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The Chosen Ones
The Chosen Ones
Howard Linskey | 2018 | Crime, Thriller
8
8.5 (4 Ratings)
Book Rating
Police detective Ian Bradshaw is assigned a case where it is believed, that five women are missing. He calls two journalists, Tom and Helen, to help him solve this case. I really liked that the author doesn’t leave these cases only to the police but also involves other people to help. I think, that there is no single main character in this book, Ian, Tom and Helen are equally important in this novel. I really loved that this book is told from multiple perspectives, allowing to understand the characters and to have a glimpse into different minds and lives. Even though it is told by multiple people, the mystery and suspense were very well kept throughout the book. I don’t think I could single out my favourite character, I think they all have very intriguing personalities, and I quickly warmed up to all the important characters in this book.

The narrative is very well developed in this novel. There is more than one investigation happening, and I think that made the whole book even richer and more absorbing. I really liked all the twists and turns this story had to offer, and I believe, the author really knows how to sidetrack the reader. The narrative kept changing continuously, depending on the character, that is why this book was a real page turner to me.

The writing style was very creative, but at the same time enjoyable and easy to read. The chapters are very well constructed and have a decent length, so for me, the pages just flew by. This book is fourth in the series, and it does carry quite a bit of information from the previous books, and I wish I read them before this one, however, I was able to understand of what was going on. So, you can read it as a stand alone, but I would recommend reading the previous books first. I really liked the way this book ended, it answered all my questions and gave a glimpse of what to come in the next book, which I will be looking out for.

So, to conclude, this book is dark, claustrophobic, and very gripping, filled with very well developed characters, absorbing plot and plenty of twists. I thoroughly enjoyed it, and I hope you will give it a try and will like it as much as I did.
  
Love you to death (2019)
Love you to death (2019)
2019 |
7
7.0 (1 Ratings)
Movie Rating
Police arrive at a house in 2013, The door is unlocked so they enter to find a dead body on the bed. We are shown a montage of pictures of a sick teen girl called Esme and her mum, it seems they had been raising a lot of money because of her illness.
Rewind to a few months before the death, it's Esmes 16th birthday and then her routine appointment, but sadly she is showing no signs of improving. During a shopping trip they bump into Esmes estranged dad, and it's clear there is hostility between him and Esmes mum. We soon discover that Esme has had the illness since she was 4 years old and also has a learning disability which just adds to the sadness of her illness.
It soon becomes evident how controlling her mother is though, she refuses to let anyone take Esme anywhere, controls what she eats as well as which doctors are allowed to treat her. After Esme is attacked at a gaming convention, the mother purchases a gun for protection and it isn't long before she's using it against an intruder.
About half an hour into the movie, we are thrown back to 2005, and we see Esmes side of the story. Esmes mum has a conversation with a nurse who confirms that Esme was misdiagnosed and she was fine, I won't go into that too much incase you want to watch it, but basically Esmes mum continues to fake Esmes illness. You will have to watch the movie to see how she achieves this, by tricking everyone including medical staff.
I enjoyed the movie but I was so shocked to find out it was based on a true story, I immediately went on to watch the documentary to compare and I felt they did do the true story justice, they included Esmes mum always holding her hand and hitting her if she didn't do as she was expected to do. The way Esme (gypsy rose) meets her boyfriend was different in real life, I felt the movie made him out to be this sweet guy trying to save Esme but in real life he was very disturbed, but then again it was told through Esmes eyes, so it was probably to show what she saw at the time.
  
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Merissa (11958 KP) rated Reece (The Hawks #5) in Books

Aug 15, 2022 (Updated Aug 15, 2023)  
Reece (The Hawks #5)
Reece (The Hawks #5)
Jennie Lynn Roberts | 2022 | Romance, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
I'm just not ready for it to be over. It's not, is it? Please tell me there's more to come!
REECE is the fifth and final book in The Hawks series, and I'm not emotionally ready for this series to be over. It just can't be! 😭 There is still so much I want to know. And I love the world they have built/are building. It simply can't be over!!!

