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Purple Phoenix Games (2266 KP) rated Isla Dorada in Tabletop Games
Jun 24, 2021
I have always wanted to be an explorer. Not that I ever really would: I hate sweating, I need at least daily showers, I’m allergic to all the poison plants, and honestly, walking all that way in boots seems like such a drag. BUT! I will play games about exploring and totally get into the themes and mythos. I love them! How does a 10 year old game about exploring hold up to today’s gaming standards? Read on, weary traveler.
Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!
Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.
But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.
So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…
Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!
Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.
But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.
So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…
Purple Phoenix Games (2266 KP) rated Onitama in Tabletop Games
Jun 12, 2019
Who knew that a game, whose loose translation in English is “Ogre Ball” or “Demon Spirit, ” could pack such a 2-player punch, have a checkersesque simplicity, but also the depth in strategy that can be found only in its inspired creation. PPG encourages you to try, what we find to be anyway, the most inspiring Chess spin-off since Chess itself. If you are like us, you are super busy with everyday life and just can’t seem to find the chance to learn how to play the age old classic quintessential board game. Well, get your pawns ready because Onitama will suck you in, and 3 games later, you’ll still have another half hour free to play!
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
While at first glance, Onitama seems to be another little guy trying its darndest to bring down the classic giant. However, this is where the genius of this game really kicks in. It doesn’t try to take down the giant, but yet streamlines it in a way you would never expect. Onitama brilliantly finds a way to keep the grandeur and thick strategy you would expect from Chess, but eliminates the amount of time needed to craft your next move. Okay, so how is this possible you ask!? Well, in Onitama, you are provided 2 cards on each turn that include a set of possible paths that ANY pawn on the board can take. Seems limiting at first right? That’s the beauty. It’s not. You will be planning your moves quite quickly as the card you just used will trade hands around the table once played. So while a certain card may be your absolute best move in that moment, it may also be the key to your opponent winning the game if you pass it to them. Enter strategic bliss! While you don’t have to remember which way the Knight moves again, you do need to think on your feet potentially 2-3 turns ahead so that you don’t play into your opponent’s plans to victory!
A few other glowing graces this board game includes is its low price point, high quality cards, components (playmat included!), and visually beautiful artwork inside and out. While not imperative to the gameplay of Onitama, you will love the clever naming of the potential move cards. The shape of the move on the card plays a certain role in its naming. E.X. a longer squiggle type move on a card might have the name of “Snake.” Or, a card with the name “Dragon” let’s you leap across the board numerous spaces at a time as if in flight to exert your winged dominance.
We here at Purple Phoenix Games really love Onitama; it’s one of our highest rated 2-player board games! While it can act as a quick filler game between other heavier board games, it can also be played numerous times one after another without the loss of fun or strategic opportunities. I personally cannot think of a time I have ever sat down and played Onitama just once. This game keeps you coming back for more. We hope you will consider picking up a copy soon! As I write this, there are already a few expansions out there or in the works. Check back soon for some exciting updates to this already great board game! Purple Phoenix Games gives this one a calculated 19 / 24.
https://purplephoenixgames.wordpress.com/2019/04/12/onitama-review/
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
While at first glance, Onitama seems to be another little guy trying its darndest to bring down the classic giant. However, this is where the genius of this game really kicks in. It doesn’t try to take down the giant, but yet streamlines it in a way you would never expect. Onitama brilliantly finds a way to keep the grandeur and thick strategy you would expect from Chess, but eliminates the amount of time needed to craft your next move. Okay, so how is this possible you ask!? Well, in Onitama, you are provided 2 cards on each turn that include a set of possible paths that ANY pawn on the board can take. Seems limiting at first right? That’s the beauty. It’s not. You will be planning your moves quite quickly as the card you just used will trade hands around the table once played. So while a certain card may be your absolute best move in that moment, it may also be the key to your opponent winning the game if you pass it to them. Enter strategic bliss! While you don’t have to remember which way the Knight moves again, you do need to think on your feet potentially 2-3 turns ahead so that you don’t play into your opponent’s plans to victory!
A few other glowing graces this board game includes is its low price point, high quality cards, components (playmat included!), and visually beautiful artwork inside and out. While not imperative to the gameplay of Onitama, you will love the clever naming of the potential move cards. The shape of the move on the card plays a certain role in its naming. E.X. a longer squiggle type move on a card might have the name of “Snake.” Or, a card with the name “Dragon” let’s you leap across the board numerous spaces at a time as if in flight to exert your winged dominance.
