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Soup 2 Nuts
Soup 2 Nuts
2018 | Card Game, Party Game
I like when I can learn something from a game. Or any experience, really. In the case of Soup 2 Nuts I learned that a proper six-course meal begins with the Soup course and ends with the Nuts course. I didn’t even know nuts was their own course! Now you are interested in what the other courses are, aren’t you? Fine, I will oblige: Soup, Appetizer, Salad, Main Course, Dessert, Nuts. These are the courses, and these are the rounds of play in this party card game of opinions and ridiculousness.

Soup 2 Nuts is a card game where players will be drawing cards from the giant stack, performing or answering questions written thereon and scoring points for what the other players deem “good enough.” The player with the highest score at the end of the six courses is the winner! … if you decide to even keep score.

DISCLAIMER: We were provided a copy of this game. It is not a prototype, so what you see is what you get. At least I think. More on that later. -T

To setup, open the aluminum can that the game comes in, dump out the components, shuffle the cards, and place them in a central stack. You are now ready to play. Yes, that’s it for setup.

So the game is very straightforward. Draw a card, read to yourself the prompt according to which course you are playing at the time (you play consecutively, so everyone will play a card at the Soup level through the Nuts level), and perform the action or answer the prompt question. After you have done this the other players will give you a thumbs up or thumbs down to indicate how well you did or how much they may agree with you. If you have a majority of ups you gain a point. A majority of downs is negative points. Yes, someone actually finished the game with negative points. I will not mention her name. You continue playing in this fashion until everyone has had a chance to complete actions on six cards (or passed if they wish, scoring zero points for the round). Tally up the points and announce the winner!

Components. This is a butt-ton of cards in a can. There is a golf pencil and tiny post-it-notes-style pad of paper. Also there was a hippo figure that came in our can. The hippo has nothing to do with the game (that we have found), and so we just keep it in the can and play around with it while waiting for people to decide what they want to do with their card. The cards are good quality, but the pencil and pad could have just as easily been left out all together. The can. Okay I have mixed feelings about the can the game comes in. On one hand, it is hilarious and appropriate for a game themed around a meal. It’s GREAT quality and comes with a plastic lid for containing the bits once you’ve popped the top. On the other hand, I now have to figure out how I am going to put it on my game shelves. One negative point to House Dunce Cap. (but I really do like the can haha)

So here’s the rub on this one. This is a VERY adult-focused game. It is NSFW and NSFKids. Please do not pull this out when you are playing games on a holiday with your parents and grandparents unless you have an incredibly modern relationship with them. Also, we very much recommend playing with as many people as you can. The more the better. We tried it with three players and it just did not work. We suggest at least five players to really let the game play shine as it should. There are also quite a few prompts that just didn’t apply as we were playing. I would house rule that you can have one re-draw if you would normally pass on a prompt, but you may play it however you’d like.

As this game is seriously a TON of prompts to get the group talking, debating, laughing, and being grossed out, we at Purple Phoenix Games give this one a hippo-in-the-can 7 / 18. It is not a horrible game, but it is not one I will be pulling off the shelves terribly often. If you enjoy TMI games and making each other squirm for points, give it a shot.
  
The Big Sick (2017)
The Big Sick (2017)
2017 | Comedy, Drama, Romance
Propelled by its near perfect score on Rotten Tomatoes, I went cold turkey into The Big Sick, without so much as seeing a trailer. Although it took a worrisome amount of time, I did eventually warm up to the film and ultimately I ended up enjoying it quite a bit. The Big Sick is a movie that’s unflatteringly honest at times, and it’s a bit light in both of the romance and comedy departments, but it’s a well-rounded true story that makes up for its any of its shortcomings with a big heart.

The Big Sick tells the unique, real-life love story of how Kumail Nanjiani, played by himself in the film, met the love of his life, Emily. The film begins with Kumail working as a struggling stand-up comic. After a performance one night, he meets Emily at a bar and takes her back to his place. The two of them gradually begin dating, but Kumail keeps it a secret from his strict Pakistani parents, who expect him to abide by his culture’s custom of arranged marriages. When Emily’s health unexpectedly takes a dangerous and mysterious turn, Kumail must confront his family, as well as meet Emily’s family, to confess his true feelings of love.

