of it all.

The one part I hate the most, is not anything that's wrong with the game, but more just my fear of the zombie menace. One big part of the game is destroying "Hordes" or simply big ass groups of these zombies, that move like a pack, and can kill you in an instant. Many parts of the story include you need to clear out a Horde, and the biggest one in the whole game known as the Sawmill Horde still gives me nightmares.

But the taker of the cake for me is the captivating story between Deacon and his search for the truth of what happened to his wife Sarah. If you haven't finished the game, go do that and then come back.

So the story is Deacon can't truly come to terms with the death of Sarah, as he would often visit the site of the helicopter supposedly carrying Sarah crashed. Deacon would eventually happen upon the scientist who allowed her onto the helicopter, which gives hope that she is still alive. After chasing lead after lead, and leaving his buddy Boozer behind, Deacon makes a treacherous journey through a snow-covered mountain top, which he can't return from, to chase the last hope of seeing his wife once more. And the moment that made me unable to put the controller down for a few hours, Deacon joins a militia after noticing the mongrel ring he placed on Sarah's finger before placing on the helicopter, on another man's finger. After initiation, he is lead around the camp until he is introduced to the local scientist who turns out to be the long lost Sarah.

This moment alone made this game a 10 alone. It made me feel as though I had reunited two people who were separated by the chaos of this new world. But the bliss doesn't last all too long as, Deacon must keep his relationship a secret, so they both don't get hurt or caught. But after a long mission together, the two are stranded in a snowstorm in a cold shack, which reignites the flame of their past. After being exposed by a rat name Skizzo, Deacon is exiled and sent for execution, but due to the friends he had made on way, he is saved. Deacon with all those he had helped, storm the island and overthrow the psychotic General and finally saves Sarah for good. And as the credits roll, Deacon and Sarah ride into the sunset, to a life reunited.

Now this game has its detractions and a few bugs, but as a whole, this is probably one of the most underrated games that have been released recently. One crucial part of the game was ruined in playthrough as somehow the audio of a long cutscene was desynched so it just made it hard to focus and enjoy the scene. The only other thing that I can complain about was that there is still much of the side missions to attend to when you connect with Sarah again, but I threw it all out the door after that point as I wanted to get to the story between the two, and everything else didn't really matter to me, and if I was forced to detract from her, I got annoyed and rushed through. But besides that, this game is a must play.
  
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Daniel Boyd (1066 KP) created a post

Dec 19, 2018 (Updated Dec 19, 2018)  
Time for a rant and no spoilers if you haven't finished the game yet.


So last night, I decided that I was finally finished with Red Dead Redemption 2. I have played through the entire 60+ hour campaign including the Epilogue, (which is like an entire game in and of itself,) I have done all of the side missions in my side-bar other than the tedious collectathons and I believe that I have encountered the majority of relevant strangers in the wilderness.

It's not my favourite game of all time, I don't even think that it's my Game Of The Year, but there is no denying that it is still one of the greatest achievements ever seen in the medium of videogames. There have been a few stories talking about the 6 figure bonuses that some Rockstar employees are receiving on the back of this release and frankly I feel like that is well deserved. As a 3D Animator near the beginning of my career, a project like this is what I aspire to one day get the chance to work on. The level of quality and vastness present here is astonishing from a development perspective.

Red Dead 2 has been in development for around 8 years, as apparently work began on this game very quickly after RDR Undead Nightmare was released. If you sit through the almost hour long credit sequence at the story's conclusion, you will see thousands of names scroll by. When you consider the salary of the amount of people that worked on this game over eight years along with the extravagant worldwide marketing campaign, the total budget for RDR2 must have been astronomical, yet the game made it's money back IN IT'S FIRST WEEK!

Regardless of the huge profit and enormous number of sales that this game has generated, the entire Rockstar staff that worked on this game can now put this milestone on their CV's. It's a golden mark against their name that would most likely land them a job at any other game studio that they desire joining.

The reason that I am bringing all of this up is due to a number of articles that were published on a fair few major gaming websites back at the time around the game's release. Kotaku, IGN, Gamespot and Unilad Gaming all reported that during an interview with one of the Houser brothers, (the joint CEO's at Rockstar,) when asked about the crunch period of the game's development that employees were more of less forced to work 100+ hour work weeks.

This was of course an exaggeration of what was actually said and the context was twisted for the sake of click-bait headlines, but nevertheless there was an outrage within the videogame echo-chamber. People online decided to become civil rights speakers on behalf of Rockstar employees before it came out that at most, even the heaviest work weeks leading up to the game's release never exceeded 60 hours and even then, that was only if the employee volunteered to work the overtime, time for which they were financially compensated.