We here at Purple Phoenix Games really love Onitama; it’s one of our highest rated 2-player board games! While it can act as a quick filler game between other heavier board games, it can also be played numerous times one after another without the loss of fun or strategic opportunities. I personally cannot think of a time I have ever sat down and played Onitama just once. This game keeps you coming back for more. We hope you will consider picking up a copy soon! As I write this, there are already a few expansions out there or in the works. Check back soon for some exciting updates to this already great board game! Purple Phoenix Games gives this one a calculated 19 / 24.
https://purplephoenixgames.wordpress.com/2019/04/12/onitama-review/
Purple Phoenix Games (2266 KP) rated Meow! The Cult of Cat in Tabletop Games
Jul 18, 2019
I remember when I joined a cult. Wait, I have not yet done that. I have joined fraternities and other organizations, though, where there are specific ritualistic initiations and periods of testing and awakening just prior. These trials have included written tests, symbolic experiences with the brethren, and sometimes just silly stuff that make no sense but to bring us closer together. This is the tarry of your anthropomorphic character as you attempt to gain the favor of your brethren and pass all the tests along the way into the Cult of Cat.
NOTE: I have never been hazed nor have I hazed another. Just wanted to get that straight.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
As an initiate to the Cult of Cat it is your duty to pass the test and not break any rules. The winning player, therefore, is the one who can perform all of the necessary rules without breaking any. Let me explain. The game is a giant stack of cards. Upon these cards is the name of the rule, an illustration that matches the rule, and an explanation of the action to be completed. At the beginning of the game you are dealt two cards (or one card dependent on number of players in the game) and one card is dealt face-down to the middle of the table. You look at your dealt cards, study them, and pass your hand to the player on your left. So you now have seen two rules that you have passed, and you have received two rules from your neighbor on the right. I hope you remembered what you passed…
On your turn you will play a card from your hand, announce and perform its action, and then perform all the actions on your opponents’ cards that you can possibly remember to impress the brethren and hopefully not break any of their rules in the process. Once you are satisfied with your performance you point to the player on your left and ask, “Have I broken any of your rules?” If you performed one of the rules in their hand incorrectly, or omitted one of their rules, then they are required to say, “Yes.” At this point they announce the rule you have broken, add that card to the card that was dealt face-down to the table, and you add your played card to form a pile of three. Shuffle those and draw one for yourself, your opponent draws one, and the remainder stays on the table. This is the game and it continues until someone has correctly performed the actions of their opponents and not broken any rules.
Components. Again, this is a giant stack of cards. I do not know what the quality will be after the Kickstarter campaign ends, so I cannot really comment on them. My review copy cards were fine. The art on the cards is really comical and funny. I mean comical like in comic books. I like the art quite a bit, and while I am not really looking at the illustrations as I play (there is already so much I am trying to remember), when I look through the deck I chuckle at a lot of the cards.
Guys, this is a great party game. It is rules-light, doesn’t require a ton of strategy, and gets people up and moving and out of their comfort zones. It really is perfect for those times when you have reluctant players or partners to get them into the gaming mood by having them perform ridiculous but super fun actions. Winners, losers, it doesn’t matter at the end of this game. Everyone is sure to have a really great time playing. If you love Happy Salmon, I can almost guarantee that you will also love Meow! as something a little different. And we at Purple Phoenix Games love Happy Salmon! I am really looking forward to the Kickstarter campaign to see what Peter C. Hayward has up his sleeves.
NOTE: I have never been hazed nor have I hazed another. Just wanted to get that straight.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
As an initiate to the Cult of Cat it is your duty to pass the test and not break any rules. The winning player, therefore, is the one who can perform all of the necessary rules without breaking any. Let me explain. The game is a giant stack of cards. Upon these cards is the name of the rule, an illustration that matches the rule, and an explanation of the action to be completed. At the beginning of the game you are dealt two cards (or one card dependent on number of players in the game) and one card is dealt face-down to the middle of the table. You look at your dealt cards, study them, and pass your hand to the player on your left. So you now have seen two rules that you have passed, and you have received two rules from your neighbor on the right. I hope you remembered what you passed…
On your turn you will play a card from your hand, announce and perform its action, and then perform all the actions on your opponents’ cards that you can possibly remember to impress the brethren and hopefully not break any of their rules in the process. Once you are satisfied with your performance you point to the player on your left and ask, “Have I broken any of your rules?” If you performed one of the rules in their hand incorrectly, or omitted one of their rules, then they are required to say, “Yes.” At this point they announce the rule you have broken, add that card to the card that was dealt face-down to the table, and you add your played card to form a pile of three. Shuffle those and draw one for yourself, your opponent draws one, and the remainder stays on the table. This is the game and it continues until someone has correctly performed the actions of their opponents and not broken any rules.
