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Merissa (12882 KP) created a post
Feb 4, 2021

The Grimm Forest
Tabletop Game
Who will benefit most from the cunning of Robin Hood, the beauty of Snow White, the bountiful gifts...

The Dragonâs Fake Mate (Bad Dragon's Bride, #4)
Book
Marrying her brutal dragon-shifter nemesis is the only way to save her friend. Starla ...
Paranormal Romance Dragons
This book held me in its spell from start to finish. Is that a bit too corny, considering itâs about witches? Actually, I donât care, because itâs true!
Itâs spellbinding, in fact.
Three generations of witches tell the stories of how they came into their power despite the interference of society and men (mainly men though đ€·đŒââïž).
In 1619, Altha Weyward is on trial for witchcraft, and whilst sheâs in the towns prison she reminisces over her mother, her life before, everything she has learnt and the circumstances that led up to her incarceration. Altha had the knowledge needed to help people, but that same knowledge put her in danger from the church and general ignorance (and we canât have women knowing more than men, can we!)
In 1942, Violet Ayres lives a very restricted life, tucked away from the rest of the world in her family home. She has only two clues about her heritage: her dead mothers locket with a âWâ inscribed and the word âWeywardâ scratched into the skirting board under her bed.
2019, Kate Ayres escapes a violent relationship in London and flees to Weyward cottage - the house her Aunt Violet had left her in her will. Itâs a wild, unkempt, rundown house and garden, but itâs what Kate needs. She finds Althaâs diaries, some writings from Violet, and begins to learn about her true inheritance.
I just loved this book so much. Women taking control of their lives away from the men who would control them. Nature and magic is woven throughout, and nothing feels far-fetched or unbelievable.
I loved the alternating chapters between the three women, and this was probably the main reason why I couldnât put it down. I needed to know what was going to happen to each of them next.
What more can I say? This WILL be high up in my favourite books this year. And to have read it in February!! How lucky am I!
I canât wait to see what Emilia Hart writes next.
Many thanks to NetGalley and Harper Collins UK for my ebook copy of this book to read and review. Of course these are my own opinions!
Itâs spellbinding, in fact.
Three generations of witches tell the stories of how they came into their power despite the interference of society and men (mainly men though đ€·đŒââïž).
In 1619, Altha Weyward is on trial for witchcraft, and whilst sheâs in the towns prison she reminisces over her mother, her life before, everything she has learnt and the circumstances that led up to her incarceration. Altha had the knowledge needed to help people, but that same knowledge put her in danger from the church and general ignorance (and we canât have women knowing more than men, can we!)
In 1942, Violet Ayres lives a very restricted life, tucked away from the rest of the world in her family home. She has only two clues about her heritage: her dead mothers locket with a âWâ inscribed and the word âWeywardâ scratched into the skirting board under her bed.
2019, Kate Ayres escapes a violent relationship in London and flees to Weyward cottage - the house her Aunt Violet had left her in her will. Itâs a wild, unkempt, rundown house and garden, but itâs what Kate needs. She finds Althaâs diaries, some writings from Violet, and begins to learn about her true inheritance.
I just loved this book so much. Women taking control of their lives away from the men who would control them. Nature and magic is woven throughout, and nothing feels far-fetched or unbelievable.
I loved the alternating chapters between the three women, and this was probably the main reason why I couldnât put it down. I needed to know what was going to happen to each of them next.
What more can I say? This WILL be high up in my favourite books this year. And to have read it in February!! How lucky am I!
I canât wait to see what Emilia Hart writes next.
Many thanks to NetGalley and Harper Collins UK for my ebook copy of this book to read and review. Of course these are my own opinions!

Becs (244 KP) rated The Crucible in Books
Oct 2, 2019
I absolutely love Arthur Miller and anything regarding witches/ the Salem Trials. So, the crucible for me is a five-star novel. Can we just take a moment to admire the writers of the 50âs and older as they donât seem to be getting much hype lately? Like, literary classics are deemed school reads and not your typical everyday read. THIS NEEDS TO CHANGE.