Okay, so moving past my emotional breakdown, what can I say about this book? Reece has been a character that has tugged on my heartstrings from the very beginning, but I only knew part of his story. Now I know it all and yep, it broke my heart. Ms Roberts has a way of transferring emotions onto the page (or screen) that is second-to-none. I love how she draws me into the characters, learning what makes them tick, their foibles, and their quirks. Daena is strong, certainly stronger than she thought she was. She had a harsh lesson to learn, but learn it she did, and she won't make the same mistakes twice.

This book is full of action and suspense. Andred is clever, but will Daena and Reece figure out his game plan before hundreds die? I won't say as I don't want to inadvertently give anything away. I will say I couldn't put the book down, completely hooked on the story.

This whole series has been a fantastic world to visit, full of love, loyalty, and found family. I'm just not ready for it to be over. It's not, is it? Please tell me there's more to come! I may just have to return to the beginning and read it all again, just to tide me over.

Do I recommend it? Oh, hell yes!!! But do yourself a favour, and start at the beginning! Tristan will thank you for it! Or maybe Kaden will if you go right back. Personally, I'd start with Kaden to get the full experience.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Aug 12, 2022
  
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Purple Phoenix Games (2266 KP) rated Hues and Cues in Tabletop Games

Jul 7, 2020 (Updated Jul 7, 2020)  
Hues and Cues
Hues and Cues
2020 | Party Game
When chatting with the team at Purple Phoenix Games about Hues and Cues, what ended up happening was listing our favorite Hughs in order (obviously Hugh Jackman being the best Hugh). However, Hues and Cues has nothing to do with any of those Hughs, but rather color hues, or shades. Did this one make us blue like Eeyore? Are the other PPG team members green with envy that I possess this game now? Or has this one sparked a joyous shout to the orange-colored sky?

Hues and Cues is a party game of describing colors using one- and two-word cues (a la the hit game show Password from back in the day). As each player is attempting to guess the correct color, and populate the areas immediately adjacent to it, chances for big-time points are plentiful, but I’ll tell you what – coming up with cues proves to be a bit more challenging than one might assume.

DISCLAIMER: We were provided a retail copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T


To setup a game of Hues and Cues, shuffle the large deck of cue cards to be drawn from, lay out the giant board, set aside the scoring frame for now, and give each player the three cones of their selected color. Place one of these cones on the board to be used as a scoring token, and the game is ready to be played!
A game of Hues and Cues will be played over several rounds where each player will act as the cue giver for at least one round, depending on number of players (unless you play with my wife, in which case games can last many many more rounds than suggested). The cue giver will draw a card from the deck, choose a color hue from it, and think of a one-word cue to offer the group. Once the cue is given, in clockwise fashion, each other player will place one of their cones on a color box on the main board. Once complete, the cue giver will then offer a two-word cue to the group, if they so choose… Again the players will place their other cone in a box (either near their original choice or somewhere completely different). When all players have placed their second cone, the cue giver will place upon the board the scoring frame with the chosen hue’s coordinates directly in the center of the frame.

If a player has placed a cone directly on the correct coordinate box, they score 3 points. If a cone resides within the scoring frame (the other 8 boxes surrounding the correct box), they receive 2 points. For every cone just outside the scoring frame surrounding it, the player will receive 1 point. For each cone within the scoring frame the cue giver will score 1 point.


The game ends after each player has had one or two turns to be cue giver, depending on player count and house rules for game end rounds. The player with the most points will be deemed the winner and will have quality bragging rights for the night.
Components. Guys and gals, these components are great. The board is HUGE, but also necessary because there are tons of color hues printed on it. The cards are nice, and the game comes with a giant stack of them. The cones are colored cones. There’s orange and purple and some others colors I think too (I really only care about orange and purple usually). The scoring frame takes a bit to get used to, but is necessary to visualize which cones receive the correct amount of points. The Op comes through again with some choice components here.

