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Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
Excellent idea (1 more)
Doesn’t alienate you
Only true fans will get the most out of this (1 more)
Some characterisation is a bit weak
A unique adventure where you want the hero to really win!
I was inspired to read this book when I found out Spielberg was adapting it into a film. One quote described it as the matrix meets willy wonka and the chocolate factory. Although I think such matchmaker comparisons are lazy, it’s almost unavoidable in this case as that seems an accurate description.

The basic plot is a gazillionaire has past away and locked his vast tonnes of money away in a virtual reality game. To get the money, players have to obtain three eggs. The hunt is on. The story is told through Wade Watt’s eyes and his character is likeable for the most part. There are some choices he makes that don’t seem in tone with the character but the focus here is on the journey and being led from one clue to the next.

The movie has some big differences so there’s no advice on which you do first except for me to utter a cliche the book is better than the film. But only just. Spielberg masterfully puts the unfilmable book up on screen and the changes that are made are probably contractual ones rather than artistic. The bonus for readers of the book is that they are treated to different kinds of Easter eggs. Some could argue there are too many. I argue that makes it rewatchable numerous times. Cineastes will get the majority of the references straight away but there will always be something missed. The book and its references mostly appeal to kids of the 80s. I grew up with 90s references but that’s not a criticism because it would be difficult to be more universal. Either way, like watching The Matrix for the first time, I will be envious of anyone reading this for the first time as it is an amazing and original adventure.
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
4
8.9 (161 Ratings)
Book Rating
Honestly, I’m not really sure where to start with this review. I guess I need to preface by saying that I wanted to like this book. I mean REALLY wanted to like it. I love video games, I love the 80’s and the idea of living almost exclusively in virtual reality sounds like an amazing combination for a story. Unfortunately, it didn’t work for me… at all. I totally respect that there is a HUGE following for this book, and I am sooooooooooooo glad that so many people loved this book. I think that’s great. I really wanted to like it.
The author’s writing style was the biggest problem for me. The book started off strong for the first couple of chapters, but then became a huge info-dump for about 6 chapters. Then it would get interesting again, and then another mega epic info-dump was upon us, until about the last 6-8 chapters. It was great that the author wanted to give detail to world build and help you become part of the book/game, but at times it was just too much for me.
I also found that the author did a poor job of explaining what life was like outside of the major cities, it was almost as if we were supposed to just know that it was a wasteland. The author also was not consistent with their acronyms (GSS, PVP, MMO, etc). He would use the acronym and provide no explanation, and then the next page he would spell it out with the acronym, and then the page after that it would be spelled out with no acronym… It was all over the place.
The other glaring issue for me was the fact that Wade was fighting the sixers and their huge corporation but then was trying to find the egg and in the end became the head of a super-mega-corporation. It didn’t jive for me at all.
  
Existenz (1999)
Existenz (1999)
1999 | Action, Sci-Fi
The 1999 body horror version of Ready Player One
Famed, innovative but reclusive software developer Allegra Geller is ready to unveil her latest virtual augmented reality game, eXistenZ, and has invited her biggest fans and followers to the first best test launch party ever. The game features bio-mechanical controller ports which actually get plugged into the gamer's spine for the fully immersive experience.

Unfortunately, her party was rudely interrupted by a would-be assassin who wants to put an end to Geller before the game is released. Wounded but not executed, her fate is given to be marketing assistant who has never played a game in his life. The two escape and begin a road trip like no other trying to navigate their situation and figure out who they can trust.

The game novice, Ted Pikul, soon gets himself a "port" so he can join Gellar in the game and to also ascertain whether her main controller hub was severely damaged in the attempt on her lie. Once jacked in, he begins to slowly morph into a more submersive version of the same gradually losing control of himself an becoming his in game character.

The other "participants" they meet serve to enhance the game experience either with conflict or assistance, but it is hard to tell which side everyone plays for. The two become passionate for each other, but still are unable to comprehend whether their feelings are real or just part of the game.