Reading these in school and then giving them a reread five years after graduating, has shown a new light onto these novels. And has made me appreciate them more as a whole compared to when I read them in high school. If you havenât read many literary classics, I recommend starting with something by Arthur Miller or George Orwell. Yes, they may be a bit hard to get into at first, but give it time. Thatâs the key when reading any book!
The Crucible by Arthur Miller
Genre: Literary Classic, Historical Fiction, Plays, Drama
Synopsis: âI believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history,â Arthur Miller wrote of his classic play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Millerâs drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the townâs most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence.
Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthyâs âwitch-huntsâ in the United States. Within the text itself, Miller contemplates the parallels, writing, âPolitical opposition⊠is given an inhumane overlay, which then justifies the abrogation of all normally applied customs of civilized behavior. A political policy is equated with moral right, and opposition to it with diabolical malevolence.â
WIth an introduction by Christopher Bigsby.
Audience/ Reading Level: High School +
Interests: Plays, Drama, Witches, the Salem Trials, Arthur Miller, Literary Classics.
Point of View: Third Person Omniscient
Difficulty Reading: With every literary classic, you run into the problem of the first 30% of the novel being a bore or hard to get into. The Crucible was only a bore in parts but taking the novel as a whole, it was a pretty easy read.
Promise: âI believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history.â
Insights: The Crucible is based on true events and Arthur Miller has a way of explaining everything that was wrong with the way people lived. I.E. Woman did not have rights until the early 1920âs. This didnât stop some countries/states to still not allow the woman to have rights. But taking The Crucible into perspective, the women that were charged with witchcraft were unable to explain themselves to the men. The men believed the accusers either because they were sleeping with them or because they were their family. Luckily, nowadays we donât have this extreme of situations but it still does exist. The Crucible teaches all of its readers, young or old, many valuable lessons that are sometimes hard to witness. Plus, Miller correlates the events in the Crucible to the anti-communist McCarthyism of the 1950s.
Favorite Quotes: âI speak my own sins; I cannot judge another. I have no tongue for it.â
âBecause it is my name! Because I cannot have another in my life! Because I lie and sign myself to lies! Because I am not worth the dust on the feet of them that hang! How may I live without my name? I have given you my soul; leave me my name!â
âYou are pulling down heaven and raising up a whoreâ
What will you gain: A love for another literary classic and a love for Arthur Miller if you do not already love his writing. Plus, a great historical read.
Aesthetics: The witches, the trials, the way people take sides, I mean I canât say much more without giving spoilers away. We wouldnât want that, now would we?
âIt is rare for people to be asked the question which puts them squarely in front of themselvesâ
Reading these in school and then giving them a reread five years after graduating, has shown a new light onto these novels. And has made me appreciate them more as a whole compared to when I read them in high school. If you havenât read many literary classics, I recommend starting with something by Arthur Miller or George Orwell. Yes, they may be a bit hard to get into at first, but give it time. Thatâs the key when reading any book!
The Crucible by Arthur Miller
Genre: Literary Classic, Historical Fiction, Plays, Drama
Synopsis: âI believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history,â Arthur Miller wrote of his classic play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Millerâs drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the townâs most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence.
Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthyâs âwitch-huntsâ in the United States. Within the text itself, Miller contemplates the parallels, writing, âPolitical opposition⊠is given an inhumane overlay, which then justifies the abrogation of all normally applied customs of civilized behavior. A political policy is equated with moral right, and opposition to it with diabolical malevolence.â
WIth an introduction by Christopher Bigsby.
Audience/ Reading Level: High School +
Interests: Plays, Drama, Witches, the Salem Trials, Arthur Miller, Literary Classics.
Point of View: Third Person Omniscient
Difficulty Reading: With every literary classic, you run into the problem of the first 30% of the novel being a bore or hard to get into. The Crucible was only a bore in parts but taking the novel as a whole, it was a pretty easy read.
Promise: âI believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history.â
Insights: The Crucible is based on true events and Arthur Miller has a way of explaining everything that was wrong with the way people lived. I.E. Woman did not have rights until the early 1920âs. This didnât stop some countries/states to still not allow the woman to have rights. But taking The Crucible into perspective, the women that were charged with witchcraft were unable to explain themselves to the men. The men believed the accusers either because they were sleeping with them or because they were their family. Luckily, nowadays we donât have this extreme of situations but it still does exist. The Crucible teaches all of its readers, young or old, many valuable lessons that are sometimes hard to witness. Plus, Miller correlates the events in the Crucible to the anti-communist McCarthyism of the 1950s.
