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Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain
Action/Adventure
Gameplay (1 more)
Graphics
Characters (1 more)
Twist ending
A Review By A Disappointed Long Time Fan
Before this game was released, I was certain that it was going to be my Game Of The Year for 2015, and in a lot of ways it is a worthy contender. As an open world stealth game, it is groundbreaking. The gameplay is some of the best I’ve ever seen, the controls feel tight, the underlying systems and features, (such as reflex mode and the buddy system,) are solid and the AI is responsive and fair. This is KojiPro’s first attempt at an open world game, and as far as first attempts go, this is ‘pretty good.’ The world is breathtaking as well, the graphics that the Fox engine can produce are stunning in every way, the world feels alive, with both enemies and wildlife, the textures, the particle systems, the gun models, every visual in this game has been created with an insane amount of attention to detail and all of it really pays off. I experienced little to no glitches while making my way through the single player campaign and the presentation overall is great. Motherbase is also awesome, you genuinely feel as if you are assembling an army and even though the Fulton is daft, it is a nice touch. And the amount of variety this game provides is vast, you can take 4 different buddies with you, each with unique skills, you can infiltrate in the morning or at night, you can choose your guns and customise them to suit, you can also customise your buddy’s gear, your helicopter and to a small extent Motherbase too, although that could have went deeper. Now, if that is all that you are looking for, then seriously, stop reading this review right now and go buy the game, you will love it and there is so much to do, I sank a good 75+ hours into this game and my overall completion rate is still only at 75%. If however, like me, you are looking for something more than just great gameplay, you will be left feeling as empty as I do. Like I keep reiterating, the gameplay is phenomenal, but that’s the problem, I have never played MGS for the gameplay. It wasn’t the gameplay that made me fall in love with the series growing up and if anything you would always suffer through the stiff gameplay in order to experience the deep and complex story and that was okay, because it would always be so worth it. This game throws all of that out of the window.

The way that this game is structured is awful. You play a few main missions in a row, the story is beginning to hook you, but then OCD kicks in and you realise that you have 4 or 5 side missions building up to be completed, so you go and do them, but then you come back to the main story and forget what was going on in the last mission, but who cares when you can Fulton a goat, right?

The writing in this game is possibly the laziest it’s ever been, one example of this is the ‘controversial’ character known as Quiet. This character has been masterly debated over a lot (see what I did there?) and thrown more gasoline on the fire that is the over-sexualisation of women in video games. My stance on it is somewhere in between, the reason for her lack of clothes and speech is silly, however she is running around Afghanistan and Africa, which are very hot countries, so really they could have put her in a bikini top and a pair of cargo pants and I doubt anyone would have batted an eyelid. Now, the Metal Gear series has always been known for its odd Japanese perviness, but when it is a main character that has been sexualised, it’s always been for a justified narrative reason, such as EVA in MGS3 walking about with the front of her jacket unzipped showing off her bikini clad chest, but the whole point of her mission in that game, was to seduce Snake, so it made sense within the context of the story, in this game the reason for Quiet’s over exposure is much lazier and feels tacked on as a cheap excuse.

