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Gareth von Kallenbach (980 KP) rated Total Recall (2012) in Movies
Aug 7, 2019
Remaking classic films is always risky business. Mainly because there is a specific reason those movies are so well received – because they are the best of their time. Remakes are inherently risky because the filmmakers have a bar they have to at least reach, and they absolutely cannot tread the exact same ground as the original. They have to do something new, modern, or innovate. Or, at least they are expected to. When remakes work, they soar. When they don’t… Well, that’s another story. Paul Verhoeven’s “Total Recall” (1990) was an excellent science fiction monolith of its time. It stood out as a heartfelt science fiction story, one that was exceptionally aware of its own identity, design, and overall setting. It reflected the vary soul of its time – intentionally representational of culture at the time (late 80s and early 90s). If Len Wiseman’s remake, “Total Recall” (2012) is supposed to be a representation of contemporary culture in the same way as the original, then I fear our popular culture is too shallow for high minded science fiction. While not a bad movie – in fact, it is actually quite entertaining overall – it just does not feature the same soul and passion of the original film.
The premise follows the original in only a rough sense. Sometime in the future, the world has been left mostly uninhabitable due to a deadly chemical war across the globe. Humanity has been left to residing in the only remaining habitable landmasses – Western Europe and “The Colony”, the latter being modern-day Australia. Because air travel is now impossible, the only travel between the landmasses is through a massive elevator called “The Fall” that cuts through the center of the Earth. Douglas Quaid (Colin Farrell) is a factory worker who works in Europe but lives in “The Colony” with his wife, Lori (Kate Beckinstale). His chronic nightmares lead him to become interested in the “Rekall” service – a machine that can implant memories into customers. His interest will lead him on a wild journey with Melina (Jessica Biel) to learn about his true self as well as secrets of Cohaagen’s (Bryan Cranston) tyrannical administration.
The problems of the film really start with the premise. While I enjoy the creativity of something like “The Fall”, it is simply too ridiculous to take seriously. They deserve credit for coming up with a relatively unknown science fiction concept, but an elevator that travels through the center of the Earth? Peoples’ suspension of disbelief can only be pushed so far. It serves a practical purpose in the plot – to create the conflict between “The Colony” and the mainland and between the government and the Resistance. Yet, too much time is spent trying to introduce this concept and make it seem plausible than the film should. It honestly seems easier to just use the original film’s conflict between settings – Mars and Earth. I have to ask, what makes an elevator between two lands more contemporary of an idea than a conflict between colonial Mars and Earth. This is especially true considering recent news that a Mars colony might be seen in our lifetimes.
The other problems are more literary. Colin Farrell’s Douglas Quaid is portrayed very well throughout the film, and he manages to make the character satisfactory in the emotional portrayal of a man with a confused past and an insane situation. But even then, I have to say Arnold’s original portrayal seemed overall more human. The problem with Colin Farrell’s character is a mixture of performance and writing in his introduction. It is hard to believe him as someone so distraught over his nightmares that he absolutely feels compelled to go to Rekall. If they spent more time exploring his inner demons and how they are bringing his life down, then he would have been a much more compelling character. As it stands, he just goes through the motions of a protagonist. All of the other characters are the same way. Kate Beckinstale’s villainous Lori and Jessica Biel’s Melina are fairly shallow characters. They are not bad at their roles but that is all they, unfortunately, are: roles. Like Quaid, they just go through the motions, playing their part as clichéd character archetypes. Bryan Cranston is always awesome in any role, but in this he is not given much to work with. All he ends up being is just an evil tyrant with a megalomaniacal plot – with very little reason or background.
Those issues said, there are many things that do work. The pacing is good throughout, with no moments feeling awkward. The art design is exceptional, and there are no moments in the film that are boring to look at. To its credit, almost every scene is full of beautiful science-fiction design. The only complaint in this area is that some of the action scenes feel very cluttered due to the overall noise of The Colony’s design. The plot moves forward steadily, and it is overall simple to understand. That said, it is not without its own faults. The plot starts out great but becomes full of usual secret agent thriller clichés. Also, the plot becomes very campy, not to mention unbelievable, in its third act. The third act is also where there are the most plot holes – notable plot holes at that.
If you can shut your brain off for a couple hours, you can enjoy “Total Recall”. The film is pretty to look at and is absolutely packed with action sequences. All of the action sequences are well shot, well paced, and entertaining. The actors all do great with what they are given; but the problem is that they are not given much. They are all fairly flat characters, but are all satisfactory for the service of the plot – a plot that is well paced and understandable, but one that becomes campy, ridiculous, and peppered with notable plot holes. It is not as tightly written and directed to be a great secret agent thriller, and not as inspired to be a great science fiction story. The original was exceptional in its setting construction – pulling the audience into the amazingly designed Paul Verhoeven world. It was full of comedy and thrills, thought and design. As it stands, the moments that could really go far in establishing a passionate soul-filled, inspired world are instead spent on making quick references to those vary moments from the original. It could have established its own voice, its own heart and soul, but it just settles on being your clichéd average science fiction blockbuster.
The premise follows the original in only a rough sense. Sometime in the future, the world has been left mostly uninhabitable due to a deadly chemical war across the globe. Humanity has been left to residing in the only remaining habitable landmasses – Western Europe and “The Colony”, the latter being modern-day Australia. Because air travel is now impossible, the only travel between the landmasses is through a massive elevator called “The Fall” that cuts through the center of the Earth. Douglas Quaid (Colin Farrell) is a factory worker who works in Europe but lives in “The Colony” with his wife, Lori (Kate Beckinstale). His chronic nightmares lead him to become interested in the “Rekall” service – a machine that can implant memories into customers. His interest will lead him on a wild journey with Melina (Jessica Biel) to learn about his true self as well as secrets of Cohaagen’s (Bryan Cranston) tyrannical administration.