Favorite Quotes: âI speak my own sins; I cannot judge another. I have no tongue for it.â
âBecause it is my name! Because I cannot have another in my life! Because I lie and sign myself to lies! Because I am not worth the dust on the feet of them that hang! How may I live without my name? I have given you my soul; leave me my name!â
âYou are pulling down heaven and raising up a whoreâ
What will you gain: A love for another literary classic and a love for Arthur Miller if you do not already love his writing. Plus, a great historical read.
Aesthetics: The witches, the trials, the way people take sides, I mean I canât say much more without giving spoilers away. We wouldnât want that, now would we?
âIt is rare for people to be asked the question which puts them squarely in front of themselvesâ

Neon's Nerd Nexus (360 KP) rated Gretel & Hansel (2020) in Movies
Sep 10, 2020
Something Wicked
Gretel and hansel is everything I hoped it would be & more, a devilsh dive into witchcraft & an utterly nightmarish visual feast for both the eyes & senses. Gretel & Hansel is a new take on the well known Grimm fairytale & for a simple comparison it's much like one of my favourite horror films of all time 2015's The witch. Now I'm guessing that's put some people off already but those who are still with me are in for a delightful treat. Think Suspira if it were boiled in a pot with the witch, hagazussa & it comes at night & you have painted a picture of what to expect here. Extremely slow pacing, constantly lingering ominous dread & a soundtrack that's likely to cause the hairs on your neck to stand up every time it drones. To say this film is absolutely gorgeous is an insult, every single frame is awash with beautifully striking & highly interesting to explore imagery & colour. It's so visually striking & breathtaking I could happily of sat & watched it with no sound & still be as entranced by its wicked ways. However the way these visuals mash with the synth & droning soundtrack honestly kept me glued to the screen seemingly bewitched & fixated in a trance like state. As you can tell these types of films are my passion when it comes to horror, I much prefer the slow lingering constant sense of dread & creepy imagery that lead up to a shocking pay off while also intertwining the kind of depth & philosophy you have to unravel yourself instead of being spoon fed the plot by the characters themselves. This film is no different & as we delve deep into such themes as female empowerment, innocence, sacrifice, responsibility, naivety, addiction & greed as a viewer the web spun for you begins to unravel about what the film is truly trying to say at its core. Sophia Lillis who you may know from IT does wonders here as Gretel & it's her character, acting & attachment that really hooks you & makes every scene with her in feel calming amongst all the oddities going on. I honestly can not praise this film enough & say if your into art house cinema do not hesitate at grabbing this on glorious 4k. A stunning, breathless wonder of a movie to that will leave you feeling body unnerved & your mind shaken.

Lyndsey Gollogly (2893 KP) rated Forsaken (Shadow Cove Saga #1) in Books
Sep 22, 2019
Book One of the Shadow Cove Saga
Inspired by Actual Events
Excerpt from the Journal of Clayton Stone - 1692
She was examined today without torture at Shadow Cove township on the charge of witchcraft. She said she was wholly innocent of the crime and has never in life renounced God. I watched as they brought her out. A poor, sickly thing, worn by her time behind the walls of her prison. Her bared feet and hands bound in leather, her clothing tattered to that of ruin. Despite such condition, her head was held high, her eyes meeting those of her accusers. Upon being stripped and examined, on her right side is found a bluish mark, much like a clover leaf; it was thrice pricked therein but she felt no pain and no blood flowed from the wound. She still refuses to provide her name so we remain unable to search baptismal records, nor has her family stepped forward to claim her as their own. We have no reason to believe she is anything but an orphaned child. I find myself unable to look at her directly in the moments preceding her trial. She is watching me though; with eyes of the deepest blue, she is watching me.
Thad McAlister, Rise of the Witch
When horror author Thad McAlister began his latest novel, a tale rooted in the witch trials of centuries past, the words flowed effortlessly. The story poured forth, filling page after page with the most frightening character ever to crawl from his imagination. It was his greatest work, one that would guarantee him a position among the legends of the craft.
