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Daniel Boyd (1066 KP) rated Marvel's Spider-Man in Video Games
Jan 15, 2019 (Updated Jan 15, 2019)
The best web swinging has felt in any Spiderman game ever. (3 more)
Good presentation in all of the cutscenes.
Enjoyable orchestral backdrop to swing around Manhattan to.
The parts of Manhattan that are in the game look great.
A lot of Manhattan has been left out or vastly downsized. (2 more)
The other 4 boroughs have been ignored.
Although the presentation is great, the graphics are slightly sub par.
Thwip!
Marvel's Spider-man was one of the biggest games of last year. Developed by Insomniac and following an original story, not tied in to the recent MCU movie, this was the most exciting superhero game since the Arkham series for a lot of people. Thankfully, Insomniac did manage to deliver a brilliant game, but not a perfect one.
The game's opening fantastically sets up the tone and energy of what's to follow and it's probably one of the best video game opening's I have ever played in that respect. Once the rush and momentum of that first mission wears off, you are introduced to the open world that you will be exploring for the next 20 or so hours. Manhattan does look good here, possibly the best it ever has done in a game. Landmarks like the Empire State Building and Madison Square Garden are rendered extremely accurately to their real life counterparts.
The stuff that they chose to include in the game's version of Manhattan is great, but the issue is all of the parts that they left out. Battery Park is has halved in size, the One World Trade Centre has changed shape and everything above mid Harlem has vanished, making the district feel stumpy. Hopefully some of this stuff is amended for the sequel, along with the addition of at least a couple of the other boroughs.
Although the environment looks good graphically, as do Spidey's various suits that can be unlocked during the game, the human character models aren't the best and are fairly ugly when compared to character models in other 2018 games such as God of War, Red Dead 2 and Detroit: Become Human. Usually, in cutscenes etc, the game presents these character model well enough that it isn't too noticeable, but there were a good few times during gameplay that I would catch a glimpse of MJ's or Miles' weird faces and scratch my head wondering why they don't look better.
I have heard a few reviews moaning about the orchestral score that plays in the background as you swing around the city, but I personally really enjoyed it and it made me feel even more like a superhero than I already do when swinging through the middle of Times Square. I felt that all of the musical choices were well implemented and matched the story beats aptly to add impact in the right places.
Let's finish on a positive, the web swinging mechanic in this game is extremely satisfying and comes out on top of any other Spider-man game's web swinging system. Again, it's not flawless, there are moments that it will frustrate you and you will web to the opposite side of what you were aiming for. Also, for some reason the wall crawling mechanic is really slow and finicky and can often break the fast paced momentum of the web swinging/zipping/wall running combo that you have going. Most of the time though, it works fantastically and feels extremely fluid and immersive and it is probably one of the most satisfying game mechanics of 2018, along with Kratos' axe in GOW.
Overall, Marvel's Spider-man is great, but not perfect. There is definitely room for improvement, but this could be the start of a potentially incredible series of Marvel superhero games and hopefully the sequel, (that Insomniac is undoubtedly working on,) can improve on some of the flaws present in this game and deliver something incredible.
The game's opening fantastically sets up the tone and energy of what's to follow and it's probably one of the best video game opening's I have ever played in that respect. Once the rush and momentum of that first mission wears off, you are introduced to the open world that you will be exploring for the next 20 or so hours. Manhattan does look good here, possibly the best it ever has done in a game. Landmarks like the Empire State Building and Madison Square Garden are rendered extremely accurately to their real life counterparts.
The stuff that they chose to include in the game's version of Manhattan is great, but the issue is all of the parts that they left out. Battery Park is has halved in size, the One World Trade Centre has changed shape and everything above mid Harlem has vanished, making the district feel stumpy. Hopefully some of this stuff is amended for the sequel, along with the addition of at least a couple of the other boroughs.
Although the environment looks good graphically, as do Spidey's various suits that can be unlocked during the game, the human character models aren't the best and are fairly ugly when compared to character models in other 2018 games such as God of War, Red Dead 2 and Detroit: Become Human. Usually, in cutscenes etc, the game presents these character model well enough that it isn't too noticeable, but there were a good few times during gameplay that I would catch a glimpse of MJ's or Miles' weird faces and scratch my head wondering why they don't look better.
I have heard a few reviews moaning about the orchestral score that plays in the background as you swing around the city, but I personally really enjoyed it and it made me feel even more like a superhero than I already do when swinging through the middle of Times Square. I felt that all of the musical choices were well implemented and matched the story beats aptly to add impact in the right places.
Let's finish on a positive, the web swinging mechanic in this game is extremely satisfying and comes out on top of any other Spider-man game's web swinging system. Again, it's not flawless, there are moments that it will frustrate you and you will web to the opposite side of what you were aiming for. Also, for some reason the wall crawling mechanic is really slow and finicky and can often break the fast paced momentum of the web swinging/zipping/wall running combo that you have going. Most of the time though, it works fantastically and feels extremely fluid and immersive and it is probably one of the most satisfying game mechanics of 2018, along with Kratos' axe in GOW.
Overall, Marvel's Spider-man is great, but not perfect. There is definitely room for improvement, but this could be the start of a potentially incredible series of Marvel superhero games and hopefully the sequel, (that Insomniac is undoubtedly working on,) can improve on some of the flaws present in this game and deliver something incredible.

Purple Phoenix Games (2266 KP) rated The Oregon Trail Card Game in Tabletop Games
Nov 7, 2019
The Oregon Trail! A classic computer game from our youth that, despite being so hard to beat, kept us coming back for more! So when it was turned into a card game, I was SO EXCITED! Nothing like dying of Dysentery to bring back fond memories! Does this game live up to the hype of the OG game? Keep reading to find out!
The Oregon Trail Card Game is a cooperative game of hand management in which players are trying to make it all the way down the Oregon Trail! Players take turns playing Trail cards to advance on their journey, stopping at forts and towns along the way to collect supplies, and dealing with the Calamities of the open Trail – whether that’s fording across rivers or dealing with nasty rattlesnake bites. Do you and your party have what it takes to survive, or will the trail claim more lives in the end?
Ok so first things first – for nostalgia’s sake, this game is great. The artwork is a call-back to the original 8-bit design, the Calamities you may encounter are taken right from the computer game (there IS a “You have died of Dysentery” card), and the game is as hard to win as you remember. It definitely makes for a fun walk down memory lane.
