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KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games

Jun 10, 2020 (Updated Jun 10, 2020)  
Final Fantasy VII Remake
Final Fantasy VII Remake
2020 | Action/Adventure, Role-Playing
Combat Is Fluid, Weighty And Satisfying. (2 more)
The Protagonists Are Well Thought Out.
I Can't Wait For The Next Part.
Side missions Are Tedious And Boring (2 more)
The Middle Is A Slog To Go Through,
Parts Of The Story Needed Removing
A Classic Reborn.
I understand the impact FFVII has had on both video game narratives, and storytelling itself. It remains a staple mark on video games, and as such is held so highly amongst developers as the standard of how great a narrative can be, and its hard to argue. I haven't even played the original 1997 release, but I know the story beats and main moments. Its an incredible journey, with fascinating characters, rolled into moments of twists and turns. Once a remake was announced, it obviously was met with massive anticipation, and worrying doubt. Could you possibly pull off a remake of classic and make fans old and new fall in love all over again?

The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.

Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.

While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.

However, in these moments they are only boosted further by the best feature of the game; Combat.

The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.

FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.
  
Clockwork Angel
Clockwork Angel
Cassandra Clare | 2010 | Children
8
9.0 (37 Ratings)
Book Rating
Clare exceeds expectations with Clockwork Angel
Clockwork Angel is the first in a trilogy of books. This series is a prequel to The Mortal Instruments, also written by Cassandra Clare. Tessa traveled to London to live with her brother, when he appears missing she is captured. Saved by Will, Tessa lives within the institute with the Shadowhunters helping to find Nate, whilst also finding out what the Magister's evil plan is.

I've heard so many times that The Infernal Devices is so much better than the Mortal Instruments. In comparison I can definitely agree the writing and overall plot is improved. The main issue I had was that in some cases, it was too similar to The Mortal Instruments. My instant thought was Will was similar to Jace although I'm unsure if this was intentional or not. The love triangle was also reminiscent of Clare's previous work.

I enjoyed that Clockwork Angel was set in London rather than New York. I was getting fairly bored of being focused on New York so this gave us a chance to see a new institute. The different location and different time means the institute is extremely different to the one in TMI.

The big question of who is the Magister? in the first chapter was important in the book. I found it both predictable and unpredictable. If Pretty Little Liars has told me anything, if a character claims it's one person, it's probably not them. I was however surprised of who it actually was. So well played, Cassandra Clare.

One of the big improvements is that the adults actually take action. In TMI, there were so many times the teenagers acted purely because the adults weren't doing anything. I was so tired of the adults being incompetent that Charlotte and Henry were a welcome surprise. They also really tried to help Tessa find Nate immediately. There weren't multiple meetings with the Clave before they could do anything.

Clockwork Angel seemed to pick up a lot quicker than TMI and kept pace. The fighting scenes were written better. Less filler content was needed as we already know the world. Although there was a love triangle, a lot less content was put towards building on it. It seemed a lot more like a fantasy than a romance.

Please don't comment any spoilers as I haven't finished the other books yet. But I had a weird thought about Tessa's name being Gray. As the dark sisters are called Black and Dark, does the inclusion of the name Gray fit there? Is this an insight into who she will become? Or who she 'could' become if she is a bad guy? I just thought it was odd to use a name so similar.
  