The problems of the film really start with the premise. While I enjoy the creativity of something like “The Fall”, it is simply too ridiculous to take seriously. They deserve credit for coming up with a relatively unknown science fiction concept, but an elevator that travels through the center of the Earth? Peoples’ suspension of disbelief can only be pushed so far. It serves a practical purpose in the plot – to create the conflict between “The Colony” and the mainland and between the government and the Resistance. Yet, too much time is spent trying to introduce this concept and make it seem plausible than the film should. It honestly seems easier to just use the original film’s conflict between settings – Mars and Earth. I have to ask, what makes an elevator between two lands more contemporary of an idea than a conflict between colonial Mars and Earth. This is especially true considering recent news that a Mars colony might be seen in our lifetimes.
The other problems are more literary. Colin Farrell’s Douglas Quaid is portrayed very well throughout the film, and he manages to make the character satisfactory in the emotional portrayal of a man with a confused past and an insane situation. But even then, I have to say Arnold’s original portrayal seemed overall more human. The problem with Colin Farrell’s character is a mixture of performance and writing in his introduction. It is hard to believe him as someone so distraught over his nightmares that he absolutely feels compelled to go to Rekall. If they spent more time exploring his inner demons and how they are bringing his life down, then he would have been a much more compelling character. As it stands, he just goes through the motions of a protagonist. All of the other characters are the same way. Kate Beckinstale’s villainous Lori and Jessica Biel’s Melina are fairly shallow characters. They are not bad at their roles but that is all they, unfortunately, are: roles. Like Quaid, they just go through the motions, playing their part as clichéd character archetypes. Bryan Cranston is always awesome in any role, but in this he is not given much to work with. All he ends up being is just an evil tyrant with a megalomaniacal plot – with very little reason or background.
Those issues said, there are many things that do work. The pacing is good throughout, with no moments feeling awkward. The art design is exceptional, and there are no moments in the film that are boring to look at. To its credit, almost every scene is full of beautiful science-fiction design. The only complaint in this area is that some of the action scenes feel very cluttered due to the overall noise of The Colony’s design. The plot moves forward steadily, and it is overall simple to understand. That said, it is not without its own faults. The plot starts out great but becomes full of usual secret agent thriller clichés. Also, the plot becomes very campy, not to mention unbelievable, in its third act. The third act is also where there are the most plot holes – notable plot holes at that.
If you can shut your brain off for a couple hours, you can enjoy “Total Recall”. The film is pretty to look at and is absolutely packed with action sequences. All of the action sequences are well shot, well paced, and entertaining. The actors all do great with what they are given; but the problem is that they are not given much. They are all fairly flat characters, but are all satisfactory for the service of the plot – a plot that is well paced and understandable, but one that becomes campy, ridiculous, and peppered with notable plot holes. It is not as tightly written and directed to be a great secret agent thriller, and not as inspired to be a great science fiction story. The original was exceptional in its setting construction – pulling the audience into the amazingly designed Paul Verhoeven world. It was full of comedy and thrills, thought and design. As it stands, the moments that could really go far in establishing a passionate soul-filled, inspired world are instead spent on making quick references to those vary moments from the original. It could have established its own voice, its own heart and soul, but it just settles on being your clichéd average science fiction blockbuster.
Kirk Bage (1775 KP) rated Tenet (2020) in Movies
Jan 22, 2021
Due to circumstances we have all lived with now for about 8 months, that scarce need a word more said about them, this has remained only the second film I have seen at a cinema in 2020, following an early January viewing of The Rise of Skywalker. And it will probably be the last film I head out to see on the big screen for a while. This, naturally, breaks my heart. It does, however, place Christopher Nolan’s complex thriller into a very peculiar and memorable place in the collective psyche of film lovers.
For many it will have been the film that brought them out of lockdown number one into a world of slight hope that normality was returning. As it co-incided with my daughter’s birthday it became part of a treat day out that although socially distanced was my first attempt to do all the things I hadn’t done for a while; eat out in a restaurant, have a pint in a bar, and then see a movie. The experience, whilst still enjoyable and memorable, was tainted by how surreal and empty the world felt – the meal was in an half empty and cold Hard Rock Cafe, with no music and a smell of disinfectant; the pint was in a pop up outside bar that only took orders via a phone app in advance; and the movie was attended by six people, of which we were two, separated by not two metres but at least ten!
I have been in some screenings that were dead quiet before, but not for a film so anticipated and more or less mainstream. It was odd. Hats off to the staff of Everyman, Glasgow, however, who were exemplary in their courtesy, welcoming and safety precautions. It wasn’t their fault it was empty, and I applaud them for keeping the ball rolling at that time around the start of September. At least the sofas were comfy, the place was warm and the smell was still of popcorn and not domestos.
I had been looking forward to the film immensely. The hype and build-up to it had come with a lot of baggage, with rumours of production delays and script issues going back a few years. It was shrouded in mystery, with even the trailer being delayed until the very last moment and critics not getting to see it until a day before release, such was the fear of spoilers leaking out. My first concern, being so excited by the prospect of another time bending classic to join Memento, Interstellar and Inception in the ranks of “OK, what just happened” masterpieces, was that the sound during the trailers was very very low – if they kept it that low during the actual film I would demand my money back… I needn’t have worried…
Never in my life have I felt as if my eardrums were about to burst whilst watching a film! Literally, at times, Hans Zimmer’s powerful and emotive score was vibrating my testicles! Add to that the fact that a lot of the dialogue seemed mumbled and drowned out by it, and it made the first 45 minutes very difficult to enjoy. Was this horrendous sound mix a mistake? Or very much part of the plan to overwhelm the senses and confuse the brain? Was it part of the puzzle or a massive technical oversight? As almost everyone seems to have the same complaint about it, the jury is still out on that one…
And so, it took a little while for me to atune to the tone, regardless of how hard you had to focus to take in anything of what was going on. There was a point where I became certain I wasn’t going to like it – I braced myself for disappointment. And then… at a certain moment in a certain scene the penny dropped and so did my jaw, as the full realisation of where this was going, and how unique and mind blowing that concept was, finally kicked in. From that moment on it just got better and better, as the technical achievement required, let alone intelligence, to pull this off surpassed all previous levels of anything I can ever remember.
