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Chris Sawin (602 KP) rated Jurassic World: Dominion (2022) in Movies
Jun 16, 2022
The Therizinosaurus and Pyroraptor sequences. (2 more)
The final dinosaur battle.
Jeff Goldblum
No chemistry between the cast. (2 more)
Not enough dinosaurs.
Human drama overshadows anything remotely dinosaur related.
You Can't Squeeze Gold From a Dried Up Fossil
Four years after the events of Jurassic World: Fallen Kingdom, dinosaurs now roam free and are a part of everyday life. Claire Dearing (Bryce Dallas Howard) and Owen Grady (Chris Pratt) have been taking care of Maisie Lockwood (Isabella Sermon) while living in a cabin deep within the Sierra Nevada mountains. Biosyn Genetics now utilizes the dinosaurs as a means to try to cure the world’s most devastating diseases.
Maisie’s unique clone DNA is suddenly the world’s only hope for surviving against a swarm of de-extinct giant locusts that is growing in number, spreading from continent to continent, and attacking the source of the world’s food supply. Biosyn kidnaps Maisie along with Beta; the offspring of Blue, the velociraptor Owen trained, who reproduced Beta asexually. Meanwhile, with the help of Dr. Ian Malcolm (Jeff Goldblum), Dr. Ellie Sattler (Laura Dern) recruits Dr. Alan Grant (Sam Neill) to break into Biosyn in an attempt to prove that they are the ones responsible for the giant locusts.
The big drawing point of Jurassic World Dominion is that not only is it the first time Jeff Goldblum, Laura Dern, and Sam Neill have been together in a Jurassic Park film since the original, but you get to see them interact with the main characters of the Jurassic World films. The problem is that it wasn’t worth the wait. The highlight of the Jurassic Park films are the dinosaurs and it seems like Dominion purposely keeps its audience away from what they came to see for the majority of the film. To make matters worse, all of the human interactions fall flat. What little comedic humor the film tries to provide is met with blank stares and there seems to be more time spent talking about relationships between characters, teenager woes, and villainous characters who have suddenly turned a new leaf over actual dinosaur goodness.
Why anyone decided that Owen’s trademark pose of his arm being extended with his palm being the only defense between them and a wild dinosaur mauling them to death is beyond anyone’s comprehension. It’s done so often here and what’s even more frustrating is that it works every time. The film throws in these sappy and melodramatic excursions that simply aren’t worth the hassle. Claire and Owen attempting to be parents is excruciating and the way this film has decided to force Ellie Sattler and Alan Grant into an awkward, romantic fling is more uncomfortable than it is satisfying.
The film does offer a few highlights, but not nearly enough amongst its close to 150-minute runtime. The motorcycle chase in Malta is the film’s most entertaining action sequence and the pyroraptor scene on top of the ice is also incredibly thrilling. The three-way dinosaur battle during the finale of the film is cool, but it feels like it’s been done previously. As the Jurassic Park and Jurassic World films progressed, they seemed to always try to be topping the T. Rex and yet were never really able to.
Dominion includes the Giganotosaurus; an apex predator that is bigger and meaner than the T. Rex. The finale sees the T.Rex battling the Giganotosaurus with the help of a Therizinosaurus. Earlier in the film, the Therizinosaurus and its long, sharp, finger-like appendages provide the only nod to horror and classic monster movies Dominion provides as it stalks Claire in the jungle near the main Biosyn facility.
The film spends a lot of time focusing on human drama that you don’t care about. Claire and Owen bounce around the world as they try to find Maisie. They’re taken to an underground dinosaur fighting ring by Barry Sembène (Omar Sy), who now works for the CIA. They go on a wild goose chase as they trail behind Rainn Delacourt (Scott Haze), the man who kidnapped Maisie, and then Soyona Santos (Dichen Lachman), a dinosaur smuggler that has a direct line to Biosyn.
What’s disappointing is more of the film could have been devoted to Santos and the dinosaur black market since they are two of the most interesting aspects of the film. Dominion tries to make up for it by making pilot Kayla Watts (DeWanda Wise) the most intriguing new character, but her inclusion feels like it’s too little too late.