But was it really fiction?
He inadvertently opened a door, one that would soon jeopardize the lives of his family.
She wants to come back.
At home, his wife struggles to keep their family alive. Secretly wondering if she caused it all...a deal she made long ago. A deal with the Forsaken.
<strong>Strange but gripping</strong>
Ok so it was so good. The right amount of spooky and scarlet that made you keep turning the pages. The little pixie creatures reminded me of something Del Toro has used in his films. Highly recommend.
Not much more to really say it's one of those books you just need to read!
Inspired by Actual Events
Excerpt from the Journal of Clayton Stone - 1692
She was examined today without torture at Shadow Cove township on the charge of witchcraft. She said she was wholly innocent of the crime and has never in life renounced God. I watched as they brought her out. A poor, sickly thing, worn by her time behind the walls of her prison. Her bared feet and hands bound in leather, her clothing tattered to that of ruin. Despite such condition, her head was held high, her eyes meeting those of her accusers. Upon being stripped and examined, on her right side is found a bluish mark, much like a clover leaf; it was thrice pricked therein but she felt no pain and no blood flowed from the wound. She still refuses to provide her name so we remain unable to search baptismal records, nor has her family stepped forward to claim her as their own. We have no reason to believe she is anything but an orphaned child. I find myself unable to look at her directly in the moments preceding her trial. She is watching me though; with eyes of the deepest blue, she is watching me.
Thad McAlister, Rise of the Witch
When horror author Thad McAlister began his latest novel, a tale rooted in the witch trials of centuries past, the words flowed effortlessly. The story poured forth, filling page after page with the most frightening character ever to crawl from his imagination. It was his greatest work, one that would guarantee him a position among the legends of the craft.
But was it really fiction?
He inadvertently opened a door, one that would soon jeopardize the lives of his family.
She wants to come back.
At home, his wife struggles to keep their family alive. Secretly wondering if she caused it all...a deal she made long ago. A deal with the Forsaken.
<strong>Strange but gripping</strong>
Ok so it was so good. The right amount of spooky and scarlet that made you keep turning the pages. The little pixie creatures reminded me of something Del Toro has used in his films. Highly recommend.
Not much more to really say it's one of those books you just need to read!

Hidden CityÂź
Games and Entertainment
App
#1 Most Popular Hidden Object Game In the World! Get ready for a journey unlike any other! Mirages...

Purple Phoenix Games (2266 KP) rated Whirling Witchcraft in Tabletop Games
Nov 9, 2021
What is the thing that first draws you into a game? Is it talk of the gameplay and mechanics? Maybe youâve had a good experience with the designer? Or perhaps the artwork is what catches your eye? For me, Iâve gotta say itâs not only the artwork, but the components as well. Obviously, weâre no strangers to board games, so scrolling through our feeds we see countless pictures of cards, boards, meeples, etc. Itâs when a game has an interesting new component that it really pops out to me. Enter Whirling Witchcraft and its 3D cardboard cauldrons! It certainly got my attention, but does the game itself deserve a place on my shelves? Spoiler â it does, but keep reading to find out why!
Whirling Witchcraft is a game of simultaneous action selection and variable powers in which players take on the roles of witches creating various ingredients to be used in future potions. The neighboring witches are always on the lookout for new recipes, so of course youâll share those secrets and even some ingredients with them!âŠâŠ.BUT these ingredients can be volatile, and having too many on your workbench could cause an explosion! Which witch is sly enough to not only manage their ingredients wisely, but also overflow opponents with extra ingredients?
Disclaimer: We were provided with a copy of this game for the purposes of this review. This is a finalized retail copy of the game, and what is described and pictured below is what you will get when you purchase this game. -L
To setup for a game, each player receives a player board, cauldron, and Arcana tracker with corresponding tokens. Players are randomly dealt 2 Personality Cards, and choose one to use for the game. Personality Cards offer unique powers or recipes for use during the game. All recipe cards are shuffled, and 4 cards are dealt to each player. Players receive a number of starting ingredients (cubes) to their workbench (player board), as stated on their Personality card, and the remaining ingredients go into a general supply. Choose a starting player and the game is ready to begin! Pictured below is the setup for a 3-player game.