The “Wow” moments just kept on coming as the action, tension and intrigue kept rising to fever pitch. In the end, so profoundly bewildering were the potential possibilities of the plot and premise that I gave up trying to meet it intellectually and just allowed it to wash over me emotionally, knowing that repeat viewings would allow me to engage with it in that way later.
John David Washington as “the protagonist” is suitably neutral and unshowy in the role; threatening to be compared to Bond or Bourne, but never quite being either, as this world, despite it’s surface glamour and underground seediness feels much closer to DiCaprio’s suit wearing mind spy in Inception than either of those. For anyone who didn’t yet catch his terrific turn in BlacKkKlansman this may be their first encounter with him, and you’d have to say he has a very solid, dependable quality, without ever being starry or attention seeking. Watchable, for sure, but never chewing the scenery at the cost of the story – and surely that is why Nolan chose him.
Beside Washington is another excellent performance by the increasingly impressive Robert Pattinson. His role as the enigmatic Neil here grows on you minute to minute during the film, and afterwards you wonder if he wasn’t the best thing about the entire production… there is a subtlety of meaning in all his scenes that is only revealed late on, and demands a further watch or two to get every nuance from. He gives the impression he is entirely in control of the full meaning of the film and his own performance, so much so he strikes me as the pivot that would tip you either way on whether you liked the film or not.
And I have to admit not liking it is a valid option. You couldn’t possibly watch it whilst tired or in a bad mood, it is just too full on, bordering on oppressive at times. There are also a few supporting roles that I’m not 100% certain of, most notably Kenneth Brannagh as the seeming villain of the piece, Sator. His accent is a distraction, and it feels like a character you’ve seen him play before – fine in most ways, but nothing special – and I found myself wishing they had cast someone else in that role. Likewise with the less exposed Elizabeth Debicki – adequate, but not transcendent, as her character might have been with a more charismatic actress.
My overall impression was definitely affected by how much my daughter enjoyed it – she loves having a mystery to solve, especially if it involves time or some other sci-fi concept. The pleasure of it was chatting it over excitedly afterwards, to see if either of us had truly understood the full story, in the same way I remember doing with others about all Nolan’s concept pieces over the years. If you come to it being less than bothered about having to unlock a puzzle box then it may very well piss you off, to the extent you either just give up or sit back and enjoy the ride. However, I would assert confidently that it is worth the effort and will reward multiple viewings over time. Especially as more clues to its meaning are discussed and revealed.
One thing that can be said with certainty is that there is no other film like this that has ever been made. It feels different and beyond comparison in many crucial ways. The ambition of Nolan has to be applauded. I only wish he would go back and sort out that sound design before I get around to seeing it again.
For many it will have been the film that brought them out of lockdown number one into a world of slight hope that normality was returning. As it co-incided with my daughter’s birthday it became part of a treat day out that although socially distanced was my first attempt to do all the things I hadn’t done for a while; eat out in a restaurant, have a pint in a bar, and then see a movie. The experience, whilst still enjoyable and memorable, was tainted by how surreal and empty the world felt – the meal was in an half empty and cold Hard Rock Cafe, with no music and a smell of disinfectant; the pint was in a pop up outside bar that only took orders via a phone app in advance; and the movie was attended by six people, of which we were two, separated by not two metres but at least ten!
I have been in some screenings that were dead quiet before, but not for a film so anticipated and more or less mainstream. It was odd. Hats off to the staff of Everyman, Glasgow, however, who were exemplary in their courtesy, welcoming and safety precautions. It wasn’t their fault it was empty, and I applaud them for keeping the ball rolling at that time around the start of September. At least the sofas were comfy, the place was warm and the smell was still of popcorn and not domestos.
I had been looking forward to the film immensely. The hype and build-up to it had come with a lot of baggage, with rumours of production delays and script issues going back a few years. It was shrouded in mystery, with even the trailer being delayed until the very last moment and critics not getting to see it until a day before release, such was the fear of spoilers leaking out. My first concern, being so excited by the prospect of another time bending classic to join Memento, Interstellar and Inception in the ranks of “OK, what just happened” masterpieces, was that the sound during the trailers was very very low – if they kept it that low during the actual film I would demand my money back… I needn’t have worried…
Never in my life have I felt as if my eardrums were about to burst whilst watching a film! Literally, at times, Hans Zimmer’s powerful and emotive score was vibrating my testicles! Add to that the fact that a lot of the dialogue seemed mumbled and drowned out by it, and it made the first 45 minutes very difficult to enjoy. Was this horrendous sound mix a mistake? Or very much part of the plan to overwhelm the senses and confuse the brain? Was it part of the puzzle or a massive technical oversight? As almost everyone seems to have the same complaint about it, the jury is still out on that one…
And so, it took a little while for me to atune to the tone, regardless of how hard you had to focus to take in anything of what was going on. There was a point where I became certain I wasn’t going to like it – I braced myself for disappointment. And then… at a certain moment in a certain scene the penny dropped and so did my jaw, as the full realisation of where this was going, and how unique and mind blowing that concept was, finally kicked in. From that moment on it just got better and better, as the technical achievement required, let alone intelligence, to pull this off surpassed all previous levels of anything I can ever remember.
The “Wow” moments just kept on coming as the action, tension and intrigue kept rising to fever pitch. In the end, so profoundly bewildering were the potential possibilities of the plot and premise that I gave up trying to meet it intellectually and just allowed it to wash over me emotionally, knowing that repeat viewings would allow me to engage with it in that way later.