Allow me to begin by addressing the fact that I spent a good half of The Big Sick feeling entirely ambivalent about it. While it seemed well made, I didn’t feel particularly entertained nor engaged by it. Slowly but surely, however, the movie began to win me over, thanks primarily to the help of Ray Romano and Holly Hunter, who co-star as Emily’s parents. By the end, I appreciated and enjoyed the film, and I feel as though I would probably like it even more with a second viewing.

The movie rubbed me the wrong way early on with its not-so-romantic romance that culminated from a one-night-stand. I found the relationship of Kumail and Emily to be somewhat dull, and I was perplexed by how unfavorably it depicts both characters. Though considering the screenplay was actually written by both of them, I suppose there’s something noble and courageous to be said about their honesty. This is not a typical romanticized love story. It has two decent but flawed characters, who I felt indifferent towards at the outset but learned to care about over the course of the film.

Kumail is quite enjoyable as the lead star and I suspect this will be a breakout role for him. He has a good sense of humor and really showcases it in a couple of hysterical scenes. My favorite being a late night visit to a restaurant drive-thru, which is one of the flat-out funniest moments I’ve seen in theaters all year. I also really loved both Romano and Hunter. They’re both complex and comical characters struggling with their own strained marriage, while hesitantly getting to know Kumail and coming to terms with their daughter’s grave illness. Certainly not the best circumstances to be meeting your girlfriend’s parents, and even worse considering they knew that Kumail and Emily had broken up shortly beforehand.

Hunter’s character is volatile and highly defensive of her daughter, yet she’s still wholly identifiable as a loving and concerned parent. I think she gives the strongest performance in the film. Ray Romano is also a pleasant addition, and his character ironically tries to be the voice of reason and balance, even as his own life is crumbling beneath him. I also liked Kumail’s parents, played by Anupam Kher and Zenobia Shroff. Kumail’s mother is amusing in her never-ending pursuit of potential female suitors to marry her son. However, having grown up with western values, Kumail’s own beliefs serve as a stark contrast to those of his strict and traditional family.

The way in which The Big Sick depicts the differences in American and Pakistani culture is what I think really helps to set it apart. It tackles these contrasts with both comedy and sincerity, while also drawing attention to the subtle and the not-so-subtle racism that’s often prevalent in the misunderstanding of other cultures. It’s an honest and respectful film that should be approached as open-mindedly as possible. Those of you willing to give this one a chance may find that it to be well worth your while.

(This review was originally posted at 5mmg.com on 9.5.17.)
  
Awaken (Awakened Fate #1)
Awaken (Awakened Fate #1)
Skye Malone | 2014 | Romance, Science Fiction/Fantasy, Young Adult (YA)
8
7.5 (2 Ratings)
Book Rating
Awaken is the first book in the Awakened Fate series by Skye Malone, and I'm pretty familiar with her other series as Megan Joel Peterson (The Children and the Blood trilogy) that I was confident her latest book will go into my good graces pretty easily. Thing is, Awaken reminded me so much of The Little Mermaid, I can't help but have the urge to sing "Under the Sea" and ask one question:

<b>"Sebastian, Sebastian, where art thou?"</b>
I had also associated funny brow movements with the author in particular. As in, brows drawing down, which I still don't know how that works without your brows looking like a seesaw or ending up with a pouting pucker fish face.

But back to The Little Mermaid similarities... and not brow movements.

Chloe has red hair, or as the book describes, auburn. But auburn's technically red with a tinge of brown. Ariel has red hair. The difference? Chloe doesn't know how to swim, and has been living on land her entire life. Then there's Zeke, which I sort of predicted him to have dark hair, and he does! Just like the princey dude for whom I've forgotten the name. In fact, said unknown princeling stalks Ariel, and so does Zeke... due to curiosity on who the pretty girl is. It's not revealed in Awaken, but I won't be surprised if Zeke is a prince.

