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A Nightmare on Elm Street (1984)
A Nightmare on Elm Street (1984)
1984 | Horror
Introduce a horror icon (3 more)
Robert Englund
Freddy
Wes Craven
The ending (0 more)
Whatever you do, don’t fall asleep!
Contains spoilers, click to show
A Nightmare on Elm Street- is one of my all time favorite horror films. Its also one of the greatest horror movies of all time. That being said, the ending sucks and i will get to that, but first lets talk more about the film.

I just love the idea of someone who appears in your dreams. Someone who stalks you, someone who messes with you, someone who kills you in your dreams. Now Wes got the idea from several newspaper articles printed in the Los Angeles Times in the 1970s about Southeast Asian refugees, who, after fleeing to the United States because of war and genocide in Laos, Cambodia, and Vietnam, suffered disturbing nightmares and refused to sleep. Some of the men died in their sleep soon after and some of his own childhood nightmares.

The idea of Freddy was Craven's early life. One night, a young Craven saw an elderly man walking on the sidepath outside the window of his home. The man stopped to glance at a startled Craven and walked off. Now Initially, Fred Krueger was intended to be a child molester, but Craven eventually characterized him as a child murderer to avoid being accused of exploiting a spate of highly publicized child molestation cases that occurred in California around the time of production of the film. This idea happened in the 2010 remake.

Lets talk about the plot: In Wes Craven's classic slasher film, several Midwestern teenagers fall prey to Freddy Krueger (Robert Englund), a disfigured midnight mangler who preys on the teenagers in their dreams -- which, in turn, kills them in reality. After investigating the phenomenon, Nancy (Heather Langenkamp) begins to suspect that a dark secret kept by her and her friends' parents may be the key to unraveling the mystery, but can Nancy and her boyfriend Glen (Johnny Depp) solve the puzzle before it's too late?

The plot/story is excellent, the mystery surrounded of Krueger. Who he exactly is, why is he do this, what made him do this, how do the parnets know about Krueger? All of these questions and more your trying to figure out and the movie does a excellent job explaining them.

The deaths: the death scenes are excellent. Tina revolving around her room, Rod's bed sheets wrapping around him while he is in a prison cell and dies hanging and Glen getting pulled through his bed and then his blood gushes to the ceiling. Excellent deaths and memorable.

The Ending: Craven originally planned for the film to have a more evocative ending: Nancy kills Krueger by ceasing to believe in him, then awakens to discover that everything that happened in the film was an elongated nightmare. However, New Line leader Robert Shaye demanded a twist ending, in which Krueger disappears and all seems to have been a dream, only for the audience to discover that it was a dream-within-a-dream-within-a-dream.

According to Craven, "The original ending of the script has Nancy come out the door. It's an unusually cloudy and foggy day. A car pulls up with her dead friends in it. She's startled. She goes out and gets in the car wondering what the hell is going on, and they drive off into the fog, with the mother left standing on the doorstep and that's it. It was very brief, and suggestive that maybe life is sort of dream-like too. Shaye wanted Freddy Krueger to be driving the car, and have the kids screaming. It all became very negative. I felt a philosophical tension to my ending. Shaye said, "That's so 60s, it's stupid." I refused to have Freddy in the driver's seat, and we thought up about five different endings. The one we used, with Freddy pulling the mother through the doorway amused us all so much, we couldn't not use it."

Heather Langenkamp states that "there always was this sense that Freddy was the car", while according to Sara Risher, "it was always Wes' idea to pan to the little girls' jumping rope". Both a happy ending and a twist ending were filmed, but the final film used the twist ending. As a result, Craven who never wanted the film to be an ongoing franchise, did not work on the first sequel, Freddy's Revenge (1985).

Also Nancy's mom getting pulles through the window door was wierd and you can tell it was a blow up doll.

The Music: The lyrics for Freddy's theme song, sung by the jumprope children throughout the series and based on One, Two, Buckle My Shoe, was already written and included in the script when Bernstein started writing the soundtrack, while the melody for it was not set by Bernstein, but by Heather Langenkamp's boyfriend and soon-to-be husband at the time, Alan Pasqua, who was a musician himself. One of the three girls who recorded the vocal part of the theme was Robert Shaye's then 14-year-old daughter. Per the script, the lyrics are as follow: One two, Freddie's coming for you.Three four, better lock your door. Five six, grab your crucifix. Seven eight, gonna stay up late. Nine ten, never sleep again.

