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Cyn Armistead (14 KP) rated Forever Werewolf in Books
Mar 1, 2018
Full disclosure: I was given a copy of this book to review. I'm glad I didn't buy it. I imagine I might have been harsher.
In <i>Forever Werewolf</i>, Tryst is just delivering a package to Wulfsiege on behalf of his father's security company when he gets trapped there by an avalanche. He doesn't mind, though, because the recipient of that package has a luscious daughter, Lexi.
Female werewolves are rare, and those few are protected like the precious treasures they are. Even though Tryst wasn't brought up in a pack, he knows that much. He also knows there's something very strange about the fact that Lexi isn't claimed by any of the males in the pack - in fact, they seem to give her a wide berth. She's obviously highly intelligent and competent, and she's beautiful. She's far more alluring to him than her spoiled, pampered princess sister could ever be.
Lexi is fascinated by Tryst, despite being warned away from the half-blooded wolf by her ailing father. He seems interested in her, as well, but she fears that's only because he doesn't know her crippling secret: she hasn't ever shifted. A werewolf who can't shift can't mate, so she's useless in the eyes of the pack.
Tryst is warned away from Lexi by her father, head of the pack, as well, but he can't seem to stay away from her. She's like no other woman, werewolf or mortal, he's ever encountered. What is it that draws them to each other? Is it worth risking their lives for?
It was obvious to me from the first pages of the book that Tryst and Lexi would get together, and that it would cost Tryst many bruises and much grief. The bad guy was all too obvious, as well - if the average reader can't identify him in the first mention, I'll be shocked. (Perhaps I should be more specific and say "experienced romance reader" instead.)
As for <i>Moon Kissed</i>, it was so forgettable that I'd have to look up the main male's name. The female was Bella, something I only recall due to bad memories of <i>Twilight</i>. Oh, wait, the male was Severo! Right then. Severo saves Bella from vampires who chase her, while frightening the hell out of her himself, groping her, and offering absolutely no explanations of the strange new realities her world is suddenly encompassing.
After that event, Bella learns that her best friend Seth's new girlfriend is a vampire, something Seth just hadn't quite gotten around to mentioning. Seth explains that Severo (whose name she doesn't yet know) is probably a werewolf, from her description of him and his actions. Severo has, in the meantime, started stalking Bella to protect her from the vampires he's sure will continue to hunt her (for reasons unknown to him when he starts on this plan of action). After seeing Seth with vampire Evie, with whom Severo has history, Severo realizes that Evie probably sicced the vampires on Bella due to jealousy.
One of the many, many things that bothered me about this book is that Bella is supposedly a web designer, but she never seems to work. She certainly doesn't have a laptop, which would be de rigeur, and she lives in a ridiculously upscale place (an apartment with its very own heated pool?) for someone in that profession. She can afford a lot of dance lessons, too - but her real source of income or capital is never explained. Apparently Hauf was just looking for a profession that could be "done anywhere" and someone suggested "web designer" so she grabbed that and ran with it.
Of course, Severo is also supposed to "do something with real estate" - how believable is that as a character detail? I guess we're supposed to just accept that he's rich, can spend his time as he pleases, and let everything else go without question. How is it that he has a Brownie for a housekeeper? What's the relationship between Faery and werewolves and vampires? Who knows?
The story does not get more believable as it goes on. Of course Bella falls in love with her stalker and trusts him completely. There are evil vampires. There's one good vampire, just to show that they aren't uniformly bad. But you can tell where Severo and Bella's relationship is going in the earliest scenes, and that's the most important part of the book, because it's a romance. There are complications but they'll be overcome, or it wouldn't be a romance.
In <i>Forever Werewolf</i>, Tryst is just delivering a package to Wulfsiege on behalf of his father's security company when he gets trapped there by an avalanche. He doesn't mind, though, because the recipient of that package has a luscious daughter, Lexi.
Female werewolves are rare, and those few are protected like the precious treasures they are. Even though Tryst wasn't brought up in a pack, he knows that much. He also knows there's something very strange about the fact that Lexi isn't claimed by any of the males in the pack - in fact, they seem to give her a wide berth. She's obviously highly intelligent and competent, and she's beautiful. She's far more alluring to him than her spoiled, pampered princess sister could ever be.
Lexi is fascinated by Tryst, despite being warned away from the half-blooded wolf by her ailing father. He seems interested in her, as well, but she fears that's only because he doesn't know her crippling secret: she hasn't ever shifted. A werewolf who can't shift can't mate, so she's useless in the eyes of the pack.
Tryst is warned away from Lexi by her father, head of the pack, as well, but he can't seem to stay away from her. She's like no other woman, werewolf or mortal, he's ever encountered. What is it that draws them to each other? Is it worth risking their lives for?
It was obvious to me from the first pages of the book that Tryst and Lexi would get together, and that it would cost Tryst many bruises and much grief. The bad guy was all too obvious, as well - if the average reader can't identify him in the first mention, I'll be shocked. (Perhaps I should be more specific and say "experienced romance reader" instead.)
As for <i>Moon Kissed</i>, it was so forgettable that I'd have to look up the main male's name. The female was Bella, something I only recall due to bad memories of <i>Twilight</i>. Oh, wait, the male was Severo! Right then. Severo saves Bella from vampires who chase her, while frightening the hell out of her himself, groping her, and offering absolutely no explanations of the strange new realities her world is suddenly encompassing.
After that event, Bella learns that her best friend Seth's new girlfriend is a vampire, something Seth just hadn't quite gotten around to mentioning. Seth explains that Severo (whose name she doesn't yet know) is probably a werewolf, from her description of him and his actions. Severo has, in the meantime, started stalking Bella to protect her from the vampires he's sure will continue to hunt her (for reasons unknown to him when he starts on this plan of action). After seeing Seth with vampire Evie, with whom Severo has history, Severo realizes that Evie probably sicced the vampires on Bella due to jealousy.
One of the many, many things that bothered me about this book is that Bella is supposedly a web designer, but she never seems to work. She certainly doesn't have a laptop, which would be de rigeur, and she lives in a ridiculously upscale place (an apartment with its very own heated pool?) for someone in that profession. She can afford a lot of dance lessons, too - but her real source of income or capital is never explained. Apparently Hauf was just looking for a profession that could be "done anywhere" and someone suggested "web designer" so she grabbed that and ran with it.
Of course, Severo is also supposed to "do something with real estate" - how believable is that as a character detail? I guess we're supposed to just accept that he's rich, can spend his time as he pleases, and let everything else go without question. How is it that he has a Brownie for a housekeeper? What's the relationship between Faery and werewolves and vampires? Who knows?
The story does not get more believable as it goes on. Of course Bella falls in love with her stalker and trusts him completely. There are evil vampires. There's one good vampire, just to show that they aren't uniformly bad. But you can tell where Severo and Bella's relationship is going in the earliest scenes, and that's the most important part of the book, because it's a romance. There are complications but they'll be overcome, or it wouldn't be a romance.

Chris Sawin (602 KP) rated Messengers 2: The Scarecrow (2009) in Movies
Jun 22, 2019
John Rollins is a guy who's just trying to catch a break. He lives on a farm with his wife and two children, but his crops just won't grow. His cornfield is infested with crows and his water pump won't work. Stress and fatigue don't begin to describe what John is currently going through. He's a man of faith that's just trying to figure out how he can support his family with no income. He's pretty much lost all hope until he stumbles upon the scarecrow in his barn. After being convinced by his neighbor, he puts the scarecrow up in his cornfield. Besides, he has nothing to lose and everything to gain. John wakes up to a field full of dead crows and his water pump begins working again. Everything looks to finally be turning in John's favor, but there's two sides to every coin. People that get in the way of John's crops or his family begin to turn up dead. What makes matters worse is that John finds possessions of the victims in his cornfield and he is the only person all the evidence points to. Once he realizes that the scarecrow is the root of his newfound problems and that he could wind up losing his family, John knows he has to get rid of it but he may already be too late...
In my movie watching experience, I've learned that it's usually important to watch an original film before its sequel. With this day and age though where sequels are actually prequels and we get prequel trilogies sixteen years AFTER the original trilogy, there aren't really any guidelines to follow when it comes to watching films anymore. So being somebody who had no interest in seeing The Messengers, the sequel didn't really interest me until they announced Norman Reedus in the title role. Since Reedus had been impressive in films such as The Boondock Saints, Blade II, and even his brief (but rather incredible) cameo in Antibodies, I felt it was my obligation to at least give this film a chance. The results are pretty much what you'd expect for a direct to DVD horror film.
The acting isn't terrible, but doesn't really do much to stand out. Norman Reedus, Heather Stephens, and Richard Riehle are pretty much the cream of the crop as far as acting goes. Reedus does a good job of acting like a farmer who's going through troubled times and just wants to support his family. He was easy to relate to since just about everyone is either going through tough times or has so in the past. Stephens played the concerned wife and was able to portray the widest range of emotions in the film. Riehle always seemed to show up to encourage John Rollins to do mischievous things, so the seeds are planted from the get-go that something isn't quite right with him. The boy who played John's son, Michael, is the only actor in the film that could really be considered atrocious as his lines are delivered so nonchalantly.
