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Gareth von Kallenbach (980 KP) rated Adventureland (2009) in Movies
Aug 14, 2019
The summer of 1987 holds some special memories for me as that was the year that I graduated from high school and set about my college studies. In the summer before the start of classes, I had to learn to manage finances, become independent as much as I could and that relationships in the real world are much different than they were in school.
As nice as it would have been to spend that entire summer enjoying the sun and activities and enjoying the abundance of movies, music, and video games, the demands of work and school had to be factored in as I strove to find a balance.
In the new movie “Adventureland” Writer/Director Greg Mottola has given the audience a winning mix of romance and humor that was inspired by his adventures in a Long Island amusement park in 1987.
When recent college graduate James (Jesse Eisenberg), learns that his plans to spend his summer in Europe have fallen through, he is forced to look for work in order to help fund his pending year of graduate studies thanks to his father’s recent demotion.
Despite his degree, James is unable to find work due to his lack of experience and soon finds himself resorting to working as a games operator in the local theme park Adventureland in the Pittsburgh suburbs.
As demeaning as James finds his job, he does strike up friendships with many of his co-workers including an attractive girl named Em (Kristen Stewart) and the older ride mechanic named Mike (Ryan Reynolds).
James is popular at work for his easygoing manner and the fact that he has pot to share makes him go over well with his co-workers who look for an escape from the drudgery of their jobs and the array of park goers who help make their lives difficult.
As the summer unfolds, Em and James become closer which is further complicated by the issues in the lives which stem largely from unhappy home lives and uncertainty over their futures. When other factors come into play, love triangles form which causes James to step out from his comfort zone and take stock of his life, his future, and what truly is important to him.
“Adventureland” is not a comedy nor is it a romance, but rather it is a nostalgic look back at a summer long ago, and how the events that unfolded helped shaped the lives of one man and his friends. There are some funny moments in the film but they are secondary to the stories of growth, pain, and development that mark the final steps from youth into adulthood.
Stewart and Eisenberg have a good chemistry with one another and they portray James and Em with an earnest and honest frailty that makes them come across as real people. They are not the glamorous kids that are so often featured in films with front line wardrobe, plenty of cash, and few if any concerns. They are real people who have issues that they deal with and insecurities about themselves and their futures, and are slow to let their guards down.
The look and sounds of the era are dead on and include an abundance of late 80’s tunes, so much so that a character takes the time to joke about one song being played numerous times a day.
While some may want a bit more closure or humor in the film, it is an enjoyable look at a era gone by and is filled with many moments that viewers of any age will relate to.
As nice as it would have been to spend that entire summer enjoying the sun and activities and enjoying the abundance of movies, music, and video games, the demands of work and school had to be factored in as I strove to find a balance.
In the new movie “Adventureland” Writer/Director Greg Mottola has given the audience a winning mix of romance and humor that was inspired by his adventures in a Long Island amusement park in 1987.
When recent college graduate James (Jesse Eisenberg), learns that his plans to spend his summer in Europe have fallen through, he is forced to look for work in order to help fund his pending year of graduate studies thanks to his father’s recent demotion.
Despite his degree, James is unable to find work due to his lack of experience and soon finds himself resorting to working as a games operator in the local theme park Adventureland in the Pittsburgh suburbs.
As demeaning as James finds his job, he does strike up friendships with many of his co-workers including an attractive girl named Em (Kristen Stewart) and the older ride mechanic named Mike (Ryan Reynolds).
James is popular at work for his easygoing manner and the fact that he has pot to share makes him go over well with his co-workers who look for an escape from the drudgery of their jobs and the array of park goers who help make their lives difficult.
As the summer unfolds, Em and James become closer which is further complicated by the issues in the lives which stem largely from unhappy home lives and uncertainty over their futures. When other factors come into play, love triangles form which causes James to step out from his comfort zone and take stock of his life, his future, and what truly is important to him.
“Adventureland” is not a comedy nor is it a romance, but rather it is a nostalgic look back at a summer long ago, and how the events that unfolded helped shaped the lives of one man and his friends. There are some funny moments in the film but they are secondary to the stories of growth, pain, and development that mark the final steps from youth into adulthood.
Stewart and Eisenberg have a good chemistry with one another and they portray James and Em with an earnest and honest frailty that makes them come across as real people. They are not the glamorous kids that are so often featured in films with front line wardrobe, plenty of cash, and few if any concerns. They are real people who have issues that they deal with and insecurities about themselves and their futures, and are slow to let their guards down.