End Thoughts: A Nightmare on Elm Street is a excellent horror movie, it introduces a horror icon, has great charcters, has great death scenes and above all is perfect. Thank you Wes for giving us this movie.
  
Toy Story 4 (2019)
Toy Story 4 (2019)
2019 | Animation, Comedy, Sci-Fi
The rule of threes is a pretty solid philosophy. We find things repeated in triplicate satisfying and complete. There is no rule of four, it isn’t a thing. Four is usually one too many… and this was the fear for all Pixar and Toy Story fans when this project was announced, fairly unexpectedly, in 2018. Toy Story 3 was a beautiful and heart-rending end to the saga of Woody, Buzz and co. It was an end. Wasn’t it? Everything worth saying had been said, and it was all tied up in a plastic bow rather perfectly.

Well, Pixar are innovators and pioneers of the highest order, so maybe we should just trust that they know what they are doing (apart from the Cars series). Please don’t ruin it all, is all we asked, with fingers crossed. So many franchises and beloved event movies have had their legacy shat on by one too many sequels. Die Hard, Alien, Star Wars, The Terminator, etc, etc. Isn’t it best to leave well alone and concentrate on new ideas and new directions?

All the usual voice actors, Mr Hanks and Mr Allen, were back on board, with some intriguing additions in guest stars such as Christina Hendricks and Keanu Reeves, as Gabby Gabby and Duke Caboom, respectively. There was also a new director in Josh Cooley, who had been part of the team since story boarding The Incredibles in 2003, and graduating to writer and actor on Inside Out. It’s good to know Pixar look after their own with these kind of opportunities, but was this the right film and series to be making a debut in? A lot of pressure, you would think.

So, firstly, by now we know the entire world breathed a sigh of relief that it wasn’t terrible. Not only wasn’t it terrible, but it was a heck of a lot of fun! I mean, a lot! It went on to win the Oscar for best animated film, and everyone that went on to watch it after its cinema release unanimously says: “Hey, this is much better than I thought… maybe even my second favourite out of the four”. And it is true! It’s not just good enough, it is great. I loved it.

I tend to save my animation for Sundays. I don’t know why, but that feels like the best day to indulge my inner child and sense of sentimental wonder. From minute one I was into this film. As soon as you see and hear your old friends in the toy box, it doesn’t take long to feel at home in this world of talking, walking, feeling, fearing, loving characters. They are so well drawn, in all senses, it is hard to think of animated entities so adored and part of the family. I laughed, I cried, I felt excited and worried and tense and ultimately warmed up with joy. It has it all.

Not to say it merely repeats the best tricks of the first three, it doesn’t. In fact, there are a lot of differences here. It feels a little more mature, like we have all grown up together and have no need to be patronised or expositioned at. It assumes we know these people (yes, I think of them as people, that is why it works) and can leap into their lives at any point. Woody, who is of course the beating heart of the show, has been a friend, a paramour and brother before, but now he is a father figure too, an evolution that reflects life. And these guys know how effective that is going to be.

There is a slight concern regarding his adopted ward, the controversial “Forky”, who seemed a little childish and simplistic in theory… but that becomes a wonderful part of the whole point… no spoilers. I’d understand if the character grated a tiny touch at first; it kinda did with me. But the laughs are there eventually, and some of them are big laughs! Fear not, it works. Not perfect, but it works. Although why it isn’t called “Sporky” I do not know… it is clearly a spork and not a fork. Oh, yes, I know why, it is because that is what Bonnie calls him, and she is a child. Genius. I was wrong.

The plot, such as it is, is an adventure story worthy of Indiana Jones at points, and it moves along at an exciting clip for sure! Gabby Gabby is gloriously sinister, as are her ventriloquist dummy henchmen; Duke Caboom is hilarious and has probably the best light relief moments; but there is also the duo of “Ducky” and “Bunny” to enjoy on a more surreal and perhaps more adult level. Even when you see where it is going, it has the ability to surprise you, which is terrific film-making art in any animation, or anything full stop. Not least, the final 10 minutes, which break the heart in the best way, just as all the previous films have done. The thought of where they leave it brings a lump to my throat even now!

In short. If you haven’t seen it: do. If you have, watch it again as part of a Toy Story marathon and see exactly how different it is from start to finish, and just how many themes and ideas it has covered in its 25 year existence. Bravo Pixar, you did it again!
  