So again, I personally know the designer and want to offer that disclaimer. That said, whether I know him or not, this is another great game. I reviewed Gekitai some months ago and was enamored with it as a wonderful abstract, and Hues and Cues gets me again. I love the components, the game play is simple and fast, and I haven’t really played a game too similar. I guess the closest games I can compare it to would be Concept and Codenames. You have to be very exact when giving cues to others (Concept) using one-word and two-word cues (Codenames). It seems super easy to be able to describe a color, but when you look at your chosen hue and can’t even think of a one-word cue and you’re just sitting there while the other players are anxiously awaiting your utterance, you can feel the confidence sweating out of your body.

For one example of actual gameplay, a cue was given, “Western.” My wife and I, alums of Western Illinois University, immediately started finding the correct purple hue because WIU’s colors are purple and gold. However, another player started searching the browns because they thought the cue was guiding the players to Western movies or the Wild West. So there may be conflicts, or different ideas and interpretations of the cues given that can make the whole group giggle incessantly, or times where the game is near the end and you know you need at least 3 points to be in the running and you reallllllly want to hit on the exact hue. So this one can make you feel like you are Bob Ross colormaster, or like you can’t even remember what red even is anymore.

That said, this is NOT a game for our colorblind friends, as it revolved heavily on being able to distinguish color differences, but for everyone else this is a hit. I love that I have to think of things and items and concepts in terms of color to describe instead of any other values, and that is very challenging for me. I love being able to look at the board and have 20 options when the cue given is, “Penny.” I love laughing at some of the amusing cues given or trying to figure out what the hey someone even means with their cues. It’s a wonderful stressful game (for me and the way my mind works) but it has gone over smashingly with everyone to whom I have introduced it. If you are looking for a uniquely-themed party (!) game that isn’t an Apples to Apples or Mafia clone, then you certainly owe it to yourself to check out Hues and Cues. Purple Phoenix Games gives this one a rainbowy 11 / 12. Hugh Jackman would certainly approve, and would probably like to come to your house to play your copy.
  
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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games

Aug 6, 2019 (Updated Sep 23, 2021)  
Terror in Meeple City
Terror in Meeple City
2013 | Action, Horror
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)

Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!

On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.


Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.


Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
  
The Invited
The Invited
Jennifer McMahon | 2019 | Horror, Mystery, Paranormal
6
7.0 (3 Ratings)
Book Rating
A Decent Ghost Mystery
I had been eyeing The Invited by Jennifer McMahon since it first came out at the end of April. When a book club I'm in decided to make that their June read, I knew this was my opportunity to actually buy it. While it wasn't as great as I had imagined, it wasn't a bad read.

After receiving a big chunk of money from her father, Helen and her husband Nate decide to move to a small town in rural Vermont to build their own house. After buying the land at a very good price, Helen and Nate start building. It isn't long before they learn the legend of Hattie, a witch who was hanged on the bog where their house is being built. People swear the bog is haunted. Helen loves the history behind the bog and seeks out more information about Hattie which will ultimately put her and her husband in danger. Olive, a 14 year old girl, is searching for Hattie's treasure, another legend and wondering if the stories about her mother running off with another man or true. As Olive comes closer to discovering the truth about Hattie's treasure and what happened to her mother, it puts her that much closer to danger.

The plot for The Invited was interesting enough. I enjoyed learning about Hattie as well as her descendants. The book is written mostly from Olive's and Helen's point of view, but there are some characters where we get to see things from their point of view which I found intriguing. There are a few plot twists although I found them all to be easily predictable. Not one of the plot twists surprised me at all unfortunately. Still, I did enjoy reading the climax of the story and afterwards. I also enjoyed that there were no cliffhangers in this book.

I really enjoyed the character of Helen. She felt so realistic and like someone I would want to be friends with. I admired how laid back she was. I was indifferent about Nate. I just couldn't connect with him. I don't think he was written badly, but you could tell he wasn't meant to be a focal point in The Invited. I did like the character of Olive, but I felt like she was a lot younger than 14. I felt like she acted and spoke more like an 11 or 12 year old. I really had a hard time believing she was actually 14. I did admire how courageous she was and how determined on her goal whether it be to find Hattie's treasure or to find out the truth about what happened to her mother. I never really liked the character of Riley. She came across as someone who was trying too hard to be friendly. She felt too syrupy sweet. Hattie made a great ghost! There were times where I didn't trust her motives, and I couldn't figure out if I should be wary of her or if I should trust her.

