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ARK Survival Evolved
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Stranded on the shores of a mysterious island, you must learn to survive. Use your cunning to kill...
Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Samurai Warriors 5 in Video Games
Sep 14, 2021 (Updated Sep 14, 2021)
Revamped art style and character designs (1 more)
All new weapon system
Character animations are a bit stiff in scenes with dialogue (1 more)
Battle music can be repetitive
Fantastic Return For The Warriors Series
Samurai Warriors 5 is a 2021 hack and slash, action, "Musou/Warriors" game developed by Omega Force and published by Koei Tecmo. It is available on PS4, Xbox One, Nintendo Switch and PC, with current gen consoles not featuring an upgraded version yet. The fifth installment in the series, it is a re-imagining as almost everything from art style to character designs has been revamped. The story has been redone as well, focusing mainly on Nobunaga Oda and Mitsuhide Akechi, up to the events of the Honno-ji incident.
Play as the legends of the Sengoku Era of Japanese history in this epic "Warriors" game. Samurai Warriors 5 has been revamped with a new art style and an all new weapon system allowing characters to utilize any weapon in a large arsenal as you mow down hundreds of soldiers from opposing armies. Every weapon has special moves to use in combat and can be upgraded in the blacksmith menu. Characters have a simplistic skill tree and some also have ultimate moves. A stable menu is available to upgrade and train horses you acquire as well. There are two game modes: Musou Mode, which is a mission based story mode and Citadel Mode, which is an extra game mode in which you defend a base while completing different objectives to get the highest score you can.
Utilizing new character designs and a new art style based on Japanese paintings, Samurai Warriors has never looked so good. Musou attacks look great with some ending in a character posing for a painting. Character animations are great in battle but a little stiff in scenes with dialogue, however, the cutscenes are well done.
Battle music can get repetitive but if you love the "Warriors" series it's what you've come to expect. Classic "Warriors" style music with epic rock/metal guitar riffs are mixed with the traditional Japanese style music, although with more emphasis on the latter. Overall the music is very enjoyable. The sound design for weapon combos gives you a good sense of impact too and really makes you feel like you're doing damage.
Samurai Warriors 5 is the tale of Nobunaga Oda, the legendary Japanese Daimyo (Lord) on his quest to unify all the lands of Japan and bring peace to it's people. This game is based off of historical records of Nobunaga's life and that of Mitsuhide Akechi with many liberties taken to romanticize real life historical accounts. The plot follows them through their lives, up to the incident at Honno-ji.
Verdict: [7/10]
A fantastic return to form for the "Warriors" series after the abysmal Dynasty Warriors 9. The new art style is a refreshing take and gameplay innovates while simultaneously not alienating lovers of past games in the series.
Play as the legends of the Sengoku Era of Japanese history in this epic "Warriors" game. Samurai Warriors 5 has been revamped with a new art style and an all new weapon system allowing characters to utilize any weapon in a large arsenal as you mow down hundreds of soldiers from opposing armies. Every weapon has special moves to use in combat and can be upgraded in the blacksmith menu. Characters have a simplistic skill tree and some also have ultimate moves. A stable menu is available to upgrade and train horses you acquire as well. There are two game modes: Musou Mode, which is a mission based story mode and Citadel Mode, which is an extra game mode in which you defend a base while completing different objectives to get the highest score you can.
Utilizing new character designs and a new art style based on Japanese paintings, Samurai Warriors has never looked so good. Musou attacks look great with some ending in a character posing for a painting. Character animations are great in battle but a little stiff in scenes with dialogue, however, the cutscenes are well done.
Battle music can get repetitive but if you love the "Warriors" series it's what you've come to expect. Classic "Warriors" style music with epic rock/metal guitar riffs are mixed with the traditional Japanese style music, although with more emphasis on the latter. Overall the music is very enjoyable. The sound design for weapon combos gives you a good sense of impact too and really makes you feel like you're doing damage.
Samurai Warriors 5 is the tale of Nobunaga Oda, the legendary Japanese Daimyo (Lord) on his quest to unify all the lands of Japan and bring peace to it's people. This game is based off of historical records of Nobunaga's life and that of Mitsuhide Akechi with many liberties taken to romanticize real life historical accounts. The plot follows them through their lives, up to the incident at Honno-ji.
Verdict: [7/10]
A fantastic return to form for the "Warriors" series after the abysmal Dynasty Warriors 9. The new art style is a refreshing take and gameplay innovates while simultaneously not alienating lovers of past games in the series.
