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KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games
Jun 10, 2020 (Updated Jun 10, 2020)
Combat Is Fluid, Weighty And Satisfying. (2 more)
The Protagonists Are Well Thought Out.
I Can't Wait For The Next Part.
Side missions Are Tedious And Boring (2 more)
The Middle Is A Slog To Go Through,
Parts Of The Story Needed Removing
A Classic Reborn.
I understand the impact FFVII has had on both video game narratives, and storytelling itself. It remains a staple mark on video games, and as such is held so highly amongst developers as the standard of how great a narrative can be, and its hard to argue. I haven't even played the original 1997 release, but I know the story beats and main moments. Its an incredible journey, with fascinating characters, rolled into moments of twists and turns. Once a remake was announced, it obviously was met with massive anticipation, and worrying doubt. Could you possibly pull off a remake of classic and make fans old and new fall in love all over again?
The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.
Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.
While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.
However, in these moments they are only boosted further by the best feature of the game; Combat.
The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.
FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.
The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.
Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.
While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.
However, in these moments they are only boosted further by the best feature of the game; Combat.
The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.
FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.
Daniel Boyd (1066 KP) rated Until Dawn in Video Games
Jul 21, 2017
Cast (1 more)
Graphics
A Bloody Good Time
This game by all accounts, should have been a flop. The fact that it was a cliché teen horror story, the fact that it started out as a move game for the ps3 and has had a long, unsteady development cycle and the fact that it was coming out in August, a time of year that is known as the stealth zone, as it is after the summer blockbuster season, but before the big fall line up drops. Yet, Supermassive games have managed to produce an engaging, genuinely scary story that plays on your expectations of this genre and succeeds in keeping the player engaged for a 10-12 hour story that follows the teens trying to survive through a horrific night of terror. I have been a gamer for the vast majority of my time on this earth and while I am very proud of that fact, I do realise that it may cloud my judgement somewhat and I could lose sight somewhat of what really makes a game special, which is why I will always greatly value an outsider’s opinion. I have been with my girlfriend for the past 3 years and before meeting me she was a casual gamer at best, playing Wii games and mobile games, I do believe she owned a PS1 when she was young but she definitely isn’t a gamer like I am. So, when I get a game and she watches me playing it and has a reaction more than just, ‘is this all you do?’ I know that it is something a bit more special than any old game. It happened with season 1 of Telltale’s Walking Dead, it happened with The Last Of Us and it happened a few nights ago with Until Dawn. As soon as I put the disc in and we played the first chapter, we were both hooked and dying to find out what happens next. This game is very well written, with an intriguing, engaging narrative coupled with purposefully written bad cheesy dialogue creating many memorable moments. The cast is very talented also, the facial capture in this game is very good and when playing you can see each tiny expression of fear or anger on the actor’s faces and the VO work is also pretty impeccable. Hayden Pannietre and Rami Malek stand out, as does Peter Stromare and the actor who plays Mike. The first quarter of the game is full of ‘mock’ scares that the group are seen pranking each other with, however not to an annoying extent. The scares that follow are very real with the next part of the game being reminiscent of a 70’s slasher movie. The atmosphere is built very well, with well timed audio cues and the use of a fixed camera working both as a homage to classic ps1 era horror games and as to give the player a feeling they are constantly being watched. Some camera angles are unsettling and the tracking shots can be particularly creepy, especially when you could have sworn that you saw something move in the far corner of the screen. The game then delves more into supernatural horror, which I will talk about more in the spoiler section of the review. Really though, there isn’t anything to spoil in this game in the respect that you can beat the game with everyone alive, or everybody dead. The only thing to spoil is how the characters die, which can be in a few different but increasingly gruesome ways which I won’t spoil here.
That’s not to say that everything that this game has to offer is positive, several of the big twists can be seen coming from a mile away, for example my better half guessed who the killer was going to be within the first hour of our playthrough, but other than that I am struggling to find any real criticisms in this game. It is just a fun experience that I would recommend to anyone, whether you are a horror fan or not.
Okay, spoiler time.
The twists in the game are fairly obvious. From very early on in the game it is clear that the ‘therapy’ sessions with Peter Stromare are a hallucination, probably a hallucination of the psycho in the clown mask and that psycho is probably Josh. All of these things come to pass, which means when they are revealed to be true the shock value is pretty much lost. It is also fairly obvious that there is something after the group besides the psycho, something that is more than likely to be supernatural. The only twist is finding out what that is and when it’s revealed to be the Gollum-like Wendigos, I was somewhat disappointed. The creatures are pretty cool in how they move, as they very twitchy and quick, but they are fairly generic and not all that scary once you know what they look like. The character deaths are quite well done, but half of the characters have fake ‘deaths,’ before their actual death scenes which makes the actual death scenes less impactful and somewhat fall flat.
Overall, Until Dawn is an engaging, entertaining experience that doesn’t really have any major flaws. For the most part the humour and the scares are well executed and while not all of the characters are likeable, they are all well written horror stereotypes that are played very well by their real life counterparts. This game was unexpectedly great by a number of people, and is seen as a surprise hit and likewise for me, it exceeded my expectations and served as a very pleasant and welcome addition to the modern horror genre.
That’s not to say that everything that this game has to offer is positive, several of the big twists can be seen coming from a mile away, for example my better half guessed who the killer was going to be within the first hour of our playthrough, but other than that I am struggling to find any real criticisms in this game. It is just a fun experience that I would recommend to anyone, whether you are a horror fan or not.
Okay, spoiler time.
The twists in the game are fairly obvious. From very early on in the game it is clear that the ‘therapy’ sessions with Peter Stromare are a hallucination, probably a hallucination of the psycho in the clown mask and that psycho is probably Josh. All of these things come to pass, which means when they are revealed to be true the shock value is pretty much lost. It is also fairly obvious that there is something after the group besides the psycho, something that is more than likely to be supernatural. The only twist is finding out what that is and when it’s revealed to be the Gollum-like Wendigos, I was somewhat disappointed. The creatures are pretty cool in how they move, as they very twitchy and quick, but they are fairly generic and not all that scary once you know what they look like. The character deaths are quite well done, but half of the characters have fake ‘deaths,’ before their actual death scenes which makes the actual death scenes less impactful and somewhat fall flat.
Overall, Until Dawn is an engaging, entertaining experience that doesn’t really have any major flaws. For the most part the humour and the scares are well executed and while not all of the characters are likeable, they are all well written horror stereotypes that are played very well by their real life counterparts. This game was unexpectedly great by a number of people, and is seen as a surprise hit and likewise for me, it exceeded my expectations and served as a very pleasant and welcome addition to the modern horror genre.
