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The Gunman (2015)
The Gunman (2015)
2015 | Action
4
5.8 (5 Ratings)
Movie Rating
Story: The Gunman starts as we meet Terrier (Penn) a mercenary whose cover as a humanitarian working in Congo who assignment was to kill the new minster of mining whose new policy could bring the country to its knees again. With the mission being a success, Terrier is forced to flee the country for his own safety. Years past and Terrier believes he is being followed and turns to his old friends who worked on that last mission, Stanley (Winstone), Terrance (Rylance) and Felix (Bardem) to see if anyone leaked the information about the hit.

Not knowing who to trust Terrier must race against tie to figure out the truth with his own life and loved ones lives on the line as the past continues to come back and haunt him.

 

Thoughts on The Gunman

 

Characters – Terrier is a sniper mercenary who poses as a humanitarian, he knows how to make connections and uses them to complete jobs, though his latest job turns out to be his last as he goes into hiding. Learning his life is in danger he goes in search for answers about who is after him, giving him a chance to see his love once again. Annie is the woman that Terrier must leave when he goes into hiding, the woman he loved, she has moved on though she still does love Terrier even after all these years. Felix is one of the connections from the job, he had always been jealous of the relationship Terrier and Annie had, leaving him to make his move once Terrier is out of the picture. Stanley is the connection in London that is a good friend that will help out where needed. Terrance is the one of the group which continued his success and knows who is still in the loop.

Performances – When it comes to performances we need to face the reality that Sean Penn is trying his luck at the Liam Neeson style of action film, he just doesn’t have the same levels of action in him and for the most part he doesn’t do anything to make us truly care about his character. When we look at the supporting cast on the male side we get four big-names we know do solid enough supporting roles, while Jasmine Trinca is solid enough as the love interest for Terrier.

Story – The story follows a mercenary that finds his previous job exposed to the people it has effective, but soon needs to learn who released the information. The was sold to be a fast paced action thriller, though the story is slow burning political thriller which focuses on the ideas that have been put forward when the rich try to control countries for their own means. The slow pace takes us out of the story because things just become boring for the most part.

Action/Crime – For an action film we get the very basic levels of shooting and combat which are covering up the bigger crime going on between the men.

Settings – The film takes us from growing African country that the Europeans and Americans are looking to take advantage off, to Europe as we get the locations that are designed to show us the hiding places are in every city.

Special Effects – The effects come from how the wounds look and that is about it, for the most part they are the strongest part of the film.


Scene of the Movie – Sniper time.

That Moment That Annoyed Me – The pacing.

Final Thoughts – This is a slow burning action crime thriller that lacks any tension, suspicious about who the villain is and ends up playing out like a paint by numbers cliché.

 

Overall: Cliched and boring.
  
Thor: The Dark World (2013)
Thor: The Dark World (2013)
2013 | Action, Sci-Fi
Story: Thor: The Dark World starts as Thor (Hemsworth) must restore the power in Asgard after Loki’s (Hiddleston) actions, this has made him in the position he should be, waiting to take over his father Odin’s (Hopkins) role. Meanwhile on Earth Jane (Portman) is trying to move with her life, but in London she discovers an unusual series of events which ends up taking her to Elf world.

When Jane becomes cursed, Thor takes her to Asgard to find a cure, which gives Malekith (Eccleston) a chance to lead his army back into combat so he can return the universe back to darkness. Thor must turn to Loki t help him defeat Malekith and save the universe.

 

Thoughts on Thor: The Dark World

 

Characters – Thor is once again preparing to take his throne in Asgard, he has restored faith in the nine realms, but he still misses Jane. When she becomes cursed, he returns to Earth to save her, which only brings back an ancient enemy to the Asgardians in the Dark Elves, he must disobey his father once again to end the threat and save the woman he loves. Jane is trying to get on with her life now, her research has taken her to London where she is trying to get over Thor, her investigation sees her cursed and taken to Asgard to learn about Thor’s home world. Loki is locked up for his actions, after his mother is murdered, Thor turns to him for help to get vengeance. Malekith is the leader of the Dark Elves, he has waited for his chance to bring the universe into darkness once again, killing Frigga the mother of Thor.