Connor Sheffield (293 KP) rated Assassin's Creed: Renaissance in Books
May 15, 2017
Descriptive writing (2 more)
Delving deeper into the story
Reading about plot points that weren't told until the sequel game
I am Ezio Auditore da Firenze. And like my father before me I am an Assassin...
The story of the Assassin from Italy, who we followed for 3 of the 13 console games (9 in the main series, 4 other games on Xbox - 3 of which are the Assassins Creed Chronicles, and 1 being Assassin's Creed: Liberation). The story of Ezio Auditore is one of vengeance, and discovery.
We begin with the story following his father however, another great installment in this series that gives us more back story that you can only find fragments of within the game and other media such as the short film Assassin's Creed Lineage. Ezio's story begins shortly after, when his father and brothers are killed, due to a betrayal, leaving behind Ezio, his mother and his sister. Together they flee the city and Ezio's story begins to unfold as he learns more about his father's secret, and the order to which his father and their ancestors belonged to. The Assassins.
Set in the beautiful time of Renaissance Italy, we follow Ezio as he travels to and from multiple cities, including his home, Florence, but also to the famous cities of Venice, Tuscany, and Rome. Each city introduces him to new friends, new enemies and more secrets begin to reveal themselves to Ezio which allow the character to become wiser and more developed over the years.
Oliver Bowden let's his readers delve far deeper into the stories of the characters than the games. The games are enjoyed more so for their game play and the freedom of your actions as you run around these historical landscapes. The books that Bowden has written, let us enjoy the adventure and the twists and turns of each story, told to us as though we were in the animus ourselves watching over Ezio but with no control over what happens to him.
If you play the games, then you know that each video game, in each of the settings, you will meet a historical figure. One thing that makes the franchise so brilliant is that the historical settings, and some of the events that takes place are historically accurate to the dates they happen. For example in the first Assassin's Creed, you meet King Richard the Lionheart, during the crusades in Jerusalem. In Assassin's Creed 2, and this novel, we are introduced to none other than the famous painter and inventor, Leonardo Da Vinci. Yes, THAT Leonardo Da Vinci, the same man that painted some of the world's most famous works of art such as The Mona Lisa.
As always Bowden's descriptive writing lets the reader truly feel the events unfold within our minds, and experience everything that the characters experience. The great joy of reading a book, is the imagination it can place into one's mind. As said before in my review on The Secret Crusade, the story is familiar and yet there are unfamiliar moments, that make the familiar story make more sense, and gives the readers and video game players a brand new experience.
We begin with the story following his father however, another great installment in this series that gives us more back story that you can only find fragments of within the game and other media such as the short film Assassin's Creed Lineage. Ezio's story begins shortly after, when his father and brothers are killed, due to a betrayal, leaving behind Ezio, his mother and his sister. Together they flee the city and Ezio's story begins to unfold as he learns more about his father's secret, and the order to which his father and their ancestors belonged to. The Assassins.
Set in the beautiful time of Renaissance Italy, we follow Ezio as he travels to and from multiple cities, including his home, Florence, but also to the famous cities of Venice, Tuscany, and Rome. Each city introduces him to new friends, new enemies and more secrets begin to reveal themselves to Ezio which allow the character to become wiser and more developed over the years.
Oliver Bowden let's his readers delve far deeper into the stories of the characters than the games. The games are enjoyed more so for their game play and the freedom of your actions as you run around these historical landscapes. The books that Bowden has written, let us enjoy the adventure and the twists and turns of each story, told to us as though we were in the animus ourselves watching over Ezio but with no control over what happens to him.
If you play the games, then you know that each video game, in each of the settings, you will meet a historical figure. One thing that makes the franchise so brilliant is that the historical settings, and some of the events that takes place are historically accurate to the dates they happen. For example in the first Assassin's Creed, you meet King Richard the Lionheart, during the crusades in Jerusalem. In Assassin's Creed 2, and this novel, we are introduced to none other than the famous painter and inventor, Leonardo Da Vinci. Yes, THAT Leonardo Da Vinci, the same man that painted some of the world's most famous works of art such as The Mona Lisa.
As always Bowden's descriptive writing lets the reader truly feel the events unfold within our minds, and experience everything that the characters experience. The great joy of reading a book, is the imagination it can place into one's mind. As said before in my review on The Secret Crusade, the story is familiar and yet there are unfamiliar moments, that make the familiar story make more sense, and gives the readers and video game players a brand new experience.
Mothergamer (1546 KP) rated Tales of Vesperia in Video Games
Apr 3, 2019
I finally got done playing Tales Of Vesperia, but I'm not completely done. There's an extra dungeon you can play through at the end of the game if you do a specific side quest during the regular game play through. I've never played a Tales Of game that I didn't like yet and this one was no exception.
