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Annabelle (2014)
Annabelle (2014)
2014 | Horror
Annabelle is the newest demon-based spooky fright film produced by James Wan (producer Saw II-IV & director Insidious 1&2). The trailers would have you believe that it is a prequel to the Conjuring. Well I suppose it is, although a very loose prequel.

Annabelle, the possessed doll, is mentioned a few times in “The Conjuring,” but it doesn’t contain any of the cast from the original . The film takes place in the 1970s and focuses on a married couple who have just moved in to a new house and the wife, Mia (Annabelle Wallis) is pregnant. Her husband (played extremely woodenly by actor Ward Horton) buys her a long sought after custom doll named Annabelle. Shortly after, the couple is attacked by their neighbors who we find are satanic cult members. Mia is stabbed in her belly (threatening the life of her child); the female Satanist neighbor dies clutching the Annabelle doll, her blood dripping and seemingly sucked into the eye socket of the doll, ushering in the demonic reign of Annabelle.
You’d assume that this is a standard “killer doll” horror flick, you’d also be a bit misled, and that’s a good thing in my opinion. This isn’t Chucky. You won’t see Annabelle speaking or running around the house brandishing a knife. That isn’t to say that the movie doesn’t have its share of genre tropes, it has plenty of those.

As so many other possession/haunting movies involving a couple, for the most part the lonely wife is preyed upon while the husband is away at work. Throughout the film the writers find multiple ways of keeping Mia at home alone with the demon. John is called away on a business trip on one of the more traumatic encounters Mia has with Annabelle, resulting in Mia being placed on bed rest, giving her a reason to stay at home in the demons clutches. Later John is placed on the night shift, once again placing him out of the way so the demon can terrorize Mia at night where things are scary. It is inevitable that a scene takes place where her husband doesn’t believe her and thinks she’s going crazy. I can think of so many films that go this same route. The prerequisite priest comes along to help the family figure out their demonic happenings and oh yes, let’s not forget the sagely African American that needs to help Mia find her way and lead her both in knowledge of the demon and its demise. The story manages to throw in some mysterious children to once scene just to make sure that the trope is checked off the list. The remainder of the movie after the introductory attack by the satanic neighbors has Mia and later her child being threatened by the demon possessing Annabelle, the search for what it is, and what it wants and then its climax and disposal. Nothing new to this genre found here.
Annabelle does come with its share of scares (most of these can be seen in the previews), however the pacing is bad. I found myself bored out of my mind by the plot between the scares. So bored and disinterested that once the scary scenes occurred which seemed to be paced almost on a timer there wasn’t enough scare to raise the adrenaline needed to make it to the next fright. I will say that having a child endangered and threatened by the demonic spirit does bump up the tension and nerves and was a necessary inclusion to raise the stakes and pull out some reason to care about the victims by the audience.

Mia and John are so one-imensional that one would be hard-pressed to care about what happens to either of them. The demon effects are about as scary as a guy in a rubber suit lurking around a two-bit horror house, I mean pretty bad. I’ve seen a scarier demon on a TV episode of “Unsolved Mysteries” from 1988. Annabelle is good for a fright or two, and a reason to grab some popcorn and pig-out, but just be prepared to take a siesta three or four times in-between bouts of popcorn binge.
  
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Hadley (567 KP) rated Soul Drinker in Books

Jul 25, 2020  
Soul Drinker
Soul Drinker
Matthew Yard | 2020 | Romance, Science Fiction/Fantasy, Thriller
1
1.0 (1 Ratings)
Book Rating
The writing (2 more)
No character development
No ending
One of the classic horror tropes is Heaven versus Hell, angels versus demons, good versus evil (like a boogeyman versus an innocent child, or a killer versus a group of teenagers, or even an evil spirit versus an exorcist) and we always know how it's going to end: good triumphs evil, every time. Some of the most well known films with this trope are Constantine (2005), the Exorcist (1973) and more recently, Stephen King's IT : Chapter 2 (2019).