John David Washington as “the protagonist” is suitably neutral and unshowy in the role; threatening to be compared to Bond or Bourne, but never quite being either, as this world, despite it’s surface glamour and underground seediness feels much closer to DiCaprio’s suit wearing mind spy in Inception than either of those. For anyone who didn’t yet catch his terrific turn in BlacKkKlansman this may be their first encounter with him, and you’d have to say he has a very solid, dependable quality, without ever being starry or attention seeking. Watchable, for sure, but never chewing the scenery at the cost of the story – and surely that is why Nolan chose him.
Beside Washington is another excellent performance by the increasingly impressive Robert Pattinson. His role as the enigmatic Neil here grows on you minute to minute during the film, and afterwards you wonder if he wasn’t the best thing about the entire production… there is a subtlety of meaning in all his scenes that is only revealed late on, and demands a further watch or two to get every nuance from. He gives the impression he is entirely in control of the full meaning of the film and his own performance, so much so he strikes me as the pivot that would tip you either way on whether you liked the film or not.
And I have to admit not liking it is a valid option. You couldn’t possibly watch it whilst tired or in a bad mood, it is just too full on, bordering on oppressive at times. There are also a few supporting roles that I’m not 100% certain of, most notably Kenneth Brannagh as the seeming villain of the piece, Sator. His accent is a distraction, and it feels like a character you’ve seen him play before – fine in most ways, but nothing special – and I found myself wishing they had cast someone else in that role. Likewise with the less exposed Elizabeth Debicki – adequate, but not transcendent, as her character might have been with a more charismatic actress.
My overall impression was definitely affected by how much my daughter enjoyed it – she loves having a mystery to solve, especially if it involves time or some other sci-fi concept. The pleasure of it was chatting it over excitedly afterwards, to see if either of us had truly understood the full story, in the same way I remember doing with others about all Nolan’s concept pieces over the years. If you come to it being less than bothered about having to unlock a puzzle box then it may very well piss you off, to the extent you either just give up or sit back and enjoy the ride. However, I would assert confidently that it is worth the effort and will reward multiple viewings over time. Especially as more clues to its meaning are discussed and revealed.
One thing that can be said with certainty is that there is no other film like this that has ever been made. It feels different and beyond comparison in many crucial ways. The ambition of Nolan has to be applauded. I only wish he would go back and sort out that sound design before I get around to seeing it again.
How To Train Your Dragon- Kids Book HD
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★ Oscar Nomination for Best Animated Film ★ Featured by Apple in "Staff Favorites" for 2010 ★...
Purple Phoenix Games (2266 KP) rated Rescuing Robin Hood in Tabletop Games
Nov 10, 2020
I have a secret to tell you all. I love the Robin Hood IP, even though my only real knowledge of it comes from the “Robin Hood: Men in Tights” and “Robin Hood: Prince of Thieves” movies. I have never read the story, nor have I ever watched the Errol Flynn movie. So why do I love Robin Hood so much? I really can’t tell you for sure, it just seems like such a fun theme with lots of characters and an interesting central plot. So how does this quasi-deck-builder fare? Faire? I think fare. Let’s find out.
Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T
To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).
Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.
To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.
If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.
Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.
Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.
At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.
So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.
While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.
So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T
To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).
Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.
To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.
If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.
Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.
Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.
At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.
So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.
While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.
So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
Darren (1599 KP) rated The Haunting in Connecticut: 2 Ghosts of Georgia (2013) in Movies
Oct 14, 2019
Characters – Lisa is the wife and mother of the family, she does have an ability to see spirits with her mother helping her through these experiences. In her new home she starts to see more spirits that has trying to send her messages and must use her skills to figure out how to save her child. Andy is the husband and father, he is the only one that doesn’t have the ability to see the spirits which shows him taking on the situation as if there would need to be a logical reason behind it all. Heidi is the daughter of the family, that can also see the spirits and it is her visits which guide us to where the story goes this time, she is encouraged by her Auntie and discouraged by her mum. Joyce is the free-spirited Auntie that joins the family, she tries to embrace the idea of the spirits needing help and will guide Heide unlike her sister.
Performances – This is a sequel with no returning cast members, no connection to the original, so the cast is brand new. We do have a couple of known actors from television, Abigail Spencer, Chad Michael Murray and Katee Sackhoff, they do what they can with the material, but the poor decisions they are forced to make doesn’t help. Emily Alyn Lind does well for a child star put in horror situation.
Story – The story is based on real events or sold on this idea anyway. We have the events of the story taking place over short amount of time, as we see how everything seems to escalate, which is fine for a horror story. the idea the sisters and daughter can see spirits naturally is a good spin on the idea where only one can usually see the ghosts. The problems do some into this too as the one person who can’t see the spirits still sees them and most of the decisions being made are poor throughout. For the mystery behind everything it does keep us interested throughout and does give us shocks along the way.
Horror/Mystery – When it comes to the horror in this film we get plenty of the normal jump scares, most of which just play out like you would imagine, the casual fan will jump along the way. The highlight is the mystery behind what is causing the hauntings because history is always filled with surprises.
Settings – The setting for the film is good because it is an old house that is bound to be filled with history that could be a terrifying as what we learn as the film unfolds.
Special Effects – The effects in this film are mixed because the way the flashbacks are shot does look do and feels different to current events, the negatives come from how the injuries can look while inflicted to the modern characters.
Scene of the Movie – Cut the cord.
That Moment That Annoyed Me – The moments Andy saw a ghost.
Final Thoughts – This is a solid enough sequel even though it has no connection to the actual first film, it does have smart ideas but terrible character decisions.
Overall: Horror fans should enjoy.
Performances – This is a sequel with no returning cast members, no connection to the original, so the cast is brand new. We do have a couple of known actors from television, Abigail Spencer, Chad Michael Murray and Katee Sackhoff, they do what they can with the material, but the poor decisions they are forced to make doesn’t help. Emily Alyn Lind does well for a child star put in horror situation.
Story – The story is based on real events or sold on this idea anyway. We have the events of the story taking place over short amount of time, as we see how everything seems to escalate, which is fine for a horror story. the idea the sisters and daughter can see spirits naturally is a good spin on the idea where only one can usually see the ghosts. The problems do some into this too as the one person who can’t see the spirits still sees them and most of the decisions being made are poor throughout. For the mystery behind everything it does keep us interested throughout and does give us shocks along the way.
