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The Sunshine Sisters
The Sunshine Sisters
Jane Green | 2017 | Fiction & Poetry
7
7.8 (5 Ratings)
Book Rating
Good beach read
Ronni Sunshine has summoned her daughters home. The aging actress is ill, and she wants her daughters by her side. This, however, will be easier said than done, as her three children--Nell, Meredith, and Lizzy--are estranged, both from each other and their mother: the result of a traumatic childhood. Even Ronni will now readily admit she focused on her acting career and beauty rather than her daughters. Her constant belittlement and pressure on the girls made them turn on each other as well. Nell lives the closest to her mother, on a nearby farm, and her son River is in grad school. Middle child Meredith spent her childhood struggling with her weight, thanks to endless biting comments from Ronni; she fled to England and is now engaged. Youngest Lizzie escaped most of her mother's wrath and appears to be the "golden child": she's a successful chef and celebrity, with a TV show and line of related products, but her marriage and personal life aren't all that they seem. Frustrated by their mother's long history of hypochondria, the girls reluctantly return home, excepting to find her fine. However, it seems this time Ronni may be telling the truth: she's really sick. Can the Sunshine sisters set aside their differences? And can they ever forgive their mother?

In some ways, I'm not sure why I keep giving Jane Green books a chance. I liked Summer Secrets well-enough, but was really let down by Saving Grace and Falling. I was intrigued that in her acknowledgements, Green mentions that this is the first book in while where she's felt like herself. I went in hoping that this was true, but still wary, and truthfully, this wariness may have clouded some of my thoughts and feelings about the book.

Overall, this is a summery read, though it does deal with some serious subject matter. If you're looking for a book that will surprise you, this isn't it. Most of these plot points I saw coming from a few miles away; I predicted the majority of the twists and turns before they happened. And, truly, I think the ending is a foregone conclusion. Green relies a bit to heavily on some tropes, as well. Serious older sister? Check. Insecure middle sister? Check. Flighty younger sister? She's here, too, don't worry.

Still, this was a fun book--despite the dark topic at its core--and I found myself compelled to read through the second half in nearly one sitting. Despite some of the transparency of the characters, I was oddly invested in their lives. The novel starts out with a brief glimpse of Ronni summoning her daughters home, then goes back in the past, allowing us to learn about the Sunshine family via various snippets from the sisters at different points in time. In this way, we sort of catch up with the family fast-forward style--it's like a cheat sheet of sorts. It also allows us to get to know each sister a bit better and explore their relationship with their mother (and other sisters). It's easy to see how much influence Ronni had on their lives and how she shaped them into the women they are today.

The girls can certainly be frustrating at times. Poor, needy Meredith drove me nearly mad, with her insecurities and inability to stand up for herself. There's also a point in the book where Meredith magically cleans up after a party (everything is fixed) and later loses a large amount of weight (everything is fixed, again!). I would have liked to have seen a little more plot realism. It was also hard to see how anyone could be quite as big of a doormat as Meredith, even with her mother's influence. And, truly, Ronni is pretty bad. It's an interesting technique--learning how terrible of a mother she is after we're told in the beginning of the novel that she's sick. But, in this way, we're allowed to see how the sisters were alienated by their poor upbringing and how everyone has reached the point we are at today.

Eventually, we reach the present day, with the girls learning about their mother's illness and coming to grips with reality. And, Ronni, of course, must grapple with the kind of mother she was to her children. She's a surprisingly compelling character considering how awful she was to her children, so that's a testament to Green's characterization. To me, the novel picked up a bit more in the present day time period. There were still some silly, unbelievable moments, but I truly did find myself invested in Meredith, Nell, and Lizzy (and Ronni).

The book does wrap things up too easily, as I stated. It's often quite trite and cliche, so you have to go in prepared. Think Lifetime movie, wrapped up in a bow. Still, it's fun at times and certainly a quick read. Well-suited for the beach or a vacation.

I received a copy of this novel from the publisher and Netgalley (thank you!).
  
