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Final Challenge
Final Challenge
2021 | Card Game, Humor, Party Game
Have you got some stiffs in your gaming group? Do you introduce lots of new gamers to the hobby? Are you looking to get up off the table every once in a while and just play something wacky? Well, I may have the answer for you here. I am a natural performer, so many things do not affect me, and I do not have performance anxiety AT ALL. But what if you have a table with a bunch of people who do not really know each other? What do you pull out then? I might suggest you keep reading.

Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T


To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.

The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.

However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.

Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!

Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.


After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.

I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.

My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.

For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!
  
Cruise the Storm (John McBride #2)
Cruise the Storm (John McBride #2)
David Chilcott | 2014 | Thriller
6
6.0 (1 Ratings)
Book Rating
A group of terrorist hijackers on board a cruise ship. An ex SAS soldier on board teaching watercolour painting. A huge storm bearing down on the ship.

This might sound like the plot of some Hollywood blockbuster full of explosions and witty one liners from the hero but Chilcott delivers something a lot more cerebral than that. The story and characters have a sense of reality and this is more like a game of chess between the chief hijacker and the crew, a game where the ship is the board and the pawns the passengers which the terrorists are only too willing to dispose of to meet their aims.

Keith Bourne is the founder and leader of the White Christian League, an extreme right wing terrorist organisation who specialise in violent demonstration and the odd mosque burning. Bourne wants cash to further his rather nasty aims and decides that hijacking a cruise liner will fit the bill nicely. MI5 have been watching him and manage to get one of their agents onto the boat in an attempt to thwart Bourne and his cronies.

John McBride is a watercolour artist of some renown who is drafted onto the cruise to teach any interested passengers how to paint in watercolours, the scenes in the various Mediterranean ports they will be visitng being ideal subjects. McBride also happens to be a former member of the elite SAS and when he is made aware of the plot to hijack the ship is able to advise the captain and MI5.

The tension cranks up nicely through the first half of the book, seen mostly from the point of view of Bourne and McBride as each becomes aware of each other and both their plans have to be changed by circumstance. Everything comes to a head on the night the storm hits the ship.

At this point, with everything poised on a knife edge of success or failure for both sides, Chilcott pulls a deft narrative twist and goes back and tells the story again from the point of view of the chairman of the cruise line and one of the passengers, once again building up to the crisis point. This has the nice effect of filling in details that were previously only mentioned but also did lose the momentum which took a while to get going again. It may have been better to tell the story purely sequentially but seeing events from different perspectives again was interesting.

The characters and situations are written with a real authenticity. There are no miraculous escapes, no amazing feats of marksmanship and this is a very real strength of Chilcott's writing. Everthing happens in a way that seems very authentic - and in the case of the actions of the hijackers, worryingly so. Every action and reaction of the characters is plausible and there are frequent points where the story could go one way or another just on a chance encounter or random event.

This realism also felt a little like a weakness to me. Some things happen which provide some dramatic tension at the time but ultimately don't really have a bearing on the eventual outcome. Although this is very much like real life, perhaps it is not what is expected in a thriller of this type. In particlar (and these aren't really spoilers) the ship is damaged in the storm but this doesn't really affect anything, and also what happens when events are told from the point of view of one of the passengers looks to be building to something interesting but ultimately fizzles away. I would have liked to see more of these sub plots carried forward to the end of the story.

Despite this, the book was a good and interesting read and I am looking forward to reading more of Chilcott's McBride novels. I would recommend this book to anyone who likes their thrillers character driven and cerebral rather than all action. Plus you will pick up some excellent tips on painting in watercolours as a bonus.

Rated: Some violence, language and sexual references
  
Founders of Gloomhaven
Founders of Gloomhaven
2018 | City Building, Economic, Fantasy
Founders of Gloomhaven is a 1 to 4 player cooperative/competitive game. In short, players must work to build the city of Gloomhaven. The game provides a two-sided board and depending on which side you choose it slightly changes how the game is played. All players choose a character race and any additional resource cards. This determines which resources the players will automatically own during the game. However, other players will have the opportunity to buy access to resources they do not own. This is vital when building "upgraded" buildings. Each player starts with the same five cards (six cards in a two-player game). Players will have a chance to acquire new card by recruiting advisers, which are upgraded versions of the base cards. Play begins with a player laying down a card they wish to play. They follow the instructions on the top of the card, and then each other player will have a chance to follow the instructions laid out on the bottom of the card. Card actions can always be switched out with a set of basic actions (collect one gold or influence, build a road, or place a worker). If a player chooses (or is forced) to play a "Call to Vote" card, they collect one gold or influence, or build one road for each of the remaining cards in their hand. They reset all of their workers and collect their discard pile. All other players have a chance to collect gold based on the number of resources they own. Then all players vote for which prestige building they want to be built. All players reveal their choice token along with any influence they wish to spend. The player with the most votes gets to place the building anywhere on the map. Points are scored by connecting upgraded buildings to resources you own but is slightly more difficult with the games unique "trickle down" scoring system. This means that some points may have to be shared with players who own base the resources or other upgraded building needed to build the building that was just placed.
Overall this game is for people who enjoy other similar games like Catan or Ticket to Ride. Players must adjust to the fact that roads are public tiles that can connect any players resources to buildings. The game is high statistical and players must be able to make decisions that may result in other players gaining points. I would give the game an 8/10 as it brings a fresh feel to city-building board games! If you have any questions or have any comments on my review please feel free to message me.