Horror/Mystery – When it comes to the horror in this film we get plenty of the normal jump scares, most of which just play out like you would imagine, the casual fan will jump along the way. The highlight is the mystery behind what is causing the hauntings because history is always filled with surprises.
Settings – The setting for the film is good because it is an old house that is bound to be filled with history that could be a terrifying as what we learn as the film unfolds.
Special Effects – The effects in this film are mixed because the way the flashbacks are shot does look do and feels different to current events, the negatives come from how the injuries can look while inflicted to the modern characters.
Scene of the Movie – Cut the cord.
That Moment That Annoyed Me – The moments Andy saw a ghost.
Final Thoughts – This is a solid enough sequel even though it has no connection to the actual first film, it does have smart ideas but terrible character decisions.
Overall: Horror fans should enjoy.
Gareth von Kallenbach (980 KP) rated The Comedian (2017) in Movies
Jul 12, 2019
Welcome to the year 2017 …. Another year which promises to bring you HUGE blockbuster theatrical releases including long awaited sequels, groundbreaking independent films, and breakout performances from some of cinemas great veterans as well as its rookie newcomers!
Alright … alright … that’s your standard P.R. HYPE. Not that it’s entirely untrue but let’s face it, we all have a pretty good idea as to what’s in store for us this year am I right?
Today’s film is amongst 2016s ‘leftovers’ if you will. No that that’s a bad thing. Example … leftover pizza. I don’t know one individual who doesn’t like leftover pizza. You can think of this film as such.
The selection we present to you is the dramatic comedy ‘The Comedians’. The latest from film legend Robert De Niro. The film premiered at the AFI Fest on November 11th and will be released in theaters on February 3rd. Directed by Taylor Hackford (An Officer And A Gentleman, RAY) and written by Lewis Friedman, comedian Jeff Ross, Art Linson, and Richard LaGravenese (The Fisher King) the film features an all star cast including Robert DeNiro, Leslie Mann, Harvey Keitel, Danny DeVito, Veronica Ferres, Patti LuPone, Edie Falco, Cloris Leachman, Charles Gordin, Jim Norton, Gilbert Gottfried, Jimmie Walker, Brett Butler, Lois Smith, Happy Anderson, Hannibal Buress, and an appearance by Billy Crystal.
DeNiro is Jack ‘Jackie’ Burke. A comedic legend best known for his iconic T.V. role decades before who has spent the years since then attempting to reinvent himself as an ‘insult’ comic. Despite rave performances and praise from fans and his fellow comedians, he is still frustrated that he cannot escape from the shadow of his television career and the mistakes he made during those years as a husband, father, and brother. During a performance at a comedy club on the outskirts of New York City he berates a husband and wife in the audience who are filming him for their internet show without his permission and later attacks the husband. At his court hearing, he is offered a plea deal but upon learning that part of the plea involves apologizing to the husband and wife he openly berates them in the courtroom and is sentenced to 30 days in jail plus community service. Once out of jail, Jackie begins his community service serving meals to the homeless while fine tuning his act at a local church. However, since he has not worked and has no money he pays a call upon his estranged brother whom he has not visited in ages to ask for a loan.
Jackie’s brother agrees but only if Jackie will appear at his niece’s wedding. Late one evening at the church he meets Harmony (Mann) whom is also serving community service for assault and battery. Shortly after, Harmony and Jackie make the rounds at some of the New York comedy clubs where Jackie is still ‘welcome’ after which Jackie proposes a trade of sorts, Harmony will be Jackie’s date to his niece’s wedding if Jackie will appear at the dinner to celebrate the birthday of Harmony’s father (Keitel) who is a huge fan of Jackie’s television persona. At the wedding, Jackie performed a variation of his stand-up act to the delight of his niece and her fiancé while simultaneously offending the majority of the other family members. A few days later, Jackie accompanies Harmony to her father’s birthday dinner only to become aggravated when Harmony’s father insists Jackie reenact his T.V. character’s. Jackie responds by sarcastically professing his intentions to sleep with Harmony. Without giving everything away, what follows is a re-awakening of sorts in which Jackie comes to terms with the inevitability that he will always be known for the one role he tries so desperately to get away from and realizes that if he wants to distances himself from it, he’s going to have to embrace the character.
Despite the all star cast and the fact there were indeed many laughs in the film, it was honestly a waste at the end. This could’ve been an amazing film but it was lacking in its story. The script just didn’t have the ‘heart’ to combine with the premise and the great performances given by the actors. It’s not that they didn’t try, the film just failed to measure up. The acting was great, the directing was good, and there were indeed a few laughs here and there …. it just didn’t have any life to it. Heaven forbid I criticize a DeNiro film, but I can’t give this one more than two out of five stars. I REALLY wanted to like the film, I just didn’t. If it shows up in your digital cable package, go ahead and give it a try. Rent it on iTunes even. Honestly though, I can’t see myself buying the movie.
Alright … alright … that’s your standard P.R. HYPE. Not that it’s entirely untrue but let’s face it, we all have a pretty good idea as to what’s in store for us this year am I right?
Today’s film is amongst 2016s ‘leftovers’ if you will. No that that’s a bad thing. Example … leftover pizza. I don’t know one individual who doesn’t like leftover pizza. You can think of this film as such.
The selection we present to you is the dramatic comedy ‘The Comedians’. The latest from film legend Robert De Niro. The film premiered at the AFI Fest on November 11th and will be released in theaters on February 3rd. Directed by Taylor Hackford (An Officer And A Gentleman, RAY) and written by Lewis Friedman, comedian Jeff Ross, Art Linson, and Richard LaGravenese (The Fisher King) the film features an all star cast including Robert DeNiro, Leslie Mann, Harvey Keitel, Danny DeVito, Veronica Ferres, Patti LuPone, Edie Falco, Cloris Leachman, Charles Gordin, Jim Norton, Gilbert Gottfried, Jimmie Walker, Brett Butler, Lois Smith, Happy Anderson, Hannibal Buress, and an appearance by Billy Crystal.