Performances – Chris Hemsworth continues to make Thor one of the most entertaining character in the universe. Natalie Portman was known to not be interested in being in the film, it does show in her performance which does disappoint. Tom Hiddleston brings another dimension to his character here which is only going to make him a more loved character. Christopher Eccleston does give us a basic villain, one that is only after power and is mostly under make up, making his performance harder to judge.

Story – The story here follows Thor on his latest adventure, one where he must face an ancient enemy who wants to put the universe into darkness, while finally returning to Jane who has become cursed by the Dark Elves magic. This is another sequel that does address the previous films in the franchise by showing the hints the Thor and Loki could still rebuild their bond even after what Loki has done, we address forbidden relationships between Thor and Jane, have a villain that is obsessed with power, though isn’t the most three-dimensional and see Thor needing to learn more about his responsibilities as a potential king. This is everything you would expect a sequel to be in this universe.

Action/Fantasy – The action involved in this film is mostly big CGI chases sequences between spacecrafts, we do get Thor doing the hammer routine which works well enough for the film. the fantasy side of the film continues to build on the idea that the worlds above have been fighting longer than people could imagine with fresh enemies waiting in the shadows.

Settings – The film uses Asgard, the home world of the Dark Elves and London as the main settings, each has its own action sequences which also shows what Thor is fighting for.

Special Effects – The effects are not as strong as previous films, but we do get some very impressive scenes none the less, the certain moments of weakness do hold the marks up though,


Scene of the Movie – London battle.

That Moment That Annoyed Me – The villain isn’t as interesting as previous ones.

Final Thoughts – This is still an entertaining sequel, it might not be as strong as some of the previous films, but it entertains throughout.

 

Overall: Fantasy Filled Sequel.
  
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Darren (1599 KP) rated Starship Troopers (1997) in Movies

Jul 7, 2019 (Updated Nov 25, 2019)  
Starship Troopers (1997)
Starship Troopers (1997)
1997 | Action, Sci-Fi
Verdict: Instant Classic

Story: Starship Troopers starts in a world where humans are not at war with a bug planet across the galaxy, students and young people are expected to join the federal service to become citizens. Johnny Rico (Can Dien), Dizzy (Meyer), Carl (Harris) and Carmen (Richards) all have their sights set on enlisting, Johnny and Dizzy are mobile infantry, while Carmen has bigger sights of being a pilot and Carl has his sights set on military intelligence, with his mind reading ability.
While Rico is going through his training and constant battles with the flashy Ace (Busey) battling for squad leader, Carmen is flourishing in the flight academy, but this is just training, now they must go into combat against the giant deadly bugs.

Thoughts on Starship Troopers

Characters – Johnny Rico comes from a wealthy family that want to send him to Harvard, but he has other plans, he wants to become a citizen, which means he must join the military, here he excels in training until a mistakes sees him disgraced. He loses his family and will remaining fighting under a new squad leader, proving himself as one of the best soldiers in the infantry. Dizzy has spent her school life crushing over Rico, she follows him to mobile infantry, proving herself as one of the best soldiers. Carmen is the girlfriend of Johnny’s through school, she has set her sights on becoming a pilot in the Starfleet, something her grades could make easy for her, she proves an asset to the fleet rising up the ranks with ease. Ace is the rival of Rico’s in training, they both want squad leader and with the rivalry they become brothers in arms.
Performances – Casper Van Dien in the leading role makes himself remember forever with his character, this will define his career without question. Dina Meyer shines too, while this cast is fantastic and understands just what movie they are in. Denise Richard has been criticised before, but here she works in the modern future world and Jake Busey add more comedy as times to his role.
Story – The story here takes us to the future where humans are waged in a war with bugs from across the galaxy, we see how the soldiers and pilots are dealing with the increasing threat they are going to be facing. This story does present itself in a satirical look at the military behaviour and how it can become a propaganda machine forcing young people into joining under false promises, it also shows how humans will always look to conquer another area no matter how outnumbered or out of place they are in their invasion behaviour. Plenty of this story over accentuates the idea of what is going on, which will add moments of comedy.
Action/Sci-Fi – The action in the film is war style military attacks with laser bullets flying literally everywhere and the bugs ripping bodies apart. The sci-fi side of the film shows us just how far the human race has come with transportation across the galaxy, despite not giving them the brains when it comes to war.
Settings – The world created is fantastic with Earth looking futuristic without being all that different, while the bug planet feels like a battleground.
Special Effects – The effects in the film are also flawless, with a mix of practical and CGI which barely look like they have dated even after being over 20 years old.