Components. Again, this is a giant stack of cards. I do not know what the quality will be after the Kickstarter campaign ends, so I cannot really comment on them. My review copy cards were fine. The art on the cards is really comical and funny. I mean comical like in comic books. I like the art quite a bit, and while I am not really looking at the illustrations as I play (there is already so much I am trying to remember), when I look through the deck I chuckle at a lot of the cards.
Guys, this is a great party game. It is rules-light, doesn’t require a ton of strategy, and gets people up and moving and out of their comfort zones. It really is perfect for those times when you have reluctant players or partners to get them into the gaming mood by having them perform ridiculous but super fun actions. Winners, losers, it doesn’t matter at the end of this game. Everyone is sure to have a really great time playing. If you love Happy Salmon, I can almost guarantee that you will also love Meow! as something a little different. And we at Purple Phoenix Games love Happy Salmon! I am really looking forward to the Kickstarter campaign to see what Peter C. Hayward has up his sleeves.
Kristy H (1252 KP) rated The Night Before in Books
Jun 21, 2019
Laura Lochner has returned to her hometown, a bit disgraced, after falling in love with the wrong man yet again. This is a pattern with Laura--always seeking the wrong guys. Her last breakup has hit her particularly hard, causing her to leave her job and apartment and return home to live with her sister, Rosie, Rosie's husband, Joe, and their young son, Mason. Rosie has worried about her sister since they were kids. Laura's always been a little angry and damaged. Both Rosie and Joe feel protective of Laura, especially as she leaves to go on a blind date with a man she "met" on a dating website. So when Laura isn't back the next morning and not responding to texts or calls, Rosie jumps to the worst conclusions. Rosie and Joe begin a frantic search to find Laura. Are they too late?
So this wasn't exactly what I was expecting, and I have to admit, it was a slightly strange and weird--almost trippy--read. The book alternates between Laura and Rosie's viewpoints, with Laura's leading up to and covering her blind date, while Rosie's cover the "after" period, when she searches for her sister. No matter what, I will emphasize that the book mainly held my interest, and while I didn't love it as much as many other reviewers, it was an interesting read, for sure. It's different, too, which is always fun and sometimes hard to find when it comes to thrillers. I just wasn't as "wowed" as I'd hoped, based on some of the reviews I'd read.
The premise here is that Laura has a horrible track record with men. And that she has a bit of a history with violence and unpredictability. The first part you will certainly get, as it's hammered over and over. And over. A bit too much for my taste. We get it. She has bad taste in men and makes poor choices. The second part--her unreliability and potential for violence--is a bit more intriguing. Instead of Rosie thinking that something might have happened to Laura, she almost fears Laura might have done something to her date. I liked this premise: it goes back to the fact that the book was different. A lot of this stemmed to Laura's past and a mysterious encounter with an old boyfriend, which was slowly revealed.
"It was in my hand. The weapon that killed him. But that night didn't change me. That night made me see what I've always been."
There are definitely some interesting twists in this one. Some, eh, while others were very unexpected. But, more in the far-fetched unexpected realm, versus whoa!, which led to a little bit of my letdown feeling. I wasn't particularly impressed with the big reveal of whodunnit and had no real attachment to any of the characters, including Laura, which was a bit disappointing.
Still, as I said, this one definitely held my interest, especially in the last 1/2 - 1/3 of the book. It's different and a little weird and dark. Some of the twists didn't really do it for me, but there are a ton of people who really liked this one, so take my review with a grain of salt. I'm still glad I read this book, and I will definitely continue to seek out Wendy Walker's books, as they are always a fun read. 3+ stars.
So this wasn't exactly what I was expecting, and I have to admit, it was a slightly strange and weird--almost trippy--read. The book alternates between Laura and Rosie's viewpoints, with Laura's leading up to and covering her blind date, while Rosie's cover the "after" period, when she searches for her sister. No matter what, I will emphasize that the book mainly held my interest, and while I didn't love it as much as many other reviewers, it was an interesting read, for sure. It's different, too, which is always fun and sometimes hard to find when it comes to thrillers. I just wasn't as "wowed" as I'd hoped, based on some of the reviews I'd read.
