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Star Wars: Episode VIII - The Last Jedi (2017)
Star Wars: Episode VIII - The Last Jedi (2017)
2017 | Action, Sci-Fi
Excellent performances (2 more)
Standout awesome moments
SFX
Huge plot holes (1 more)
Wasted potential
Not Your Grandpa's Star Wars
Contains spoilers, click to show
DISCLAIMER: This review will contain spoilers from the start and throughout. If you haven't seen the movie yet, then go read someone else's review and come back to mine once you have seen it.

This is a year for great controversies and Star Wars is not exempt from this rule. I get that Rian Johnson was going for something different, but damn! This movie was not what I expected. In a way, this is a good thing, as fans were left surprised at the decisions made in the movie, however not all of the surprising decisions were made for the better.

Let's go through what I did like. First off, the performances all around were brilliant, with the stand outs being Adam Driver and Mark Hamill. Adam driver plays a conflicted and tortured, yet exceedingly powerful Kylo Ren. His performance is electric throughout the movie and as an actor, his range is extremely impressive. Although this is probably my least favourite portrayal of Luke Skywalker in a Star Wars movie, it is probably my favourite performance of Mark Hamill playing the iconic character. He commits to the odd decisions that Johnson makes with integrity and grit and it is clear that he has honed his skills as an actor in the 30+ years since the original trilogy.

The special effects and CGI work in the movie was astonishing and breath-taking, the movie is a joy to look at on a visual level and the technical achievement of some of the shots featured is nothing short of incredible. There were also several moments throughout the film where I was on the edge of my seat, moments that were so cool to see unfold that I felt like a kid again watching Star Wars for the very first time.

Okay, now onto the issues I had with the movie. First off, the whole Casino planet section of the movie, you can just remove it. Ignore it, it has no bearing to the overall plot and if it wasn't included, the movie would still play out in the exact same way. The entire segment is a waste of time and the end result isn't even worth the hassle. Finn was one of my favourite character in Force Awakens, so it was good to see him get his own storyline here, but the awkward moments and lack of payoff made it such a waste of time for the audience. Rose, the new character that they introduced to be Finn's sidekick and potential love interest was god-awful. Hers was probably the single worst performance in the entire movie. The shoehorned message about animal cruelty also felt too forced and cringe-inducing and that's coming from an animal lover. The whole sequence also brought back horrible memories of the prequels, which is something that I never want to be reminded of again.

The other dumb subplot in this movie revolves around Poe and a new character played by Laura Dern called Admiral Holdo. At the start of the movie the Rebels are shocked to discover that the Empire can track them through light speed and then the slowest space chase ever ensues, with the Empire waiting until the Rebels to run out of fuel before blowing them up. In the meantime, Kylo Ren and a squad of bombers attack the rebel ship up close. During the attack, the control deck that Leia is on is blown up. Leia survives, but is incapacitated for the middle act of the movie and Admiral Holdo is put in charge. Poe asks her over and over what the plan is and she refuses to tell him, labelling him as a hothead flyboy. He eventually decides he can't just sit around and do nothing while their ship is destroyed, (this is also the catalyst for Finn and Rose going on their dumb mission to the casino planet,) and so he enacts a mutiny on Holdo. Then Leia wakes up and reveals that the plan all along was to take the escape pods to a nearby planet containing an old rebel base and attempt a last stand there. This whole mutiny could have been avoided with a simple conversation, or even a goddamn post-it note.

The other thing that bothered me was the lack of scenes showing Rey being trained by Luke. There are two brief scenes of her training and that is apparently enough to allow her to become a 'jedi.' Instead of following Finn and Rose on their pointless adventure, or Poe and his pointless mutiny, we should have spent the majority of the movie on Luke's island. I also don't know why they chose to portray Luke as such a slob. This is the guy that blew up the Death Star and spearheaded the rebellion that changed the tide of war across the entire galaxy and now he's milking weird sloth creatures for food.