Darren (1599 KP) rated Alien Abduction (2014) in Movies
Jun 20, 2019
Story: Alien Abduction starts by informing us this is based on actual footage found, *sigh*. This before going off to show us footage that looks like is being shot through a pair of fingers with screaming in the background. All this and the camera gets dropped out the spacecraft. The film then decides to inform us about The Brown Mountain Lights a location in North Carolina that has a high disappearance rate. Time for the experts and locals to give us their stories about what has been happening and a theory behind what is happening. More reading before we find out who the camera belonged too.
Oh great now the film starts with the Morris family and their camcorder holiday being filmed by autistic 11 year old boy Riley (Polanski). The family which includes Katie (Sigismund), Corey (Eid), Jillian (Clare) and Peter (Holden) are camping out around the The Brown Mountain. On the first night the children see UFOs in the sky and film it but don’t seem to rewind and watch it. The family continues their trip and gets lost while travelling to the next location and the family finds themselves stranded very low on gas. What the family finds next is a string of abandoned cars blocking the road and investigating the tunnel they find themselves under attack from aliens.
We now have to deal with an over panicked family running for their lives against an enemy they can’t imagine beating. The family makes out hiding with generic redneck Sean (Bowser) where they have to survive the night.
Alien Abduction started off by really annoying me for first 5 odd minutes because of the amount of reading on a found footage film is too much. One thing that always annoys me with found footage is bad decision and this is filled with them starting very early on. Let’s list them panicking too much, turning the light on in the dark so the aliens know where you are, not turning around after finding plenty of abandoned cars and finally after the first light sighting why didn’t you just pack up and go home. I know a lot of these found footage films criticise why they carry on filming but I think this one gets away with it by making the kid autistic and needs to film everything to keep him happy. In the end this does have good scares but not original ones and you never really end up feeling truly scared as everything unfolds because you know how it ends thanks to the beginning. (4/10)
Actor Review
Katherine Sigismund: Katie Morris is the mother of the family who is all out to protect her family from the aliens, she tries to stay strong after the early loss of the father. Katherine does a solid job by making us feel like she really is the mother of the house. (6/10)
Corey Eid: Corey Morris is the eldest son who has to become the man after his father sacrifices himself to save the rest of the family. Corey does solid job and like most of the cast we really do believe they are just a family. (6/10)
Riley Polanski: Riley Morris is our autistic cameraman and we see nearly the whole film from his point of view, this helps use try and get into the idea of the fear he would be going through watching his family being picked off one by one. It is hard to rate someone behind the camera. (5/10)
Jillian Clare: Jillian Morris is the only daughter of the family who has to try and help keep Riley safe once the aliens start turning up. Jillian gives a solid performance but never really shines. (6/10)
Jeff Bowser: Sean is the nice redneck who lives in and around the mountains that helps the family try and survive the horror that is out there waiting for them. Jeff does a solid job and his character constantly turning up makes us believe they could survive. (6/10)
Support Cast: Alien Abduction doesn’t really have much of a supporting cast with the only character we actual meet in the father of the family who doesn’t last too long.
Director Review: Matty Beckerman – Matty does a solid job with the scares, but gave away too much information about the location because there was no reason or chance for the characters to learn about the history. (5/10)
Horror: Alien Abduction enters the found footage horror genre nicely but will end up going down as a standard one. (7/10)
Sci-Fi: Alien Abduction uses the alien abduction well but never really makes us see more than we need to about the ship. (6/10)
Thriller: Alien Abduction never lets you care about the characters because you know what happens at the end, not all found footage films need everyone to die. (6/10)
Settings: Alien Abduction puts us in a location that could very well have unexplained experiences happening there but surely people would suggest not going there on a camping trip. (8/10)
Suggestion: Alien Abduction is one for the found footage fans out there to try it isn’t special but does have its good moments. (Found Footage Fans Try)
Best Part: Not holding back with the first alien encounter.
Worst Part: Too much given away early on with the reading.
Kill Of The Film: Katie
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: Yes there are two.
Similar Too: VHS 2 Alien Abduction part.
Oscar Chances: No
Runtime: 1 Hour 25 Minutes
Tagline: Fear The Lights
Overall: Found Footage falls from the sky here, literally.
https://moviesreview101.com/2016/01/22/movie-reviews-101-halloween-midnight-horror-alien-abduction-2014/
Oh great now the film starts with the Morris family and their camcorder holiday being filmed by autistic 11 year old boy Riley (Polanski). The family which includes Katie (Sigismund), Corey (Eid), Jillian (Clare) and Peter (Holden) are camping out around the The Brown Mountain. On the first night the children see UFOs in the sky and film it but don’t seem to rewind and watch it. The family continues their trip and gets lost while travelling to the next location and the family finds themselves stranded very low on gas. What the family finds next is a string of abandoned cars blocking the road and investigating the tunnel they find themselves under attack from aliens.
We now have to deal with an over panicked family running for their lives against an enemy they can’t imagine beating. The family makes out hiding with generic redneck Sean (Bowser) where they have to survive the night.
Alien Abduction started off by really annoying me for first 5 odd minutes because of the amount of reading on a found footage film is too much. One thing that always annoys me with found footage is bad decision and this is filled with them starting very early on. Let’s list them panicking too much, turning the light on in the dark so the aliens know where you are, not turning around after finding plenty of abandoned cars and finally after the first light sighting why didn’t you just pack up and go home. I know a lot of these found footage films criticise why they carry on filming but I think this one gets away with it by making the kid autistic and needs to film everything to keep him happy. In the end this does have good scares but not original ones and you never really end up feeling truly scared as everything unfolds because you know how it ends thanks to the beginning. (4/10)
Actor Review
Katherine Sigismund: Katie Morris is the mother of the family who is all out to protect her family from the aliens, she tries to stay strong after the early loss of the father. Katherine does a solid job by making us feel like she really is the mother of the house. (6/10)
Corey Eid: Corey Morris is the eldest son who has to become the man after his father sacrifices himself to save the rest of the family. Corey does solid job and like most of the cast we really do believe they are just a family. (6/10)
Riley Polanski: Riley Morris is our autistic cameraman and we see nearly the whole film from his point of view, this helps use try and get into the idea of the fear he would be going through watching his family being picked off one by one. It is hard to rate someone behind the camera. (5/10)
Jillian Clare: Jillian Morris is the only daughter of the family who has to try and help keep Riley safe once the aliens start turning up. Jillian gives a solid performance but never really shines. (6/10)
Jeff Bowser: Sean is the nice redneck who lives in and around the mountains that helps the family try and survive the horror that is out there waiting for them. Jeff does a solid job and his character constantly turning up makes us believe they could survive. (6/10)
Support Cast: Alien Abduction doesn’t really have much of a supporting cast with the only character we actual meet in the father of the family who doesn’t last too long.