They need to figure out how to finish the game so they can return back to reality.



The last of David Cronenberg's "Body Horror" films before he took his career in a different direction in the 2000s with films like "Eastern Promises" and "A History of Violence", eXistenZ is one truly wild and unique ride. If you have seen some of his other film in the genre like "The Fly" or "The Brood" you would be used to the over-the-top gore, brutality and strange way of storytelling he has made his career.

His characters are flawed, but motivated and that is why you are interested in their situation and go along with them. This film has some remarkable visceral, macabre elements that make it extremely unique, which is why you watch a movie like this. The internet was only a few years old in 1999 and games like World of Warcraft were still years away; however, this film underscores the dangers of becoming too close to the online world and the dangers it could cause.

At many points during the film, you wonder whether you are still within the game itself similar to watching a "Nightmare on Elm Street" film and wondering if you are still dreaming.

Jennifer Jason Leigh has never really gotten the respect she deserves. Whether in the recent "The Hateful Eight" or in films like "Dolores Claiborne" or "Single White Female" she has shown longevity and the ability to play complex, sometimes unlikable characters with the charisma and charm. I liked the fact she was a female game designer, leading in her field, in 1999 when there were probably not many like her at the time.

This film will keep you guessing all the way to the end and even leave you to interpret what you have just seen as the credits roll.

Easily recommended for gruesome horror fans.

  
Sword Art Online: 1: Aincrad
Sword Art Online: 1: Aincrad
Reki Kawahara | 2009 | Fiction & Poetry, Science Fiction/Fantasy
4
7.8 (5 Ratings)
Book Rating
I don't know why I did this to myself. I knew I wasn't going to enjoy it. I suppose that in my mind, I thought of it as reconnaissance work, to try to better understand where all of the "Kirito" and "Asuna" clones suddenly flooding the few MMOs I played were coming from.

<img src="http://i1321.photobucket.com/albums/u556/kotonemaki/For%20R%20Purposes/12.29.12%20If%20SAO%20was%20Real_zpsjsrg8fz5.jpg"/>;

I enjoyed the premise of the light novel - the whole "being trapped in a video game until you beat it and if you die in the game you die in real life" thing. I also liked the idea that once in the game, the players were stripped of their anonymity. They were forced to play as themselves, rather than the avatars they had created to represent themselves.

And it's nice that the novel/anime/manga have managed to carve out their own space in the "virtual reality gone wrong" genre, and give .hack// some competition.

But I really, <i>really</i> did not like Kirito.

Maybe I'm a bit prejudiced against the character because of the flood of people naming themselves Kirito in MMOs who made the games obnoxious to play for months on end, since a good portion of them had no idea what they were doing. They all chose to play tanks (of course) and completely ruined it for people looking for a tank who knew what they were doing, or made it harder for actual tanks to get a party, because nobody trusted anybody to know what they were doing in those dark years after the anime first came out.

Maybe it's because Kirito (the actual character) was such a complete special snowflake, without any real redeeming qualities, other than the fact that he managed to luck into his power. That, and his relationship with Asuna are all that really define his character.

I've heard that their characters and the build up of their relationship are handled better in the anime, and doesn't come across as so insta-love. But to be honest, I've got no desire to watch the anime just to get character development when it should have been handled better in the novel that the anime was based on in the first place.
  
