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Slender: The Arrival
Slender: The Arrival
2013 | Action/Adventure
An Awful Experience All Around
A brief history for those who are not aware (courtesy of Wikipedia):

“The Slender Man (also known as Slenderman) is a fictional supernatural character that originated as a creepypasta internet meme… Stories of Slender Man commonly feature him stalking, abducting or traumatizing people, particularly children. The Slender Man is no confined to a single narrative, but appears in many works of fiction, typically composed online.”

Slender: The Arrival (which we’ll just refer to as The Arrival moving forward) is the official video game adaptation of Slender Man. Blue Isle studios developed the game to bring us improved visuals, great replay value, and a brand new storyline. These should combine into survival horror at its best. But sadly, it does not. The Arrival encourages exploration and the philosophy of scaring the living daylights out of you. It just doesn’t. Now, truth be told this genre is not typically my bread and butter, but I came into this game with hopeful expectations, but soon found myself wanting more than the game could offer.

First, you are thrown into the game without any instruction or opening. Just head down the road, though. It seems easy enough. I did appreciate the way they worked credits into this opening sequence though, as you are shown the developers and the team that worked on the game. Once you get through this, you come upon a house where you will explore the rooms to find notes scattered throughout the house giving you more information on your back story. Sparing spoilers, essentially the story revolves around a shared trauma from your youth. Once you leave the house, you press on, turning on some generators along your path.

You’ll come across the second house after crossing a river, where I encountered some of the strangeness I assume is part of the experience. Glitching visuals, weird creatures that seemed to disappear when you shine your flashlight upon them, that sort of thing. It could have been a bug, or bugs, but doing a little digging online it seems I was not the only one to experience the same. There wasn’t really any action to be had. A little disheartening.

There’s not much challenge with The Arrival. You will, at some point, encounter the Slender Man in the game. I went straight toward him, and nothing really happened. Unfortunately, it’s a bad byproduct of these games. If it doesn’t scare you, even in the slightest, you’re just left with a stagnant experience while you are running from point to point to read lore.
It took me nearly 2 hours to finish the game, though I suspect those without toddler twins may get through it a bit faster. Suffice it to say, I wish I had those 2 hours back. I never really felt the tension that would cause fear or even nervousness. The shaky cam visual of the game certainly didn’t help. Essentially, you are playing through the eyes of the camera you are holding, complete with “recording” indicator and battery level (you can turn this off). As you walk the camera bobs back and forth a little bit, and as you run it does so a little faster. I understand what they were trying to accomplish here, but it was executed so poorly. I found myself constantly trying to correct this with the joycon thinking it was simply drift. It was super distracting.

Slender: The Arrival failed to give a complete game worthy of the price tag, even at its current price tag of $9.99 on the eShop. That’s not to say you won’t enjoy it, especially if you scare VERY easily or are just a fan of the Slender Man himself. It’s just that combine a wonky control system, very little instruction, and no real tension building moments, and you have a dud of game in my book.

1 out of 5

http://sknr.net/2019/06/28/slender-the-arrival-for-nintendo-switch/
  
The Girl in the Spider's Web (2018)
The Girl in the Spider's Web (2018)
2018 | Crime, Drama, Thriller
Would the last straight woman in Stockholm turn off the lights?
You’ve gotta love a Scandi-thriller. Well, that was until last year’s hopeless Michael Fassbender vehicle “The Snowman” which devalued the currency better than Brexit has done to the pound! The mother of them all though was the original “Girl with the Dragon Tattoo” trilogy (in Swedish) in 2009. Although subject to a wholly unnecessary English remake two year’s later by David Fincher (with Mara Rooney and Daniel Craig) it was Noomi Rapace who struck the perfect note as the original anarchic and damaged Lisbeth Salander: a punk wielding a baseball bat like an alien-thing possessed (pun well and truly intended!).

Now though we have “A New Dragon Tattoo Story” (as the film’s subtitle clumsily declares) based on the book by David Lagercrantz, who took over the literary franchise after the untimely death of Stieg Larsson. Picking up the reins as Salander is that most British of actresses Claire Foy…. which seems an odd choice, but one which – after you get past the rather odd accent – she just about pulls off.

The Plot
Lizbeth Salendar (Claire Foy) has an interesting hobby. She is a vigilante, like a lesbian Batman, stalking the streets of Stockholm putting wrongs right where abusive boyfriends/husbands are concerned.