Shadow Hunters
Shadow Hunters
2005 | Adventure, Bluff, Card Game, Deduction, Horror
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.


Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!

On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).


As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.

This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.

I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
  
The Nothing Man
The Nothing Man
Catherine Ryan Howard | 2020 | Crime
10
9.5 (2 Ratings)
Book Rating
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I am so excited to be part of the Ambassador Book Buzz for The Nothing Man by Catherine Ryan Howard. Thank you to the amazing team at LoveReading and Corvus for this opportunity. 

Needless to say, this book made me stay up all night, just to find out how it ends. 

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<b><i>I was the girl who survived the Nothing Man.
Now I am the woman who is going to catch him...</i></b>

You've just read the opening pages of The Nothing Man, the true crime memoir Eve Black has written about her obsessive search for the man who killed her family nearly two decades ago.

The Nothing Man starts when Jim is at work, walking through the supermarket, and he notices that a girl has a book with the name "The Nothing Man" with her. His heart starts racing - because he knows what it means. The Nothing Man is a mysterious man that has assaulted and killed many people in the area, and even after twenty years, no one has found him yet. But Jim knows the truth - because he is the man who did all these crimes. 

Eve Black is one of the survivors, that managed to escape his attack by hiding in her bathroom. She writes a book about her experiences and the experiences of the other victims. With her whole family dead and nothing to lose, she is set to find out, once and for all, who the mysterious man is.

I loved the writing style - the book within the book - it was unusual and very interesting for me to engage with. I was so intrigued and invested, and that did not change at all. There are many twists and turns in this book, and you will enjoy them all, especially the very ending, where everything just comes to a big climax. It kept me glued to my seat, and I want more. 

I loved the difference between Jim and Eve - their different recollections to how things happened, and why they did. In her book, Eve is explaining how the attacks and murders took place, and right after that, we also witness Jim's reaction to Eve's writing, and whether he agrees or not with how correct her facts are. It was very scary at times, to read from the killer's perspective, and the reasons of why he made some choices. 

The more Jim reads, the more he realizes how dangerously close Eve is getting to the truth. He knows she won't give up until she finds him. He has no choice but to stop her first... 

Usually, in our standard crime books, we have a crime scene, then suspects, and then we figure our way to finding the murderer. But here - we already know who the murderer is at the beginning of the story. But the rest of the world doesn't. And this is a concept that I haven't encountered yet, but really enjoyed it. Because this is something we don't think about often - when we have a crime, and we don't know who did it, the person that is guilty is out there somewhere, and knows he's deceived us. 

The other important message from this book is to remember the victims.

Everyone remembers the name of a serial killer - but only few remember the victim's names. 

<b><i>"It's fine to be fascinated by serial killers," she tells me in her office after the lecture. "I am myself, obviously. They are fascinating because even though they look just like the rest of us, they do things the rest of us would never, ever do. But they are not especially intelligent. They don't outsmart authorities. You know David Berkowitz? Son of Sam? They caught him because he got himself a parking ticket at the scene of one of his crimes.

They are boring, ordinary, failures of men - not always men, of course, but predominately - who can't even manage to live, love and process their feelings in a world where the rest of us have all managed to master it by the time we're in our teens. These are no dark magicians. They have no special skills. People seem to forget that we know their names because they got caught. In fact, the only remarkable thing about them is what they took from the world: their victims. It's their names we should know."</i></b>

Eve's book and her investigation behind the book had some powerful psychological lessons, and I enjoyed learning everything. If you already love true crime, and psychological thrillers, you have to absolutely read this and soon. This book is too good to be skipped.

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40x40

Gareth von Kallenbach (971 KP) rated the PC version of Borderlands 3 in Video Games

Sep 25, 2019  
Borderlands 3
Borderlands 3
Action/Adventure
Gamers exchange the world over can rejoice as the long-awaited new chapter in the Borderlands saga has arrived with Borderlands 3. The game takes place after the events of Borderlands 2 and the Telltale series of games which cast players as one of four new Vault Hunters who seek to find one of the Great Vaults which have been the main objective of the prior games in the series.
The four new characters break down as follows…
Amara the Siren, FL4K the Tracker, Moze the Gunner and Zane the Operative.