With Jurassic World Dominion, a Jurassic World film where dinosaurs are now free and interacting with the modern world shouldn’t feel this longwinded or this tiresome. There are a few action sequences that are worthwhile and Jeff Goldblum has a few great one-liners (“You made a promise to a dinosaur?”), but the film is a monumental disappointment overall.
The film has already made over $415 million at the worldwide box office, so the interest in the franchise is still there. But the chemistry between the cast is almost non-existent and it feels like the film is running on fumes as it tries to offer something new from what is otherwise dried up fossil fuel. If the Jurassic Park/Jurassic World franchise is to continue, it desperately needs to go in a refreshing and unseen direction. Now that all of the nostalgia is out of the way, fans deserve a refreshing and unique adventure over what is otherwise a glorified rehash.
Maisie’s unique clone DNA is suddenly the world’s only hope for surviving against a swarm of de-extinct giant locusts that is growing in number, spreading from continent to continent, and attacking the source of the world’s food supply. Biosyn kidnaps Maisie along with Beta; the offspring of Blue, the velociraptor Owen trained, who reproduced Beta asexually. Meanwhile, with the help of Dr. Ian Malcolm (Jeff Goldblum), Dr. Ellie Sattler (Laura Dern) recruits Dr. Alan Grant (Sam Neill) to break into Biosyn in an attempt to prove that they are the ones responsible for the giant locusts.
The big drawing point of Jurassic World Dominion is that not only is it the first time Jeff Goldblum, Laura Dern, and Sam Neill have been together in a Jurassic Park film since the original, but you get to see them interact with the main characters of the Jurassic World films. The problem is that it wasn’t worth the wait. The highlight of the Jurassic Park films are the dinosaurs and it seems like Dominion purposely keeps its audience away from what they came to see for the majority of the film. To make matters worse, all of the human interactions fall flat. What little comedic humor the film tries to provide is met with blank stares and there seems to be more time spent talking about relationships between characters, teenager woes, and villainous characters who have suddenly turned a new leaf over actual dinosaur goodness.
Why anyone decided that Owen’s trademark pose of his arm being extended with his palm being the only defense between them and a wild dinosaur mauling them to death is beyond anyone’s comprehension. It’s done so often here and what’s even more frustrating is that it works every time. The film throws in these sappy and melodramatic excursions that simply aren’t worth the hassle. Claire and Owen attempting to be parents is excruciating and the way this film has decided to force Ellie Sattler and Alan Grant into an awkward, romantic fling is more uncomfortable than it is satisfying.
The film does offer a few highlights, but not nearly enough amongst its close to 150-minute runtime. The motorcycle chase in Malta is the film’s most entertaining action sequence and the pyroraptor scene on top of the ice is also incredibly thrilling. The three-way dinosaur battle during the finale of the film is cool, but it feels like it’s been done previously. As the Jurassic Park and Jurassic World films progressed, they seemed to always try to be topping the T. Rex and yet were never really able to.
Dominion includes the Giganotosaurus; an apex predator that is bigger and meaner than the T. Rex. The finale sees the T.Rex battling the Giganotosaurus with the help of a Therizinosaurus. Earlier in the film, the Therizinosaurus and its long, sharp, finger-like appendages provide the only nod to horror and classic monster movies Dominion provides as it stalks Claire in the jungle near the main Biosyn facility.
The film spends a lot of time focusing on human drama that you don’t care about. Claire and Owen bounce around the world as they try to find Maisie. They’re taken to an underground dinosaur fighting ring by Barry Sembène (Omar Sy), who now works for the CIA. They go on a wild goose chase as they trail behind Rainn Delacourt (Scott Haze), the man who kidnapped Maisie, and then Soyona Santos (Dichen Lachman), a dinosaur smuggler that has a direct line to Biosyn.
What’s disappointing is more of the film could have been devoted to Santos and the dinosaur black market since they are two of the most interesting aspects of the film. Dominion tries to make up for it by making pilot Kayla Watts (DeWanda Wise) the most intriguing new character, but her inclusion feels like it’s too little too late.
With Jurassic World Dominion, a Jurassic World film where dinosaurs are now free and interacting with the modern world shouldn’t feel this longwinded or this tiresome. There are a few action sequences that are worthwhile and Jeff Goldblum has a few great one-liners (“You made a promise to a dinosaur?”), but the film is a monumental disappointment overall.
