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Becs (244 KP) rated The Bone Roses in Books

Apr 5, 2019  
The Bone Roses
The Bone Roses
Kathryn Lee Martin | 2018 | Dystopia, Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (2 Ratings)
Book Rating
the writing (4 more)
the protaganists
the antagonists
the plot and background
the development of the story and characters
MC didn't have much of a background - but she also doesn't remember most of her life before Rondo, so makes sense (0 more)
Fast-paced, page-turner that will leave you wanting more!
You can read more of this review on my blog: bookingwayreads.wordpress.com and Goodreads!
I received a copy to read and review for my honest opinion from The Parliament Press.

TRIGGER WARNINGS: Violence, Gore, Oppression, Discrimination

I don't generally like Western stories but this is also considered Young Adult/ Fantasy so I figured I would give it a try, especially after reading the very intriguing synopsis. But be warned, this story is geared more towards a mature audience as there are a lot of scenes that are more NA then YA. This is book one(1) of the Snow Spark Saga.

Set in a post-apocalyptic West, thirty years into the future after Yellowstone erupts, the United States is reformed. A cruel king named Hyperion has taken control of the entire region and has cut multiple of small settlements off from the trade routes due to those settlements not bowing to him. All because they believe in God and Hyperion wants everyone to worship him. The main settlement that takes place within The Bone Roses is Rondo. In order to survive, the settlements have to have outlaws that are known as rustlers. These outlaws risk their own lives to steal from the capital city, Adonis. If caught, the punishment is torture and death. The main character, Rags, is a rustler with an extremely large bounty on her head.

But Rags runs into a problem when on a raid, the Kingdom Corps (K.C. for short) start chasing her. She manages to slip away with her adopted father Tracker and what neither of them realizes, is that they are being followed. This leads to a whole bunch of other problems down the road.

This fast-paced, page-turner will leave you on your toes until the very end.

Characters:
Rags - the protagonist of the story. Rondo's rustler, she is feared and the best at her role. But she does have a realistic sense to her that allows the reader to really get a feel on her.
Tracker - Rags' mentor and "adopted" father. Very mysterious and seems to have a hidden past.
Matthew - Rags' best friend, the preacher's son. I thought he was going to be a love interest, but he was only seen as a brother/friend to Rags.
Jericho - the preacher. He's seen as Rondo's town leader.
Sadie - a mother figure to Rags and soon-to-be-mother. No major role in the story but does seem to be hiding a past.
Frank - husband of Sadie and soon-to-be-father. No major role in the story.
Hyperion - the wicked king that thinks he's the almighty God.
Henny - Hyperion's second in command, he's to seek out all the rustlers and take care of them. One thing I really love about his character is that you hate but like him. Like he's the antagonist that does things that make you question why you ever put him into the antagonist category and then turns around and does the things that make him a bad guy. (if that makes any sense at all lol)
Hunter Lawrence - the sheriff of Rondo and discriminates against Rags because she isn't a true citizen of Rondo.
Colton - a luresman (someone who's good at negotiating with settlements), but he's an overall mysterious guy that leaves you wondering the same thing as Henny. Is he really bad? Is he really good? Can you trust him? Possible love interest to Rags??

Reasons why I rated it 5 stars:
1. Very intriguing from the beginning - the plot was amazing!
2. No grammatical or spelling errors - the writing was phenomenal!
3. There was not only character development but also story development! The only character that lacked any background was Rags, but she doesn't remember much of anything from before her arrival into Rondo.
4. With the development and plot, the overall story came together rather nicely and it left me wanting more.
5. This is a series that I can't wait to read more of!

"Deny all knowledge - but leave no one behind. Never"
  
War of the Cards
War of the Cards
Colleen Oakes | 2017 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
WAR OF THE CARDS
COLLEEN OAKES
352
FAIRYTALE RETELLINGS / FANTASY

She paused and drew a finger dramatically across her neck.
“OFF WITH THEIR HEADS!”
The army answered back.
OFF WITH THEIR HEADS!”

This book gave me chills!