Now, actually PLAYING the game is a different story. I think it’s a pretty bad attempt at a card game. For starters, the rulesheet (it’s more of a brochure than a book…) is extremely ambiguous. I had more questions about how to play after I read the rules than I did beforehand. The physical layout of the rules feels choppy, which makes it hard to logically follow, and the wording for some rules feels like it contradicts other rules. Overall, it just seems like the rulesheet was written in one go with no refining or editing – every single thought was thrown in and then not checked for accuracy or clarity.
Beyond the calamity that is the rulesheet, the game is hard to beat. The rules even say “More likely, the game ends when the last player dies.” Like even the creators know it’s impossible! I’ve never won a game because it is stacked against the players from the start. For starters, the game is so long. Without going too much into detail, by the end of the game 50 out of the 58 trail cards will be used – that’s almost ALL of them! And almost every card has a text action/consequence associated with it, which really reduces your likelihood of success. Some Calamity cards kill off players with no chance for remedy first, while some Trail cards are dictated by die rolls that can also either kill you or cause you to draw extra Calamity cards. I know the original game was tough, but since this card game is more based on the luck of the draw than your decisions, it feels futile to play. Luck-based games, when executed well, can be pretty fun. But unfortunately, it just doesn’t work for me in this game.
So do I like this game? Kind of? I like it for nostalgic purposes, but beyond that I really don’t. The rules make no sense and I feel like I interpret them differently every time – so who knows if I’ve actually ever played correctly. I have never won a game, the furthest I’ve ever gotten has been about halfway through to the end. Should you try The Oregon Trail Card Game? Probably not. You’re not really missing a lot besides reliving some childhood memories. Fun idea, but awful execution, in my opinion! Purple Phoenix Games (with guest score from a pal of Travis) gives The Oregon a Trail Card Game a choleric 12 / 24.
The Oregon Trail Card Game is a cooperative game of hand management in which players are trying to make it all the way down the Oregon Trail! Players take turns playing Trail cards to advance on their journey, stopping at forts and towns along the way to collect supplies, and dealing with the Calamities of the open Trail – whether that’s fording across rivers or dealing with nasty rattlesnake bites. Do you and your party have what it takes to survive, or will the trail claim more lives in the end?
Ok so first things first – for nostalgia’s sake, this game is great. The artwork is a call-back to the original 8-bit design, the Calamities you may encounter are taken right from the computer game (there IS a “You have died of Dysentery” card), and the game is as hard to win as you remember. It definitely makes for a fun walk down memory lane.
Now, actually PLAYING the game is a different story. I think it’s a pretty bad attempt at a card game. For starters, the rulesheet (it’s more of a brochure than a book…) is extremely ambiguous. I had more questions about how to play after I read the rules than I did beforehand. The physical layout of the rules feels choppy, which makes it hard to logically follow, and the wording for some rules feels like it contradicts other rules. Overall, it just seems like the rulesheet was written in one go with no refining or editing – every single thought was thrown in and then not checked for accuracy or clarity.
Beyond the calamity that is the rulesheet, the game is hard to beat. The rules even say “More likely, the game ends when the last player dies.” Like even the creators know it’s impossible! I’ve never won a game because it is stacked against the players from the start. For starters, the game is so long. Without going too much into detail, by the end of the game 50 out of the 58 trail cards will be used – that’s almost ALL of them! And almost every card has a text action/consequence associated with it, which really reduces your likelihood of success. Some Calamity cards kill off players with no chance for remedy first, while some Trail cards are dictated by die rolls that can also either kill you or cause you to draw extra Calamity cards. I know the original game was tough, but since this card game is more based on the luck of the draw than your decisions, it feels futile to play. Luck-based games, when executed well, can be pretty fun. But unfortunately, it just doesn’t work for me in this game.
So do I like this game? Kind of? I like it for nostalgic purposes, but beyond that I really don’t. The rules make no sense and I feel like I interpret them differently every time – so who knows if I’ve actually ever played correctly. I have never won a game, the furthest I’ve ever gotten has been about halfway through to the end. Should you try The Oregon Trail Card Game? Probably not. You’re not really missing a lot besides reliving some childhood memories. Fun idea, but awful execution, in my opinion! Purple Phoenix Games (with guest score from a pal of Travis) gives The Oregon a Trail Card Game a choleric 12 / 24.

Purple Phoenix Games (2266 KP) rated Lost Ruins of Arnak in Tabletop Games
Feb 7, 2021
If you are reading this review, chances are you have heard something about the board game “Lost Ruins of Arnak.” If not, continue forward, as there’s a lot to discover in this jungle adventure experience. “Lost Ruins of Arnak” for those that have not already been exposed to the exciting hype leading up to its release date, is a board game that delves deep into the jungle, not unlike a 1980’s Indiana Jones film. It has treasure, hidden idols, lost artifacts, guardians of the jungle, and exploration in the form of a very large game board. The box boasts of multiple gaming mechanisms that all work in tandem for one epic journey. From deckbuilding, exploration, worker placement, to resource management this game throws the entire kitchen at the players. Whether that is a positive or negative is up to each player. I share my thoughts at the very bottom if you want to skip past the gameplay portion of the review.
Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.
“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.
While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.
The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.
To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.
Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.
“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.
While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.
The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.
To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.

Charlie Cobra Reviews (1840 KP) rated Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020) in Movies
Oct 2, 2020 (Updated Oct 6, 2020)
Margot Robbie and her return to Harley Quinn (2 more)
Badass fight choreography
Some really cool action sequences
I wasn't a fan of the self narration the entire film. (2 more)
I also didn't like the Tarantino-ish way of chopping up the story and going back and forth the way they did.
I feel like every character in this movie was underutilized and could have been done better or had better character development.
Birds of a Feather Can't Stick Their Landing On This One
Contains spoilers, click to show
Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) is a 2020 action super hero film. Distributed by Warner Bros. Pictures, it is a follow-up to Suicide Squad (2016). The movie was directed by Cathy Yan and written by Christina Hodson, and it stars Margot Robbie, Mary Elizabeth Winstead, Jurnee Smollett-Bell, Rosie Perez, Chris Messina and Ewan McGregor.
Four years after the defeat of the Enchantress, the Joker throws Harley Quinn out on the Gotham City streets when they break up. The already extremely volatile and unhinged, Harley (Margot Robbie) finds herself all alone with a huge target on her back. Without the Joker in the picture, the city is turned upside down as criminals that have a beef with Harley hunt her down. Gotham's most narcissistic villain, Roman Sionis (Ewan McGregor), and his right-hand man, Victor Zsasz (Chris Messina), have Harley and a precious diamond in their sights. Now Harley, Huntress (Mary Elizabeth Winstead), Black Canary (Jurnee Smollett-Bell) and Detective Renee Montoya's (Rosie Perez) paths collide, and the unlikely foursome have no choice but to team up to take Roman down.