Harry Potter: Death Eaters Rising
Harry Potter: Death Eaters Rising
2019 | Card Game, Dice Game, Fantasy
Have you read our review of Thanos Rising: Avengers Infinity War? If you have not, please do. I’ll wait. The reason I ask is because this Harry Potter version is a reimplementation of Thanos Rising with a few new twists. Great twists. In fact, I’ll spoil it for you and let you know that I now prefer the Harry Potter version even though I enjoy Marvel-related things in my life much more. But why is it good or better than its predecessor?

Harry Potter: Death Eaters Rising is a game utilizing the Rising system of games (which also includes Batman, Star Wars, and SpongeBob Squarepants as of now) for two to four players. It is a cooperative game where players will take charge of one of the three factions: Dumbledore’s Army, Hogwarts, or Order of the Phoenix in order to defeat Voldemort and his Death Eater cronies. Though Voldemort will be menacing players throughout the game, the players will not be able to attack him directly until about half way through the game. Can you survive long enough to battle the big bad?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook, but generally the central board will have the large painted Voldemort “mini(?)” and three areas that hold Place cards: Hogwarts, Ministry of Magic, and Diagon Alley. Players will be given one Leader card in their chosen faction (obviously Order of the Phoenix is best) to begin the game. Set aside the damage counters, corruption gem tokens, and Spell tokens in their own piles. Shuffle the main deck of character cards, reveal and place three per Place and then insert the Voldemort card somewhere near half-way into the shuffled deck. The game may now begin.
On a player’s turn they must complete the following steps: 1. Travel to a Location, 2. Roll Voldemort Die and resolve actions, 3. Roll, assign, and resolve Wizard dice, and 4. End Turn. After taking these actions it will be the next player’s turn.

To Travel to a Location, the active player will place their faction-matching Mission token upon one of the Places on the board. This is the Place that the active player may now be able to recruit Wizards from and also attack enemies.

Once at a Location, the active player will Roll Voldemort Die and resolve actions thenceforth. The game affords players a large green Voldemort Die to be rolled. Upon the faces are sides that instruct players to turn the Voldemort mini Left or Right one Place and attack all Wizards there (including all Wizards on a player’s team if Voldemort is now in their Location). Two faces will also show the Dark Mark. When this face is rolled Voldemort does not move, but will attack all Wizards at his current Place (by placing damage counters on the card) as well as activating ALL Death Eater Dark Mark abilities. Not all Death Eaters will have Dark Mark abilities, but when they activate, they can be deadly.

Now that Voldemort has had his fun, the active player will Roll, assign, and resolve Wizard dice. Players will have in front of them faction cards that indicate how many and of which color dice to be rolled on a turn. These dice may be added to or otherwise altered as a result of recruited Wizards’ special abilities as well. Once a player takes the appropriate dice to be rolled, they must roll them and begin assigning faces to Wizards for recruitment, Death Eaters for damage, or other abilities on team cards. Recruiting more Wizards to a player’s team or damaging Death Eaters is how the game progresses because each time a card is recruited or defeated it is removed from the main board and a new card replaces it. As long as at least one die is removed from the player’s pool each time the dice are rolled the player may continue rolling to match symbols needed.

To End Turn, the active player will add any recruited Wizards to their team, discard any defeated Death Eaters, Wizards, or Places, and retrieve their Mission token to be used on the next turn.