I genuinely liked the main character Yuri because he's not a perfect hero. He isn't purely good, but he's not necessarily evil either. It's a matter of he's had to make the hard decisions that others around him are not willing to make, but in the end he's always stayed true to himself and his ideals. I think a lot of the reason why that scenario worked is because of the story line with Yuri's best friend Flynn. Flynn is the other side of the coin, walking a different path, but ultimately the goal to try and make the world a better place is similar.
The idea of blastia technology is interesting and they do explain how it came to be and what it is used for as the game and story progress. It also explains the reasons behind how the empire that controls it came to exist which I thought that the developers did a pretty good job of intertwining with the main story line.
You meet more characters along the way on this adventure and they all have pretty decent back stories. I myself liked Raven's and Judith's in particular. There are of course, the usual skits during game play, but they never get tedious. In fact, some of them are amusing with jokes that are actually funny and add a little more depth to the story and the characters themselves. The anime cut scenes are very well done and great to watch. The musical soundtrack not only is beautiful, but fits well with the various battles and pivotal plot points throughout the story.
There are one or two boss battles that can be a little frustrating because of certain mystic artes attacks, but once you get through them you feel a sense of accomplishment for having won. Of course, if you get too frustrated you do have the option of changing the difficulty level to easy without being penalized for it which is a nice perk. With a myriad of fun extra side quests like getting cafe costumes for all the characters or the cute disguise costumes for the female characters in your party, you get a pleasant break from level grinding and the main story. Overall, the game is a good time and fun to play. Even level grinding in this particular RPG is enjoyable because of a decent battle system, and beautifully designed scenery and enemies. Now, I'm going to get back to playing this extra dungeon I've won. As for all of you, I suggest you pick up Tales Of Vesperia for the Xbox 360 and give it a try. I am sure you will have as much fun as I did playing it.
I genuinely liked the main character Yuri because he's not a perfect hero. He isn't purely good, but he's not necessarily evil either. It's a matter of he's had to make the hard decisions that others around him are not willing to make, but in the end he's always stayed true to himself and his ideals. I think a lot of the reason why that scenario worked is because of the story line with Yuri's best friend Flynn. Flynn is the other side of the coin, walking a different path, but ultimately the goal to try and make the world a better place is similar.
The idea of blastia technology is interesting and they do explain how it came to be and what it is used for as the game and story progress. It also explains the reasons behind how the empire that controls it came to exist which I thought that the developers did a pretty good job of intertwining with the main story line.
You meet more characters along the way on this adventure and they all have pretty decent back stories. I myself liked Raven's and Judith's in particular. There are of course, the usual skits during game play, but they never get tedious. In fact, some of them are amusing with jokes that are actually funny and add a little more depth to the story and the characters themselves. The anime cut scenes are very well done and great to watch. The musical soundtrack not only is beautiful, but fits well with the various battles and pivotal plot points throughout the story.
There are one or two boss battles that can be a little frustrating because of certain mystic artes attacks, but once you get through them you feel a sense of accomplishment for having won. Of course, if you get too frustrated you do have the option of changing the difficulty level to easy without being penalized for it which is a nice perk. With a myriad of fun extra side quests like getting cafe costumes for all the characters or the cute disguise costumes for the female characters in your party, you get a pleasant break from level grinding and the main story. Overall, the game is a good time and fun to play. Even level grinding in this particular RPG is enjoyable because of a decent battle system, and beautifully designed scenery and enemies. Now, I'm going to get back to playing this extra dungeon I've won. As for all of you, I suggest you pick up Tales Of Vesperia for the Xbox 360 and give it a try. I am sure you will have as much fun as I did playing it.
Mothergamer (1546 KP) rated Warframe in Video Games
Apr 3, 2019
A friend of mine suggested that I check out the game Warframe. They thought I would like it since I like games like Phantasy Star Online and Mass Effect. Warframe is a free to play co-operative third person shooter game. It's a science fiction futuristic role playing game. You can play Warframe on the PC, Xbox One, or the Playstation 4. Unfortunately there is no cross platform play with this, but at least you have a choice about which one you want to play on.
You play as a member of the Tenno, a race of ancient warriors who have awoken from cryosleep and find themselves at war with a race known as the Grineer who appear to be human clones with metal mods and the Corpus a corporation with robots and laser technology. I found that concept pretty intriguing and decided to check it out on my computer.