The way the rest of the film plays out just feels like it borrowed heavily from Jeepers Creepers 2 and the Children of the Corn films. The scarecrow drags its scythe on the ground as it's stalking its victims, which was a nice touch but was really the only enjoyable part of the scarecrow. Once it reveals itself at the end of the film and starts walking around, it makes pterodactyl sounds and trust me, that's just as incredible as it sounds. The film actually starts going downhill in the second half, which is when the cheesy effects come in and unanswered questions begin. The latter half of the film is filled with a lot of moments that will leave you scratching your head wondering why you even decided to watch this film to begin with.
Messengers 2: The Scarecrow isn't exactly the greatest film to watch, but it isn't the worst either. While it does have its fair share of blood and isn't half bad at times, it doesn't really offer anything most horror fans haven't seen before. Messengers 2 is really only recommended for die hard fans of Norman Reedus since it's basically just a rehash of Jeepers Creepers 2 with a lower budget. It's the type of film that's a decent watch at 3 o' clock in the morning when you stumble across it channel surfing, but isn't worth deliberately tracking down on DVD.
In my movie watching experience, I've learned that it's usually important to watch an original film before its sequel. With this day and age though where sequels are actually prequels and we get prequel trilogies sixteen years AFTER the original trilogy, there aren't really any guidelines to follow when it comes to watching films anymore. So being somebody who had no interest in seeing The Messengers, the sequel didn't really interest me until they announced Norman Reedus in the title role. Since Reedus had been impressive in films such as The Boondock Saints, Blade II, and even his brief (but rather incredible) cameo in Antibodies, I felt it was my obligation to at least give this film a chance. The results are pretty much what you'd expect for a direct to DVD horror film.
The acting isn't terrible, but doesn't really do much to stand out. Norman Reedus, Heather Stephens, and Richard Riehle are pretty much the cream of the crop as far as acting goes. Reedus does a good job of acting like a farmer who's going through troubled times and just wants to support his family. He was easy to relate to since just about everyone is either going through tough times or has so in the past. Stephens played the concerned wife and was able to portray the widest range of emotions in the film. Riehle always seemed to show up to encourage John Rollins to do mischievous things, so the seeds are planted from the get-go that something isn't quite right with him. The boy who played John's son, Michael, is the only actor in the film that could really be considered atrocious as his lines are delivered so nonchalantly.
The way the rest of the film plays out just feels like it borrowed heavily from Jeepers Creepers 2 and the Children of the Corn films. The scarecrow drags its scythe on the ground as it's stalking its victims, which was a nice touch but was really the only enjoyable part of the scarecrow. Once it reveals itself at the end of the film and starts walking around, it makes pterodactyl sounds and trust me, that's just as incredible as it sounds. The film actually starts going downhill in the second half, which is when the cheesy effects come in and unanswered questions begin. The latter half of the film is filled with a lot of moments that will leave you scratching your head wondering why you even decided to watch this film to begin with.
Messengers 2: The Scarecrow isn't exactly the greatest film to watch, but it isn't the worst either. While it does have its fair share of blood and isn't half bad at times, it doesn't really offer anything most horror fans haven't seen before. Messengers 2 is really only recommended for die hard fans of Norman Reedus since it's basically just a rehash of Jeepers Creepers 2 with a lower budget. It's the type of film that's a decent watch at 3 o' clock in the morning when you stumble across it channel surfing, but isn't worth deliberately tracking down on DVD.

Sophia (Bookwyrming Thoughts) (530 KP) rated Going Down in Flames (Going Down in Flames, #1) in Books
Jan 23, 2020
For once, I think my instincts were right (not that I ever listen) about Going Down in Flames. I was expecting a lot more.
The idea and the concept were unique and interesting. Shape-shifting dragons? Check. Oddball at a prestigious boarding school Bryn is being sent to on her sixteenth birthday? Check. Proof that the Directorate isn't always right? Check. TRYING to stay alive? Ooo, interesting. Check! All the ingredients of a great book. I was even so excited about DRAGONS!
<img border="0" src="http://1.bp.blogspot.com/-cuqBh1sDPEY/U6NzNu6g3hI/AAAAAAAADhs/Pb2oaXOydkQ/s1600/how_to_train_your_dragon_2_gif_by_thegrzebol-d6wlb2k.gif" height="106" width="320">
Plus, the pretty cover and the tag line: If her love life is going down in flames, she might as well spark a revolution.
WHAT REVOLUTION?!?!?! is my biggest question right at this very moment. There's no revolution, not really. At least, not one that Bryn starts. That revolution, which is apparently peaceful and started by Zavien-Not-Zayn, was there well before Bryn comes around. She doesn't even know about that revolution or even the fact that she's a dragon until said dude starts stalking her for awhile.
<img border="0" src="http://4.bp.blogspot.com/-98SDXmeq-i8/U6Nzpun3IGI/AAAAAAAADh0/d0iqv6tv0OU/s1600/giphy.gif" height="175" width="320">
So I'm really curious as to the definition of revolution here. Because in the long run, it's all sparkly rainbows and unicorns with the abrupt end. The last sentence? Damn Directorate. If anything, damning the Directorate shows there hasn't been a revolution. Sure, Bryn makes her point. She's a crossbreed and she's just like any other dragon. She made a change. To have a love life, that is, but it's not like she gets to choose. I mean, her grandmother and the mom of the dude she hates most attempts at playing matchmaker. Arranged marriage still exists.
*sighs* Not a dramatic change if you ask me. A change for future crossbreeds, sure. Certainly the Directorate wasn't overthrown.
<img border="0" src="http://3.bp.blogspot.com/-1ffyT3n870o/U6N0wvDSjhI/AAAAAAAADiA/3S69yaZT8RM/s1600/giphy+(2).gif" height="176" width="320">
Perhaps the most interesting part of Going Down in Flames for me were the death threats. The way they're written and set up. They're thrown in at surprising, yet right times. Oh, and there's no warning on those attempts. It kept me at the edge of my seat trying to guess where the next attack would be at.
There also seems to be something missing from the characters. Particularly with Jaxon and Bryn. They hate each other and then all of a sudden, he starts helping her. Not just to save his reputation, but to protect her. There is something remotely wrong with a character who hates you from the bottom of their hearts to "protecting you." O_o
<blockquote>Jaxon: I also did it to help you.
Bryn: I saved your life. Dont get snippy with me.
Jaxon: *slams coffee cup down* I came to secure protection for your life.</blockquote>
Tell me there isn't something wrong with that. O_o Because it ends shortly after, and now I can't really decide if Bryn gets stuck marrying Jaxon due to arranged marriage or she gets to choose who she wants to marry. If there are any other life threatening stuff going on afterward or the dragons that used to hate her now treat her as an equal. If her mother actually gets a happy reunion with her parents. If Zavien is still stuck with his intended or if he and the Revisionists peacefully achieve more individual rights for dragons.
<img border="0" src="http://4.bp.blogspot.com/-v3e-NYdq7P8/U6N2FJxKKNI/AAAAAAAADiM/7xswneekUqs/s1600/giphy+(3).gif" height="239" width="320">
There are just so many questions that aren't answered yet, that this feels like an entire end is missing and Going Down in Flames is the very first of a trilogy or series. Yet... this is a stand alone... according to Goodreads. Am I missing something, or did anyone else who read this feel the same way?
--------------------------
Advanced copy provided by the publisher
Original Rating: 2.5
This review and more found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/arc-review-going-down-in-flames-by-chris-cannon.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
The idea and the concept were unique and interesting. Shape-shifting dragons? Check. Oddball at a prestigious boarding school Bryn is being sent to on her sixteenth birthday? Check. Proof that the Directorate isn't always right? Check. TRYING to stay alive? Ooo, interesting. Check! All the ingredients of a great book. I was even so excited about DRAGONS!
<img border="0" src="http://1.bp.blogspot.com/-cuqBh1sDPEY/U6NzNu6g3hI/AAAAAAAADhs/Pb2oaXOydkQ/s1600/how_to_train_your_dragon_2_gif_by_thegrzebol-d6wlb2k.gif" height="106" width="320">
Plus, the pretty cover and the tag line: If her love life is going down in flames, she might as well spark a revolution.
WHAT REVOLUTION?!?!?! is my biggest question right at this very moment. There's no revolution, not really. At least, not one that Bryn starts. That revolution, which is apparently peaceful and started by Zavien-Not-Zayn, was there well before Bryn comes around. She doesn't even know about that revolution or even the fact that she's a dragon until said dude starts stalking her for awhile.
<img border="0" src="http://4.bp.blogspot.com/-98SDXmeq-i8/U6Nzpun3IGI/AAAAAAAADh0/d0iqv6tv0OU/s1600/giphy.gif" height="175" width="320">
So I'm really curious as to the definition of revolution here. Because in the long run, it's all sparkly rainbows and unicorns with the abrupt end. The last sentence? Damn Directorate. If anything, damning the Directorate shows there hasn't been a revolution. Sure, Bryn makes her point. She's a crossbreed and she's just like any other dragon. She made a change. To have a love life, that is, but it's not like she gets to choose. I mean, her grandmother and the mom of the dude she hates most attempts at playing matchmaker. Arranged marriage still exists.
*sighs* Not a dramatic change if you ask me. A change for future crossbreeds, sure. Certainly the Directorate wasn't overthrown.
<img border="0" src="http://3.bp.blogspot.com/-1ffyT3n870o/U6N0wvDSjhI/AAAAAAAADiA/3S69yaZT8RM/s1600/giphy+(2).gif" height="176" width="320">
Perhaps the most interesting part of Going Down in Flames for me were the death threats. The way they're written and set up. They're thrown in at surprising, yet right times. Oh, and there's no warning on those attempts. It kept me at the edge of my seat trying to guess where the next attack would be at.