Sypnosis:
The final book in the twisted YA trilogy re-imagining of the origin story of the Queen of Hearts. Dinah has lost everyone she ever loved. Her brother was brutally murdered. The wicked man she believed was her father betrayed her. Her loyal subjects have been devastated by war. And the boy she gave her heart to broke it completely.

Main characters:
– Dinah (the Queen of Hearts)
– Wardley
– Cheshire
– Sir Gorrann
– Mundoo

Main events:
Dinah is now ready for battle against her “father” the King of Hearts. Her and her gang of Yurkei – Spades and friends, head off the palace to battle for the crown.

Most exciting part:
When Dinah steps through the sky curtain. Ooh.

My favourite part:
The battle scene – you see how much Dinah’s character development has changed.

My summary:
Very good book – a great ending to the series. I love retellings and this one is one of my favourites. Great links and references to the original stories with names and descriptions.

My Review:
The Queen of Hearts she made some tarts all on a summer’s day. The Knave of Hearts he stole the tarts and took them clean away. The King of Hearts called for the tarts and beat the Knave full sore. The Knave of Hearts brought back the tarts and vowed he’d steal no more.

This story isn’t a nice as that poem, this story involves heartbreak, love, murder, revenge, family feuds and lots of secret plotting. Colleen Oakes turns a classic story into an amazing retelling of the infamous Queen of Hearts.
SPOILERS
Dinah is born into royalty, daughter of Queen Davianna and the cruel King of Hearts. Dinah’s mother died when she was young, leaving her and her Mad as a Hatter brother Charles alone. After her brother is murdered in cold blood Dinah is soon to be blamed by the King of Hearts and the rest of the Kingdom. She soon flees after a man in a cloak tells her to run and leave the palace.

She leaves her Kingdom and the love of her life Wardley behind and ends up in the Twisted Woods. Throughout the first two books, you see her hate her father and why. She finds out she has a sister called Vittiore who in fact is not her sister and her father lied about who she actually was, by claiming he met someone who later became pregnant, when in fact he found her and made her pretend she was his daughter. The way he treats Dinah and her brother. How the cruel King rules Wonderland and treats his people.

You travel with Dinah and a Spade called Sir Gorrann, (who she meets in the Twisted Woods) to where the Yureki live. You meet them and find out they are in fact good people who later help her take the role as Queen of Hearts.

But most importantly you find out that her father is, in fact, Cheshire the King of Heart’s loyal advisor. Who was “in love” with Queen Davianna and had a secret affair with her which lead to Dinah. I say “in love” because later it’s revealed that all along Cheshire had planned this moment and wanted to be apart of Wonderland more closely like having a daughter as the Queen of Hearts! So it’s unclear whether he did actually love her, or if he loved the fact of her. As we all know Cheshire loves himself.

The third book for me tests Dinah in more ways, what she has been through is a lot. But now she has to face rejection from the man she has always loved. Becoming a leader of many men who in fact don’t get along. Realising all her life she has feared a man who isn’t actually her father, who is the real reason her mother died; through neglect. Her brother wasn’t murdered by who she thought – the King of Hearts. Her sister isn’t her sister. But most importantly Dinah learns how to keep her head.

I loved this series because I loved Dinah. I felt for her the whole time and not once did I hate her. Yes, she did something so bad and later regretted it by cutting off Vittiore’s head when she saw her and Wardley in bed together – which later made him hate her. But she also beat the King of Hearts, led an army of Yurkei and Spades to war and beat the Kings army. Trained a Hornhoov called Morte who was her loyal friend till the end. She even went into the Sky Curtain and came out alive. She kept her promises of peace and followed through by changing the ways of the Wonderlanders lives. She destroyed the horrible Black Tower and changed the lives of the Spades for the better. Gave Cheshire his just desserts, tried to make amends with Wardley and became the Queen Wonderland needs and deserves.

Dinah is amazing and despite a few bad things she has done, she is a good person who knows right and wrong and wants to makes things better and I loved following her on this journey throughout Wonderland.

Rating:

5 ★ – AMAZING

Love, Christina ?
  
Crave (Crave, #1)
Crave (Crave, #1)
Tracy Wolff | 2020 | Paranormal, Romance, Young Adult (YA)
6
6.0 (2 Ratings)
Book Rating
I am super torn about CRAVE by Tracy Wolff.