That, along with a little romance, mystery, and historical elements make up this novel that features three main characters who are stuck in a struggle between good and evil while having to face mistakes from the past.

Welcome to the hellish world of Soul Drinker by newcomer, Matthew Yard.

Deep description is what makes up Yard's storytelling, so much so that the book is extremely hard to read. Only 132 pages long, Yard spends most paragraphs describing one single thing in many different ways, such as a young woman's hair, which only needs one sentence to tell such a detail, but instead, took an entire paragraph.

During an ancient civilization, a deity appeared named Destroyer, it found a way to break through the boundaries that separates realms and universes - - - finding our realm, Destroyer leaves his son Luther to build powerful followings through cults run by Pagans.

The novel's villain, Luther, isn't present enough to feel like a real threat for the reader. And the three main characters, other than their physical descriptions, are lifeless because of the extreme lack of character development.

Our main character, Devin, is a college student who constantly has nightmares of his best friend's murder. He also lives at house in the woods which he has no idea how he attained it and this is never explained. After Devin and a classmate named Vic have an encounter with a supernatural cloud, they end up at this house, where readers find out that Devin isn't the only one who has been having nightmares.

Vic is a beautiful, young woman, who Devin seems to be enamoured with, but she is still busy getting over her first love. A few chapters in, readers get flashbacks of Vic's father and mother before she was born. Vic's father was also haunted by this supernatural cloud, which seems to have had a tighter grip on him than Vic - - - her father's flashbacks are the most interesting part of this story.

Vic's father, Jacob, is fast asleep next to his wife when a giant face wakes him up, telling him that there is work to do. Jacob follows the face out into the hallway, when it begins to sway, as if through the eyes of a drunk. Jacob fights the urge to continue to the stairs, wanting to turn back and protect his sleeping wife.

A little while later, we find out that Jacob is psychic: he can see the dead and/or the past. But for anymore development on that interesting piece of information, readers get one glimpse of what Jacob sees - - - and that's it. Jacob's wife, Nina, is an even flatter character, which we only get to see in bed either asleep or waking up. Even Jacob's mental and spiritual fight with the 'face' is disappointingly short with no real tension, no climax, or feelings of betrayal when something finally happens in the end of that scene.

Love, the supernatural, and Pagan cults are what make up the plot of this book. The story jumps between Devin, Vic and Jacob, but the story gets caught up in moments that shouldn't be more than a paragraph, which caused me to become bored with the story. And Yard's writing made this book read like a fan fiction: a lot of inconsistencies throughout, tons of misspellings, and a major overuse of the same words, sometimes even in the same sentence.

Unfortunately, this book was almost unreadable, and the heavy descriptions were extremely off-putting, as was the end of the story- - - the book ended suddenly, and with no sequel in sight. I can't recommend this book to anyone.
  
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Daniel Boyd (1066 KP) rated The Umbrella Academy in TV

Mar 7, 2019 (Updated Mar 7, 2019)  
The Umbrella Academy
The Umbrella Academy
2018 | Action, Fantasy
Characters (1 more)
SFX
One For A Rainy Day
A few years ago when I heard the guy from My Chemical Romance had wrote a graphic novel, it peaked my interest, but after reading up on some reviews of the book, it just sounded like a rip-off of other properties like Watchmen and X-Men and to be honest I wasn't a huge fan of the obscure character designs and bizarre artwork. I never got around to reading it after this as I was kind of put off by the accusations of unoriginality and the weird art.

Then late last year, I read that there was a Netflix adaption of the show being released and my curiosity was once again peaked. After reading some of the early glowing reviews from critics, I knew that I had found my next binge.

This show is fantastic, which for the most part is owed to it's well written and well acted characters. The members of the Umbrella Academy and their various odd relationships with one another, as well as the outsiders that have interaction with them throughout the show, make the character dynamics of this show as a whole pretty unique and exciting. The cast are all brilliant, with Robert Sheehan's Klaus being the clear stand-out. He gets all of the best lines and nails the American accent that he speaks with in the show.