The Wheel of Osheim
The Wheel of Osheim
Mark Lawrence | 2016 | Science Fiction/Fantasy
7
7.5 (2 Ratings)
Book Rating
Contains spoilers, click to show
The conclusion of the Red Queen's War trilogy is a significant improvement over the previous book, The Liar's Key. Though again this is a book of two halves: the first half following Jalan as he travels home from the Afriquan desert and is tasked with defending his home city from invasion; the second half sees him meet up with old friends and travel back to the eponymous Wheel to try and halt mankind's destruction and stop "the wheel" from turning.
I loved the first half of this book - Jalan is a much easier character to like/put up with on his own, and the city defence against siege was some of the most enjoyable of Lawrence's work, for me.
The second half was a definite nose-dive. Jalan goes back to being an insufferable coward (and given his companions say and do very little this makes these scenes quite a trudge). And it seems as if this was the chance to suddenly explain the point of the earlier "companion" Broken Empire trilogy and cram in loads of science and philosophy. Suddenly we went from knowing next to nothing but occasional hints to being repeatedly told what had happened 1100 years ago and what is still happening. And then in the last few pages, all back to normal, having no idea what was real or not.
At the end of The Liar's Key, I had such anticipation for this book: Jalan and Snorri entering Hell to try and bring back Snorri's family. This became such a massive anti-climax - the whole journey through Hell was covered in about 20 pages total and nothing of any import happened at all. It was a complete let-down.
One of the standout aspects of The Broken Empire trilogy was how two different timelines were maintained and meshed together beautifully at the perfect pace. Here we have an element of that, but Lawrence seems to feel the need to have a reason for Jalan to be experiencing the other timeline (in Liar's Key is was due to a magic spell which had unexpected recurring side-effects, here it is either through having flashbacks at inappropriate times or being told a story by Snorri) - it just totally jars when this suddenly has to happen.
The conclusion of the book I found very unsatisfying - too many key events/characters/plot points were suddenly thrown into one room fighting for attention and resolution - and what were meant to be epic foes to be bested were defeated fairly easily. And then the actual climax - a complete load of philosophical nonsense completely unravelling everything (not in a "woah, that blew my mind" way, more of a "well, what was the point then and what about ... ").
Overall a mostly great book but with some downright annoying aspects and a deeply unsatisfactory ending.
  
Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood
Action/Adventure
just got done playing Assassin's Creed Brotherhood and I'll level with you, the ending did cause me to have a what the heck is going on moment. The ending is abrupt and leaves you with a cliffhanger, only drawing forth more questions, and leaves one feeling a bit disappointed and frustrated. However, it does open up many possibilities for the story and for another Assassin's Creed game.
 Cliffhanger ending aside, Brotherhood does not disappoint. You get to play as Ezio Auditore once again fighting against the Borgia clan. Ezio is now a leader and you can recruit assassins throughout the city of Rome and build up assassin signals to take out guards, enemies, and even send them out on contract missions. There are many great side quests, including one with Ezio's old friend Leonardo Da Vinci. Leonardo's Machines was one of my favorite side quests because not only was it fun to play, but it was interesting to see all the great designs spring to life for the various missions. The tank was my favorite by far! The rebuilding quest is back, only this time you rebuild Rome and there are many great rewards with it.
 Brotherhood isn't completely perfect as there are a few bugs that the developers seem to have missed. One frustrating bug was if you went through one of the hidden tunnels before you were formally introduced to it in the game, you would spawn in front of it and desynchronize repeatedly. There was nothing to do about it, except start a new game. Another bug was a design graphic error with the cinematic of when you recruit an assassin to your cause. The new recruit was just a floating head with a body following it, and their neck was missing. There is also a bug where the game will freeze during game play for no reason at all and the only thing you can do is reboot everything. I only had this happen to me once, but a couple of my friends had it freeze up on them two or three times during missions.
 Overall, the game was a blast to play and I did love that all you had to do was whistle or make a hand motion to call on several assassins to take out all your enemies. The historical notes are informative as well and the artwork and music enhance the experience of playing the main missions and the side ones. There's great downloadable content also to add to the fun. I will definitely be playing through it again and have a great time doing it. If you haven't picked up Assassin's Creed Brotherhood yet, I suggest you do so because it is a game that definitely entertains.
  
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Kristy H (1252 KP) rated Faultlines in Books

Feb 13, 2018  
F
Faultlines
6
6.0 (1 Ratings)
Book Rating
At 20, Jordy Cline's life should be just beginning. Instead, it seems as if he's looking at a long period in jail and a lifetime of guilt. It all begins when his mother, Sandy, receives the call every mother dreads: there's been a car accident. Jordy and his cousin, Travis, were thrown from the vehicle, and their passenger, Michelle, is in a coma. Both boys are seriously injured and even worse, it looks like they were drinking. Local law enforcement seems to think Jordy was drinking and driving--a natural assumption given his history of underage drinking and Travis' usual role as the designated driver--but Jordy is insistent that he wasn't. Suddenly, Sandy finds herself fighting for her son's survival and dealing with her sister Jenna's anger over Jordy's role in the crash. The crash also reveals more family and town secrets. Will things ever be the same? And was Jordy really responsible for the crash?

