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Movie Metropolis (309 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Jun 10, 2019
I'm a celebrity... Get me out of here
It’s been 22 years since Joe Johnston thrilled cinemagoers with a little film called Jumanji. Starring the late, great Robin Williams, it has amassed a huge following over the years and has become nearly as loved as its leading star.
What’s surprising given the film’s success is the lack of a sequel. For over 20 years the non-franchise stayed completely dormant until now. Jumanji: Welcome to the Jungle sees Columbia Pictures resurrect this classic property for a high-action, CGI-filled blockbuster. But is it actually any good?
Four high school kids discover an old video game console and are drawn into the game’s jungle setting, literally becoming the adult avatars they chose. What they discover is that you don’t just play Jumanji – you must survive it. To beat the game and return to the real world, they’ll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves – or they’ll be stuck in the game forever.
Considering the overwhelmingly negative response to the film’s first trailer, it’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces. The problem is, it really doesn’t feel anything like Jumanji and regularly feels like the producers down at Sony had dollar signs in their eyes more than anything else.
There’s only one reference to its now classic predecessor, an homage to Robin William’s Alan Parrish but this is such a fleeting indication of any connection to the 1995 film, it’s barely noticeable. The film may as well lose the Jumanji tag from its name and be done with it: of course that wouldn’t sell half as many tickets now would it?
Of the school-age characters, none of them make any impact before being sucked into Jumanji, now a video game, and director Jake Kasdan (Bad Teacher) wisely focusses on their avatar characters instead. Dwayne Johnson is always reliable and plays the fish-out-of-water nerd surprisingly well. He also has great chemistry with Kevin Hart and the two share some of the film’s best sequences.
Jack Black is hilarious as his inner female tries to break through at numerous points throughout the movie and Karen Gillan shows particular warmth as the awkward Martha. Nick Jonas also stars in a role originally destined for Tom Holland and continues to prove what a versatile actor he has become.
It’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces.
Jake Kasdan films the action confidently and with visual panache but the CGI at times is left wanting, disappointing in this day and age. A helicopter ride across a rhino-infested canyon is particularly fun to watch and the way in which the writers write the film around video game lore is exciting and makes for a pleasant distraction from an otherwise mediocre script.
What the film does have in abundance however is laughs. Indeed, they are of the Dairylea variety, cheesy, but sometimes that’s exactly what you need. Jumanji: Welcome to the Jungle is a very funny film that knows how to squeeze every last drop of humour from its writing.
It’s also very well paced. Apart from a few lapses in judgement where the screenwriters desperately try to make us feel emotion towards the characters – we don’t – the film really doesn’t have a boring moment to its name and at 119 minutes, that’s a real achievement.
Overall, Jumanji: Welcome to the Jungle is a film that is fun to watch, if a little lacking in originality. All the lead actors perform their roles well, with Jack Black being a particular highlight. Unfortunately, while I’m not usually one for sickly nostalgia, the film really needed to provide a few more tasteful references to its predecessor, especially considering its link to the wonderful Robin Williams.
https://moviemetropolis.net/2017/12/10/jumanji-welcome-to-the-jungle-review-im-a-celebrity-get-me-out-of-here/
What’s surprising given the film’s success is the lack of a sequel. For over 20 years the non-franchise stayed completely dormant until now. Jumanji: Welcome to the Jungle sees Columbia Pictures resurrect this classic property for a high-action, CGI-filled blockbuster. But is it actually any good?
Four high school kids discover an old video game console and are drawn into the game’s jungle setting, literally becoming the adult avatars they chose. What they discover is that you don’t just play Jumanji – you must survive it. To beat the game and return to the real world, they’ll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves – or they’ll be stuck in the game forever.
Considering the overwhelmingly negative response to the film’s first trailer, it’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces. The problem is, it really doesn’t feel anything like Jumanji and regularly feels like the producers down at Sony had dollar signs in their eyes more than anything else.