First off let me say that I love Margot Robbie as Harley Quinn. I've always been a big Harley fan since before she was mainstream cool and a big part of that would have to be the Batman Animated Series and how it portrayed her. I liked Margot Robbie's performance in Suicide Squad and thought she did an excellent job of bringing that character to "life". I didn't have high expectations for this movie going in and sometimes that can be a good thing because it leaves you more open to the film being better than you thought it was going to be. Right away I didn't like the whole, Harley narrating the movie in the beginning and kind of throughout the movie. I don't know if they were trying to go for a "funny" Deadpool breaking the "4th" wall type thing but for me it just kind of made the movie less fun. I also have to say that I wasn't a big fan of the pacing and the whole going back and forth through time in the events of the movie. I think it might have been better on paper than how it actually came out in the movie. Kind of Tarantino-ish but just kind of overdone because of the info-dumping narration. There were some awesome fight sequences and there was plenty of over the top violence and action but a lot could have been done better. For me the plot was what felt like it made the movie feel a little lackluster. I really felt like they failed to flesh out Black Canary's character and Huntress felt extremely unpolished as well. A lot of the character's were underutilized except in gratuitous fight scenes and the audience is not shown their motivations a lot of the time but instead told them. I have to say some parts did make me laugh and the music wasn't terrible. The acting was extremely bad sometimes though. I don't know what they were going for with Huntress/Mary Elizabeth Winstead but she comes off as a badass but then really awkward or nerdy and then for a little bit she was a raging psychopath killer. I don't think they knew what direction to take the character and her performance definitely suffered. Black Canary/Jurnee Smollett-Bell was a character that was really cool but without knowing her motivations it really took alot out by never uncovering more about her character until later. A lot of things didn't make sense too. I can't believe that anyone would want to mess with Harley even if she wasn't with Joker. I however could have seen anyone and I mean anyone go after her for a big reward like they placed on the kid. Also a big reward like that on a no name kid who is just a low level pick pocket wouldn't have brought in that much results. Plus the diamond that she has is something you wouldn't want anybody else finding out about so why bring so much attention to it. Harley Quinn and all the other female actors in this movie have "plot armor" and never get hurt even when being blown up or shot at. All-in-all, it was an enjoyable movie but I wouldn't say it was anything special. This was a big-budget superhero film that comes off more run of the mill and fails to bring anything "wow" except some pretty kick ass action sequences and Margot Robbie and her return to Harley Quinn. I give it a 5/10.
Four years after the defeat of the Enchantress, the Joker throws Harley Quinn out on the Gotham City streets when they break up. The already extremely volatile and unhinged, Harley (Margot Robbie) finds herself all alone with a huge target on her back. Without the Joker in the picture, the city is turned upside down as criminals that have a beef with Harley hunt her down. Gotham's most narcissistic villain, Roman Sionis (Ewan McGregor), and his right-hand man, Victor Zsasz (Chris Messina), have Harley and a precious diamond in their sights. Now Harley, Huntress (Mary Elizabeth Winstead), Black Canary (Jurnee Smollett-Bell) and Detective Renee Montoya's (Rosie Perez) paths collide, and the unlikely foursome have no choice but to team up to take Roman down.
First off let me say that I love Margot Robbie as Harley Quinn. I've always been a big Harley fan since before she was mainstream cool and a big part of that would have to be the Batman Animated Series and how it portrayed her. I liked Margot Robbie's performance in Suicide Squad and thought she did an excellent job of bringing that character to "life". I didn't have high expectations for this movie going in and sometimes that can be a good thing because it leaves you more open to the film being better than you thought it was going to be. Right away I didn't like the whole, Harley narrating the movie in the beginning and kind of throughout the movie. I don't know if they were trying to go for a "funny" Deadpool breaking the "4th" wall type thing but for me it just kind of made the movie less fun. I also have to say that I wasn't a big fan of the pacing and the whole going back and forth through time in the events of the movie. I think it might have been better on paper than how it actually came out in the movie. Kind of Tarantino-ish but just kind of overdone because of the info-dumping narration. There were some awesome fight sequences and there was plenty of over the top violence and action but a lot could have been done better. For me the plot was what felt like it made the movie feel a little lackluster. I really felt like they failed to flesh out Black Canary's character and Huntress felt extremely unpolished as well. A lot of the character's were underutilized except in gratuitous fight scenes and the audience is not shown their motivations a lot of the time but instead told them. I have to say some parts did make me laugh and the music wasn't terrible. The acting was extremely bad sometimes though. I don't know what they were going for with Huntress/Mary Elizabeth Winstead but she comes off as a badass but then really awkward or nerdy and then for a little bit she was a raging psychopath killer. I don't think they knew what direction to take the character and her performance definitely suffered. Black Canary/Jurnee Smollett-Bell was a character that was really cool but without knowing her motivations it really took alot out by never uncovering more about her character until later. A lot of things didn't make sense too. I can't believe that anyone would want to mess with Harley even if she wasn't with Joker. I however could have seen anyone and I mean anyone go after her for a big reward like they placed on the kid. Also a big reward like that on a no name kid who is just a low level pick pocket wouldn't have brought in that much results. Plus the diamond that she has is something you wouldn't want anybody else finding out about so why bring so much attention to it. Harley Quinn and all the other female actors in this movie have "plot armor" and never get hurt even when being blown up or shot at. All-in-all, it was an enjoyable movie but I wouldn't say it was anything special. This was a big-budget superhero film that comes off more run of the mill and fails to bring anything "wow" except some pretty kick ass action sequences and Margot Robbie and her return to Harley Quinn. I give it a 5/10.

Brea Lowther (26 KP) rated Everything, Everything in Books
Feb 5, 2018
Pleasantly Surprised
Contains spoilers, click to show
I read quite a bit. Young Adult is a genre that is really hit or miss with me. I wasn't expecting to have a very strong feeling for this book, but I was wrong, and pleasantly surprised. I initially read this, because I'm very much a "must read the book before watching the movie" person. I picked it up because it had been sitting on my "too read" shelf for far too long. I breezed through it because it wasn't a tough read, and it kept me hooked throughout.
The big shock came to me in it's unpredictable predictability. That sounds insane, so let me explain. As soon as you meet Madeline, you learn that she's been locked in her controlled environment most of her life because she has a rare disease called SCID. She gives the basic layout of her diagnosis, life of isolation, and the cute boy next door. She soon begins to question everything.