There are three starter warframes to choose from; Mag, Volt, and Excalibur. I decided to go with Mag and started my adventure in Warframe and named her Pirotess Dragontamer like my Final Fantasy XIV character. The introductory tutorial is quite helpful which gave me a chance to get used to the battle controls. I also liked that you can change the colors of your warframe and customize it to your tastes.
My Mag warframe is pretty cool.
There are so many missions you can do on each planet ranging from rescue missions to spy missions. You can do these missions solo, but it's definitely easier to do them with friends. The max number of people on a team is four and it does make a mission go a lot faster when you have a full team. Finding a team is fairly easy as you can make your match settings public and the game will match you with people who are doing the same mission.
Pirotess doing a mission with her friends.
I'm glad I tried Warframe out because I love it. It's a lot of fun to play and the story is very interesting. The graphics for the game look great and the voice acting and music is really good as well. It's hard to believe it's a free to play online game because there is so much content and so many great areas to explore.
You can also do crafting in the game and it isn't boring. In many of the missions you get blueprints for weapons and different warframes which you can build in your ship. Level grinding is not boring at all because of the variety of the missions. You also have solo missions for ranking up your warframe. The max level for a warframe is 30 and you can level up your weapons and pets as well.
Pirotess on her Frost warframe.
My husband Ron plays Warframe with me as well and he's really enjoying it also. It's a lot of fun playing the game together and with our friends. Having a good clan helps too because they can help you get missions done as well as helping with getting blueprints and items you need for crafting and modding equipment.
I'm also looking forward to the new expansion for the game, Plains of Eidolon because it looks fantastic and there's going to be even more things added including a new warframe. Warframe is so much fun and I love just exploring and doing all the events and missions with everyone. It's fast paced and fits in my wheel house for sci-fi space games. Now, I'm off to explore more of the galaxy!
You play as a member of the Tenno, a race of ancient warriors who have awoken from cryosleep and find themselves at war with a race known as the Grineer who appear to be human clones with metal mods and the Corpus a corporation with robots and laser technology. I found that concept pretty intriguing and decided to check it out on my computer.
There are three starter warframes to choose from; Mag, Volt, and Excalibur. I decided to go with Mag and started my adventure in Warframe and named her Pirotess Dragontamer like my Final Fantasy XIV character. The introductory tutorial is quite helpful which gave me a chance to get used to the battle controls. I also liked that you can change the colors of your warframe and customize it to your tastes.
My Mag warframe is pretty cool.
There are so many missions you can do on each planet ranging from rescue missions to spy missions. You can do these missions solo, but it's definitely easier to do them with friends. The max number of people on a team is four and it does make a mission go a lot faster when you have a full team. Finding a team is fairly easy as you can make your match settings public and the game will match you with people who are doing the same mission.
Pirotess doing a mission with her friends.
I'm glad I tried Warframe out because I love it. It's a lot of fun to play and the story is very interesting. The graphics for the game look great and the voice acting and music is really good as well. It's hard to believe it's a free to play online game because there is so much content and so many great areas to explore.
You can also do crafting in the game and it isn't boring. In many of the missions you get blueprints for weapons and different warframes which you can build in your ship. Level grinding is not boring at all because of the variety of the missions. You also have solo missions for ranking up your warframe. The max level for a warframe is 30 and you can level up your weapons and pets as well.
Pirotess on her Frost warframe.
My husband Ron plays Warframe with me as well and he's really enjoying it also. It's a lot of fun playing the game together and with our friends. Having a good clan helps too because they can help you get missions done as well as helping with getting blueprints and items you need for crafting and modding equipment.
I'm also looking forward to the new expansion for the game, Plains of Eidolon because it looks fantastic and there's going to be even more things added including a new warframe. Warframe is so much fun and I love just exploring and doing all the events and missions with everyone. It's fast paced and fits in my wheel house for sci-fi space games. Now, I'm off to explore more of the galaxy!
Gareth von Kallenbach (980 KP) rated Call of Duty: Infinite Warfare - Sabotage in Video Games
Jun 19, 2019
Call of Duty: Infinite Warfare has released their first of four planned DLC Packs; Sabotage for the Xbox One and PC systems after being previously released for the PS4 platform.
Like previous DLC packs in the series; the set contains four new maps and a new Zombie/Alien gameplay mode.
The first map is Noir: which is a futuristic Brooklyn setting teaming with open streets and an open courtyard which makes for some really close quarters combat. The map is great for those who like a run and gun approach but there are plenty of windows and areas for snipers and surprise attacks.