She is also a hacking machine for rent. And Frans Balder (Stephen Merchant) has a problem. He has invented a software program that allows its user to control every nuclear warhead in the world from a single laptop (cue every other Bond/24/Austin Powers script ever written). But he has had second thoughts and wants it back from its resting place on the server of the NSA’s chief hacker, Ed Needham (Lakeith Stanfield). Balder recruits Salander to recover it, but when things go pear-shaped Salander finds herself on the wrong side of both the law and the encircling terrorist “spiders”.

The Review
Scandi-dramas work best when they exploit the snow; maintain a sexual tension; and go dark, gritty and violent. On the plus side, “The Girl in the Spider’s Web” ticks most of those boxes adequately. Foy’s Salandar is smart, sassy and sexy, outwitting the best of the best, and only once finding her intellectual match. (If you’re a lesbian, Stockholm is most definitely the place to be: there only seemed to be one hetero-female there, and she was an adulteress).

But Salander also has a Bond-like invincibility that unfortunately tests your incredulity at multiple points. Contributing to the excitement is the stunt team, who keep themselves busy with some great car and bike chases.

So, the movie has its moments and is great to look at. But the film ends up a sandwich or two short of a smorgasbord, thanks largely to some totally bonkers plot points and more than a few ridiculous coincidences. There are without doubt an array of well-constructed set pieces here, but they fail to fully connect with any great conviction. An example of a scene that infuriates is a dramatic bathroom fight in a red-lit gloom with identical protagonists that is cut together so furiously you would need a Blu-ray slo-mo to work out what the hell is going on… and then I fear you might fail.

So it’s an A- for the Production Design (Eve Stewart, “The Danish Girl“) and the Cinematography (Pedro Luque, “Don’t Breathe“), but a C- for the director Fede Alvarez (also “Don’t Breathe“).

Avoid the Trailer
I will save my biggest source of wrath though for that major bug-bear of mine: trailers that spoil the plot.

I’ve asked before, but for a film like this, WHO EXACTLY PUTS TOGETHER THE TRAILER? I’d like to think it’s some mindless committee of marketing execs somewhere. Because I HONESTLY CAN’T BELIEVE it would be the director! (If I’m wrong though, I would point my finger at Mr Alvarez and chant “shame, shame, shame”!)

For the trailer that I saw playing in UK cinemas does it’s level best to not only drop in the key spoilers of the plot (including the climactic scene), but also spoils just about every action money-shot in the movie. It’s all so pointless. If you’ve by any chance managed to get to this point without seeing the trailer, then SAVE YOURSELVES and AVOID IT!

(The one attached below by the way is slightly – slightly! – better, including some over-dubbing of a line that I don’t think was in the film. Perhaps they realised their huge mistake and reissued it?)

The Turns
As I mentioned earlier, Claire Foy again extends her range by playing Salander really well. She is the reason to go and see the film.

The Daniel Craig part of Blomkvist is played here by Sverrir Gudnason, who was in “The Circle” (which I saw) and was Borg in “Borg McEnroe” (which I didn’t). Blomkvist really is a lazy ****, since he works for the publication “Millenium” but writes absolutely nothing for years. It must be only because the boss (Vicky Krieps) fancies him that he keeps his job. Gudnason is good enough, but has very little to do in the movie: its the Salander/Foy show. Slightly, but only slightly, more involved is Lakeith Standfield as the US intelligence man.


Given little to do in the plot. Sverrir Gudnason as the incredibly unproductive ‘journalist’ Mikael Blomkvist. (Source: Sony Pictures Entertainment)
Stephen Merchant is an odd casting choice for Balder. Not withstanding that he was brilliant when almost unrecognisable in “Logan“, here he looks far too much like his “Ricky Gervais sidekick” persona to be taken seriously: and it’s not even remotely a comedy (there is only one humorous moment in the film, a nice “clicker” gag in a car park).

Final Thoughts
I had high hopes for this film from the trailer, but I was left disappointed. It’s not classic Scandi-noir like the original “Tattoo”; and it’s not going for the black comedy angle of “Headhunters” (which I saw again last week and loved… again!). It falls into a rather “meh” category. It’s not a bad evening’s watch, but perhaps worth leaving for a DVD/cable showing.
  
Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!
  