This game is played over a series of rounds, and the turns in each round are performed simultaneously. Each round is broken down into two phases: the Study Phase and the Brewing Phase. The first step of the Study Phase is to Play recipes. Players look at the 4 recipe cards in hand and select one to play this round. Cards are placed face-down below the player boards. The next step, Reveal recipes, is pretty straightforward â all players reveal their chosen recipe and add it to their other recipes already in play. The final step of this phase is to resolve Arcana. Certain recipe cards have Arcana icons on the top that are collected when the recipe is played. Arcana comes in three different types (Book, Potion, and Raven), and is tracked on your Arcana tracker. When you have reached a certain amount of Arcana, you have the opportunity to trigger a special effect for the current round. For example, triggering the Raven Arcana allows you to immediately remove up to 2 ingredients from your workbench. Arcana can play into your strategy, so keep an eye on which recipes offer certain types of Arcana! Players check to see if any Arcana has been triggered, and perform the effects if they so choose, and the round then continues to the next phase.
The second phase of the round, the Brewing Phase, is broken down into 4 steps: Produce ingredients, Pass cauldrons, Check for winners, and Pass recipe cards. The Produce ingredients step is performed by all players simultaneously. Players will choose which recipe cards they have in play to be used this round. To use a recipe, you place ingredients (cubes) from your workbench on the âinputâ spaces of the recipe card â all input spaces on a recipe card must be filled for the recipe to be completed. When you complete a recipe, take the corresponding ingredients shown on the âoutputâ spaces of that recipe card from the general supply. Players can decide how many/few of their recipe cards to be used each round (one, a few, or all of them), and each recipe card can only be used once per round. When all players are finished using their recipe cards, the ingredients are distributed. Ingredients from the âinputâ spaces of a recipe go back to the general supply, and ingredients left on the âoutputâ spaces go into your cauldron.
This leads us to the next step â Pass cauldrons. All players will pass their cauldron (and the ingredients on it) to the player on their right. The ingredients from your new cauldron are now added to your workbench. Each type of ingredient has a finite number of spaces on your workbench, though. If these new ingredients cause you to completely fill up a row, any excess ingredients of that type are given back to the player who passed you the cauldron. Any ingredients you get back from an opponent go at the top of your player board, into your Witchâs Circle. When all players have resolved their new ingredients, the next step is to check for winners. If any player has 5 or more ingredients in their Witchâs Circle, they are declared the winner and the game ends! If nobody has at least 5 ingredients in their Witchâs Circle, players will pass their hand of remaining recipe cards to the player on their left, draw back up to 4 cards, and a new round begins. The game continues in this fashion until a player has at least 5 ingredients in their Witchâs Circle by the end of the round.
As you can tell from my intro, as well as the rating graphic, I really love this game. I came into it expecting something light, cutesy, and fun, and what I got was so much more than that. Yes, the components (more on that later) and artwork are colorful and eye-catching, but the gameplay is what really surprised me. For a game that literally only has 2 mechanics listed on BGG (simultaneous action selection and variable player powers), the amount of strategy in this game blew me away. Is it the most strategic game Iâve ever played? No. But it was one that kept me engaged and thinking the whole time. There are 3 major elements that you have to consider: recipes, ingredients, and your opponents. For recipe cards, you have to strategize which recipe to add to your tableau, as well as which recipes to use each round. You are allowed to use as many recipes in a round as you wish, so which ones are the best use of your resources? The next element: ingredients. Aside from strategizing about your recipe cards, you have to figure out how to best manage your ingredients. Which recipes offer the output you want? Which ones eat up large numbers of ingredients? These are all things you have to be considering during the Brewing Phase. And finally, you have to keep an eye on your opponents. You ultimately win by causing your neighbor to have an âoverflowâ of ingredients â so which recipes can produce ingredients that they donât need more of? Everyone can see each othersâ player boards, which gives you a little insight into perhaps which recipe cards you want to activate this round. Add the fact that pretty much all of this is happening simultaneously?! That just is another layer to the strategy you need for this game! Even just describing this gameplay and strategic implications has me psyched to play again! There is much more to Whirling Witchcraft than meets the eye, and that makes it an awesome game to me.