Director Review: Matty Beckerman – Matty does a solid job with the scares, but gave away too much information about the location because there was no reason or chance for the characters to learn about the history. (5/10)
Horror: Alien Abduction enters the found footage horror genre nicely but will end up going down as a standard one. (7/10)
Sci-Fi: Alien Abduction uses the alien abduction well but never really makes us see more than we need to about the ship. (6/10)
Thriller: Alien Abduction never lets you care about the characters because you know what happens at the end, not all found footage films need everyone to die. (6/10)
Settings: Alien Abduction puts us in a location that could very well have unexplained experiences happening there but surely people would suggest not going there on a camping trip. (8/10)
Suggestion: Alien Abduction is one for the found footage fans out there to try it isn’t special but does have its good moments. (Found Footage Fans Try)
Best Part: Not holding back with the first alien encounter.
Worst Part: Too much given away early on with the reading.
Kill Of The Film: Katie
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: Yes there are two.
Similar Too: VHS 2 Alien Abduction part.
Oscar Chances: No
Runtime: 1 Hour 25 Minutes
Tagline: Fear The Lights
Overall: Found Footage falls from the sky here, literally.
https://moviesreview101.com/2016/01/22/movie-reviews-101-halloween-midnight-horror-alien-abduction-2014/
Gareth von Kallenbach (980 KP) rated Annabelle (2014) in Movies
Aug 6, 2019
Annabelle is the newest demon-based spooky fright film produced by James Wan (producer Saw II-IV & director Insidious 1&2). The trailers would have you believe that it is a prequel to the Conjuring. Well I suppose it is, although a very loose prequel.
Annabelle, the possessed doll, is mentioned a few times in “The Conjuring,” but it doesn’t contain any of the cast from the original . The film takes place in the 1970s and focuses on a married couple who have just moved in to a new house and the wife, Mia (Annabelle Wallis) is pregnant. Her husband (played extremely woodenly by actor Ward Horton) buys her a long sought after custom doll named Annabelle. Shortly after, the couple is attacked by their neighbors who we find are satanic cult members. Mia is stabbed in her belly (threatening the life of her child); the female Satanist neighbor dies clutching the Annabelle doll, her blood dripping and seemingly sucked into the eye socket of the doll, ushering in the demonic reign of Annabelle.
You’d assume that this is a standard “killer doll” horror flick, you’d also be a bit misled, and that’s a good thing in my opinion. This isn’t Chucky. You won’t see Annabelle speaking or running around the house brandishing a knife. That isn’t to say that the movie doesn’t have its share of genre tropes, it has plenty of those.
As so many other possession/haunting movies involving a couple, for the most part the lonely wife is preyed upon while the husband is away at work. Throughout the film the writers find multiple ways of keeping Mia at home alone with the demon. John is called away on a business trip on one of the more traumatic encounters Mia has with Annabelle, resulting in Mia being placed on bed rest, giving her a reason to stay at home in the demons clutches. Later John is placed on the night shift, once again placing him out of the way so the demon can terrorize Mia at night where things are scary. It is inevitable that a scene takes place where her husband doesn’t believe her and thinks she’s going crazy. I can think of so many films that go this same route. The prerequisite priest comes along to help the family figure out their demonic happenings and oh yes, let’s not forget the sagely African American that needs to help Mia find her way and lead her both in knowledge of the demon and its demise. The story manages to throw in some mysterious children to once scene just to make sure that the trope is checked off the list. The remainder of the movie after the introductory attack by the satanic neighbors has Mia and later her child being threatened by the demon possessing Annabelle, the search for what it is, and what it wants and then its climax and disposal. Nothing new to this genre found here.
Annabelle does come with its share of scares (most of these can be seen in the previews), however the pacing is bad. I found myself bored out of my mind by the plot between the scares. So bored and disinterested that once the scary scenes occurred which seemed to be paced almost on a timer there wasn’t enough scare to raise the adrenaline needed to make it to the next fright. I will say that having a child endangered and threatened by the demonic spirit does bump up the tension and nerves and was a necessary inclusion to raise the stakes and pull out some reason to care about the victims by the audience.
Mia and John are so one-imensional that one would be hard-pressed to care about what happens to either of them. The demon effects are about as scary as a guy in a rubber suit lurking around a two-bit horror house, I mean pretty bad. I’ve seen a scarier demon on a TV episode of “Unsolved Mysteries” from 1988. Annabelle is good for a fright or two, and a reason to grab some popcorn and pig-out, but just be prepared to take a siesta three or four times in-between bouts of popcorn binge.
Annabelle, the possessed doll, is mentioned a few times in “The Conjuring,” but it doesn’t contain any of the cast from the original . The film takes place in the 1970s and focuses on a married couple who have just moved in to a new house and the wife, Mia (Annabelle Wallis) is pregnant. Her husband (played extremely woodenly by actor Ward Horton) buys her a long sought after custom doll named Annabelle. Shortly after, the couple is attacked by their neighbors who we find are satanic cult members. Mia is stabbed in her belly (threatening the life of her child); the female Satanist neighbor dies clutching the Annabelle doll, her blood dripping and seemingly sucked into the eye socket of the doll, ushering in the demonic reign of Annabelle.
You’d assume that this is a standard “killer doll” horror flick, you’d also be a bit misled, and that’s a good thing in my opinion. This isn’t Chucky. You won’t see Annabelle speaking or running around the house brandishing a knife. That isn’t to say that the movie doesn’t have its share of genre tropes, it has plenty of those.
As so many other possession/haunting movies involving a couple, for the most part the lonely wife is preyed upon while the husband is away at work. Throughout the film the writers find multiple ways of keeping Mia at home alone with the demon. John is called away on a business trip on one of the more traumatic encounters Mia has with Annabelle, resulting in Mia being placed on bed rest, giving her a reason to stay at home in the demons clutches. Later John is placed on the night shift, once again placing him out of the way so the demon can terrorize Mia at night where things are scary. It is inevitable that a scene takes place where her husband doesn’t believe her and thinks she’s going crazy. I can think of so many films that go this same route. The prerequisite priest comes along to help the family figure out their demonic happenings and oh yes, let’s not forget the sagely African American that needs to help Mia find her way and lead her both in knowledge of the demon and its demise. The story manages to throw in some mysterious children to once scene just to make sure that the trope is checked off the list. The remainder of the movie after the introductory attack by the satanic neighbors has Mia and later her child being threatened by the demon possessing Annabelle, the search for what it is, and what it wants and then its climax and disposal. Nothing new to this genre found here.