Characters have unique abilities which can be adjusted as the game unfolds as players will gain skill points to allocate to various abilities as they level up throughout the game. Each character has a special ability that is deployable after a certain amount of time and really can turn the tide of battle. Moze for example can deploy a mechanized unit known as an “Iron Bear” which is capable of unleashing a devastating arsenal of bullets, rockets, flames, and increased protection which makes it ideal when taking on some of the bosses in the game.
One of the new features in the game aside from being able to have better ability to mantel or destroy cover objects is a greater range of destructible containers which helps turn the tide against the relentless and overwhelming numbers that players can face.

Well I played a significant chunk of the game on my own; the game does allow up to four players to play with one another and this came in very handy during a couple of battles Where I simply did not have enough firepower to complete it on my own.
There were some frustrations with the matchmaking system which did not allow me to select games to join and I was basically dropped in blind to games near my character level. This caused me to have to repeat a mission multiple times and then endure having to re-do the mission I needed help with three times due to various glitches and crashes.

Further complicating matters was that in joining a game blind, that now became the jumping off point for continuing my game. It took a little bit of searching to find one roughly where I had left off; so I could continue on.
The key for me turned out to be asking for assistance from players on my friends list as well is those who were listed on my recent contact sessions.
The game tasks players to go up against Twins who have started a Cult as they attempt to unlock the Great Vault and use the power to control the galaxy and kill all those who oppose them.

As anybody who is played any games in the series knows; there are all manner of enemies and creatures for players to battle as well as vehicles and NPC characters to help out and move the story along.

This time out players have a spaceship called Sanctuary which allows players to venture away from Pandora and experience several other planets in the Borderlands Universe. Each planet has its own unique look and bio system ranging from a Louisiana style swamp location to high-tech cities as an example.

The graphics in the game are absolutely stunning in the amount of detail is simply breathtaking to behold. The level of detail in something as simple as a mansion is worthy of just walking around having a look were it not for the numerous things trying to take you out. The game has incredible amounts of loot that players can accumulate which can be used for various upgrades. 2K and Gearbox promote that there are over 1 billion weapons available in the game which leads to some really difficult choices as to which ones players keep, discard, or placed into storage.

While one may offer a bigger punch; it may be slow to reload, have limited ammunition, and increased accuracy. There is definitely a lot of experimentation that goes on and the same is true for the skills tree which even after completing the game is still fairly open which will entice me to go back and complete side quests while I wait for the DLC and maximizes the potential of my character.

The game is exceptionally long which is not a bad thing save for a couple of times when I thought the game was wrapping up only to be signed more back-and-forth or other missions to advance the story. This is not a bad thing as the universe is incredibly immersive but I found myself eager to see what the outcome of the story was rather than what seem like a series of missions designed to extend gameplay.
That being said; Borderlands 3 was hands-down the best gaming experience I have had this year and is an early contender for game of the year award despite the glitches and matchmaking frustrations that hampered some of my enjoyment of the game.

Start to finish I was absolutely captivated by the game and I’m eager to go back in and experience more of this incredible universe as I look forward to the free and paid updates that are coming soon which will hopefully keep me satisfied until the next chapter in the series is released which hopefully will not be as long a wait.
4.5 stars out
  
Love, Simon (2018)
Love, Simon (2018)
2018 | Comedy, Drama, Romance
Time to Exhale.
I saw this as a Cineworld “Secret Unlimited Screening” event (for non-UK readers, Cineworld is one of the main movie-theater chains), so went in – like the majority of the audience I suspect – predicting early sight of Lara Croft in skin tight shorts! This was a bit different! A secret screening is an interesting concept, and really tests the metal of a film in engaging its audience early. This one failed to some degree, with seven people (I was counting) walking out in the first 10 minutes. (To be fair on those seven, the film’s first 20 minutes are rather laborious; and to be fair on the film, this was a pretty full auditorium so as a percentage drop out it was low).