DeNiro is Jack ‘Jackie’ Burke. A comedic legend best known for his iconic T.V. role decades before who has spent the years since then attempting to reinvent himself as an ‘insult’ comic. Despite rave performances and praise from fans and his fellow comedians, he is still frustrated that he cannot escape from the shadow of his television career and the mistakes he made during those years as a husband, father, and brother. During a performance at a comedy club on the outskirts of New York City he berates a husband and wife in the audience who are filming him for their internet show without his permission and later attacks the husband. At his court hearing, he is offered a plea deal but upon learning that part of the plea involves apologizing to the husband and wife he openly berates them in the courtroom and is sentenced to 30 days in jail plus community service. Once out of jail, Jackie begins his community service serving meals to the homeless while fine tuning his act at a local church. However, since he has not worked and has no money he pays a call upon his estranged brother whom he has not visited in ages to ask for a loan.
Jackie’s brother agrees but only if Jackie will appear at his niece’s wedding. Late one evening at the church he meets Harmony (Mann) whom is also serving community service for assault and battery. Shortly after, Harmony and Jackie make the rounds at some of the New York comedy clubs where Jackie is still ‘welcome’ after which Jackie proposes a trade of sorts, Harmony will be Jackie’s date to his niece’s wedding if Jackie will appear at the dinner to celebrate the birthday of Harmony’s father (Keitel) who is a huge fan of Jackie’s television persona. At the wedding, Jackie performed a variation of his stand-up act to the delight of his niece and her fiancé while simultaneously offending the majority of the other family members. A few days later, Jackie accompanies Harmony to her father’s birthday dinner only to become aggravated when Harmony’s father insists Jackie reenact his T.V. character’s. Jackie responds by sarcastically professing his intentions to sleep with Harmony. Without giving everything away, what follows is a re-awakening of sorts in which Jackie comes to terms with the inevitability that he will always be known for the one role he tries so desperately to get away from and realizes that if he wants to distances himself from it, he’s going to have to embrace the character.
Despite the all star cast and the fact there were indeed many laughs in the film, it was honestly a waste at the end. This could’ve been an amazing film but it was lacking in its story. The script just didn’t have the ‘heart’ to combine with the premise and the great performances given by the actors. It’s not that they didn’t try, the film just failed to measure up. The acting was great, the directing was good, and there were indeed a few laughs here and there …. it just didn’t have any life to it. Heaven forbid I criticize a DeNiro film, but I can’t give this one more than two out of five stars. I REALLY wanted to like the film, I just didn’t. If it shows up in your digital cable package, go ahead and give it a try. Rent it on iTunes even. Honestly though, I can’t see myself buying the movie.
Emma @ The Movies (1786 KP) rated X-Men: Dark Phoenix (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
This was another screening that needed a second viewing because of challenging people, so now I've seen it in 2D and 3D. I'm seeing more films in 3D recently that actually work, I'm still not quite convinced by it but I'm certainly not annoyed by it.
The pre-"hype" for this was very mixed. I had been looking forward to the film for a long time but when the first trailer dropped I was disappointed and underwhelmed, it was however nice to see that others were having the opposite reaction to me. Perhaps I had just built it up too much in my head beforehand.
As we eeked closer the vibe became decidedly negative around it, and for the most part I avoided articles and rants as I just don't see the point in speculating so wildly about something that hasn't been seen. That climaxed again when the preview screening was interrupted by a fire alarm, and then when the internet seemed to go nuts over the fact the review embargo was so late. (It's not like embargos are unusual, I don't see how you can draw conclusions from release and embargo being on the same day... this seems entirely logical. *deep breath*)
Something I would like to query is the fact that someone decided it was sensible to put a reaction video of three of the stars seeing the Dark Phoenix trailer in 4DX. It's a little bit of fun, but frustrating if you've been trying to avoid trailers and spoilers before seeing the film.
Wow... waffle... to the film!
The team take on a mission to space when a shuttle loses control and is in the path of what appears to be solar flares. The mission seems successful until they realise there's still a crew member trapped. With the shuttle disintegrating the only ones who can safely make it are Jean and Nightcrawler. As Jean holds the shuttle in place Nightcrawler rescues the last man from the wreckage but when he returns for her she's already encountered the strange space energy.
Somehow despite the destruction of the shuttle Jean survives floating in space, Nightcrawler brings her back to the X-Jet and the whole team return to Earth as heroes. Jean wasn't left unchanged by her encounter though, she's changing, and as her mind begins to open the danger starts to grow.
Almost all of the characters in Dark Phoenix go through some sort of change. Jean comes face to face with her past and a power that is even more difficult to control than her own. Professor Xavier is less of a friend in his current persona than he's ever been before, and in this moment may not be the leader the X-Men need. Certainly by the end of the film each character has grown in some way. I'm not sure I was a fan of the changes in Professor Xavier, they were necessary in some respects but in the context of the rest of the series are a bit of a shock and out of the blue.
Thankfully some things don't change, and Quicksilver is still very funny, the occasional laugh was needed in what was quite a serious film.
Very briefly I want to talk about the effects. There's obviously a lot of them but I didn't spot anything that was outright terrible. (There's one moment in Cerebro, but that's more to do with how they choose to depict Cerebral's general imagery than anything.) My real standout moment is Jean's hair when she is embracing Dark Phoenix. We are given the floating underwater swirling effect that we should have seen in Aquaman.
It's been a while since I've seen all of the other films, although I did rewatch Last Stand and Apocalypse in the run up to this. There were a few moments where I saw flashes of Last Stand in Dark Phoenix which I thought was a nice touch.