Annabelle does come with its share of scares (most of these can be seen in the previews), however the pacing is bad. I found myself bored out of my mind by the plot between the scares. So bored and disinterested that once the scary scenes occurred which seemed to be paced almost on a timer there wasn’t enough scare to raise the adrenaline needed to make it to the next fright. I will say that having a child endangered and threatened by the demonic spirit does bump up the tension and nerves and was a necessary inclusion to raise the stakes and pull out some reason to care about the victims by the audience.
Mia and John are so one-imensional that one would be hard-pressed to care about what happens to either of them. The demon effects are about as scary as a guy in a rubber suit lurking around a two-bit horror house, I mean pretty bad. I’ve seen a scarier demon on a TV episode of “Unsolved Mysteries” from 1988. Annabelle is good for a fright or two, and a reason to grab some popcorn and pig-out, but just be prepared to take a siesta three or four times in-between bouts of popcorn binge.
Hadley (567 KP) rated Soul Drinker in Books
Jul 25, 2020
The writing (2 more)
No character development
No ending
One of the classic horror tropes is Heaven versus Hell, angels versus demons, good versus evil (like a boogeyman versus an innocent child, or a killer versus a group of teenagers, or even an evil spirit versus an exorcist) and we always know how it's going to end: good triumphs evil, every time. Some of the most well known films with this trope are Constantine (2005), the Exorcist (1973) and more recently, Stephen King's IT : Chapter 2 (2019).
That, along with a little romance, mystery, and historical elements make up this novel that features three main characters who are stuck in a struggle between good and evil while having to face mistakes from the past.
Welcome to the hellish world of Soul Drinker by newcomer, Matthew Yard.
Deep description is what makes up Yard's storytelling, so much so that the book is extremely hard to read. Only 132 pages long, Yard spends most paragraphs describing one single thing in many different ways, such as a young woman's hair, which only needs one sentence to tell such a detail, but instead, took an entire paragraph.
During an ancient civilization, a deity appeared named Destroyer, it found a way to break through the boundaries that separates realms and universes - - - finding our realm, Destroyer leaves his son Luther to build powerful followings through cults run by Pagans.
The novel's villain, Luther, isn't present enough to feel like a real threat for the reader. And the three main characters, other than their physical descriptions, are lifeless because of the extreme lack of character development.
Our main character, Devin, is a college student who constantly has nightmares of his best friend's murder. He also lives at house in the woods which he has no idea how he attained it and this is never explained. After Devin and a classmate named Vic have an encounter with a supernatural cloud, they end up at this house, where readers find out that Devin isn't the only one who has been having nightmares.
Vic is a beautiful, young woman, who Devin seems to be enamoured with, but she is still busy getting over her first love. A few chapters in, readers get flashbacks of Vic's father and mother before she was born. Vic's father was also haunted by this supernatural cloud, which seems to have had a tighter grip on him than Vic - - - her father's flashbacks are the most interesting part of this story.
Vic's father, Jacob, is fast asleep next to his wife when a giant face wakes him up, telling him that there is work to do. Jacob follows the face out into the hallway, when it begins to sway, as if through the eyes of a drunk. Jacob fights the urge to continue to the stairs, wanting to turn back and protect his sleeping wife.
A little while later, we find out that Jacob is psychic: he can see the dead and/or the past. But for anymore development on that interesting piece of information, readers get one glimpse of what Jacob sees - - - and that's it. Jacob's wife, Nina, is an even flatter character, which we only get to see in bed either asleep or waking up. Even Jacob's mental and spiritual fight with the 'face' is disappointingly short with no real tension, no climax, or feelings of betrayal when something finally happens in the end of that scene.
Love, the supernatural, and Pagan cults are what make up the plot of this book. The story jumps between Devin, Vic and Jacob, but the story gets caught up in moments that shouldn't be more than a paragraph, which caused me to become bored with the story. And Yard's writing made this book read like a fan fiction: a lot of inconsistencies throughout, tons of misspellings, and a major overuse of the same words, sometimes even in the same sentence.
Unfortunately, this book was almost unreadable, and the heavy descriptions were extremely off-putting, as was the end of the story- - - the book ended suddenly, and with no sequel in sight. I can't recommend this book to anyone.
That, along with a little romance, mystery, and historical elements make up this novel that features three main characters who are stuck in a struggle between good and evil while having to face mistakes from the past.
Welcome to the hellish world of Soul Drinker by newcomer, Matthew Yard.
Deep description is what makes up Yard's storytelling, so much so that the book is extremely hard to read. Only 132 pages long, Yard spends most paragraphs describing one single thing in many different ways, such as a young woman's hair, which only needs one sentence to tell such a detail, but instead, took an entire paragraph.
During an ancient civilization, a deity appeared named Destroyer, it found a way to break through the boundaries that separates realms and universes - - - finding our realm, Destroyer leaves his son Luther to build powerful followings through cults run by Pagans.
The novel's villain, Luther, isn't present enough to feel like a real threat for the reader. And the three main characters, other than their physical descriptions, are lifeless because of the extreme lack of character development.
Our main character, Devin, is a college student who constantly has nightmares of his best friend's murder. He also lives at house in the woods which he has no idea how he attained it and this is never explained. After Devin and a classmate named Vic have an encounter with a supernatural cloud, they end up at this house, where readers find out that Devin isn't the only one who has been having nightmares.
Vic is a beautiful, young woman, who Devin seems to be enamoured with, but she is still busy getting over her first love. A few chapters in, readers get flashbacks of Vic's father and mother before she was born. Vic's father was also haunted by this supernatural cloud, which seems to have had a tighter grip on him than Vic - - - her father's flashbacks are the most interesting part of this story.
Vic's father, Jacob, is fast asleep next to his wife when a giant face wakes him up, telling him that there is work to do. Jacob follows the face out into the hallway, when it begins to sway, as if through the eyes of a drunk. Jacob fights the urge to continue to the stairs, wanting to turn back and protect his sleeping wife.