I didn't hate the reveal that Rey's parents were nobodies that came from nothing, but it just makes all of the set up in Force Awakens and in the first half of this movie seem like such a waste of everyone's time. I also thought that they squandered something that could have been interesting with how they just nonchalantly killed Snoke. With the age he looked and his torn up face, this guy has clearly been around for a long time, like probably as long as Yoda or Vader, so how come we have we never seen him over the course of the previous eight films? Was he in hiding? If so, then why was he in hiding? Why did he come out of hiding after the Empire fell and why was he appointed as Supreme Leader? I guess we will never know the answer to these questions after he was unceremoniously cut in half, or maybe we will find out in a comic or a novel. Not quite the epic revelation we expected for this character.


Lastly, I want to talk about Phasma. Rian Johnson has joked that she is like this trilogy's version of Kenny from South Park at this point and frankly I think that this is a valid comparison and I don't think that it's something to joke about. Gwendoline Christie is a phenomenal actress and she is so wasted in these movies. Her Bulletproof armour was pretty cool, but even that opens a ton of plot holes: why isn't all of the Stormtrooper armour made from the same stuff? If her armour is bulletproof, then why did she go along with Finn and Han's plan to shut down the shields on Starkiller Base in The Force Awakens? Sure Finn had a blaster pointed at her head, but we know now that the bolt would have just bounced off.

Overall, there was so much wasted potential in this movie. Rey's potentially interesting heritage was wasted, Snoke's potentially interesting backstory was wasted, Phasma was wasted again. Fiin and Poe were wasted on pointless side-quests and we should have seen Rey's awesome training montage to become a master jedi. Also, with Luke's lacklustre death at the end of the film, it feels like he was wasted too. There were some great moments in the film and I feel like I have to see it again to solidify my opinions, but to be honest, I can totally see why this movie is dividing fans.
  
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Mothergamer (1546 KP) rated the PlayStation 4 version of Assassin's Creed Unity in Video Games

Apr 3, 2019  
Assassin's Creed Unity
Assassin's Creed Unity
2014 | Action/Adventure
I waited to buy Assassin's Creed Unity because of all the glitches and problems the game had upon its release that I kept hearing about. I'm glad I waited because it seems they addressed and fixed many of those glitches. There's a ton to see and do in Unity besides the main story such as side quests, puzzle quests, murder mystery quests, and co-op missions that you can play with friends or privately. I liked the character of Arno Dorian (much more than I liked Shay in Rogue) and it was interesting to see a lot of his interactions with his friends and a variety of historical figures like Napoleon Bonaparte and Marquis de Sade.


Introducing Arno Dorian

The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.


A spectacular view of 16th Century Paris


 I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.


Elise and Arno

There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.


Hot air balloon over Paris is awesome

Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.


A bird's eye view of some of Franciade

Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.

Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.

The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.


Arno in the Precursor Temple

Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
  
Fort
Fort
2020 | Card Game
One activity my 5-year-old son will never tire of: building forts. Mostly pillow/blanket-based, but all I am doing is grooming him for an eventual treehouse fort of his own in the backyard someday. What an excellent theme for a game, and when I had a chance to speak with Brooke from Leder Games about reviewing this one, I absolutely jumped for joy for the opportunity. No guessing whether we like a game here at Purple Phoenix Games – we put our ratings right on the first graphic of every review, so you know already that I love Fort. Let’s see why.

Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.

After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.


Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.

It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.

If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…
  
Kingsman: The Golden Circle (2017)
Kingsman: The Golden Circle (2017)
2017 | Action, Comedy
Awesome Action Scenes (0 more)
Plot Holes Galore (1 more)
Lack of Character Motivations
A Disappointing Sequel
Contains spoilers, click to show
You can look at this movie from two different perspectives. If you choose to see it as a dumb, switch-your-brain-off spy movie and are only going for the batshit insane action scenes, then you will have a good time. If you are looking for a decent comic book movie that serves as a sequel to the first movie and sets up a potential future franchise, then you will probably leave feeling similar to how I did, pretty disappointed.