The look and sounds of the era are dead on and include an abundance of late 80’s tunes, so much so that a character takes the time to joke about one song being played numerous times a day.
While some may want a bit more closure or humor in the film, it is an enjoyable look at a era gone by and is filled with many moments that viewers of any age will relate to.
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Sophia (Bookwyrming Thoughts) (530 KP) rated #murdertrending in Books
Jan 23, 2020
<b><i>I received this book for free from in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<h2><strong>I don't know if this is something related to psychology, but <em>#Murdertrending</em> is both creepy and engrossing at the same time.</strong></h2>
I found myself reading this quicker than I normally would have (if we're not counting the days I procrastinated), and while I should have turned away from this book in horror instantly, I didn't. Maybe that says something about me or human nature in general. 🙈
<h3><em>#Murdertrending</em> gives off <em>Hunger Games</em> vibes</h3>
We have Dee Guerrera, a girl who is supposedly guilty of murdering her stepsister and is sent to Alcatraz 2.0, a prison for those who are convicted of murdering someone. <strong>The entire prison is full of killers, and they never know when they'll be the next person whose murder will be publicized for all to see.</strong> It's <em>Hunger Games</em> without fighting amongst the inmates, or rather capital punishment for the entertainment of millions of people.
(And Death Row Breakfast Club, which is a fitting name for Dee and her friends.)
<h3>I can't tell if I'm disappointed in the last few scenes.</h3>
<em>#Murdertrending</em> gave off that video game vibe sometimes - Press X and get a reagent! - as Dee found herself facing off against the government-sanctioned killers who are in charge of killing the inmates one by one. Fortunately for Dee and the reader's cruel enjoyment, she still has some obstacles in her way.
<h3>To be honest, this felt tied to current politics in the US</h3>
Maybe this is me being very critical and overthinking, but McNeil's latest book felt really relevant to what is currently going on today (added on with the social media snippets). Only this one is more fictionalized and brutal with a lot more death and blood. And heads rolling, among other disturbing things.
<h3><em>#Murdertrending</em> is very plot-driven</h3>
If you're looking for character development, there won't be much of it. McNeil's latest novel is plot-driven to the core, fast-paced and action-packed.
<h3>That ending though...</h3>
I did NOT see that coming - I mean, I <em>should</em> have, but I didn't. McNeil kept me distracted from what was really going on in the story - there is so much going on that I didn't focus on being a step ahead and putting it all together before the story came together on its own.
<h3>This smells of a sequel?!?!?!</h3>
I have no clue if this is true or not (sounds like it is according to various sources and Google searches), but I am all for a sequel if it happens since I am immensely curious about what happens to the characters who survive the first novel. (Do I sound like a horrible person now?)
<h2><em><strong>#Murdertrending</strong></em><strong> is deliciously dark and twisted - it's very plot-driven and action-packed that will keep you turning the pages despite how gross it may make you feel.</strong></h2>
<a href="http://bookwyrmingthoughts.com/murdertrending-by-gretchen-mcneil/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<h2><strong>I don't know if this is something related to psychology, but <em>#Murdertrending</em> is both creepy and engrossing at the same time.</strong></h2>
I found myself reading this quicker than I normally would have (if we're not counting the days I procrastinated), and while I should have turned away from this book in horror instantly, I didn't. Maybe that says something about me or human nature in general. 🙈
<h3><em>#Murdertrending</em> gives off <em>Hunger Games</em> vibes</h3>
We have Dee Guerrera, a girl who is supposedly guilty of murdering her stepsister and is sent to Alcatraz 2.0, a prison for those who are convicted of murdering someone. <strong>The entire prison is full of killers, and they never know when they'll be the next person whose murder will be publicized for all to see.</strong> It's <em>Hunger Games</em> without fighting amongst the inmates, or rather capital punishment for the entertainment of millions of people.
(And Death Row Breakfast Club, which is a fitting name for Dee and her friends.)
<h3>I can't tell if I'm disappointed in the last few scenes.</h3>
<em>#Murdertrending</em> gave off that video game vibe sometimes - Press X and get a reagent! - as Dee found herself facing off against the government-sanctioned killers who are in charge of killing the inmates one by one. Fortunately for Dee and the reader's cruel enjoyment, she still has some obstacles in her way.
<h3>To be honest, this felt tied to current politics in the US</h3>
Maybe this is me being very critical and overthinking, but McNeil's latest book felt really relevant to what is currently going on today (added on with the social media snippets). Only this one is more fictionalized and brutal with a lot more death and blood. And heads rolling, among other disturbing things.