The Vault of Dreamers
The Vault of Dreamers
Caragh M. O'Brien | 2014 | Fiction & Poetry
6
5.0 (2 Ratings)
Book Rating
I've always wanted to read a book about dreams. Nothing too specific – but the synopsis for O'Brien's latest novel piqued my interest because it was just that. Dreams. A book on dreams may have been on my reading bucket list of unique books, and now I can happily cross it off. An impossible bucket list item is to complete my TBR pile. If not, at least 50% – that'll only happen if I add no more books, which isn't happening anytime soon.

The Vault of Dreamers had a completely different concept that I had been dreaming of, but despite the fact I was thinking of something else entirely, the idea behind The Vault of Dreamers was perfect. Dreams = Hope. What better way than placing that in a prestigious school of art, competition, and to top it off – a reality show? Definitely a dream come true for some – as much as I want to try my hand in acting one day, a camera stalking my every move 24/7 is NOT my dream come true.

Rosie Sinclair is one of the students attending the school – called the Forge School, and the show is called the Forge Show. Not exactly a creative name in my opinion (Forge???). Though, as you read the book and as Rosie finds out what's really happening at night at the Forge School, the name makes a lot of sense. Especially when you take a peek at forge's etymology.

Rosie's sort of different from other characters I read – she's rebellious from the start. She doesn't find anything amiss among the school at first, so her breaking rules straight from the beginning is simple – she misses night. Most I come across are say... going with the flow. Everything's happy until something sinister happens or said character finds something sinister about something. Rosie, well, she's all "I'm a rebellious person, and I'll be breaking rules after laying low for awhile."

The voices Rosie has is really weird as well. O'Brien writes those as though Rosie is two people – she even replies with her thoughts to that voice! If that's not odd, I don't know what is. Actually, I can think of a lot of other things that can be more odd, but that's beside the point.

What I still don't get, however, is why Rosie went to the Forge School when a) she hates cameras and prefers being behind them instead and b) she knew full well when she applied that she would be watched 24/7. The Forge Show isn't one of those shows that go blah – it's widely popular. And with the Internet still existing in Rosie's world, why isn't there a YouTube of sorts? Is everyone that addicted to The Forge Show that there's nothing else to watch? Or is it just the thrill of watching 12 hours – even AGT isn't that long! – of students in grades 10-12 competing for fame? No wonder reality shows are flying up the charts – guys, what happened to the wondrous days of Code Lyoko? :p

As much as I enjoyed following Rosie around as she tries to find out what's going on at night at The Forge School, I was sort of disappointed in the ending. Well, the last chapter, which technically counts as the end. The run down? <spoiler>Rosie gets caught breaking the rules twice, finds out the actual truth of what's going on, dean and co tries to stop her, which results in her being whisked away from the world forever. Essentially, Rosie is dead, yet not dead. Until she's 18, but how much time passes between getting caught and the last chapter, I have no clue. The ending's all very open-ended – which CAN have it's perks – but I don't know what's going to happen with Rosie. However... it's rare the villain wins.</spoiler>

The Vault of Dreamers will most likely appeal to those interested in reading about a reality show where everything is not what it may seem behind cameras. I may look into O'Brien's other works.
------------------
Advanced review copy provided by Macmillan for review
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/09/arc-review-the-vault-of-dreamers-by-caragh-m-obrien.html">Bookwyrming Thoughts</a>
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Tiger Stripes
Tiger Stripes
2021 | Animals, Card Game
So it was one of those days when I was checking my email and noticed something odd. I had a random tracking number sitting in my inbox for a game arriving soon. I didn’t recall requesting this game, so why was I having one shipped? A mystery still to this day. However, I recognized the designer’s last name, but could she be related to the designer in mind that I particularly enjoy? And would this game be any good? I was cautiously hopeful.

Tiger Stripes is a set collection, hand management, drafting game for two to four players. In it, players are young tiger cubs just earning their stripes (a fact I did not know prior to playing: that tiger cubs aren’t born with stripes). Each cub will earn their stripes by drafting the best available cards and utilizing them to the fullest in order to collect sets of prey.

Oh fact check: tigers are born with stripes already, so this game is not based fully on facts.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game (I think), so what you see in these photos is probably what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player will choose their tiger avatar cards and also receive seven Stripe tokens. The card deck is shuffled, and each player is dealt two cards for the starting hand. The remainder of the deck is placed on the table as a draw deck, but five cards are dealt to the table as an offer row. The youngest player goes first, and the stripes are ready to be earned, like Boy Scout badges… but for ferocious tiger cubs.
Turns are taken in three steps. The player must make a choice of one action for the first step of their turn: Draw a card, Take a tiger card, or Capture Prey. A player may choose to blindly draw a card from the top of the deck and add it to their hand as their action. Alternately, the player may instead choose to take a tiger card from the offer row and add it to their hand. Both of these are self-explanatory.