Play continues in this fashion of taking turns through the four steps until the Voldemort card is drawn. He then comes into play as an enemy that may be attacked like normal. Players win when they defeat enough Death Eaters and Voldemort, but can lose if the players allow a Place to be completely corrupted (usually by Death Eater card abilities), allowing four Places to be corrupted, if too many Wizards have been defeated per number of players, or any player has all their Wizards defeated from their team.
Components. This game includes a lot of components of varying style and materials. The cards are all very glossy (meh) and feature headshots of the characters mostly. The board is three pieces fit together like a pizza and is great. The damage counters are little translucent red cubes, and the corruption gem tokens are also translucent gems but gray in color. The best components in the game are by far the Voldemort, well, statue and all the dice. The Voldemort piece is incredible, and pre-painted. The stance he is taking is formidable and somewhat intimidating when he’s pointing his wand right at you. The dice have been upgraded to a matte finish (as opposed to yucky polished finish) and feature some great inking. The one negative I have to say is also about the dice: I believe that the faces sometimes can be confusing because the icons are more detailed than is necessary. While some would argue that detailed dice are better than merely serviceable dice, I would much rather see a sword on a face and know it’s a sword than to look at a die face and wonder what I am looking at exactly. In any case, that’s my opinion and yours may be different. Let’s still be friends.

So overall this is a big upgrade over the Thanos version of a Rising game for several key reasons. In Thanos I always felt like every turn could lose the game for us, and Thanos seemed to gain the Infinity Stones too quickly for my taste. In this version, you know you have half a deck before you are able to even fight Voldemort, so being able to tackle his minions until then seems more surmountable. The dice have been upgraded, and the Voldemort die is wonderful and easy to read. That was an issue I had with Thanos: his die was hard to read and the colors were not distinct enough. Not a factor in this version at all. I also feel that this version has much more faction-dependency and interplay. What I mean is that an Order of the Phoenix card may require a player to also have a Dumbledore’s Army card on the team in order to unlock access to their special ability. I like that. I like a well-balanced team, though my first game saw me recruit eight Order of the Phoenix cards and one Dumbledore’s Army card. We won, but I felt bad.

So it’s no surprise that I love this game. I find it better and easier to learn/play than the Thanos version. I like the components a whole lot more. I like the interplay between the factions more. I am sad that I prefer Marvel to Harry Potter, but I do not dislike Harry Potter, let it be known. And I do enjoy this version much more. Purple Phoenix Games gives this one a triumphant 10 / 12. My wife and I truly love it and can’t wait to play it again very soon. If you are looking for a good Rising game, I certainly recommend you look at Harry Potter: Death Eaters Rising. It’s a guaranteed hit if you or a loved one is a Harry Potter fan. For sure. It’s brilliant.
  
Aladdin (2019)
Aladdin (2019)
2019 | Adventure, Family, Fantasy, Musical
Don't let us down Guy Ritchie
Along with Beauty & The Beast and The Lion King, Aladdin is one of Disney’s most-loved animated films. With Disney’s penchant for remaking their classic cartoons over the last few years, it was always going to be the case that Aladdin was going to be on the cards.

Director Bill Condon’s Beauty & The Beast was an enchanting ride that just fell short of living up to its predecessor and The Jungle Book director Jon Favreau has been tasked with bringing The Lion King back to life in live-action. We’ll find out how he gets on in July.

After Dumbo’s less than stellar performance with both critics and audiences in March, dark clouds were circling around the House of Mouse’s live-action arm. Hoping to inject a shot of hope to this ambitious release schedule was Guy Ritchie’s remake of Aladdin. Things didn’t look good from the marketing with poor CGI and seemingly wooden acting, so what does the finished film end up like?

Young Aladdin (Mena Massoud) embarks on a magical adventure after finding a lamp that releases a wisecracking genie (Will Smith). In his efforts to impress the wonderful Princess Jasmine (Naomi Scott), Aladdin embarks on a battle between good and evil against the wicked Jafar (Marwan Kenzari).

To look at, this live-action remake is absolutely packed full of colour and excitement, helped in part by Guy Ritchie’s frenetic filming style. Like Tim Burton before him, I was concerned about Ritchie’s appointment as director of this universally adored film, but unlike Burton, Ritchie gets it absolutely spot on. There are some absolutely stunning shot choices dotted throughout and the action is filmed with typical aplomb by a film-maker who has proven himself to be adept in this area.