A little while later, we find out that Jacob is psychic: he can see the dead and/or the past. But for anymore development on that interesting piece of information, readers get one glimpse of what Jacob sees - - - and that's it. Jacob's wife, Nina, is an even flatter character, which we only get to see in bed either asleep or waking up. Even Jacob's mental and spiritual fight with the 'face' is disappointingly short with no real tension, no climax, or feelings of betrayal when something finally happens in the end of that scene.
Love, the supernatural, and Pagan cults are what make up the plot of this book. The story jumps between Devin, Vic and Jacob, but the story gets caught up in moments that shouldn't be more than a paragraph, which caused me to become bored with the story. And Yard's writing made this book read like a fan fiction: a lot of inconsistencies throughout, tons of misspellings, and a major overuse of the same words, sometimes even in the same sentence.
Unfortunately, this book was almost unreadable, and the heavy descriptions were extremely off-putting, as was the end of the story- - - the book ended suddenly, and with no sequel in sight. I can't recommend this book to anyone.
Daniel Boyd (1066 KP) rated The Umbrella Academy in TV
Mar 7, 2019 (Updated Mar 7, 2019)
Characters (1 more)
SFX
One For A Rainy Day
A few years ago when I heard the guy from My Chemical Romance had wrote a graphic novel, it peaked my interest, but after reading up on some reviews of the book, it just sounded like a rip-off of other properties like Watchmen and X-Men and to be honest I wasn't a huge fan of the obscure character designs and bizarre artwork. I never got around to reading it after this as I was kind of put off by the accusations of unoriginality and the weird art.
Then late last year, I read that there was a Netflix adaption of the show being released and my curiosity was once again peaked. After reading some of the early glowing reviews from critics, I knew that I had found my next binge.
This show is fantastic, which for the most part is owed to it's well written and well acted characters. The members of the Umbrella Academy and their various odd relationships with one another, as well as the outsiders that have interaction with them throughout the show, make the character dynamics of this show as a whole pretty unique and exciting. The cast are all brilliant, with Robert Sheehan's Klaus being the clear stand-out. He gets all of the best lines and nails the American accent that he speaks with in the show.
It is cool to get an insight into the world that the show-runners have crafted, which is as odd as it is charming. It is similar to our own world, with a few pretty drastic changes that change the dynamic of the universe in a oddly interesting way. There were points while watching the show that I was reminded of other superhero stories like Watchmen and X-Men, but instead of Umbrella Academy blatantly ripping off these other stories, it instead takes some of the best parts from its respective influences and adapts them to suit the narrative that is unfolding. It comes off as more of a wink and a nod than just a lazy copy/paste job.
I also feel like the amazing CGI work on Pogo the chimp, - who is highly intelligent and serves as the family's butler, - deserves a shout-out. It is quite possibly the best CGI that I have ever seen in a TV show and is almost on the same level as the CGI on Caesar in the Planet Of The Apes movies.
Overall, The Umbrella Academy is a stellar example of what happens when a show embraces it's influences and presents them in a coherent way in collaboration with the original story that the show itself is telling. It is not the greatest superhero story ever filmed, but it is an extremely entertaining and satisfying ride that the show takes you on over its 10 episodes and it is well worth your time.
Then late last year, I read that there was a Netflix adaption of the show being released and my curiosity was once again peaked. After reading some of the early glowing reviews from critics, I knew that I had found my next binge.
This show is fantastic, which for the most part is owed to it's well written and well acted characters. The members of the Umbrella Academy and their various odd relationships with one another, as well as the outsiders that have interaction with them throughout the show, make the character dynamics of this show as a whole pretty unique and exciting. The cast are all brilliant, with Robert Sheehan's Klaus being the clear stand-out. He gets all of the best lines and nails the American accent that he speaks with in the show.
It is cool to get an insight into the world that the show-runners have crafted, which is as odd as it is charming. It is similar to our own world, with a few pretty drastic changes that change the dynamic of the universe in a oddly interesting way. There were points while watching the show that I was reminded of other superhero stories like Watchmen and X-Men, but instead of Umbrella Academy blatantly ripping off these other stories, it instead takes some of the best parts from its respective influences and adapts them to suit the narrative that is unfolding. It comes off as more of a wink and a nod than just a lazy copy/paste job.
I also feel like the amazing CGI work on Pogo the chimp, - who is highly intelligent and serves as the family's butler, - deserves a shout-out. It is quite possibly the best CGI that I have ever seen in a TV show and is almost on the same level as the CGI on Caesar in the Planet Of The Apes movies.
Overall, The Umbrella Academy is a stellar example of what happens when a show embraces it's influences and presents them in a coherent way in collaboration with the original story that the show itself is telling. It is not the greatest superhero story ever filmed, but it is an extremely entertaining and satisfying ride that the show takes you on over its 10 episodes and it is well worth your time.
Marylegs (44 KP) rated Oryx and Crake (Madd Addam #1) in Books
Aug 14, 2019
Oryx and Crake is a dystopian style post-apocalyptic novel which for the majority focuses on one character, Jimmy, otherwise known as Snowman. The book centres on his life before the fall of a modern civilisation as well as how he move through life afterwards. This world (before the fall) is a perverted but in my opinion not too farfetched realisation of our future. The rich live in compounds with access to all sorts of medications and rejuvenating procedures to lengthen youth and help them remain beautiful. The poor live in the pleeblands, which appears to be not to different from the world we live in now. Food production has been streamlined with scientists creating ‘chicken’ style life forms that have no head/legs as these are not necessary, they just exist in a basic form with no brain function other than to grow. Also in this would entertainment has taken a leap and reality style TV has been twisted so much that it is almost incomprehensible that anyone would watch these shows. It is on one of these shows that Jimmy and his friend Crake first come across Oryx as a young girl. Jimmy and Crake grow up, go to different Universities and begin very different careers. Crake is an enigma, never really part of the human race, although he really does seem to be Jimmy’s friend. He is a genius and begins to develop science in leaps and bounds that could be the end of everything.
This book really got my mind asking questions of myself and science. Often at times it also made me feel anxious and tense in a way not many books have. I don’t see this as a negative, on the contrary I believe it was a positive element to the book. I personally am not a fan of reality shows, and the way entertainment is shown in the book doesn’t seem like a far stretch from what we are currently doing anyway. How many people only watch these shows to see people come to blows? When something horrendous happens on the news, how many people go and try and watch the act online? I am not say in the next few years I expect to see live executions on the TV, but it doesn’t seem like it could never happen. Which is more than worrying. The animal/food production element also doesn’t seem too far off, we can already grow meat in a lab, so how long till we can produce a chicken style organism like in this book. How long till science tries to combine different genes from animals to create new ones.