<h3><em>#Murdertrending</em> is very plot-driven</h3>
If you're looking for character development, there won't be much of it. McNeil's latest novel is plot-driven to the core, fast-paced and action-packed.
<h3>That ending though...</h3>
I did NOT see that coming - I mean, I <em>should</em> have, but I didn't. McNeil kept me distracted from what was really going on in the story - there is so much going on that I didn't focus on being a step ahead and putting it all together before the story came together on its own.
<h3>This smells of a sequel?!?!?!</h3>
I have no clue if this is true or not (sounds like it is according to various sources and Google searches), but I am all for a sequel if it happens since I am immensely curious about what happens to the characters who survive the first novel. (Do I sound like a horrible person now?)
<h2><em><strong>#Murdertrending</strong></em><strong> is deliciously dark and twisted - it's very plot-driven and action-packed that will keep you turning the pages despite how gross it may make you feel.</strong></h2>
<a href="http://bookwyrmingthoughts.com/murdertrending-by-gretchen-mcneil/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
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Captain Lazy Eye Full
Medical and Games
App
In cooperation with ophthalmologists with experience in successful amblyopic treatment, the first...
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Galaxy on Fire 2™ HD
Games
App
[ Galaxy on Fire 2 HD is now fully optimized for iPhone 6 Plus and iPhone 6 as well as iPhone 4S (or...
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Infinity Blade III
Games and Entertainment
App
Join our new forums: https://www.epicgames.com/infinityblade/forums/ What the press is saying about...
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Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of Star Trek in Video Games
Jun 19, 2019
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/
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Jamie (131 KP) rated The Walking Dead - Season 1 in TV
Jul 15, 2017
Gripping story (2 more)
Casting for the main characters was good
Dixon brothers are a great addition to the story
Bad special effects (2 more)
Characters actions sometimes don't make a lot of sense
A lot of filler characters and plot lines
Zombies in Atlanta
As a long time fan of The Walking Dead, including the comics, the books, and the video games, the television series did alright. I liked the casting for the main characters, much of the main story was kept loyal to the source material, and there were a few new characters and surprises added to the show.
There are a lot of new characters added to the story, the highlights being Daryl and Merle Dixon. The rest were easily forgettable and felt like filler characters to feed to the meat grinder to get a reaction out of audiences. This was sort of a negative to me because I would hardly have a chance to like or care about these new characters before they were killed off. This makes character deaths in the series have a little less impact.
The story deviates from the comics in both good and bad ways. I liked that a few character arcs were switched around to keep the story fresh for folks that have already read the comics. I liked that one of my least favorite characters from the comics, Carol, was changed in a way that makes her character more compelling.
My only other complaint would be the filler. It seemed like the story kept getting off track and moving away from the main conflict (Rick and Shane) pretty often, which makes the story feel sloppy. I don't know if it's just me, but I just didn't like the story arc with the CDC. It was promising and was interesting at first, but it became predictable pretty quickly and everything about it was just too ridiculous to me. The special effects were bad and it just made little to no sense the way it happened.
I wanted to like this first season more and be blown away but overall it was okay/good to me. I think it sets things up well and piqued my interest enough to continue to the next season. For zombie fans, it's definitely a series worth checking out. For those already well acquainted with the story via the comics, don't expect a faithful adaptation and be prepared for the usual tv tropes and silly plot filler.
There are a lot of new characters added to the story, the highlights being Daryl and Merle Dixon. The rest were easily forgettable and felt like filler characters to feed to the meat grinder to get a reaction out of audiences. This was sort of a negative to me because I would hardly have a chance to like or care about these new characters before they were killed off. This makes character deaths in the series have a little less impact.
The story deviates from the comics in both good and bad ways. I liked that a few character arcs were switched around to keep the story fresh for folks that have already read the comics. I liked that one of my least favorite characters from the comics, Carol, was changed in a way that makes her character more compelling.
My only other complaint would be the filler. It seemed like the story kept getting off track and moving away from the main conflict (Rick and Shane) pretty often, which makes the story feel sloppy. I don't know if it's just me, but I just didn't like the story arc with the CDC. It was promising and was interesting at first, but it became predictable pretty quickly and everything about it was just too ridiculous to me. The special effects were bad and it just made little to no sense the way it happened.
I wanted to like this first season more and be blown away but overall it was okay/good to me. I think it sets things up well and piqued my interest enough to continue to the next season. For zombie fans, it's definitely a series worth checking out. For those already well acquainted with the story via the comics, don't expect a faithful adaptation and be prepared for the usual tv tropes and silly plot filler.
