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Charlie Cobra Reviews (1840 KP) rated The Seven Deadly Sins in TV
Jul 6, 2020
No Sins Deadlier - 8/10
The Seven Deadly Sins anime was created by A-1 Pictures and directed by Tensai Okamura. It was written by Shotaro Suga with Keigo Sasaki providing character designs and music by Hiroyuki Sawano. (Season1) The second season which is actually 4 television specials or episodes featured a story by Nakaba Suzuki. It was produced by A-1 Pictures and directed by Tomokazu Tokoro, Season 2 was also written by Yuniko Ayana and Yuichiro Kido, with character designs by Keigo Sasaki and music by Hiroyuki Sawano and Takafumi Wada. (Season2) Season 3 was an actual 24 episode season again with some changes to the creative team as well. Takeshi Furuta and Takao Yoshioka replaced Tensai Okamura and Shotaro Suga as director and series composer while most first season staff members to reprise their roles.
Once an active group of knights in the region of Britannia, "The Seven Deadly Sins" disbanded after supposedly plotting to overthrow the Liones Kingdom. Their defeat was believed to have been at the hands of the Holy Knights of Liones however persistent rumors continued that they were alive. Ten years later, the third princess, Elizabeth, begins her journey to find the "Seven Deadly Sins". She must get their help to save the Kingdom of Liones from the corrupt Holy Knights and those who plan to take over the kingdom.
This is a really great anime series. I can't believe it took me so long to get around to finishing it. They really left us hanging, waiting for season 2, and when Netflix released those 4 episodes as a whole season I was really confused. I was told by other fans of the series not to even watch them but to also not worry. A real season 2, or in this case season 3 was in the works and on the way. And not only were they right but a full length anime film released not long after. Anyways, sorry for getting off topic. The first thing I have to say when talking about this series is that there is a lot of "fan service". If you are not familiar with the term, in general fan service refers to scenes designed to excite or entice the viewer, usually of a racy or sexual nature. If that bothers you, this series is not for you. But if you can get past that there is a fantastical land of magic and knights with an epic tale of adventure waiting. At first I didn't like the character designs because to me the faces were very different from what I was use to at the time but then they grew on me and didn't seem to bother me as much. There are a lot of different looking characters, which I really enjoy seeing in anime, which was a plus to me. They also had a very interesting group dynamic since they were all based off of the seven deadly sins. There was good chemistry between the characters and a lot of camaraderie. I really enjoyed the enemies that they encountered in antagonist as well. Overall I give this series a 8/10.
If you liked this anime, after watching the entire series then watch the movie The Seven Deadly Sins Movie: Prisoners of the Sky.
Once an active group of knights in the region of Britannia, "The Seven Deadly Sins" disbanded after supposedly plotting to overthrow the Liones Kingdom. Their defeat was believed to have been at the hands of the Holy Knights of Liones however persistent rumors continued that they were alive. Ten years later, the third princess, Elizabeth, begins her journey to find the "Seven Deadly Sins". She must get their help to save the Kingdom of Liones from the corrupt Holy Knights and those who plan to take over the kingdom.
This is a really great anime series. I can't believe it took me so long to get around to finishing it. They really left us hanging, waiting for season 2, and when Netflix released those 4 episodes as a whole season I was really confused. I was told by other fans of the series not to even watch them but to also not worry. A real season 2, or in this case season 3 was in the works and on the way. And not only were they right but a full length anime film released not long after. Anyways, sorry for getting off topic. The first thing I have to say when talking about this series is that there is a lot of "fan service". If you are not familiar with the term, in general fan service refers to scenes designed to excite or entice the viewer, usually of a racy or sexual nature. If that bothers you, this series is not for you. But if you can get past that there is a fantastical land of magic and knights with an epic tale of adventure waiting. At first I didn't like the character designs because to me the faces were very different from what I was use to at the time but then they grew on me and didn't seem to bother me as much. There are a lot of different looking characters, which I really enjoy seeing in anime, which was a plus to me. They also had a very interesting group dynamic since they were all based off of the seven deadly sins. There was good chemistry between the characters and a lot of camaraderie. I really enjoyed the enemies that they encountered in antagonist as well. Overall I give this series a 8/10.
If you liked this anime, after watching the entire series then watch the movie The Seven Deadly Sins Movie: Prisoners of the Sky.
Janeeny (200 KP) rated A Deadly Education: Lesson One of the Scholomance in Books
Jun 18, 2021
I received an ARC of this book in exchange for an honest review.
It’s taken me three days to write this review, as I’ve tried to find something clever and witty to say about it when the simple truth is, I like this book and it’s hard to explain why without giving too much away.
It has all the elements you’d expect and enjoy from a fantasy novel, and even though most people I know who enjoy this genre feel it bridges the gap between YA and adult fiction, I should still probably say that the only thing that gives it away that this is a YA book is the teenage protagonist. Novik has gone with the canny technique of a YA voice and theme with an adult backdrop. (I know it’s school but I don’t think even Harry Potter had THIS many near-death experiences)
The protagonist is a girl called El who goes to a special school called The Scholomance. What makes this school so special is the fact that it’s for magically gifted children, it’s held between realities, there are no teachers, the school itself assesses your progress and provides your work accordingly. However, where there are magical beings there are beasties and there are some right nasty ones in this school. Luckily El is constantly rescued by resident hero Orion, which she is especially aggrieved by, considering that El herself is potentially the most dangerous thing in the school.
Oddly enough, one of my favourite aspects of this book was the one thing that most reviewers found annoying about it, and that’s what they’re calling the ‘info-dumping’. There’s a strong feeling amongst the reviews that there is constantly just too much information being thrown at you. In hindsight, I can see their point, and if you’re a fan of Novik and were expecting her usual standard this may be annoying. However, for me as my first foray into her style, I didn’t mind it. In fact, I think it contributed to her world-building and just made me even keener to read the next book. Maybe now that the base is established the next book won’t have so much of it, but it didn’t detract from the story at all for me. I can’t help it, I like information. Sure if a bunch of schoolroom chairs have just come to life and chased after our main characters I want to know how that turns out as quickly as possible, but I do also like to know why.