The third action that can be taken is to Capture Prey. A tiger may capture prey from the offer row by discarding cards from their hand with matching symbols to their target cards they wish to capture. Each card in Tiger Stripes has one or more symbols printed in the upper left hand corner. By discarding cards from hand to the discard pile, a player may use all the symbols provided by these cards to match with cards’ symbols from the offer row. For example, a player may discard two tiger cards and a snake card, noting the symbols now provided. By using the purchasing power of these symbols, the player may then draft cards from the offer row by paying their cost in symbols. It is entirely possible for a player to be able to draft cards from hand in order to purchase all available cards in the offer row to be added to their hand. An explanation of the significance of this is coming.

The second step of a turn is mandatory only if the prerequisites are met: every set of three like cards in hand are discarded in return for Stripe Tokens. So, for every set of three matching monkey, snake, deer, and boar, the player will receive one, two, three, or four Stripe Tokens to be added to their avatar card, respectively, with any tiger cards discarded to be treated as wild cards to complete a set. Therefore, a player may wish to purchase all cards from the offer row in an attempt to score multiple sets during this second step to earn as many stripes as possible.

Finally, the third step of the turn is to Replenish the Jungle (the offer row). For any cards drafted in the turn, the player will replace with cards from the draw deck to setup the next player’s turn.


Play continues in this fashion of grabbing cards, discarding cards, and scoring sets for stripes until one player has earned their seventh stripe and won the game!
Components. This game is a deck of cards and a bunch of Stripe Tokens. The cards are all nice quality, with linen finish, but are a bit on the thinner side as far as flimsiness is concerned. I think if players are all somewhat careful this will not pose problems. If so, consider sleeving your copy. The Stripe Tokens are oblong octagons with stripey art. Speaking of the art, throughout the game the art is very cute and cuddly… except for the boar. He is crotchety. I do enjoy finding the stalking tiger somewhat hidden on each card’s art. A great nod to the noble tiger’s hunting ability.

Now, as I was typing the rules breakdown I felt like I was typing quite a lot for as light as the game actually is. In fact, though it says on the box that it is intended for ages 7+ I just couldn’t leave out my little 5-year-old gamer son. He grasped the rules really well, and though he hasn’t developed the best strategy-focused brain skills yet, he is still able to play and enjoy Tiger Stripes. In actuality, he and I had a blast playing through this several times. Yes, it is a resource optimization card drafting game, but to him, it was more like procuring a veritable zoo of cute animals that then offered his tiger the stripes needed to win. And win he did. Several times. This certainly isn’t a game of high strategy and multiple-minute turns, but rather a quick and easy card game with a great little theme.

Is the designer, Isabel duBarry, a relative of the great Philip duBarry? Perhaps. And that is a great thing, because one of our favorite games across the board is Revolution! Perchance game design just runs in the family. I am not sure, so maybe someone can chime in on this here.

When my son adds a game to his rotation, that is a sign of a great little game for us. He has added Tiger Stripes to this rotation and we will be playing the mess out of it here over the next several weeks/months. While this is by no means a gamer’s game, it is absolutely perfect for a game day with kids. My child loves it, and I quite enjoy playing as a tiny tiger out on the prowl for their stripes. If you have littles at home, parents who haven’t quite converted fully into game partners, or newbies you are inviting into the hobby, Tiger Stripes is a good little game to get the party started. It’s quick, easy, features great art and theme, and introduces simple mechanics to hook people on gaming. Go grab a copy and just keep it in your back pocket for those times you need something like this for that one special group in front of you.
  
Oh hey! Another book has been knocked off my kindle library. How very relevant. Sarcasm intended there.

<b>ATTENTION: BIRDS HAVE INVADED BOOKWYRMING THOUGHTS. THE BIRDIE APOCALYPSE IS NEAR. ~Sincerely, You Have Been Birdified</b>
<img src="http://4.bp.blogspot.com/-iiTRgOpfhJM/U2qVoO_yHnI/AAAAAAAADO0/yjZFuon1rqc/s1600/th.jpg"; border="0" height="200" width="180">
Shoo. *kicks the bird out* I have made another Twitter account. It's called TopSecretSophia. If you believed that was a true account made by me – if it even exists, you obviously got fooled. I should warn of a few things that will be different in this review:
~ No Tweet goes over 140 characters. I've checked through Tweetdeck.
~ There will be text lingo. If there are any... they'll be in caps. Usually. I have a habit with it to distinguish it unless I'm on my Kindle. :p

<b>Tweet #1</b>
Janus (MC) works at a warehouse destroying hard drives for a living. Some she pieces together into this place called the Shadownet.