The premise here is that Laura has a horrible track record with men. And that she has a bit of a history with violence and unpredictability. The first part you will certainly get, as it's hammered over and over. And over. A bit too much for my taste. We get it. She has bad taste in men and makes poor choices. The second part--her unreliability and potential for violence--is a bit more intriguing. Instead of Rosie thinking that something might have happened to Laura, she almost fears Laura might have done something to her date. I liked this premise: it goes back to the fact that the book was different. A lot of this stemmed to Laura's past and a mysterious encounter with an old boyfriend, which was slowly revealed.
"It was in my hand. The weapon that killed him. But that night didn't change me. That night made me see what I've always been."
There are definitely some interesting twists in this one. Some, eh, while others were very unexpected. But, more in the far-fetched unexpected realm, versus whoa!, which led to a little bit of my letdown feeling. I wasn't particularly impressed with the big reveal of whodunnit and had no real attachment to any of the characters, including Laura, which was a bit disappointing.
Still, as I said, this one definitely held my interest, especially in the last 1/2 - 1/3 of the book. It's different and a little weird and dark. Some of the twists didn't really do it for me, but there are a ton of people who really liked this one, so take my review with a grain of salt. I'm still glad I read this book, and I will definitely continue to seek out Wendy Walker's books, as they are always a fun read. 3+ stars.
Debbiereadsbook (1202 KP) rated One Day (Nights, #9) in Books
Jan 14, 2019
a beautiful and fitting end
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is the final book, book NINE in the Nights Series, and to get the full enjoyment of this one, you really MUST at least read book one: One Night, and book three: Tokyo Heat. I would STRONGLY recommend you read them all, though! Not least because I said so, but they are rather awesome and I am really sad to see the end of this group of people!
Gabe and Cam are planning their wedding and Ethan is in charge of their joint stag/bachelor party. He pulls that off beautifully! There are a few surprises, a trip across the globe to see family, and so much love, between each couple, not just Gabe and Cam, my sister would say "please pass the bucket" and make retching noises!
Each coupe have a *scene* in this book, but the emphasis is on Gabe and Cam and the run up to the wedding. After Cam ran when Gabe said those three little words, I wasn't sure they would get this far, but as the first couple in this series, it's only right and proper that they be the first to tie the knot.
Each scene is hawt and sexy and well written. Each person in the pairing has a say so we get each and every thought these people have, as they begin the wedding celebrations the week before. Ethan's planning is brilliant and how he manages to keep it a secret from everyone, especially Joe, is beyond me!
I loved what Gabe and Ethan did for Cam and Joe and I hated Gabe's family for what they did to him, but they DO redeem themselves, so were somewhat forgiven, but not totally!
But the bit that got me?? The vows between Gabe and Cam. Bear in mind, I started this book at 215am, cos I couldn't sleep, I did not stop til 430 when I finished. And I bawled my bloody eyes out! So much so, I woke the teenager up in the other room! I mean, the love between these two guys, between EACH couple really, jumps off the page and slaps you about the face so much!
Hence the "warm and fuzzies", AND "too stinking cute", along with the "fan yourself, its a hot one" tag! I don't think I have any other warm and fuzzies on the fan yourself shelf, but then again, Gabe and Cam were the founder members of the fan yourself shelf!
The epilogue is rather awesome, and I pray to every deity and god known to man, and then some, that Ms Salinger will write a followup to this series, and call it One More Day! You'll see what I mean when you read that epilogue!
While it's always sad to see a series end, it's made a little bit less sad when it has such a beautiful and fitting end.
Thank you, Ms Salinger, for introducing me to your people, thank you, indeed, for stepping away from your usual fare and writing about them! I loved them all, but Gabe and Cam will always be my favourites.
5 full and shiny stars
**same worded review will appear elsewhere**
This is the final book, book NINE in the Nights Series, and to get the full enjoyment of this one, you really MUST at least read book one: One Night, and book three: Tokyo Heat. I would STRONGLY recommend you read them all, though! Not least because I said so, but they are rather awesome and I am really sad to see the end of this group of people!
Gabe and Cam are planning their wedding and Ethan is in charge of their joint stag/bachelor party. He pulls that off beautifully! There are a few surprises, a trip across the globe to see family, and so much love, between each couple, not just Gabe and Cam, my sister would say "please pass the bucket" and make retching noises!
Each coupe have a *scene* in this book, but the emphasis is on Gabe and Cam and the run up to the wedding. After Cam ran when Gabe said those three little words, I wasn't sure they would get this far, but as the first couple in this series, it's only right and proper that they be the first to tie the knot.