Kiss Me First
Kiss Me First
2018 | Animation, Drama, Thriller
good story line, interesting characters (0 more)
a bit slow (0 more)
Kiss me first is six part T.V. series form 2018 that is (loosely) based on a book of the same title by Lottie Moggach. Set in the near future the series follows Leila, a young woman living alone in the house she shared with her mother, who had recently died. Leila spends most of her time in the Virtual Reality world of Azana where she goes by the name Shadowfax. Whilst in Azana, Shadowfax meets another play known as Mania who introduces her to a group known as ‘Red Pill’. As Shadowfax begins to spend more time with red pill she starts to realise that events in the game are being mirrored in real life.
As we are introduced to the characters the first couple of episodes’ flip between the real world and the VR world of Azana but, as the series progresses the VR gives way to the real world, pulling you into the madness of the characters and making the games being played even more sinister.
Kiss me first is not a light hearted series and through the red pill members it tackles subjects like depression, suicide & euthanasia as well as the core theme of manipulation which also makes it quite a slow burn.
I said that Kiss Me First was based on a book of the same title and, after watching the series I went off and read the book and found it to be quite different but also the same, let me explain. The book has the main core characters but Red Pill is a chat room and there is no VR or other version of Azana. Shadowfax/Leila only meets/speaks to two of the group (Mania and Adrian) and one of those are dead for most of the novel. Most of the same subjects are still covered in the book but the book seems to have a bigger focus on suicide whereas the T.V. series spends more time on depression. The book also seems to be a search for purpose and the series a search for belonging and friendship and the changes made in the series seem to make the Leila/ Jonty relationship a bit forced and almost irrelevant. If you enjoyed the book the series is worth a shot but expect a lot of changes and a bit more of a techie element.
  
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Sundrademe (1 KP) rated Ready Player One (2018) in Movies

Apr 1, 2018 (Updated Apr 1, 2018)  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
A blast from the past every nerd can appreciate. (1 more)
Good pacing.
Who are these people? Little character development. (1 more)
Only surface deep. Don't look for a message here.
Not surprised by Spielberg
I'll have to admit, when I first saw the trailer for this movie I turned to my fiancé and said "that looks so stupid!" After seeing a few more trailers I started to notice things. Is that the Iron Giant? Did I just see Harley Quinn? Who has enough pull to get rights to all these characters? Of course! this is a piece from the master of adventure, Steven Spielberg. Okay, now I've got to see this.
For anyone who's seen a Spielberg movie will recognize the common themes; a young hero with empty pockets but a brave heart who's destined for adventure, a rag-tag group of friends, and a dying dream that they must save at all costs. Sorry that's The Goonies, well same difference.
This is the story of Wade Watts, a teenager in 2045, who's dirt poor but like most people, escapes his reality by going into the virtual world called The Oasis. In the Oasis you can be anyone (or anything), go anywhere, and do just about anything. The late creator of the Oasis has hidden an Easter Egg (for non geeks, this is a fun piece of side content a director hides within a game or movie), and the person who finds the egg will win all of the creators shares in the company.
Wade belongs to a clever group of friends on the fringes of society who like most people are searching for this egg. What makes them so special outside of everyone else in the world? Eh, heart? Anyway, follow along the mystery and adventure, where you will see how they find the egg-because we all know they will.
Look, this movie is awesome. Spielberg is the king of pop culture and he really shines here. everyone will love the use of old and new characters from comics, games and all corners of media; the odd mix of music as far back as the 70s till now; and the obvious-not-so-obvious references to cult classics. It's cute, it's easy to swallow and it's a lot of fun.
Don't expect this to be your new favorite movie or to have long talks about it later on with friends. Nor will you walk away enamored with any of the characters because they aren't that interesting. Sure, you'll probably want to see it again but probably once it hits DVD.
  
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Sarah (7798 KP) rated Ready Player Two in Books

Jan 11, 2021  
Ready Player Two
Ready Player Two
Ernest Cline | 2020 | Fiction & Poetry, Science Fiction/Fantasy
4
4.7 (3 Ratings)
Book Rating
What happened?!
Until a couple of weeks ago, I hadn’t known this sequel even existed. My joy at finding out there was a sequel was scuppered a little after hearing some not very positive things about it, however I couldn’t not read this after absolutely loving Ready Player One. I was hoping the reviews I’d read were wrong... but unfortunately not.