Scene of the Movie – The first battle shows the scale of the war.
That Moment That Annoyed Me – Nothing really.
Final Thoughts – This is one of the best sci-fi films you will see, it is wildly over the top and doesn’t miss a beat with style that knows just what the film is meant to be.

Overall: Fun, Brilliant and Entertaining.
  
The Swords of Silence
The Swords of Silence
Shaun Curry | 2019 | Science Fiction/Fantasy
6
6.0 (1 Ratings)
Book Rating
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>;

#1 <a href="https://www.goodreads.com/review/show/2886479579">The Swords of Silence</a> - ★★★

<img src="https://diaryofdifference.com/wp-content/uploads/2019/09/Book-Review-Banner-20.png"/>;

I was born and raised in a country where religion is sacred. I was surrounded with Christianity all my life. However, while I have learned lessons of love, respect and hope, I am not a believer. I do believe that we need to be kind to each other, respect each other and hope for a better tomorrow, but I don't believe there is a God out there who decides our faith. My review is based on how I felt while reading and I believe everyone is entitled to their own opinion and should be respected for that.

The Swords of Silence features father Joaquim, who moves to Japan in the 1620's, to share the religion of Christ. However, the brutal regime in Japan forbids any other religion than Buddhism. The Shogun is determined there is no more Christianity in his country. Throughout the book, we follow Joaquim's journey, where he manages to get captured and escapes several times, with the help of God.

<b><i>This book perfectly captures the regime in Japan during this time.</i></b>

The true terror and the brutal punishments if you ever dare make a mistake. The world of no mercy. But this book is also a product of divine inspiration and has great elements some of us consider fantasy.

<b>Many of the scenes in The Swords of Silence that featured escaping were unrealistic and resembled the Bible stories.</b> We had walking on water, moving of mountains and a big storm in the sea that only affects the enemy ship, even though they are only metres away from father Joaquim's ship.

There is one scene though, that I was absolutely in awe with, and that was the scene with the duels. As a person who trained karate all my life and is very familiar with the rules of a duel, honour, respect and combat in martial arts - this scene was perfectly set and accurate. It brought all the emotions and it was brutally realistic. And it is because of this scene that I will give this book three stars.

The Swords of Silence is a great book, and I love the fact that the author captured moments in history that were true and brutal, and not many people in the world know about. A story that will make people aware of what was happening in the past. Even though I am not a believer in God, I stand by that people shouldn't be mistreated, bullied, or in this case - brutally murdered for what they believe in. Everyone has the right to believe in anything they believe in.

If this book was more realistic with the events and scenes, I would have given it five stars for the message it shares with the world.

<b><i>True fact: Around 1% of the population in Japan claims Christian belief or affiliation. Most large Christian denominations are repressed in Japan today.</i></b>

Thank you to LoveReading UK, the publisher Harper Collins UK and the author, Shaun Curry, for sending me a copy of this book in exchange for an honest review.

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Black Water: Abyss (2020)
Black Water: Abyss (2020)
2020 | Action, Drama, Horror
6
5.0 (5 Ratings)
Movie Rating
I don't know how I've never seen Black Water, but I saw the trailer for Abyss and it caught my eye so I'll be going back to check the first one out as they're usually better.

When Cash finds a cave while out searching for two missing hikers he invites his friends to explore it with him. Deep in the cave system they come upon a cavern, as they look around they're suddenly hit by a torrent of water and become trapped by the rising water... and they might not be alone.

Where to start... I love creature features, at this point that's common knowledge, but there are some that make me a little sad. Black Water: Abyss might be one of those. It has all the potential but somehow it wasn't engaging, perhaps it took itself a little too seriously?