This is one of the best books I have come across this year and I fully intend to carry on the series. Fully entertaining, fully engrossing, horrific in an addictive way. There is no way to read it without questioning it. I would highly recommend.
This book really got my mind asking questions of myself and science. Often at times it also made me feel anxious and tense in a way not many books have. I don’t see this as a negative, on the contrary I believe it was a positive element to the book. I personally am not a fan of reality shows, and the way entertainment is shown in the book doesn’t seem like a far stretch from what we are currently doing anyway. How many people only watch these shows to see people come to blows? When something horrendous happens on the news, how many people go and try and watch the act online? I am not say in the next few years I expect to see live executions on the TV, but it doesn’t seem like it could never happen. Which is more than worrying. The animal/food production element also doesn’t seem too far off, we can already grow meat in a lab, so how long till we can produce a chicken style organism like in this book. How long till science tries to combine different genes from animals to create new ones.
This is one of the best books I have come across this year and I fully intend to carry on the series. Fully entertaining, fully engrossing, horrific in an addictive way. There is no way to read it without questioning it. I would highly recommend.
Lee (2222 KP) rated Last Christmas (2019) in Movies
Nov 16, 2019
I guess I’m not exactly the target audience for a Christmas rom-com, but I don’t usually mind them. Providing the leads have believable chemistry, there’s a good story behind it all, a few laughs and something that gives you that Christmas feel good feeling, I’m happy to watch them. Sadly though, for the most part, Last Christmas struggles to tick most of those boxes.
Emilia Clarke stars as Kate (short for Katerina, her original Yugoslav name), a 26 year old who’s struggling at life right now. Her nights are filled with one-night stands and sleeping over at friends houses, dragging her suitcase behind her the next morning as she either heads to work in a Covent Garden Christmas shop or off to an audition for a West end show. She’s also currently ignoring calls from her mum (Emma Thomson), disappointing her boss (Michelle Yeoh) and coming across as selfish and not really very likeable. It’s safe to say, she’s lost her way - “Why is my life so shit?!” she exclaims after yet another disaster happens.
And then one day, Kate notices a man gazing up at a bird outside the Christmas shop and goes outside to see what he’s doing. His name is Tom (Henry Golding) and he’s handsome and charming (but a bit wooden) and despite them turning out to have zero chemistry together, they strike up a relationship - because, y’know, this is a rom-com after all. Tom takes Kate on spontaneous walks down alleyways and into nearby pocket parks, making her look up regularly so that she can appreciate the world around her. He rides a bike everywhere, doesn’t have a mobile phone and disappears for days on end. Yet his presence and friendship appear to have a positive effect on Kate, who begins to start turning her life around.
The first half of the movie is just terrible. Badly written dialogue and characters in an attempt to try and recapture some kind of Love Actually spirit, but just failing. It even tries to cram in some Brexit references and a little bit of racism to highlight the plight of immigrants. Written by Emma Thomson and directed by Paul Feig, Last Christmas is said to be inspired by the music of George Michael although, aside from its namesake, not very much of it actually ends up featuring much in the movie.
If you’ve seen the trailer, then you may well have figured out the twist that comes towards the end of the movie. If not, then you’ll probably work it out pretty early on anyway. However, I’d be lying if I said that Last Christmas didn’t manage to hit me emotionally when the time came. It also managed to invoke some warm Christmas feels and spirit too, so not quite the complete disaster it started out as.
Emilia Clarke stars as Kate (short for Katerina, her original Yugoslav name), a 26 year old who’s struggling at life right now. Her nights are filled with one-night stands and sleeping over at friends houses, dragging her suitcase behind her the next morning as she either heads to work in a Covent Garden Christmas shop or off to an audition for a West end show. She’s also currently ignoring calls from her mum (Emma Thomson), disappointing her boss (Michelle Yeoh) and coming across as selfish and not really very likeable. It’s safe to say, she’s lost her way - “Why is my life so shit?!” she exclaims after yet another disaster happens.
And then one day, Kate notices a man gazing up at a bird outside the Christmas shop and goes outside to see what he’s doing. His name is Tom (Henry Golding) and he’s handsome and charming (but a bit wooden) and despite them turning out to have zero chemistry together, they strike up a relationship - because, y’know, this is a rom-com after all. Tom takes Kate on spontaneous walks down alleyways and into nearby pocket parks, making her look up regularly so that she can appreciate the world around her. He rides a bike everywhere, doesn’t have a mobile phone and disappears for days on end. Yet his presence and friendship appear to have a positive effect on Kate, who begins to start turning her life around.
The first half of the movie is just terrible. Badly written dialogue and characters in an attempt to try and recapture some kind of Love Actually spirit, but just failing. It even tries to cram in some Brexit references and a little bit of racism to highlight the plight of immigrants. Written by Emma Thomson and directed by Paul Feig, Last Christmas is said to be inspired by the music of George Michael although, aside from its namesake, not very much of it actually ends up featuring much in the movie.
If you’ve seen the trailer, then you may well have figured out the twist that comes towards the end of the movie. If not, then you’ll probably work it out pretty early on anyway. However, I’d be lying if I said that Last Christmas didn’t manage to hit me emotionally when the time came. It also managed to invoke some warm Christmas feels and spirit too, so not quite the complete disaster it started out as.
Kirk Bage (1775 KP) rated Gerald's Game (2017) in Movies
Mar 3, 2020
When I first heard about the Stephen King book called Gerald’s Game I was about 16 years old, and it scared the shit out of me! Just the concept and the idea of it happening to you. So I never read the book. In my mind, I had imagined the worst already and did not want to go there.
It was with some trepidation, then, that I stepped into this Netflix production, and may never have done so at all, were it not for some interesting reviews suggesting this was not normal horror fare, but more of a psychological exploration. Carla Gugino I barely knew. I have always liked Bruce Greenwood as an actor, however, so in I plunged…
For the next hour or so I was transfixed! The simplicity of the premise, the economy of the direction, and an innovative way of telling the story visually, had me hooked. It always felt like not a lot of money had been spent, but in a good way – no fancy tricks and gimmicks, just storytelling. And a few well placed shocks to the system that left me gasping out loud! (One moment in particular that had me jump to my feet shouting FFS involuntarily)
It isn’t a horror film in the way that genre has become in the last 20 years. No real jump shocks or manipulation, but some stomach churning moments of discomfort that genuinely disturb and make you want to look away! And all because we are invited to imagine ourselves in this situation. What would we do? How would we feel. And I always felt that was the power of this particular idea.