The pacing for The Invited was slow throughout the majority of the book. The first few chapters were painfully slow. It was as if the author had word vomit and was describing every minute detail about the land and about Helen's inheritance. I felt like all that backstory was unneeded and definitely didn't need two or three chapters dedicated to it. After those chapters, the pacing picks up slightly, so it goes from being painfully slow to just slow. There were so many times I considered giving up on this book, but others in my book club said to keep on reading because it gets better. The pacing finally did pick up around 70 percent through the book. Once the pacing picked up, I couldn't put this book down! I had to know what would happen next even if it was predictable. (I had to make sure I had predicted correctly!)

Trigger warnings for The Invited include violence, death, murder, mentions of suicide, the occult, drug use (marijuana), drinking, some sexual references (not graphic), and profanity.

Overall, The Invited is a decent ghost story although there is more to the story than just that. It also makes for a decent mystery read. While it is mostly slow paced, the action does pick up eventually. I would recommend The Invited by Jennifer McMahon to those aged 16+ who enjoy a decent ghostly mystery.
  
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Kelly Knows (95 KP) Jun 25, 2019

Detailed and well written. Please tag with a spoiler warning. The trigger warning section is a nice addition.

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Heather Cranmer (2721 KP) Jun 25, 2019

Thanks, but there’s no spoilers. I made sure of that.

Disney Shadowed Kingdom
Disney Shadowed Kingdom
2020 | Card Game, Deduction, Memory
You know how sometimes you see a game box and you are just so intrigued and then you realize it uses an IP that you love and you just HAVE to get it? Me too. This is what transpired as I was trying to fill my cart at my favorite online game retailer. I needed something small, I love Disney, and the box art is so good. So I grabbed it. Unfortunately, the box art on this one is probably the best part of this game. Let’s find out why.


In Disney Shadowed Kingdom players are attempting to drive away the darkness of Doubt with the help of Wish (which are both characters, I guess). In order to do this the players will be splitting up within the Magic Kingdom to cleanse the different locations and, with the help of Wish, gain enough Magic to fend off Doubt and the darkness forever!
To setup, each player receives a random (or chosen) Hero Card (in the photo above I was Daisy). The Magic/Shadow Tracker is placed on the table with the tokens on the 0 spaces of each tracker. Place the Wish card on the table. Shuffle the cards and deal each player 10 cards. Each player will then draw the top two cards from their deck, look at them, and then place them face-down in front of themselves on the table. Once done, the play area will be a 2×2 grid of each player’s first draw. The first player will draw two cards from their deck and the second player will draw one. The game may now begin!

On a player’s turn they will take their “oldest” card in their current hand and play it to the table. They may play it to push a card toward their partner to be Discovered, or play it to a side of the grid to push a card outside grid to be Dispelled (discarded). When a card is pushed to a player to be Discovered the discovering player will read the card aloud and follow its directions. Once complete the discovering player takes the card in hand to be used on a future turn. When a card is Dispelled the partner of the active player will NOT play the card for its face abilities, but will rather place it directly in their own discard pile.


When certain location cards are Discovered they may cause the hero’s (the card that was chosen at the beginning) special ability to trigger. These abilities could be peeking at cards in the grid or partner’s hand, or swapping two cards, or other abilities. Play continues in this way until players have pushed enough Magic cards to their partners to win or enough Shadow cards to allow the darkness to invade and lose the game.
Components. This game is a small stack of cards, some Hero cards, and the Magic/Shadow tracker with tokens. The cards are fine quality, the Hero cards are thick cardboard, and the other components are also fine. The art on the cards is amazing, and the saving grace.