It suffered from excessive length, or rather the perception of length as it had a runtime of just 1 hour 38 minutes. It felt a lot longer. 98 minutes would be a perfect length for this sort of film but this dragged on and on.

There's a tried and tested formula: group gets trapped, there's peril, group have to escape, most die or at least get maimed. 47 Meters Down, Deep Blue Sea, Crawl... I won't go on. It's a simple story that so many films before have done, it shouldn't have been hard to recreate.

The actors are all good. Luke Mitchell (Blindspot) and Jessica McNamee (The Meg) were both faces I recognised and their previous roles sat positively with me. They play Jen and Eric who are a happy couple on the surface but the tension builds, they work well together. Anthony J Sharpe as Cash givens off some heavy Murdock vibes, the slightly crazy character did lighten everything a little but I'm not sure if that's a good or a bad thing in the long run. Our other couple are Yolanda and Viktor (Amali Golden and Benjamin Hoetjes), they're made to be the opposites of Jen and Eric seemingly one particular line of dialogue in the middle. They didn't have the same presence but that wasn't really necessary.

CGI crocs. I'll give them some credit for the fact that there were a couple of shots where I couldn't say if they were CG, real or practical. For the most part though I wasn't excited by what I saw, there was a lot of eye and snout shots or just ripples in the water. The bigger shots were chaotic and mainly obscured by fast motion and water, when you do get a good view it doesn't gel with anything around it, the colourings in particular seem to be inconsistent with the light inside the cave.

There are a lot of leading shots that should help with suspense, but somehow don't. They're typical off-set characters with open space that make you think a croc is going to jump out, classic right? But it seems like they made a concerted effort to combat predictability by putting a few of those shots together and not using the first one for the scare... which had a negative effect for me. Part of the fun of these films is that you know something is coming and you can get a gratifying win from guessing what's going to happen, after a few thwarted attempts at that it became really frustrating and less than satisfying to watch.

Despite a lot of disappointment this isn't a bad film, swapping some of the drama for more action and giving the viewers a few "wins" would have easily made the runtime a bit more bearable. I did get a solid laugh out of it towards the end, perhaps it missed its calling as a comedy.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/black-water-abyss-movie-review.html
  
Suicide Squad (2016)
Suicide Squad (2016)
2016 | Action
The length of time it’s taken me to catch this one at the cinema belies my lukewarm interest in the material: I’m not a ‘fan boy’ for either Marvel or DC properties. As it turns out, writer/director David “Fury” Ayer’s Suicide Squad is just plain frustrating in cinematic terms.
The story concerns the efforts of Amanda Waller (Viola Davis) to assemble – for reasons that make almost zero sense! – the ‘worse of the worst’ out of US prisons to form a fighting force to combat the perceived threat of an “anti-Superman” villain that *might* appear in the future.
SUICIDE SQUAD
Viola Davis wondering Why? Just Why?

Among these super-villains are Deadshot (Will Smith) and Harley Quinn (Margot Robbie). Harley is the girlfriend of The Joker (Jared Leto) and they would be a great match on Match.com since both are several sandwiches short of a picnic.
Waller assembles her motley crew. Unfortunately, another of the super-villains is June Moon aka “The Enchantress” (Cara Delevingne, her of the scary eyebrows) – an ancient God-like being that has possessed June and who has her/its own agenda that threatens the whole world.

So why is this movie so frustrating? Because for all its inane silliness the film does have its fair share of scenes that stick in the mind. I’ve seen comment that Jared Leto’s much-vaunted Joker is peripheral: a cameo only on screen for a few minutes. But I didn’t find that… or at least his scenes were sufficiently memorable to seem much more substantial. The madness portrayed here is truly quite disturbing and threatening. Many of Leto’s scenes – such as the one with The Joker lying on the floor surrounded by weapons – are artfully done.

Margot Robbie’s Quinn although extremely sexualized – which will not be to the liking of some, but appeal to many male viewers – adds enormous charisma to her role. Will Smith also does his best with the material he has to inject some emotional heft into the father/daughter sub-plot.