There also seems to be something missing from the characters. Particularly with Jaxon and Bryn. They hate each other and then all of a sudden, he starts helping her. Not just to save his reputation, but to protect her. There is something remotely wrong with a character who hates you from the bottom of their hearts to "protecting you." O_o
<blockquote>Jaxon: I also did it to help you.
Bryn: I saved your life. Dont get snippy with me.
Jaxon: *slams coffee cup down* I came to secure protection for your life.</blockquote>
Tell me there isn't something wrong with that. O_o Because it ends shortly after, and now I can't really decide if Bryn gets stuck marrying Jaxon due to arranged marriage or she gets to choose who she wants to marry. If there are any other life threatening stuff going on afterward or the dragons that used to hate her now treat her as an equal. If her mother actually gets a happy reunion with her parents. If Zavien is still stuck with his intended or if he and the Revisionists peacefully achieve more individual rights for dragons.
<img border="0" src="http://4.bp.blogspot.com/-v3e-NYdq7P8/U6N2FJxKKNI/AAAAAAAADiM/7xswneekUqs/s1600/giphy+(3).gif" height="239" width="320">
There are just so many questions that aren't answered yet, that this feels like an entire end is missing and Going Down in Flames is the very first of a trilogy or series. Yet... this is a stand alone... according to Goodreads. Am I missing something, or did anyone else who read this feel the same way?
--------------------------
Advanced copy provided by the publisher
Original Rating: 2.5
This review and more found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/arc-review-going-down-in-flames-by-chris-cannon.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>

Purple Phoenix Games (2266 KP) rated Quad City Killers in Tabletop Games
Jan 30, 2021
So I am going to cut right to the chase here. I am from the Quad Cities, the area of Iowa and Illinois where the Mississippi River flows East-West instead of its normal North-South. Admittedly, the name given to the area is the Greater Quad City Area and includes around 18 actual towns and cities. I have a love for my hometown and defend it to all who think we are just cornfields and unexciting. That said, when I saw a game was being produced about serial killers roaming my own stomping grounds, I knew I had to preview it.
Quad City Killers (or QCK) is a competitive game of moving around a map and eliminating points of interest by using resources from hand. Or, in actual gamespeak, stalking the streets of the QC murdering prey by using weapons, modifiers, and scenario cards to adjust the winds of chance for success.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign ending March 5, 2021, or through any retailers stocking it after fulfillment. -T
To setup place the large map (an actual map that you would find in your grandparents’ Oldsmobile) on the table. Shuffle the Prey deck and the Resources deck separately and place them in their spots on the map. Place the Heat tokens on the lowest space in each city. Keep the three dice nearby for all players’ use. Each player will choose a serial killer profile mat, a color of skull mover token, and Dexterity token to track progress. Each player will also draw five Resource cards from the deck and one Prey card to place on the board in a city along with their skull mover token. The game may now begin!
The first thing each player will do on their turn is perform a Hunt action by drawing and placing on the map the top card of the Prey deck. Most Prey are color-coded to be placed in a matching city, but some are not and may be placed in any city on the map. Next, the player may perform any three actions from the following: Hunt, Travel, Attack, Scenario, Discard.
Hunt works the same as the action performed at the beginning of each turn: draw a Prey card and place it on the board. In order to Travel to a new city the player will roll the dice. For a value of 1+ the player may travel to any city within their current state. For a value of 2+ the player may cross the Old Man to the other side (preferably using the half-finished under-construction new I-74 bridge). A player may play a Scenario card from their hand, and if it shows the Action icon they will spend one of their three actions to play and resolve it. A player may also choose to Discard two cards from their hand and replace them with cards drawn from the Resource deck for an action.
The game would not be named Quad City Killers if killing was not involved somehow. As the final option of action to be taken on a turn a player may choose to Attack a Prey card in the same city in which the player’s token resides. To Attack, the player will consult the Prey card’s printed defense value for their target number. The player will then combine any Resource cards they may have in hand with their current Dexterity score (tracked on their player mat) and the roll of the three dice. If the end result matches or exceeds the Prey’s defense value the Prey is eliminated. The player collects the Prey card for a trophy and for its Notoriety value (victory points) at game end.
Resource cards come in different flavors: Weapons, Scenarios, Modifiers, and Ego. Weapon cards are just that: weapons. They may be used once for an attempted kill and then are discarded. Scenarios may mess with opponent tactics, allow players to move Prey cards to different cities, or other various activities. Modifiers may also adjust the current Advantage enjoyed by the player or be played on a Prey card to lower its defense value. Ego cards (and also some Weapon cards) will have an M.O. icon on them and may be placed directly on the player mat. These M.O. cards offer a once-per-turn advantage for the player and are very powerful.
The game continues in this fashion of taking turns moving around the map, hunting prey and killing them, and using Resources to adjust the difficulty of the murder. Once a player has increased their Dexterity token to the end of the track the game ends and the players count up Notoriety values (VP) of all slain Prey cards to arrive at the greatest serial killer the Quad Cities has ever seen (which, being from the QC would be saying something – I don’t remember ANY serial killers here).
Components. Okay, this was a super cool game to open up in the mail. Inside the mailer box was this strange Evidence bag. I have never seen an Evidence bag in my life so I wasn’t quite sure what was inside. But when I opened it and saw it was the components for the game I immediately smiled at how cool that was to include. It certainly made an impression. Now, please remember that this is a prototype copy of the game, and the finished version will have slightly different and improved components. That said, what we were provided is very close to final quality (and better than some games I have in my collection!). The cards are all fine, the dice are dice, and the tokens are well-designed and interesting. The best component, for me, is the excellent map of the QCA. It folds/unfolds like an old map would (prior to GPS) and has my hometown right on it! Luckily I live in a suburb(?) of the Metropolitan QCA so my house is nowhere to be found on the map, but it is very strange and exciting to play a game on a map of your home.
The game as a whole is pretty good. Though the estimated time to finish the game is quoted at 90-180 minutes (and maybe with the full compliment of players), my plays with my wife were well under an hour each time. We both enjoyed the game quite a bit once we got over the whole premise of it. The theme is obviously dark and macabre, but in the end it is still just a game.
I felt very engaged for every second of the game as I watched my wife nail roll after roll during her Attack actions while I fail to manage even a roll of 2+. Yes, I am unable to roll 2+ on THREE DICE. My issues aside, the dice really do add a layer of chance (obv) that all the accounting and cardplay just will not cover. I like that. I like chance in my games, even when it goes against me. I also enjoyed having five actions from which to choose three on my turn, but I could also use the same action all three times if I wished. More options is usually good, and having more than one obvious route or strategy is a huge bonus for me.
All in all I really did enjoy this game quite a bit. Again, the theme may be off-putting for some, and I will not play this game with my children until they are probably older than the suggested 13+ but I can definitely see myself breaking this out with a group of adults who are itching for something completely different from what they are accustomed to playing. If you are like me and need something just absolutely jarring in your collection, I urge you to take a look at Quad City Killers, on Kickstarter now until March 5, 2021. Just stay out of Milan (pronounced MY-lin) and we will be fine.
Quad City Killers (or QCK) is a competitive game of moving around a map and eliminating points of interest by using resources from hand. Or, in actual gamespeak, stalking the streets of the QC murdering prey by using weapons, modifiers, and scenario cards to adjust the winds of chance for success.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign ending March 5, 2021, or through any retailers stocking it after fulfillment. -T
To setup place the large map (an actual map that you would find in your grandparents’ Oldsmobile) on the table. Shuffle the Prey deck and the Resources deck separately and place them in their spots on the map. Place the Heat tokens on the lowest space in each city. Keep the three dice nearby for all players’ use. Each player will choose a serial killer profile mat, a color of skull mover token, and Dexterity token to track progress. Each player will also draw five Resource cards from the deck and one Prey card to place on the board in a city along with their skull mover token. The game may now begin!
The first thing each player will do on their turn is perform a Hunt action by drawing and placing on the map the top card of the Prey deck. Most Prey are color-coded to be placed in a matching city, but some are not and may be placed in any city on the map. Next, the player may perform any three actions from the following: Hunt, Travel, Attack, Scenario, Discard.
Hunt works the same as the action performed at the beginning of each turn: draw a Prey card and place it on the board. In order to Travel to a new city the player will roll the dice. For a value of 1+ the player may travel to any city within their current state. For a value of 2+ the player may cross the Old Man to the other side (preferably using the half-finished under-construction new I-74 bridge). A player may play a Scenario card from their hand, and if it shows the Action icon they will spend one of their three actions to play and resolve it. A player may also choose to Discard two cards from their hand and replace them with cards drawn from the Resource deck for an action.
The game would not be named Quad City Killers if killing was not involved somehow. As the final option of action to be taken on a turn a player may choose to Attack a Prey card in the same city in which the player’s token resides. To Attack, the player will consult the Prey card’s printed defense value for their target number. The player will then combine any Resource cards they may have in hand with their current Dexterity score (tracked on their player mat) and the roll of the three dice. If the end result matches or exceeds the Prey’s defense value the Prey is eliminated. The player collects the Prey card for a trophy and for its Notoriety value (victory points) at game end.