<b>Tweet #2</b>
AD1 actually links to websites/twitters of people on Shadownet, who are like Alter Egos. It's majorly cool IMHO. Usually it doesn't happen.

<b>Tweet #3</b>
Would love to be Janus for a day! She seems to be really different from other heroines you see in novels and does things BEHIND the screen.

<b>Tweet #4</b>
Early in the novel I got confused whether the Twitters are doing it automatically, which would be REALLY amazing, or Janus is doing it.

<b>Tweet #5</b>
I have met a new fun word next to hoopla: HULLABALOO. Have you noticed words starting with "H" tends to be more fun? What's with that? O_O

<b>Tweet #6</b>
This will make an interesting movie. Someone PLEASE notify me if Assured Destruction movie tickets go on sale. Or I will haunt you (JK). O_O

<b>Tweet #7</b>
Why can I never say the right thing? ~ Janus | That tends to be my case... A LOT. #TongueTied

<b>Tweet #8</b> (Quote)
Google is sometimes closer to Hollywood than to the realities of a true computer forensics team.

<b>Tweet #9</b> (Quote)
People are so over dramatic. Really? Are all mail carriers felons then? It’s a wonder any mail makes it to the right place.

<b>Tweet #10</b>
Interesting end... I shall be "stalking" the series. It's a semi-cliffhanger. Better than an actual cliffhanger, right???

<b>Verdict in a Tweet</b>
If you're ever on a social media break and Twitter sick, Assured Destruction might save you. However temporary that is, it's a cure. ;)
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Updated Review copy provided by the author for tour review
This review and more can be found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/05/blog-tour-assured-destruction-by-michael-f-stewart-review-and-giveaway.html">Bookwyrming Thoughts</a>
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40x40

Chris Sawin (602 KP) rated Halloween (2007) in Movies

Jun 19, 2019 (Updated Jun 21, 2019)  
Halloween (2007)
Halloween (2007)
2007 | Horror
You probably already know the story of Michael Myers and the horror that took place in Haddonfield, Illinois on Halloween night. How Michael Myers became one of the biggest slasher icons in horror movie history. Now we get to hear the story told by Rob Zombie, the man who brought us House of 1,000 Corpses and The Devil's Rejects. He gives us some insight as to why Michael Myers is the way he is by showing us some of his childhood, the environment he grew up in, and how his family was. After he's institutionalized, we see how his progress continues to deteriorate as Dr. Samuel Loomis tries to do everything he can to save this young boy. Fifteen years go by when Loomis finally throws in the towel and Myers escapes Smith's Grove. Now on his way back to Haddonfield, Myers seeks his sister, Laurie, to finish what he started almost two decades ago.

There seems to be a huge debate amongst horror fans about whether this film was good or not. The results seemed to be pretty one-sided in favor of the original horror film from 1978, but now it seems the remake has almost just as many fans. I wouldn't say it was a 50/50 ratio, but 60/40 (60% of horror fans either hate the remake or prefer the original, 40% like the remake or prefer it over the original) seems about right these days. I managed to see the work print a few years ago and I wasn't impressed. With the release of Halloween 2 at the end of this month though, I promised myself I would give this film another shot. So that time has finally come and I can honestly say that the film isn't as bad as I remembered.

A few aspects of the film are actually quite good. Tyler Mane is a great Michael Myers. He's almost seven feet tall and is built like a giant. He's a total monster and the destruction and mayhem he causes is believable given his size. The adult version of Michael Myers is spot-on for a re-imagining of the film. Malcolm McDowell also does a good job as Dr. Loomis. He's no Donald Pleasance, but McDowell's take on the character isn't bad. Scout Taylor-Compton is also a worthy mention. She slips into the shoes of a modern day Laurie Strode rather flawlessly. Moving on from the acting though, the film is pretty solid from the time Michael gets his iconic mask through the finale. The way Michael made so many masks while he was in Smith's Grove was an interesting idea and the scene where you see his room fifteen years later with nothing but masks on every wall is one of the best in the film. The cinematography is also something that is often overlooked, which is a shame since it's actually pretty exceptional. It seemed to stand out most during the scenes where Michael was stalking Laurie, especially in the abandoned Myers house at the end. There's a scene right after Michael gets out of Smith's Grove where he goes to a truck stop and winds up getting the jumpsuit we're all familiar with. While there, he runs into Big Joe Grizzly in the bathroom stall and is banging Grizzly's hand, which is holding a knife, against the bathroom stall wall. As he's doing this though, the bathroom stall is just getting demolished but with every smashing blow, the camera violently shakes. The camera just always seemed to have a knack for giving a good perspective of what the character was going through, whether it was Michael or Laurie.