Each scene is hawt and sexy and well written. Each person in the pairing has a say so we get each and every thought these people have, as they begin the wedding celebrations the week before. Ethan's planning is brilliant and how he manages to keep it a secret from everyone, especially Joe, is beyond me!
I loved what Gabe and Ethan did for Cam and Joe and I hated Gabe's family for what they did to him, but they DO redeem themselves, so were somewhat forgiven, but not totally!
But the bit that got me?? The vows between Gabe and Cam. Bear in mind, I started this book at 215am, cos I couldn't sleep, I did not stop til 430 when I finished. And I bawled my bloody eyes out! So much so, I woke the teenager up in the other room! I mean, the love between these two guys, between EACH couple really, jumps off the page and slaps you about the face so much!
Hence the "warm and fuzzies", AND "too stinking cute", along with the "fan yourself, its a hot one" tag! I don't think I have any other warm and fuzzies on the fan yourself shelf, but then again, Gabe and Cam were the founder members of the fan yourself shelf!
The epilogue is rather awesome, and I pray to every deity and god known to man, and then some, that Ms Salinger will write a followup to this series, and call it One More Day! You'll see what I mean when you read that epilogue!
While it's always sad to see a series end, it's made a little bit less sad when it has such a beautiful and fitting end.
Thank you, Ms Salinger, for introducing me to your people, thank you, indeed, for stepping away from your usual fare and writing about them! I loved them all, but Gabe and Cam will always be my favourites.
5 full and shiny stars
**same worded review will appear elsewhere**
Kirk Bage (1775 KP) rated Stan & Ollie (2018) in Movies
Jan 28, 2021
My relationship with Laurel & Hardy is a tentative one. I do enjoy their short films, full of ingenuity and genuinely funny moments. But, they’d be down the list a bit for me on the greatest black and white comedy stars – Chaplin, Keaton, Lloyd, then the Marx Brothers maybe, then the slapstick duo next, maybe. It’s not that I don’t think they are great! They are, they definitely are. I just can’t sit down and take to much of them at once. Maybe because their schtick is very stagey, vaudevillian even, rather than cinematic. And that is because they were primary stage actors and clowns. Not necessarily in that order.
So, my anticipation of a movie about them in 2018 was not huge. I was happy to wait, and it was consigned deep down the watchlist for a while. Until one Sunday evening in October, when it suddenly felt like exactly what I wanted to see that day – a nice, calm biopic that probably had a few laughs and a soppy ending. And that is pretty much what this is. Except that it also has two very very impressive performances from the eponymous leads, the consumately talented John C. Reilly and Steve Coogan.
When I say impressive I mean that at times it feels like you are magically watching the real Oliver Hardy and Stan Laurel. So detailed and well observed are their characterisations that nothing whatsoever (other than maybe the makeup on Reilly’s double chin) strikes you as false. Which helps you invest in their story entirely; told in professional if unspectacular style by Jon S. Baird, who demonstrates an understanding of the people, if not a full understanding of how to make a scene truly fly.
The story here is not a full biopic, but rather a snapshot of the end of their careers, when, amazingly, they embarked on a tour of UK theatres in an attempt to keep working once their film career had lost its shine and popularity. What we see are two older men, once treated as superstars, who are now brought down to earth by all things fading, including their youth. They are bitter and argumentative with each other, and their long suffering wives (played satisfyingly by Shirley Henderson and Nina Arianda). Long stewed resentments come to the surface and the smiles of the clowns are seen at their lowest ebb as things begin to fall apart.
What rings true are the observations of a love / hate friendship that has lasted a full lifetime, and how that affects a working relationship and a public legacy. Jeff Pope, who also worked with Coogan on Philomena, gives us a stoic but often deeply meaningful screenplay here, that isn’t bothered by showing off, in favour of colouring the relationship accurately, which is commendably, and feels quite anti-Hollywood and a bit more British.
The physical gags and set-pieces are also beautifully staged, and look gorgeous, evoking the period superbly. My face was almost permanently smiling, although I can’t remember laughing out loud once. And that is what this film feels like, ultimately – a nice, gentle, Sunday afternoon drive into the past. Your grandparents will love it! Personally, I felt it was fine and dandy, but lacked a spark or two to make it properly come to life.
Watch this if you enjoy great acting that doesn’t need to wave its arms around to get attention. Both Reilly and Coogan are extraordinary! Interestingly, the American was nominated for a Golden Globe over there, and the Brit was nominated for a Bafta over here. Neither won, but they were never going to, as this production is almost embarrassed to announce itself as being good. It is good. Just not amazing. Give it a go when a nice cosy, sleepy mood takes you one day.