It is cool to get an insight into the world that the show-runners have crafted, which is as odd as it is charming. It is similar to our own world, with a few pretty drastic changes that change the dynamic of the universe in a oddly interesting way. There were points while watching the show that I was reminded of other superhero stories like Watchmen and X-Men, but instead of Umbrella Academy blatantly ripping off these other stories, it instead takes some of the best parts from its respective influences and adapts them to suit the narrative that is unfolding. It comes off as more of a wink and a nod than just a lazy copy/paste job.

I also feel like the amazing CGI work on Pogo the chimp, - who is highly intelligent and serves as the family's butler, - deserves a shout-out. It is quite possibly the best CGI that I have ever seen in a TV show and is almost on the same level as the CGI on Caesar in the Planet Of The Apes movies.

Overall, The Umbrella Academy is a stellar example of what happens when a show embraces it's influences and presents them in a coherent way in collaboration with the original story that the show itself is telling. It is not the greatest superhero story ever filmed, but it is an extremely entertaining and satisfying ride that the show takes you on over its 10 episodes and it is well worth your time.
  
Oryx and Crake (Madd Addam #1)
Oryx and Crake (Madd Addam #1)
Margaret Atwood | 2004 | Fiction & Poetry
10
7.9 (11 Ratings)
Book Rating
Oryx and Crake is a dystopian style post-apocalyptic novel which for the majority focuses on one character, Jimmy, otherwise known as Snowman. The book centres on his life before the fall of a modern civilisation as well as how he move through life afterwards. This world (before the fall) is a perverted but in my opinion not too farfetched realisation of our future. The rich live in compounds with access to all sorts of medications and rejuvenating procedures to lengthen youth and help them remain beautiful. The poor live in the pleeblands, which appears to be not to different from the world we live in now. Food production has been streamlined with scientists creating ‘chicken’ style life forms that have no head/legs as these are not necessary, they just exist in a basic form with no brain function other than to grow. Also in this would entertainment has taken a leap and reality style TV has been twisted so much that it is almost incomprehensible that anyone would watch these shows. It is on one of these shows that Jimmy and his friend Crake first come across Oryx as a young girl. Jimmy and Crake grow up, go to different Universities and begin very different careers. Crake is an enigma, never really part of the human race, although he really does seem to be Jimmy’s friend. He is a genius and begins to develop science in leaps and bounds that could be the end of everything.

This book really got my mind asking questions of myself and science. Often at times it also made me feel anxious and tense in a way not many books have. I don’t see this as a negative, on the contrary I believe it was a positive element to the book. I personally am not a fan of reality shows, and the way entertainment is shown in the book doesn’t seem like a far stretch from what we are currently doing anyway. How many people only watch these shows to see people come to blows? When something horrendous happens on the news, how many people go and try and watch the act online? I am not say in the next few years I expect to see live executions on the TV, but it doesn’t seem like it could never happen. Which is more than worrying. The animal/food production element also doesn’t seem too far off, we can already grow meat in a lab, so how long till we can produce a chicken style organism like in this book. How long till science tries to combine different genes from animals to create new ones.

This is one of the best books I have come across this year and I fully intend to carry on the series. Fully entertaining, fully engrossing, horrific in an addictive way. There is no way to read it without questioning it. I would highly recommend.
  
Last Christmas (2019)
Last Christmas (2019)
2019 | Comedy, Romance
I guess I’m not exactly the target audience for a Christmas rom-com, but I don’t usually mind them. Providing the leads have believable chemistry, there’s a good story behind it all, a few laughs and something that gives you that Christmas feel good feeling, I’m happy to watch them. Sadly though, for the most part, Last Christmas struggles to tick most of those boxes.

Emilia Clarke stars as Kate (short for Katerina, her original Yugoslav name), a 26 year old who’s struggling at life right now. Her nights are filled with one-night stands and sleeping over at friends houses, dragging her suitcase behind her the next morning as she either heads to work in a Covent Garden Christmas shop or off to an audition for a West end show. She’s also currently ignoring calls from her mum (Emma Thomson), disappointing her boss (Michelle Yeoh) and coming across as selfish and not really very likeable. It’s safe to say, she’s lost her way - “Why is my life so shit?!” she exclaims after yet another disaster happens.