The disappointing part of this is pretty much everything leading up to Michael getting his mask back after his escape is pretty terrible. The dialogue, especially in the first ten to fifteen minutes of the film, is horrendous. Everything that's said between Deborah Myers and Ronnie White is just awful. The white trash upbringing just doesn't seem worthy for a horror icon like Michael Myers. It's just hard to believe that Michael Myers is the way he is because his mom was a stripper and his older sister was a whore. Logic seems to just be thrown by the way side as the film progresses. After Michael escapes from Smith's Grove, he returns to his old house where his mask and knife that he used to kill his family happen to just be lying under the floorboards. So did the police just pick up the bodies without searching the house or what? So he got his jumpsuit by stealing it from a guy taking a dump at a truck stop? Really? Hearing some of the original music return from John Carpenter's version of the film was a bit bittersweet. On one hand, it was great hearing it again. On the other, however, it just didn't seem to fit. Made me miss the original film more than anything. Giving Michael Myers a specific origin was probably Zombie's biggest mistake. The most terrifying thing about Michael Myers was that he was The Shape and had a bit of mystery to him. You knew he was going after Laurie, but other than that you had Loomis' word to fall back on. Michael was the human incarnation of pure evil. That's it. That's all you need. Humanizing the character and introducing us to his childhood only watered down the Michael Myers character.

There's a scene with Michael Myers and Dr. Loomis in Smith's Grove Sanitarium where Michael has made a mask that he's colored completely black. When Loomis asks him why it's black, Michael says that it's his favorite color. Loomis goes into an explanation about the color spectrum. Black is on one end and is the absence of color while white is at the opposite end and is every color. That's actually a great explanation of the differences between the original film and the remake. The original film would be the black segment of the spectrum. Carpenter's version leaves more to the viewer's imagination as the only explanation for Michael Myers is that he is "pure evil." While the remake would be the white segment of the spectrum as it goes into full detail why Michael Myers is the way he is and it shows every little violent and vulgar detail. Some people would say that having a little bit of mystery would be a good thing when it comes to a film like this while others like having everything laid out for them. It all depends on the viewer and which end of the spectrum they prefer. In my opinion though, that's the biggest mistake Rob Zombie made. There's no mystery left with the Michael Myers character. He's no longer The Shape, but is a psychopathic killer because he was raised by a white trash family, liked to torture animals, and whose sister didn't take him trick or treating.

The best thing Zombie can do is distance himself from the original film(s) as much as possible. To do something original with these characters. He looks like he'll do just that when Halloween 2 hits theaters on August 28th. One thing re-watching the remake accomplished was that it made me look forward to the sequel. The trailer looks really good (but to be fair, so did the trailer for the original film) and I was on the fence about it until I saw this again. The only problem I have is that Zombie seems to be telling the same story with the same initial cast with all of his films. House of 1,000 Corpses, The Devil's Rejects, and Halloween (first half of the film) are all way too similar. Zombie needs something new to add to his resume. Will Halloween 2 deliver that? Probably not, but a guy can hope.
  
The Road to Canterbury
The Road to Canterbury
2011 | Humor, Medieval, Religious
I am not a sinless man. In fact, it’s been years since I’ve been to confession, and at this point I’m afraid I would be there for hours just spilling the beans. I know many pious people, but alas, I am not one. However, I do appreciate those that attempt to live that holy life. It takes a lot of guts and a lot of hard work. I guess I’m a little slothy when it comes to that, personally. Anyway, I know of the Seven Deadly Sins, Cardinal Sins, Capital Vices, or whatever you’d like to call them. In fact, I really like the movie Seven – I think it’s great! That said, let’s find out just “what’s in the box?”