The film has already made over $415 million at the worldwide box office, so the interest in the franchise is still there. But the chemistry between the cast is almost non-existent and it feels like the film is running on fumes as it tries to offer something new from what is otherwise dried up fossil fuel. If the Jurassic Park/Jurassic World franchise is to continue, it desperately needs to go in a refreshing and unseen direction. Now that all of the nostalgia is out of the way, fans deserve a refreshing and unique adventure over what is otherwise a glorified rehash.

Mothergamer (1586 KP) rated the PlayStation 3 version of Catherine in Video Games
Apr 3, 2019
First of all, let me say that while I know a lot of you love Atlus games as much as I do, Catherine is not a typical video game. In fact, it is a sliding block puzzle game with a great story woven in. If you're not big on puzzle games, Catherine may not be the video game for you. However, if you genuinely enjoy challenging puzzles and are a puzzle game addict like myself, Catherine definitely gives you your money's worth.
Catherine is much more than a puzzle game however. The story is definitely what brings everything together. It addresses adult situations, things that people go through or suffer such as, fear of commitment, infidelity, and about how some people are childish and won't take responsibility for their actions. It's a unique title and simply an adult video game because it involves adult situations and the issues we have as we get older.
The story centers around Vincent Brooks who has a girlfriend by the name of Katherine. They're both in their early thirties and Katherine's biological clock is ticking which she hints at to him by telling him her mother has asked where the relationship is going. Vincent isn't sure he's ready for that level of commitment yet and says as much to his buddies he hangs out with at the local bar.
One night while hanging out at the bar mulling over a sliding block nightmare he had the night before, he runs into a beautiful blonde bombshell by the name of Catherine. Apparently after blacking out, he wakes up after another nightmare to find that she has spent the night. Of course, Vincent freaks out completely. Now, Vincent has to make a choice between lust and love, have good times with Catherine or finally make a commitment to Katherine.
Vincent's nightmares continue and even worse, people actually seem to be dying in them.Healthy men in their twenties and thirties are found dead in their beds and there seems to be no reason for it. A rumor goes around that it is a woman cursing all these men for being unfaithful. Is the rumor true? Vincent has to find out, climbing for his life one nightmare at a time.
Vincent Brooks In His Nightmare
Vincent's nightmares are the heart and soul of the puzzle sections. Every night, he wakes up surrounded by sheep, with horns growing out of his head and a voice taunting him to come up. There are items along the way that help you with the puzzles, but many obstacles as well involving sheep that are trying to climb also as the world crumbles behind them. You have a reason to climb, survival and the inner demons Vincent is struggling with. If you don't climb, you die. One example of this is, there's a giant monster version of Vincent's girlfriend Katherine, trying to grab him and smash the heck out of him. If Vincent's not quick enough to climb all those blocks to the top, he will surely die.
Every night, there's a different puzzle with each nightmare and depending on how quickly you get to the top and how many points you get, you can win gold, silver, or bronze trophies. The complexity of the puzzles is very interesting and the story is well written and captures your attention perfectly. It sounds silly, but you actually feel a sense of accomplishment when you have figured out a rather difficult puzzle.
Solve The Puzzle Or Die Trying
This brings up the next point. Some of the puzzles in Catherine will make you want to punch every living thing in your path. The difficulty level is excruciatingly high on a variety of them. There's no shame in playing a game on the Easy level. I know I will try a game on Easy first, to get a feel for the controls, to see how well the game plays, and to have a chance to genuinely enjoy the story that is being told. Then I will play again working on all the achievements and trophies, and improving my game scores. This is what I did with Catherine and some of those puzzles made me want to punch whoever designed it right in the face. A challenge is all well and good and definitely in a puzzle game, but when the game is on the Easy setting and it's still making you weep bitter tears of defeat, that is a big problem. Don't believe me? Apparently the difficulty level was such a destroyer of worlds, that the Japanese gamers complained about it. Frankly, that said quite a lot to me about how high Atlus raised the bar on these puzzles. The complaints were so many, that Atlus promised to put a patch in that would make the game much less difficult on Easy. I do understand their reasoning that they wanted the game to be challenging, so that players could reap huge rewards when they solved a puzzle, but the Easy setting in a game should be just that, easy and not throw people into the deep end with a sink or swim attitude. That's what the Hard and Nightmare settings are for.