The next map is Renaissance which is a beautiful recreation of a pastoral Venetian setting. Players will battle in courtyards, a church, and along canals which create many choke points for enemy forces to mount attacks.
The third map is Neon which is a Tron like map set in a computer simulation. Players and vehicles as well as parts of the map de-rez when destroyed. The map has long lines and balconies which make for great points for snipers and those looking to mount and ambush, but I really liked mounting counter attacks in the night club which allows players a way to cover large parts of the map without having to travel the dangerous streets.
The final map is Dominion which is a futuristic remake of the classic Modern Warfare 2 map Afghan. Players will battle in a map with a downed vehicle at the center. The map has plenty of ridges, observation areas, and halls to allow players to battle one another in multiple game styles.
For me the highlight of the pack is the second installment of the Zombie mode called Rave in the Redwoods. The game continues the story of the four actors pulled into horror movies to battle legions of undead. The previous map was set in an 80s theme park and this time out we get a 90s themed camping horror film as the setting. Players get to use weapons such as a golf club, a spiked baseball bat, a machete, and other melee weapons before they pick up some heavier firepower to go with their grenades. Like in previous versions, players will have to buy access to various areas, new weapons, ammunition and such. There are also puzzles to solve to unlock new and special weapons and traps as well as to make the game progress to a conclusion point. Should players not solve the needed puzzles, then they will face wave after wave of enemies. Writer/Director Kevin Smith is on hand and can be a playable character and those looking for a change of pace can bring on a neon lightshow at various points. For fun players can also battle Bigfoot, a psycho killer, and other threats but trust me, there is plenty of challenge to go around. The Afterlife arcade returns so players who die are given a chance to play various games to make their way back into the game. With four player co-op, you will want to take advantage of the Zip Lines to get around.
While the new maps are fun, they really do not offer anything radically different but do extend the life of the game. For me, the Zombie mode is what makes this a must own as it continues to be the best overall Zombie experience in any of the COD games.
http://sknr.net/2017/03/15/call-duty-infinite-warfare-sabotage-dlc/
Like previous DLC packs in the series; the set contains four new maps and a new Zombie/Alien gameplay mode.
The first map is Noir: which is a futuristic Brooklyn setting teaming with open streets and an open courtyard which makes for some really close quarters combat. The map is great for those who like a run and gun approach but there are plenty of windows and areas for snipers and surprise attacks.
The next map is Renaissance which is a beautiful recreation of a pastoral Venetian setting. Players will battle in courtyards, a church, and along canals which create many choke points for enemy forces to mount attacks.
The third map is Neon which is a Tron like map set in a computer simulation. Players and vehicles as well as parts of the map de-rez when destroyed. The map has long lines and balconies which make for great points for snipers and those looking to mount and ambush, but I really liked mounting counter attacks in the night club which allows players a way to cover large parts of the map without having to travel the dangerous streets.
The final map is Dominion which is a futuristic remake of the classic Modern Warfare 2 map Afghan. Players will battle in a map with a downed vehicle at the center. The map has plenty of ridges, observation areas, and halls to allow players to battle one another in multiple game styles.
For me the highlight of the pack is the second installment of the Zombie mode called Rave in the Redwoods. The game continues the story of the four actors pulled into horror movies to battle legions of undead. The previous map was set in an 80s theme park and this time out we get a 90s themed camping horror film as the setting. Players get to use weapons such as a golf club, a spiked baseball bat, a machete, and other melee weapons before they pick up some heavier firepower to go with their grenades. Like in previous versions, players will have to buy access to various areas, new weapons, ammunition and such. There are also puzzles to solve to unlock new and special weapons and traps as well as to make the game progress to a conclusion point. Should players not solve the needed puzzles, then they will face wave after wave of enemies. Writer/Director Kevin Smith is on hand and can be a playable character and those looking for a change of pace can bring on a neon lightshow at various points. For fun players can also battle Bigfoot, a psycho killer, and other threats but trust me, there is plenty of challenge to go around. The Afterlife arcade returns so players who die are given a chance to play various games to make their way back into the game. With four player co-op, you will want to take advantage of the Zip Lines to get around.
While the new maps are fun, they really do not offer anything radically different but do extend the life of the game. For me, the Zombie mode is what makes this a must own as it continues to be the best overall Zombie experience in any of the COD games.
http://sknr.net/2017/03/15/call-duty-infinite-warfare-sabotage-dlc/
Gareth von Kallenbach (980 KP) rated Dead Rising 3: Apocalypse Edition in Video Games
Jun 19, 2019
When I first learned that Dead Rising 3 would be coming to PC in an
Apocalypse edition, I was thrilled. I have not been one eager to jump on
the Xbox One bandwagon and prefer to play my games on PC.