Resource cards come in different flavors: Weapons, Scenarios, Modifiers, and Ego. Weapon cards are just that: weapons. They may be used once for an attempted kill and then are discarded. Scenarios may mess with opponent tactics, allow players to move Prey cards to different cities, or other various activities. Modifiers may also adjust the current Advantage enjoyed by the player or be played on a Prey card to lower its defense value. Ego cards (and also some Weapon cards) will have an M.O. icon on them and may be placed directly on the player mat. These M.O. cards offer a once-per-turn advantage for the player and are very powerful.
The game continues in this fashion of taking turns moving around the map, hunting prey and killing them, and using Resources to adjust the difficulty of the murder. Once a player has increased their Dexterity token to the end of the track the game ends and the players count up Notoriety values (VP) of all slain Prey cards to arrive at the greatest serial killer the Quad Cities has ever seen (which, being from the QC would be saying something – I don’t remember ANY serial killers here).
Components. Okay, this was a super cool game to open up in the mail. Inside the mailer box was this strange Evidence bag. I have never seen an Evidence bag in my life so I wasn’t quite sure what was inside. But when I opened it and saw it was the components for the game I immediately smiled at how cool that was to include. It certainly made an impression. Now, please remember that this is a prototype copy of the game, and the finished version will have slightly different and improved components. That said, what we were provided is very close to final quality (and better than some games I have in my collection!). The cards are all fine, the dice are dice, and the tokens are well-designed and interesting. The best component, for me, is the excellent map of the QCA. It folds/unfolds like an old map would (prior to GPS) and has my hometown right on it! Luckily I live in a suburb(?) of the Metropolitan QCA so my house is nowhere to be found on the map, but it is very strange and exciting to play a game on a map of your home.
The game as a whole is pretty good. Though the estimated time to finish the game is quoted at 90-180 minutes (and maybe with the full compliment of players), my plays with my wife were well under an hour each time. We both enjoyed the game quite a bit once we got over the whole premise of it. The theme is obviously dark and macabre, but in the end it is still just a game.
I felt very engaged for every second of the game as I watched my wife nail roll after roll during her Attack actions while I fail to manage even a roll of 2+. Yes, I am unable to roll 2+ on THREE DICE. My issues aside, the dice really do add a layer of chance (obv) that all the accounting and cardplay just will not cover. I like that. I like chance in my games, even when it goes against me. I also enjoyed having five actions from which to choose three on my turn, but I could also use the same action all three times if I wished. More options is usually good, and having more than one obvious route or strategy is a huge bonus for me.
All in all I really did enjoy this game quite a bit. Again, the theme may be off-putting for some, and I will not play this game with my children until they are probably older than the suggested 13+ but I can definitely see myself breaking this out with a group of adults who are itching for something completely different from what they are accustomed to playing. If you are like me and need something just absolutely jarring in your collection, I urge you to take a look at Quad City Killers, on Kickstarter now until March 5, 2021. Just stay out of Milan (pronounced MY-lin) and we will be fine.

Chris Sawin (602 KP) rated A Nightmare on Elm Street (2010) in Movies
Jun 22, 2019 (Updated Jun 23, 2019)
Nancy (Rooney Mara) thinks she's suffering from an average case of nightmares that are causing her to lose sleep. A burned man with blades on his fingers haunts her dreams. She doesn't think much of it until her friends start getting picked off one by one while they sleep and are dreaming of the same man. Something happened during their childhood that connects them to this man that their parents are trying to cover up. As far as anyone else is concerned, Freddy Krueger (Jackie Earle Haley) never existed. What their parents refuse to believe is that Freddy exists in the dreams of their children causing them to remember their past and kill them. Now it's up to Nancy and her friend Quentin (Kyle Gallner) to figure out how the pieces of the puzzle fit before they become Freddy's next victims.
A Nightmare on Elm Street is one of the most beloved horror classics of all time. The original introduced us to Fred Krueger who would later be known as "Freddy" and evolve into one of the most popular icons in the horror genre. 26 years later, the film has been remade and Jackie Earle Haley has replaced Robert Englund as the dream-stalking child killer. Fans of the original franchise were left wondering if there was a slight chance of this being somewhat decent and if Haley's version of Freddy wouldn't be cringeworthy. Truth be told, the film may not be as bad as you're expecting.
This remake rests on the shoulders of Haley's portrayal of Freddy. If die hard horror fans can get past constantly comparing him to Englund, then they'll realize that Haley doesn't do a bad job. His Rorschach voice was actually a great choice for the role as it seemed to reverberate off the walls of the theater throughout the entire film. His stalking methods were a bit different than expected. Haley's Freddy doesn't talk as much as Englund's and seems to be off-screen just as often as he is on. The wisecracking has been toned way down, as well, but he does manage to squeeze in, "How's this for a wet dream?" Haley's version of Freddy is angry. He is PISSED that these kids squealed on him and he wants them to pay, but wants to dish out his revenge in a way that lets him have fun at the same time. His body language speaks volumes, too. His bladed fingers itch in anticipation of the kill. In fact, it seems like his fingers talk more than he does. The realistic burn victim route with the make-up seems like it's just as much a blessing as it is a curse. Freddy's eyes look really weird. They're too small and beady. He looks like kind of like a monkey when you do catch a full glimpse of his face. That's a shame, too. Since everything else looks pretty fantastic.
The storyline seems to basically follow the same path as the original film, but it probably should have skipped some of the new detours it makes along the way. Kris dreams of herself as a child with bloody claw marks across her torso and then finds the same dress with four gashes in her attic, but she doesn't have any scars from this rather severe injury she obtained when she was five? Even if the explanation was she had some sort of cosmetic surgery, wouldn't that be just as traumatic for a child? The CG version of the scene where we see Freddy coming out of the wall in the remake is probably the weakest in the entire film. The scene in the original is one of its most memorable visuals. In the remake, it's botched thanks to crummy CG. Even in comparison to the rest of the CG in the film, it doesn't measure up. It's the one scene that I wasn't able to look past. However, the micronaps idea is truly fantastic for the film. That was one thing I highly approved of going into it. The way that is pulled off is one of the highlights of the remake. It's one of those ideas that fits so perfectly, you're surprised it wasn't in the original film. Fred Krueger's background is where the film really goes into its own territory though. Fred was a gardener who lived in the basement of Badham Pre-School and the children were his life. He apparently took them to his "cave" where they emerged with scratches on their bodies. The parents of Elm Street don't bother trying to inform the police. They just burn Krueger alive as retribution to what he did to their children. While the original franchise never really came right out and said that Freddy was a child molester, it always strongly hinted at it. The remake seems to basically come right out and say that he is one without actually saying it. The evidence they find in his "cave" solidifies that fact. Maybe they felt like they needed to do that since this is such a "serious" version of Freddy...? Certain things just don't add up in the long run. Quentin and Nancy are driving in a car at one point and Quentin has a micronap where he sees Freddy in front of the car. He swerves out of the way to avoid hitting him and winds up in this boggy marsh off the side of the road. The question is WHY would you swerve out of the way of a man who was trying to kill you?
The kills seem to get more gruesome as the film goes on. It's a nice route to go, really. The last kill of the film is probably the one you'll remember most. I wasn't too incredibly attached to Nancy in the original film, but Rooney Mara's version was really boring. You don't care about what happens to her at all. You're more interested in what happens to her friends. She's an art student that can't sleep and is connected to Freddy somehow. That's pretty much all that's revealed. Why should we care that she may die?
A Nightmare on Elm Street certainly has its misfires when it comes to special effects and its storyline, but the problems it has aren't really any different than the problems most modern day horror movies have. At least the acting wasn't terrible like in an 80s slasher and the CG effects aren't incredibly outdated or anything. The film was designed to appeal to the demographic going to movie theaters to see a horror movie in 2010 and it seems to do that very well. Sure, it probably doesn't live up to the original film, but not many remakes do. If people see this without seeing the original film first, they'll probably love the remake. For original Freddy fans though, it'll probably come down to Haley's portrayal of Freddy. If you can see the film without any expectations or with finally accepting the fact that Robert Englund is no longer Freddy, it actually isn't quite as terrible as you may have originally thought. Strangely enough, it's even entertaining at times. Go figure.
A Nightmare on Elm Street is one of the most beloved horror classics of all time. The original introduced us to Fred Krueger who would later be known as "Freddy" and evolve into one of the most popular icons in the horror genre. 26 years later, the film has been remade and Jackie Earle Haley has replaced Robert Englund as the dream-stalking child killer. Fans of the original franchise were left wondering if there was a slight chance of this being somewhat decent and if Haley's version of Freddy wouldn't be cringeworthy. Truth be told, the film may not be as bad as you're expecting.
This remake rests on the shoulders of Haley's portrayal of Freddy. If die hard horror fans can get past constantly comparing him to Englund, then they'll realize that Haley doesn't do a bad job. His Rorschach voice was actually a great choice for the role as it seemed to reverberate off the walls of the theater throughout the entire film. His stalking methods were a bit different than expected. Haley's Freddy doesn't talk as much as Englund's and seems to be off-screen just as often as he is on. The wisecracking has been toned way down, as well, but he does manage to squeeze in, "How's this for a wet dream?" Haley's version of Freddy is angry. He is PISSED that these kids squealed on him and he wants them to pay, but wants to dish out his revenge in a way that lets him have fun at the same time. His body language speaks volumes, too. His bladed fingers itch in anticipation of the kill. In fact, it seems like his fingers talk more than he does. The realistic burn victim route with the make-up seems like it's just as much a blessing as it is a curse. Freddy's eyes look really weird. They're too small and beady. He looks like kind of like a monkey when you do catch a full glimpse of his face. That's a shame, too. Since everything else looks pretty fantastic.