There’s only one reference to its now classic predecessor, an homage to Robin William’s Alan Parrish but this is such a fleeting indication of any connection to the 1995 film, it’s barely noticeable. The film may as well lose the Jumanji tag from its name and be done with it: of course that wouldn’t sell half as many tickets now would it?
Of the school-age characters, none of them make any impact before being sucked into Jumanji, now a video game, and director Jake Kasdan (Bad Teacher) wisely focusses on their avatar characters instead. Dwayne Johnson is always reliable and plays the fish-out-of-water nerd surprisingly well. He also has great chemistry with Kevin Hart and the two share some of the film’s best sequences.
Jack Black is hilarious as his inner female tries to break through at numerous points throughout the movie and Karen Gillan shows particular warmth as the awkward Martha. Nick Jonas also stars in a role originally destined for Tom Holland and continues to prove what a versatile actor he has become.
It’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces.
Jake Kasdan films the action confidently and with visual panache but the CGI at times is left wanting, disappointing in this day and age. A helicopter ride across a rhino-infested canyon is particularly fun to watch and the way in which the writers write the film around video game lore is exciting and makes for a pleasant distraction from an otherwise mediocre script.
What the film does have in abundance however is laughs. Indeed, they are of the Dairylea variety, cheesy, but sometimes that’s exactly what you need. Jumanji: Welcome to the Jungle is a very funny film that knows how to squeeze every last drop of humour from its writing.
It’s also very well paced. Apart from a few lapses in judgement where the screenwriters desperately try to make us feel emotion towards the characters – we don’t – the film really doesn’t have a boring moment to its name and at 119 minutes, that’s a real achievement.
Overall, Jumanji: Welcome to the Jungle is a film that is fun to watch, if a little lacking in originality. All the lead actors perform their roles well, with Jack Black being a particular highlight. Unfortunately, while I’m not usually one for sickly nostalgia, the film really needed to provide a few more tasteful references to its predecessor, especially considering its link to the wonderful Robin Williams.
https://moviemetropolis.net/2017/12/10/jumanji-welcome-to-the-jungle-review-im-a-celebrity-get-me-out-of-here/
LeftSideCut (3778 KP) rated Uncharted (2022) in Movies
Feb 12, 2022
Full disclosure, I'm a massive fan of the Uncharted video game series, and as such, stepped into this one with trepidation. I'm relieved to say then, that despite a few drawbacks, I had a lot of fun overall.
The general premise is going for a precursor to the first game. The characters are younger, learning to gel as a team. Tom Holland is great as a young Nathan Drake. Maybe a little alien in comparison to the game version, but passable for a first outing. I'm still completely unsold on Mark Whalberg as Sully though. He's way more unlikable here than in the games, and that didn't quite sit well with me. The two of them together lack the chemistry that is such an important part of the source material, and it does hurt the film somewhat. Sophia Ali is promising as a young Chloe Frazer, and Tati Gabrielle plays a convincing villain. Antonio Banderas is just kind of there and feels a bit wasted.
The narrative has some pacing issues. As much as I can commend the commitment to lengthy segments of puzzle solving, it doesn't quite have the same impact of when you're in control, and it does drag to a certain extent. Thankfully, the last 30 minutes does a whole lot of heavy lifting in making up for the more lackluster moments. The final set piece causes the film to spring to life, and suddenly, it's a full blown Uncharted film. The action is absurd, the music score is familiar (the main Uncharted theme will always be a banger), and the film ends in a way that has me excited for future installments.
The best way to sum up Uncharted is that it's a good start. It's nowhere near perfect, and it's origin-like narrative pales in comparison to the stories that are right there for the taking thanks to the games, but it feels like a setup for bigger things to come, and most importantly, it does feel like an Uncharted movie, and that's all I really wanted.
The general premise is going for a precursor to the first game. The characters are younger, learning to gel as a team. Tom Holland is great as a young Nathan Drake. Maybe a little alien in comparison to the game version, but passable for a first outing. I'm still completely unsold on Mark Whalberg as Sully though. He's way more unlikable here than in the games, and that didn't quite sit well with me. The two of them together lack the chemistry that is such an important part of the source material, and it does hurt the film somewhat. Sophia Ali is promising as a young Chloe Frazer, and Tati Gabrielle plays a convincing villain. Antonio Banderas is just kind of there and feels a bit wasted.