I'm not sure there's a lot of point dwelling much on the acting for the main cast, it's consistent and what you'd expect for the franchise. Nicholas Hoult was able to bring a slightly bigger performance and he's probably one of the only regulars that had the ability to do that with his story.
Our villains were led by Jessica Chastain as Vuk. Vuk as a character and most of her group in general are actually quite bland. As emotionless aliens there's little to either love or hate. Had they been slightly more human than drone-like then they might have had a bigger impact. The only moment where I saw some good acting was when Vuk is with Jean near the very end and a look comes across her face and I thought, "oooh, acting!"
I wasn't entirely sure what was happening with Raven. She seemed to be a bundle of contradictions and got a terrible hand when it came to the script. I did want to slap her at one point, there was no need for what she did! NO NEED!
[Random thought: If Raven's scales/skin ripples when she transforms then how does she manage to do that when she's wearing an X-Suit? And also, why does she bother changing to her human look when she's in the mansion?]
The actions sequences were very good, the train scene felt like it had been crafted perfectly. Possibly a little too organised, but overall the entire scene came together. I particularly liked the choice of music when it coincided with Storm's piece, wonderfully atmospheric. (A pun? Perhaps.)
If there's anything I've taken from this it's that Dark Phoenix annoyed me less than Endgame did. It's not epic, but then I've never felt like the franchise has ever been that high on the scale. I'm reasonably happy with where it's left the sequence and what the future of the franchise might hold. I honestly don't think it deserves the hate that it's been getting.
What you should do
I think that you should go and see it, the action is good and a nice diversion for a couple of hours.
Movie thing you wish you could take home
I'd always want a superpower, but my choice changes more than Raven does.
The pre-"hype" for this was very mixed. I had been looking forward to the film for a long time but when the first trailer dropped I was disappointed and underwhelmed, it was however nice to see that others were having the opposite reaction to me. Perhaps I had just built it up too much in my head beforehand.
As we eeked closer the vibe became decidedly negative around it, and for the most part I avoided articles and rants as I just don't see the point in speculating so wildly about something that hasn't been seen. That climaxed again when the preview screening was interrupted by a fire alarm, and then when the internet seemed to go nuts over the fact the review embargo was so late. (It's not like embargos are unusual, I don't see how you can draw conclusions from release and embargo being on the same day... this seems entirely logical. *deep breath*)
Something I would like to query is the fact that someone decided it was sensible to put a reaction video of three of the stars seeing the Dark Phoenix trailer in 4DX. It's a little bit of fun, but frustrating if you've been trying to avoid trailers and spoilers before seeing the film.
Wow... waffle... to the film!
The team take on a mission to space when a shuttle loses control and is in the path of what appears to be solar flares. The mission seems successful until they realise there's still a crew member trapped. With the shuttle disintegrating the only ones who can safely make it are Jean and Nightcrawler. As Jean holds the shuttle in place Nightcrawler rescues the last man from the wreckage but when he returns for her she's already encountered the strange space energy.
Somehow despite the destruction of the shuttle Jean survives floating in space, Nightcrawler brings her back to the X-Jet and the whole team return to Earth as heroes. Jean wasn't left unchanged by her encounter though, she's changing, and as her mind begins to open the danger starts to grow.
Almost all of the characters in Dark Phoenix go through some sort of change. Jean comes face to face with her past and a power that is even more difficult to control than her own. Professor Xavier is less of a friend in his current persona than he's ever been before, and in this moment may not be the leader the X-Men need. Certainly by the end of the film each character has grown in some way. I'm not sure I was a fan of the changes in Professor Xavier, they were necessary in some respects but in the context of the rest of the series are a bit of a shock and out of the blue.
Thankfully some things don't change, and Quicksilver is still very funny, the occasional laugh was needed in what was quite a serious film.
Very briefly I want to talk about the effects. There's obviously a lot of them but I didn't spot anything that was outright terrible. (There's one moment in Cerebro, but that's more to do with how they choose to depict Cerebral's general imagery than anything.) My real standout moment is Jean's hair when she is embracing Dark Phoenix. We are given the floating underwater swirling effect that we should have seen in Aquaman.
It's been a while since I've seen all of the other films, although I did rewatch Last Stand and Apocalypse in the run up to this. There were a few moments where I saw flashes of Last Stand in Dark Phoenix which I thought was a nice touch.
I'm not sure there's a lot of point dwelling much on the acting for the main cast, it's consistent and what you'd expect for the franchise. Nicholas Hoult was able to bring a slightly bigger performance and he's probably one of the only regulars that had the ability to do that with his story.
Our villains were led by Jessica Chastain as Vuk. Vuk as a character and most of her group in general are actually quite bland. As emotionless aliens there's little to either love or hate. Had they been slightly more human than drone-like then they might have had a bigger impact. The only moment where I saw some good acting was when Vuk is with Jean near the very end and a look comes across her face and I thought, "oooh, acting!"
I wasn't entirely sure what was happening with Raven. She seemed to be a bundle of contradictions and got a terrible hand when it came to the script. I did want to slap her at one point, there was no need for what she did! NO NEED!
[Random thought: If Raven's scales/skin ripples when she transforms then how does she manage to do that when she's wearing an X-Suit? And also, why does she bother changing to her human look when she's in the mansion?]
The actions sequences were very good, the train scene felt like it had been crafted perfectly. Possibly a little too organised, but overall the entire scene came together. I particularly liked the choice of music when it coincided with Storm's piece, wonderfully atmospheric. (A pun? Perhaps.)
If there's anything I've taken from this it's that Dark Phoenix annoyed me less than Endgame did. It's not epic, but then I've never felt like the franchise has ever been that high on the scale. I'm reasonably happy with where it's left the sequence and what the future of the franchise might hold. I honestly don't think it deserves the hate that it's been getting.
What you should do
I think that you should go and see it, the action is good and a nice diversion for a couple of hours.
Movie thing you wish you could take home
I'd always want a superpower, but my choice changes more than Raven does.