The storyline seems to basically follow the same path as the original film, but it probably should have skipped some of the new detours it makes along the way. Kris dreams of herself as a child with bloody claw marks across her torso and then finds the same dress with four gashes in her attic, but she doesn't have any scars from this rather severe injury she obtained when she was five? Even if the explanation was she had some sort of cosmetic surgery, wouldn't that be just as traumatic for a child? The CG version of the scene where we see Freddy coming out of the wall in the remake is probably the weakest in the entire film. The scene in the original is one of its most memorable visuals. In the remake, it's botched thanks to crummy CG. Even in comparison to the rest of the CG in the film, it doesn't measure up. It's the one scene that I wasn't able to look past. However, the micronaps idea is truly fantastic for the film. That was one thing I highly approved of going into it. The way that is pulled off is one of the highlights of the remake. It's one of those ideas that fits so perfectly, you're surprised it wasn't in the original film. Fred Krueger's background is where the film really goes into its own territory though. Fred was a gardener who lived in the basement of Badham Pre-School and the children were his life. He apparently took them to his "cave" where they emerged with scratches on their bodies. The parents of Elm Street don't bother trying to inform the police. They just burn Krueger alive as retribution to what he did to their children. While the original franchise never really came right out and said that Freddy was a child molester, it always strongly hinted at it. The remake seems to basically come right out and say that he is one without actually saying it. The evidence they find in his "cave" solidifies that fact. Maybe they felt like they needed to do that since this is such a "serious" version of Freddy...? Certain things just don't add up in the long run. Quentin and Nancy are driving in a car at one point and Quentin has a micronap where he sees Freddy in front of the car. He swerves out of the way to avoid hitting him and winds up in this boggy marsh off the side of the road. The question is WHY would you swerve out of the way of a man who was trying to kill you?
The kills seem to get more gruesome as the film goes on. It's a nice route to go, really. The last kill of the film is probably the one you'll remember most. I wasn't too incredibly attached to Nancy in the original film, but Rooney Mara's version was really boring. You don't care about what happens to her at all. You're more interested in what happens to her friends. She's an art student that can't sleep and is connected to Freddy somehow. That's pretty much all that's revealed. Why should we care that she may die?
A Nightmare on Elm Street certainly has its misfires when it comes to special effects and its storyline, but the problems it has aren't really any different than the problems most modern day horror movies have. At least the acting wasn't terrible like in an 80s slasher and the CG effects aren't incredibly outdated or anything. The film was designed to appeal to the demographic going to movie theaters to see a horror movie in 2010 and it seems to do that very well. Sure, it probably doesn't live up to the original film, but not many remakes do. If people see this without seeing the original film first, they'll probably love the remake. For original Freddy fans though, it'll probably come down to Haley's portrayal of Freddy. If you can see the film without any expectations or with finally accepting the fact that Robert Englund is no longer Freddy, it actually isn't quite as terrible as you may have originally thought. Strangely enough, it's even entertaining at times. Go figure.
Bad writing (1 more)
Mostly romance
Drowning is one of the top fears in the world, and it's also one of the top ways to cover up a murder. In Lie to Me, Ward's fourth YA novel, she uses drowning as the basis of the story. Yet, this book fell very short in the thriller/mystery genre: Ward gives away too many hints at the beginning of the book, that most readers will have the murderer figured out by chapter 7; she also focuses too much on romance, something that should have caused this story to be filed under a different category other than mystery/thriller. But luckily she didn't bring in a wide circle of characters to cause confusion, using only one view point from the main character of Lie to Me: Amelia- - - a teen girl who believes she was pushed down a ravine to be left for dead in the raging water below.
Besides her 'accident,' Amelia leads a normal life with her mother, father and brother, Hunter - - - she also has a small group of friends. After her 'fall,' a body of a teen girl from the same town is found in a nearby river, but the town gossips, and makes it seem that this girl committed suicide, leaving Amelia worried that her family would think the same thing about her. Depression is something that Amelia's family has had to deal with before, but the talk of depression is candid and not very enlightening; her brother, Hunter, who is in therapy for such doesn't even talk about it, instead he's usually seen playing soccer or Fortnite, this seems to be a broad attempt to bring mental health into the story,but without going into that subject, it failed as a story line. Yet, one of the main causes of depression today is social media, which we find Amelia stalking one of her best friends/love interest on- - -if Ward was trying to reach the YA community about depression, she went the wrong way about it.
Another mistake that Ward made was when Amelia receives an anonymous text message from someone telling her to 'Just let it go,Amelia,' this occurs after she has started investigating whether her 'accident' was an accident. Amelia tells us that she is always suspicious of everyone, but when this text message comes around, it's as if she could care less. She even tries to take the anonymous message as advice: " 'Or it's advice.' I feel backed into a corner. It's one thing to believe someone hurt me and another thing to have proof of it. I don't want this to be proof. 'I mean, Sky's always telling me I should let my life get back to normal, and she doesn't even know I'm thinking any of this. Maybe someone else feels that way,too.' " In reality, if you believed that someone attempted to murder you, and suddenly you are receiving a cryptic message about letting it go, wouldn't the logic thing to do is go to the police?? Amelia doesn't!
Ward has written three other YA novels, 'Lie to Me' being her fourth. The writing in this story is bad in some places, for example, a scene with Amelia and her best friend, Sky, meeting up at the 'screen' (technically a giant drive-in movie theater screen); Amelia thinks about how this town is a haven for her, that everyone feels safe, but the very next paragraph, she's stating she doesn't feel safe anymore. This makes sense if you haven't read it, but the way it's written could have been in a much better and concise way. This and most scenes makes the story read like a sloppy diary entry. That, and the killer being predictable so early on in the story made me very disappointed with this book. 'Lie to Me' had great potential from the synopsis, but it lacked story, mystery, suspense and diverse characters.
I can't recommend this book to people who love horror stories, like I do. I think the only ones who would enjoy this story are the die-hard YA fans. It has everything that YA is known for: romance and teen drama, but it's lacking in everything else. Other than that, I don't think I'll read another book by Ward, but as far as Point horror books go, I will still give them a shot.
Besides her 'accident,' Amelia leads a normal life with her mother, father and brother, Hunter - - - she also has a small group of friends. After her 'fall,' a body of a teen girl from the same town is found in a nearby river, but the town gossips, and makes it seem that this girl committed suicide, leaving Amelia worried that her family would think the same thing about her. Depression is something that Amelia's family has had to deal with before, but the talk of depression is candid and not very enlightening; her brother, Hunter, who is in therapy for such doesn't even talk about it, instead he's usually seen playing soccer or Fortnite, this seems to be a broad attempt to bring mental health into the story,but without going into that subject, it failed as a story line. Yet, one of the main causes of depression today is social media, which we find Amelia stalking one of her best friends/love interest on- - -if Ward was trying to reach the YA community about depression, she went the wrong way about it.
Another mistake that Ward made was when Amelia receives an anonymous text message from someone telling her to 'Just let it go,Amelia,' this occurs after she has started investigating whether her 'accident' was an accident. Amelia tells us that she is always suspicious of everyone, but when this text message comes around, it's as if she could care less. She even tries to take the anonymous message as advice: " 'Or it's advice.' I feel backed into a corner. It's one thing to believe someone hurt me and another thing to have proof of it. I don't want this to be proof. 'I mean, Sky's always telling me I should let my life get back to normal, and she doesn't even know I'm thinking any of this. Maybe someone else feels that way,too.' " In reality, if you believed that someone attempted to murder you, and suddenly you are receiving a cryptic message about letting it go, wouldn't the logic thing to do is go to the police?? Amelia doesn't!
Ward has written three other YA novels, 'Lie to Me' being her fourth. The writing in this story is bad in some places, for example, a scene with Amelia and her best friend, Sky, meeting up at the 'screen' (technically a giant drive-in movie theater screen); Amelia thinks about how this town is a haven for her, that everyone feels safe, but the very next paragraph, she's stating she doesn't feel safe anymore. This makes sense if you haven't read it, but the way it's written could have been in a much better and concise way. This and most scenes makes the story read like a sloppy diary entry. That, and the killer being predictable so early on in the story made me very disappointed with this book. 'Lie to Me' had great potential from the synopsis, but it lacked story, mystery, suspense and diverse characters.
I can't recommend this book to people who love horror stories, like I do. I think the only ones who would enjoy this story are the die-hard YA fans. It has everything that YA is known for: romance and teen drama, but it's lacking in everything else. Other than that, I don't think I'll read another book by Ward, but as far as Point horror books go, I will still give them a shot.

156Reviews (7 KP) rated I Lost My Body (2019) in Movies
May 1, 2020
It wasn't surprising that I Lost My Body, a story about a severed hand that is trying to find its way back to its owner, didn't win “Best Animated feature” at this years Oscars. Originality seems to be quite low on the Academy's criteria. But it was more telling that it lost to Toy Story 4, a fourth instalment of a franchise that began in 1995. Sadly for director Jeremy Clapin, the decision was the right one.
'I Lost My Body' follows Naoufel (Hakim Faris), a young Parisian child with overflowing potential, whose objective in life is to grow up to be “An Astronaut and a Concert Pianist”. Naoufel's life changes direction dramatically when his parents are killed in a car accident and he is placed into foster care. As he grows up, his goals change from playing in concert halls to delivering pizzas in time so his boss won't dock his pay. It's during this endeavour that he “meets” Gabrielle (Victoire Du Bois), who is introduced as just a voice on her buildings intercom but instantly captivates Naoufel and sets him on a mission to meet her in person. After lightly stalking her, he takes a job in her uncle's carpentry business begins courting her with some success. Most of this happens before the half way mark.