However, there is hope! There is a secret trick to get to a Very Easy mode. It's a secret that Atlus put in to make the game a cake walk for players. When you access the main menu of the game, highlight Golden Playhouse and hold the back or select button for a few seconds. The screen will flash with a prompt telling you Very Easy mode has been activated. From there, the puzzles are much easier, and you can actually enjoy the story without those resentful feelings and frustration. It is a nice touch, and I give kudos to Atlus for caring enough about fans of their games to put it in there, because they do want people to enjoy the game.
Overalll, the game is great. The story is well thought out and acted out well with a great voice cast. There are also interesting characters that Vincent meets in the bar and can talk to, even help them with their issues. There is also a fun mini game in Catherine, called Rapunzel that is a sliding block puzzle game also that gives you pretty good rewards when you beat all the levels, along with opportunities to unlock music from various Atlus games and the Catherine game to play on the jukebox in the bar.
I have always loved the artwork in Atlus video games and Catherine is no exception. Right down to the animated short cut scenes, everything is colorful, seamless, and you really appreciate how everything ties together. The music, the voice cast, and the game play all mesh into a fantastic video game. Catherine is definitely a game worth having in any gaming enthusiast's collection and absolutely worth playing more than once.
Catherine is much more than a puzzle game however. The story is definitely what brings everything together. It addresses adult situations, things that people go through or suffer such as, fear of commitment, infidelity, and about how some people are childish and won't take responsibility for their actions. It's a unique title and simply an adult video game because it involves adult situations and the issues we have as we get older.
The story centers around Vincent Brooks who has a girlfriend by the name of Katherine. They're both in their early thirties and Katherine's biological clock is ticking which she hints at to him by telling him her mother has asked where the relationship is going. Vincent isn't sure he's ready for that level of commitment yet and says as much to his buddies he hangs out with at the local bar.
One night while hanging out at the bar mulling over a sliding block nightmare he had the night before, he runs into a beautiful blonde bombshell by the name of Catherine. Apparently after blacking out, he wakes up after another nightmare to find that she has spent the night. Of course, Vincent freaks out completely. Now, Vincent has to make a choice between lust and love, have good times with Catherine or finally make a commitment to Katherine.
Vincent's nightmares continue and even worse, people actually seem to be dying in them.Healthy men in their twenties and thirties are found dead in their beds and there seems to be no reason for it. A rumor goes around that it is a woman cursing all these men for being unfaithful. Is the rumor true? Vincent has to find out, climbing for his life one nightmare at a time.
Vincent Brooks In His Nightmare
Vincent's nightmares are the heart and soul of the puzzle sections. Every night, he wakes up surrounded by sheep, with horns growing out of his head and a voice taunting him to come up. There are items along the way that help you with the puzzles, but many obstacles as well involving sheep that are trying to climb also as the world crumbles behind them. You have a reason to climb, survival and the inner demons Vincent is struggling with. If you don't climb, you die. One example of this is, there's a giant monster version of Vincent's girlfriend Katherine, trying to grab him and smash the heck out of him. If Vincent's not quick enough to climb all those blocks to the top, he will surely die.
Every night, there's a different puzzle with each nightmare and depending on how quickly you get to the top and how many points you get, you can win gold, silver, or bronze trophies. The complexity of the puzzles is very interesting and the story is well written and captures your attention perfectly. It sounds silly, but you actually feel a sense of accomplishment when you have figured out a rather difficult puzzle.