And then one day, Kate notices a man gazing up at a bird outside the Christmas shop and goes outside to see what he’s doing. His name is Tom (Henry Golding) and he’s handsome and charming (but a bit wooden) and despite them turning out to have zero chemistry together, they strike up a relationship - because, y’know, this is a rom-com after all. Tom takes Kate on spontaneous walks down alleyways and into nearby pocket parks, making her look up regularly so that she can appreciate the world around her. He rides a bike everywhere, doesn’t have a mobile phone and disappears for days on end. Yet his presence and friendship appear to have a positive effect on Kate, who begins to start turning her life around.

The first half of the movie is just terrible. Badly written dialogue and characters in an attempt to try and recapture some kind of Love Actually spirit, but just failing. It even tries to cram in some Brexit references and a little bit of racism to highlight the plight of immigrants. Written by Emma Thomson and directed by Paul Feig, Last Christmas is said to be inspired by the music of George Michael although, aside from its namesake, not very much of it actually ends up featuring much in the movie.

If you’ve seen the trailer, then you may well have figured out the twist that comes towards the end of the movie. If not, then you’ll probably work it out pretty early on anyway. However, I’d be lying if I said that Last Christmas didn’t manage to hit me emotionally when the time came. It also managed to invoke some warm Christmas feels and spirit too, so not quite the complete disaster it started out as.
  
Gerald's Game (2017)
Gerald's Game (2017)
2017 | Horror
When I first heard about the Stephen King book called Gerald’s Game I was about 16 years old, and it scared the shit out of me! Just the concept and the idea of it happening to you. So I never read the book. In my mind, I had imagined the worst already and did not want to go there.

It was with some trepidation, then, that I stepped into this Netflix production, and may never have done so at all, were it not for some interesting reviews suggesting this was not normal horror fare, but more of a psychological exploration. Carla Gugino I barely knew. I have always liked Bruce Greenwood as an actor, however, so in I plunged…

For the next hour or so I was transfixed! The simplicity of the premise, the economy of the direction, and an innovative way of telling the story visually, had me hooked. It always felt like not a lot of money had been spent, but in a good way – no fancy tricks and gimmicks, just storytelling. And a few well placed shocks to the system that left me gasping out loud! (One moment in particular that had me jump to my feet shouting FFS involuntarily)

It isn’t a horror film in the way that genre has become in the last 20 years. No real jump shocks or manipulation, but some stomach churning moments of discomfort that genuinely disturb and make you want to look away! And all because we are invited to imagine ourselves in this situation. What would we do? How would we feel. And I always felt that was the power of this particular idea.

Psychologically, the notion that we may never truly know anyone, even ourselves, until the very worst happens is a compelling theme. The secrets we hide; the traumas that build our personalities, and just how strong would we be in a survival situation. And that is where this film is at its best. Gugino is never less than believable and occasionally incredible in achieving this. Greenwood is fine, and plays his part, but it is her film, no doubt at all.

Sadly, where this film fails is the last 15 minutes, when inexplicably the entire mood shifts and we find ourselves watching a completely different film, with a different message, and some of the worst backward facing exposition I have even seen! I won’t go into details here for spoilers sake… but, anything good achieved to that point was ruined by the ending.

Perhaps in the book the twist end makes sense this way, somehow. Here it is laughable. So much so that I need to know why they chose to do it? 30 years on from first hearing about it, I am going to be brave and read the book, because I can only believe loyalty to the source material could have led this production to such a preposterous ant-climax.
  
Millennial Manatees
Millennial Manatees
2020 | Card Game
I am totes Gen X. Tail end, mind you, but still not a Millennial. That said, I can still appreciate things I have missed out on due to age gaps and generational differences. I want to make so many jokes right now but I genuinely do not want to offend anyone, let alone an entire generation of people. So I won’t. Enjoy the review.