All of this is enough for any film, for an animation it's a lot to do, for a viewer it's a lot to take in, but there is even more going on, there is a hand on the loose.
Surprisingly, this is where the film falls short, where it tells the story about the hand. After escaping a medical freezer the hand sets out on a journey to find its body, bit by bit covering the ground that the Naoufel timeline has already gone through and, if anything, distracting from the interesting aspects of the plot. Whether it's through writing (Clapin also wrote the screenplay alongside Guillaume Laurant) or the animation, these scenes lack any stakes. The hand falls off buildings, survives being crushed in a garbage truck, is attacked by rats, and so on, but still remains whole. As gruesome as it sounds, if the hand lost a piece here, a fingertip there, it would truly make it seem like a journey with consequence. Instead the hand seems invincible, it doesn't overcome any of its trials because it was always going to survive, and sadly, makes this side of plot the more redundant the more it progresses.
Given the amount of time it takes to make an animation, it's a shame to leave any of it on the cutting room floor, but by the end of this film you'll be wishing there was a bit more down there, mostly containing images of a severed hand. I believe there is half a great film here, the reviews it's received from around the world show us that. Unfortunately I also believe there is a very average half a film here, that doesn't do enough to justify its existence, and definitely isn't better than Toy Story 4.
'I Lost My Body' follows Naoufel (Hakim Faris), a young Parisian child with overflowing potential, whose objective in life is to grow up to be “An Astronaut and a Concert Pianist”. Naoufel's life changes direction dramatically when his parents are killed in a car accident and he is placed into foster care. As he grows up, his goals change from playing in concert halls to delivering pizzas in time so his boss won't dock his pay. It's during this endeavour that he “meets” Gabrielle (Victoire Du Bois), who is introduced as just a voice on her buildings intercom but instantly captivates Naoufel and sets him on a mission to meet her in person. After lightly stalking her, he takes a job in her uncle's carpentry business begins courting her with some success. Most of this happens before the half way mark.
All of this is enough for any film, for an animation it's a lot to do, for a viewer it's a lot to take in, but there is even more going on, there is a hand on the loose.
Surprisingly, this is where the film falls short, where it tells the story about the hand. After escaping a medical freezer the hand sets out on a journey to find its body, bit by bit covering the ground that the Naoufel timeline has already gone through and, if anything, distracting from the interesting aspects of the plot. Whether it's through writing (Clapin also wrote the screenplay alongside Guillaume Laurant) or the animation, these scenes lack any stakes. The hand falls off buildings, survives being crushed in a garbage truck, is attacked by rats, and so on, but still remains whole. As gruesome as it sounds, if the hand lost a piece here, a fingertip there, it would truly make it seem like a journey with consequence. Instead the hand seems invincible, it doesn't overcome any of its trials because it was always going to survive, and sadly, makes this side of plot the more redundant the more it progresses.
Given the amount of time it takes to make an animation, it's a shame to leave any of it on the cutting room floor, but by the end of this film you'll be wishing there was a bit more down there, mostly containing images of a severed hand. I believe there is half a great film here, the reviews it's received from around the world show us that. Unfortunately I also believe there is a very average half a film here, that doesn't do enough to justify its existence, and definitely isn't better than Toy Story 4.

Sophia (Bookwyrming Thoughts) (530 KP) rated The Eternity Cure (Blood of Eden, #2) in Books
Jan 23, 2020
Original Review posted on <a title="The Eternity Cure by Julie Kagawa" href="http://bookwyrming-thoughts.blogspot.com/2013/08/review-the-eternity-cure-by-julie-kagawa.html">Bookwyrming Thoughts</a>.
<i><b>Note:</b> Formatting is lost due to copy and paste</i>
I should warn you. It's a really long post. So feel to scroll on down to the After Reading part if you want to. :3
<b><u>Before Reading:</b></u>
Wowzers. The Eternity Cure must be popular at my library (YAY!). Apparently I went crashing into dead ends (I even lost count of them) since who knows when (April, May) with so many holds (that includes ebook lend on Overdrive and whatnot but those holds weren't me) and FINALLY I have my hands on The Eternity Cure.
Imagine my reaction after that. Happy dancing. Of course. VICTORY! (Yeah... I'm glad I placed a hold before the last copy got taken...)
And then mom drops the bomb. Yes, a bomb. A verbal bomb. The one shatters your dreams (okay, not exactly dreams) into a million pieces and you can't put them back together, like Humpty Dumpty (poor Humpty...), who unfortunately has fallen off the wall.
“Returning book on Saturday.” (or something of the similar sort).
Time for another reaction.
*gawk* Jaw drop. Faceplant on the wall (no one saw it; it was virtual because I don't want a big purple bruise and questions...). Victory dance stops and then someone gets stared at as if they had grown three heads (no, I didn't actually do it, because then everyone at the library will be the ones staring at me as if I had grown three heads).
Expected to read an almost 500-page book in a few days? (It's not even a week.)
It's Julie Kagawa! Challenge Accepted, mother.
Gives mom a thumbs up.
Nods with a very confident (and possibly self-satisfied that says I can do this!) grin at her.
Turns off computer.
Becomes hermit crab for the rest of the week or however long I finish this book. Because I'm not planning to read halfway through and then return it (it's not my style. Once I start, I must finish or there's something that stops me. And by then... there's gotta be something that makes me want to chuck the book across the room – of course... I might have to pay $30 dollars. Not exactly worth it. But I can imagine it being chucked.)
I'm pretty sure I'll fail at staying off though. Because even if the computer doesn't have internet connection...
it's the epitome of procrastination (you know, files to organize, chess to play – yes, girls play chess, making extremely lame movies from MS Paint stick figures, that type of stuff).
At least for me. I should ask someone to lock it up for me. Or ask them to toss me in a place that's so boring, I have nothing to do but to read. Oh, and be sure to remove any magazines, or put some dreadfully boring ones on that coffee table in the corner.
But still. It's Wednesday. I'm closed. Come back another day and see if the sign changes.
Because it won't change. Not until I savor every moment I have left with Allie, Zeke, and any other [lovable] characters that may return (and possible new ones as well).
(Holy monkeys, that probably sounded like a monologue. Sorry if you're bored, or if you think I'm insane by now and don't want to read my thoughts after I come out of hermit-nation in a few days.... because I know I talk too much when I write. Oopsies.)
<b><u>After Reading: - A Few Days Later...</b></u>
Well. I'm out of my little hermit shell now. “Justin Time.” So...
It's been a few months since Allie the vampire left Eden, and there's a new not-so-very-pleasant surprise popping up around the corners. She's more mature now, and when a certain character by the name of Zeke comes around from the previous book, he's also more mature.
Remember Jackal from The Immortal Rules? He's not that bad after all, though he reminds me of a certain arrogant vampire from...
The Vampire Diaries.
Actually, that certain vampire popped up in my head every time Jackal spoke, despite the fact both vampires look different.
In fact, Mr. Raider King is actually a pretty likable character. But Jackal actually has humor. Considering the fact he seemed like the person to take over the world... I didn't exactly find that he would make wisecracks here, there and everywhere.
I think you've figured out which vampire I'm talking about now. *neutrally cheerful voice* Go Daemon.
But about the ending...
O___O
You're kidding me.
O___O
That didn't just happen (or should I say, I did not just read that). I couldn't have read that wrong, could I?
*rereads*
Nope. Definitely didn't read it wrong.
And now you're making me wait for another year or so to find out what happens. >__<
But I'll wait... because I have plenty of other books to keep me company... and the only way to come up with a good story is to patiently wait... and wait... and wait. In which I'll happily do while stalking the county library catalog as soon as it's published.
Oh... and the after part is shorter because well... you're already stuck reading 500+ words from the Before Reading. I figured you don't need to read another 500+ for the After Reading. I mean, you might be bored of me talking too much by now...
I hope no one minds? :3?
<i><b>Note:</b> Formatting is lost due to copy and paste</i>
I should warn you. It's a really long post. So feel to scroll on down to the After Reading part if you want to. :3
<b><u>Before Reading:</b></u>
Wowzers. The Eternity Cure must be popular at my library (YAY!). Apparently I went crashing into dead ends (I even lost count of them) since who knows when (April, May) with so many holds (that includes ebook lend on Overdrive and whatnot but those holds weren't me) and FINALLY I have my hands on The Eternity Cure.
Imagine my reaction after that. Happy dancing. Of course. VICTORY! (Yeah... I'm glad I placed a hold before the last copy got taken...)
And then mom drops the bomb. Yes, a bomb. A verbal bomb. The one shatters your dreams (okay, not exactly dreams) into a million pieces and you can't put them back together, like Humpty Dumpty (poor Humpty...), who unfortunately has fallen off the wall.
“Returning book on Saturday.” (or something of the similar sort).
Time for another reaction.
*gawk* Jaw drop. Faceplant on the wall (no one saw it; it was virtual because I don't want a big purple bruise and questions...). Victory dance stops and then someone gets stared at as if they had grown three heads (no, I didn't actually do it, because then everyone at the library will be the ones staring at me as if I had grown three heads).
Expected to read an almost 500-page book in a few days? (It's not even a week.)
It's Julie Kagawa! Challenge Accepted, mother.
Gives mom a thumbs up.