The narrative has some pacing issues. As much as I can commend the commitment to lengthy segments of puzzle solving, it doesn't quite have the same impact of when you're in control, and it does drag to a certain extent. Thankfully, the last 30 minutes does a whole lot of heavy lifting in making up for the more lackluster moments. The final set piece causes the film to spring to life, and suddenly, it's a full blown Uncharted film. The action is absurd, the music score is familiar (the main Uncharted theme will always be a banger), and the film ends in a way that has me excited for future installments.
The best way to sum up Uncharted is that it's a good start. It's nowhere near perfect, and it's origin-like narrative pales in comparison to the stories that are right there for the taking thanks to the games, but it feels like a setup for bigger things to come, and most importantly, it does feel like an Uncharted movie, and that's all I really wanted.
Gareth von Kallenbach (980 KP) rated Assassin's Creed (2016) in Movies
Jun 19, 2019
Making movies based on video games has had a dubious history when it comes to cinematic success. While “Resident Evil” and “Warcraft” found decent success, films such as “DOOM”, “Super Mario Bros”, “Wing Commander”, and others crashed and burned hard at the box office. The reason for this was explained to me once by Director Uwe Boll who has crafted numerous titles based on video games and has suffered harsh feedback from fans and critics as a result.
Boll explained to me that many times you are only getting the name from a game and some of the characters but there is often a long list of things you cannot do from the game developers which often includes visuals, stories, and content that was used in the games as well as areas that might be used for potential sequels down the road.
So with such restrictive rules, one would ask yourself why anyone would want to take the risk. The answer like all things in Hollywood is money as game based movies already have a built in audience, and all one needs to do is successfully tap into that audience successfully and you can have a successful film and perhaps a series.
With this in mind, developer Ubisoft is looking to bring many of their games to the screen and unlike most game companies, they are taking a very hands-on approach to the process as they were active though all parts of the process from casting to the choice of Director and writers.
Their first effort is “Assassin’s Creed”, which is based on their very popular and successful series of games which combine historical settings with plenty of action and intriguing plots.
The film stars Michael Fassbender as Cal Lynch, who is about to be executed for murdering a criminal. Cal awakens to find that he has been given a new lease on life thanks to Sofia (Marion Cotillard) and her father Rikkin (Jeremy Irons), who run an institute dedicated to the elimination of violence.
Of course there is more to the story than Cal is told and he is strapped into a machine that allows him to experience the memories of one of his ancestors in Spain who was a skilled assassin. Cal ventures back in time again and again, as he attempts to locate a mysterious object that was last known to be in the possession of his ancestor, unaware that there is a much larger game underway with the fate of humanity in the balance.
The film makes a good effort as there are some nice visuals and action sequences, but unfortunately they are too few and far between and the film suffers from a stale narrative and dull characters which is surprising considering the talent that is attached to it.
This is not to say that it is a bad film, but rather it is not very memorable and is something that once seen is likely easy to forget and does not inspire enthusiasm for more which puts a crimp in the plans for the sequels. Time will tell how the film does, but it looks sadly like yet another effort that comes up lacking.
http://sknr.net/2016/12/20/assassins-creed/
Boll explained to me that many times you are only getting the name from a game and some of the characters but there is often a long list of things you cannot do from the game developers which often includes visuals, stories, and content that was used in the games as well as areas that might be used for potential sequels down the road.
So with such restrictive rules, one would ask yourself why anyone would want to take the risk. The answer like all things in Hollywood is money as game based movies already have a built in audience, and all one needs to do is successfully tap into that audience successfully and you can have a successful film and perhaps a series.
With this in mind, developer Ubisoft is looking to bring many of their games to the screen and unlike most game companies, they are taking a very hands-on approach to the process as they were active though all parts of the process from casting to the choice of Director and writers.
