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Maude Horton’s Glorious Revenge
Maude Horton’s Glorious Revenge
Lizzie Pook | 2024 | Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
Maude Horton’s younger sister, Constance, has run away aboard a ship bound for the Arctic and the Northwest Passage. She is killed on the voyage, and Maude is determined to have revenge on the man that she’s sure is responsible for. Constance had kept a diary on board - and everything Maude needs to know is within its pages, even though the admiralty reports that the death was an accident.

Maude is an assistant to her Apothecary grandfather, and she will use whatever it takes to get the truth out of the expedition’s scientist. He is conducting public hanging tours, and Maude joins one of them. I had no idea that there was such a thing! How macabre! Very Victorian, though.

Constance’s diary entries were fascinating - what an experience it must have been, how dangerous (especially for Constance!) and completely different from anything she had ever experienced. Victorian London is described so well, and the hardships of the Arctic, equally so.

Maude’s dedication to her sister is admirable, and it’s refreshing to read about a young woman with so much skill and knowledge. The danger that Maude puts herself in, had me on the edge of my seat!

I listened to this on Xigxag audiobooks, and the narration was excellent. The story was brought to life by the narrator, Genevieve Gaunt.

An adventure-filled, gripping story!
  
Rockin’ Around the Chickadee
Rockin’ Around the Chickadee
Donna Andrews | 2024 | Mystery
9
9.0 (1 Ratings)
Book Rating
Who Should Be Presumed Guilty?
It’s the weekend before Christmas, but Meg isn’t basking in the season. Instead, she’s helping her grandmother, who is putting on a conference in town. The theme is about helping the wrongfully convicted, and many of Meg’s friends and family are presenting. Not everyone is on board with the topic, however. In fact, one of the attendees is known to be extremely vocal that all those convicted are guilty. So it’s not too surprising when he turns up dead. Can Meg help figure out what happened?

Yes, this is a Christmas entry in the series. And we get plenty of Christmas spirit as we read the book, even if the plot doesn’t tie into the season. But, at this point, I’m not sure what else the author could do with the season plot wise. I do wish the choir had sung some religious carols in one of the scenes, but that’s a minor complaint. The plot itself was well done with plenty of suspects to keep us guessing. And Meg and the rest were great to be around as always. In fact, I was impressed by just how many of the regulars got to play a part in what was happening. We also got some laughs along the way. Meg’s many fans will be happy to sit down with this book.
  
DD
Down Down Deep
4
4.0 (1 Ratings)
Book Rating
98 of 220
Booksirens ARC
Down Down Deep
By Christina Delay
⭐️⭐️

Did I kill him?

Jesse David, professional travel writer, can’t shake the past she doesn’t remember. With her blackouts growing worse at the approach of her father’s death anniversary, she’s convinced that this trip is her last chance to find answers. But then Momma tags along and brings her special brand of abuse and a suitcase full of secrets.

Gabriel Gutierrez, cruise ship director, doesn’t perform the job—he is the job. For the past two decades, he has avoided his home and the destruction he brought upon his family, yet he cannot escape the heavy anchor of guilt. When Jesse steps on board, old shame renews and compounds as not one, but two deaths rise from troubled waters.

With a clock ticking and lives at stake, Jesse and Gabriel must decide whether the dangerous truth should rise to the surface or remain drowned in the deep.

I don’t know this started off as though I was going to really like it but then I really struggled with it half way through. The ending was ok but something about the whole book just irritated me a little. I’m quite an emotional reader and somehow just didnt evoke any.

I received an advance review copy for free, and I am leaving this review voluntarily.
  
Mitropia
Mitropia
2020 | Ancient, Mythology
Have you ever had a crush on someone and just wanted to surround them with your presence? Too creepy? Okay, have you ever been at odds with your sworn enemies and learned to settle your differences by transporting yourselves to the plane of the gods to engage in a battle of strategic placement and enveloping in order to determine supremacy? Too specific? Well, the latter is the premise for the game Mitropia.

Mitropia is an area majority game that can end in several fashions. To setup your first game, please use the setup instructions in the rule book to form the playing area. However, the more you play, the more you might like to change it up and try out some wacky board formations. Every player receives a player mat featuring a tribe with different special abilities. They will each also receive the matching colored warrior tokens (and bag if present), cards from the two decks according to the setup in the rules. Each player will place their chieftan (two stacked warrior tokens) on the board. The game is ready to be played!

DISCLAIMER: We were provided a near-retail prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game – and the rules will certainly be tweaked from this version and the rules we used to play it. You are invited to download the rulebook from the publisher’s website, back the game through the Kickstarter campaign running April 16 – May 17, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

Game play is relatively simple. Players are attempting to score points by occupying and/or surrounding terrain tiles. Some tiles are worth more points than others depending on tribe abilities and other factors. The game ends once there are no more legal plays, all players have passed, or a chieftan has been captured by an opponent. Points are then tallied and a victor is determined.

On a turn, a player will make a “move,” which is a strange term as the player is actually placing out a warrior token. The placement of the warrior is dependent upon a move pattern card that is showing on the player mat, or one from the player’s hand to be discarded. These move cards show where the warrior can be placed (like Onitama‘s movement cards). Move cards can be combined with special action cards to make interesting warrior placement upon the board. Again, the goal of the game is to encompass as much terrain as possible, and surround your opponents to capture their warrior tokens.

In addition to simply placing out new warriors to claim lands and surround opponents, using terrain types to their fullest is a strategy not to be ignored. Wormholes are teleport locations, and mountains are impassable. Using just these features can wreak havoc on unsuspecting opponents. Mountains can especially be brutal when being used as an obstacle to facilitate surrounding enemies. When you play Mitropia be warned: mind the mountains.

Play continues in turns until a win condition or game end condition has been met. The players tally points to declare a victor, and then setup to play again for the player will definitely want to play another.

Components. Again, this is a near-retail prototype copy, so the components are very close to what will be available and in each box upon a successful Kickstarter campaign. That said, these components are amazing! I told the publisher the day after receiving the game that I was very impressed with what was packed in the box. Now, I haven’t been able to Tetris the components back in the box and have the cover fit flush since I opened it, but what is inside the box truly is wonderful. The player discs are all nicely-painted wood bits. The player mats, cards, and terrain tiles are all great quality. The art on everything is super stellar, and I just love playing with everything! You know the feeling when you’re playing a game that just has that perfect tactile quality? That’s Mitropia. And this copy isn’t even upgraded!

So here are my thoughts on this beast. I have never played Go, and I’m not really sure I want to after having Mitropia in my hands. I probably will play Go sometime, but I can only picture myself wishing I had been playing Mitropia. There is just something about having special abilities and slight differences that really improves my enjoyment. I love being able to see my turns several rounds in advance, but then having to switch tactics because an opponent has thwarted my evil plan at the last moment. I love being able to sit and think about my plays. I do not suffer from analysis paralysis, and this is a caveat I have for the game – do NOT play with AP-prone opponents. There is a lot going on here and so many options on a turn. AP sufferers can just stare at the board frightened of playing the wrong move or deciding whether or not to play a special ability card. However, I think this is a fantastic game with an excellent theme overlaid. If you are looking for a thematic game of Go that looks beautiful, is colorful instead of boring, allows players to have special powers and abilities, card play similar to the award-winning Onitama, then you certainly owe it to yourself to give a look at Mitropia. Please head over to the Kickstarter campaign that ends May 17, 2020 and check it out to learn even more and see what others are saying about it. I will be guarding my copy like you wouldn’t believe.