There is so much going on here, that not only is Novik giving you an entertaining story but it feels like she’s laying the groundwork for what could be (hopefully) an epic new series. El is at times annoying and frustrating, but refreshingly consistent. Orion is the reluctant hero, despite being provided with a bit of background for him he still feels a little 2 dimensional to me, but I hope he’ll be fleshed out a bit more in the next book. They are supported by a range of diverse characters, speaking of which . . .
I’d be remiss if I didn’t mention the controversy around the book regarding some racist claims. I am by no means qualified to comment on this point, but what I would say is that the issue is a sin of omission rather than intention, and has been addressed by the author. If this is an issue that has you reconsidering adding this to your TBR pile, please do read a broad selection of reviews before making up your mind. As it is a fantastic book and could potentially be my favourite new series
It’s taken me three days to write this review, as I’ve tried to find something clever and witty to say about it when the simple truth is, I like this book and it’s hard to explain why without giving too much away.
It has all the elements you’d expect and enjoy from a fantasy novel, and even though most people I know who enjoy this genre feel it bridges the gap between YA and adult fiction, I should still probably say that the only thing that gives it away that this is a YA book is the teenage protagonist. Novik has gone with the canny technique of a YA voice and theme with an adult backdrop. (I know it’s school but I don’t think even Harry Potter had THIS many near-death experiences)
The protagonist is a girl called El who goes to a special school called The Scholomance. What makes this school so special is the fact that it’s for magically gifted children, it’s held between realities, there are no teachers, the school itself assesses your progress and provides your work accordingly. However, where there are magical beings there are beasties and there are some right nasty ones in this school. Luckily El is constantly rescued by resident hero Orion, which she is especially aggrieved by, considering that El herself is potentially the most dangerous thing in the school.
Oddly enough, one of my favourite aspects of this book was the one thing that most reviewers found annoying about it, and that’s what they’re calling the ‘info-dumping’. There’s a strong feeling amongst the reviews that there is constantly just too much information being thrown at you. In hindsight, I can see their point, and if you’re a fan of Novik and were expecting her usual standard this may be annoying. However, for me as my first foray into her style, I didn’t mind it. In fact, I think it contributed to her world-building and just made me even keener to read the next book. Maybe now that the base is established the next book won’t have so much of it, but it didn’t detract from the story at all for me. I can’t help it, I like information. Sure if a bunch of schoolroom chairs have just come to life and chased after our main characters I want to know how that turns out as quickly as possible, but I do also like to know why.
There is so much going on here, that not only is Novik giving you an entertaining story but it feels like she’s laying the groundwork for what could be (hopefully) an epic new series. El is at times annoying and frustrating, but refreshingly consistent. Orion is the reluctant hero, despite being provided with a bit of background for him he still feels a little 2 dimensional to me, but I hope he’ll be fleshed out a bit more in the next book. They are supported by a range of diverse characters, speaking of which . . .
I’d be remiss if I didn’t mention the controversy around the book regarding some racist claims. I am by no means qualified to comment on this point, but what I would say is that the issue is a sin of omission rather than intention, and has been addressed by the author. If this is an issue that has you reconsidering adding this to your TBR pile, please do read a broad selection of reviews before making up your mind. As it is a fantastic book and could potentially be my favourite new series
Kara Skinner (332 KP) rated By Magic Beguiled in Books
Sep 10, 2019
Many a man has died of longing for one such as her. For her skin has the flavor of honey which contains a magic all its own. Once a man’s lips taste her nectar, he is bound to her for all his days. Be forewarned, then, for her spell cannot be broken. Look for the sign of the cradle moon above the mound of Venus. Be it pale, you might yet escape with our heart and mind intact. But be it crimson, she is of royal blood, and too strong for a mortal man’s resistance.
Brigit Malone can paint anything she sees, and uses that skill to get herself and her best friend, Razor Face Malone, off the streets. Living the straight life is good until an old enemy kidnaps Raze and demands Brigit forge a privately owned painting, switch the fake for the original, and deliver it. But that painting is the prize possession of Adam Reid, a good man betrayed one too many times. Not only that, but Brigit has seen him before in her dreams. Hurting him is unbearable, but so is leaving Raze in danger.
Neither of them realize the images in the painting are actually a message from the twin sister Brigit doesn’t know she has, a message calling her back to the enchanted kingdom of Rush, where the two half fay twins are destined to put down the usurping Dark Prince Tristan and restore peace to their home, the distant land of Rush.
This book was just what I needed. It’s an epic adventure with romance, deception, and magic. Adam Reid is breath-takingly sexy, and Brigit is wonderfully strong and graceful, like a fairy should be.
However, Adam isn’t inclined to believe in love, let alone fairies. After his terrible childhood with an abusive father, his money was stolen by his ex wife, leaving him a jaded and cynical man about the world and very distrustful of humans. His sadness translates really well on the page and it’s really easy to feel for him, even when he’s complaining about only being able to afford a once-a-week cleaning service instead of a live-in maid. Despite his crankiness and need to be a cynic, you can’t help but want him to find true love and happiness.
Brigit is similarly disillusioned about life. After living homeless on the streets for several years, she succumbed to be an art forger to care for Raze, an old man who had saved her from a fire, and acted like a father to her. Now she was struggling to put the past behind her by running a florist shop. Unfortunately she will have no choice but to go back.to being an art forger to save Raze from one of her old enemies. And this means she needs to rob Adam Reid of the painting.
Adam’s first impression of Brigit is well illustrated and on point with the magic ability of fairies, especially those of royal blood.
She was incredible, and because her eyes sucked him in like quicksand, and because he had the oddest feeling that he knew her. Or should know her.
I love that this story isn’t insta-love, despite the Lure that Brigit gives off, magic that makes men fall in love with her. Yes, Adam does obsess with her a bit at first, but there is so much distrust in him that he doesn’t fall to her charms too quickly. And the plot is fantastic, right up to the heart-wrenching climax. Even though there’s very little magic and supernatural elements in the first book of this duo, it’s still there. Adult fantasy and fairytale lovers will enjoy this book as much as I did.
Brigit Malone can paint anything she sees, and uses that skill to get herself and her best friend, Razor Face Malone, off the streets. Living the straight life is good until an old enemy kidnaps Raze and demands Brigit forge a privately owned painting, switch the fake for the original, and deliver it. But that painting is the prize possession of Adam Reid, a good man betrayed one too many times. Not only that, but Brigit has seen him before in her dreams. Hurting him is unbearable, but so is leaving Raze in danger.