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**✿❀ Maki ❀✿** (7 KP) rated Sword Art Online: 1: Aincrad in Books
May 3, 2018
I don't know why I did this to myself. I knew I wasn't going to enjoy it. I suppose that in my mind, I thought of it as reconnaissance work, to try to better understand where all of the "Kirito" and "Asuna" clones suddenly flooding the few MMOs I played were coming from.
<img src="http://i1321.photobucket.com/albums/u556/kotonemaki/For%20R%20Purposes/12.29.12%20If%20SAO%20was%20Real_zpsjsrg8fz5.jpg"/>
I enjoyed the premise of the light novel - the whole "being trapped in a video game until you beat it and if you die in the game you die in real life" thing. I also liked the idea that once in the game, the players were stripped of their anonymity. They were forced to play as themselves, rather than the avatars they had created to represent themselves.
And it's nice that the novel/anime/manga have managed to carve out their own space in the "virtual reality gone wrong" genre, and give .hack// some competition.
But I really, <i>really</i> did not like Kirito.
Maybe I'm a bit prejudiced against the character because of the flood of people naming themselves Kirito in MMOs who made the games obnoxious to play for months on end, since a good portion of them had no idea what they were doing. They all chose to play tanks (of course) and completely ruined it for people looking for a tank who knew what they were doing, or made it harder for actual tanks to get a party, because nobody trusted anybody to know what they were doing in those dark years after the anime first came out.
Maybe it's because Kirito (the actual character) was such a complete special snowflake, without any real redeeming qualities, other than the fact that he managed to luck into his power. That, and his relationship with Asuna are all that really define his character.
I've heard that their characters and the build up of their relationship are handled better in the anime, and doesn't come across as so insta-love. But to be honest, I've got no desire to watch the anime just to get character development when it should have been handled better in the novel that the anime was based on in the first place.
<img src="http://i1321.photobucket.com/albums/u556/kotonemaki/For%20R%20Purposes/12.29.12%20If%20SAO%20was%20Real_zpsjsrg8fz5.jpg"/>
I enjoyed the premise of the light novel - the whole "being trapped in a video game until you beat it and if you die in the game you die in real life" thing. I also liked the idea that once in the game, the players were stripped of their anonymity. They were forced to play as themselves, rather than the avatars they had created to represent themselves.
And it's nice that the novel/anime/manga have managed to carve out their own space in the "virtual reality gone wrong" genre, and give .hack// some competition.
But I really, <i>really</i> did not like Kirito.
Maybe I'm a bit prejudiced against the character because of the flood of people naming themselves Kirito in MMOs who made the games obnoxious to play for months on end, since a good portion of them had no idea what they were doing. They all chose to play tanks (of course) and completely ruined it for people looking for a tank who knew what they were doing, or made it harder for actual tanks to get a party, because nobody trusted anybody to know what they were doing in those dark years after the anime first came out.
Maybe it's because Kirito (the actual character) was such a complete special snowflake, without any real redeeming qualities, other than the fact that he managed to luck into his power. That, and his relationship with Asuna are all that really define his character.
I've heard that their characters and the build up of their relationship are handled better in the anime, and doesn't come across as so insta-love. But to be honest, I've got no desire to watch the anime just to get character development when it should have been handled better in the novel that the anime was based on in the first place.
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Solomon Wendt (30 KP) rated Ready Player One (2018) in Movies
May 5, 2019
Nostalgia (1 more)
Video Games
This movie is based off of the book of the same name and matches it for most of the major plot points. In short, the story follows Wade Wilson, an egg hunter (Gunter for short), on the search for a virtual Easter egg that unlock control over the virtual reality known as The Oasis. In a scavenger hunt fashion, there are clues and trials that Wade must figure out and overcome in his attempt at such a coveted prize.
The film follows the major points of the book, but does change the clues and trials so its not the same exact story, which I feel is the purpose of film adaptations. However, as with many sci-fi films, majority of interest here is of the world that is constructed which is quickly glossed over. To be fair, how much more do we really need to than people are addicted to virtual reality and want to have more power in it? But the issue is the sort of background that is left out that can leave the soley film consumers a bit confused or leave more questions. As for the actual content of the film, it is a real nostalgia trip for those who enjoyed 80's pop culture and tries to include more recent fandoms such as Overwatch and Halo. Sadly, the viewer doesn't really take part in the treasure hunt as mystery and adventure films try to do. The clues are obscure and related to the creator of the hunt, so there isn't much guessing at what a clue means until it is flat out explained.