Unfortunately this is all done against a fractured and frankly nonsensical story with inconsistencies and loose ends too numerous to list. (Oh, OK, I’ll do a few):
A super-being dispatches armies and nukes from hundred of miles away, yet can’t swat a couple of inconvenient humans at 10 paces?
A large early part of the film is filled with backstories (which I don’t necessarily object to for context) but here they are done in an extremely patchy manner: a number of the characters are sketched out so lightly that they might as well be wearing the red Star Trek shirts!
Waller’s motivations (and certainly her sociopathic actions at some points in the plot) are nebulous and don’t bear scrutiny. Why exactly does she thing a ‘bloke who can shoot well’ can do diddly-squat against a super-being spewing gravity defying electrical displays on the other side of the city?
Is this really a ‘Dirty Dozen’? Many of the super-villains seem to be not so bad after all… you know… with consciences and everything…. (I’m sure you could find ten times worse down behind Southampton docks on a Friday night).
And while some of the cinematography (Roman Vasyanov, “Fury”) and lighting is memorable, there are some cinema basics (like dark subtitles on a dark background) that seem just plain careless.

With a huge BvS quotient of 0.7 this should really have been much better. To put it another way, you could have made ten of last week’s 4-Fad film “The Shallows” for the cost of this (and stuck a better ending on it with the change).
Memorable visuals, but not a memorable film.
  
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Gareth von Kallenbach (971 KP) rated the Playstation 5 version of Gotham Knights in Video Games

Nov 4, 2022  
Gotham Knights
Gotham Knights
2021 | Action/Adventure
Gotham Knights Delivers Dark Action For DC Fans
Following the success of the Arkham series of games would be a daunting
task for any developer and when WB Games Montreal announced Gotham Knights
and that it would not benefit from the inclusion of Batman; fans of the
series were curious about what the new game would hold.

Taking place shortly after the death of Batman which is depicted in an
the amazing animated sequence that sets the tone for the game well; Nightwing,
The Red Hood, Robin, and Batgirl are tasked to pick up where Batman left
off and protect the city but also deal with a murder mystery and even
darker threat than they could have imagined facing the city.

Players will select a character and as they gain experience, new costumes,
abilities and moves will become available as well as the ability to Fast
Travel between locales on the map. This is essential as the city is a
sprawling and cluttered urban setting filled with dangers around every
corner.

Playing as Nightwing I was able to summon a cycle and speed to locales and
setting waypoints on the map allowed my path to be displayed which was
much better than driving in a general direction. I also had the option to
fire a Zipline and pull myself all over the city and up very tall
buildings which allowed me to get around when driving was not always the
ideal option.

The game is filled with side quests as well as appearances by classic
Batman Universe characters both good and bad and always added a nice
element to the game.

The combat in the game is nimble and at times brutal as there is no end
of gangs, enemies, and thugs to battle and using hit and run tactics to
dodge and attack often work well but require some patience as some
enemies take a good amount of damage before they fall and when your health
packs run low, players often have to adjust on the fly to survive.

There are also puzzles to solve along the way that help provide clues to
the ongoing threat and players will be able to return to the Belfry to get
a break, update the narrative, check the clues, and update their costume
and skills.

The game does provide an extensive amount of gameplay and even upon
completion there are side quests that can be undertaken as well as
patrols.

Multiplay is an option as players can form a team or drop in. The few
times I tried this I was paired with individuals who were busy doing their
own thing as having someone to watch my back during the more challenging
missions would have been ideal.

The game did have a few frustrations like having to align near objects at
times just right for them to allow me to manipulate them and the mission
pathfinding was a bit confusing early on as were some elements of the
crafting menu.

As I spent more time with the game and updates became available, I became
engrossed in the story which was constantly evolving and the darker tones
were very appealing to me. It was great to be able to explore the
highly-detailed city but at times the travel did seem a bit tedious
especially missions where I had to patrol and beat information out of
random street thugs in order to progress.

That being said, the game was entertaining and I am curious about playing
as some of the other characters as well as seeing what future missions
will be made available while it does not reach the level of Arkham
Asylum, Gotham Knights was for me a very enjoyable adventure despite some
flaws and one that I think DC fans will enjoy if they are patient and
willing to overlook some of the shortcomings of the game to focus on the
things it does well.