Neither of them realize the images in the painting are actually a message from the twin sister Brigit doesn’t know she has, a message calling her back to the enchanted kingdom of Rush, where the two half fay twins are destined to put down the usurping Dark Prince Tristan and restore peace to their home, the distant land of Rush.
This book was just what I needed. It’s an epic adventure with romance, deception, and magic. Adam Reid is breath-takingly sexy, and Brigit is wonderfully strong and graceful, like a fairy should be.
However, Adam isn’t inclined to believe in love, let alone fairies. After his terrible childhood with an abusive father, his money was stolen by his ex wife, leaving him a jaded and cynical man about the world and very distrustful of humans. His sadness translates really well on the page and it’s really easy to feel for him, even when he’s complaining about only being able to afford a once-a-week cleaning service instead of a live-in maid. Despite his crankiness and need to be a cynic, you can’t help but want him to find true love and happiness.
Brigit is similarly disillusioned about life. After living homeless on the streets for several years, she succumbed to be an art forger to care for Raze, an old man who had saved her from a fire, and acted like a father to her. Now she was struggling to put the past behind her by running a florist shop. Unfortunately she will have no choice but to go back.to being an art forger to save Raze from one of her old enemies. And this means she needs to rob Adam Reid of the painting.
Adam’s first impression of Brigit is well illustrated and on point with the magic ability of fairies, especially those of royal blood.
She was incredible, and because her eyes sucked him in like quicksand, and because he had the oddest feeling that he knew her. Or should know her.
I love that this story isn’t insta-love, despite the Lure that Brigit gives off, magic that makes men fall in love with her. Yes, Adam does obsess with her a bit at first, but there is so much distrust in him that he doesn’t fall to her charms too quickly. And the plot is fantastic, right up to the heart-wrenching climax. Even though there’s very little magic and supernatural elements in the first book of this duo, it’s still there. Adult fantasy and fairytale lovers will enjoy this book as much as I did.
Darren (1599 KP) rated 300: Rise of an Empire (2014) in Movies
Jun 20, 2019
Story: 300: Rise of an Empire starts by right where the previous one finished with Xerxes (Santoro) taking the head of Leonidas. Queen Gorgo (Headey) is leading the next onslaught on the Persians.
I think we go prequel with Themistokles (Stapleton) leading the Greek army back against the Persians before they can take any of the Greek cities. The battle leads to the death of King Darius (Naor) leads to Artemisia (Green) and Xerxes son of Darius go on the revenge mission with Xerxes entering into the world of the Gods becoming a God King.
Themistokles goes to Sparta to build a united Greece while Xerxes is waiting for word from the messenger sent. We learn of Artemisia is Greek by descent and is out for revenge on any Greek person she finds after they raped and murdered her whole family. Themistokles builds his navy army for a battle on the sea against the Persian fleet leading to epic battles on the ocean. What follows is a string of battles each one with the other trying to get the upper hand.
Suffering a defeat Themistokles uses his defeat and the Spartans defeat as fuel to unite Greece once and for all as they take the battle to a conclusion once and for all.
300: Rise of an Empire does play the idea of following another side of the battle really well, mixing between the prequel elements and sequel elements. The main problem is that the scenes of the battles come off very confusing which is the main reason for the story. It does show the new historical legends even though they are lesser known names. It really ends up feeling like a forced sequel that has come too late after the first one. I feel this focuses too much on its action sequences and the story falls into the background after a while. (5/10)
Actor Review
Sullivan Stapleton: Themistokles Greek warrior who leads the navy fleet into battles on the sea against the Persians after he kills their King Darrius. Sullivan does give a good performance and looks the part. (7/10)
themstokles
Eva Green: Artemisia leader of the Persian naval unit who also plays Xerxes to go into combat the way she wants to win the war. Eva gives a good performance and makes for a great villainous role. (7/10)
green
Rodrigo Santoro: Xerxes God King of Persia who is at battle with the Spartans and the Greeks. Rodrigo gives a solid performance and has to get praised for the look he ends up having after the makeup. (7/10)
erxes
Support Cast: 300: Rise of an Empire has a huge support cast that are all warriors in either side of the battle.
Director Review: Noam Murro – Noam does a solid job directing making the action look very good but doesn’t pull the story through as much as he should be. (6/10)
Action: 300: Rise of an Empire can’t be denied about how good the action is even if the naval moments come off confusing at times. (8/10)
War: 300: Rise of an Empire really is one of the war films that really do end up putting the fantasy into legend. (7/10)
Settings: 300: Rise of an Empire creates settings that look the part for the time of the battles. (7/10)
Special Effects: 300: Rise of an Empire has great effects at time but slowly start to feel over used. (7/10)
Suggestion: 300: Rise of an Empire is one to be watched if you enjoyed the first one but not the most interesting for the first time viewer. (Fans Watch)
Best Part: Final battle looks good.
Worst Part: A Horse on a boat, really?
Action Scene Of The Film: Final Battle.
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: Left open for another sequel.
Post Credits Scene: No
Oscar Chances: No
Box Office: $337 Million
Budget: $110 Million
Runtime: 1 Hour 42 Minutes
Tagline: Seize your glory
Trivia: The original script featured King Leonidas from 300 (2006), but he was ultimately cut out. This was due to Gerard Butler, who turned down to reprise his role as Leonidas, since it “wasn’t really [his] thing”.
Overall: Sequel we didn’t really need
https://moviesreview101.com/2015/05/17/300-rise-of-an-empire-2014/
I think we go prequel with Themistokles (Stapleton) leading the Greek army back against the Persians before they can take any of the Greek cities. The battle leads to the death of King Darius (Naor) leads to Artemisia (Green) and Xerxes son of Darius go on the revenge mission with Xerxes entering into the world of the Gods becoming a God King.
Themistokles goes to Sparta to build a united Greece while Xerxes is waiting for word from the messenger sent. We learn of Artemisia is Greek by descent and is out for revenge on any Greek person she finds after they raped and murdered her whole family. Themistokles builds his navy army for a battle on the sea against the Persian fleet leading to epic battles on the ocean. What follows is a string of battles each one with the other trying to get the upper hand.