Right from the start, something feels off about Ready Player Two. It feels a little too forced and the writing style seems rather stilted and basic. All of the pop culture references feel forced and don’t flow, and a lot feel like they’ve been shoehorned in without really contributing to the story (there was a reference to Jodie Whittaker as The Doctor which is great but felt out of place). There was also a lot of explanations that were entirely unnecessary - one example was the description and explanation of Rivendell, which occurred multiple times in the first 100 pages alone. I don’t remember the original being quite so laboured and pedantic when it comes to explaining all of the references. What’s strange though is that there’s also some very subtle references thrown in - a nod to Warden Norton from Shawshank was very much appreciated - and it made me wonder if these were subtle nods or a lack of originality.

The problem with this is that it’s sadly rather dull. The new quest, despite the dire and life threatening consequences, doesn’t come across as particularly exciting or intriguing. It doesn’t help that the quests to gain the seven shards vary from overly descriptive (describing every level of the Sega Ninja game was particularly tedious) to rushed and blink and you’ll miss it, and I just found myself unable to invest very much in the story. I did want to carry on reading, but I’m unsure if this was due to interest or wanting to get to the end and find out if it gets any better. The ending didn’t help either. Some of it was great, but the rest which I won’t reveal gets far too technically complicated and goes a little too sci-fi, even for a novel set in a virtual reality style world.

I really wanted this to be good and instead it was just very disappointing. Another case of an unnecessary sequel, to the point where it has made me want to re-read the original to see if I may have over-egged how good that was too, as I just can’t see how this can be so bad.
  
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Kyera (8 KP) rated Ready Player One in Books

Jan 31, 2018  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
Despite the fact that I didn't experience the 80's, I was surprised by the number of references that I understood. Although this book is likely most enjoyable for people who grew up in that decade or teen boys who love video game/sci-fi/fantasy-elements, I believe that this story is accessible to everyone. It will appeal most to gamers and sci-fi fans. I wouldn't want anyone to decide they don't want to give it a chance because it was a really enjoyable book.

Beyond the incredible amount of 80's references dropping over the course of this novel is <i>the plot</i>. The year is 2044 and the world spends most of its time inside OASIS, a virtual reality world that allows the masses to escape from the horrors of the real world. Upon the death of its creator, a contest is launched that could change someone's life and the entire world becomes obsessed. Players are tasked with testing their knowledge and skills of the creator's favourite era, the 80's - upon completion of all tasks they win the creator's entire fortune.

We are introduced to Wade Watts, a teen boy with a poor home life and lack of interest in school, but an overwhelming obsession with all things 80's. He is our introduction to the world of OASIS and the wonders that it can hold. His life isn't great and he's not happy, but I never felt that he drew the book down with him. He recognized the way the world was and adapted to combat it. I felt that he was very easy to relate to and didn't suffer from being the "Chosen One".

I really enjoyed getting to know his friends in OASIS and felt that they were well developed. Each had their own struggles, flaws, and strengths. The way their relationships developed over the course of the novel felt authentic because they struggled and questioned. They were all competitors and didn't know who to trust, yet at the end of the day, they put the well-being of everyone over their own success.

While sometimes I felt that the worlds being described were using the method of telling, rather than showing - overall I thought that the millions of worlds inside OASIS were detailed. I felt that I received enough information to see a detailed, yet rough structure of the world and then fill in most of the details myself. There were some scenes however that were very vividly described.

Overall, I was completely drawn into this book within a few chapters and didn't want to put it down. I kept picking it up every opportunity that I had and just needed to know what happened next.
  
Star Trek Bridge Crew VR
Star Trek Bridge Crew VR
Simulation
Star Trek fans finally get the chance to take command in the new Star Trek: Bridge Crew by Ubisoft. The Virtual Reality game is cross-platform so Playstation VR, Oculus Rift, and HTC Vive owners can all play with one another which greatly enhance the play experience and options.