Teen heartthrob Nick Robinson (the older brother from “Jurassic World“) plays the eponymous hero who has a well-buried secret: he’s gay. Growing up in Pleasantville (I almost expected someone to yell “Cat!” and the fire brigade turn up) he feels unable to come out to either his high-school friends or his loving family (“Apple pie cooling on the window-sill anyone?”). But striking up an email relationship with another closeted male from the same high school – nicknamed “Blue” – allows him to explore his feelings about his sexuality and fall in love all at the same time. But neither coming out or love run terribly smoothly for Simon…

Happy families. From left, Nick Robinson, Talitha Bateman, Jennifer Garner and Josh Duhamel.
I am forty years adrift from being able to directly relate to the stresses and strains of modern high-school life (though I AM still 17 on the inside people!) But even to me, this film doesn’t feel like it should be set in the present day. While it needs to be for its tweeting and blogging story-line, surely there are few backwaters in either America or Western Europe where gay people have to stay so silent? An 80’s or early 90’s setting would, I think, have worked so much better. (Ironically, its not his gay-ness or otherwise that his friends get upset by, but something far more fundamental in the human condition).

Definitely set in the present day.
That aside, this is a sweet and ultimately quite engaging film that I’m sure will be a big hit with a teenage audience. While for me it didn’t come close to ticking all of the coming-of-age boxes that the inestimable “Lady Bird” did, it does cover old ground in a new and refreshing way, and I’m sure it WILL be very helpful for many gay people in getting the courage to come out. Times are different today, but I still can imagine few things requiring more bravery than declaring you are gay to your parents and closest friends (even though, deep down, they surely already suspect).

So, it’s sweet, but also for me (although far from its target audience) rather flat. As a comedy drama, the moments of comedy are few and far between, with only one or two of the lines making me chuckle rather than smile. A quiet auditorium is not a good sign for a film with “Comedy” in its imdb description. It does however occasionally break through with something memorable: a full on college “La La Land” scene (“Not that gay” – LoL) is a case in point. And all of the scenes featuring comedy actress Natasha Rothwell as drama teacher Ms Allbright add much needed energy and humour to the film.

Someone should tell him… regardless of gender preference, sex is never going to work like this.
Of the teen actors, Robinson is fine but it is Katherine Langford as Simon’s friend Leah who stood out for me. Talitha Eliana Bateman (“The 5th Wave“; looking a whole lot younger than her 16 years!) is also impressive as Simon’s culinary sister Nora. Simon’s parents are played by Jennifer Garner (“Dallas Buyers Club“) and Josh Duhamel (a new one on me… he’s been in the “Transformers” films apparently).

Simon says walk this way. From left, Jorge Lendeborg Jr., Nich Robinson, Alexandra Shipp and Katherine Langford.
The screenplay is by movie virgins Elizabeth Berger and Isaac Aptaker, and is a slightly patchy affair. There are scenes that worked well (a cringe inducing sports stadium scene for example) but other times where it seems to be trying too hard for T-shirt captions…. a line from Ethan (Clark Moore) about hate crime was a “Ye-what?” moment.

Some of the characters really don’t quite work either: Tony Hale (so memorable as the useless PA in “Veep”) plays almost a school-ified version of Stephen Stucker’s Johnny from “Airplane”. Perhaps that would work as some sort of whacky hall monitor guy… but it transpires that he is the headmaster. No, I don’t think so.

A bit OTT. Veep’s Tony Hale as the principal with a surfeit of bonhomie.
So, in summary, after a bit of a bumpy start, its a pleasant watch that culminates in a feel-good ending. Feel good, that is, providing you have liberal views: I can’t see it pleasing many Trump supporters. I also can’t see it getting a cinema release in Gambia or Nigeria, though God only knows they could use one. If I could give half stars I would give this one an extra half as I applaud both the theme its trying to promote and for bringing something fresh to the screen…
  