3.5 stars out of 5
  
Tiny Epic Tactics
Tiny Epic Tactics
2019 | Fantasy, Fighting, Medieval
One of the neatest things about the Tiny Epic game series is how they manage to fit so much game into such a small box. But alas, boxes are not always just mere storage devices – in Tiny Epic Tactics, they are components of the game! These nesting boxes will create a 3D terrain on which players will be moving across, over, and through on their way to victory! But how does this game fit into the Tiny Epic series overall? Keep reading to find out!

Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L

Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!

Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.


The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.

Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!

Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?


Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
  
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Gareth von Kallenbach (971 KP) rated the PC version of Mortal Shell in Video Games

Oct 8, 2020  
Mortal Shell
Mortal Shell
2020 | Action, Role-Playing
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
No real direction on where to start (0 more)
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.

Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.

The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.

In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.

Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.

During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.

One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.

Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell

While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.

If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available

What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up

What I liked less: No real direction on where to start
  
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Daniel Boyd (1066 KP) rated NieR: Automata in Video Games

Oct 2, 2017 (Updated Oct 25, 2017)  
NieR: Automata
NieR: Automata
2017 | Role-Playing
Well developed characters, with a good amount of depth. (3 more)
Character motivations are clear and logical.
A visual feast.
A stunningly effective score.
A Genre Bending Masterclass In Game Design
There have been a good number of excellent games this year and before I played Nier it was difficult to choose my favourite game of the year so far. It is now extremely obvious.
This is one of the best games I have ever had the pleasure of playing through and it has pushed the boundaries of what I thought action RPG's could do. I had heard a lot of amazing things about this game before picking it up and I was sceptical that it was going to meet my expectations. I am happy to report that not only did it meet my expectations, but it greatly exceeded them.


The characters in this game are so well crafted. You will form an immediate opinion on each of the characters when you are first introduced to them, but be prepared to have your opinion changed multiple times. Initially likeable characters will commit despicable acts and the character you thought was a cold machine, will do something genuinely heart-warming. Even though these characters are prone to committing acts that don't necessarily match their character type, character motivations are always understandable, which is a mark of great writing.


The visuals in this game are incredible, not only in the graphical sense. The way that certain shots are framed, the way that lighting is implemented in certain environments, the fluid animations, the vast, lush natural environment; all of it is utterly stunning. Combat looks incredible, cutscenes are well timed and effective, character design is fantastic, all of this adds to the impressive visual flair of the game overall.


The audio is also significant during your playthrough, the soundtrack is so effective and well implemented. The tone is complimented by a different piece of music in each area of the game to the point that the music alone could tell you what area of the game that you are in without having to look at the screen.


The only negative feeling I have towards the game after finally completing it, was the exhaustion I felt towards the game's ending. Without spoiling anything, this game ends multiple times, each of them emotionally draining and leading to another even more complex layer of the game's overall story, to the point that finishing the entire thing feels like an endurance test and I'm not even anywhere near earning the platinum trophy! I didn't know exactly what I was getting into when I started the game and that is how I would recommend most players go into this game because you will truly be blown away, but you should know how much of your life this game is going to demand from you. If you don't have between 60-100 hours to spend, (depending on what completion rate you are aiming for,) then this will probably be too vast of an experience for you. And after finally completing the game in it's entirety, I feel exhausted and I'm not in any hurry right now to go back to the game to tackle the remaining sidequests. I feel that I have earned some time away from the game, at least for a few weeks. Normally I relish an epically long adventure, but even this pushed my limits of what a lengthy saga should be. This is the only thing that keeps me from scoring the game a perfect 10.


There is no denying that this game is very close to being a masterpiece and for those that do regard the game to be a perfect 10, I can see your point. There aren't any flaws within the game itself, mine is more of a personal problem and is proof to me at least, that you can have too much of a good thing. However, this doesn't disregard what I said previously in any way, this game does so many unique things and it does all of them impressively well. This is definitely Platinum's best game and I am glad that this fantastic experience is receiving the high level of praise that it deserves.