Having enjoyed the first two games in the series, I eagerly loaded up the
game and jumped into a casual co-op game where a fellow gamer and I worked
our way through levels teaming with hordes of the undead.
Like the other games in the series, I was able to use various vehicles to
run down and force my way through the hordes and of course, anything on
the very big and detailed maps can become a weapon, while there are guns,
grenades, swords, and traditional weapons, players will also find teddy
bears, hubcaps, laptops, bricks, and countless other goodies to ward off
being the main course at a Zombie Buffet.
Players will also be able to gather items and plans so they can easily
craft weapons such as a combination power saw and sledgehammer which makes
short work of all those in your path.
Like the previous games, missions are assigned and cut scenes are used to
move the story along as players often have to locate and return various
items for characters so they will do something for you in return that
allows you to advance.
Having played both in solo mode and with a flesh and blood player, I can
tell you that I greatly prefer having another player on hand as they can
help you fight, navigate, and survive, which is key as there is not always
a helpful amount of food or drink around to help you replenish lost
health.
Since players can only manage a few weapons at a time in their inventory
and Items do destruct after a certain amount of use, being on the lookout
for the next weapon is key as I have been in extended fights when my
options ran dry and I was forced to run.
Graphically the game is solid but not what I would call cutting edge. My
biggest issue with the game was that due to the huge and frequent hordes,
there were times when I lagged almost to a standstill which was not
something that helped enhance my enjoyment of the game.
That being said, the variety of gameplay and the story of the game that
clearly let you know the clock was ticking on your window for survival
really added a sense of urgency to the game.
I enjoyed the free form variety of the game such as taking a muscle car
and executing a flip off of a ramp into a wall of fire to take down a
Zombie that was clinging to the car. Some would call this overkill, but
that is simply how I roll.
From multiple game modes to plenty of in game options, Dead Rising 3 is
tons of fun, now if only they could do something about the in game lag, we
would really have a winner, as it is now, it is a good game that could
have been great on PC.
http://sknr.net/2014/09/15/dead-rising-3-apocalypse-edition/
Apocalypse edition, I was thrilled. I have not been one eager to jump on
the Xbox One bandwagon and prefer to play my games on PC.
Having enjoyed the first two games in the series, I eagerly loaded up the
game and jumped into a casual co-op game where a fellow gamer and I worked
our way through levels teaming with hordes of the undead.
Like the other games in the series, I was able to use various vehicles to
run down and force my way through the hordes and of course, anything on
the very big and detailed maps can become a weapon, while there are guns,
grenades, swords, and traditional weapons, players will also find teddy
bears, hubcaps, laptops, bricks, and countless other goodies to ward off
being the main course at a Zombie Buffet.
Players will also be able to gather items and plans so they can easily
craft weapons such as a combination power saw and sledgehammer which makes
short work of all those in your path.
Like the previous games, missions are assigned and cut scenes are used to
move the story along as players often have to locate and return various
items for characters so they will do something for you in return that
allows you to advance.
Having played both in solo mode and with a flesh and blood player, I can
tell you that I greatly prefer having another player on hand as they can
help you fight, navigate, and survive, which is key as there is not always
a helpful amount of food or drink around to help you replenish lost
health.
Since players can only manage a few weapons at a time in their inventory
and Items do destruct after a certain amount of use, being on the lookout
for the next weapon is key as I have been in extended fights when my
options ran dry and I was forced to run.
Graphically the game is solid but not what I would call cutting edge. My
biggest issue with the game was that due to the huge and frequent hordes,
there were times when I lagged almost to a standstill which was not
something that helped enhance my enjoyment of the game.
That being said, the variety of gameplay and the story of the game that
clearly let you know the clock was ticking on your window for survival
really added a sense of urgency to the game.
I enjoyed the free form variety of the game such as taking a muscle car
and executing a flip off of a ramp into a wall of fire to take down a
Zombie that was clinging to the car. Some would call this overkill, but
that is simply how I roll.
From multiple game modes to plenty of in game options, Dead Rising 3 is
tons of fun, now if only they could do something about the in game lag, we
would really have a winner, as it is now, it is a good game that could
have been great on PC.
http://sknr.net/2014/09/15/dead-rising-3-apocalypse-edition/
Gareth von Kallenbach (980 KP) rated Call of Duty: Modern Warfare in Video Games
Dec 2, 2019
Call of Duty is back and better than ever with the release of Call of Duty: Modern Warfare. The game serves as a reboot of the Modern Warfare series and features the return of a single player campaign that was sadly missing from last year’s Call of Duty: Black Ops IIII.