Overall I would not recommend this game at all. I only rated it as highly as I did because I love the art and the theme. The gameplay just doesn’t work. There were times, when playing, we would get stuck in a loop of a card telling us to randomize the grid over and over. So while there IS an amount of memory used in the game, it can quickly be thrown out the window with just one card. This is merely one instance of the strategy and tactics needed to win or even play this one: almost none. As you HAVE to play the oldest card in your hand, it becomes a chore to try to remember exactly where it has been placed, and the hope that your partner will not push it toward you to be Discovered. And as bad as that may sound, the other cog in this wonky wheel is that players may not communicate with each other AT ALL. No talking, gestures, reactions, etc. So players are placing cards into the grid to be pushed about without knowing what may be in the grid. Sure, the Heroes all have special abilities, but they are limited to triggering only when one specific location card is Discovered. In a deck of 20 cards, having just one trigger your ability can be frustrating, as that card may never be Discovered in the first place.

When all is said and done, this is a Disney game in name only, and not a great one. The inability to really enact any strategy is severely limiting and thus just presents a game that you play without really making many decisions at all. It’s a guess as to what your partner has played, and “knowing” when to Discover or Dispel is also a crap shoot. Yes, cards on your side of the grid may be known to you, but once your partner pushes cards to you to Discover you no longer know 3/4 of the grid contents. It is just frustrating.

I will probably not be playing this again, and I really don’t see it staying in my collection. It’s sad, really, because this game feels like it should be grander but there are so many missing pieces that is really flops. Purple Phoenix Games gives Disney Shadowed Kingdom a woeful 5 / 12. With so many Disney-themed games out there, and many of them decent to good, pass on this one and grab a different one. I know a few off the top of my head I could suggest. Just message me or email me and I would be happy to recommend some Disney games that are excellent.
  
Contagion (2011)
Contagion (2011)
2011 | Drama
A couple of years ago, news and health agencies the world over were concerned about a possible pandemic stemming from bird flu and swine flu. Thankfully like SARS a few years earlier, the outbreaks were rather small thanks to a wealth of precautionary information and measures. In the new film “Contagion” director Steven Soderbergh paints a frighteningly realistic look at a worldwide pandemic that spread without warning, and its devastating aftermath.

When businesswoman Beth Emhoff (Gwyneth Paltrow), returns from a business trip to Hong Kong with what appears to be a simple case of the flu, her husband Mitch (Matt Damon), figures it’s nothing to be overly concerned about. When Beth all of a sudden begins to convulse and later dies unexpectedly, doctors are at a loss to explain what happened.

Over the next few days, more and more people become sick and die including Mitch’s young stepson, which gets the national and international disease control organizations working overtime to try to trace, identify and treat this mysterious ailment that sweeping the globe. Dr. Ellis Cheever (Laurence Fishburne) leads the investigation in the United States and calls in Dr. Erin Mears (Kate Winslet), to track who may have come into contact with Beth upon her return to the Minneapolis. The World Health Organization sends Dr. Leonora Orantes (Marion Cotillard) to Hong Kong trace possible origins.

As the first week passes more and more people become sick worldwide, cities start fighting a losing battle against frenzy and panic. In time the virus is identified but due to its unique nature, finding a vaccine and producing it can take several months with thousands of lives lost with each passing day. With chaos breaking loose and the bodies piling up, the authorities find themselves unable to deal with the threat they are facing and go to extreme measures such as closing the state borders to try to contain the spread of the virus.

Adding to the confusion is a freelance blogger named Alan (Jude Law), who has amassed a large audience with his conspiracy claims that there are indeed cures available for the mysterious virus. He contends the government elite and the pharmaceutical companies are exploiting the situation in order to milk maximum profit from the inevitable release of a vaccine.

The film deftly moves around the world showing the victims, scientists and investigators and how the crisis is affecting them. It also shows how quickly society can break down as scene after shocking scene of chaos and devastation are introduced juxtaposed with the number of days since the outbreak of the virus.

Soderbergh keeps you on the edge of your seat and doesn’t give you a moment’s rest. Characters are introduced and given just enough of a back story so that you understand their place in the film. Most heartbreaking is Matt Damon’s role as a father who’s left watching over his only remaining child, going to great measures to keep her safe while also dealing with the death of his wife and the unfolding secret of the last days of her life.