However, with the audience participation aside, it is a good sci-fi adventure that utilizes a good blend of motion capture technology and cgi work. It explore a good variety of worlds, environments, and character models that make this film noteworthy of that aspect of production. It leaves quite the impression and I know I looked up how much virtual reality cost after I was done.
In short, it was a good overall production in terms of tools utilized, but lacked a little bit of story in an attempt to cram a different world and rule set while trying to make a complete adventure and story arc. I recommend viewing it at least once, but doesn't really need to be viewed more than that.
The film follows the major points of the book, but does change the clues and trials so its not the same exact story, which I feel is the purpose of film adaptations. However, as with many sci-fi films, majority of interest here is of the world that is constructed which is quickly glossed over. To be fair, how much more do we really need to than people are addicted to virtual reality and want to have more power in it? But the issue is the sort of background that is left out that can leave the soley film consumers a bit confused or leave more questions. As for the actual content of the film, it is a real nostalgia trip for those who enjoyed 80's pop culture and tries to include more recent fandoms such as Overwatch and Halo. Sadly, the viewer doesn't really take part in the treasure hunt as mystery and adventure films try to do. The clues are obscure and related to the creator of the hunt, so there isn't much guessing at what a clue means until it is flat out explained.
However, with the audience participation aside, it is a good sci-fi adventure that utilizes a good blend of motion capture technology and cgi work. It explore a good variety of worlds, environments, and character models that make this film noteworthy of that aspect of production. It leaves quite the impression and I know I looked up how much virtual reality cost after I was done.
In short, it was a good overall production in terms of tools utilized, but lacked a little bit of story in an attempt to cram a different world and rule set while trying to make a complete adventure and story arc. I recommend viewing it at least once, but doesn't really need to be viewed more than that.
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Gareth von Kallenbach (980 KP) rated Ratchet & Clank (2016) in Movies
Jun 19, 2019
Based on the popular video game series for the Playstation systems, “Ratchet and Clank” has arrived looking to take the duo’s success to the big screen in a new animated adventure. The film follows the diabolical Chairman Drek (Paul Giamatti), who has a nefarious scheme that leaves planets destroyed in his wake. The government decides to hire an additional Ranger for protection which leads lowly mechanic Ratchet (James Arnold Taylor), to see his chance for greatness. Sadly the head of the Rangers; an ego-maniac named Captain Qwark (Jim Ward), dismisses the physically unimpressive Ratchet and thus crushes his dreams.
Fate steps in when a defective robot named Clank (David Kaye) arrives with news that will shake the very fabric of the galaxy. Ratchet and Clank team up to help the Rangers and must overcome all obstacles on all sides to save the day. The animation of the film is solid and it was a bit of a surprise that the film was not presented to us in 3D which has become the norm for animated film. The solid voice cast does a good job and there are more than a few nice celebrity voices along the way. The biggest issue I had with the film was that it was a bit dull and dragged in places. Our screener was loaded with children and families and I saw some leave the cinema during the film and did not return.
The movies takes a while to get going and there are more than a few nods to the game and other Playstation characters along the way. The biggest issue is that it seems as if the film is dedicated to hardcore fans of the series. I have played the last three games in the series and I found myself lost at times as it was clear that this was for those who have been there from the start. This is not to say that new fans will not be gained by the film, but one has to wonder how many children who are not familiar with the characters will have the patience to wait for things to get rolling in the film.
As it stands the film is a good first effort but may or may not be enough to successfully launch a long term franchise.
http://sknr.net/2016/04/28/ratchet-and-clank/
Fate steps in when a defective robot named Clank (David Kaye) arrives with news that will shake the very fabric of the galaxy. Ratchet and Clank team up to help the Rangers and must overcome all obstacles on all sides to save the day. The animation of the film is solid and it was a bit of a surprise that the film was not presented to us in 3D which has become the norm for animated film. The solid voice cast does a good job and there are more than a few nice celebrity voices along the way. The biggest issue I had with the film was that it was a bit dull and dragged in places. Our screener was loaded with children and families and I saw some leave the cinema during the film and did not return.
The movies takes a while to get going and there are more than a few nods to the game and other Playstation characters along the way. The biggest issue is that it seems as if the film is dedicated to hardcore fans of the series. I have played the last three games in the series and I found myself lost at times as it was clear that this was for those who have been there from the start. This is not to say that new fans will not be gained by the film, but one has to wonder how many children who are not familiar with the characters will have the patience to wait for things to get rolling in the film.
As it stands the film is a good first effort but may or may not be enough to successfully launch a long term franchise.
http://sknr.net/2016/04/28/ratchet-and-clank/