Until Dawn
Until Dawn
2015 | Action/Adventure
Cast (1 more)
Graphics
Obvious twist (0 more)
A Bloody Good Time
This game by all accounts, should have been a flop. The fact that it was a cliché teen horror story, the fact that it started out as a move game for the ps3 and has had a long, unsteady development cycle and the fact that it was coming out in August, a time of year that is known as the stealth zone, as it is after the summer blockbuster season, but before the big fall line up drops. Yet, Supermassive games have managed to produce an engaging, genuinely scary story that plays on your expectations of this genre and succeeds in keeping the player engaged for a 10-12 hour story that follows the teens trying to survive through a horrific night of terror. I have been a gamer for the vast majority of my time on this earth and while I am very proud of that fact, I do realise that it may cloud my judgement somewhat and I could lose sight somewhat of what really makes a game special, which is why I will always greatly value an outsider’s opinion. I have been with my girlfriend for the past 3 years and before meeting me she was a casual gamer at best, playing Wii games and mobile games, I do believe she owned a PS1 when she was young but she definitely isn’t a gamer like I am. So, when I get a game and she watches me playing it and has a reaction more than just, ‘is this all you do?’ I know that it is something a bit more special than any old game. It happened with season 1 of Telltale’s Walking Dead, it happened with The Last Of Us and it happened a few nights ago with Until Dawn. As soon as I put the disc in and we played the first chapter, we were both hooked and dying to find out what happens next. This game is very well written, with an intriguing, engaging narrative coupled with purposefully written bad cheesy dialogue creating many memorable moments. The cast is very talented also, the facial capture in this game is very good and when playing you can see each tiny expression of fear or anger on the actor’s faces and the VO work is also pretty impeccable. Hayden Pannietre and Rami Malek stand out, as does Peter Stromare and the actor who plays Mike. The first quarter of the game is full of ‘mock’ scares that the group are seen pranking each other with, however not to an annoying extent. The scares that follow are very real with the next part of the game being reminiscent of a 70’s slasher movie. The atmosphere is built very well, with well timed audio cues and the use of a fixed camera working both as a homage to classic ps1 era horror games and as to give the player a feeling they are constantly being watched. Some camera angles are unsettling and the tracking shots can be particularly creepy, especially when you could have sworn that you saw something move in the far corner of the screen. The game then delves more into supernatural horror, which I will talk about more in the spoiler section of the review. Really though, there isn’t anything to spoil in this game in the respect that you can beat the game with everyone alive, or everybody dead. The only thing to spoil is how the characters die, which can be in a few different but increasingly gruesome ways which I won’t spoil here.

That’s not to say that everything that this game has to offer is positive, several of the big twists can be seen coming from a mile away, for example my better half guessed who the killer was going to be within the first hour of our playthrough, but other than that I am struggling to find any real criticisms in this game. It is just a fun experience that I would recommend to anyone, whether you are a horror fan or not.

Okay, spoiler time.

The twists in the game are fairly obvious. From very early on in the game it is clear that the ‘therapy’ sessions with Peter Stromare are a hallucination, probably a hallucination of the psycho in the clown mask and that psycho is probably Josh. All of these things come to pass, which means when they are revealed to be true the shock value is pretty much lost. It is also fairly obvious that there is something after the group besides the psycho, something that is more than likely to be supernatural. The only twist is finding out what that is and when it’s revealed to be the Gollum-like Wendigos, I was somewhat disappointed. The creatures are pretty cool in how they move, as they very twitchy and quick, but they are fairly generic and not all that scary once you know what they look like. The character deaths are quite well done, but half of the characters have fake ‘deaths,’ before their actual death scenes which makes the actual death scenes less impactful and somewhat fall flat.

Overall, Until Dawn is an engaging, entertaining experience that doesn’t really have any major flaws. For the most part the humour and the scares are well executed and while not all of the characters are likeable, they are all well written horror stereotypes that are played very well by their real life counterparts. This game was unexpectedly great by a number of people, and is seen as a surprise hit and likewise for me, it exceeded my expectations and served as a very pleasant and welcome addition to the modern horror genre.
  
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Mothergamer (1521 KP) rated the PC version of Fallout 4 in Video Games

Apr 3, 2019  
Fallout 4
Fallout 4
2017 | Role-Playing
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.


Entering Vault 111

Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.



The old homestead isn't what it used to be.

After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.


Just a sole survivor and their dog.

There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.


Taking out some raiders.


The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.


One of the first power armors I found.


Behold! The X-01 power armor in all its glory!

There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.

That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
  
The Maze Runner
The Maze Runner
James Dashner | 2011 | Children
7
8.0 (55 Ratings)
Book Rating
Emotional main character (0 more)
Repetitive use of certain words (0 more)
Contains spoilers, click to show
There are murderous creatures in the maze, but the maze is your only way home.

Although there is power in numbers, no one in the Glade knows how they got there or why they're there. Everyone has a job, either making food or running the maze, hoping to find an exit, but they've been at it for two years.

Then there's the 'changing.' Anyone who has seen the creatures in the maze knows they can be stung instead of killed (which one is worse is hard to tell), it brings back unwanted memories of their life before the maze. All can agree, that have been stung, it's better to live with the Maze than with what's outside in the world.