The worst part about all of this is the fact that, this is it, Kojima’s definite last Metal Gear game, there is no going back to redeem anything, like in MGS2 when everyone hated it, but because 4 solved some of the problems that were created in 2 people are now okay with 2, that can’t happen with this game because Kojima and Konami are no more. Now I could write a whole other paper on Konami vs Kojima and my stance on it but this is the jist, Kojima was spending too much money and taking too much time with this game, Konami demanded he finish it so they can make their money and add their microtransaction’s etc Kojima told them where they can stick it and the partnership was dead. This has had an effect on the game, there is clearly content missing, Konami has confirmed that at least one mission was cut, where Snake would have went to Africa to have another battle with Eli and Sahalanthropus, which is the Metal Gear in this game, which is unacceptable really. Also, I assume there was a lot of other content that was cut that we weren’t told about. Sahalanthropus is another problem I have, how is it that this Metal Gear created in the 80’s is more advanced than REX, which was created in the early 2000’s. Also, when you fight Sahalanthropus, there is no one in the thing, it is an empty robot being controlled by Mantis, who floats beside the giant mech. That is actually a decent metaphor for the lack of villains in this game. Skull Face is hardly in the game and his eventual death, like every other significant event in this game, just kind of happens with no build up and packing little punch. The team of bosses in the original Metal Gear, headed up by Liquid and Ocelot, were probably the best team of villains in any game ever, since then the bosses have gone slowly downhill. The Sons of Big Boss were great, Dead Cell were pretty cool, The Cobras were okay, The Beauty & The Beast Corps were pretty lame and The Skulls in this game are emotionless zombies who don’t even have individual names and Skull Face is such a disappointing antagonist, he is hardly in the main game and then he shows up at the end, gives some silly speech that we have heard before in the trailers and then just dies, no boss fight or anything. Also, no customisable Metal Gear, which I feel like is a huge missed opportunity and no Sims like Motherbase customisation, interior or exterior.

David Hayter was missed in this game, Keifer was fine on the rare occasion he did speak, but the phantom Snake twist was the perfect opportunity to reintroduce Hayter’s voice and they didn’t take it. Also no Campbell or EVA, not even a reference. And it is never explained why the last time we see the real Big Boss, he is rescuing a child and a young girl and the next time we see him he has become modern day Hitler. Ultimately, this game just makes me sad, it is hard not to focus on the fallout from the Konima debacle, P.T/Silent Hills is no more, that promisingly terrifying demo we were teased with will amount to nothing and this game is all we will ever get again in terms of the Metal Gear saga. This is the end of an era, and it’s an end that doesn’t sit perfectly with me.
  
PU
Pulled Up - Single by LOLO BX
8
8.0 (1 Ratings)
Album Rating
LOLO BX (Brett Foran) is a bass producer and graphic artist from Bathurst, Australia. Not too long ago, he released an 8-bit animation video for his “Pulled Up” single featuring Brooklyn-based rapper Yuneer Gainz.

“Gucci bandana like I’m 2 Chainz. Flexing and finessing I got two ways. Recording or touring I got two ways for the bands to keep on coming. That’s why today I just pulled up in that Bentley Bentayga.” – lyrics

The 8-bit music video finds an animated LOLO BX and Yuneer Gainz on an adventure inside a video game. Also, they cruise inside their brand-new Bentley down graffiti-plagued blocks.

The audiovisual showcases LOLO’s artistic vision and skill as a graphic artist. His creative flair extends beyond the music world as he creates an immersive experience for the audience across different platforms.

‘Pulled Up’ contains a prosperous narrative, harmonious rap vocals, and bass-heavy instrumentation flavored with electronic, trap, and hip-hop elements.

LOLO BX grew up on hip-hop, punk, and metal. He breathes music and has spent a good portion of his life creating it in one form or another.

With online plays in the hundreds of thousands, he continues to make waves both locally and internationally with his enriched cocktail blend of melodic bass music.

Also, he has taken on remix duties for label powerhouses such as Mad Decent, Ministry of Sound, and the prestigious Aussie crew Sweat It Out.