So, my anticipation of a movie about them in 2018 was not huge. I was happy to wait, and it was consigned deep down the watchlist for a while. Until one Sunday evening in October, when it suddenly felt like exactly what I wanted to see that day – a nice, calm biopic that probably had a few laughs and a soppy ending. And that is pretty much what this is. Except that it also has two very very impressive performances from the eponymous leads, the consumately talented John C. Reilly and Steve Coogan.
When I say impressive I mean that at times it feels like you are magically watching the real Oliver Hardy and Stan Laurel. So detailed and well observed are their characterisations that nothing whatsoever (other than maybe the makeup on Reilly’s double chin) strikes you as false. Which helps you invest in their story entirely; told in professional if unspectacular style by Jon S. Baird, who demonstrates an understanding of the people, if not a full understanding of how to make a scene truly fly.
The story here is not a full biopic, but rather a snapshot of the end of their careers, when, amazingly, they embarked on a tour of UK theatres in an attempt to keep working once their film career had lost its shine and popularity. What we see are two older men, once treated as superstars, who are now brought down to earth by all things fading, including their youth. They are bitter and argumentative with each other, and their long suffering wives (played satisfyingly by Shirley Henderson and Nina Arianda). Long stewed resentments come to the surface and the smiles of the clowns are seen at their lowest ebb as things begin to fall apart.
What rings true are the observations of a love / hate friendship that has lasted a full lifetime, and how that affects a working relationship and a public legacy. Jeff Pope, who also worked with Coogan on Philomena, gives us a stoic but often deeply meaningful screenplay here, that isn’t bothered by showing off, in favour of colouring the relationship accurately, which is commendably, and feels quite anti-Hollywood and a bit more British.
The physical gags and set-pieces are also beautifully staged, and look gorgeous, evoking the period superbly. My face was almost permanently smiling, although I can’t remember laughing out loud once. And that is what this film feels like, ultimately – a nice, gentle, Sunday afternoon drive into the past. Your grandparents will love it! Personally, I felt it was fine and dandy, but lacked a spark or two to make it properly come to life.
Watch this if you enjoy great acting that doesn’t need to wave its arms around to get attention. Both Reilly and Coogan are extraordinary! Interestingly, the American was nominated for a Golden Globe over there, and the Brit was nominated for a Bafta over here. Neither won, but they were never going to, as this production is almost embarrassed to announce itself as being good. It is good. Just not amazing. Give it a go when a nice cosy, sleepy mood takes you one day.
Heather Cranmer (2721 KP) rated Alice in Zombieland - White Rabbit Chronicles in Books
Jun 7, 2018
(This review can also be found on my blog at <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
I've been dying to read this book since I first heard about it months ago. I love zombies because, well, zombies are just so darn cool! However, I think I built myself up a bit too much and bought in to the hype a bit too much. I didn't think the book was bad, but I didn't think it was that great either.
Alice, or Ali for short, thinks her father is crazy. He has so many rules when it comes to his daughters, especially things that involve go out during the night. He's worried about the monsters, but Alice just thinks he's going insane until one night, her whole family is killed in a car crash. It is then that she sees her first monster. Maybe her dad wasn't crazy after all. Alice will have to enlist the help of the school's bad crowd if she wants answers, and that means getting close to Cole Holland, the resident bad boy. Will Alice have her heart broken? Will she even be able to survive long enough to have her heart broken?
Okay, I absolutely, positively love, love, love the title of this book: Alice in Zombieland. It just has a certain ring to it. I'd say the title definitely describes the story. If I were to sum up this book in three words, Alice in Zombieland would be exactly what I'd say.
I do think the cover is pretty, but I feel that it's lacking. I do love the little details there are to see when you look closer at the cover, but as I said, something is missing from the cover. I think it would've been cool, maybe, to have a few zombies on the cover as well.
The world building is fantastic! Gena Showalter makes it feel as if a zombie apocalypse is actually happening or really could happen. It's so easy to get lost in Alice's world and forget that you're actually just reading a story. The author makes the world of zombies come to life, and it does get a bit scary.
The pacing is what really bothered me. I felt as if it was a bit all over the place. At the very beginning, I felt I was losing the will to live as the pacing was so slow. Then it got a bit better, then it'd get slow, then it'd get better again. My interest in this book was all over the place. I never knew what to expect in the next chapter. Was it going to be super slow or fast paced?