The first movie was released with no hype behind it and for most people was a pleasant surprise. This film has a lot more to live up to and unfortunately it doesn't quite get there. Although the movie does feel like a sequel, it's not the worst sequel I've ever seen and it's not the worst sequel released this year.

Julianne Moore plays the antagonist in the movie and whilst her motivations for what she was doing were questionable, you could tell she was having fun with the character and it was a fun performance to watch. The action scenes were as fast paced and as fun as you would want them to be and although they do feel cartoony, there are a few crazy set pieces that you can’t help but grin at.

This movie also introduces the Statesman, an American version of the Kingsman who work out of a whisky factory rather than a tailor’s shop. Jeff Bridges and Halle Berry don’t get much screen time, which is fine, but Channing Tatum is hardly in the movie at all, despite appearing on a lot of the marketing for the film. I think he is onscreen in Hateful Eight for longer than he is in this.



Ok, spoiler time. If you haven’t seen the movie yet, don’t read on past this point. I mean if you have seen any of the trailers for the movie then you already know that they have brought Colin Firth back from the dead.

The explanation for this is sort of anti-climactic. Essentially, The Statesman have came up with a cure to gunshot wounds to the head and any other fatal wound that you may sustain, the process involves wrapping the wound in a gel strip and then inflating it with two syringes. Sure, you can argue this is a heightened reality where crazy stuff like this is entirely possible, but my problem with it, is that it immediately lowers all of the stakes. If anyone can be brought back from the dead, then how is there any peril left for the characters in the franchise?

After this whole revelation, they kill off Merlin, the character played by Mark Strong. His death is really pathetic and something that could have easily been avoided. Eggsy accidentally steps on a landmine, (even though they specifically point out that they are using a minesweeper,) then Merlin sprays the mine with a freeze gel so that Eggsy can step off of the mine and Merlin takes his place, then he distracts some guards and gets blown up. What I’m left wondering is the limit of what can be fixed with the regeneration strip. Surely if a bullet to the head can be walked off, then getting blown up by a landmine is fair game? Could they not have tried piecing him together like a jigsaw a wrapping him in the magic gel strips? I guess they could bring him back in the next movie and I’m sure if they do, we will know when the first trailer for Kingsman 3 is released.

Overall this isn’t a bad movie, it’s just disappointing. There are some entertaining action scenes, but rubbish dialogue and ridiculous plot elements make this inferior to the first Kingsman movie and pretty mediocre overall.
  
The Ready-Made Thief
The Ready-Made Thief
Augustus Rose | 2017 | Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
Narrative flow (2 more)
Wonderful ode to Duchamp
Intense story premise makes it hard to put down
Plot felt a little weak with many aspects that are just plain illogical (1 more)
Science conspiracy was quite frankly boring
A love letter to Marcel Duchamp
Well this book is certainly interesting, so much so that I still don’t fully know what to make of it. The Readymade Thief is a love letter to Marcel Duchamp, a French-American artist that became famous in the early twentieth century for his influence on conceptual art. He is most famous for his readymades, manufactured pieces that he turned into art. His stance on what constituted art is an idea that could be applied to the novel.

“An ordinary object elevated to the dignity of a work of art by the mere choice of an artist.”

It’s art if the artist says that it is art. There are connections if that’s what you want to see. Duchamp’s life and work are threaded throughout the story, even some very small references that are easy to miss, and this was actually pretty awesome. The study of Duchamp’s work I think made for an interesting aspect of the story, and I liked the ideas about the fanatical secret society and the dark sort of humor to the plot.

I have to commend Augustus Rose for his skill in creating a narrative flow that was so easy to take in. For the first half of the book Lee appears lost, like she’s treading water. It had a dream-like feel to it as Lee drifts in and out of different events. As the story goes on and the mystery starts to unravel Lee finds herself completely immersed. This steady shift in tone is reflected beautifully in both the pacing and the prose, from a drug-fueled haze to cold sobriety.