Suffering a defeat Themistokles uses his defeat and the Spartans defeat as fuel to unite Greece once and for all as they take the battle to a conclusion once and for all.
300: Rise of an Empire does play the idea of following another side of the battle really well, mixing between the prequel elements and sequel elements. The main problem is that the scenes of the battles come off very confusing which is the main reason for the story. It does show the new historical legends even though they are lesser known names. It really ends up feeling like a forced sequel that has come too late after the first one. I feel this focuses too much on its action sequences and the story falls into the background after a while. (5/10)
Actor Review
Sullivan Stapleton: Themistokles Greek warrior who leads the navy fleet into battles on the sea against the Persians after he kills their King Darrius. Sullivan does give a good performance and looks the part. (7/10)
themstokles
Eva Green: Artemisia leader of the Persian naval unit who also plays Xerxes to go into combat the way she wants to win the war. Eva gives a good performance and makes for a great villainous role. (7/10)
green
Rodrigo Santoro: Xerxes God King of Persia who is at battle with the Spartans and the Greeks. Rodrigo gives a solid performance and has to get praised for the look he ends up having after the makeup. (7/10)
erxes
Support Cast: 300: Rise of an Empire has a huge support cast that are all warriors in either side of the battle.
Director Review: Noam Murro – Noam does a solid job directing making the action look very good but doesn’t pull the story through as much as he should be. (6/10)
Action: 300: Rise of an Empire can’t be denied about how good the action is even if the naval moments come off confusing at times. (8/10)
War: 300: Rise of an Empire really is one of the war films that really do end up putting the fantasy into legend. (7/10)
Settings: 300: Rise of an Empire creates settings that look the part for the time of the battles. (7/10)
Special Effects: 300: Rise of an Empire has great effects at time but slowly start to feel over used. (7/10)
Suggestion: 300: Rise of an Empire is one to be watched if you enjoyed the first one but not the most interesting for the first time viewer. (Fans Watch)
Best Part: Final battle looks good.
Worst Part: A Horse on a boat, really?
Action Scene Of The Film: Final Battle.
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: Left open for another sequel.
Post Credits Scene: No
Oscar Chances: No
Box Office: $337 Million
Budget: $110 Million
Runtime: 1 Hour 42 Minutes
Tagline: Seize your glory
Trivia: The original script featured King Leonidas from 300 (2006), but he was ultimately cut out. This was due to Gerard Butler, who turned down to reprise his role as Leonidas, since it “wasn’t really [his] thing”.
Overall: Sequel we didn’t really need
https://moviesreview101.com/2015/05/17/300-rise-of-an-empire-2014/
BankofMarquis (1832 KP) rated Dune (2021) in Movies
Oct 24, 2021
The Definitive Film Version for the Fans
Fans of the 1965 Frank Herbert Sci-Fi Fantasy Masterpiece DUNE can finally rejoice - the definitive film version of this novel (at least the first 1/2 of the novel) has made it’s way onto the screen.
Lush, dense, rich, well cast and acted with eye-popping visuals that should be seen on the big screen, Directer Denis Villaneuve’s DUNE is everything that a fan of the book (that would include me) has been waiting for in a film version. It IS the “Peter Jackson LORD OF THE RINGS” version of this book - finally!
The question is, how does this film work for casual fans of the book - or for the myriad moviegoers that have never read the novel it is based on.
And, I’m afraid, the answer there is “not as well”. For Dune is a dense novel, filled with mythology that does go somewhat deep in the movie. This makes the pacing of this film problematic - especially at the beginning, for the novice - but is “deep enough” for those that have read the books.
Let’s start with what works - and that is the visuals that Director Denis Villeneuve (Blade Runner 2049) and his crew put on the screen. They are incredible. Unfortunately, most casual on-lookers to this film will decide to check out this 2 hour and 35 minute epic at home for free on HBO MAX, and that would be too bad. This film needs to be seen on the biggest screen possible to totally immerse you in this world.
Villeneuve perfectly cast this film from top to bottom starting with Timothy Chalamet as the hero of this book (and series) Paul Atreides. He brings the right balance of cockiness and unease to Paul who grows into something more than the “perfect prince” as the story progresses.
He is joined by some of the finest performers working today. Rebecca Ferguson and Josh Brolin bring their star power to the roles of Paul’s Mother (who is something more than Paul’s mother) and the head of the military (who is something more than the head of the military). Both of these roles needed to be played by a strong force - and both fill this need admirably.
The always good Oscar Isaac is the right choice for the role of Paul’s father, Duke Leto Atreides, who - by story necessity - is underwritten and, therefore, this film/role does not showcase his talents.
However, Jason Mamoa SHINES as Warrior Duncan Idaho. This is one of my favorite characters from the book and Mamoa brings his “A” game to this charismatic warrior/mentor to Paul. It was the largest pleasant surprise of the performances for me.
Alas, the villains of this piece - Baron Vladimir Harkonnen (Stellan Skarsgard) and his nephew, Beast Rabban Harkonnen (Dave Bautista) are relegated to background “mustache twirling” villains, they were not able to showcase their talents in this film. But, at least, we did not get the “golden speedo” that Sting wore in the 1984 David Lynch film version.
Also, not being able to showcase their talents is Javier Bardem and Zendaya as members of the Freman (the subjugated native people of the “Dune” planet). They are both in this film, briefly, as their characters rise and shine in the 2nd half of the book - so, hopefully, we’ll get to see more of them, then.
Which is the other part of this film that will turn off the casual viewer - it only covers (by necessity) the first half of the book, so only tells half a story with no real emotional payoff. For me, a fan of the books, I was fine with this as I am eagerly anticipating the 2nd film - but as a viewer who is just gonna “check this one out”, I’m not so sure that the visuals of this film will be enough to satisfy them.
Come for the visuals, stay for the performances and the dense story and prepare for Dune: Part 2.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
Lush, dense, rich, well cast and acted with eye-popping visuals that should be seen on the big screen, Directer Denis Villaneuve’s DUNE is everything that a fan of the book (that would include me) has been waiting for in a film version. It IS the “Peter Jackson LORD OF THE RINGS” version of this book - finally!