Millennial Manatees is a worker-placement(ish) card(ish) game for one to four players. In it players are assuming roles of manatees tasked with paying off their identical student loan debt: 20 coins. The first player to make wise venture investments and create the best ROI will be crowned the winner! Please keep reading. This game is not at all a powerhouse economic simulation. It’s a fun game with manatees, avocado toast, and IT COMES IN A FANNY PACK.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box fanny pack. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online directly from the publisher (or Amazon if you wish) or from your FLGS. -T


To setup carefully empty the contents of the fanny pack game box(?) and unfold the game board. Upon it will be placed separated (but shuffled) face-up decks for Basic, Salty, and Big Mood venture cards. Next to these shuffle the Volunteer cards and place the deck face-down. Shuffle the remaining Manatee cards and place somewhere around the game board. Each player chooses a color of manatee and takes all the components matching its shirt color. Unlike the photo below place all “fanatee pack” tokens with the 7 coins side face-up and each player will start the game with three coins. The players will set their debt trackers at the starting position of the debt track, and the first player receives the avocado toast token. Yes, the big one you see below.
Each round begins with the avocado toast holder and continues around the table. The first player will place their manateeple (ooh I like that one) on any card or printed space on the game board. Options include: Basic, Salty, or Big Mood venture cards, Volunteer cards, Boomer Handout board space, Take the Toast board space, and Pay Back Student Debt board space. Once the current toast holder has placed their manateeple the next player may place on any other non-occupied space or card available. Note: the Pay Back Student Debt space is always available for any number of manateeples.

For the cost in coins printed on the cards, the Basic, Salty, and Big Mood venture cards can be purchased and placed in the player’s tableau of cards. This represents the player investing in certain business ventures in the hopes of earning more coins in the long run. Once a player has a venture card in front of them the card will specify how it will be activated and the benefit therein. Many cards allow the player to collect coins, but sometimes cards allow for stealing of other players’ coins or other nefarious doings.

The volunteer cards are drawn face-down and once read by the drawing player are kept face-down in their tableau until the proper game phase activates it or the player plays it to the discard pile.

Once a player decides they want to pay down their debt they will visit the Pay Back Student Debt space on the board. When they do this they will immediately use ALL coins they have earned and apply it directly to their debt by moving their tracker down the line by the amount paid.

By placing the manateeple on the Take the Toast space, that player simply takes the toast token and becomes the first player of the next round. By placing the manateeple on the Boomer Handout space the player will gain one coin during the Manatee phase.

The Manatee phase consists of the first player flipping the top card of the Manatee deck. Most of the cards in this deck are art depictions of manatees in different attire and hairstyles. When a Manatee card is flipped during this phase, all players reference any venture cards in their tableau to see if the manatee will trigger their card. For example, a manatee may be dressed in an orange shirt, wearing sunglasses, and holding a yoga mat. For those players whose venture cards are triggered by any of these items, their cards will bestow their benefits. There are two other types of cards in this deck as well, but I will let you experience these when you play.


Turns continue in this fashion of placing manateeples in unique spaces or cards, resolving any immediate effects, playing volunteer cards, flipping and resolving Manatee cards, and paying down student debt until one player has paid off the entire sum and wins the game! Then the hardest part of the game will commence: attempting to put all the components back in the fanny pack so that they are not damaged. Good luck.
Components. This game has some pretty spectacular components coupled with some really great art. Obviously, having a game packaged in a fanny pack is just delightful, even though I typically despise non-boxed games. Secondly, all the wooden manateeples and avocado toast tokens are just amazing to behold and handle. The cards are good quality and the game features incredible art throughout. I am a big fan of this art style – it is very cartoony and very cool. This theme is just perfection and the game that lies beneath the theme is very surprising.

I say the game beneath the great art and theme is surprising because I was completely not expecting to like this one as much as I do. At its heart it is a very light worker-placement game with hints of take that and based on using currency as victory points. I like all of those mechanics quite a bit, so combining these with aforementioned art and theme works for me on another level.