The music, with original songs and updates of old classics is superb. Will Smith’s take on Friend Like Me is lip-smackingly good and will have you wanting to dance around the aisles, while A Whole New World really takes flight in this new, CGI-enhanced environment. Brand-new song, Speechless, written by Benj Pasek and Justin Paul and sang by Naomi Scott is Let It Go levels of awesome with Scott singing it exquisitely.

Will Smith’s take on Friend Like Me is lip-smackingly good
The special effects are on the whole very good and not as jarring as those in Dumbo. It’s unfortunate then that there are instances in which the green-screen is all too obvious and the CGI all too artificial. This is a shame, as the rest of the picture is extraordinarily well-filmed and feels, for want of a better word, incredibly opulent, dripping in gold hues. Again, Disney tests the limits of CGI and these limits are becoming more and more obvious as film-makers pursue more extravagant sequences.

Elsewhere, the cast is both a highlight and a hindrance. Mena Massoud plays the titular character with a cocky charm that makes this Aladdin very likeable indeed, while Naomi Scott is so much better than the trailers made her look. The film however belongs to Will Smith. He’s a brave man taking on a role that has become synonymous with Robin Williams but he brings depth, charisma and some of that old-fashioned Will Smith charm to the role – it’s the best we’ve seen him in years, even if he is doused in blue CGI for the majority of the film’s runtime.

Unfortunately, this modern reimagining hasn’t got everything right. Marwan Kenzari is severely miscast as Jafar. Bringing absolutely no menace to the role whatsoever, he proves to be a disappointing antagonist and the film’s only major black mark. The clunky CGI can be forgiven but this unfortunate characterisation can’t. Jafar is one of Disney’s best villains and for him to fall flat here is unacceptable.

Nevertheless, poor marketing aside, Aladdin is an absolute blast from start to finish. Well-paced, nicely acted (for the most part) and packed full of stunning music, this live-action remake has proven that Dumbo may have just been a disappointing sidestep in Disney’s ambitious live-action schedule.

That’s two out of the three. Don’t let us down Jon Favreau!

https://moviemetropolis.net/2019/05/22/aladdin-review-dont-let-us-down-guy-ritchie/
  
Swearmints
Swearmints
2021 | Party Game
You know how sometimes you happen to make up a new slang for something and maybe even once or twice it has caught on? At least locally. Well I do not think many of mine have gone anywhere, but now is my chance to make a name for myself as the slang-king in this little mint tin game.

Swearmints is a small card game of voting for the best explanations of silly combination new-slang. The gameplay is familiar but the hilarity is all new.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T


To setup choose a Mint Master (the first dealer) and give them the mint tin with the mint cubes inside. Shuffle the cards to create a draw pile. The Mint Master will then deal each player two cards and the game may begin!
During a round each player will consult their two cards, choosing a word from each, and combining the words to make a new phrase. The cards have four words printed on each side so players will have access to 16 total words. Once all players have chosen their new term they will go around the table introducing and explaining their new slang term to the Mint Master. As all players have finished the Mint Master will choose their favorite new term by awarding one mint cube to the winning player. Players may also earn bonus mint cubes for using two alliterative words, and another mint cube for using two rhyming words. A new Mint Master is then crowned around the table and they thusly deal two cards to the players to begin a new round.


Play continues in this fashion until the tin runs out of mint cubes. The player with the most mint cubes is the winner!
Components. This game is a bunch of cards and green translucent cubes in a mint tin. The cards are fine and double-sided. The cubes are also fine. There is no art to speak of in the game, and no theme. So from me, even if this were the final version (which again, I am not sure) the components are all fine and no complaints from me.

The game is obviously a new variation of the Apples to Apples mechanic where one player is the judge and awards the winner with their opinions. This is tried and true and works for so many games. I feel it also works here. This is not at all a difficult game to learn, teach, or play. In fact, I played a very G-rated game of it with my 4-year-old son and he absolutely loved it. Of course, I had to choose appropriate words for him to use, but he technically played the game and played it well.