The question is, how does this film work for casual fans of the book - or for the myriad moviegoers that have never read the novel it is based on.
And, I’m afraid, the answer there is “not as well”. For Dune is a dense novel, filled with mythology that does go somewhat deep in the movie. This makes the pacing of this film problematic - especially at the beginning, for the novice - but is “deep enough” for those that have read the books.
Let’s start with what works - and that is the visuals that Director Denis Villeneuve (Blade Runner 2049) and his crew put on the screen. They are incredible. Unfortunately, most casual on-lookers to this film will decide to check out this 2 hour and 35 minute epic at home for free on HBO MAX, and that would be too bad. This film needs to be seen on the biggest screen possible to totally immerse you in this world.
Villeneuve perfectly cast this film from top to bottom starting with Timothy Chalamet as the hero of this book (and series) Paul Atreides. He brings the right balance of cockiness and unease to Paul who grows into something more than the “perfect prince” as the story progresses.
He is joined by some of the finest performers working today. Rebecca Ferguson and Josh Brolin bring their star power to the roles of Paul’s Mother (who is something more than Paul’s mother) and the head of the military (who is something more than the head of the military). Both of these roles needed to be played by a strong force - and both fill this need admirably.
The always good Oscar Isaac is the right choice for the role of Paul’s father, Duke Leto Atreides, who - by story necessity - is underwritten and, therefore, this film/role does not showcase his talents.
However, Jason Mamoa SHINES as Warrior Duncan Idaho. This is one of my favorite characters from the book and Mamoa brings his “A” game to this charismatic warrior/mentor to Paul. It was the largest pleasant surprise of the performances for me.
Alas, the villains of this piece - Baron Vladimir Harkonnen (Stellan Skarsgard) and his nephew, Beast Rabban Harkonnen (Dave Bautista) are relegated to background “mustache twirling” villains, they were not able to showcase their talents in this film. But, at least, we did not get the “golden speedo” that Sting wore in the 1984 David Lynch film version.
Also, not being able to showcase their talents is Javier Bardem and Zendaya as members of the Freman (the subjugated native people of the “Dune” planet). They are both in this film, briefly, as their characters rise and shine in the 2nd half of the book - so, hopefully, we’ll get to see more of them, then.
Which is the other part of this film that will turn off the casual viewer - it only covers (by necessity) the first half of the book, so only tells half a story with no real emotional payoff. For me, a fan of the books, I was fine with this as I am eagerly anticipating the 2nd film - but as a viewer who is just gonna “check this one out”, I’m not so sure that the visuals of this film will be enough to satisfy them.
Come for the visuals, stay for the performances and the dense story and prepare for Dune: Part 2.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
Purple Phoenix Games (2266 KP) rated Harbour in Tabletop Games
Dec 19, 2019
“Ugh, I have too much stone and not enough fish! What am I going to do, just magically convert this stone into fish?” In Harbour, the answer is YES. Harbour is a light economic, worker placement, set collection game with fantasy elements to spice up the theming. Your goal is to amass the most victory points at the end of the game and become the greatest Harbourmaster ever!
In Harbour, you control a gobleeple (I am really horrible at this, but it’s a meeple in the shape of a goblin) who travels around town visiting buildings to enact their special abilities. Using these abilities will help you amass goods whose value is ever-changing on a uniquely-designed market board. Knowing when to sell your wood and livestock to purchase buildings is the key factor to creating a strategic path to income and winning the game of Harbour.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Furthermore, there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
To setup give each player a gobleeple of their color choice (I choose you, purple!), a player board of their choice – or randomly dealt, and one token of each good to later be placed on their warehouse spaces. Place the main market board in the middle of the table with one goods token per space on the market to indicate starting prices for each good. Have each player now assign goods to warehouse spaces not to exceed three total goods stored. Shuffle the main building cards and place out in a grid a number of cards equal to three plus the number of players (seven total in a four-player game). Determine the starting player and you are ready to begin!
On your turn you must move your gobleeple to another vacant building, even the starting one on your player mat, or another player’s built building (but you must pay them a good to do so). From there you may take advantage of any special abilities that building offers. It could be adjusting the prices of goods, trading one type of good for another, or allowing you to purchase buildings from the grid. Purchasing buildings brings the game closer to its end, as the end is triggered by a player purchasing their fourth building. The round continues until everyone has had equal amount of turns and the player with the highest VP in buildings wins! I will have you play the game to see the various abilities that each player mat and each building offer.
Components. This is a small game in a small box (ironically it’s a Scott Almes design – you know, of Tiny Epic fame). You are given lots of player mats that feature different characters and abilities that you can choose to emulate. These mats are great, laid out well, and have funny flavor text on them. Also included are the aforementioned painted wooden gobleeples in fun colors and with an even funner shrugging pose. To keep track of your goods and market values you use blocks with stickers applied. In addition to this is a giant stack of cards to represent the buildings you will be visiting and purchasing. I have sleeved mine and they all fit back in the box (even with a few promos included). Everything is of great quality. No problems at all for me, as per usual with Tasty Minstrel Games fare.
I do not own many market and economic games because usually they do not really interest me at all. I do have many worker placement games because I really enjoy the mechanic. This one, though, is special to me. It is one of the games I have Kickstarted that I feel really delivered and fires on all cylinders for me. Your opinions may vary if you have played it, but this game is an absolute gem. It is light, fast, and incredibly fun. There is a slight learning curve if you are not used to either economic or worker placement games, but after a few rounds it will all fall into place. If you are looking for a euro game in fun clothing, I highly recommend Harbour (and it’s a steal right now in stores). Purple Phoenix Games gives this one a rousing 10 / 12.
In Harbour, you control a gobleeple (I am really horrible at this, but it’s a meeple in the shape of a goblin) who travels around town visiting buildings to enact their special abilities. Using these abilities will help you amass goods whose value is ever-changing on a uniquely-designed market board. Knowing when to sell your wood and livestock to purchase buildings is the key factor to creating a strategic path to income and winning the game of Harbour.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Furthermore, there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
To setup give each player a gobleeple of their color choice (I choose you, purple!), a player board of their choice – or randomly dealt, and one token of each good to later be placed on their warehouse spaces. Place the main market board in the middle of the table with one goods token per space on the market to indicate starting prices for each good. Have each player now assign goods to warehouse spaces not to exceed three total goods stored. Shuffle the main building cards and place out in a grid a number of cards equal to three plus the number of players (seven total in a four-player game). Determine the starting player and you are ready to begin!