I feel this game is something I can bring out with almost any crowd of adults and have a smashing great time. There are so many little jokes packed into this little game that make me giggle every time I see them. And come on, a first player token that is avocado toast? It’s too good! I love all the colors assaulting my eyes, and I love all the hate-placement that happens, and I didn’t know that I love manatees as much as I now do.

Look, I am usually pretty positive about the games I play. But I also play a lot of stinkers. This one, thankfully, delivers a super fun game experience in an hour or less, even though the theme is absolutely ridiculous. But I also find that so charming. If you are looking for that special WOW game that is relatively light but incredibly satisfying to play, I strongly recommend checking out Millennial Manatees. Purple Phoenix Games gives this one 10 / 12 soy super americanos (is that a thing?). Display the pink fanny pack with pride next to all your super-serious games and watch as your visitors flock to it and ask what it is. Then play it with them and watch them fall in love as we did. I am very happy to now have this one in my collection.
  
Monster Stomping: Heroes
Monster Stomping: Heroes
2020 | Card Game, Fighting, Science Fiction
Godzilla. King Kong. Goldar. Large monsters that terrorize cities. We’ve all seen ’em. They’ve kicked in our schools, workplaces, and neighborhood parks. Luckily, even greater heroes are around to save the day and protect our livelihoods with their amazing superpowers. What, just my neighborhood? Oh. Well, get ready to play a game based on my neighborhood superhero and the kaijus that wreak havoc and bring devastation everywhere they tread.

Ok, so I don’t have these monsters and superheroes in my area. I wish we did. In any case, Monster Stomping: Heroes is a card game of building heroes to protect your city and also building monsters to attack other cities. The first player to have six City Defense cards in their tableau will win!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, each player will receive one monster body card, one hero body card, and one city card to be placed in front of them on the table. The remaining setup cards can be placed back in the box. The remaining cards will be shuffled to create the large draw deck. Each player is dealt five cards from this deck to create their hand and the game may now begin!
On a player’s turn they will have a choice of three actions to take: Play, Discard Your Hand, or Attack! When the active player decides to Play they will first draw cards to increase their hand to six cards. Next they may play a card face-up on the table. These cards are Monster Powers, Hero Powers, or City Defense cards. Both Monster and Hero Powers are mix-and-match body parts that add value to the Attack phase. City Defense cards are placed around the city card. Six of these are needed to win. After one of these three card types are played to the table the player may also play a blue-bordered Special Card. The Special Cards could allow players to view the contents of an opponent’s hand, or skip a player’s turn, or even discard a City Defense card.

A player may dislike their hand of cards and wish to Discard Your Hand any number of cards. Once done the player will draw back up to six cards and then discard one to return to the hand limit of five cards.

If the active player is feeling lucky or particularly surly they may Attack! another player’s city. During an Attack! the attacking player and defending player will both roll 1d6. The result of the die roll is then added to any bonuses afforded them from their built Monster (attacker) or Hero (defender). At this time any involved player may play a Combat card from their hand to tip the scales of battle. These will either add or subtract values from the Monster or Hero, or block the Monster altogether, or even switch a player’s Hero and Monster values during the battle. The winning attacker then steals one of the defender’s City Defense cards and places it in their own city. The winning defender will receive the Morale Boost meeple to earn a +1 to their hero the next time they are attacked.


Once the active player has completed their turn play continues to the next player until a sixth City Defense card has been placed. When this happens the next player is allowed one more turn to either earn their sixth City Defense card or thwart the previous player by causing them to lose their sixth card. Play continues in this fashion until one player is the ultimate winner and completely defends their city!
Components. Again, this is a prototype copy of the game and I do not know if these will be updated in any fashion in the final copy. That said, we were provided a box with 2d6, a Morale Boost meeple, and a bunch of cards. The dice are fine and can be switched out with prettier ones if you prefer (I might), and the meeple is an interesting shape and excellent orange color. The cards are matte finished and the art on them is pretty good. The layout of the cards is easy to use. In fact, the layout of the cards (especially the Special and Combat cards) are incredibly reminiscent of the cards in Munchkin.