The Road To Canterbury is a game of medieval hand management and area influence. In it players are false pardoners stalking the road to the city of Canterbury as pilgrims make their way there from London. As their companies run across these pardoners, they are offered the chance to purchase pardons – salvation and forgiveness for their sins. However, these pardoners are also keen to help the pilgrims along the path of sin, thus making their faux pardons worth even more money! The pardoner who ends the game with the most money will win along The Road to Canterbury.

DISCLAIMER: We were provided a copy of the Impoverished Pilgrim Edition (2nd edition) game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the rulebook, as there are many components to track. The main areas are the Circle of Sin mat that holds the Parson pawn, the decks area that hold the various decks of cards from which players will be drawing, and each player’s personal area where players will hide their earnings and hand of cards behind the privacy screen. Once all is setup somewhat correctly, it should look similar to the photo below. Warning: When I set this up and took the photo, I neglected to realize the red company and the map tiles were translated to the wrong spaces, so just switch those.
The Road to Canterbury is a game of rounds, and each round players will be taking similar steps: Play One Card, Redraw, Perform a Reckoning of Sin. Players will have access to three different types of cards that can be played during the Play One Card phase: Sin cards (five of which are dealt at setup), Pardon cards, and Relic cards. During this phase, the active player can play a Sin card to one of the active Pilgrims to tempt them towards committing that sin. The first time the player adds a Sin card to a Pilgrim, they place one of their corruption cubes on the matching sin on the Circle of Sin. Alternatively, they may play a powerful Relic card that offers adjustments to the rules, or has some interesting results. When a player feels that enough Sin cards of a specific type have been played on a Pilgrim, they may opt to play a matching Pardon card in order to gain precious coin to their pockets. Each Pardon card essentially pardons ALL the sins of that type on the Pilgrim, and the player then collects coins exponentially for a larger total of matching Sin cards on that Pilgrim. If the Parson is currently sitting on the matching sin, the pardoner receives extra coin for it being an especially egregious sin in the eyes of the church. Each time the Pilgrim is pardoned, the pardoner places one of their corruption cubes upon the Pilgrim.

After the active player has played their card, they must Redraw their hand back to five cards, choosing to draw from the Sin, Pardon, or Relic offerings. Some Sin cards may be drawn that are Death Approaches cards. When these surface, they are immediately attached to the Pilgrim whose color matches that of the drawn card’s border color. This essentially eats up a slot on the Pilgrim that could be used for a Sin card to be pardoned.

Once the player has redrawn cards to their hand they must next Perform a Reckoning of Sin. The active player assesses each active Pilgrim to see if they have seven or more cards attached to them. If so, that Pilgrim will perish from the “deadly” sins. Whichever player has placed the most number of corruption cubes upon the Pilgrim is considered present at time of death and will receive credit for the sending to the heavens. They move one of the cubes upon the Pilgrim to the first space on the map tile, earning bonus points and a Last Rites token. Last Rites may be performed immediately to take another turn, or may be held until the end of the game for a 3 VP bonus per token. The most interesting aspect of a Pilgrim dying is the fact that their card now becomes a permanent placeholder underneath their company’s colored banner. So the next Pilgrim to enter play for that company will need only six additional cards to kick the bucket, and so on.


Play continues in this fashion of players taking turns through their three phases. The game ends when all the spaces on the map tile are filled with cubes. Bonus points are counted, coins are added, and the player with the most money/highest score is the winner! The best temptress and pardoner this side of Yorkshire!
Components. I have no experience with the first edition of The Road to Canterbury, so unfortunately I cannot compare and contrast components. However, I have seen many photos and even checked out a review video or two. What I can say about components is that this edition has refreshed the look of nearly everything, and so much for the better. Instead of boring plain cards, there’s just a little more decoration. Not so much to be invasive or distracting, but very tasteful. The component quality throughout is quite stellar. There’s a lot of cardboard in this box, and it all looks and feels great. I do quite like the art style, even though it’s all medievall-y and too artsy for my normal preference. All in all a great quality box of game.

So like I said, I have no experience with this game prior to receiving it and playing through it now. It certainly doesn’t feel like a 10-year-old game, nor does it really feel like many of the Alf Seegert games I have played in the past. Neither of these points are bad at all, just some thoughts I had.

It should be obvious by my ratings graphic that I dig this game a lot. I have nothing like it in my collection, and I am super excited to really bring this out with different types of gamers to see how it fares (once the COVID is no longer an issue, of course). I see this being a hit with my family, who enjoys a lot of take that style games. I see this being a hit with my more thinky gamer friends, because there are just so many juicy choices to be had every turn. I can see this even being a hit with my more gateway friends, because it isn’t terribly heavy, has some humor in it, and I can see the prospect of sowing sin and killing off innocent Pilgrims being attractive to some of my more morbid friends.