Thanks!
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
A fun, family friendly action comedy
JUMANJI was a fun film from the middle 1990's, starring the late, great ROBIN WILLIAMS. And, when I heard that they were making a sequel to this film 22 years later and starring Dwayne "The Rock" Johnson, I thought "no thanks" and even skipped seeking it out at movie theaters over the winter, even after I heard that it was "pretty fun".

I finally caught up to it on a recent flight and I have to admit - I was wrong for skipping this film JUMANJI: WELCOME TO THE JUNGLE is a fun romp with The Rock ably filling the lead role, aided by a strong supporting cast.

JUMANJI was about a board came come to life. JUMANJI: WELCOME TO THE JUNGLE has the same board game that morphs itself into a video game and when 4 High Schoolers stumble across it while serving detention, well...comedy - and adventure - ensue.

The four high schoolers are typical THE BREAKFAST CLUB stereotypes. The nerdy boy, the hot girl, the jock boy and the dorky girl. When these four are transported into the game they take on the outward appearance - and skills - of their video game characters - the nerdy body becomes the dashing hero (Dwayne "The Rock" Johnson). The hot girl becomes the dumpy (male!) professor (Jack Black). The jock becomes the un-athletic short kid (Kevin Hart) and the dorky girl becomes the kick-ass girl (Karen Gillan). It is the 4 actors playing their high school counterparts in their bodies that is the core of this film - and the center of the charm and fun of this film. All 4 shine. Johnson and Hart (back together after CENTRAL INTELLIGENCE) show that the chemistry they showed with each other in the previous film is no fluke. Gillan (Nebula in the GUARDIANS OF THE GALAXY films) shows that she can do kick-ass well - and with a wink in her eye. But it is the performance of Black that steals things. Someone said to me that Black was made to play a "hot high school girl" and I would have to agree. He almost steals the movie.

Director Jake Kasdan (the TV series NEW GIRL) understands what kind of film that he is making, so keeps the fun and action going at a superficial, almost cartoon level, never really stopping to breathe (or to think). He keeps things light - and family friendly - with just enough "almost" dirty jokes to keep young and old alike interested. It earns - but never crosses the line - of it's PG-13 rating. There is talk of a sequel, and I, for one, am looking forward to it.

Letter Grade: A-

8 (out of 10) stars and you can take that to the Bank(ofMarquis
  
Zombieland (2009)
Zombieland (2009)
2009 | Comedy, Horror
Great Cast Makes For the Perfect Movie
Four strangers have to learn to survive together during a zombie apocalypse. Talk about a movie that checks all the boxes, Zombieland does just that! It’s got a little something for everyone.

Acting: 10

Beginning: 10
The first ten minutes is a perfect setup for what you can expect throughout the movie. This isn’t your typical zombie-survival romp and I thought writer Rhett Reese did an amazing job of establishing that early. You meet and fall in love with the main character as he tries to survive a simple trip to the bathroom. You also learn how his “rules” have kept him alive so long.

Characters: 10
His name is Columbus, played by Jesse Eisenberg. He’s such an unlikely hero that you can’t help but root for the poor guy as he moves from one scene to the next. Many of the scenes would have played out much differently if it weren’t for his quirky personality.

The other three mains, Tallahassee (Woody Harrelson), Wichita (Emma Stone), and Little Rock (Abigail Breslin) add their own flare to the film as well. Tallahassee is a badass to the point where it gets extremely comical. His character motivation of searching for a Twinkie (literally!) is priceless. The ladies share a fun backstory that make them an intriguing pair. You throw all four together and you have a perfect combination.

Cinematography/Visuals: 10

Conflict: 10

Entertainment Value: 10
This apocalyptic adventure is a blast across the board from beginning to end. Even the backstories are exciting to watch. The characters help drive the story as you can somehow manage to get on board with each of their motivations for survival. The action is a blast and the slower moments are underrated gems.

Memorability: 10

Pace: 10

Plot: 10
Zombie movies have been done over…and over…and over…It’s a rare treat when they get it right and try to think outside of the box. I love that the film manages to take a familiar theme and make it fresh. Not only is the movie original, but it harbors some of the most memorable scenes in film.

Resolution: 10
Always nice when a movie doesn’t overstay it’s welcome. Zombieland ties up its story in tidy fashion, ending with a heartfelt bang. It immediately makes you want to watch it again.

Overall: 100
I have the utmost respect for the sheer creativity in Zombieland. Sometimes movies try too hard while others don’t try hard enough. This movie never feels forced and always feels in control of its own destiny. Even the small scenes are impactful, like the night scene where they are taking turns driving and getting to know each other in the car. Zombieland is a cinematic treat.
  
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