Actually, the entire time I was playing Monster Stomping: Heroes I could not help but feel like I was playing a better version of Munchkin. It is essentially the same game: the winner has to get to six City Defense cards (10th level in Munchkin), uses cards to debilitate opponents (same in Munchkin), creates better toons in front of themselves (same in Munchkin), and has the additional ability of a helper to aid in battle (same in Munchkin). Let me reiterate that this game is a BETTER version of Munchkin, even though it is extremely similar.

What I really like about this one is the quick play that can be had and the ability to be played by two players. Since I’m comparing it to Munchkin now, a game of Munchkin can easily take a frustrating two or more hours to complete. I say frustrating because all players end up simply ganging up on their opponents at the end just trying to prevent them from winning. While the same is partially true in Monster Stomping, there are only six cards to be collected before becoming the winner and some players may become untouchable at times due to their impressive Monster or Hero-building skills. Another aspect I truly appreciate and enjoy here is that the game can be played with only two players, while Munchkin requires at least three. That may not seem like a huge difference, but if I can play a game at home with my wife without having to add house rules or other ways to doctor up the rules, then I am a much happier man.

I enjoy building the different characters in the game and seeing what kind of abomination I end up with at game’s end. This is much more personal preference for me because building a character in Munchkin is handled much the same way, but differently. For those who have played Munchkin, I am sure you understand.

So all in all, if you are a closet fan of Munchkin and want to protect your gamer cred, you certainly need to check out Monster Stomping: Heroes. It will give you all the good parts of Munchkin but filter out the underwhelming or over-stuffed feelings. It plays quickly, and gives players lots of options to build their characters. The game is easy to teach and learn, and you may even wish to play several games in a row. While I have compared this to Munchkin quite a bit, Monster Stomping: Heroes is its own game and offers several differences to players. If you have been looking for a Munchkin replacement, I may have found it for you. You’re welcome.
  
The Festival Shoes
The Festival Shoes
Tolulope Okudolo | 2017 | Children
6
6.0 (2 Ratings)
Book Rating
Layout (0 more)
A literal fairy story
This eBook was provided by the publisher via NetGalley in exchange for an honest review

The Festival Shoes by Tolulope Okudolo is a fairy story (literally) for young children. Although referred to as “pixies,” the illustrations provided by Eric Scott Fisher look like typical western imagery associated with the magical, winged creatures. The main character, Drumlo, is an ebullient pixie who is about to embark on his first trip to Earth in order to deliver a very important gift. With so much relying on his success, it would be absolutely awful if something went wrong.

Weaverton, the name of the land of fairies, is an invisible world that lies above the Earth. Whenever a child has a good thought or does something virtuous, a colourful string, unseen by the human eye, snakes its way up to the hidden land. Collected by pixies, these threads are woven into magnificent presents, which are delivered to the children as rewards on the day of the Great Festival. In order to prove himself as capable, Drumlo has been charged with safely transporting a pair of shoes to a truly deserving girl. With an effulgent thread as a guide, Drumlo sets off on his exciting mission.

The author is the founder of the publishing company Magnifying Children’s Horizons, which aspires to inspire children physically, mentally and spiritually about the natural world. Tolulope Okudolo’s author biography implies she is a Christian and likes to bring this aspect of her life into her writing. Although, as far as we know, fairies and pixies only exist in folklore, Tolulope retains the idea of the existence of God by referring to an unseen High King who lives above Weaverton. In this respect, the Great Festival and gift giving become similar to our Christmas tradition.

The Festival Shoes, however, is not intended to be a Christian book. Its purpose is to enhance children’s creativity and character by showing them the impact of their good and bad behaviour by emphasising the idea of receiving rewards. Whilst Drumlo is on his journey to Earth, he passes through the land where all bad thoughts and actions go. Compared with everywhere else, this place looks dull and gloomy, which goes to show what happens when nature is neglected and not cared for.