Ok, so the part weâve all be waiting for â components! The player boards, cards, and Arcana tokens are all great quality, and vibrant in color. The artwork itself is a unique style that really catches the eye and fits the theme extremely well. The iconography/color-coded ingredients are clear to differentiate, and help streamline the gameplay. The ingredient cubes are your standard wooden cubes, and they are nice and sturdy for their small size. The 3D cauldrons are sooooo cool! Are they necessary to the gameplay? Wellllll not entirely â you could easily just use a simple cardboard circle on which to place ingredients. BUT they make the game feel more immersive, exciting, and fun to play! AEG could have as easily not gone with the 3D idea, but the inclusion of this unique component helps elevate the engagement and gameplay to me. Having physical 3D cauldrons adds so much to the overall table presence of this game, and it makes it feel like youâre playing a deluxe/upgraded game. Add in the fact that the box is made to house the assembled cauldrons, so you donât have to be continually assembling/disassembling them every time you play. Great forethought and execution! So all in all, excellent production quality overall!
If youâre in the market for a game with âsimpleâ mechanics but elevated strategy, I highly recommend Whirling Witchcraft. This game truly is a gem, and it plays relatively quickly for a âheavierâ game. Iâll be the first to admit that I was drawn to this game by the components, but the stellar gameplay is what makes me keep playing it. Purple Phoenix Games gives this one a whirling 5 / 6. Check it out, you wonât be disappointed!
Whirling Witchcraft is a game of simultaneous action selection and variable powers in which players take on the roles of witches creating various ingredients to be used in future potions. The neighboring witches are always on the lookout for new recipes, so of course youâll share those secrets and even some ingredients with them!âŠâŠ.BUT these ingredients can be volatile, and having too many on your workbench could cause an explosion! Which witch is sly enough to not only manage their ingredients wisely, but also overflow opponents with extra ingredients?
Disclaimer: We were provided with a copy of this game for the purposes of this review. This is a finalized retail copy of the game, and what is described and pictured below is what you will get when you purchase this game. -L
To setup for a game, each player receives a player board, cauldron, and Arcana tracker with corresponding tokens. Players are randomly dealt 2 Personality Cards, and choose one to use for the game. Personality Cards offer unique powers or recipes for use during the game. All recipe cards are shuffled, and 4 cards are dealt to each player. Players receive a number of starting ingredients (cubes) to their workbench (player board), as stated on their Personality card, and the remaining ingredients go into a general supply. Choose a starting player and the game is ready to begin! Pictured below is the setup for a 3-player game.
This game is played over a series of rounds, and the turns in each round are performed simultaneously. Each round is broken down into two phases: the Study Phase and the Brewing Phase. The first step of the Study Phase is to Play recipes. Players look at the 4 recipe cards in hand and select one to play this round. Cards are placed face-down below the player boards. The next step, Reveal recipes, is pretty straightforward â all players reveal their chosen recipe and add it to their other recipes already in play. The final step of this phase is to resolve Arcana. Certain recipe cards have Arcana icons on the top that are collected when the recipe is played. Arcana comes in three different types (Book, Potion, and Raven), and is tracked on your Arcana tracker. When you have reached a certain amount of Arcana, you have the opportunity to trigger a special effect for the current round. For example, triggering the Raven Arcana allows you to immediately remove up to 2 ingredients from your workbench. Arcana can play into your strategy, so keep an eye on which recipes offer certain types of Arcana! Players check to see if any Arcana has been triggered, and perform the effects if they so choose, and the round then continues to the next phase.
The second phase of the round, the Brewing Phase, is broken down into 4 steps: Produce ingredients, Pass cauldrons, Check for winners, and Pass recipe cards. The Produce ingredients step is performed by all players simultaneously. Players will choose which recipe cards they have in play to be used this round. To use a recipe, you place ingredients (cubes) from your workbench on the âinputâ spaces of the recipe card â all input spaces on a recipe card must be filled for the recipe to be completed. When you complete a recipe, take the corresponding ingredients shown on the âoutputâ spaces of that recipe card from the general supply. Players can decide how many/few of their recipe cards to be used each round (one, a few, or all of them), and each recipe card can only be used once per round. When all players are finished using their recipe cards, the ingredients are distributed. Ingredients from the âinputâ spaces of a recipe go back to the general supply, and ingredients left on the âoutputâ spaces go into your cauldron.