The dialogue was believable for the teenagers. They spoke exactly how I'd imagine teens of today to speak. However, Alice has a seven year old sister who spoke like she was at least thirteen years old. Her vocabulary, and the way she spoke were definitely not normal for a seven year old. With that said, I did enjoy the dialogue immensely especially when it came to interactions between Kat and Alice. I even loved the sarcastic interactions between Cole and Alice. There wasn't any swearing in this book which I admired.
I thought the characters were fantastic and very believable. I loved how Alice was willing to do whatever it took to avenge her family and how she wasn't willing to take anything from anybody. Cole is your typical bad boy: moody, snarly, sarcastic, etc. There is something likable about Cole, and as the story progresses, we find out a little bit about why Cole is the way he is. My favourite character had to be Kat though. I loved her witty and sarcastic sense of humour. In fact, I wish I could be like Kat. She definitely had me laughing quite a bit. The only non-believable character was Alice's little sister Emma. As stated in the previous paragraph, she didn't speak like a normal seven year old, nor did she act like an everyday seven year old. Because of that, I had a hard time relating to her as a character.
One thing I really loved about this book was the chapter names. I loved how they were zombie related but still had the Alice in Wonderland feel about them. Unfortunately, this was not enough to warrant a higher rating for this book. Perhaps it's just me though as this book does have quite high reviews, but I just couldn't enjoy it that much. I might carry on with the series in the hopes it gets better, but I'm not dying to read the next book in the series.
I'd recommend this book to those aged 14+ if I really had to recommend it. However, I'd say don't waste your money. Rent it from a library or borrow it if you really want to read it.
Alice in Zombieland (The White Rabbit Chronicles #1) by Gena Showalter gets a 3.25 out of 5 from me.
I've been dying to read this book since I first heard about it months ago. I love zombies because, well, zombies are just so darn cool! However, I think I built myself up a bit too much and bought in to the hype a bit too much. I didn't think the book was bad, but I didn't think it was that great either.
Alice, or Ali for short, thinks her father is crazy. He has so many rules when it comes to his daughters, especially things that involve go out during the night. He's worried about the monsters, but Alice just thinks he's going insane until one night, her whole family is killed in a car crash. It is then that she sees her first monster. Maybe her dad wasn't crazy after all. Alice will have to enlist the help of the school's bad crowd if she wants answers, and that means getting close to Cole Holland, the resident bad boy. Will Alice have her heart broken? Will she even be able to survive long enough to have her heart broken?
Okay, I absolutely, positively love, love, love the title of this book: Alice in Zombieland. It just has a certain ring to it. I'd say the title definitely describes the story. If I were to sum up this book in three words, Alice in Zombieland would be exactly what I'd say.
I do think the cover is pretty, but I feel that it's lacking. I do love the little details there are to see when you look closer at the cover, but as I said, something is missing from the cover. I think it would've been cool, maybe, to have a few zombies on the cover as well.
The world building is fantastic! Gena Showalter makes it feel as if a zombie apocalypse is actually happening or really could happen. It's so easy to get lost in Alice's world and forget that you're actually just reading a story. The author makes the world of zombies come to life, and it does get a bit scary.
The pacing is what really bothered me. I felt as if it was a bit all over the place. At the very beginning, I felt I was losing the will to live as the pacing was so slow. Then it got a bit better, then it'd get slow, then it'd get better again. My interest in this book was all over the place. I never knew what to expect in the next chapter. Was it going to be super slow or fast paced?
The dialogue was believable for the teenagers. They spoke exactly how I'd imagine teens of today to speak. However, Alice has a seven year old sister who spoke like she was at least thirteen years old. Her vocabulary, and the way she spoke were definitely not normal for a seven year old. With that said, I did enjoy the dialogue immensely especially when it came to interactions between Kat and Alice. I even loved the sarcastic interactions between Cole and Alice. There wasn't any swearing in this book which I admired.
I thought the characters were fantastic and very believable. I loved how Alice was willing to do whatever it took to avenge her family and how she wasn't willing to take anything from anybody. Cole is your typical bad boy: moody, snarly, sarcastic, etc. There is something likable about Cole, and as the story progresses, we find out a little bit about why Cole is the way he is. My favourite character had to be Kat though. I loved her witty and sarcastic sense of humour. In fact, I wish I could be like Kat. She definitely had me laughing quite a bit. The only non-believable character was Alice's little sister Emma. As stated in the previous paragraph, she didn't speak like a normal seven year old, nor did she act like an everyday seven year old. Because of that, I had a hard time relating to her as a character.