Psychologically, the notion that we may never truly know anyone, even ourselves, until the very worst happens is a compelling theme. The secrets we hide; the traumas that build our personalities, and just how strong would we be in a survival situation. And that is where this film is at its best. Gugino is never less than believable and occasionally incredible in achieving this. Greenwood is fine, and plays his part, but it is her film, no doubt at all.
Sadly, where this film fails is the last 15 minutes, when inexplicably the entire mood shifts and we find ourselves watching a completely different film, with a different message, and some of the worst backward facing exposition I have even seen! I won’t go into details here for spoilers sake… but, anything good achieved to that point was ruined by the ending.
Perhaps in the book the twist end makes sense this way, somehow. Here it is laughable. So much so that I need to know why they chose to do it? 30 years on from first hearing about it, I am going to be brave and read the book, because I can only believe loyalty to the source material could have led this production to such a preposterous ant-climax.
It was with some trepidation, then, that I stepped into this Netflix production, and may never have done so at all, were it not for some interesting reviews suggesting this was not normal horror fare, but more of a psychological exploration. Carla Gugino I barely knew. I have always liked Bruce Greenwood as an actor, however, so in I plunged…
For the next hour or so I was transfixed! The simplicity of the premise, the economy of the direction, and an innovative way of telling the story visually, had me hooked. It always felt like not a lot of money had been spent, but in a good way – no fancy tricks and gimmicks, just storytelling. And a few well placed shocks to the system that left me gasping out loud! (One moment in particular that had me jump to my feet shouting FFS involuntarily)
It isn’t a horror film in the way that genre has become in the last 20 years. No real jump shocks or manipulation, but some stomach churning moments of discomfort that genuinely disturb and make you want to look away! And all because we are invited to imagine ourselves in this situation. What would we do? How would we feel. And I always felt that was the power of this particular idea.
Psychologically, the notion that we may never truly know anyone, even ourselves, until the very worst happens is a compelling theme. The secrets we hide; the traumas that build our personalities, and just how strong would we be in a survival situation. And that is where this film is at its best. Gugino is never less than believable and occasionally incredible in achieving this. Greenwood is fine, and plays his part, but it is her film, no doubt at all.
Sadly, where this film fails is the last 15 minutes, when inexplicably the entire mood shifts and we find ourselves watching a completely different film, with a different message, and some of the worst backward facing exposition I have even seen! I won’t go into details here for spoilers sake… but, anything good achieved to that point was ruined by the ending.
Perhaps in the book the twist end makes sense this way, somehow. Here it is laughable. So much so that I need to know why they chose to do it? 30 years on from first hearing about it, I am going to be brave and read the book, because I can only believe loyalty to the source material could have led this production to such a preposterous ant-climax.
Purple Phoenix Games (2266 KP) rated Millennial Manatees in Tabletop Games
Mar 11, 2021
I am totes Gen X. Tail end, mind you, but still not a Millennial. That said, I can still appreciate things I have missed out on due to age gaps and generational differences. I want to make so many jokes right now but I genuinely do not want to offend anyone, let alone an entire generation of people. So I won’t. Enjoy the review.
Millennial Manatees is a worker-placement(ish) card(ish) game for one to four players. In it players are assuming roles of manatees tasked with paying off their identical student loan debt: 20 coins. The first player to make wise venture investments and create the best ROI will be crowned the winner! Please keep reading. This game is not at all a powerhouse economic simulation. It’s a fun game with manatees, avocado toast, and IT COMES IN A FANNY PACK.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box fanny pack. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online directly from the publisher (or Amazon if you wish) or from your FLGS. -T
To setup carefully empty the contents of the fanny pack game box(?) and unfold the game board. Upon it will be placed separated (but shuffled) face-up decks for Basic, Salty, and Big Mood venture cards. Next to these shuffle the Volunteer cards and place the deck face-down. Shuffle the remaining Manatee cards and place somewhere around the game board. Each player chooses a color of manatee and takes all the components matching its shirt color. Unlike the photo below place all “fanatee pack” tokens with the 7 coins side face-up and each player will start the game with three coins. The players will set their debt trackers at the starting position of the debt track, and the first player receives the avocado toast token. Yes, the big one you see below.
Each round begins with the avocado toast holder and continues around the table. The first player will place their manateeple (ooh I like that one) on any card or printed space on the game board. Options include: Basic, Salty, or Big Mood venture cards, Volunteer cards, Boomer Handout board space, Take the Toast board space, and Pay Back Student Debt board space. Once the current toast holder has placed their manateeple the next player may place on any other non-occupied space or card available. Note: the Pay Back Student Debt space is always available for any number of manateeples.
For the cost in coins printed on the cards, the Basic, Salty, and Big Mood venture cards can be purchased and placed in the player’s tableau of cards. This represents the player investing in certain business ventures in the hopes of earning more coins in the long run. Once a player has a venture card in front of them the card will specify how it will be activated and the benefit therein. Many cards allow the player to collect coins, but sometimes cards allow for stealing of other players’ coins or other nefarious doings.
The volunteer cards are drawn face-down and once read by the drawing player are kept face-down in their tableau until the proper game phase activates it or the player plays it to the discard pile.
Once a player decides they want to pay down their debt they will visit the Pay Back Student Debt space on the board. When they do this they will immediately use ALL coins they have earned and apply it directly to their debt by moving their tracker down the line by the amount paid.
By placing the manateeple on the Take the Toast space, that player simply takes the toast token and becomes the first player of the next round. By placing the manateeple on the Boomer Handout space the player will gain one coin during the Manatee phase.
The Manatee phase consists of the first player flipping the top card of the Manatee deck. Most of the cards in this deck are art depictions of manatees in different attire and hairstyles. When a Manatee card is flipped during this phase, all players reference any venture cards in their tableau to see if the manatee will trigger their card. For example, a manatee may be dressed in an orange shirt, wearing sunglasses, and holding a yoga mat. For those players whose venture cards are triggered by any of these items, their cards will bestow their benefits. There are two other types of cards in this deck as well, but I will let you experience these when you play.
Turns continue in this fashion of placing manateeples in unique spaces or cards, resolving any immediate effects, playing volunteer cards, flipping and resolving Manatee cards, and paying down student debt until one player has paid off the entire sum and wins the game! Then the hardest part of the game will commence: attempting to put all the components back in the fanny pack so that they are not damaged. Good luck.