Their first effort is “Assassin’s Creed”, which is based on their very popular and successful series of games which combine historical settings with plenty of action and intriguing plots.
The film stars Michael Fassbender as Cal Lynch, who is about to be executed for murdering a criminal. Cal awakens to find that he has been given a new lease on life thanks to Sofia (Marion Cotillard) and her father Rikkin (Jeremy Irons), who run an institute dedicated to the elimination of violence.
Of course there is more to the story than Cal is told and he is strapped into a machine that allows him to experience the memories of one of his ancestors in Spain who was a skilled assassin. Cal ventures back in time again and again, as he attempts to locate a mysterious object that was last known to be in the possession of his ancestor, unaware that there is a much larger game underway with the fate of humanity in the balance.
The film makes a good effort as there are some nice visuals and action sequences, but unfortunately they are too few and far between and the film suffers from a stale narrative and dull characters which is surprising considering the talent that is attached to it.
This is not to say that it is a bad film, but rather it is not very memorable and is something that once seen is likely easy to forget and does not inspire enthusiasm for more which puts a crimp in the plans for the sequels. Time will tell how the film does, but it looks sadly like yet another effort that comes up lacking.
http://sknr.net/2016/12/20/assassins-creed/
Barry Newman (204 KP) rated Existenz (1999) in Movies
Feb 9, 2020
Contains spoilers, click to show
David Cronenberg’s take on the future of video games is a highly unique and original piece of storytelling and could in some ways be a companion piece to his earlier ‘Videodrome’ tackling similar themes of the body and its relationship with technology. Cronenberg’s script frequently pulls the rug out from under you as he blurs the lines between reality and game. The use of technology born out of reality such as the bone gun and bio ports also means even 20 years later the film hasn’t really dated. A thoroughly entertaining slice of cerebral sci-fi from the master of weird.
Future Man
TV Show Watch
A gamer stuck in a dead-end janitor job (Josh Hutcherson) is offered a chance to make a difference...
comedy sci-fi
Lucy Buglass (45 KP) rated Black Mirror: Bandersnatch (2018) in Movies
Jun 20, 2019
It comes as no surprise that Black Mirror was Netflix’s guinea pig for their first ever interactive film. Charlie Brooker’s anthology series about the dark side of technology has captivated fans ever since it first aired on Channel 4 in the UK. With Netflix being a leading entertainment service, the time had come for them to try something brand new. The film dropped over the Christmas break, and I for one was very excited to sit down and try it.
Black Mirror: Bandersnatch is set in the ’80s and follows teenager Stefan Butler as he works to create a choice/consequence video game called ‘Bandersnatch’. He’s basing it off one of his mother’s ‘choose your own adventure’ books, where you could flick back and forth between chapters to change the course of your story. He’s been invited to speak with video games company Tuckersoft, comprised of video game creator Colin Ritman and savvy businessman Mohan Thaku, in the hopes he can make the game for their company.
As Stefan works on ‘Bandersnatch’, he also visits a therapist to help with his depression following the loss of his mother. He takes an unnamed medication in an attempt to ease his symptoms. Soon, the lines between reality and the video game world start to blur for Stefan, and he becomes more and more unhinged before our eyes.
That’s about all I’m going to tell you about the plot itself, because I don’t want to give away any spoilers. My advice when approaching this for the first time is to go in completely blind and just make your own decisions. You can find numerous pathway guides online, but try to avoid these until your later playthroughs if you can. Black Mirror: Bandersnatch is an experience that requires multiple watches and a lot of patience, but I promise you it’s worth it.
Personally I adore this episode, and I think they did such a fantastic job of bringing it to life. It’s so fluid and engaging; the scenes continue to play even when the options pop up on screen. The acting is absolutely stunning, with Fionn Whitehead (Stefan) and Will Poulter (Colin) impressing me the most, but every character is so well acted and believable. For the very first time, you feel part of the Black Mirror universe, and everything starts to feel so meta. There are also a lot of references to previous episodes which will delight long term fans, but aren’t too jarring for those new to the series.