<blockquote>Despite the fact we were barely any distance from the shore, the temperature had dropped to levels ordinarily found in places even deeper than Nyciena, with darkness to match.</blockquote>
Every book has got to have an Ursula of some sort. And she just oozes darkness, doesn't she? Too bad the Ursulas here aren't Octopuses. ;)
<blockquote>The girl changed the ocean when she was near it – a statement that on any level should have been impossible.</blockquote>

Okay, here's Sophia Lin logic: See, Ariel has a curse. I was sort of assuming Chloe willingly turned into a human just like Ariel, but she doesn't lose her voice, right? Except, here's the curse: she changes the ocean... and it's not exactly a pleasant way. Technically, that logic isn't going to get you far, because it isn't true, and I can't reveal the actual answer without spoiling anything. Nor do I want to reveal anything, because answers are spoilers, and not everyone can be trusted with the trusty little spoiler button. ;)

Then there are the differences, which pretty much revamps The Little Mermaid. Enough commentary on Little Mermaid.

Awaken follows two views – Chloe and Zeke. The best part of those two views though? They balance each other out pretty well. Chloe doesn't really know anything about what she is, so we're basically following a naïve character for most of the story who has strange things happening to her and strange peeps with glowing eyes wanting to murder the likes of her. Very boring in my opinion, because she doesn't know what's going on and it's all confusing and she's stuck in the hospital every once in awhile from an unfortunate encounter with said strange flowing peepy eyes. Zeke balances her out because he pretty much knows what's going on from his observations – but he doesn't really know what Chloe is until the end either.

Let's just say that balance is a good thing. Because I just can't handle an utterly boring character, and I'm sure not everyone likes that either. But if there's one thing Chloe has that makes her an interesting character, it's her voice and her frustration on why her parents hate the ocean with a passion and come up with logical, but weird excuses for them.

The only problem I probably have is how some of the terms don't appear in the pronunciation guide, and how the long ones are confusing. Maybe my head just needs to wrap around them after reading Irish terms from the second book in the Danaan Trilogy. O_o

Awaken is a good start to the Awakened Fate series, and while we spend most of the time above the surface, it's hinted that the sequel will most likely be focused underwater. It's a quick read for those who enjoy reading stories related to <s>merps</s> merpeople.
------------------
original rating: 4.5 out of 5
Original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-awaken-by-skye-malone.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png"; /></a>
  
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Purple Phoenix Games (2266 KP) rated Rucksack in Tabletop Games

Jul 20, 2020 (Updated Jul 20, 2020)  
Rucksack
Rucksack
2020 | Party Game
Why does this always happen to you? Here you are, minding your own business when you are thrown into some strange scenario and are caught with only five ridiculous items on you. You have to survive… but how?

Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.

The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.

Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.

Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.

This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.

Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
  
Castles of Mad King Ludwig
Castles of Mad King Ludwig
2018 | Economic, Puzzle
“Well why CAN’T I just have a long hallway between my garden and my porch? How else am I going to get to the stairwell?” – Nobody ever.

Castles of Mad King Ludwig is a game of castle construction in the most ridiculous fashion. Oh, there ARE rules, mind you, but what results can be a ludicrous display of asinine architectural planning but also hilarity at what monstrosity you have assembled.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Also there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Ok, stop ranting about how stupid your castles always look at game’s end. In this game you are building a castle for an eccentric (and mad) king to appease his skewed vision of stylish housing. Setup is somewhat lengthy, so I will not detail all the steps here. Determine the starting player and give them the castleeple (grr) to denote them as the first Master Builder. As Master Builder, you will draw room tile cards that dictate from which size pile you will draw room tiles. The Master Builder will then assign each room tile a cost and place the tile next to the cost for all to see. Each player will then choose a room tile to add to their castle and pay the Master Builder the cost (or choose a corridor). The Master Builder will then choose their room tile and pay the bank the cost. For every room tile that did not get chosen a coin will be placed on it as consolation for whomever purchases it in the future.

Once you have placed your room tile you score the points printed on the room, add or subtract any bonus points for placing near other specific rooms, and check for room completion. If you have connected all entryways from a room to different rooms or corridors you may receive the benefits of room completion printed on a separate completion bonus tile. These bonuses could range from re-scoring the room, drawing extra bonus cards, or even receiving room tiles for free.