The campaign is ripped from the headlines as it has a more plausible storyline with the discovery of Poison Gas that is threatening instability in the Middle East and abroad and forces the players to make very tough decisions along the way.
Playing the missions as one of several characters helps give the game a wide-ranging perspective as it is not all run and gun action as there is also stealth and tactical stages of the game.
What I really enjoyed was the updated graphical engine that not only produced some amazing visuals but really gave a new level of intensity to the game which is a non-stop thrill ride that rivals anything Hollywood can offer.
While the game has some issues at launch; they were patched up and future updates such as maps are not only free this time around but frequent.
The Multiplayer aspect of the game is always a big draw and this time around Modern Warfare really shines by featuring Cross-Play which allows Xbox One, Playstation 4, and a PC player to play in the same game and also allows players greater options in finding games to take part in.
Multiplayer Modes will be very familiar to anyone who has played any of the games in the series as the Team Death Match, Kill Confirmed, Hardpoint, and other modes are back which combine with the other modes to offer ten different options for players.
As before players will gain points as they play which will allow them to unlock new weapons, equipment, Kill Streaks, Perks, cosmetics and other options to enhance the experience and allow players to pick loadouts that best suit their style of play.
Moving away from the Battle Royale mode that was introduced last year; Modern Warfare offers a mode called Ground War which allows large groups of players to battle one another in a large map complete with vehicles such as tanks and helicopters. I can tell you that there is no greater joy than hopping in a tank to obliterate a person who has been camping and sniping your entire squad for most of the mission.
Perhaps the most interesting new feature of the game is a series of Co-Op modes. This option allows players to join with other players to complete missions; some of which extend the storyline to the game as they must work with one another to complete various missions.
The sales for the game have been very strong as it brought in over $600 million in revenue in just three days. Once the technical issues I faced were eliminated and my gameplay stabilized; I have found this to be easily one of the most enjoyable recent games in the series and one of the best overall.
I cannot wait to see what they do next as Call of Duty: Modern Warfare is a great new addition to the series that blends old and new with a gripping story and relentless action.
4.5 stars out of 5
The campaign is ripped from the headlines as it has a more plausible storyline with the discovery of Poison Gas that is threatening instability in the Middle East and abroad and forces the players to make very tough decisions along the way.
Playing the missions as one of several characters helps give the game a wide-ranging perspective as it is not all run and gun action as there is also stealth and tactical stages of the game.
What I really enjoyed was the updated graphical engine that not only produced some amazing visuals but really gave a new level of intensity to the game which is a non-stop thrill ride that rivals anything Hollywood can offer.
While the game has some issues at launch; they were patched up and future updates such as maps are not only free this time around but frequent.
The Multiplayer aspect of the game is always a big draw and this time around Modern Warfare really shines by featuring Cross-Play which allows Xbox One, Playstation 4, and a PC player to play in the same game and also allows players greater options in finding games to take part in.
Multiplayer Modes will be very familiar to anyone who has played any of the games in the series as the Team Death Match, Kill Confirmed, Hardpoint, and other modes are back which combine with the other modes to offer ten different options for players.
As before players will gain points as they play which will allow them to unlock new weapons, equipment, Kill Streaks, Perks, cosmetics and other options to enhance the experience and allow players to pick loadouts that best suit their style of play.
Moving away from the Battle Royale mode that was introduced last year; Modern Warfare offers a mode called Ground War which allows large groups of players to battle one another in a large map complete with vehicles such as tanks and helicopters. I can tell you that there is no greater joy than hopping in a tank to obliterate a person who has been camping and sniping your entire squad for most of the mission.
Perhaps the most interesting new feature of the game is a series of Co-Op modes. This option allows players to join with other players to complete missions; some of which extend the storyline to the game as they must work with one another to complete various missions.
The sales for the game have been very strong as it brought in over $600 million in revenue in just three days. Once the technical issues I faced were eliminated and my gameplay stabilized; I have found this to be easily one of the most enjoyable recent games in the series and one of the best overall.
I cannot wait to see what they do next as Call of Duty: Modern Warfare is a great new addition to the series that blends old and new with a gripping story and relentless action.
4.5 stars out of 5
Kirk Bage (1775 KP) rated Black Mirror: Bandersnatch (2018) in Movies
Mar 3, 2020
Over a year on from this novelty being the first fully interactive film released by Netflix there is still no evidence of a similarly user controlled show out there. The streaming service had promised, after scooping a primetime Emmy for outstanding TV movie, that it was commissioning many more like it. But as of January 2020 they are nowhere to be seen.