Both Black Mirror and Netflix have proven they can work with interactivity without making it too gimmicky or tedious. It’s a fascinating format that I’m excited to see more of, and I’m sure we haven’t seen the last of this. I have equal amounts of praise for both the series and Netflix themselves, because they’re constantly upping the entertainment game which makes me fall in love even more. This is the kind of stuff that really excites me!
In classic Black Mirror style, there are some disturbing pathways but they’re arguably my favourite. They’re chilling, harrowing and bloody brilliant. At this point I think I’ve explored every possible ending or pathway, but I’m reluctant to spoil any of them on here because that would ruin the experience. However, if you do want to discuss anything, please do message me on @LGTHBlog so we can fangirl together!
https://lucygoestohollywood.com/2019/01/06/netflixs-first-interactive-film-my-thoughts-on-black-mirror-bandersnatch/
Black Mirror: Bandersnatch is set in the ’80s and follows teenager Stefan Butler as he works to create a choice/consequence video game called ‘Bandersnatch’. He’s basing it off one of his mother’s ‘choose your own adventure’ books, where you could flick back and forth between chapters to change the course of your story. He’s been invited to speak with video games company Tuckersoft, comprised of video game creator Colin Ritman and savvy businessman Mohan Thaku, in the hopes he can make the game for their company.
As Stefan works on ‘Bandersnatch’, he also visits a therapist to help with his depression following the loss of his mother. He takes an unnamed medication in an attempt to ease his symptoms. Soon, the lines between reality and the video game world start to blur for Stefan, and he becomes more and more unhinged before our eyes.
That’s about all I’m going to tell you about the plot itself, because I don’t want to give away any spoilers. My advice when approaching this for the first time is to go in completely blind and just make your own decisions. You can find numerous pathway guides online, but try to avoid these until your later playthroughs if you can. Black Mirror: Bandersnatch is an experience that requires multiple watches and a lot of patience, but I promise you it’s worth it.
Personally I adore this episode, and I think they did such a fantastic job of bringing it to life. It’s so fluid and engaging; the scenes continue to play even when the options pop up on screen. The acting is absolutely stunning, with Fionn Whitehead (Stefan) and Will Poulter (Colin) impressing me the most, but every character is so well acted and believable. For the very first time, you feel part of the Black Mirror universe, and everything starts to feel so meta. There are also a lot of references to previous episodes which will delight long term fans, but aren’t too jarring for those new to the series.
Both Black Mirror and Netflix have proven they can work with interactivity without making it too gimmicky or tedious. It’s a fascinating format that I’m excited to see more of, and I’m sure we haven’t seen the last of this. I have equal amounts of praise for both the series and Netflix themselves, because they’re constantly upping the entertainment game which makes me fall in love even more. This is the kind of stuff that really excites me!
In classic Black Mirror style, there are some disturbing pathways but they’re arguably my favourite. They’re chilling, harrowing and bloody brilliant. At this point I think I’ve explored every possible ending or pathway, but I’m reluctant to spoil any of them on here because that would ruin the experience. However, if you do want to discuss anything, please do message me on @LGTHBlog so we can fangirl together!
https://lucygoestohollywood.com/2019/01/06/netflixs-first-interactive-film-my-thoughts-on-black-mirror-bandersnatch/
Gareth von Kallenbach (980 KP) rated Hitman: Agent 47 (2015) in Movies
Aug 6, 2019
Video game movies get an incredibly bad rep these days. I think it’s because people go into them expecting them to be something there not. The expectation of these films to follow the rules of our reality, instead of the reality of the game itself, which is not always the same. I think that it is for this reason that many reviewers out there, including some that I saw the film with, will lambaste this movie in their write-ups. Now full disclosure, I may be one of the few who actually enjoyed the first Timothy Olyphant Hitman from 2007. I own the DVD. But did Hitman: Agent 47 surpass it, or will it join it down at the very bottom of everyone’s list? Read on.