Game play continues this way until the room tile cards run out. Players take note of their position on the scoring tableau and count up any bonus cards they have completed as well as placement in the face-up public goals. Score any bonus points for leftover money and allow the winner to gloat and show off their preposterous castle… thing.

Components. There are quite a lot of components for this game. You are definitely getting your money’s worth here. The cards are of good quality. The room tiles, bonus tokens, scoring tableau, coins, and main organization board are thinner stock cardboard, but they have held up really well for me. The castleeple and scoring discs are nice, and the rule book is concise and easy to read and comprehend. The artwork is nice, and the whole package it put together really well. Ok, so I honestly don’t remember what the insert looks like because I tossed it right away, but I’m sure it was fine too?

So I gave this one some crap at the top of the review for being mostly ridiculous. And it is. But, I also really really like this game. It allows me to contrive a strategy and tactics as I play, and I feel great about what I have done by the end of the game. I did not really care for Suburbia when I played it, and though this is not a copy, it is similar. Why do I like this one so much but not the other? I really do not know. The art is way better on Castles, but surely that can’t be enough to overpower the game play right? Is it the Master Builder feature? It is the different sized and shaped room tiles that allow me to make a monster on the table in front of me? Must be all of these things. As you can see, I am not alone in my enjoyment of the game as Purple Phoenix Games gives this one an absurd 15 / 18. Get this one for all your architect aficionado friends.
  
Throw Octopus
Throw Octopus
2021 | Abstract Strategy, Animals, Environmental, Kids Game
It’s a great sign when your 5-year-old wants to play a game over, and over, and over, and over… right? Especially if you also really enjoy playing? You never really know what to expect with new games and, luckily, this one is great… especially if you have kiddos or uptight friends.

In Throw Octopus, players are underwater city planners. Of sorts. Depending on the mode of play, players will attempt to rid themselves of their hand of seascape tiles, which depict wonky underwater creatures. The first player to shed their entire hand of tiles will be the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, chuck the tiles into a giant face-down pile and swirl them around to shuffle. Or try to riffle-shuffle, like, a thousand little cardboard tiles. Good luck. From the pile each player will choose eight tiles for their starting hand. Eight tiles, eight octopus tentacles. Coincidence? Also shuffle the Octopus Cards and place in a draw pile nearby. Flip over one of the tiles from the pile to serve as the starting tile. Youngest player goes first, and the game is ready to play!
On a turn, players will try to play one of their tiles to the ever-growing seascape being built on the table. Only by adding a tile from their hand to an appropriate place within the seascape can hands dwindle. At times a player will play a tile to the seascape depicting an octopus icon. After placing this tile, the active player will draw a card from the deck and either perform its action immediately or save it to be used at a later time (the card will instruct the players which to do). These cards could have players drawing more tiles, forcing other players to draw tiles, giving the active player the ability to manipulate tiles already placed in the seascape, or THROWING THE ADORABLE PLUSH OCTOPUS that comes with the game at an opponent. When the octopus is thrown at a player, they must immediately draw two tiles and skip their next turn. Should a player not have any other play, they must draw a tile from the pile and pass play to the next player.

As players are gaining and playing tiles to the board, the seascape is constantly changing, thus reflecting the real-life constantly-changing seascapes across the world. I may be reading too much into it. In any case, once a player places their final tile, they win and may challenge the players to a rematch immediately.


Recently added two-player rules allow for Speed Octopus play. In this mode, players are attempting to add to their own seascapes, and when they cannot play a card, they must discard a tile from their hand to their box top/bottom and draw a new tile from the shared pile. Once the game ends by players unable to play legally, points are scored for completed creatures in their personal board and negative points are earned for each tile in their box top/bottom. In this mode the cards and plushie are not used, but we house-ruled the usage of a Throw Octopus each time a creature was completed, just to further humiliate the other player.
Components. Again, this is a prototype copy of the game, but what we received was a box full of tiles, cards, and just the cutest little octoplushie we have ever seen. I really hope that all copies of the game come with this style of octopus, as my daughter immediately confiscated it the first few nights to sleep with her, no joke. I can only imagine the upgrades this will receive as a result of a successful Kickstarter campaign.