One thing I really loved about this book was the chapter names. I loved how they were zombie related but still had the Alice in Wonderland feel about them. Unfortunately, this was not enough to warrant a higher rating for this book. Perhaps it's just me though as this book does have quite high reviews, but I just couldn't enjoy it that much. I might carry on with the series in the hopes it gets better, but I'm not dying to read the next book in the series.
I'd recommend this book to those aged 14+ if I really had to recommend it. However, I'd say don't waste your money. Rent it from a library or borrow it if you really want to read it.
Alice in Zombieland (The White Rabbit Chronicles #1) by Gena Showalter gets a 3.25 out of 5 from me.
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Ivana A. | Diary of Difference (1171 KP) rated The Seven Deaths Of Evelyn Hardcastle in Books
Sep 14, 2018
www.diaryofdiffference.com
Mind blowing and unputdownable, this is one of those mystery thrillers that will keep you up at night until you see how it ends!
How do you stop a murder that’s already happened?
The Hardcastle family is hosting a masquerade at their home, and their daughter Evelyn Hardcastle will die. She will die every day until Aiden Bishop is able identify her killer and break the cycle.
But every time the day begins again, Aiden wakes up each day in a different body as one of the guests.
Aiden’s only escape is to solve Evelyn Hardcastle’s murder and conquer the shadows of an enemy he struggles to even comprehend. But nothing and no one are quite what they seem.
Honestly, the first couple of pages, I didn’t know where this book was going and whether I am going to enjoy it at all. But as you go through the chapters and get familiar with the story, you realise how clever this book is, and you enjoy it like you have never enjoyed any other book before.
As a debut novel, Stuart Turton did an incredible job with this book. It starts slowly, and grows into a great story. We follow the main character Aiden through many bodies, day by day. The book is set into one place, one town, one house and its surroundings, and sometimes moves backwards and forwards in time.
If you love mysteries and closed escape room books, you will enjoy this book so much!
I have always admired Aiden. Even though all the bodies he was in tried to make him forget about who he really is, he would always fight so his character can flow on the surface! I loved the sacrifices he makes towards Anna, and their relationship.
The ending, the last 30 pages are so smart, amazing and perfectly wrapped up that I couldn’t believe I never noticed those clues.
I am giving it 4 stars, because, even though I really, really enjoyed it, it was extremely hard for me to follow the times and bodies, and I couldn’t get along with the stories and solve the mystery together with Aiden - I always felt like I was falling behind, that put me under stress.
If you haven’t had the chance to read it yet, please grab a copy as soon as you can. This is the escape room mystery that we have all been waiting for!
I want to thank NetGalley and Sourcebooks Landmark for providing me an advanced reader e-copy of this book, in exchange for my honest review.
Mind blowing and unputdownable, this is one of those mystery thrillers that will keep you up at night until you see how it ends!
How do you stop a murder that’s already happened?
The Hardcastle family is hosting a masquerade at their home, and their daughter Evelyn Hardcastle will die. She will die every day until Aiden Bishop is able identify her killer and break the cycle.
But every time the day begins again, Aiden wakes up each day in a different body as one of the guests.
Aiden’s only escape is to solve Evelyn Hardcastle’s murder and conquer the shadows of an enemy he struggles to even comprehend. But nothing and no one are quite what they seem.
Honestly, the first couple of pages, I didn’t know where this book was going and whether I am going to enjoy it at all. But as you go through the chapters and get familiar with the story, you realise how clever this book is, and you enjoy it like you have never enjoyed any other book before.
As a debut novel, Stuart Turton did an incredible job with this book. It starts slowly, and grows into a great story. We follow the main character Aiden through many bodies, day by day. The book is set into one place, one town, one house and its surroundings, and sometimes moves backwards and forwards in time.
If you love mysteries and closed escape room books, you will enjoy this book so much!
I have always admired Aiden. Even though all the bodies he was in tried to make him forget about who he really is, he would always fight so his character can flow on the surface! I loved the sacrifices he makes towards Anna, and their relationship.
The ending, the last 30 pages are so smart, amazing and perfectly wrapped up that I couldn’t believe I never noticed those clues.
I am giving it 4 stars, because, even though I really, really enjoyed it, it was extremely hard for me to follow the times and bodies, and I couldn’t get along with the stories and solve the mystery together with Aiden - I always felt like I was falling behind, that put me under stress.
If you haven’t had the chance to read it yet, please grab a copy as soon as you can. This is the escape room mystery that we have all been waiting for!
I want to thank NetGalley and Sourcebooks Landmark for providing me an advanced reader e-copy of this book, in exchange for my honest review.