First off, the world is kind of amazing. I did love the Hogwarts-Vampire Academy-Narnia-in-Alaska vibes I was getting from the setting. It was beautiful, secluded, and totally magical. Grace is hilarious most of the time, filled with snark and near corny knock knock jokes, but I also enjoyed how she called characters out on their crap. She wasn't always a reckless mess, which was nice, and I readily felt for her grief over the death of her parents. From the beginning, I was there for her pain, her panic attacks, her bravery, her wit, and this new adventure before her. Second to Grace is Jaxon, who I adored in so many ways. Perfection and arrogance aside, he's totally a broody vampire, but this isn't the ONLY side to his character we get, and unlike so many other characters we could compare him to, he does change throughout the course of the book. In fact, I'd go as far as saying that maybe Jaxon, not Grace, is the main lead of this story. They had amazing chemistry, sexy banter, and I deeply enjoyed the tug o' war between them.

Okay. Now for the....not so great. For one, while the setting is so magical and new, we don't really get to explore it much. Yes, we get the AMAZING library filled with witches, unusual tomes, and gargoyles, but I would have loved to hear more about the classes, the different cliques, the way this new place functioned. Unfortunately, because Grace was left out of the loop for pretty much the whole book, we were, too. So we end up not really getting to explore this new place much and that really sucked. This brings us to a second thing I struggled with: Grace.

While I absolutely adored her character, I also kind of wanted to smack her and scream "OPEN YOUR EYES". Even with Macy (her cousin) half spelling it out and with all the impossibilities going on (like students standing outside in below 0 weather without jackets), Grace just sort of files it away as odd, but shrugs. Meh. So that guy wanted to murder me? Meh. So these beads shock everyone but me? Meh. So I fell from a tree and somehow this hot guy caught me midair? Double meh. The list goes on. This went on for the ENTIRE BOOK. And while it was all painfully obvious to us, it sailed over her head like an invisible wind. This really bothered me. Just like the instalove with Jaxon bothered me. Look, I believe in instant attraction. I know a hottie when I see one and, yeah, there's always that little phase of infatuation and attraction, but this started intense and just sort of ended with love bombs. The chemistry, as I said before, was amazing, but I wished we could have had more to go on. It bothered me that Grace was constantly throwing herself at Jaxon, forcing herself on him and forcing him to open on. She also made so many assumptions about Jaxon and I was waiting for her rationale, which never really came. It's like meeting a feral dog in the tundra and believing it wont harm you because it's one of God's creatures or something. She totally idolized him, and I think that, more than anything, kept preventing me from fully loving her as a character.

Odd things I don't know how to feel about: I can totally see where people here are comparing it to Twilight. It pretty much follows the same Vampire Romance formula. Human girl meets broody vampire boy who has a dark past, a set of fangs, and, of course, many enemies. The girl almost always sacrifices herself for love and that happens here, too. I will argue that these characters had WAY MORE personality than Bella and Edward, though. In fact, I FUCKING LOVES all the scenes where Grace handed Jaxon his ass. In fact, this is pretty much why I was unable to put the book down despite all the issues I had with it later. What struck me, though, was I couldn't shake the feeling that the book was either laughing at Twilight (by being a better version of it) or if it was laughing at itself....as if Twilight were the inside joke. This was actually the most entertaining part of the book, and I was unable to figure out if this was meant to be comedic or if I was just reading it that way. Does this make sense? There were so many Twilight references and at one point, Grace event comments to herself about how she wasn't going to be like those female heroines in YA fantasy novels. I don't know. I read this alongside a friend who also felt like the book wasn't taking itself seriously, but neither of us could tell if this was deliberate or not.

Overall, it was a light and entertaining read. Was it perfect? No. Is it funny? Hell yes. Lots of delicious fangy hotness? Um...YEAH. And despite all the problems I had with it, it was still a fun book to setting into during midterms week.
  
Faza
Faza
2020 | Science Fiction
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.

Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.

In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.

During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.

During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.


Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!

The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.

As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.

If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.