https://www.bongminesentertainment.com/lolo-bx-pulled-up-yuneer-gainz/
  
Mortal Kombat (2021)
Mortal Kombat (2021)
2021 | Action, Adventure, Fantasy
Contains spoilers, click to show
After all the hype I tried desperately hard not to buy into, Mortal Kombat turned out to be exactly what I expected...
The whole film suffers from an excruciatingly piss poor script (with the exception of Kano's anal bead comment at Lui Kang of course). Every character gets to announce their name unnecessarily at every opportunity, phrases from the game are shouted when the they don't really make sense in the moment, and the narrative is just about held together by bizarre edits and cuts. I can only assume that anyone not familiar with the source material may have a few issues following what the fuck is going on at certain points, even when the pacing takes a hard dip around the mid point.
Having Cole (a non-game character written for the movie) as the main lead is a shot in the foot - the character himself isn't unlikable by any stretch, but he's a little bland, and his inclusion means that a lot of familiar characters are sort of pushed to the side, and moulded around his story. Without naming names, unless they do some ret-conning in the inevitable sequels, I take issues with a few big characters being killed off so early in a proposed franchise. If these deaths stick, then there's some seriously wasted content being thrown away.

All of these negatives however are surrounded by a number of positives. For the most part, the fight scenes are entertaining enough, but the climactic duels are pretty damn awesome. The action is complimented with decent CG work (I kind of miss weird-puppet Goro but he did look pretty great in this one).
The gory moments are pretty full on as they should be and the cast are pretty solid. Some great turns from Hiroyuki Sanada, Max Huang, and Josh Lawson in particular. The film manages to pack in a tonne of references to the wider MK lore as well which is a nice touch for fans.

Overall, Mortal Kombat is dumb and trashy, but manages to be a whole heap of fun with some spectacular violence to boot. It might not be the best video game adaption out there, but it's a far cry from being a bad one.
Between this, Sonic, and Detective Pikachu, I truly, and possibly naively, hope that the era of shit video game films has passed - all eyes on Uncharted to carry on the trend.
  
Resident Evil (2002)
Resident Evil (2002)
2002 | Action, Horror, Mystery
Let's just brush aside for a moment that this adaption of Resident Evil bares little resemblance to the video game it's based upon and instead take a look at it as its own film, how it's comes off as a horror, and what visionary director Paul WS Anderson has to offer to the zombie genre...

...it's a terrible film, it's a shitty horror, and Anderson should just keep away from beloved franchises forever. I actually actively hate most of his films (have I mentioned this before?).
The big gaping issue with Resident Evil is it's characters and screenplay. The characters are a collection of edgy shitbags who spout one liners every two seconds and are just ripped straight from the "cliché action bastard handbook". It's difficult to care about any of them. I understand that Alice (Milla Jovovich) goes on to lead the entire franchise, but in the first entry, she hardly does or says anything, and as such, the audience doesn't get much of a chance to bond with her before the credits roll.
The script is just eye rollingly cringey. Every single line is either a "witty" quip, or lazy exposition and it becomes tiresome very quickly.

Some of the effects are ok - the zombie dogs look pretty gnarly, but The Licker (one of the only concrete connections to the game series) is brought to life with some of the worst CGI I've ever seen. To say it's aged badly would be an understatement, as I remember it looking dodgy AF back in 2002 when I was a humble 14 year old. Other than that, the whole film has that awful early 2000s aesthetic (The Matrix truly has a lot to answer for) and the inclusion of obnoxious breakbeat music cues that everyone was obsessed with at the time is the cherry on the mouldy cake. Ugh.

It's not all terrible... There are a couple of memorable set pieces, and the film manages to be somewhat entertaining here and there, but overall, Resident Evil is another garbage pile video game adaption, and the fact that George Romero wrote an unused screenplay that was much closer to the first game (and was poised to direct!) just rubs salt in this horrible festering wound left behind by Paul WS Anderson's Resident Evil. Hate it.
  
Show all 6 comments.
40x40

Jackjack (877 KP) Nov 4, 2020

28 day and 28 weeks later were pretty good!!! Gunna have to watch a few of those other ones you mentioned!!

40x40

LeftSideCut (3776 KP) Nov 5, 2020

@Jackjack to further prove that you're not the only one who disagrees with me, I genuinely lost a handful of followers on Twitter after posting this review there just before Halloween 😂

Faza
Faza
2020 | Science Fiction
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.

Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.

In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.

During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.

During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.


Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!

The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.

As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.

If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
  
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