Agent 47 begins by giving background on what the “Agent” program is: a research project to genetically enhance humans to make them the perfect weapons; however, Litvenko (Clarán Hinds), the man who unlocked the key to the genetics behind the program, morally disagreed with the direction the program was going in and went on the run with his young daughter. Fast forward to present day where we find Katia (Hannah Ware) search for Litvenko, but she doesn’t know that he is her father. She just know that she needs to find him. The problem is that Syndicate International, the corporation trying to restart the agent program, is searching for her believing that she knows where her father is. They send an agent of their own, John Smith (Zachary Quinto), to find her and protect her, though he is not exactly what he seems to be. Enter Agent 47 (Rupert Friend) who reveals the nefarious plans of Syndicate International, and begins to unlock the secrets to Katia’s past, and her own enhanced abilities.
Now remember, this is based on a very popular video game franchise. The rules of reality that we know do not necessarily apply. You already need to take into account the fact that “Agents” exist where they have been genetically altered to not feel fear, love, sadness… anything really. Genetically altered humans to be faster, smarter, instinctual, and emotionless. But people tend to forget this when we start to see what Syndicate International has done in their own attempts to create an agent. I do not want to give much away on that, as some of it plays big to the plot, but just keep an open mind.
So was it good? I believe so. I am a big fan of the highly successful game franchise. Even though I liked the 2007 film, it did bother me that it didn’t feel like the game I had come to love and play over and over. Agent 47 hits that feel right on the nose. The mission he is sent on is fraught with scenarios that would be right in the game, and the story line is similar enough to some of the plots we have seen, that the movie was really enjoyable. The action sequences were great, the story was decent, and Friend managed to portray the stoic agent well enough that I almost thought I was watching the game for a short time.
All in all, this is a good film if you are a fan of the game franchise. Also, if you can go into it with an open mind about some of the ideals and plotlines involved in the movie, you will love it. Some do not know this, but the late Paul Walker was originally set to star in the role as Agent 47. Knowing this going into the film, I could pinpoint certain lines of dialogue that may have been written with him in mind, and it made me wonder if the film would have been better, or worse, received than its current form. Sadly, we will never know.
If you want some good, if not over the top, action sequences, along with an interesting take on the Hitman universe, definitely check out this film. This is one that is going into my collection upon home release.
Agent 47 begins by giving background on what the “Agent” program is: a research project to genetically enhance humans to make them the perfect weapons; however, Litvenko (Clarán Hinds), the man who unlocked the key to the genetics behind the program, morally disagreed with the direction the program was going in and went on the run with his young daughter. Fast forward to present day where we find Katia (Hannah Ware) search for Litvenko, but she doesn’t know that he is her father. She just know that she needs to find him. The problem is that Syndicate International, the corporation trying to restart the agent program, is searching for her believing that she knows where her father is. They send an agent of their own, John Smith (Zachary Quinto), to find her and protect her, though he is not exactly what he seems to be. Enter Agent 47 (Rupert Friend) who reveals the nefarious plans of Syndicate International, and begins to unlock the secrets to Katia’s past, and her own enhanced abilities.
Now remember, this is based on a very popular video game franchise. The rules of reality that we know do not necessarily apply. You already need to take into account the fact that “Agents” exist where they have been genetically altered to not feel fear, love, sadness… anything really. Genetically altered humans to be faster, smarter, instinctual, and emotionless. But people tend to forget this when we start to see what Syndicate International has done in their own attempts to create an agent. I do not want to give much away on that, as some of it plays big to the plot, but just keep an open mind.
So was it good? I believe so. I am a big fan of the highly successful game franchise. Even though I liked the 2007 film, it did bother me that it didn’t feel like the game I had come to love and play over and over. Agent 47 hits that feel right on the nose. The mission he is sent on is fraught with scenarios that would be right in the game, and the story line is similar enough to some of the plots we have seen, that the movie was really enjoyable. The action sequences were great, the story was decent, and Friend managed to portray the stoic agent well enough that I almost thought I was watching the game for a short time.