Swearmints is a small game that can easily fit in a pocket or backpack and be enjoyed by almost all people in all scenarios. Need something to play with Gramps and Grammie over the weekend? Swearmints. Need something to warmup game night with new players to open them up some? Swearmints. Need an icebreaker at work (once work resumes in-person)? Swearmints. There are so many scenarios I can see this being very successful to have on hand and it can be played very innocently or very inappropriately, depending on present company. That’s what makes this a great new spin on the A2A gameplay: its adaptability and portability.

If you are like me, you could always use a little package of excitement in your pocket. Wait. I mean, you could appreciate toting around a small and unassuming little game that can fit many gaming opportunities as they arise. Should you be looking for that little firecracker, then consider backing Swearmints on Kickstarter when the campaign launches in March. You never know when you might need to break it out to ease the tension in the room or to initiate a muggle into the gaming world.
  
Block Ness
Block Ness
2021 | Animals, Fantasy
The Loch Ness monster has been a thorn in the side of believers for so long now. We recently published a preview for a Sasquatch game, and a game featuring a werewolf. Today it’s Nessie’s turn. But this game isn’t necessarily about Nessie, but of giant water serpents vying for control over the too-small lake in which they find themselves. How did they get there? What do they eat? Will they truly come to get me if I don’t brush my teeth? I don’t know the answer to some of those questions, but here’s another: is a game about these creatures good?

Block Ness is a connections game with big chunky bits where players are taking on the mantles of ever-expanding water serpents attempting to stretch themselves out as long as possible. The winning serpent is they who either is able to stretch out furthest (by using all of their body pieces), or who is able to reach for the sun the furthest (by having the tallest head piece at game end).

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the peg board on top of the insert in the box. This signifies the lake and where the game will take place. Each player chooses a color of serpent and takes all the corresponding pieces in front of them. Each serpent has a starting body piece that is shorter than all the other pieces, and must be placed first. The youngest player places their first piece on the board, within the darkest inner colors of the lake (UNlike the setup pictured below. Sometimes you just HAVE to let little ones place wherever they like to avoid ACTUAL monster spawns). The other players follow in turn order and attach the head and tail pieces to either end of the starting segments. The game is now setup and ready to begin!
On a turn, the active player will choose a body piece to add to their serpent at either the head or tail location. Players are limited to the three spaces adjacently surrounding the head and tail segments (akin to the compass markings of North, East, South, West). The new body segment then receives either the head or tail piece on its end to signify the new growth of the serpent. No body segments may be placed in a diagonal fashion, and there will come a time when serpents will need to get creative in order to place.

Should a serpent wish to expand through an existing player’s body segment, they may only do so if they are able to place said piece ABOVE the existing segment. For example, the photo below shows the orange serpent slithering above a portion of the black serpent (whose placement now looks somewhat illegal anyway). No matter where the segment is placed the head or tail piece will need to be moved to the newly-placed segment to allow for further expansion on future turns.


Play continues in this fashion until one player has the least leftover body segments without a legal placement, or controls the serpent with the tallest head among the tied players. The winner then must gloat and challenge the others to another game.
Components. This game has great 3D serpent pieces and a nice little peg board to play on. I truly love when games include the box as part of gameplay, and this uses it well. The art and colors used throughout are simply perfect (thank you for not using boring blue, red, yellow, green). The only tiny gripe I have is more of a hope than anything. I hope that upon many many plays the peg board stays nice and doesn’t deteriorate. I realize it’s a game and it’s made out of cardboard. I know many people love seeing their games age because it shows a well-loved item, but I’m not like that. I like my games to always look new. Perhaps if the peg board ever does warp or get damaged in any way I may look into having a plexi replacement made. But that aside, this is a beautiful game with excellent components, and exactly what I would expect from Blue Orange Games.

So do I like this one? Oh yes, quite a bit! Though it is not exactly the same, I believe this may kill off an old family favorite of mine – Blokus. Again, this is not a re-theme of Blokus at all, but it certainly gives me the same vibes, but in three dimensions and with much greater flair. In both games players are actively trying to block each others’ expansion progress, but Block Ness offers a smaller board and way less pieces with which to play. This creates a more tense game in a shorter time frame, and you play with serpent monsters!!