This is the point of the book, very early on, where I begin to think "Mom probably has Munchausen by Proxy," which is the mental disorder where, for lack of fancy medical knowledge and terms, your make your child or other person close to you sick on purpose to gain sympathy, or because you honestly convince yourself they are sick.
As I read a little more, and Maddy meets, and subsequently falls in love with Olly, I start to realize that I may be jumping to conclusions too soon. After all, this is a young adult novel, not a Gillian Flynn mystery.
When we come to the part of the great escape, Madeline's awakening, her most dangerous adventure, out of the controlled world she knows, I am not surprised to see her get very sick, and have to go to the hospital where she comes close to death.
She hits a period of depression, realizes that she can't see Olly anymore, and breaks his, and her own heart. BUT WAIT! She receives a letter from her doctor in Hawaii who tells her she doesn't have SCID, and her world comes crashing down.
She has to confront her mother, and decide what steps to take to finally start a life that was stolen from her.
I was pleasantly surprised to be tricked out of thinking I guessed the plot, and then thrown for a curve when I was right all along. Aside from that gem, this book did a great job of displaying an outsider's view on domestic violence, and her influencing Olly to have his mom leave. It wasn't your run of the mill teen love story. It showed the bitter betrayal that sometimes happens at the hands of the people who are supposed to love and protect you the most. It showed different mental conditions in different lights. It could've gone into more detail, but just shedding some light in a world where having a sick brain is so taboo is a tremendous feat.
This book was executed simply, and done very well. I am glad I finally read it, and would recommend it to anyone looking for a quick, yet emotional read.
The big shock came to me in it's unpredictable predictability. That sounds insane, so let me explain. As soon as you meet Madeline, you learn that she's been locked in her controlled environment most of her life because she has a rare disease called SCID. She gives the basic layout of her diagnosis, life of isolation, and the cute boy next door. She soon begins to question everything.
This is the point of the book, very early on, where I begin to think "Mom probably has Munchausen by Proxy," which is the mental disorder where, for lack of fancy medical knowledge and terms, your make your child or other person close to you sick on purpose to gain sympathy, or because you honestly convince yourself they are sick.
As I read a little more, and Maddy meets, and subsequently falls in love with Olly, I start to realize that I may be jumping to conclusions too soon. After all, this is a young adult novel, not a Gillian Flynn mystery.
When we come to the part of the great escape, Madeline's awakening, her most dangerous adventure, out of the controlled world she knows, I am not surprised to see her get very sick, and have to go to the hospital where she comes close to death.
She hits a period of depression, realizes that she can't see Olly anymore, and breaks his, and her own heart. BUT WAIT! She receives a letter from her doctor in Hawaii who tells her she doesn't have SCID, and her world comes crashing down.
She has to confront her mother, and decide what steps to take to finally start a life that was stolen from her.
I was pleasantly surprised to be tricked out of thinking I guessed the plot, and then thrown for a curve when I was right all along. Aside from that gem, this book did a great job of displaying an outsider's view on domestic violence, and her influencing Olly to have his mom leave. It wasn't your run of the mill teen love story. It showed the bitter betrayal that sometimes happens at the hands of the people who are supposed to love and protect you the most. It showed different mental conditions in different lights. It could've gone into more detail, but just shedding some light in a world where having a sick brain is so taboo is a tremendous feat.
This book was executed simply, and done very well. I am glad I finally read it, and would recommend it to anyone looking for a quick, yet emotional read.

Heather Cranmer (2721 KP) rated Shantallow in Books
Aug 31, 2019
Supernatural horror is one of my favorite genres. Through the blogging universe, I came across Shantallow by Cara Martin. After reading the synopsis, I was hooked. When the opportunity arose to review Shantallow, I couldn't turn it down. Luckily, I enjoyed it!
I felt like the plot of Shantallow was a little confused to begin with. It started out as a teen love story between to high school kids gone wrong thanks to jealousy. However, after about thirty percent through the book, it quickly became a supernatural horror story about an evil haunted house. I thought this would focus on the nightmare that the main character, Misha, has about Tanvi. The nightmare, to me, only seems brushed upon. This didn't take away my enjoyment from the story though. I will admit that the whole love story in the beginning was a bit slow, and I did find myself wondering if I should continue. I'm really glad I persevered because after the love story, this book really takes off. It was as if Shantallow sank it's teeth into my attention span and didn't let go. I couldn't wait to see what would happen next in the evil house known as Shantallow. The creepy factor was definitely there throughout!
The ending of Shantallow felt a little as if the author didn't know how to end the book. It seemed rushed and too quick to end without being explained. Although Shantallow didn't end in any cliffhangers, I was still left with unanswered questions. Perhaps Shantallow will end up being a series, and my questions about the house will be answered.
The diversity of characters in Shantallow was done fantastically. I also enjoyed each of the characters once this book got going. Tanvi was an interesting character throughout the book. Although I could picture all the characters in my mind, Tanvi was the easiest one to bring alive in my head. She felt so realistic and like she could be someone I know. Misha comes across as really selfish, jealous, and controlling to being with. However, he redeems himself during his time in the Shantallow house with how protective he is over everyone. Lauren was my favorite character. I loved scenes that she was in. She seemed like such a sweet innocent kid.
Trigger warnings for Shantallow include violence, jealousy, murder, death, attempted murder, profanity, sex between teens (although not graphic), evil spirits, and underage drinking.
Despite the hurried ending, Shantallow really is a good read. It's got a very spooky plot and great characters once you get past the love story. I would recommend Shantallow by Cara Martin to older teens and adults aged 17+. If you love scary stories that will keep you up late at night reading with the lights on, Shantallow is the book for you! It definitely made my nights scarier (but I enjoy being scared)!
--
(A special thank you to Xpresso Book Tours for providing me with an eBook of Shantallow by Cara Martin in exchange for an honest and unbiased review.)
I felt like the plot of Shantallow was a little confused to begin with. It started out as a teen love story between to high school kids gone wrong thanks to jealousy. However, after about thirty percent through the book, it quickly became a supernatural horror story about an evil haunted house. I thought this would focus on the nightmare that the main character, Misha, has about Tanvi. The nightmare, to me, only seems brushed upon. This didn't take away my enjoyment from the story though. I will admit that the whole love story in the beginning was a bit slow, and I did find myself wondering if I should continue. I'm really glad I persevered because after the love story, this book really takes off. It was as if Shantallow sank it's teeth into my attention span and didn't let go. I couldn't wait to see what would happen next in the evil house known as Shantallow. The creepy factor was definitely there throughout!