So why do I feel so undecided about this book? The devil is in the plot itself, which to me felt like it had too many holes and not well developed enough at points. Most of the Crystal Castle plot feels like it was thrown out of the window and I found it underwhelming. Then there was Tomi, the hacker. If there is one thing that is difficult to write about hackers and the deep web. I won’t go into many details about it due to spoilers, but there were a lot of pieces of this portion of the plot that was just plain illogical and almost pointless. I even checked with a friend of mine that is a student in cyber security to be sure. Frankly the deep web is almost romanticized in the book when it really shouldn’t be.

Also while I know that convenience was important for creating the dreamy flow that I mentioned earlier, a lot of things seemed a little bit too convenient to be believable a lot of the time. A good portion of the plot was easy to predict, but I was still compelled to read because I wanted to know more of the why than the what.

This book was a pretty cool read overall if you can get over the hangups that I had. It is the type of book that will leave you feeling confused right along with the main character throughout the entire book. All in all it was a mixed bag of mostly good things. It’s definitely an experience and worth the read in the very least to appreciate the tone and the feel of the writing which was really great. It’s the type of story I could easily see adapted to a television drama that I would watch in a heartbeat.
  
A Distant Melody  (Wings of Glory, #1)
A Distant Melody (Wings of Glory, #1)
Sarah Sundin | 2010 | Fiction & Poetry, History & Politics, Religion
10
8.4 (5 Ratings)
Book Rating
Allie has never been able to please her parents, so she’ll do anything to make them happy, even if it means marrying a man she doesn’t love. But when she goes to visit her best friend for her wedding, she meets Walter Novak, flyer in the Air Force, and her heart begins to open to him. Allie and Walter write letters while he’s oversees, and Allie tries to anticipate her wedding with her promised fiancé, but as she gets to know Baxter more and more, she begins to have doubts about God’s will for her life—obey and honor her parents and marry a non-Christian in hopes of leading him to Christ, or disobey her parents and refuse to be “unevenly yoked?” And the fact that she’s falling in love with Walt isn’t helping things any.

I adored A Distant Melody. From the second I opened it, it captured my imagination and swept me away.

The plot seemed simple at first, but it kept taking little twists and turns that I didn’t expect. It was suspenseful, but not in a thriller kind of way. There were times when Walt was flying that were very exciting and thrilling, but it wasn’t enough to put it in that genre. It had just enough. The pacing itself was perfect—nothing felt rushed. I hate a rushed romance, it’s implausible. A Distant Melody is the perfect speed. I devoured it within a few hours.

I love these characters! I want more with them!!! One awesome aspect about A Distant Melody is it is not a victim of “happy-land syndrome,” or “perfect plot” syndrome. The story didn’t seem to work out just perfect with everyone happy all the time, and everyone talking about God all the time, and everyone acting like perfect Christians all the time. No, they were real people who sinned and suffered the consequences, both from other people and from their guilt and grief. There were times and parts where you say “Oh no! Now he’s going to think this!” or “Oh no she hasn’t gotten his letter yet!” and so on. However, their confessions of said sins were also such a key part of the story, and made you love them so much more.

I liked the writing a lot. Sundin has a clear concise way with words, and paints a picture without being poetic. I also loved her wit and humor, and those Sarah-Dessen-like running jokes. You have to love those running jokes that run through the whole book, that make you feel like you’re part of the character’s life.

I know I usually don’t say anything about the cover because generally I don’t care about the cover. In this case, the cover is perfect. It has every detail mentioned in the book, from the right clothing and hairstyles of the characters to the detail work on the air plane.

 A very important thing about a Christian novel is it shouldn't feel like it’s preaching at you. There was prayer, Bible verses, hymns and such. But it didn’t feel cheesy and fake: partially because of the characters (as I mentioned above) and partially because although they were mentioned and discussed, they weren’t hammered. Basically, this was not Sundin’s way of publishing a theology book. It’s a novel, and it feels like one.

I think I loved everything about this book. I loved the characters, I loved the writing, I loved the plot and the pacing, I loved the jokes, I even love the cover. I can’t think of one thing that I didn’t like, or that distracted me from the story. I devoured A Distant Melody, thoroughly enjoyed every part of it, and I cannot wait for the next book.