Nods with a very confident (and possibly self-satisfied that says I can do this!) grin at her.
Turns off computer.
Becomes hermit crab for the rest of the week or however long I finish this book. Because I'm not planning to read halfway through and then return it (it's not my style. Once I start, I must finish or there's something that stops me. And by then... there's gotta be something that makes me want to chuck the book across the room – of course... I might have to pay $30 dollars. Not exactly worth it. But I can imagine it being chucked.)
I'm pretty sure I'll fail at staying off though. Because even if the computer doesn't have internet connection...
it's the epitome of procrastination (you know, files to organize, chess to play – yes, girls play chess, making extremely lame movies from MS Paint stick figures, that type of stuff).
At least for me. I should ask someone to lock it up for me. Or ask them to toss me in a place that's so boring, I have nothing to do but to read. Oh, and be sure to remove any magazines, or put some dreadfully boring ones on that coffee table in the corner.
But still. It's Wednesday. I'm closed. Come back another day and see if the sign changes.
Because it won't change. Not until I savor every moment I have left with Allie, Zeke, and any other [lovable] characters that may return (and possible new ones as well).
(Holy monkeys, that probably sounded like a monologue. Sorry if you're bored, or if you think I'm insane by now and don't want to read my thoughts after I come out of hermit-nation in a few days.... because I know I talk too much when I write. Oopsies.)
<b><u>After Reading: - A Few Days Later...</b></u>
Well. I'm out of my little hermit shell now. “Justin Time.” So...
It's been a few months since Allie the vampire left Eden, and there's a new not-so-very-pleasant surprise popping up around the corners. She's more mature now, and when a certain character by the name of Zeke comes around from the previous book, he's also more mature.
Remember Jackal from The Immortal Rules? He's not that bad after all, though he reminds me of a certain arrogant vampire from...
The Vampire Diaries.
Actually, that certain vampire popped up in my head every time Jackal spoke, despite the fact both vampires look different.
In fact, Mr. Raider King is actually a pretty likable character. But Jackal actually has humor. Considering the fact he seemed like the person to take over the world... I didn't exactly find that he would make wisecracks here, there and everywhere.
I think you've figured out which vampire I'm talking about now. *neutrally cheerful voice* Go Daemon.
But about the ending...
O___O
You're kidding me.
O___O
That didn't just happen (or should I say, I did not just read that). I couldn't have read that wrong, could I?
*rereads*
Nope. Definitely didn't read it wrong.
And now you're making me wait for another year or so to find out what happens. >__<
But I'll wait... because I have plenty of other books to keep me company... and the only way to come up with a good story is to patiently wait... and wait... and wait. In which I'll happily do while stalking the county library catalog as soon as it's published.
Oh... and the after part is shorter because well... you're already stuck reading 500+ words from the Before Reading. I figured you don't need to read another 500+ for the After Reading. I mean, you might be bored of me talking too much by now...
I hope no one minds? :3?

Gareth von Kallenbach (980 KP) rated Slender: The Arrival in Video Games
Jul 4, 2019
An Awful Experience All Around
A brief history for those who are not aware (courtesy of Wikipedia):
“The Slender Man (also known as Slenderman) is a fictional supernatural character that originated as a creepypasta internet meme… Stories of Slender Man commonly feature him stalking, abducting or traumatizing people, particularly children. The Slender Man is no confined to a single narrative, but appears in many works of fiction, typically composed online.”
Slender: The Arrival (which we’ll just refer to as The Arrival moving forward) is the official video game adaptation of Slender Man. Blue Isle studios developed the game to bring us improved visuals, great replay value, and a brand new storyline. These should combine into survival horror at its best. But sadly, it does not. The Arrival encourages exploration and the philosophy of scaring the living daylights out of you. It just doesn’t. Now, truth be told this genre is not typically my bread and butter, but I came into this game with hopeful expectations, but soon found myself wanting more than the game could offer.
First, you are thrown into the game without any instruction or opening. Just head down the road, though. It seems easy enough. I did appreciate the way they worked credits into this opening sequence though, as you are shown the developers and the team that worked on the game. Once you get through this, you come upon a house where you will explore the rooms to find notes scattered throughout the house giving you more information on your back story. Sparing spoilers, essentially the story revolves around a shared trauma from your youth. Once you leave the house, you press on, turning on some generators along your path.
You’ll come across the second house after crossing a river, where I encountered some of the strangeness I assume is part of the experience. Glitching visuals, weird creatures that seemed to disappear when you shine your flashlight upon them, that sort of thing. It could have been a bug, or bugs, but doing a little digging online it seems I was not the only one to experience the same. There wasn’t really any action to be had. A little disheartening.
There’s not much challenge with The Arrival. You will, at some point, encounter the Slender Man in the game. I went straight toward him, and nothing really happened. Unfortunately, it’s a bad byproduct of these games. If it doesn’t scare you, even in the slightest, you’re just left with a stagnant experience while you are running from point to point to read lore.
It took me nearly 2 hours to finish the game, though I suspect those without toddler twins may get through it a bit faster. Suffice it to say, I wish I had those 2 hours back. I never really felt the tension that would cause fear or even nervousness. The shaky cam visual of the game certainly didn’t help. Essentially, you are playing through the eyes of the camera you are holding, complete with “recording” indicator and battery level (you can turn this off). As you walk the camera bobs back and forth a little bit, and as you run it does so a little faster. I understand what they were trying to accomplish here, but it was executed so poorly. I found myself constantly trying to correct this with the joycon thinking it was simply drift. It was super distracting.
Slender: The Arrival failed to give a complete game worthy of the price tag, even at its current price tag of $9.99 on the eShop. That’s not to say you won’t enjoy it, especially if you scare VERY easily or are just a fan of the Slender Man himself. It’s just that combine a wonky control system, very little instruction, and no real tension building moments, and you have a dud of game in my book.
1 out of 5
http://sknr.net/2019/06/28/slender-the-arrival-for-nintendo-switch/
“The Slender Man (also known as Slenderman) is a fictional supernatural character that originated as a creepypasta internet meme… Stories of Slender Man commonly feature him stalking, abducting or traumatizing people, particularly children. The Slender Man is no confined to a single narrative, but appears in many works of fiction, typically composed online.”
Slender: The Arrival (which we’ll just refer to as The Arrival moving forward) is the official video game adaptation of Slender Man. Blue Isle studios developed the game to bring us improved visuals, great replay value, and a brand new storyline. These should combine into survival horror at its best. But sadly, it does not. The Arrival encourages exploration and the philosophy of scaring the living daylights out of you. It just doesn’t. Now, truth be told this genre is not typically my bread and butter, but I came into this game with hopeful expectations, but soon found myself wanting more than the game could offer.
First, you are thrown into the game without any instruction or opening. Just head down the road, though. It seems easy enough. I did appreciate the way they worked credits into this opening sequence though, as you are shown the developers and the team that worked on the game. Once you get through this, you come upon a house where you will explore the rooms to find notes scattered throughout the house giving you more information on your back story. Sparing spoilers, essentially the story revolves around a shared trauma from your youth. Once you leave the house, you press on, turning on some generators along your path.
You’ll come across the second house after crossing a river, where I encountered some of the strangeness I assume is part of the experience. Glitching visuals, weird creatures that seemed to disappear when you shine your flashlight upon them, that sort of thing. It could have been a bug, or bugs, but doing a little digging online it seems I was not the only one to experience the same. There wasn’t really any action to be had. A little disheartening.
There’s not much challenge with The Arrival. You will, at some point, encounter the Slender Man in the game. I went straight toward him, and nothing really happened. Unfortunately, it’s a bad byproduct of these games. If it doesn’t scare you, even in the slightest, you’re just left with a stagnant experience while you are running from point to point to read lore.
It took me nearly 2 hours to finish the game, though I suspect those without toddler twins may get through it a bit faster. Suffice it to say, I wish I had those 2 hours back. I never really felt the tension that would cause fear or even nervousness. The shaky cam visual of the game certainly didn’t help. Essentially, you are playing through the eyes of the camera you are holding, complete with “recording” indicator and battery level (you can turn this off). As you walk the camera bobs back and forth a little bit, and as you run it does so a little faster. I understand what they were trying to accomplish here, but it was executed so poorly. I found myself constantly trying to correct this with the joycon thinking it was simply drift. It was super distracting.
Slender: The Arrival failed to give a complete game worthy of the price tag, even at its current price tag of $9.99 on the eShop. That’s not to say you won’t enjoy it, especially if you scare VERY easily or are just a fan of the Slender Man himself. It’s just that combine a wonky control system, very little instruction, and no real tension building moments, and you have a dud of game in my book.
1 out of 5
http://sknr.net/2019/06/28/slender-the-arrival-for-nintendo-switch/

Bob Mann (459 KP) rated The Girl in the Spider's Web (2018) in Movies
Sep 28, 2021
Would the last straight woman in Stockholm turn off the lights?
You’ve gotta love a Scandi-thriller. Well, that was until last year’s hopeless Michael Fassbender vehicle “The Snowman” which devalued the currency better than Brexit has done to the pound! The mother of them all though was the original “Girl with the Dragon Tattoo” trilogy (in Swedish) in 2009. Although subject to a wholly unnecessary English remake two year’s later by David Fincher (with Mara Rooney and Daniel Craig) it was Noomi Rapace who struck the perfect note as the original anarchic and damaged Lisbeth Salander: a punk wielding a baseball bat like an alien-thing possessed (pun well and truly intended!).