The ending of Shantallow felt a little as if the author didn't know how to end the book. It seemed rushed and too quick to end without being explained. Although Shantallow didn't end in any cliffhangers, I was still left with unanswered questions. Perhaps Shantallow will end up being a series, and my questions about the house will be answered.
The diversity of characters in Shantallow was done fantastically. I also enjoyed each of the characters once this book got going. Tanvi was an interesting character throughout the book. Although I could picture all the characters in my mind, Tanvi was the easiest one to bring alive in my head. She felt so realistic and like she could be someone I know. Misha comes across as really selfish, jealous, and controlling to being with. However, he redeems himself during his time in the Shantallow house with how protective he is over everyone. Lauren was my favorite character. I loved scenes that she was in. She seemed like such a sweet innocent kid.
Trigger warnings for Shantallow include violence, jealousy, murder, death, attempted murder, profanity, sex between teens (although not graphic), evil spirits, and underage drinking.
Despite the hurried ending, Shantallow really is a good read. It's got a very spooky plot and great characters once you get past the love story. I would recommend Shantallow by Cara Martin to older teens and adults aged 17+. If you love scary stories that will keep you up late at night reading with the lights on, Shantallow is the book for you! It definitely made my nights scarier (but I enjoy being scared)!
--
(A special thank you to Xpresso Book Tours for providing me with an eBook of Shantallow by Cara Martin in exchange for an honest and unbiased review.)

Kristy H (1252 KP) rated Emma in the Night in Books
Feb 13, 2018
Cassandra Tanner and her sister, Emma, disappeared on the same night three years ago. Cass was fifteen and her lovely, enigmatic older sister seventeen. Suddenly, Cass shows up on her mother's doorstep, desperately begging her family to find Emma, whom she claims is being against her will on a remote island in Maine. Immediately, the FBI is called back to the case, including forensic psychiatrist Abby Winter, who has been haunted by the investigation since Emma and Cass went missing. Abby had a lot of theories about Emma and Cass' case--and saw similarities in their mother to her own--but kept most of these thoughts to herself. But now that Cass is back, with a story that doesn't completely add up, Abby realizes she might not be so off track after all. And that there might be a lot more to Emma and Cass' disappearance then everyone thinks.
This book is a tough one for me. It started off in great fashion--completely sucking me in. It's an interesting novel, as in some ways it seems like a rather straightforward tale of two missing girls, but it's also incredibly puzzling and keeps you guessing from the start. I think my brow was probably actually furrowed as I was reading. It's hard to trust <i>anyone</i> in this novel, or know who to believe, and that has you frantically turning pages, trying to figure out what on earth is the actual truth.
The story flips between Cass' point of view and that of Abby's. I was intrigued by Cass' story, though not particularly attached to her and while I sympathized with Abby, wasn't really drawn to her as a character, either. I actually sort of wanted to rush through her sections so I could get back to Cass and what was actually happening (or had happened) to her, and by proxy, Emma.
Make no mistake--the Tanner/Martin family saga is a twisted one. This book will shock and bewilder you--this is not a nice set of characters. Emma and Cass' mother is hateful and downright despicable, as are many of the supporting characters. Even Emma--via stories--is tough to care for at times. The premise is that Ms. Martin, the mother, has narcissistic personality disorder--the same disorder that affected Abby's mother as well. At first, this works, as you're shocked by the treatment of Emma and Cass and what it's done to each girl.
But, admittedly, after a while, I grew a little weary of this plot device. The disorder and its effects are explained repeatedly. If Walker could have explained it and moved on, I would have enjoyed the novel a lot more. I found myself skimming over some of the repetitive psychological descriptions, so I could get on with the story. As the story continues, the family almost seems <i>too</i> fractured and horrible; I was shocked at the continuing tale of horror regarding her mother, stepfather, stepbrother, and sister that Cass kept weaving. Goodness--they come across as diabolical, but not real.
I actually really enjoyed Walker's previous novel, <a href="https://www.goodreads.com/book/show/26114146-all-is-not-forgotten">ALL IS NOT FORGOTTEN</a> - particularly because the ending lived up to the earlier parts of the novel and shocked me. Here, I am pretty sure the intent was the same, but it didn't quite pan out. By the time we reached the end, I was tired of the psychological drama and ramblings. I hadn't exactly figured out what had happened--I'll definitely give Walker that--but I knew something was up. I also felt so much of all of this could have been avoided from the start by Cass, but I won't go into that for spoilers sake.
So, alas. As I started this one, I really thought it was going to be a novel that I was going to recommend to everyone. By the end, I was a bit let down. I'll go with 3 stars overall, since it certainly did keep me flipping the pages.
I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 08/08/2017.
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This book is a tough one for me. It started off in great fashion--completely sucking me in. It's an interesting novel, as in some ways it seems like a rather straightforward tale of two missing girls, but it's also incredibly puzzling and keeps you guessing from the start. I think my brow was probably actually furrowed as I was reading. It's hard to trust <i>anyone</i> in this novel, or know who to believe, and that has you frantically turning pages, trying to figure out what on earth is the actual truth.
The story flips between Cass' point of view and that of Abby's. I was intrigued by Cass' story, though not particularly attached to her and while I sympathized with Abby, wasn't really drawn to her as a character, either. I actually sort of wanted to rush through her sections so I could get back to Cass and what was actually happening (or had happened) to her, and by proxy, Emma.
Make no mistake--the Tanner/Martin family saga is a twisted one. This book will shock and bewilder you--this is not a nice set of characters. Emma and Cass' mother is hateful and downright despicable, as are many of the supporting characters. Even Emma--via stories--is tough to care for at times. The premise is that Ms. Martin, the mother, has narcissistic personality disorder--the same disorder that affected Abby's mother as well. At first, this works, as you're shocked by the treatment of Emma and Cass and what it's done to each girl.
But, admittedly, after a while, I grew a little weary of this plot device. The disorder and its effects are explained repeatedly. If Walker could have explained it and moved on, I would have enjoyed the novel a lot more. I found myself skimming over some of the repetitive psychological descriptions, so I could get on with the story. As the story continues, the family almost seems <i>too</i> fractured and horrible; I was shocked at the continuing tale of horror regarding her mother, stepfather, stepbrother, and sister that Cass kept weaving. Goodness--they come across as diabolical, but not real.