All in all, this is a good film if you are a fan of the game franchise. Also, if you can go into it with an open mind about some of the ideals and plotlines involved in the movie, you will love it. Some do not know this, but the late Paul Walker was originally set to star in the role as Agent 47. Knowing this going into the film, I could pinpoint certain lines of dialogue that may have been written with him in mind, and it made me wonder if the film would have been better, or worse, received than its current form. Sadly, we will never know.
If you want some good, if not over the top, action sequences, along with an interesting take on the Hitman universe, definitely check out this film. This is one that is going into my collection upon home release.
David McK (3425 KP) rated Die Another Day (2002) in Movies
Sep 4, 2022
Brosnan's last Bond
Pierce Brosnan's last outing as James Bond, commonly viewed as one of the worst in the oeuvre (especially with the introduction of the Aston Martin Vanish car)
it's not all that bad, however - I have to say, I still prefer this style of Bond film - guns, gadgets, insane plans, etc - over the overly-dour and oh-so-serious films that were to follow in Daniel Craig's tenure.
Anyway, this is the film that starts with Bond captured by the North Koreans before being released as part of a prisoner exchange, that has Rosamunde Pike in an early breakout role (and *that* Madonna cameo), and that also stars Halle Berry as Jinx.
Yes, the plot is ridiculous and feels like something out of a video game (of which this was turned into, in the PS2 era), but still and all ...
it's not all that bad, however - I have to say, I still prefer this style of Bond film - guns, gadgets, insane plans, etc - over the overly-dour and oh-so-serious films that were to follow in Daniel Craig's tenure.
Anyway, this is the film that starts with Bond captured by the North Koreans before being released as part of a prisoner exchange, that has Rosamunde Pike in an early breakout role (and *that* Madonna cameo), and that also stars Halle Berry as Jinx.
Yes, the plot is ridiculous and feels like something out of a video game (of which this was turned into, in the PS2 era), but still and all ...
Reiko LJ (126 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Jul 23, 2018 (Updated Jul 23, 2018)
Great cast and chemistry (1 more)
A genuine message at the end of it all
Don't judge a game by its box
Contains spoilers, click to show
I can hold my hands up and genuinely say I was wrong about this film and all my pre-judgements of it.
When the initial trailers dropped I was appalled - not only had they besmirched the good Jumanji name with a cheap remake but it had tropes ahoy and fanservice nonsense with Karen Gillan running round in a skimpy outftit. Also the Jack Black playing a female character just felt like a dodgy observation on a man being funny pretending to speak like a woman.
Well. I was totally wrong.
It sold itself as good fun and it delivered with some actual depth bringing up the rear.
The tropes I was worried about were flipped on their head. The geeky guy didn't chase the popular girl and get her in the end - he always liked the geeky girl. The game gave them a platform to express their mutual feelings to each other and to gain confidence in general.
The jock learned about strengths outside of his physicality. The popular girl learned about being selfless and seeing the world outside of her phone.
The video game format was a great way to bring the film to the modern age and had some really smart nods to aspects within them.
Definitely not what I expected, pleasantly surprised. Hell, the ending even brought a tear to my eye! 100% glad I gave it a shot
When the initial trailers dropped I was appalled - not only had they besmirched the good Jumanji name with a cheap remake but it had tropes ahoy and fanservice nonsense with Karen Gillan running round in a skimpy outftit. Also the Jack Black playing a female character just felt like a dodgy observation on a man being funny pretending to speak like a woman.
Well. I was totally wrong.
It sold itself as good fun and it delivered with some actual depth bringing up the rear.
The tropes I was worried about were flipped on their head. The geeky guy didn't chase the popular girl and get her in the end - he always liked the geeky girl. The game gave them a platform to express their mutual feelings to each other and to gain confidence in general.
The jock learned about strengths outside of his physicality. The popular girl learned about being selfless and seeing the world outside of her phone.
The video game format was a great way to bring the film to the modern age and had some really smart nods to aspects within them.