This is a silly, and sometimes frantic, tile laying game with take that and dexterity elements. Throwing the octopus and seeing the finished seascape at the end of the game are so satisfying. The art is great, and the concept is unique. I just know we will be playing this game for years to come. Again, if you happen to have littles in your your life or uptight friends, this is the game for you.
  
Samurai Spirit
Samurai Spirit
2014 | Animals, Fantasy, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!

Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.

For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.

The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.

The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.

For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.

I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.

https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
  
TP
The Problem with Forever
8
7.8 (5 Ratings)
Book Rating
I have really wanted to read something by Jennifer L Armentrout for a while, one being the lux series that I have heard a lot of people in the blogosphere rave about. I wasn’t expecting to like this book as much as I did! Your probably think I say that for all the books I read, but I try not to set expectations too high. This book was addictive, I managed to read 70% of it in one day and stayed up until the early hours of the morning just so I could finish it, even though I knew I was going to be sooo tired for work the next day.

Mallory Dodge hasn’t had the easiest start in life, she grew up in Foster homes and some that were pretty awful, so much that she becomes withdrawn and the only way to keep herself safe and from drawing attention to herself is to remain as quiet as a ‘Mouse’. Until one horrific incident she manages to escape the horrific abuse that she was subjected to and adopted by Carl and Rosa two doctors that treated her but she will forever be scarred mentally and physically. Mallory is returning to a state school after being home schooled for the previous 4 years and somewhat apprehensive. Being silent has held Mallory back and she needs to start getting on with her life and one is to start socializing with people her own age and building her confidence, otherwise she fears she will be this way forever.

All is going well on her first day, well she hasn’t spoken to anyone but at least she is at school which is a big tick in the box. One of her classes is speech, one of the hardest lessons for her to overcome. She spots a boy who feels familiar to her, but it couldn’t be, could it? When the boy seats himself next to her in speech she is shocked, the boy is Rider Stark…. her best friend from when she was in the foster home, her saviour and protector, one that experienced all those awful things with her, he knows her like no-one else. With emotions and feelings about Rider all over the place, her foster parents not happy with his sudden appearance and what it will mean, Mallory has to break the silence to save everything.

OK! I need to start off with the cover, how beautiful is this book and the colours? This would instantly draw me in and buy it, you can just tell its contemporary. This book a massive 480 pages and there wasn’t a dull moment. This is such an emotional story, there is swoon worthy romance with a hot guy, there are sad times and times when my heart was racing because I was scared for Mallory and Rider, what would happen to them both.

Mallory’s character was amazing with so much development, she was such a different girl at the finish and I was overcome with pride as of how well she had managed and grew. She is a likeable character always trying to please everyone, she is shy and timid making you really feel for her.

Rider, he is Mallory’s protector and he always will be. It’s what he knows best. He skips class to make sure Mallory is not alone at lunch, he doesn’t do much when he does attend his lessons but he is an artist (not to him). He is so caring and like perfect boyfriend material it was impossible not to swoon.

Some could say the romance was a bit insta-lovey but for me it wasn’t. They hadn’t seen each other in 4 years and they were reconnecting wanting to get to know each other again and find out how life has been since they last saw each other. But their friendship was totally different from 4 years ago, and they both knew it. There was an attraction that wasn’t there before.

Throughout the story Mallory has flashbacks to when she was younger and the abuse(physically and verbally) that herself and Rider were subjected to and what lead to the incident. It shows how Rider cared for Mallory and how there pasts had shaped the people they had become.

I really liked most of the side characters in this book, there was Ainsley which was Mallory’s best friend outside of school. Hector and Jayden were cheeky chappies who Rider lived with. Paige and Carl I didn’t really warm to but I think that’s mainly because they were getting in the way of Mallory’s happiness .

This story is addictive, beautiful and heart warming, I enjoyed every page and would definitely recommend it.