Could it be that without the context of being a Black Mirror mind game, wrapped in Charlie Brooker’s clever if flimsy script, that it would just feel too intrusive and unnecessary for a mainstream drama audience? Not to mention the extra cost and hassle of filming multiple scenarios on a production. It’s fine as a distracting experiment, but would we want to have choices as a normal part of watching something?
Especially when looking back on Bandersnatch and realising that without this gimmick it is probably one of the weaker entries under the banner of Black Mirror quality. I can see how it would work well in children’s programming, as a way of keeping young audiences engaged. But beyond that, why not just play an actual video game, if an immersive interactive story that you control is what you want?
Fionn Whitehead of Dunkirk fame, does a fine job as 80s teen computer geek Stefan, as does the versatile yet under-used Will Poulter, in roles that in a straight drama would feel massively under-written. The impressive thing is how smooth the whole experience is. And you do feel increasingly uncomfortable the more you begin to influence Stefan, choosing more and more sinister actions simply out of a dark curiosity of where that will take him, and you!
The idea of reaching a dead end and having to go back to relive a moment, whilst cleverly woven in here to reflect a “choose your own adventure” book, does become a fault and a bit annoying. Something of a cheat! What would be truly impressive would be to branch the story in ways that never allow you to go back, but still results in the story making sense. Although the logistics of that script boggles the mind.
I do like the idea of no two people ever watching the same film, sort of. I also hate it. Because a good film has enough ambiguity to encourage debate anyway, and knowing everyone has watched the same story as you feels like a shared experience. No matter how interesting it might be in theory, you can’t escape the fact that Xbox and Playstation have this covered, especially as VR gaming becomes more common.
And that is the ultimate failing of Bandersnatch, in that you can’t really talk about the story in any other way than to wonder which ending you got? Apparently, it has five possible outcomes. By the time I had gone over it and found three, I was pretty much done with it. My curiosity certainly didn’t extend to going back and discovering the consequences of every possible choice.
Would I still recommend it? Well, yes. Anyone that hasn’t tried it probably should, at least have a go, to be able to say been there, done that. Would I like to see interaction as a part of my favourite shows? Definitely not.
Could it be that without the context of being a Black Mirror mind game, wrapped in Charlie Brooker’s clever if flimsy script, that it would just feel too intrusive and unnecessary for a mainstream drama audience? Not to mention the extra cost and hassle of filming multiple scenarios on a production. It’s fine as a distracting experiment, but would we want to have choices as a normal part of watching something?
Especially when looking back on Bandersnatch and realising that without this gimmick it is probably one of the weaker entries under the banner of Black Mirror quality. I can see how it would work well in children’s programming, as a way of keeping young audiences engaged. But beyond that, why not just play an actual video game, if an immersive interactive story that you control is what you want?
Fionn Whitehead of Dunkirk fame, does a fine job as 80s teen computer geek Stefan, as does the versatile yet under-used Will Poulter, in roles that in a straight drama would feel massively under-written. The impressive thing is how smooth the whole experience is. And you do feel increasingly uncomfortable the more you begin to influence Stefan, choosing more and more sinister actions simply out of a dark curiosity of where that will take him, and you!
The idea of reaching a dead end and having to go back to relive a moment, whilst cleverly woven in here to reflect a “choose your own adventure” book, does become a fault and a bit annoying. Something of a cheat! What would be truly impressive would be to branch the story in ways that never allow you to go back, but still results in the story making sense. Although the logistics of that script boggles the mind.
I do like the idea of no two people ever watching the same film, sort of. I also hate it. Because a good film has enough ambiguity to encourage debate anyway, and knowing everyone has watched the same story as you feels like a shared experience. No matter how interesting it might be in theory, you can’t escape the fact that Xbox and Playstation have this covered, especially as VR gaming becomes more common.
And that is the ultimate failing of Bandersnatch, in that you can’t really talk about the story in any other way than to wonder which ending you got? Apparently, it has five possible outcomes. By the time I had gone over it and found three, I was pretty much done with it. My curiosity certainly didn’t extend to going back and discovering the consequences of every possible choice.
Would I still recommend it? Well, yes. Anyone that hasn’t tried it probably should, at least have a go, to be able to say been there, done that. Would I like to see interaction as a part of my favourite shows? Definitely not.
The Last Night
Video Game Watch
Humans first knew the era of survival. Then they knew the era of work. Now they live in the era of...
adventure