The serpents are all so much fun to handle, and while I initially though moving the head and tail pieces would get annoying after a while, I quite enjoy seeing my new serpent monster after their endpoints are reattached. Like I mentioned earlier, I very much appreciate being able to play orange, purple, black, and a yellowy-green very similar in color to our highlight color we use for our brand. Super happy about those color choices.

All in all, to say this slays Blokus is a huge thing for me. My wife and I absolutely adore Blokus, but I think I would much rather play Block Ness. I also can play this with my kids much easier and not have to worry about one of them losing the 1×1 pieces. I am certainly not alone in recommending this one. Purple Phoenix Games gives this a legendary 10 / 12. I would be surprised if this doesn’t intrigue most gamers of almost any skill and preference. There is much strategy to be employed, and an equal amount of frustration as the serpents block in other opponents. While I have no desire to try to see the actual Loch Ness monster, I will ALWAYS be up for a game of Block Ness.
  
'D
10
10.0 (1 Ratings)
Book Rating
Disclaimer: I received an e-book copy of this book from the editor in exchange for an honest review.

When I read the synopsis for this book, I was intrigued by the prospect of "modernized mythology." The idea that the Greek gods and goddesses are around right now, during our time, working to change humans into immortals through a competition was extremely interesting, and I couldn't wait to see how it played out.

I wasn't disappointed, as the story held my interest throughout, and I found myself trying to figure out which character was which Green god/goddess before it was actually stated. I've always been a fan of mythology, and this brought it to a new level, especially with the competition for immortality. Mary Jane's backstory is extremely sad, but her and Lucas seem to make a great couple, and I look forward to reading more of their story as they move on at the end of the book.

The only criticism I have is I wish it was longer. I thought it was over 280 pages, according to the count on my Kindle app, but the story actually ended around 220, with chapters from two future works at the end. Although the plot is thoroughly developed, I wanted more of it, whether it was more of Lucas and Mary Jane, or information about her parents, or even more with her and her aunt, Eden. However, I know this is only the first in a series, so I'm sure those things will be carried into the next book, which I hope comes out soon. =)
  
Pawsitively Poisonous: A Witch of Edgehill Mystery #1
Pawsitively Poisonous: A Witch of Edgehill Mystery #1
Melissa Erin Jackson | 2019 | Mystery, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
For Fans of of cozy mysteries with a paranormal twist, this one is definitely for you!
I had actually read the 2nd book in the series first for review and enjoyed it so much that Melissa sent this one to me also.

The cover alone would have been an instant buy for me, the silhouetted witch against the bright green is so eye catching it literally screams out to you pick me up and read me (You know you want too)!

With Melissa being a professional pet sitter you just know that this would have a nod to pets, and she certainly did not disappoint. Edgehill is a small quirky town whose identity revolves around cats. With everything from the business names to the town fair having a cat related theme and name.

The characters are spot on and you cant help but fall in love with the main Protagonist Amber Blackwood and yes, she is a witch, from a long line of witches who keep their identity secret, for good reason!

Being a cozy mystery you are dragged into a plot line that keeps you on the edge of your seat and has you invested in the characters right through to the end. This leaves you wanting more and I can guarantee that you will move straight on to the second book in the series as you are left with so many unaswered questions about Amber and her family.

So if you are looking for a quick, quirky, fun read you should definitely go and grab yourself a copy!

Melissa sent me my copy of Pawsitively Poisonous for free in exchange for an honest review
  
Iron (Rent a Dragon #2)
Iron (Rent a Dragon #2)
Terry Bolryder | 2020 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
120 of 200
Kindle
Iron ( Rent a Dragon book 2)
By Terry Bolryder

A Dragon Mechanic? Unheard of.