Definitely not what I expected, pleasantly surprised. Hell, the ending even brought a tear to my eye! 100% glad I gave it a shot
Gareth von Kallenbach (980 KP) rated Alien: Blackout in Video Games
Jun 19, 2019
FoxNext and D3 Go have presented Alien fans a new game for mobile devices entitled Alien: Blackout. When it was first announced; many fans thought it was the Alien Shooter that had been announced earlier in 2018 but that is to come at a later date according to FoxNext.
The game has players play as Amanda Ripley; Daughter of the main character of the “Alien” film series and star of the Alien: Isolation game. Although it is described as not being a sequel to Alien: Isolation, Amanda does briefly mention events from the game as her prior experience with the title creature.
Hidden in an Air Vent; Amanda must direct members of a docked shuttle through seven levels as they attempt to locate items and accomplish tasks needed to escape.
There is of course an Alien on the loose and using Motion Trackers, video cameras, and luck, players have to protect Amanda and the shuttle crew as the movie around the map.
The Alien can come after Amanda who can protect herself by closing a vent. The issue is in doing so she cannot look at the map and cameras, and as such The Alien can vanish anywhere including one of the other tunnels that lead to her. Having to watch two or three tunnels as well as a map can be difficult as players have to rely on sound and luck to assume when the Alien is creeping down a tunnel towards them.
Players also have to make hard choices like allowing the Alien to attack and kill a character so another one can move along toward a goal. Being able to open and close doors also allows Amanda to help fence in the creature but it does not always appear on the cameras and as such players have to guess where it is. Amanda can tell characters to hide or hurry up, but there is also the matter of a ticking clock which requires objectives to be completed before a timer runs out.
The game does offer some fun and challenge but is short as with only seven levels, you can complete the game in under an hour once you get the basics down. The game allows players to pick up from the chapter they last completed and does offer some fun cut scenes to enjoy.
The biggest issue is while affordable at $4.99 fans may want more out of the game as aside from the short play time; this style of game may not be the best use of the Alien franchise. It would make a great segment of a larger game but after guiding Amanda through Alien: Isolation; having her hide in vents and direct others seems to be a step down.
While Alien: Blackout is not the game that fans had hoped for; it does offer some decent entertainment and hopefully will tide players over until the next game in the series is released.
http://sknr.net/2019/01/31/alien-blackout/
The game has players play as Amanda Ripley; Daughter of the main character of the “Alien” film series and star of the Alien: Isolation game. Although it is described as not being a sequel to Alien: Isolation, Amanda does briefly mention events from the game as her prior experience with the title creature.
Hidden in an Air Vent; Amanda must direct members of a docked shuttle through seven levels as they attempt to locate items and accomplish tasks needed to escape.
There is of course an Alien on the loose and using Motion Trackers, video cameras, and luck, players have to protect Amanda and the shuttle crew as the movie around the map.
The Alien can come after Amanda who can protect herself by closing a vent. The issue is in doing so she cannot look at the map and cameras, and as such The Alien can vanish anywhere including one of the other tunnels that lead to her. Having to watch two or three tunnels as well as a map can be difficult as players have to rely on sound and luck to assume when the Alien is creeping down a tunnel towards them.
Players also have to make hard choices like allowing the Alien to attack and kill a character so another one can move along toward a goal. Being able to open and close doors also allows Amanda to help fence in the creature but it does not always appear on the cameras and as such players have to guess where it is. Amanda can tell characters to hide or hurry up, but there is also the matter of a ticking clock which requires objectives to be completed before a timer runs out.
The game does offer some fun and challenge but is short as with only seven levels, you can complete the game in under an hour once you get the basics down. The game allows players to pick up from the chapter they last completed and does offer some fun cut scenes to enjoy.
The biggest issue is while affordable at $4.99 fans may want more out of the game as aside from the short play time; this style of game may not be the best use of the Alien franchise. It would make a great segment of a larger game but after guiding Amanda through Alien: Isolation; having her hide in vents and direct others seems to be a step down.
While Alien: Blackout is not the game that fans had hoped for; it does offer some decent entertainment and hopefully will tide players over until the next game in the series is released.
http://sknr.net/2019/01/31/alien-blackout/