This leads us to the next step â Pass cauldrons. All players will pass their cauldron (and the ingredients on it) to the player on their right. The ingredients from your new cauldron are now added to your workbench. Each type of ingredient has a finite number of spaces on your workbench, though. If these new ingredients cause you to completely fill up a row, any excess ingredients of that type are given back to the player who passed you the cauldron. Any ingredients you get back from an opponent go at the top of your player board, into your Witchâs Circle. When all players have resolved their new ingredients, the next step is to check for winners. If any player has 5 or more ingredients in their Witchâs Circle, they are declared the winner and the game ends! If nobody has at least 5 ingredients in their Witchâs Circle, players will pass their hand of remaining recipe cards to the player on their left, draw back up to 4 cards, and a new round begins. The game continues in this fashion until a player has at least 5 ingredients in their Witchâs Circle by the end of the round.
As you can tell from my intro, as well as the rating graphic, I really love this game. I came into it expecting something light, cutesy, and fun, and what I got was so much more than that. Yes, the components (more on that later) and artwork are colorful and eye-catching, but the gameplay is what really surprised me. For a game that literally only has 2 mechanics listed on BGG (simultaneous action selection and variable player powers), the amount of strategy in this game blew me away. Is it the most strategic game Iâve ever played? No. But it was one that kept me engaged and thinking the whole time. There are 3 major elements that you have to consider: recipes, ingredients, and your opponents. For recipe cards, you have to strategize which recipe to add to your tableau, as well as which recipes to use each round. You are allowed to use as many recipes in a round as you wish, so which ones are the best use of your resources? The next element: ingredients. Aside from strategizing about your recipe cards, you have to figure out how to best manage your ingredients. Which recipes offer the output you want? Which ones eat up large numbers of ingredients? These are all things you have to be considering during the Brewing Phase. And finally, you have to keep an eye on your opponents. You ultimately win by causing your neighbor to have an âoverflowâ of ingredients â so which recipes can produce ingredients that they donât need more of? Everyone can see each othersâ player boards, which gives you a little insight into perhaps which recipe cards you want to activate this round. Add the fact that pretty much all of this is happening simultaneously?! That just is another layer to the strategy you need for this game! Even just describing this gameplay and strategic implications has me psyched to play again! There is much more to Whirling Witchcraft than meets the eye, and that makes it an awesome game to me.
Ok, so the part weâve all be waiting for â components! The player boards, cards, and Arcana tokens are all great quality, and vibrant in color. The artwork itself is a unique style that really catches the eye and fits the theme extremely well. The iconography/color-coded ingredients are clear to differentiate, and help streamline the gameplay. The ingredient cubes are your standard wooden cubes, and they are nice and sturdy for their small size. The 3D cauldrons are sooooo cool! Are they necessary to the gameplay? Wellllll not entirely â you could easily just use a simple cardboard circle on which to place ingredients. BUT they make the game feel more immersive, exciting, and fun to play! AEG could have as easily not gone with the 3D idea, but the inclusion of this unique component helps elevate the engagement and gameplay to me. Having physical 3D cauldrons adds so much to the overall table presence of this game, and it makes it feel like youâre playing a deluxe/upgraded game. Add in the fact that the box is made to house the assembled cauldrons, so you donât have to be continually assembling/disassembling them every time you play. Great forethought and execution! So all in all, excellent production quality overall!
If youâre in the market for a game with âsimpleâ mechanics but elevated strategy, I highly recommend Whirling Witchcraft. This game truly is a gem, and it plays relatively quickly for a âheavierâ game. Iâll be the first to admit that I was drawn to this game by the components, but the stellar gameplay is what makes me keep playing it. Purple Phoenix Games gives this one a whirling 5 / 6. Check it out, you wonât be disappointed!