On your turn you must move your gobleeple to another vacant building, even the starting one on your player mat, or another player’s built building (but you must pay them a good to do so). From there you may take advantage of any special abilities that building offers. It could be adjusting the prices of goods, trading one type of good for another, or allowing you to purchase buildings from the grid. Purchasing buildings brings the game closer to its end, as the end is triggered by a player purchasing their fourth building. The round continues until everyone has had equal amount of turns and the player with the highest VP in buildings wins! I will have you play the game to see the various abilities that each player mat and each building offer.
Components. This is a small game in a small box (ironically it’s a Scott Almes design – you know, of Tiny Epic fame). You are given lots of player mats that feature different characters and abilities that you can choose to emulate. These mats are great, laid out well, and have funny flavor text on them. Also included are the aforementioned painted wooden gobleeples in fun colors and with an even funner shrugging pose. To keep track of your goods and market values you use blocks with stickers applied. In addition to this is a giant stack of cards to represent the buildings you will be visiting and purchasing. I have sleeved mine and they all fit back in the box (even with a few promos included). Everything is of great quality. No problems at all for me, as per usual with Tasty Minstrel Games fare.
I do not own many market and economic games because usually they do not really interest me at all. I do have many worker placement games because I really enjoy the mechanic. This one, though, is special to me. It is one of the games I have Kickstarted that I feel really delivered and fires on all cylinders for me. Your opinions may vary if you have played it, but this game is an absolute gem. It is light, fast, and incredibly fun. There is a slight learning curve if you are not used to either economic or worker placement games, but after a few rounds it will all fall into place. If you are looking for a euro game in fun clothing, I highly recommend Harbour (and it’s a steal right now in stores). Purple Phoenix Games gives this one a rousing 10 / 12.
Gareth von Kallenbach (980 KP) rated the PC version of Mortal Shell in Video Games
Oct 8, 2020
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start
LilyLovesIndie (123 KP) rated The Hobbit in Books
Nov 5, 2018
See the latest version of this review over on Ramble Media http://www.ramblemedia.com/?p=19585
Wow, am I glad that watching the film made me want to reread this timeless classic! I first read this as an eleven year old at school, trying to prove a point to a teacher that a child could read a book like this. I succeeded in reading it, thought the fantasy great, but remembered very little of the story or the fact there was another epic adventure waiting to be told by the much praised JRR Tolkien.
How I have missed out! The story follows a very plain, and at times fussy, Mr Baggins of Bagend, a Hobbit of Hobbiton, in the 'reasonable West', as he takes an adventure, in the company of 'dwarves' to save their long forsaken home. The company encounter many trials and tribulations along the way, from angry goblins, to giant spiders, to meddlesome elves and even Smaug the Terrible, but they triumph over them all.
Honestly, I cannot give praise enough for the book, and many have done so before in, what I am sure, will be better expressed reviews and accolades of praise, so I will aim to keep this short and sweet, picking up on key, outstanding features that bowled me over. The first thing I have to raise is the characterisation. The 'cast' of assembled characters, from the main company of the dwarves, to the helpers and and those that hinder them along their journey, are all thoroughly well explained by the creative use of authorial voice in the narration of events. Mr Baggins is, although a little fussy at times, an incredibly likable character, as I'm sure most hobbits are, who's funny outbursts and ideas make him the comedy relief at tense times. He is also, without a doubt, the brains and drive behind the adventure, once Gandalf has left, and proves that anyone, no matter how small can be a hero - a great quality to see in a major character who is less 'normal' than most as too often it's the popular, stereotypical heroes that dominate literature! Thorin and his company of bedraggled dwarves are a barrel of laughs at times (no pun intended!) and are all well developed in what is a relatively short story.
And that, I suppose, is the best feature of this book, for me at least! The development of plot, characters, scenery and everything else you could possibly wish to know about anyone involved in a story (eg background history etc) is all given to you in abundance, but they never overpower each other, they are instead woven intricately together in a brand of storytelling that belongs in oral tradition, not in words on a page. It is clear, especially after reading the foreword, that the Hobbit originated as a story to be told, not read, and incredibly, that makes it all the more readable as it hooks you in a way few books ever will. It aims to drag you, however reluctantly or willingly, into the adventure and take you away from your own little, safe, hobbit hole across the Shire and the Wild, and everywhere else they travel, with you feeling completely immersed as the final member of the company, but one who goes as unnoticed by the others as if you were wearing Bilbo's ring. However, the extremely clever thing that Tolkien does, and of this I am supremely envious of as I wish I could do this in my own writing, is that even though you feel so well informed, you still want to know more about them, and for the creative among us, we want to fill those gaps with our own imagination! Very rarely do I come across an author who manages to inform, excite, engage, and engender creativity in such a way in under 300 pages.
Finally, I guess I have to give credit to the wonderful drawings accompanying the text. Beautifully drawn, incredibly supportive of your own imaginative process, yet strangely, not limiting in letting you continue to let your imagination wander. The are a wonderful addition to the book, and I say that as someone who doesn't think a real book should have pictures, and add a greater accessibility to all of the new experiences you encounter as you travel through the story to the Lonely Mountain at the end.
And so, I draw my ramblings to a close, however there is plenty more to be said, that will be left unsaid, partly due to my desire to go and read Lord of the Rings for the first time as a result of reading The Hobbit. I can only conclude with the highest praise for this story, and the highest level of recommendation to anyone who has not yet read it, or those like me that think because they read it as a child it counts. This is a book that should, and deserves, to be read over and over again, and one of those occasions should be reading it aloud to a child, as that, is the only way to truly experience the wonderful story weaved by a master storyteller.
Wow, am I glad that watching the film made me want to reread this timeless classic! I first read this as an eleven year old at school, trying to prove a point to a teacher that a child could read a book like this. I succeeded in reading it, thought the fantasy great, but remembered very little of the story or the fact there was another epic adventure waiting to be told by the much praised JRR Tolkien.