Unless you're Magnus Ironside, a metal dragon who just awakened in the modern world and happens to be obsessed with cars and their inner workings. Add in the fact that his mate just walked in to hire him to work at her auto shop, and Magnus is one happy dragon. Now he just has to flex his pecs, show her his huge 'axe', and everything will work out, right? Wrong.

Lindy Dunn doesn't have time for a relationship, not while she's working herself to the bone trying to make ends meet. She doesn't have time to notice the huge muscles or gorgeous, jade-green eyes of the oddly sexy handyman she just hired. No matter that he's seriously good with cars, and fun to be around. With someone sabotaging her dad's shop, it's not the right time to fall into any man's arms, even if it's someone as capable as Magnus.

Magnus knows he can win over Lindy, as long as he doesn't move too fast with talk of dragons and destiny. The heat between them is too blazing to deny. But though Magnus thought he'd left the past far behind him, one big storm is still approaching, bringing a dark figure that threatens to destroy everything the iron dragon holds dear.

These 3 dragons are so growing on me! This was the story of Magnus and his mechanic mate. A very sweet story! I’m liking the idea of a melting dragon too he seems fun. It’s a very good Dragon shifter series.
  
Original Pirate Material by The Streets
Original Pirate Material by The Streets
2002 | Rock
8.0 (1 Ratings)
Album Favorite

"I liked the intro really, it was so inspiring. ""I'm forty-fifth generation Roman,"" where did he come up with that?! Hip hop is massive in Nottingham. There's a massive black community, it's a multicultural city and people just mingle, you know, and share ideas. People were not sure about this idea of a white guy rapping. Even white guys were not sure about it. He's not rapping really - well he is, but he isn't. But you couldn't deny it really, it's all great. The second track, 'Has It Come To This', that kind of dubstep, garage thing. I never even listened to the second album. White people rapping, it needs to be done well. No offense to the guy, but I wouldn't view Professor Green as the same thing, it's more Americanised. Jake Bugg tried to do it on his last album and it just sounded terrible, what was he doing? I can understand him being inspired by stuff, but he needs to check himself. I liked the dry high street observations on this album, the stuff about eating a fry up in a greasy spoon. The stuff that would warm you to him straight away - fried tomatoes, scrambled eggs. That conversation he has with his dad: ""Hold it down son…"" We all do it, ""No, I'm going to be alright, it will work out."" I listened to this when it came out. I was still doing folky and acoustic stuff at this time, it wasn't very good. It took years for me to think about doing something like this. For a long time I thought it was out of my reach, I thought I couldn't do it."

Source
  
40x40

Mark @ Carstairs Considers (2103 KP) rated Diet of Death in Books

Aug 20, 2021 (Updated Aug 20, 2021)  
Diet of Death
Diet of Death
Ang Pompano | 2021 | Mystery
8
8.0 (1 Ratings)
Book Rating
What Killed the Diet Guru?
Quincy Lazzaro has found success writing a monthly food column for a magazine. Unfortunately, it is published under the name Betty Ann Green, so he has to keep his real identity a secret. That does cause problems every so often, like when Dr. Alan Tolzer wants to bury the hatchet with Betty, and insists they meet in person. Dr. Tolzer is famous for creating the Westport Diet, and he has an institute nearby, so Quincy goes there hoping that his usual trick of saying he is Betty’s assistant will work to get a meeting. While Quincy is there, Dr. Tolzer dies. The institute is quick to say it was natural causes, but some things Quincy saw lead him to question that. Can he figure out what really happened?

It took a couple of chapters to full get into this book, but once I did, I was along for the ride. I really liked Quincy, and the rest of the cast grew on me pretty quickly as well. The plot was a little rough with a few leaps in it. Don’t worry, everything makes sense at the end, but a bit more set up would have helped me as I was reading it. Still, it has some interesting twists and complications that I really enjoyed. Unlike many culinary cozies, there are no recipes, but based on the humorous scenes where Quincy was cooking, I think that may be a good thing. Overall, I really had fun reading this book. I’m anxious to see how Quincy and the series grow in future books.