As someone trying to break into the videogame industry, I understand feeling passion for a project and I recognise that feeling of pride you get when finally completing a project that you have slaved over, (on a much smaller scale of course.) I understand that there are developers out there that choose to work a 50-60 hour work week on something that they are passionate about and can be proud of and I also understand that games like RDR2, which are so vast and yet so full of intricate detail and high levels of quality don't get made without devs that refuse to put in the extra time required to pull something like this off. Frankly if I was a Rockstar dev that had put this amount of work into a product that I am proud of and then seen these rants online, I would be offended. Who are you to judge how much of a workload someone else can handle?

I am not saying that there aren't toxic places to work that have horrific line managers that force their staff to work crazy hours or lose their jobs, but by all accounts that I have heard, Rockstar isn't one of those places. So the next time that you decide to put on your SJW hat and sit in front of your computer and start berating someone for being passionate about something that they have worked extremely hard on, remember what Rockstar delivered through RDR2 and maybe do some research before unleashing your tirade.
     
World War Z (2013)
World War Z (2013)
2013 | Action, Horror, Sci-Fi
Brad Pitt has become one of Hollywood’s best loved actors over the years and it isn’t difficult to see why. His chiselled good looks, slick blonde hair and quiet confidence have all ensured he is never short of work. Here, he teams up with director Marc Forster who helmed the disappointing James Bond sequel, Quantum of Solace, in the latest zombie film to hit the screens; World War Z, but is it any good?

Pitt plays Gerry Lane, a former UN investigator who has chosen the quiet life and retired early to spend more time with his wife and children. Whilst taking his wife Karin and two daughters Rachel and Constance out in the car, they become stuck in heavy traffic which marks the start of the mayhem. From then on this 116 minute thrill ride puts the viewer on the edge of their seat more times than an Alton Towers rollercoaster.

After fleeing the hordes of ridiculously fast and ridiculously terrifying undead, Lane and his family board a US aircraft carrier where they are told they will be safe; however, as always, there is a price to pay. Gerry must start work once again to try and find the epicentre of the zombie virus – otherwise, the entire world will be lost. From here, Gerry’s mission is to travel across the globe trying to find what it is that has infected nearly 100% of the planet’s population.

What plays out could be described as a formulaic horror film, but it is so much more than that. Whilst it’s true that there isn’t enough character development, in fact there is only 5 minutes of it right at the beginning, director Marc Forster has cleverly allowed the audience to make up their own minds about the family’s back story and whether we care if they survive or not.

World War Z is not a film for the faint hearted, and whilst blood and guts are quite sparse for a movie with a 15 certificate, there are some truly terrifying moments, many of which will have your heart pumping through your chest.

There are scenes here that really get the adrenaline flowing, one of which involving a stowaway zombie onboard a commercial jet will leave you biting your lip, grabbing your seat and looking through your fingers in shock, horror and intense excitement. It’s safe to say I came away with very bitten fingernails.

Special effects are on par with some of the better blockbusters of the last couple of years. They aren’t as in your face as those in Transformers, nor as lacklustre as the CGI in I am Legend, they are right in the middle and because the effect is used incredibly subtly, you don’t notice when extras stop playing the zombies and the animators take over.

However, it is in the acting that this film really succeeds. Pitt is fantastic as Gerry Lane, his quiet sense of confidence never turns into arrogance as he fights for survival and this will hold the character in high esteem with audiences. He doesn’t pretend to be an action hero, heck, he even makes the kind of mistakes that any human would do if they were under pressure, and thankfully he does all of this beautifully; his characterisation is absolute perfection. The rest of his family are also excellent, Abigail Hargrove and Sterling Jerins who play Rachel and Constance respectively are very good indeed; you truly believe they are missing their father and cannot wait to see him return. The rest of the cast do very well with the limited roles they have, but let’s not forget that this is a Brad Pitt one-man show and he is more than up to the job.

Unfortunately, the cinematography really lets the film down. There is far too much handy-cam in the first 30 minutes, something which I hate. Directors often use it to sustain a sense of alarm and terror, but Marc Forster has used it to such an extent here that it made me feel physically sick. Moreover, whilst the story is solid, it is nothing more than that, and often the plot takes a back seat to the impressive action pieces meaning that the film seems to go through the motions of 10 minutes plot, 10 action, and so on.

Overall, World War Z is a very impressive film. The sheer scale of the virus means that Marc Forster has utilised some beautiful scenery from across the globe. Whilst it may be slightly too long for a zombie film at just under 2 hours, and have a distinct lack of character development; the impressive story, brilliant acting and very good special effects help lift it above the norm. This is a ride better than any rollercoaster, and is 100% worth the increasingly expensive price of a cinema admission ticket.

https://moviemetropolis.net/2013/06/22/world-war-z-review-2013/