Another important message The Festival Shoes shows children is to have faith in themselves to do something for the first time. Drumlo had never been given such responsibility before, but he believed he could do it. Even though something goes wrong, his faith sees him through. He does not give up, everything works out in the end.

Reading the book as an adult, The Festival Shoes is not all that interesting. The ending comes about too quickly and, although the author is trying to emphasise that Drumlo’s faith saves the day, he does not physically do anything to fix what goes wrong – slightly misleading, perhaps?

The coloured illustrations that appear on every other page are pretty but do not help to tell the story. It is not a picture book for very young children; it is the next stage up. With discussion questions at the end of the book, The Festival Shoes is for parents and children to read together and think about their own impact on the world and nature.

Unfortunately, the book does not look professionally produced. The choice of typeface is uninspiring and the illustrations do not always slot into place well, leaving awkward layouts. As an eBook, this does not matter too much, but if it were to be printed, sales are unlikely to rocket.
  
Small Great Things
Small Great Things
Jodi Picoult | 2016 | Fiction & Poetry
6
8.7 (19 Ratings)
Book Rating
Ruth Jefferson is a successful labor and delivery nurse with over twenty years of experience. She has a nice home and a college-bound seventeen-year-old son, Edison. She also happens to be African American. When Ruth takes over for a colleague at shift change, she is simply doing a checkup on newborn baby boy Davis. But after his checkup, she's told Davis' parents don't want her touching their child. A post-it note in his file states that no African American staff should be touching the patient. Ruth is shocked-- and angry. The next day, when Davis has a medical emergency, Ruth is faced with a choice. Does she help the baby--defying the order of the parents and her supervisor? Ruth's decision leads her on a path that involves the police and being charged with a serious crime. Police come into her home, handcuffing her and her son. Her public defender, Kennedy McQuarrie, recommends that Ruth's defense not involve race: a lightning rod for juries, she says. But Ruth is angry and humiliated and wants to clear her name, at whatever the cost.

This is a touching and powerful novel. Told from the varying points of view of Ruth, Kennedy, and Turk--baby Davis' father-- it is a compelling look at how race and family history shapes the person we become. It is a poignant story at points: it is amazing what people can rationalize when it comes to hatred. I found the novel very fitting right now, with what's going on in the U.S. Honestly, it's very frightening at times and hits a little too close to home.

Picoult's characters are well-formed and dynamic, and you find yourself drawn into parts of each.
Turk, obviously, despite the loss of his child, is not a sympathetic character, but he is a complex one; his progression over the course of the novel is intriguing, and it's amazing how Picoult did not make him a one dimensional white supremacist. The book is extremely well-researched; both from the side of white supremacy, as well as racism and the medical aspects of Davis' case. Kennedy is likeable and her struggle with Ruth's case, as she realizes the depth of both the visible and latent racism her client faces on a daily basis, is real and relatable. I applaud Picoult for tackling such a difficult subject with such honesty. It's almost as if, through Kennedy, she's admitting exactly what she doesn't know. (I highly recommend reading Picoult's afterword, as well.)

For me, the hardest parts of the book was that it gets a little too poetic in the Jodi Picoult way (those who frequently read her novels will identify), with her waxing on about race and parents and being brought together, versus letting the story tell itself. At points the book just goes on and on a bit, versus getting to the story and the point. There are lots of little subplots that go off, detracting at times from the main story and frustrating the reader. And, of course, there are some weird twists and plot points in the typical Picoult style, though they don't seem to pack the punch of her older novels. It all wraps up a little too smoothly, though I have to confess I sort of enjoyed the ending. It may have been a bit trite, but I am often a sucker for such things.

Overall, I was impressed with how Picoult approached this novel, and I enjoyed the storyline for the most part (I was certainly invested), though it dawdled at times and ended a bit too easily. I'd rate this a strong 3.5 - 3.75 stars. Certainly worth reading, especially if you're a Picoult fan.

I received a copy of this novel from the publisher and Netgalley; is available everywhere as of 10/11/2016.