This is an intricate and crazily plotted book, filled with emotional characters and various plot twists. Some of the twists are exciting and completely unexpected, making the story more than just a family drama and almost making it a thriller at some points. A few twists toward the end struck me as rather transparent and easily guessed. A lot of the plot points are a little outlandish and far-fetched, but it does make the book a fairly quick and exciting read. It's not exactly fun, as the subject matter is pretty heavy and horrible, dealing with the sort of topics that are hard to read as a parent.

While none of the characters are fully fleshed out, I liked Sandy well-enough and found myself gravitating toward Jordy, even if I couldn't fully trust him. Jordy's nemesis, local police sergeant Huckabee, is easy to dislike, even as you're constantly guessing as to why exactly he harbors this hatred toward a near teen. The chapters alternate between Sandy and another character, Libby, and she's a sympathetic and enjoyable character as well.

Overall, the story is an intriguing one, which will keep you guessing and reading. It speaks well to the legacy parents leave, both from a biological and environmental standpoint. It represents the power of the good ol' boy system of the South as well and is a strong tale depicting the bonds of loyalty, small town politics, and the power and pain of family. It's both emotional and enjoyable. There were a few nagging plot points that bugged me, but it was still a good, quick read.

I received a copy of this novel from the publisher and Netgalley (thank you!); it is available for publication everywhere as of 09/06/2016.
  
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Hazel (1853 KP) rated You Were Here in Books

Dec 7, 2018  
YW
You Were Here
6
7.0 (2 Ratings)
Book Rating
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>

On the five-year anniversary of Jaycee Strangelove’s brother’s death, she goes to visit one of his favourite haunts – an abandoned Victorian mansion that used to be an insane asylum. However, this year she is joined by four other people who, although they do not show it, feel as broken as Jaycee does.

<i>You Were Here</i> by Cori McCarthy is primarily about Jaycee’s dangerous attempts to feel closer to her daredevil brother. Using his old diary as a guide, she is determined to find evidence that her brother had been at the various decrepit places that he wrote about breaking in to. Her behaviour seriously worries others, which is why Jaycee ends up with four unlikely characters tagging along: Natalie, her ex-best friend; Zach, Natalie’s immature boyfriend; Bishop, a guy suffering after a break up; and the selectively mute Mikivikious, her brother’s childhood friend.
Each character is struggling with their own problems, yet they take the time to make Jaycee realize that her brother is gone and she needs to move on. However there is a lot of fighting and sabotage of relationships along the way.

Each character progressively tells the story by alternating chapters. Whilst this is fairly common in fiction – both young adult and adult – McCarthy’s method stands out amongst the others. Bishop likes to express his feelings through art and therefore does not have any written chapters to his name. Instead a few photographs of his artwork are included. Similarly, Mikivikious, a character who barely talks, shows his point of view through a short graphic novel sequence (drawn by the illustrator Sonia Liao). It is really interesting to read(?) parts of the story this way, and it also makes the reader connect to Mik’s struggle to express himself verbally.

It is difficult to like any of the characters to begin with – mostly because their flaws are revealed but their history is yet to be disclosed. Jaycee, the main character, is particularly hard to like. She is depressed and lonely with a serious self-destructive streak. This causes her to be rude, hurtful and sarcastic to everyone around her. It is actually surprising that anyone cares about her at all.

Due to not connecting with any of the characters, I was not all that impressed with this book. I understand the point of portraying certain people, especially Jaycee, in such a negative way, however it made me not really care about the outcome. Future readers need to be aware that the storyline can be very dark and morbid at times. There are also sexual references and foul language.
  
Braveheart (1995)
Braveheart (1995)
1995 | Drama, History, War
Epic
The Story of Scottish Patriot William Wallace (Mel Gibson) and his quest to unite the clans and rise up against their English oppressors.

Acting: 10


Beginning: 10
The film gets off to a hot start by immediately drawing you into the story. Once the camera pans into the hut with all of the hanging bodies, they had my attention right away. The sheer intrigue was enough to make me want to see more.