I rated this 4 out of stars
I received a copy of this from Netgalley and the publisher in exchange for an honest review.
  
Batman Gotham Knight (2008)
Batman Gotham Knight (2008)
2008 | Action, Animation
8
7.8 (5 Ratings)
Movie Rating
Batman: Gotham Knight was originally advertised as an animated feature that bridged the gap between Batman Begins and The Dark Knight, but it’s more of a Batman in his early stages becoming the legendary crime fighting vigilante he’s known as today. There are six segments in total with each segment having a different production studio.

The first segment is entitled, “Have I Got a Story For You,” and it’s written by Josh Olson (A History of Violence) and animated by Studio 4°C (Berserk: Golden Age Arc, Mind Game). The segment follows a boy who is waiting for his friends to arrive. Once they do, each of them tells a different story relating to what incredible Batman incident they witnessed that day. Each retelling is farfetched in its own way as this story capitalizes on teenagers stretching the truth and having overactive imaginations. Their day doesn’t seem to be finished though as the fight they all witnessed makes its way to their local hangout; the skate park.

“Crossfire” is written by Greg Rucka (Gotham, Jessica Jones) and animated by Production I.G. (FLCL, Ghost in the Shell: Stand Alone Complex). This segment focuses on Chris and Anna being a part of Lieutenant Gordon’s MCU (Major Crime Unit). Chris thinks Batman is a vigilante that takes the law into his hands while Anna is still unsure about him and is just thankful that good cops that know how to do their job are actually being respected now that Batman has become part of the picture. After taking a recent Arkham escapee back to the asylum, Chris and Anna soon realize that they’re stuck in the middle of a gang war between Sal Maroni and The Russian.

“Field Test” is written by Jordan Goldberg (Westworld) and animated by Bee Train (.hack//Sign, Blade of the Immortal). Lucius Fox is showing Bruce Wayne some new gadgets. Amongst them is a harness equipped with an electromagnetic pulse strong enough to deflect bullets. Batman decides to test it out with Maroni, The Russian, and his goons. Everything seems to be going well until Batman encounters a glitch.

“In Darkness Dwells” is written by David S. Goyer (the Blade franchise, Man of Steel) and animated by Madhouse (One Punch Man, Death Note). Everyone is hunting Killer Croc. For this story, Croc is a former patient of Jonathan Crane/The Scarecrow and one of the reasons he was admitted to Dr. Crane was for his fear of bats.

“Working Through Pain” is written by Brian Azzarello (Batman: The Killing Joke) and animated by Studio 4°C. Batman is injured on what seems like any other night he puts his mask on. His tenacity takes center stage as you witness how often he struggles with nightly injuries. There are also flashbacks to his past that illustrate the difference between exterior and interior pain. There’s a way to put pain in its place and this is how Bruce Wayne found out how.

“Deadshot” is written by Alan Burnett (Batman: Mask of the Phantasm) and animated by Madhouse. Deadshot has returned to Gotham and has set his sights on Jim Gordon, but he looks to have ulterior motives. You also learn about how Bruce Wayne feels about guns.

Gotham Knight is superbly animated and has an accessible flow to it despite its various stories and alternating casts. The animation is fantastic as everything moves crisply and smoothly. The artistic style may change from story to story, but the voice cast is the same throughout. While each individual story has its own narrative to tell, everything is connected in some way that flows together nicely. This was one of the first times Kevin Conroy returned to voice Batman and his voice has become the iconic Batman voice for anyone who grew up watching Batman: The Animated Series. Hearing Conroy as Batman is like a homecoming in so many ways.

Whether you’re an anime fan, a Batman fan, or you’re looking for something new to catch your eye, Gotham Knight is worthwhile for animation and comic book fans alike. The animation is beautiful and the stories are enticing enough to keep you interested throughout. Kevin Conroy is the real drawing point here, but the rest of the voice cast is solid, as well. The Batman Begins/The Dark Knight connections are mostly hogwash as the animated feature adds nothing to Christopher Nolan’s Batman universe, but is an entertaining way to spend 76-minutes nevertheless.

