
Matthew Krueger (10051 KP) rated Condemned: Criminal Origins in Video Games
Oct 24, 2019
Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence. Lets talk more about the crime scene's, and gathing evidence.
Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.
Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.
The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.
Lets talk about the plot: Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.
Their are two different ends: but really its the same ending.
If you do like psychological, crime solving horror games than you will like this one.

Neon's Nerd Nexus (360 KP) rated 1917 (2020) in Movies
Jan 11, 2020

Lee KM Pallatina (951 KP) rated Impact Wrestling in TV
Apr 5, 2020
Founded by Jeff and Jerry Jarrett in 2002, the company was known as TNA it was officially changed to IMPACT (the company's weekly named staple show) in 2018.
Beginning as NWA/TNA Total Nonstop Action being associated with the National Wrestling Alliance (NWA), though not as a merged promotion.
In 2004 the company dropped the NWA co. Branding & ran soley as TNA (Total Nonstop Action Wrestling, but continued to use the NWA World Heavyweight and Tag Team championships in agreement with the NWA.
2007 - Becoming their own
both parties parted ways and the company created the TNA World Heavyweight and TNA World Tag Team championships. The promotion was purchased by Anthem at the beginning of 2017 and, in March of that year, was fully rebranded under its current name after its main television series.
Falling on hard times -
From its inception, the promotion had been considered the second-largest in the United States behind WWE.
Impact was viewed by some to have fallen behind longtime rival Ring of Honor in 2017, with the loss of their U.S. television contract with Spike in 2014, as well as monetary and personnel issues, being noted as factors to their decline.
2017 - Anthem sports & entertainment purchase TNA!
January 4th 2017, Anthem sports announced they had bought Majority interest in TNA & had formed Anthem wrestling exhibitions LLC. Having already owned Fight Network, a 24/7 multiplatform service dedicated to complete coverage of combat sports, TNA was a perfect fit that was sure to attain more attention.
Soon after, the TNA name was dropped & the promotion would simply be known as IMPACT WRESTLING!
2018 - Rebirth
Impact has since made a fantastic recovery & although has not quite reached the height of it's earlier Glory days, it has sustained an international television distribution with Anthems majority purchase of AXS TV, which subsequently began carrying Impact programming.
Though, with the formation of All Elite Wrestling (AEW) that year, and that promotion's high-profile U.S television deal with TNT (which is seen in more households than AXS), Impact is still viewed as a smaller promotion by comparison.

LeftSideCut (3776 KP) rated Detroit: Become Human in Video Games
Jul 30, 2019
Detroit: Become Human is that 'so much more'.
Detroit follows the narrative of three playable characters - Kara, Markus, and Connor - all androids living in a not too distant future. Androids exist purely to make life easier for humans. They are treated like slaves in a lot of cases and generally mistreated, causing some models to deviate from their programming, and develop free thinking.
These characters stories follow different parts as an Android revolution for equal rights picks up pace.
With all the issues our real world faces at present, a lot of the storyline seems apt, as a subtle social commentary is weaved throughout, without ever slapping you over the face with it.
The different narratives flow perfectly alongside one another, and it becomes clear very quickly, that even the smallest choice you make can drastically effect the route your story takes. It makes for some thrilling an intense moments, where someone you've grown to care about could be snatched away from you without warning.
The graphics and motion capture are breathtaking. It's a gorgeous looking game that emits pure quality, showing off just how much effort has gone into it.
The gameplay ranges from slower detective work, to furious chases, to combat wrapped in QTE. It stands apart in that respect as the moments where the often dreaded QTE sections are deployed, the situation is usually so tense that it feels more urgent - the stakes are always high, as one slip up could cost you dearly.
(The mission aboard Jericho in the latter stages of the game had me legit stressed!)
And to top it all off, Detroit has a wonderful musical score, that compliments the well written script perfectly.
I can't recommend Detroit enough - I can't fault it in any way. I'm already excited to dive back in to pursue more of the many endings the game has to offer!

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