In 'The Maze Runner,' James Dashner writes an action filled mystery that keeps the readers on their toes. Although the film is already out and has been viewed by millions, the book is well worth a read just because the movie kept out crucial parts that happened in the book!

The reader gets to follow Thomas from the very moment he enters the Glade; everything is new for him and for us. Thomas quickly wants to be a Runner (someone who runs the maze every day, from sun up to sun down), but the leaders of the Glade think he's a greenie (new person in the Glade) that thinks he's too good for hard labor: "Listen, trust me on this, Tommy. Start stompin' around this place yappin' about how you're too good to work like a peasant, how you're all nice and ready to be a Runner - you'll make plenty of enemies. Drop it for now." Thomas' fast friend, Newt, gives him sound advice.

Later in the book, Thomas ends up becoming a Runner after saving the leader of the Glade from the maze and its creatures. The maze's openings close at sundown every night, which means if you get caught in the maze afterwards, you are stuck out there until sun rise, and this is exactly what happened with leader, Alby and lead Runner, Minho.

As the walls were closing, Thomas and Newt saw the forms of Alby and Minho appear,but they both knew they wouldn't make it in time - Thomas runs inside just as the walls shut behind him. "Greenie,' Minho said, 'if you think that was brave comin' out here, listen up. You're the shuckiest shuck-faced shuck there ever was. You're as good as dead, just like us." Thomas also broke the biggest rule of the Glade : DO NOT ENTER THE MAZE IF YOU'RE NOT A RUNNER.

This entire night is the most important part of the book.

All of the characters in Dashner's first book of the series are interesting and diverse, even down to Newt's accent. My biggest complaint of this book was the author's over use of the words meters and centimeters; there are plenty of words out there that are used to describe how big or how small something is,but Dashner decided to only use those two words repeatedly. Also, all of the Gladers use code words for curse words, but this is never explained why they do this (such as shuck face instead of fuck face).

Then there's the telepathy that Thomas has with Teresa (the only girl to ever show up at the Glade) - this may be explained later on in the other books,but having only read this one so far - this is never explained. They use this ability quite a bit after Teresa wakes up from her 'coma,' that it almost seems like an afterthought that was just added to make the story more interesting.

I also don't have patience for characters that make a decision then suddenly change their mind the very next page. At one point, when Thomas and Teresa learn that there is a code for the maze, they agree that they shouldn't tell anyone about it,yet,suddenly, like right after Thomas states he doesn't need to tell anyone, he's thinking he MUST tell someone about the code.

But,the entire book isn't like this. Dashner is very fluid in his writing,and keeps the reader interested with really no downtime in between chapters - there just always seems to be something happening or going wrong!

Also, Dashner made Thomas into an emotional character, something that is odd in writing for a male character. He isn't afraid to show his emotions, and this is something that is very welcomed and written quite well throughout the book.

Yet, the other characters aren't written as well as our main character. A majority of the characters just seem angry all the time, walking around with a chip on their shoulder. Any other character that is mentioned, such as Zart, is a blank slate except for the slight description of what they look like.

The Glade and the maze are wonderfully described that even a light reader can imagine it. The creatures inside seem to take the cake when it comes to description, seeming that Dashner took more time out to describe these nightmarish beings.

I think the fact that the movie left out important parts of the book did a dishonor to Dashner's work. The book's version of events may not make more sense than the film's, but it made for a more interesting story. I do like the movies, but you MUST read the book if you like them. You missed out on quite a few things.

I certainly recommend this book. Most people don't categorize 'The Maze Runner' as a horror- genre book,but I ask you: if you woke up in an isolated community, where you can only get out if you solve the maze, which is covered in creatures that want to hunt you down and kill you, wouldn't you consider that a horrific problem?
  
A Court of Thorns and Roses
A Court of Thorns and Roses
Sarah J. Maas | 2015 | Young Adult (YA)
8
8.7 (107 Ratings)
Book Rating
After reading the Throne of Glass series, I didn't think that I could love SJM's next series as much. How could it compare? It doesn't, but not in a bad way. While it's also a book about the Fae, a Court of Thorns and Roses is set in an entirely different world with its own set of unique characters. It is also vaguely a retelling, or reimagining, of the Beauty and the Beast fairytale, which I loved. The human and Fae worlds are separated by an invisible wall and a Treaty that was crafted after a brutal war which took place 500 years earlier.

We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.

It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.

As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.

A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.

Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.

A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.

Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.

The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.

I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.

Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.