Purple Phoenix Games (2266 KP) rated Lost Ruins of Arnak in Tabletop Games
Feb 7, 2021
If you are reading this review, chances are you have heard something about the board game “Lost Ruins of Arnak.” If not, continue forward, as there’s a lot to discover in this jungle adventure experience. “Lost Ruins of Arnak” for those that have not already been exposed to the exciting hype leading up to its release date, is a board game that delves deep into the jungle, not unlike a 1980’s Indiana Jones film. It has treasure, hidden idols, lost artifacts, guardians of the jungle, and exploration in the form of a very large game board. The box boasts of multiple gaming mechanisms that all work in tandem for one epic journey. From deckbuilding, exploration, worker placement, to resource management this game throws the entire kitchen at the players. Whether that is a positive or negative is up to each player. I share my thoughts at the very bottom if you want to skip past the gameplay portion of the review.
Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.
“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.
While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.
The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.
To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.
Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.
“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.
While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.
The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.
To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.
Daniel Boyd (1066 KP) rated UNCHARTED 4: A Thief's End in Video Games
Jul 21, 2017
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
Darren (1599 KP) rated All The Devil's Men (2018) in Movies
Jun 20, 2019
Story: All the Devil’s Men starts as we meet the bounty hunter team working for CIA agent Leigh (Hoeks), we have Collins (Gibson), Brennan (Fichtner) and new member Samuelson (Akinnagbe), whose latest job was a success, now in London they start to investigate the latest mission.
When the team gets set up Collins must lead the remaining members of the team in an operation around London which puts him against an old military brother Deighton (Millson).
Thoughts on All the Devil’s Men
Characters – Collins is the seal that has been working as a bounty hunter for the CIA, he has a dark past with missions he has completed and knows to trust the team around him, he won’t give up till the mission is complete. Leigh is the one that runs the operations, she puts the team together and tends to be their eyes in the sky, though she is willing to do anything to close the deal for the good of the country. Brennan is the older member of the team and the member that Collins has worked with the longest, he knows how the system operates and who to bring in when needing extra hands. Samuelson is the newest member of the team, he doesn’t want to be known as a bounty hunter more of a shadow warrior, he does following instructions well, but talks more than Collins wants him too.
Performances – Milo Gibson as the leading action man is solid, he doesn’t have too much to do that is overly difficult, few driving, shooting and ducking scenes, no real emotional moment required. Sylvia Hoeks was fantastic in Blade Runner 2049, which is a disappointment here because we know how great she can be, it feels like this wasted her talent. William Fichtner is solid enough which is here to give the biggest name for the film and Gbenga Akinnagbe gets laughs for the film when needed.
Story – The story follows CIA bounty hunters that are tracking down suspects in London over one night before a major deal goes down, which could see weapons being giving to the wrong hands. The story gives us a chance to see how the unit uses their skills to track and try to stay ahead while also showing the villains planning for what happens next. For an action film the story is very simple, it doesn’t have anything overly complicated when it comes to twists and can be watched without needing to give the full attention. This is a late-night action film story which is all we want at times.
Action – The action gives us set-up location for confrontations with bullets flying around, the fights are simple, though not shot the best with too many cuts. With the bang, bang and bodies falling it is easy to watch.
Settings – We are mostly set in and around London at night, which is fine, we know London can be busy and full of deals going on, we do seem to stay on the outside of everything going on though.
Scene of the Movie – Plane chase.
That Moment That Annoyed Me – It does waste Sylvia Hoeks full talents.
Final Thoughts – This is good for a late-night action fans, it keeps everything very simple and could easily be put in the lists of any straight to DVD Seagal or Van Damme movies.
Overall: Simple actions film.
https://moviesreview101.com/2018/11/23/all-the-devils-men-2018/
When the team gets set up Collins must lead the remaining members of the team in an operation around London which puts him against an old military brother Deighton (Millson).
Thoughts on All the Devil’s Men
Characters – Collins is the seal that has been working as a bounty hunter for the CIA, he has a dark past with missions he has completed and knows to trust the team around him, he won’t give up till the mission is complete. Leigh is the one that runs the operations, she puts the team together and tends to be their eyes in the sky, though she is willing to do anything to close the deal for the good of the country. Brennan is the older member of the team and the member that Collins has worked with the longest, he knows how the system operates and who to bring in when needing extra hands. Samuelson is the newest member of the team, he doesn’t want to be known as a bounty hunter more of a shadow warrior, he does following instructions well, but talks more than Collins wants him too.
Performances – Milo Gibson as the leading action man is solid, he doesn’t have too much to do that is overly difficult, few driving, shooting and ducking scenes, no real emotional moment required. Sylvia Hoeks was fantastic in Blade Runner 2049, which is a disappointment here because we know how great she can be, it feels like this wasted her talent. William Fichtner is solid enough which is here to give the biggest name for the film and Gbenga Akinnagbe gets laughs for the film when needed.
Story – The story follows CIA bounty hunters that are tracking down suspects in London over one night before a major deal goes down, which could see weapons being giving to the wrong hands. The story gives us a chance to see how the unit uses their skills to track and try to stay ahead while also showing the villains planning for what happens next. For an action film the story is very simple, it doesn’t have anything overly complicated when it comes to twists and can be watched without needing to give the full attention. This is a late-night action film story which is all we want at times.
Action – The action gives us set-up location for confrontations with bullets flying around, the fights are simple, though not shot the best with too many cuts. With the bang, bang and bodies falling it is easy to watch.
Settings – We are mostly set in and around London at night, which is fine, we know London can be busy and full of deals going on, we do seem to stay on the outside of everything going on though.
Scene of the Movie – Plane chase.
That Moment That Annoyed Me – It does waste Sylvia Hoeks full talents.
Final Thoughts – This is good for a late-night action fans, it keeps everything very simple and could easily be put in the lists of any straight to DVD Seagal or Van Damme movies.
Overall: Simple actions film.
https://moviesreview101.com/2018/11/23/all-the-devils-men-2018/