How I have missed out! The story follows a very plain, and at times fussy, Mr Baggins of Bagend, a Hobbit of Hobbiton, in the 'reasonable West', as he takes an adventure, in the company of 'dwarves' to save their long forsaken home. The company encounter many trials and tribulations along the way, from angry goblins, to giant spiders, to meddlesome elves and even Smaug the Terrible, but they triumph over them all.
Honestly, I cannot give praise enough for the book, and many have done so before in, what I am sure, will be better expressed reviews and accolades of praise, so I will aim to keep this short and sweet, picking up on key, outstanding features that bowled me over. The first thing I have to raise is the characterisation. The 'cast' of assembled characters, from the main company of the dwarves, to the helpers and and those that hinder them along their journey, are all thoroughly well explained by the creative use of authorial voice in the narration of events. Mr Baggins is, although a little fussy at times, an incredibly likable character, as I'm sure most hobbits are, who's funny outbursts and ideas make him the comedy relief at tense times. He is also, without a doubt, the brains and drive behind the adventure, once Gandalf has left, and proves that anyone, no matter how small can be a hero - a great quality to see in a major character who is less 'normal' than most as too often it's the popular, stereotypical heroes that dominate literature! Thorin and his company of bedraggled dwarves are a barrel of laughs at times (no pun intended!) and are all well developed in what is a relatively short story.
And that, I suppose, is the best feature of this book, for me at least! The development of plot, characters, scenery and everything else you could possibly wish to know about anyone involved in a story (eg background history etc) is all given to you in abundance, but they never overpower each other, they are instead woven intricately together in a brand of storytelling that belongs in oral tradition, not in words on a page. It is clear, especially after reading the foreword, that the Hobbit originated as a story to be told, not read, and incredibly, that makes it all the more readable as it hooks you in a way few books ever will. It aims to drag you, however reluctantly or willingly, into the adventure and take you away from your own little, safe, hobbit hole across the Shire and the Wild, and everywhere else they travel, with you feeling completely immersed as the final member of the company, but one who goes as unnoticed by the others as if you were wearing Bilbo's ring. However, the extremely clever thing that Tolkien does, and of this I am supremely envious of as I wish I could do this in my own writing, is that even though you feel so well informed, you still want to know more about them, and for the creative among us, we want to fill those gaps with our own imagination! Very rarely do I come across an author who manages to inform, excite, engage, and engender creativity in such a way in under 300 pages.
Finally, I guess I have to give credit to the wonderful drawings accompanying the text. Beautifully drawn, incredibly supportive of your own imaginative process, yet strangely, not limiting in letting you continue to let your imagination wander. The are a wonderful addition to the book, and I say that as someone who doesn't think a real book should have pictures, and add a greater accessibility to all of the new experiences you encounter as you travel through the story to the Lonely Mountain at the end.
And so, I draw my ramblings to a close, however there is plenty more to be said, that will be left unsaid, partly due to my desire to go and read Lord of the Rings for the first time as a result of reading The Hobbit. I can only conclude with the highest praise for this story, and the highest level of recommendation to anyone who has not yet read it, or those like me that think because they read it as a child it counts. This is a book that should, and deserves, to be read over and over again, and one of those occasions should be reading it aloud to a child, as that, is the only way to truly experience the wonderful story weaved by a master storyteller.
Purple Phoenix Games (2266 KP) rated Wicked & Wise in Tabletop Games
Jul 20, 2021
Who here has only thought of dragons as fearsome fire-breathing beasts of flight in fantastical worlds of magic and whimsy? I probably would be among you, if not for the cutey little Leafy Sea Dragons in our own world. That aside, not many would guess that dragons are actually smooth businesscreatures who employ simple, yet very professional, hordes of mice as their personal accountants. I guess you just don’t know what you don’t know. So thank you to designer Fertessa Allyse for cluing us all in on the inner workings of draconic wealth management.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
Emma @ The Movies (1786 KP) rated Pride and Prejudice and Zombies (2016) in Movies
Sep 25, 2019
A film for all those women who dream of chivalry, but want to kick some ass.
Contains spoilers, click to show
"It is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains."
A mysterious plague has fallen across England. The countryside is a relative haven, where the city has become a playground for unmentionables. The oriental arts have become the fashion and a desirable young lady no longer needs to be the prim and proper wife, unless your name is Mr Collins.
The Bennet's lovely daughters, beautiful and strong of body and mind are accustomed to a regimented life of training, until the handsome stranger Mr Bingley comes to the country. A whirlwind of romance and the undead lead them into a battle for family and love.
Heaving bosoms, country estates. Brain eating corpses and assorted weaponry. Everything you'd expect when the undead meets Jane Austen. As if on cue my playlist has shuffled to Zombie by The Cranberries. I can't deny enjoying this film, I should point out that I was always going to enjoy it, be it Oscar or Razzie worthy. It definitely had the potential to be an epic re-watchable classic or the B-movie winner that shone from the book.
When it was first published I picked it up almost instantly and soon found Quirk Books and other crossover books developing a little shrine-like area. [Now given pride of place in my nerd room.] Having a dislike of classics embedded in me from school and enjoying the general kick-assery of action films, it was a great crossover to bring those classics back into my life.
Admission time, while I've read the book I can't actually remember when, it was dozens of books ago. I loved it but not everyone did. I'm going to make a big sweeping statement. [Sorry, not sorry] It's not a Jane Austen book people, get over it. "He's ruined Elizabeth Bennet!" No he's taken a strong minded female character and put her in a new fantasy setting. I'm sure there would have been less objections if all the names were different (and the title too) and it was just described as "loosely based on Jane Austen's Pride and Prejudice". But swings and roundabouts, because it probably wouldn't have been as popular if it wasn't called Pride and Prejudice and Zombies.
Sam Riley's Mr Darcy was no Colin Firth, but it was still very good. It did kind of seem like they threw him in a lake because they felt they should pay homage to Firth's dunking.
Note to those who see the film, Liz Bennet's heaving bosom is seen on a regular basis and is entirely distracting. I'm not sure there's a plot line linked to them, they're just always there, they probably should have got their own credit for the part.