Solve The Puzzle Or Die Trying
This brings up the next point. Some of the puzzles in Catherine will make you want to punch every living thing in your path. The difficulty level is excruciatingly high on a variety of them. There's no shame in playing a game on the Easy level. I know I will try a game on Easy first, to get a feel for the controls, to see how well the game plays, and to have a chance to genuinely enjoy the story that is being told. Then I will play again working on all the achievements and trophies, and improving my game scores. This is what I did with Catherine and some of those puzzles made me want to punch whoever designed it right in the face. A challenge is all well and good and definitely in a puzzle game, but when the game is on the Easy setting and it's still making you weep bitter tears of defeat, that is a big problem. Don't believe me? Apparently the difficulty level was such a destroyer of worlds, that the Japanese gamers complained about it. Frankly, that said quite a lot to me about how high Atlus raised the bar on these puzzles. The complaints were so many, that Atlus promised to put a patch in that would make the game much less difficult on Easy. I do understand their reasoning that they wanted the game to be challenging, so that players could reap huge rewards when they solved a puzzle, but the Easy setting in a game should be just that, easy and not throw people into the deep end with a sink or swim attitude. That's what the Hard and Nightmare settings are for.
However, there is hope! There is a secret trick to get to a Very Easy mode. It's a secret that Atlus put in to make the game a cake walk for players. When you access the main menu of the game, highlight Golden Playhouse and hold the back or select button for a few seconds. The screen will flash with a prompt telling you Very Easy mode has been activated. From there, the puzzles are much easier, and you can actually enjoy the story without those resentful feelings and frustration. It is a nice touch, and I give kudos to Atlus for caring enough about fans of their games to put it in there, because they do want people to enjoy the game.
Overalll, the game is great. The story is well thought out and acted out well with a great voice cast. There are also interesting characters that Vincent meets in the bar and can talk to, even help them with their issues. There is also a fun mini game in Catherine, called Rapunzel that is a sliding block puzzle game also that gives you pretty good rewards when you beat all the levels, along with opportunities to unlock music from various Atlus games and the Catherine game to play on the jukebox in the bar.
I have always loved the artwork in Atlus video games and Catherine is no exception. Right down to the animated short cut scenes, everything is colorful, seamless, and you really appreciate how everything ties together. The music, the voice cast, and the game play all mesh into a fantastic video game. Catherine is definitely a game worth having in any gaming enthusiast's collection and absolutely worth playing more than once.

Purple Phoenix Games (2266 KP) rated Dragons Wild in Tabletop Games
Feb 1, 2021
Have you ever had Gamer Deja Vu? Like you know you’ve played this game before but don’t remember, or the mechanics just feel so familiar? I have it seldomly, but I still feel it at times. What I enjoy about certain games is how quick they are teach, have familiar mechanics, but also have their own twists to truly make it unique. Have I found that here with Dragons Wild?
Dragons Wild is a trick-taking game very similar to the old standard, Rummy. So like its predecessor players are trying to rid their hands of cards in order to signal the end of the game. Where this version separates is in the little details that are absent from Rummy.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching February 2, 2021, or through any retailers stocking it after fulfillment. -T
To setup choose a dealer and a scorer (different players). The dealer will shuffle the entire deck of cards, save for the scoring cards, and deal each player seven cards. The draw deck is placed in the middle of the table and the dealer flips the top card to create the discard pile. The scorer finds the reference score card and places the dragon token on or near the “Round 1, Score 8 per card” text. The game may now begin!
Generally, the game is played much like Rummy where players are attempting to lay down melds of cards containing either runs (1, 2, 3, 4, etc) or sets (2, 2, 2 of different suits). Once a player has a meld in front of themselves they may play their cards onto other players’ melds. Players must discard a card at the end of each turn, and play continues in this manner until a player runs out of cards.
Dragons Wild, however, adds a few twists to pump up the play of traditional Rummy. Each player will need to keep track of their point totals as they will change with each play of a card. Should a player lay a meld on Round 1 they score eight VP for each card laid. In Round 2 cards are worth seven points each. Round 3 each card is worth six points and so on until Round 8 (or more) where each card is worth just one point.
Another way in which Dragons Wild differs from its older cousin is in the buying of cards (as far as I remember – I’m no Rummy expert). On their turn the active player must draw a card from either the top of the draw deck or the top of the discard pile. However, before the active player chooses, should another player wish to buy the face-up discard card the active player decides to allow or disallow the buy. With a successful buy the buying player takes the discarded card as well as the top card of the draw deck as payment. A player may buy as many as three cards in this fashion for each new active player.
Also, Dragons Wild offers a slight rule change for Wild cards in melds. Every time I have played Rummy in my lifetime any Wild is up for grabs as long as it can be replaced with a legal card from any player’s hand on their turn. This is not the case in Dragons Wild, as only Wild cards that hang on the end of a RUN of cards may be taken, replaced, or moved to the other end by the active player.