Matchmaking was easy as once I completed the training sessions, I was ready to go. I had played the game last summer at PAX West on the Oculus and playing on our Playstation VR was very easy to setup and go. I opted to use the Move controllers vs the Gamepad and in no time I was on the bridge of the USS Ageis.

The game is set in the JJ Abrams Universe and tasks players with finding a new home for the Vulcans in a previously unexplored area of space known as “The Trench”

Players can play as Captain, Helm, Tactical, or Engineering and each has their own tasks essential to mission success and survival. Helm has to pilot the ship, Tactical handles the weapons, Engineering keeps things running and distributes power and repairs, as well as the Transporters, and the Captain calls the shots. Naturally there are navigation maps and other flourishes which help with the immersion as well as being part of the fun.

Players who expect run and gun action will be disappointed as this is a game that works more on tactics than twitch as combat and exploration move at a slower and more deliberate pace than action gamers may be expecting. Encountering hostiles is often a delicate dance of exchanging fire, maneuvering, and damage control, while balancing the decision to fight or flee. Players also have to keep an eye on the energy levels as should a retreat be needed, then power has to be moved from one system to the engines to warp to safety unless you want to try to last on Impulse Power.

The game is challenging and graphics are very solid for a VR game. Players looking for even more nostalgic immersion can play on the Enterprise from the Classic Series but this is suggested for experience crews so it helps to play with others that you know or who have completed multiple missions.

The game does allow players more opened ended options than I expected and it is great fun to have a total stranger who you have just been matched with call you “Captain” and await your orders. The game did have a few glitches at launch but they have been quickly fixed via updates, and I have had mostly smooth sailing aside from an occasional dropped connection or a controller going out of range of the camera.

For pure immersive fun and solid co-op play, Star Trek Bridge Crew offers one of the best Star Trek experiences to date and is a must own for anyone who owns a VR system.

http://sknr.net/2017/06/12/star-trek-bridge-crew/
  
For someone who was as prolific at writing novels as Terry Pratchett he didn't write much in the way of short stories. As he himself comments in this collection of his work this is because 'they cost blood' to write and he wondered how others such as Neil Gaiman could write so many short stories. This is all the more surprising given his grounding in journalism, something that demands producing a story withing a set number of words.

The basis for this seems to be that the nugget of an idea behind a Pratchett book was rarely simple enough to be encapsulated neatly in the short story form; his characters and ideas took time to develop and that's before the addition of the amusing footnotes and his skill at producing pastiche, parody and satire of many different things without the narrative stumbling or swerving.

This collection shows that although relatively few in number, the Pratchett short story was just as fine as could be expected. Sometimes they could be a little rushed to get to the point before the end (best seen in his tale of a gnome from the country that finds other gnomes in a department store - the story that was later rewritten fully as Truckers)

This is also a somewhat eclectic mix. There is the first story that he was paid for about the devil wanting to promote hell, which he wrote at school but it is clear that he already had the flair for writing even then. A few science fiction stories including the prescient and dark #ifdefDEBUG "world/enough" "time" about someone retreating to a virtual reality world. There is the story that formed the first ideas that would eventually become The Long Earth and of course some Diskworld shorts and related notes.

Taken together they show that over a long span of time Pratchett was coming up with great ideas. There is a little uneveness but part of this is due to his writing style being different between Diskworld and his more science fiction based stories (something that confused a lot of Diskworld readers when they read The Long Earth, but goes back even to The Dark Side of the Sun and Strata both of which are very different to Diskworld in tone.

To this end the editors have been wise to have the Diskworld stories as the second half with the 'other' stories at the beginning. This avoids the tone changing too much between stories.

This sounds like it might be for the Pratchett 'completist', like one of those greatest hits albums that comes out with just one or two rare tracks, but really this is a great collection of short stories by any measure. A couple of these are fairly well known - Troll Bridge and Theatre of Cruelty - but there is nothing gratuitous here. And of course there are plenty of laughs and subtle takes on society and humanity.