Batman: Gotham Knight is available to stream on Amazon Prime, YouTube, Vudu, and Google Play for $2.99 and iTunes for $3.99. The Multi-Format Blu-ray is available on Amazon for $7.32 and as a double feature Blu-ray with Batman: Year One for $17.97. The Gotham Knight/Year One Blu-ray is $9.08 on eBay and the Multi-Format Blu-ray is $6.99; both are in brand new condition and both have free shipping.
  
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Emma @ The Movies (1786 KP) rated Five Feet Apart (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Five Feet Apart (2019)
Five Feet Apart (2019)
2019 | Drama, Romance
Firstly, I think it's nice to see a film partnering with a charity and bringing awareness to a wider audience. The advert for the charity before the film was a nice touch too.

Secondly, it appears that they shook the Disney tree hard for this one. Cole Sprouse and Moises Arias both had big roles on top Disney shows and Haley Lu Richardson appeared once in a show I've never heard of before.

Five Feet Apart opens really nicely with Stella and her friends. Everything is jolly old teen movie until they leave and Stella's demeanour changes. She isn't happy, her face is instantly one of resolve and sadness. The transformation of the room shows you everything that was hiding behind the camera, homely teen bedroom to sterile hospital room. It's a simple scene but it sets up Stella's character nicely.

This isn't a new tale, the idea is tried and tested over the years. A love story through the battle of illness is a guaranteed tearjerker, and this certainly delivered on that point.

Will's arrival at the hospital intrigues her almost instantly. He's the polar opposite of Stella, she has her reasons to battle through while Will is more for living for the moment, consequences be damned.

It's an enjoyable film, but the thing I think stands in the way for some people is the fact that we've never been in this sort of situation so everything seems farfetched. I can't imagine what it's like, but I can imagine emotions running high and recklessness coming from it. As an adult (ugh) I can't imagine putting my life in danger like the characters do, but I'm certain that teenage me would have done the same things... boy was she an idiot.

During the scene where Stella goes under general anaesthetic she's looking up at a drawing placed on the ceiling above her, as the drugs take hold the picture starts to come to life. It was a little whimsical for the film, but being that they use illustration in different areas it was a nice inclusion.

Stella's optimism and determination in the face of her CF is so strong and Haley Lu Richardson does a great job of dealing with the wide range of emotions that she cycles through. (Am I the only one who was getting Olivia Cooke vibes through this?)

The cheese to Stella's chalk is Will played by Cole Sprouse. Will is the fun-at-any-price sort of rebel so of course those two are perfect for each other. If I'm being brutally honest I always thought Cole Sprouse was the one that couldn't act. His performance in this has convinced me otherwise. As frustrating as I found Will's actions I thought he was an interesting character and that Sprouse brought him to life in a very believable way.

The pair make for a great lead couple, even if we are subjected to a rather condensed romance. I didn't really get much sense of how time flowed in this movie, it could be weeks, months, I couldn't tell. Due to the nature of their condition there's a necessary separation throughout the film and as you watch you wonder how they're going to deal with that when romances are traditionally full of closeness... I didn't think that something so simple could make me cry, but somehow there I was with tears rolling down my face. It was a bizarre idea but it worked really well visually even if it did get a little weird at one point.

At the end we ramp up fairly quickly and we see a swift change in our main characters. Emotions are so high that everything gets a little crazier. While the change in Stella didn't feel quite right to me, Will's change was a nice move and Sprouse's performance really showed the panic and reality behind the situation.

When we come to the conclusion of the film I could not have been more annoyed. If someone did that to me I think I'd punch their lights out, five feet rule or not.

Oh! And that five feet rule, you know, the one in the title of the film? We see it referred to early on and it's actually a six feet rule... that discrepancy annoyed me for longer than it probably should have done.

This might not be groundbreaking in its genre but it was an enjoyable watch. It gives you a different take on this popular medi-romance trend.

What you should do

If you like these devastating romances then this is definitely worth catching at some point.

Movie thing you wish you could take home

There's a lot of artistic talent flying around between the main characters and I'd love to pinch a little bit of that.