Hazel (1853 KP) rated The Poisoning Angel in Books
Dec 17, 2018
<i>I received this book for free through Goodreads First Reads.</i>
Some people may already know of the prolific French serial killer of the 1800s. HélÚne Jégado, over a lengthy period of forty years, is thought to have murdered at least thirty-six people, most likely more, in the region of Brittany. By being hired as a cook in a wide range of establishments throughout her life gave her the opportunity to poison people through their meals, predominantly with arsenic. Jean Teulé, a French novelist, combines his own imagination with the historical statistics in order to create an insight to the tale of this infamous poisoner.
The tale begins at the beginning of the nineteenth century, when HĂ©lĂšne is only seven years old, in the small hamlet town Kerhordevin, Plouhinec. Nicknamed Thunderflower by her mother, a name that she is often referred as throughout the narrative, she becomes fascinated with superstitious stories about Deathâs henchman, Ankou. In order to extinguish her fears of this formidable character â something she later claims â she decides to become Ankou beginning with the poisoning of her own mother. Soon after she sets off on her first of many journeys to work as a cook, where her killing spree begins.
It may seem surprising that she were not caught earlier on in her murderous career, especially with entire households succumbing to their deaths, but - at least in TeulĂ©âs telling - the Bretonâs still held strong belief in their old Celtic superstitions and altered between worshipping HĂ©lĂšne as a saint for not dying herself, or accusing her of witchcraft and bringing misfortune wherever she went. It is not until HĂ©lĂšne is approaching the age of fifty that the police begin to investigate, arrest and finally send her to the guillotine.
Each chapter begins with a map, detailing HĂ©lĂšneâs journey through Brittany so that the reader can see just how many places she went doing Ankouâs work. TeulĂ© also turns this disturbing historical novel into a black comedy with the inclusion of two wig makers from Normandy who happen to go where HĂ©lĂšne goes, although are completely unconnected to, to whom bizarre misfortunes constantly fall.
<i>The Poisoning Angel</i> is an interesting tale and absurdly fascinating at times. From time to time it could fall a bit dull with the repetitiveness, but in a way it could not be helped, as it remains a fact that HélÚne Jégado poisoned a large number of people. Melanie Florence must be commended for her translation from the original French, something that is by no means an easy feat.
Some people may already know of the prolific French serial killer of the 1800s. HélÚne Jégado, over a lengthy period of forty years, is thought to have murdered at least thirty-six people, most likely more, in the region of Brittany. By being hired as a cook in a wide range of establishments throughout her life gave her the opportunity to poison people through their meals, predominantly with arsenic. Jean Teulé, a French novelist, combines his own imagination with the historical statistics in order to create an insight to the tale of this infamous poisoner.
The tale begins at the beginning of the nineteenth century, when HĂ©lĂšne is only seven years old, in the small hamlet town Kerhordevin, Plouhinec. Nicknamed Thunderflower by her mother, a name that she is often referred as throughout the narrative, she becomes fascinated with superstitious stories about Deathâs henchman, Ankou. In order to extinguish her fears of this formidable character â something she later claims â she decides to become Ankou beginning with the poisoning of her own mother. Soon after she sets off on her first of many journeys to work as a cook, where her killing spree begins.
It may seem surprising that she were not caught earlier on in her murderous career, especially with entire households succumbing to their deaths, but - at least in TeulĂ©âs telling - the Bretonâs still held strong belief in their old Celtic superstitions and altered between worshipping HĂ©lĂšne as a saint for not dying herself, or accusing her of witchcraft and bringing misfortune wherever she went. It is not until HĂ©lĂšne is approaching the age of fifty that the police begin to investigate, arrest and finally send her to the guillotine.
Each chapter begins with a map, detailing HĂ©lĂšneâs journey through Brittany so that the reader can see just how many places she went doing Ankouâs work. TeulĂ© also turns this disturbing historical novel into a black comedy with the inclusion of two wig makers from Normandy who happen to go where HĂ©lĂšne goes, although are completely unconnected to, to whom bizarre misfortunes constantly fall.
<i>The Poisoning Angel</i> is an interesting tale and absurdly fascinating at times. From time to time it could fall a bit dull with the repetitiveness, but in a way it could not be helped, as it remains a fact that HélÚne Jégado poisoned a large number of people. Melanie Florence must be commended for her translation from the original French, something that is by no means an easy feat.