Characters: 10
The Scots are a crazy bunch and I LOVE them. Whether old or young, they're all tough guys in their own right. One crazy person is enough to make a film interesting, but you put a bunch of them together and now you're really cooking with fire. William Wallace, of course, takes the cake of all the crazies. His character is easily one of my all-time favorite protagonists from his demeanor to the strong message he carries.

Cinematography/Visuals: 10
You kind of cheat when you shoot a film in Scotland, let's be honest. Beautiful landscapes abound, filled with mountains and lush valleys. I got lost watching William Wallace ride through the countryside on horseback. Made me think, "Damn, am I taking enough vacations?"

It's not the landscapes, however, as the battles are epic and sprawling. You get a taste of a bit of blood or something gory right before it cuts to a new fight. Seeing a fight that probably took hours abbreviated into a couple minutes is jarring and effective. These are some of the best battles captured on film.

Conflict: 10

Genre: 7

Memorability: 8
Braveheart is a film that easily stands the test of time. The brotherhood of the clans alone is memorable in and of itself. These are guys that lay down their lives for each other to advance their nation. The battles that ensue as a result of the stand that these men take are sheer inspiration. "They can take our lives, but they'll never take our freedom!"

Pace: 10
While the film slows down just slightly after the opening scenes, once the fighting starts, things move forward at a breakneck pace. It drives you from one scene to the next with intensity and passion. Just when you think you've had enough action, you're graced with more! Very solid pace.

Plot: 10

Resolution: 5
The ending was a bit deflating, at least for my taste. I respected the realism, but it felt counterintuitive to what the rest of the film was accomplishing. Not horrible, but perhaps a different approach would warrant a better score.

Overall: 90
I never had any interest whatsoever to watch this film and, after finally seeing it, I can't believe I waited this long. Such an inspirational, all-time classic. Loved it.
  
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Cthulhu (5 KP) rated the PlayStation 4 version of Layers of Fear in Video Games

Sep 2, 2018  
Layers of Fear
Layers of Fear
2016 | Action/Adventure
Disturbing Story (2 more)
Easy movement mechanics
Appealing creepy visuals
Not that scary (2 more)
Too easy
Cliché at times
Good Plot and Visuals, but not that Scary
Contains spoilers, click to show
When I started this game, I was expecting really good quality scares. Unfortunately, this game did not really "scare" me. It was mostly just pop scares with some loud creepy noises here and there. I don't mind a few pop scares, but I was hoping for more creative ways to get scared from a game. The game adds a lot of creepy whispers, running baby dolls, and lights that mysteriously go out-- which was all a bit too cliché for me. *Spoiler- you only see the main "ghost" a few times and I wish there were most instances where it was included.*

Now onto the good part. While the game didn't scare me, I found the plot and ending to be very surprising. It was definitely creative and something new I haven't seen in a game before. You have to pay attention to all readable items and you have to piece it together, but once you figure out what's going on, it's pretty messed up- which is exactly what I was looking for!

The game's mechanics, movements, and how you get around feels a lot like the game PT. I really loved PT and I enjoyed how this game made a similar feel. Every room is different and you don't know what's going to be in it. Most rooms you have to solve puzzles to get to the next one. Some of the puzzles felt a bit too easy for me, but I didn't really mind too much since there were a lot of rooms to get through. I wish some were a bit harder though. Movement wise, there's no fighting and it's all walk and interact with an object here and there. I enjoyed it since it let me focus on the story.

Visually, I liked how creepy the atmosphere was. It was interesting because while a lot of what you saw was "gross looking", there were bits of color and beauty in it from the dad being an artist. I thought the game was beautiful just from that aspect. I loved finding the art in all of the creepy surroundings. Sometimes it got a bit repetitive-- a pretty normal looking room then the next room is all destroyed and in shambles, but for the most part it was interesting to look at.

Overall I really did enjoy this game. It was fun to play for the plot and the visuals, but I wouldn't necessarily play it for the scares or the puzzles. This game is probably for you though if you do like pop scares.
  
Five Minutes Longer (Enhanced #1)
Five Minutes Longer (Enhanced #1)
Victoria Sue | 2017 | LGBTQ+, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
different but brilliant
Independent reviewer for Divine Magazine, I was gifted the AUDIO file of this book.