I actually really enjoyed Walker's previous novel, <a href="https://www.goodreads.com/book/show/26114146-all-is-not-forgotten">ALL IS NOT FORGOTTEN</a> - particularly because the ending lived up to the earlier parts of the novel and shocked me. Here, I am pretty sure the intent was the same, but it didn't quite pan out. By the time we reached the end, I was tired of the psychological drama and ramblings. I hadn't exactly figured out what had happened--I'll definitely give Walker that--but I knew something was up. I also felt so much of all of this could have been avoided from the start by Cass, but I won't go into that for spoilers sake.
So, alas. As I started this one, I really thought it was going to be a novel that I was going to recommend to everyone. By the end, I was a bit let down. I'll go with 3 stars overall, since it certainly did keep me flipping the pages.
I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 08/08/2017.
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Gareth von Kallenbach (980 KP) rated Transcendence (2014) in Movies
Aug 6, 2019
First time director and Academy award-winning cinematographer Wally Pfister (Inception, The Dark
Knight Trilogy) takes on an ambitious film both visually and thematically for his first attempt at the
director chair. And while he hits all the visual cues you would expect from someone who has worked
so closely with Christopher Nolan on several films, he does less so when it comes telling us a story
that works in the world that he is presenting to us on screen. And thus this film falls flat, muddled and
fragmented in its story.
Visually the film provides you with framing and movement that that is easy to follow and pleasing to
look at. Along with the score, the look of the film constantly feels like it is taking you somewhere grand
or eye-opening. However it never quite gets there as the passage of time is not clear which creates a
fragmented sense of reality.
Furthermore, because of the structure of the film, the viewer is expecting a form of payoff or definitive
stance from the message of the story. But instead the story falls flat upon itself by not clearly defining
the characters motivations on screen. That is not to say that the film is acted poorly, it is just that
there really isn’t any reason to believe the motivations of the characters because they were never
shown to us. We are supposed to believe that the love between Johnny Depp as Dr. Will Caster, the
leading artificial intelligence researcher and his wife Evelyn (Rebecca Hall) is the reason why the plot is
developing. But we are never truly shown the reason why their love is so strong. Furthermore, when Dr.
Caster is shot to stop him from furthering his research, his own wife Evelyn barley even sheds a tear.
Why then would I believe her ridiculous motivations to follow a self-aware artificial intelligence that she
believes is her husband, down the rabbit hole for years without constant reassurance that it is in fact her
Husband, which we never really get any explanation of? Nor do we get any reassurance that she loves
him, other than an occasional had touching a computer screen. I get that people greave in different
ways, but not all ways work on advancing a story on film.
Perhaps the biggest disjointed story development is when the Caster’s close friend and colleague Max
(Paul Bettany) is kidnapped by extremists for two years and no one is looking for him. Furthermore,
when he reappears after being told that two years has passed, he is now trying to stop the evolution of
AI that he helped create without more than a mere sentence. The film keeps reminding us that people
fear what they don’t understand, which is right. I fear I don’t understand the motivation behind the
characters without being shown or explained what happened to them or why they are doing something.
As if this was not enough, at no real point did any of ancillary characters matter. Cillian Murphy
represents the government at large as the lone FBI agent in the film. But his purpose is meaningless as
he does nothing to stop anything suspicious until the final act. What is worse, is that he was brought in
to stop the extremist (that are mostly forgotten after the first act) but then sides with them to attempt
to stop the AI. The same AI he let grow out of control in the first place.
I am not even going to go into the “pod-people” plot as it seemed as a way to try to advance the story
to an ending. As if these good scientists, who are just trying to help the world, have crossed the line or
something. This, which Evelyn still doesn’t see a problem with and continues to allow for years until
Morgan Freeman shows up and tells her to get out of her situation and away from the AI. At which
point, she mulls it over for perhaps a day and decides she is done. Ugh. You have come this far with no
reason, why stop? Just keep going?
I, like most movie goers, am willing to suspend my disbelief as long as the reasons for what I am
watching on screen make sense in the world shown to me. A few scenes here or there that provided
explanation or reason why is should care about these characters would have been appreciated and
helped this movie be less disjointed and muddled. Because of this, I really cannot recommend this film
to anyone except those who want to think abstractly about AI. But be warned, thematically, there is no
clear stance on weather that is good or bad either.
Knight Trilogy) takes on an ambitious film both visually and thematically for his first attempt at the
director chair. And while he hits all the visual cues you would expect from someone who has worked
so closely with Christopher Nolan on several films, he does less so when it comes telling us a story
that works in the world that he is presenting to us on screen. And thus this film falls flat, muddled and
fragmented in its story.
Visually the film provides you with framing and movement that that is easy to follow and pleasing to
look at. Along with the score, the look of the film constantly feels like it is taking you somewhere grand
or eye-opening. However it never quite gets there as the passage of time is not clear which creates a
fragmented sense of reality.
Furthermore, because of the structure of the film, the viewer is expecting a form of payoff or definitive
stance from the message of the story. But instead the story falls flat upon itself by not clearly defining
the characters motivations on screen. That is not to say that the film is acted poorly, it is just that
there really isn’t any reason to believe the motivations of the characters because they were never
shown to us. We are supposed to believe that the love between Johnny Depp as Dr. Will Caster, the
leading artificial intelligence researcher and his wife Evelyn (Rebecca Hall) is the reason why the plot is
developing. But we are never truly shown the reason why their love is so strong. Furthermore, when Dr.
Caster is shot to stop him from furthering his research, his own wife Evelyn barley even sheds a tear.
Why then would I believe her ridiculous motivations to follow a self-aware artificial intelligence that she
believes is her husband, down the rabbit hole for years without constant reassurance that it is in fact her
Husband, which we never really get any explanation of? Nor do we get any reassurance that she loves
him, other than an occasional had touching a computer screen. I get that people greave in different
ways, but not all ways work on advancing a story on film.
Perhaps the biggest disjointed story development is when the Caster’s close friend and colleague Max
(Paul Bettany) is kidnapped by extremists for two years and no one is looking for him. Furthermore,
when he reappears after being told that two years has passed, he is now trying to stop the evolution of
AI that he helped create without more than a mere sentence. The film keeps reminding us that people
fear what they don’t understand, which is right. I fear I don’t understand the motivation behind the
characters without being shown or explained what happened to them or why they are doing something.
As if this was not enough, at no real point did any of ancillary characters matter. Cillian Murphy
represents the government at large as the lone FBI agent in the film. But his purpose is meaningless as
he does nothing to stop anything suspicious until the final act. What is worse, is that he was brought in
to stop the extremist (that are mostly forgotten after the first act) but then sides with them to attempt
to stop the AI. The same AI he let grow out of control in the first place.