For me, I love the ability to take every turn and make important decisions. I try to make every turn meaningful to my agenda, but tactical with what may be at my disposal at the time. When should I play this Relic? Why is named something ridiculous? Should I wait a while longer to pardon this sin, or should I pile on another and then pardon next turn? Ooh, but what if my opponent has the same Pardon card. Am I truly happy that this poor Wife of Bath is about to kick it? GAAHHHHH!

Now it’s no secret that I am a big fan of Dr. Seegert’s games, as I have previously reviewed Fantastiqa and Haven with very high ratings. So, I was not at all surprised that I would love this one as well. It offers so many great choices, looks great on the table, fills a unique void that was present in my collection, and can be played with various types of gamers, even though it is designed for two or three players total. Purple Phoenix Games gives this one an unapologetic 5 / 6. I don’t think it will break into my Top 10, but I certainly won’t rule it out quite yet. More plays with different types of gamers may change my mind on that statement, and I eagerly await my plateful of crow. So if you are like me in your gaming preferences, check out this version of The Road to Canterbury. Let me know how often you tend to grab Relics too, because I feel like I need to utilize them more, but it is so hard to pass up a Sin or Pardon. I Lust after them so very badly.
  
Alone with Her (2007)
Alone with Her (2007)
2007 | Drama, Mystery
6
6.0 (1 Ratings)
Movie Rating
Story: Alone with Her starts warning statistics about how every minute 3 people become victims of stalkers and how easy it is to become one. We start by following our stalker in question Doug (Hanks) who has rigged a bag to wonder around with a hidden camera. When Doug picks his victim Amy (Talancon) he enters her house to place hidden cameras around her apartment while she is on holiday.

With the cameras set up Doug learns all the ins and outs of Amy’s live while she has no idea but when Doug starts trying to get to know Amy in person he uses his own information about her to make a relationship happen, but when things don’t go to his plan things turn sour and we see just how dangerous Doug can be.

Alone with Her brings us a disturbing look at how far a stalker can go, it all comes off early that it is just going to be watching but then when Doug gets involved in Amy’ life we get to see how far it goes. To think this film was made in 2006 just think how this could reach new levels with all the new technology we have in the world now. This film could make you paranoid about everything in your life but by the end it ends up going in an easy ending.

Actor Review

Colin Hanks: Doug is our stalker he likes to follow people’s lives when he picks his newest victim Amy he sets up cameras all over her house while following her around her everyday life, when things don’t go to his plan he starts getting involved in her life showing how dangerous he is. Colin gives us a disturbing performance that will use his charming side before showing his darker side.doug

Ana Claudia Talancon: Amy is the single lady that becomes the object of Doug’s obsession. She is unaware of anything going on but tore between what she wants from a chance meeting from Doug leading her to putting her life in danger when she finds out Doug’s true motives. Ana gives us a brave performance where she has to go through a lot during the film.amy

Support Cast: Alone with Her only really has two supporting cast members with Amy’s best friend and a potential love interest, they do what they need to but get eclipse by the two stars of the film.

Director Review: Eric Nicholas – Eric gives us a terrifying look at how a stalker could operate, with it starting off with simple watching before turning darker as the film continues.

Crime: Alone with Her shows how a criminal stalker goes about his plans.

Horror: Alone with Her shows how things end up getting out of hand when someone is watching your every move without you knowing.

Thriller: Alone with Her keeps you guessing to what will happen next and how far Doug will go.

Settings: Alone with Her keeps most of the settings inside the house of Amy as we watch everything she does this all works because it brings the horror of terror inside his own house.

Suggestion: Alone with Her is one to try because it does have a good idea of horror but does start slow. (Try It)

Best Part: The fact it could be real.

Worst Part: Slow starting.

Believability: This could easily happen to someone.

Chances of Tears: No

Chances of Sequel: Could have one

Post Credits Scene: No

Oscar Chances: No

Budget: $1 Million

Runtime: 1 Hour 18 Minutes

Tagline: Anytime. Anywhere. He’s watching.

Overall: Disturbing Thriller that will shock you with ow easy it is to become a victim of stalking

https://moviesreview101.com/2016/06/10/movie-reviews-101-midnight-horror-alone-with-her-2006/