Some 30 years ago, children began waking up with a mark on their faces and enhanced abilities: speed, strength, mental abilities. Talon, now given the job of setting up a human/enhanced task force within the FBI, was one of the first. He doesn't want to work with normals on his team, but this task force is his, and the other enhanced team members, last chance at becoming a useful member of society, not just a mark on his face. Finn wanted to join the FBI forever, and worked hard to get to apply, but he is not accepted. Instead he gets a cryptic phone and flies to Florida, and finds himself face to face with several huge enhanced, one of whom makes Finn want that boyfriend he never had. They have four weeks to make this team work, do or, quite possibly, die.

Oooooo-eeeee! Loved this! Different, very different and different is always good in my book!

The guys on the team really don't want Finn around, but know they gotta put up with him, at least for a little bit, but he grows on them, Talon especially but Talon fights that attraction all the bloody way, and when he finally gives up the fight?? Oh yes ma'am, that boy falls hard and he falls FAST! And when Finn gets caught in the cross fire at a bank robbery?? Talon goes all MAJOR Alpha-Male- Protect-What's-Mine!

I loved that not everything is fully revealed about the guys abilities, I think there is quite a bit more to come!

Nick J Russo narrates and he does a sterling job! He's a firm favourite of mine, and each and every time I listen to his work, it becomes my NEW favourite!

Russo's voices are clear and distinctive, even in multi person conversations. He reading voice is deep and even and I had no trouble, not at all, keeping up.

He gets cross all of Finn's emotions and his reactions to the guys, to Talon. His intense dislike of his brother and how his mum was with his dad. Russo gets across all of Talon's fighting, and that boy fights hard, his feelings for Finn, and you get just how much Finn means to him, when he thinks Finn is lost.

This is book one, there appears to be an underlying story arc running through these books, and I look forward to watching that unfold, and to watching these guys fall, like dominoes, one by one.

Off to listen to book 2, which is a continuation of Finn and Talon's story.

5 stars for the book
5 stars for the narration
5 stars overall

**same worded review will appear elsewhere**
  
Rainy Day Friends (Wildstone, #2)
Rainy Day Friends (Wildstone, #2)
8
8.0 (1 Ratings)
Book Rating
Rainy Day Friends by Jill Shalvis is a Wildstone series book and of course another great one from this author. I loved the format of this book, and I really don’t think I’ve seen it before, of each page having an interaction between Lanie and her anxiety.

Lanie (Delaney) Jacobs is 30, starting a new job 2 ½ hours away from her old life and leaving everything behind (including her anxiety) for 2 months. Unfortunately her anxiety decides to come along for the ride. Lanie just lost her husband and what she finds out about her husband after his death would send anyone packing for a quick getaway. She agrees to take on a temporary job helping a family business re-brand their business and quickly finds herself in the middle of a real “Walton family” family.

Mark Capriotti is as rough and rugged as they come. He is an ex military man, an assistant sheriff, but at the end of the day, this tough guys heart has long been captured by his twin daughters. Having to move back home with his family to be a single dad to his girls was the last thing he ever thought would happen. He is grateful to have his mom, 2 sisters, uncles and more to pick up the slack of helping to care for Samantha and Sierra. He never wants to fall in love again, and isn’t that just what happens.

With a back story for Lanie that comes out piece by piece and secondary characters to help push it along, this story was really well told. My only gripe about this entire book was the abrupt ending. I don’t know if it was due to reading on an ereader that it felt more abrupt but it stopped and I was feeling like I missed some pages. As I said above I loved the anxiety quotes on each page, how many of us have those same thoughts on a daily or weekly basis. I loved how this family came together and stayed together through thick and thin. Being sarcastic myself, I enjoyed Mia’s sarcastic humor most of all. Even Uncle Jack, though sometimes behaving like a overgrown frat boy, had insightful wisdom to share with anyone who asked (or even those who didn’t).

Overall this story was well written for each character both main or secondary. I enjoyed following along on their journey of escape, attraction, hiding, and eventually not fighting the feelings. I received an advance copy of this novel without any expectations for review. Any and all opinions expressed are my own (whether you like them or not ha).