I am not even going to go into the “pod-people” plot as it seemed as a way to try to advance the story
to an ending. As if these good scientists, who are just trying to help the world, have crossed the line or
something. This, which Evelyn still doesn’t see a problem with and continues to allow for years until
Morgan Freeman shows up and tells her to get out of her situation and away from the AI. At which
point, she mulls it over for perhaps a day and decides she is done. Ugh. You have come this far with no
reason, why stop? Just keep going?
I, like most movie goers, am willing to suspend my disbelief as long as the reasons for what I am
watching on screen make sense in the world shown to me. A few scenes here or there that provided
explanation or reason why is should care about these characters would have been appreciated and
helped this movie be less disjointed and muddled. Because of this, I really cannot recommend this film
to anyone except those who want to think abstractly about AI. But be warned, thematically, there is no
clear stance on weather that is good or bad either.

BankofMarquis (1832 KP) rated Extraction (2020) in Movies
May 6, 2020
Fun, by-the-book, action flick
I'm pretty sure that no matter what, I was going to enjoy the Chris Hemsworth action flick EXTRACTION whether it was good or not. It is, after all, a NEW movie, albeit one that was made "Direct to Netflix", so those can be of lesser quality.
I'm happy to report that in the case of EXTRACTION, that is not the case. This is a good (if by the books) popcorn action flick with a charismatic lead keeping you company throughout.
In EXTRACTION, Chris Hemsworth stars as an Australian Mercenary (who knew there was such a thing), hired to extract the kidnapped son of a drug lord from the hands of his fiercest rival.
This is a pretty "by-the-numbers" action film:
1). The mercenary has "baggage" - will the events (and the subject he is to extract) help him come to terms with his pent-up emotions in order to move past his traumatic "baggage"?
2). Will there be some sort of "double-cross" that screws up the extraction causing our hero to go "on the run" with his "Extraction"?
3). Will there be a buddy that our hero trusts who will, ultimately, double-cross him?
What do you think?
The fun of this film was not the plot machinations (they are pretty basic), but the execution of these machinations - and this execution is pretty fun/enjoyable.
Start with Chris Hemsworth as our mercenary - with the great action flick name of Tyler Rake. Hemsworth knows exactly what kind of film he is in - and he brings the goods. If he chose to, I think Hemsworth could be an action hero staple like Jason Statham or Dwayne "The Rock" Johnson - but I think Hemsworth is not really interested in that. But here, he is steely eyed and calm taking hits and doling out punishment to hoards of "red shirt" bad guys in his way. He has the action hero chops. He also has the acting chops to make the overwrought "emotional" scenes palatable. He makes weak writing enjoyable.
Joining him is Rudhraksh Jaiswal as "the extraction" - and his interactions with Hemsworth are fun. Randeep Hodha and Golshifteh Farahani do a nice job in the roles that they play in the action and the always watchable David Harbour eats a ton of scenery in his limited time on the screen. All are fun to watch.
But it is the telling of the story by first time Director Sam Hargrave that was a (pleasant) surprise for me. After doubling Chris Evans in the first CAPTAIN AMERICA film, Hargrave became the "go to" guy for Marvel action choreography, so (I'm sure) he got to know Hemsworth there. He brings a fast-paced style to this film that works. He doesn't stop to examine much at all (which helps the plot holes in the script) and his action work with his stunt actors is top-notch. If you watch nothing else in this film, check out the chase scene at about the 1/3 mark of the film. Hemsworth and "the extraction" are being chased - and it is filmed in the "shaky cam/cinema veritae/ make it look like one long tracking shot" style that I often criticize in my reviews - but here it worked and worked well. I'll be keeping my eye on what Hargrave does next (word is it that there will be an Extraction 2).
All of this is brought together by Producers Joe and Anthony Russo - the Directors of many Marvel films (including INFINITY WAR and ENDGAME). Not only did they Produce this film, but they wrote the story from where this film came from. It's obvious that they turned the majority of the screenplay writing to others (most notably Ande Parks) and this film is based on a graphic novel...so it plays like an over-the-top comic book action flick (think John Wick-lite) where the dialogue is sparse and cliche-ridden. This part of the film was far less interesting than the action parts.
But, the action is fast, fun and furious and Hemsworth is worth watching for the 1 hour 56 minute running time.
All-in-all, a good time was had while watching the first "new" film in over 6 weeks.
Letter Grade: B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
I'm happy to report that in the case of EXTRACTION, that is not the case. This is a good (if by the books) popcorn action flick with a charismatic lead keeping you company throughout.
In EXTRACTION, Chris Hemsworth stars as an Australian Mercenary (who knew there was such a thing), hired to extract the kidnapped son of a drug lord from the hands of his fiercest rival.
This is a pretty "by-the-numbers" action film:
1). The mercenary has "baggage" - will the events (and the subject he is to extract) help him come to terms with his pent-up emotions in order to move past his traumatic "baggage"?
2). Will there be some sort of "double-cross" that screws up the extraction causing our hero to go "on the run" with his "Extraction"?
3). Will there be a buddy that our hero trusts who will, ultimately, double-cross him?
What do you think?
The fun of this film was not the plot machinations (they are pretty basic), but the execution of these machinations - and this execution is pretty fun/enjoyable.
Start with Chris Hemsworth as our mercenary - with the great action flick name of Tyler Rake. Hemsworth knows exactly what kind of film he is in - and he brings the goods. If he chose to, I think Hemsworth could be an action hero staple like Jason Statham or Dwayne "The Rock" Johnson - but I think Hemsworth is not really interested in that. But here, he is steely eyed and calm taking hits and doling out punishment to hoards of "red shirt" bad guys in his way. He has the action hero chops. He also has the acting chops to make the overwrought "emotional" scenes palatable. He makes weak writing enjoyable.
Joining him is Rudhraksh Jaiswal as "the extraction" - and his interactions with Hemsworth are fun. Randeep Hodha and Golshifteh Farahani do a nice job in the roles that they play in the action and the always watchable David Harbour eats a ton of scenery in his limited time on the screen. All are fun to watch.