Now though we have “A New Dragon Tattoo Story” (as the film’s subtitle clumsily declares) based on the book by David Lagercrantz, who took over the literary franchise after the untimely death of Stieg Larsson. Picking up the reins as Salander is that most British of actresses Claire Foy…. which seems an odd choice, but one which – after you get past the rather odd accent – she just about pulls off.
The Plot
Lizbeth Salendar (Claire Foy) has an interesting hobby. She is a vigilante, like a lesbian Batman, stalking the streets of Stockholm putting wrongs right where abusive boyfriends/husbands are concerned.
She is also a hacking machine for rent. And Frans Balder (Stephen Merchant) has a problem. He has invented a software program that allows its user to control every nuclear warhead in the world from a single laptop (cue every other Bond/24/Austin Powers script ever written). But he has had second thoughts and wants it back from its resting place on the server of the NSA’s chief hacker, Ed Needham (Lakeith Stanfield). Balder recruits Salander to recover it, but when things go pear-shaped Salander finds herself on the wrong side of both the law and the encircling terrorist “spiders”.
The Review
Scandi-dramas work best when they exploit the snow; maintain a sexual tension; and go dark, gritty and violent. On the plus side, “The Girl in the Spider’s Web” ticks most of those boxes adequately. Foy’s Salandar is smart, sassy and sexy, outwitting the best of the best, and only once finding her intellectual match. (If you’re a lesbian, Stockholm is most definitely the place to be: there only seemed to be one hetero-female there, and she was an adulteress).
But Salander also has a Bond-like invincibility that unfortunately tests your incredulity at multiple points. Contributing to the excitement is the stunt team, who keep themselves busy with some great car and bike chases.
So, the movie has its moments and is great to look at. But the film ends up a sandwich or two short of a smorgasbord, thanks largely to some totally bonkers plot points and more than a few ridiculous coincidences. There are without doubt an array of well-constructed set pieces here, but they fail to fully connect with any great conviction. An example of a scene that infuriates is a dramatic bathroom fight in a red-lit gloom with identical protagonists that is cut together so furiously you would need a Blu-ray slo-mo to work out what the hell is going on… and then I fear you might fail.
So it’s an A- for the Production Design (Eve Stewart, “The Danish Girl“) and the Cinematography (Pedro Luque, “Don’t Breathe“), but a C- for the director Fede Alvarez (also “Don’t Breathe“).
Avoid the Trailer
I will save my biggest source of wrath though for that major bug-bear of mine: trailers that spoil the plot.
I’ve asked before, but for a film like this, WHO EXACTLY PUTS TOGETHER THE TRAILER? I’d like to think it’s some mindless committee of marketing execs somewhere. Because I HONESTLY CAN’T BELIEVE it would be the director! (If I’m wrong though, I would point my finger at Mr Alvarez and chant “shame, shame, shame”!)
For the trailer that I saw playing in UK cinemas does it’s level best to not only drop in the key spoilers of the plot (including the climactic scene), but also spoils just about every action money-shot in the movie. It’s all so pointless. If you’ve by any chance managed to get to this point without seeing the trailer, then SAVE YOURSELVES and AVOID IT!
(The one attached below by the way is slightly – slightly! – better, including some over-dubbing of a line that I don’t think was in the film. Perhaps they realised their huge mistake and reissued it?)
The Turns
As I mentioned earlier, Claire Foy again extends her range by playing Salander really well. She is the reason to go and see the film.
The Daniel Craig part of Blomkvist is played here by Sverrir Gudnason, who was in “The Circle” (which I saw) and was Borg in “Borg McEnroe” (which I didn’t). Blomkvist really is a lazy ****, since he works for the publication “Millenium” but writes absolutely nothing for years. It must be only because the boss (Vicky Krieps) fancies him that he keeps his job. Gudnason is good enough, but has very little to do in the movie: its the Salander/Foy show. Slightly, but only slightly, more involved is Lakeith Standfield as the US intelligence man.
Given little to do in the plot. Sverrir Gudnason as the incredibly unproductive ‘journalist’ Mikael Blomkvist. (Source: Sony Pictures Entertainment)
Stephen Merchant is an odd casting choice for Balder. Not withstanding that he was brilliant when almost unrecognisable in “Logan“, here he looks far too much like his “Ricky Gervais sidekick” persona to be taken seriously: and it’s not even remotely a comedy (there is only one humorous moment in the film, a nice “clicker” gag in a car park).
Final Thoughts
I had high hopes for this film from the trailer, but I was left disappointed. It’s not classic Scandi-noir like the original “Tattoo”; and it’s not going for the black comedy angle of “Headhunters” (which I saw again last week and loved… again!). It falls into a rather “meh” category. It’s not a bad evening’s watch, but perhaps worth leaving for a DVD/cable showing.
Now though we have “A New Dragon Tattoo Story” (as the film’s subtitle clumsily declares) based on the book by David Lagercrantz, who took over the literary franchise after the untimely death of Stieg Larsson. Picking up the reins as Salander is that most British of actresses Claire Foy…. which seems an odd choice, but one which – after you get past the rather odd accent – she just about pulls off.
The Plot
Lizbeth Salendar (Claire Foy) has an interesting hobby. She is a vigilante, like a lesbian Batman, stalking the streets of Stockholm putting wrongs right where abusive boyfriends/husbands are concerned.
She is also a hacking machine for rent. And Frans Balder (Stephen Merchant) has a problem. He has invented a software program that allows its user to control every nuclear warhead in the world from a single laptop (cue every other Bond/24/Austin Powers script ever written). But he has had second thoughts and wants it back from its resting place on the server of the NSA’s chief hacker, Ed Needham (Lakeith Stanfield). Balder recruits Salander to recover it, but when things go pear-shaped Salander finds herself on the wrong side of both the law and the encircling terrorist “spiders”.
The Review
Scandi-dramas work best when they exploit the snow; maintain a sexual tension; and go dark, gritty and violent. On the plus side, “The Girl in the Spider’s Web” ticks most of those boxes adequately. Foy’s Salandar is smart, sassy and sexy, outwitting the best of the best, and only once finding her intellectual match. (If you’re a lesbian, Stockholm is most definitely the place to be: there only seemed to be one hetero-female there, and she was an adulteress).
But Salander also has a Bond-like invincibility that unfortunately tests your incredulity at multiple points. Contributing to the excitement is the stunt team, who keep themselves busy with some great car and bike chases.
So, the movie has its moments and is great to look at. But the film ends up a sandwich or two short of a smorgasbord, thanks largely to some totally bonkers plot points and more than a few ridiculous coincidences. There are without doubt an array of well-constructed set pieces here, but they fail to fully connect with any great conviction. An example of a scene that infuriates is a dramatic bathroom fight in a red-lit gloom with identical protagonists that is cut together so furiously you would need a Blu-ray slo-mo to work out what the hell is going on… and then I fear you might fail.
So it’s an A- for the Production Design (Eve Stewart, “The Danish Girl“) and the Cinematography (Pedro Luque, “Don’t Breathe“), but a C- for the director Fede Alvarez (also “Don’t Breathe“).
Avoid the Trailer
I will save my biggest source of wrath though for that major bug-bear of mine: trailers that spoil the plot.
I’ve asked before, but for a film like this, WHO EXACTLY PUTS TOGETHER THE TRAILER? I’d like to think it’s some mindless committee of marketing execs somewhere. Because I HONESTLY CAN’T BELIEVE it would be the director! (If I’m wrong though, I would point my finger at Mr Alvarez and chant “shame, shame, shame”!)
For the trailer that I saw playing in UK cinemas does it’s level best to not only drop in the key spoilers of the plot (including the climactic scene), but also spoils just about every action money-shot in the movie. It’s all so pointless. If you’ve by any chance managed to get to this point without seeing the trailer, then SAVE YOURSELVES and AVOID IT!
(The one attached below by the way is slightly – slightly! – better, including some over-dubbing of a line that I don’t think was in the film. Perhaps they realised their huge mistake and reissued it?)
The Turns
As I mentioned earlier, Claire Foy again extends her range by playing Salander really well. She is the reason to go and see the film.
The Daniel Craig part of Blomkvist is played here by Sverrir Gudnason, who was in “The Circle” (which I saw) and was Borg in “Borg McEnroe” (which I didn’t). Blomkvist really is a lazy ****, since he works for the publication “Millenium” but writes absolutely nothing for years. It must be only because the boss (Vicky Krieps) fancies him that he keeps his job. Gudnason is good enough, but has very little to do in the movie: its the Salander/Foy show. Slightly, but only slightly, more involved is Lakeith Standfield as the US intelligence man.
Given little to do in the plot. Sverrir Gudnason as the incredibly unproductive ‘journalist’ Mikael Blomkvist. (Source: Sony Pictures Entertainment)
Stephen Merchant is an odd casting choice for Balder. Not withstanding that he was brilliant when almost unrecognisable in “Logan“, here he looks far too much like his “Ricky Gervais sidekick” persona to be taken seriously: and it’s not even remotely a comedy (there is only one humorous moment in the film, a nice “clicker” gag in a car park).
Final Thoughts
I had high hopes for this film from the trailer, but I was left disappointed. It’s not classic Scandi-noir like the original “Tattoo”; and it’s not going for the black comedy angle of “Headhunters” (which I saw again last week and loved… again!). It falls into a rather “meh” category. It’s not a bad evening’s watch, but perhaps worth leaving for a DVD/cable showing.