I think my favourite scene was where Darcy came to Elizabeth to proclaim his love... and then they proceed to beat each other with sticks, books, basically whatever is to hand. Heated and packed with sexual tension it made for entertaining viewing. It also reminded me of the scene in Buffy where the slayer and Spike fight in an abandoned building, and the amount of sexual tension between the pair results in breaking the building, amongst other things... but those other things probably wouldn't work so well in Austen's time.
Even with all the bits that brought a smile to my face and made for enjoyable watching, there were some things I couldn't help but be annoyed with.
Firstly, Matt Smith, my dear number 11... [insert long silence here] I know Mr Collins is there for the annoying comic relief and awkwardness but oh my god. It was too much and I was overcome with annoyance. The cast is made up of relatively unknown people, with the exceptions of Charles Dance, Sally Phillips and Matt Smith. I can't help but wonder if Mr Collins would have been easier to deal with if he was an unknown actor.
The camera work had its own peculiarities. Some shots were taken from the zombies point of view. They were blurred and frustrating to watch, I can't really tell what it added. I'm sure it would have added a bit more drama if you'd seen the potential victim being run at. Again, I'm not an expert in showbiz filming but I'm fairly certain that making your audience want to throw up is not the idea. Right near the end there is a shot that perfectly portrays the devastation of the situation...
"How should we get across the devastation of the city and cut out to the next scene?"
"Spin the camera round until people want to vomit?"
"GENIUS!"
I sat there feeling a bit woozy, trying to avoid looking at the screen for the whole thing. I'm not sure either of the fancy styles really improved anything.
My only other wonder about the film is whether it should have gone all out spoof. This was a sensible spoof [relatively speaking], in that it wasn't made specifically for laughs. It did have some, but there were also some moments of emotion too. Should they have played the film out for more comedy? Who knows, but I feel the scene where Darcy and Elizabeth are stabbing a field to kill zombies that are buried underneath was completely wasted in a sensible spoof!
All in all I did enjoy it, but for those of you looking to see it at the cinema I'm not sure it's worth a £10 ticket. Well worth it if you have an offer of some description though. Just remember going in to it that it isn't Jane Austen, it's just your run of the mill zombie period drama... wow, never thought I'd say that sentence.
A mysterious plague has fallen across England. The countryside is a relative haven, where the city has become a playground for unmentionables. The oriental arts have become the fashion and a desirable young lady no longer needs to be the prim and proper wife, unless your name is Mr Collins.
The Bennet's lovely daughters, beautiful and strong of body and mind are accustomed to a regimented life of training, until the handsome stranger Mr Bingley comes to the country. A whirlwind of romance and the undead lead them into a battle for family and love.
Heaving bosoms, country estates. Brain eating corpses and assorted weaponry. Everything you'd expect when the undead meets Jane Austen. As if on cue my playlist has shuffled to Zombie by The Cranberries. I can't deny enjoying this film, I should point out that I was always going to enjoy it, be it Oscar or Razzie worthy. It definitely had the potential to be an epic re-watchable classic or the B-movie winner that shone from the book.
When it was first published I picked it up almost instantly and soon found Quirk Books and other crossover books developing a little shrine-like area. [Now given pride of place in my nerd room.] Having a dislike of classics embedded in me from school and enjoying the general kick-assery of action films, it was a great crossover to bring those classics back into my life.
Admission time, while I've read the book I can't actually remember when, it was dozens of books ago. I loved it but not everyone did. I'm going to make a big sweeping statement. [Sorry, not sorry] It's not a Jane Austen book people, get over it. "He's ruined Elizabeth Bennet!" No he's taken a strong minded female character and put her in a new fantasy setting. I'm sure there would have been less objections if all the names were different (and the title too) and it was just described as "loosely based on Jane Austen's Pride and Prejudice". But swings and roundabouts, because it probably wouldn't have been as popular if it wasn't called Pride and Prejudice and Zombies.
Sam Riley's Mr Darcy was no Colin Firth, but it was still very good. It did kind of seem like they threw him in a lake because they felt they should pay homage to Firth's dunking.
Note to those who see the film, Liz Bennet's heaving bosom is seen on a regular basis and is entirely distracting. I'm not sure there's a plot line linked to them, they're just always there, they probably should have got their own credit for the part.
I think my favourite scene was where Darcy came to Elizabeth to proclaim his love... and then they proceed to beat each other with sticks, books, basically whatever is to hand. Heated and packed with sexual tension it made for entertaining viewing. It also reminded me of the scene in Buffy where the slayer and Spike fight in an abandoned building, and the amount of sexual tension between the pair results in breaking the building, amongst other things... but those other things probably wouldn't work so well in Austen's time.
Even with all the bits that brought a smile to my face and made for enjoyable watching, there were some things I couldn't help but be annoyed with.
Firstly, Matt Smith, my dear number 11... [insert long silence here] I know Mr Collins is there for the annoying comic relief and awkwardness but oh my god. It was too much and I was overcome with annoyance. The cast is made up of relatively unknown people, with the exceptions of Charles Dance, Sally Phillips and Matt Smith. I can't help but wonder if Mr Collins would have been easier to deal with if he was an unknown actor.
The camera work had its own peculiarities. Some shots were taken from the zombies point of view. They were blurred and frustrating to watch, I can't really tell what it added. I'm sure it would have added a bit more drama if you'd seen the potential victim being run at. Again, I'm not an expert in showbiz filming but I'm fairly certain that making your audience want to throw up is not the idea. Right near the end there is a shot that perfectly portrays the devastation of the situation...
"How should we get across the devastation of the city and cut out to the next scene?"
"Spin the camera round until people want to vomit?"
"GENIUS!"
I sat there feeling a bit woozy, trying to avoid looking at the screen for the whole thing. I'm not sure either of the fancy styles really improved anything.
My only other wonder about the film is whether it should have gone all out spoof. This was a sensible spoof [relatively speaking], in that it wasn't made specifically for laughs. It did have some, but there were also some moments of emotion too. Should they have played the film out for more comedy? Who knows, but I feel the scene where Darcy and Elizabeth are stabbing a field to kill zombies that are buried underneath was completely wasted in a sensible spoof!
All in all I did enjoy it, but for those of you looking to see it at the cinema I'm not sure it's worth a £10 ticket. Well worth it if you have an offer of some description though. Just remember going in to it that it isn't Jane Austen, it's just your run of the mill zombie period drama... wow, never thought I'd say that sentence.