But it is the telling of the story by first time Director Sam Hargrave that was a (pleasant) surprise for me. After doubling Chris Evans in the first CAPTAIN AMERICA film, Hargrave became the "go to" guy for Marvel action choreography, so (I'm sure) he got to know Hemsworth there. He brings a fast-paced style to this film that works. He doesn't stop to examine much at all (which helps the plot holes in the script) and his action work with his stunt actors is top-notch. If you watch nothing else in this film, check out the chase scene at about the 1/3 mark of the film. Hemsworth and "the extraction" are being chased - and it is filmed in the "shaky cam/cinema veritae/ make it look like one long tracking shot" style that I often criticize in my reviews - but here it worked and worked well. I'll be keeping my eye on what Hargrave does next (word is it that there will be an Extraction 2).
All of this is brought together by Producers Joe and Anthony Russo - the Directors of many Marvel films (including INFINITY WAR and ENDGAME). Not only did they Produce this film, but they wrote the story from where this film came from. It's obvious that they turned the majority of the screenplay writing to others (most notably Ande Parks) and this film is based on a graphic novel...so it plays like an over-the-top comic book action flick (think John Wick-lite) where the dialogue is sparse and cliche-ridden. This part of the film was far less interesting than the action parts.
But, the action is fast, fun and furious and Hemsworth is worth watching for the 1 hour 56 minute running time.
All-in-all, a good time was had while watching the first "new" film in over 6 weeks.
Letter Grade: B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)

Ivana A. | Diary of Difference (1171 KP) rated The Recreators in Books
Feb 3, 2020
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I went into reading this book partially blind. The blurb doesn’t uncover much, and I was excited as to whether I would like it or not. The Recreators is a young-adult novel that happens in Medieval times and features characters who have God-like powers and are able to change a slight minimal portion of the world.
We follow three separate stories throughout this book:
<b><i>Filia’s story</i></b>
A princess who has disappeared and comes back years later to claim her throne. A fierce woman who is a Recreator, but chooses to use the powers for her own benefit. In this story we can see how Filia develops as a character, changes while learning new things, makes sacrifices and answers some of the most asked social questions… A powerful story of growing up, and definitely my favourite one of all three.
<b><i>Vepresila’s story</i></b>
She is chosen by the Goddess to serve her, but decides to take destiny in her own hands. This girl grew up with her family in a tribe with different moral and cultural values than what we know. Men and women don’t sleep under the same roof, and boys have to pass tests to become men, otherwise, they are stuck and disrespected. When the girl is chosen to go to the Goddess’ temple and serve her, she realises that the system doesn’t work, and tries to beat it. Finding her own destiny can prove to be a bouncy road, but she goes for it.
<b><i>Simmiolas’s story</i></b>
He is a Recreator and comes back to fixes a mistake he made in the past. While he travels, he settles with a circle of people, but they fail to believe he has powers and he doesn’t seem able to change their views on how they see nature and the world. Taking a dear friend with him, he is set on a mission to do what is right, before it is too late.
<b><i>'’Just because things don’t always go as planned, it doesn’t always mean the outcome will be for the worse.’’</i></b>
These three stories feature these three different characters, with a lot of characters surrounding them and supporting them. The three stories connect each other at a few points, some sooner, some later. They never fully connect though, which did bother me, as I was expecting a one big ending. The three stories remained separated, which made me think if it would’ve been better to not connect them at all, or create three separate books for them.
<b><i> ‘’But if all places have different ideas about what’s right and wrong, how do we know what really is right and wrong?’’</i></b>
Despite the story lines and the grammar errors I encountered, this book was truly amazing and I really enjoyed reading it. I loved the concept of the powers, loved the ethical lessons throughout the book, and I absolutely loved watching all of these characters grow in their own kind of way.
There were amazing scenes of what is wrong and right, what fear is and how to overcome it, how to keep going despite making mistakes in the past, and a lot of various life lessons worth reading. I recommend this book if this seems like the genre you might enjoy reading. It was the first book
I read by Desiree Nordlund and I can’t wait to read more books written by her.
<b><i>‘’The best way to cure fear of the unknown is to admit what caused the fear and watch it until it’s no longer something strange.’’</i></b>
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<img src="https://diaryofdifference.com/wp-content/uploads/2019/04/New-blog-banner-24.png"/>
I went into reading this book partially blind. The blurb doesn’t uncover much, and I was excited as to whether I would like it or not. The Recreators is a young-adult novel that happens in Medieval times and features characters who have God-like powers and are able to change a slight minimal portion of the world.
We follow three separate stories throughout this book:
<b><i>Filia’s story</i></b>
A princess who has disappeared and comes back years later to claim her throne. A fierce woman who is a Recreator, but chooses to use the powers for her own benefit. In this story we can see how Filia develops as a character, changes while learning new things, makes sacrifices and answers some of the most asked social questions… A powerful story of growing up, and definitely my favourite one of all three.
<b><i>Vepresila’s story</i></b>
She is chosen by the Goddess to serve her, but decides to take destiny in her own hands. This girl grew up with her family in a tribe with different moral and cultural values than what we know. Men and women don’t sleep under the same roof, and boys have to pass tests to become men, otherwise, they are stuck and disrespected. When the girl is chosen to go to the Goddess’ temple and serve her, she realises that the system doesn’t work, and tries to beat it. Finding her own destiny can prove to be a bouncy road, but she goes for it.
<b><i>Simmiolas’s story</i></b>
He is a Recreator and comes back to fixes a mistake he made in the past. While he travels, he settles with a circle of people, but they fail to believe he has powers and he doesn’t seem able to change their views on how they see nature and the world. Taking a dear friend with him, he is set on a mission to do what is right, before it is too late.
<b><i>'’Just because things don’t always go as planned, it doesn’t always mean the outcome will be for the worse.’’</i></b>
These three stories feature these three different characters, with a lot of characters surrounding them and supporting them. The three stories connect each other at a few points, some sooner, some later. They never fully connect though, which did bother me, as I was expecting a one big ending. The three stories remained separated, which made me think if it would’ve been better to not connect them at all, or create three separate books for them.
<b><i> ‘’But if all places have different ideas about what’s right and wrong, how do we know what really is right and wrong?’’</i></b>
Despite the story lines and the grammar errors I encountered, this book was truly amazing and I really enjoyed reading it. I loved the concept of the powers, loved the ethical lessons throughout the book, and I absolutely loved watching all of these characters grow in their own kind of way.
There were amazing scenes of what is wrong and right, what fear is and how to overcome it, how to keep going despite making mistakes in the past, and a lot of various life lessons worth reading. I recommend this book if this seems like the genre you might enjoy reading. It was the first book
I read by Desiree Nordlund and I can’t wait to read more books written by her.
<b><i>‘’The best way to cure fear of the unknown is to admit what caused the fear and watch it until it’s no longer something strange.’’</i></b>
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>