The game ends once one player is able to rid their entire hand of cards and still have one card to discard at the end of their turn. Players then total their scores from all cards played, scoring points differently depending on the Round in which they were laid. Other players still possessing cards then subtract the NUMBER of cards still held from their entire score, not their values. The player with the most points after this scoring phase is the winner!
Components. Again, this is a prototype copy of the game, and I am completely unsure which, if any, components will be upgraded as a result of a successful Kickstarter campaign. That said, I can comment on a couple things. First, the art style. While it is not my cup of tea (dragons have tea parties, right?) I can see where others may quite enjoy its fancifulness and whimsy. The game is very colorful, and I do appreciate that quite a lot. The cards are laid out well, and each suit is a different species of fantastic beast (though I rarely knew which was which – I just paid attention to the background color in the corners of the cards mostly). So I have no real problems with the components at all, I just wish for different art. The designer was nice enough to send along a print of a purple phoenix with this copy, which is super rad of her, and it looks great. Maybe she will add them into the final version…
Gameplay is familiar, like I stated earlier, because I would think most people have played Rummy or a variation of it at some point. In fact, my family was big into Rummikub growing up, and my grandparents were big into Rummy proper. So this was somewhat nostalgic for me while also bringing a few house rules and art that is different from a boring deck of normal playing cards.
The rules are not at all difficult, so learning, teaching, and playing have not seemed to be an issue at all here. If players have all played a version of Rummy before then this one will fly pretty quickly. It is a simple, fast, and slightly unique version of Rummy that would be nice to keep around if you need to wait on another player to arrive and they are 10 minutes away, or as a palette cleanser between games. Definitely a filler game, and not at all a bad one!
If you are looking for a differently-themed Rummy replacement with a twist, I recommend checking out Dragons Wild. It’s cute, quick, and has dragons, for Pete’s sake. Consider backing the Kickstarter campaign or asking your LFGS to stock it upon release.
Dragons Wild is a trick-taking game very similar to the old standard, Rummy. So like its predecessor players are trying to rid their hands of cards in order to signal the end of the game. Where this version separates is in the little details that are absent from Rummy.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching February 2, 2021, or through any retailers stocking it after fulfillment. -T
To setup choose a dealer and a scorer (different players). The dealer will shuffle the entire deck of cards, save for the scoring cards, and deal each player seven cards. The draw deck is placed in the middle of the table and the dealer flips the top card to create the discard pile. The scorer finds the reference score card and places the dragon token on or near the “Round 1, Score 8 per card” text. The game may now begin!
Generally, the game is played much like Rummy where players are attempting to lay down melds of cards containing either runs (1, 2, 3, 4, etc) or sets (2, 2, 2 of different suits). Once a player has a meld in front of themselves they may play their cards onto other players’ melds. Players must discard a card at the end of each turn, and play continues in this manner until a player runs out of cards.
Dragons Wild, however, adds a few twists to pump up the play of traditional Rummy. Each player will need to keep track of their point totals as they will change with each play of a card. Should a player lay a meld on Round 1 they score eight VP for each card laid. In Round 2 cards are worth seven points each. Round 3 each card is worth six points and so on until Round 8 (or more) where each card is worth just one point.
Another way in which Dragons Wild differs from its older cousin is in the buying of cards (as far as I remember – I’m no Rummy expert). On their turn the active player must draw a card from either the top of the draw deck or the top of the discard pile. However, before the active player chooses, should another player wish to buy the face-up discard card the active player decides to allow or disallow the buy. With a successful buy the buying player takes the discarded card as well as the top card of the draw deck as payment. A player may buy as many as three cards in this fashion for each new active player.
Also, Dragons Wild offers a slight rule change for Wild cards in melds. Every time I have played Rummy in my lifetime any Wild is up for grabs as long as it can be replaced with a legal card from any player’s hand on their turn. This is not the case in Dragons Wild, as only Wild cards that hang on the end of a RUN of cards may be taken, replaced, or moved to the other end by the active player.