Components. This game has some pretty spectacular components coupled with some really great art. Obviously, having a game packaged in a fanny pack is just delightful, even though I typically despise non-boxed games. Secondly, all the wooden manateeples and avocado toast tokens are just amazing to behold and handle. The cards are good quality and the game features incredible art throughout. I am a big fan of this art style – it is very cartoony and very cool. This theme is just perfection and the game that lies beneath the theme is very surprising.
I say the game beneath the great art and theme is surprising because I was completely not expecting to like this one as much as I do. At its heart it is a very light worker-placement game with hints of take that and based on using currency as victory points. I like all of those mechanics quite a bit, so combining these with aforementioned art and theme works for me on another level.
I feel this game is something I can bring out with almost any crowd of adults and have a smashing great time. There are so many little jokes packed into this little game that make me giggle every time I see them. And come on, a first player token that is avocado toast? It’s too good! I love all the colors assaulting my eyes, and I love all the hate-placement that happens, and I didn’t know that I love manatees as much as I now do.
Look, I am usually pretty positive about the games I play. But I also play a lot of stinkers. This one, thankfully, delivers a super fun game experience in an hour or less, even though the theme is absolutely ridiculous. But I also find that so charming. If you are looking for that special WOW game that is relatively light but incredibly satisfying to play, I strongly recommend checking out Millennial Manatees. Purple Phoenix Games gives this one 10 / 12 soy super americanos (is that a thing?). Display the pink fanny pack with pride next to all your super-serious games and watch as your visitors flock to it and ask what it is. Then play it with them and watch them fall in love as we did. I am very happy to now have this one in my collection.
Millennial Manatees is a worker-placement(ish) card(ish) game for one to four players. In it players are assuming roles of manatees tasked with paying off their identical student loan debt: 20 coins. The first player to make wise venture investments and create the best ROI will be crowned the winner! Please keep reading. This game is not at all a powerhouse economic simulation. It’s a fun game with manatees, avocado toast, and IT COMES IN A FANNY PACK.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box fanny pack. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online directly from the publisher (or Amazon if you wish) or from your FLGS. -T
To setup carefully empty the contents of the fanny pack game box(?) and unfold the game board. Upon it will be placed separated (but shuffled) face-up decks for Basic, Salty, and Big Mood venture cards. Next to these shuffle the Volunteer cards and place the deck face-down. Shuffle the remaining Manatee cards and place somewhere around the game board. Each player chooses a color of manatee and takes all the components matching its shirt color. Unlike the photo below place all “fanatee pack” tokens with the 7 coins side face-up and each player will start the game with three coins. The players will set their debt trackers at the starting position of the debt track, and the first player receives the avocado toast token. Yes, the big one you see below.
Each round begins with the avocado toast holder and continues around the table. The first player will place their manateeple (ooh I like that one) on any card or printed space on the game board. Options include: Basic, Salty, or Big Mood venture cards, Volunteer cards, Boomer Handout board space, Take the Toast board space, and Pay Back Student Debt board space. Once the current toast holder has placed their manateeple the next player may place on any other non-occupied space or card available. Note: the Pay Back Student Debt space is always available for any number of manateeples.
For the cost in coins printed on the cards, the Basic, Salty, and Big Mood venture cards can be purchased and placed in the player’s tableau of cards. This represents the player investing in certain business ventures in the hopes of earning more coins in the long run. Once a player has a venture card in front of them the card will specify how it will be activated and the benefit therein. Many cards allow the player to collect coins, but sometimes cards allow for stealing of other players’ coins or other nefarious doings.
The volunteer cards are drawn face-down and once read by the drawing player are kept face-down in their tableau until the proper game phase activates it or the player plays it to the discard pile.
Once a player decides they want to pay down their debt they will visit the Pay Back Student Debt space on the board. When they do this they will immediately use ALL coins they have earned and apply it directly to their debt by moving their tracker down the line by the amount paid.
By placing the manateeple on the Take the Toast space, that player simply takes the toast token and becomes the first player of the next round. By placing the manateeple on the Boomer Handout space the player will gain one coin during the Manatee phase.
The Manatee phase consists of the first player flipping the top card of the Manatee deck. Most of the cards in this deck are art depictions of manatees in different attire and hairstyles. When a Manatee card is flipped during this phase, all players reference any venture cards in their tableau to see if the manatee will trigger their card. For example, a manatee may be dressed in an orange shirt, wearing sunglasses, and holding a yoga mat. For those players whose venture cards are triggered by any of these items, their cards will bestow their benefits. There are two other types of cards in this deck as well, but I will let you experience these when you play.
Turns continue in this fashion of placing manateeples in unique spaces or cards, resolving any immediate effects, playing volunteer cards, flipping and resolving Manatee cards, and paying down student debt until one player has paid off the entire sum and wins the game! Then the hardest part of the game will commence: attempting to put all the components back in the fanny pack so that they are not damaged. Good luck.
Components. This game has some pretty spectacular components coupled with some really great art. Obviously, having a game packaged in a fanny pack is just delightful, even though I typically despise non-boxed games. Secondly, all the wooden manateeples and avocado toast tokens are just amazing to behold and handle. The cards are good quality and the game features incredible art throughout. I am a big fan of this art style – it is very cartoony and very cool. This theme is just perfection and the game that lies beneath the theme is very surprising.
I say the game beneath the great art and theme is surprising because I was completely not expecting to like this one as much as I do. At its heart it is a very light worker-placement game with hints of take that and based on using currency as victory points. I like all of those mechanics quite a bit, so combining these with aforementioned art and theme works for me on another level.
I feel this game is something I can bring out with almost any crowd of adults and have a smashing great time. There are so many little jokes packed into this little game that make me giggle every time I see them. And come on, a first player token that is avocado toast? It’s too good! I love all the colors assaulting my eyes, and I love all the hate-placement that happens, and I didn’t know that I love manatees as much as I now do.
Look, I am usually pretty positive about the games I play. But I also play a lot of stinkers. This one, thankfully, delivers a super fun game experience in an hour or less, even though the theme is absolutely ridiculous. But I also find that so charming. If you are looking for that special WOW game that is relatively light but incredibly satisfying to play, I strongly recommend checking out Millennial Manatees. Purple Phoenix Games gives this one 10 / 12 soy super americanos (is that a thing?). Display the pink fanny pack with pride next to all your super-serious games and watch as your visitors flock to it and ask what it is. Then play it with them and watch them fall in love as we did. I am very happy to now have this one in my collection.