There is truly an impressive array of stars in the film, some of whom play brief but significant parts in the overall story. However, the movie’s strength is also its weakness in that with so many primary characters,there were some diverging storylines that did not get fully fleshed out.

While “Contagion” is not the first film to deal with viral outbreak, it is perhaps the most realistic as it doesn’t resort to any Hollywood standards such as car chases, explosions, starcrossed lovers and so on to tell its story. Instead it focuses on stark, somber scenarios and the struggles of each character is very easy to relate to.

Kudos has to be given to many of the stars of the film for their understated but pitch perfect work in very unglamorous roles. Their subtle & poignant acting underscore the dire situations that their characters find themselves in. It was refreshing to see leading men and women looking quite ordinary and letting the story carry the picture rather than focusing on one individual to save the day.

All throughout the film I found myself captivated and never once did I lose interest in the scenarios or characters nor did I find anything in the film impossible to believe. The film doesn’t go overboard on pointing fingers instead it gives an honest and unflinching look at a scenario that we can only hope will never happen. But as the film points out, viral outbreaks have occurred all throughout history. Hardly an encouraging message, but thanks to the stellar cast and gripping subject matter “Contagion” is a film you will not want to miss.
  
Happy Salmon
Happy Salmon
2016 | Animals, Kids Game, Party Game, Real-time
Brain burners. We have all played them. They typically aren’t my cup of tea because usually when I get to play games it is later in the evening. By that time I have had a full day’s work, taken care of a toddler (or more depending on when you read this), and thus my brainpower tank is already close to empty. Throw a game or two on top and I’m all mushy upstairs. ENTER: HAPPY SALMON.

Disclaimer (if needed): We are only reviewing the green version of this game. We know you can buy the blue version and add the cards for more players, but we haven’t done that yet. So we are just sticking with green for now. -T

In the activity Happy Salmon (let’s be honest, this isn’t necessarily a “game” so much as an “activity”) each player has a color-coded personal deck of cards that must be shuffled and held face-down. The players then stand in a circle. Setup is complete. The object of the game is to be the first player to deplete your deck of cards. You do so by turning over the top card of your deck and hopefully matching its face with another player who has turned over their copy of that card. Sounds easy right?

The “activity” portion and/or meat of this game happens when you find your match – you must both DO the action listed on your card. It could be as easy as high-fiving each other. Or pounding knuckles. Or simply switching places in the circle (see photo below). But then you have the ol’ Happy Salmon card which requires each player to do this absurd salmon handshake action that could be entertainment enough for the group if you have players with less-than-stellar bodily coordination.

So this doesn’t really sound all that appealing, I know. And I also wouldn’t have given it another thought, except I heard the guys from Dukes of Dice podcast raving about how rejuvenated they felt after having played this in the middle of an intense game sesh. I trust the opinions of Sean and Alex, and the price was right for me, so I picked it up. Boy am I glad I did! Now, this isn’t a game that I will bring out to every game session, nor with every play group, but I WILL pull this out if anyone is getting a little sleepy, or if we just want to shake out our bodies and our brains to hit up another long game.

The components are easy to discuss. It’s a fish made out of mousepad material that zips open and holds all the cards. The fish is great, but I really don’t care for “boxes” that aren’t… well, boxes. It’s great quality though. The cards, on the other hand, are really flimsy and make your hand sweaty. I don’t think I will sleeve these cards ever, as a replacement set is VERY affordable, and I do not really have any other suggestions to alleviate this “problem,” but the cards are just okay-quality. I suppose you are just flipping them over and then chucking them on the floor anyway, but for an extra $5 on the price of the game I would have preferred more rugged cards.

What this game lacks in hardcore thinkyness, prestige, and strategy, it makes up for in fun, hilarious moments, and plays that become raucously entertaining bits of your life you may never forget. It will never be on my Top 10 list, but it’s currently on my Top 100 and I will never get rid of my copy. For those reasons Purple Phoenix Games gives Happy Salmon a very appreciative 12 / 18 (Laura claims to have never played it).

https://purplephoenixgames.wordpress.com/2019/03/08/happy-salmon-review/