The game ends once one player is able to rid their entire hand of cards and still have one card to discard at the end of their turn. Players then total their scores from all cards played, scoring points differently depending on the Round in which they were laid. Other players still possessing cards then subtract the NUMBER of cards still held from their entire score, not their values. The player with the most points after this scoring phase is the winner!
Components. Again, this is a prototype copy of the game, and I am completely unsure which, if any, components will be upgraded as a result of a successful Kickstarter campaign. That said, I can comment on a couple things. First, the art style. While it is not my cup of tea (dragons have tea parties, right?) I can see where others may quite enjoy its fancifulness and whimsy. The game is very colorful, and I do appreciate that quite a lot. The cards are laid out well, and each suit is a different species of fantastic beast (though I rarely knew which was which – I just paid attention to the background color in the corners of the cards mostly). So I have no real problems with the components at all, I just wish for different art. The designer was nice enough to send along a print of a purple phoenix with this copy, which is super rad of her, and it looks great. Maybe she will add them into the final version…
Gameplay is familiar, like I stated earlier, because I would think most people have played Rummy or a variation of it at some point. In fact, my family was big into Rummikub growing up, and my grandparents were big into Rummy proper. So this was somewhat nostalgic for me while also bringing a few house rules and art that is different from a boring deck of normal playing cards.
The rules are not at all difficult, so learning, teaching, and playing have not seemed to be an issue at all here. If players have all played a version of Rummy before then this one will fly pretty quickly. It is a simple, fast, and slightly unique version of Rummy that would be nice to keep around if you need to wait on another player to arrive and they are 10 minutes away, or as a palette cleanser between games. Definitely a filler game, and not at all a bad one!
If you are looking for a differently-themed Rummy replacement with a twist, I recommend checking out Dragons Wild. It’s cute, quick, and has dragons, for Pete’s sake. Consider backing the Kickstarter campaign or asking your LFGS to stock it upon release.

Purple Phoenix Games (2266 KP) rated Dirt Dog in Tabletop Games
Oct 22, 2020
My family is a dog family. Growing up I was lucky to live with a Lhasa Apso named Sasha, and a Jack Russell Terrier named Casey. They were both great dogs to grow up with, and since being with my wife we have added a Yorkshire Terrier named Millie and a Powderpuff Chinese Crested named Mojo (who now lives with Laura). So when I saw a game named Dirt Dog that had cute art and was looking for previews, I knew I had to check it out. I mean, my dogs were ALWAYS dirty, so this should be a cinch, right?
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…

Chris Sawin (602 KP) rated The Forever Purge (2021) in Movies
Dec 14, 2021
The Purger's costumes (1 more)
The film's genuinely bad ass female characters.
There's no character development. (1 more)
The film is just more of the same.
America, A Ho-Hum Dystopia
Searching for stability in the face of record high levels of illegal immigration resulting from a surge in refugees fleeing cartel violence in Mexico and a growing wave of White Supremacy and anti-hispanic racism in the United States, the New Founding Fathers of America have proposed the unthinkable in order to solve the nation’s problems: the reinstatement of the Purge.
Written by The Purge creator James DeMonaco and directed by Everardo Gout, The Forever Purge is the fifth film in the franchise and its first entry since The Purge TV series ended after only two seasons in 2019.
Taking place primarily in Los Felis Valley, Texas, The Forever Purge follows Mexican refugees Adela (Ana de la Reguera) and Juan (Tenoch Huerta), who despite having made a life in America after living in the country for just ten months, continue to find themselves the victims of racism.
A talented cowboy, Juan works for the financially successful Tucker family on their ranch alongside Dylan (Josh Lucas), a member of the Tucker family who isn’t as good of a cowboy as Juan and lets his “white man good, Mexican bad” mentality drive his actions way more often than he should.
With the announcement that the Purge will be reinstated, the two buckle down and prepare to survive their first ever experience with the country’s most gruesome tradition. While the two successfully find sanctuary and survive the initial 12 hours of the sanctioned Purge, they emerge to find that many US citizens have just outright refused to stop purging.
Amidst the chaos, Canada and Mexico open their borders for six hours, allowing anyone not interesting in partaking in the events and wants to survive to flee to one of respective countries. However, the two countries also announce that after these six hours pass, they will be closing their American borders forever, preventing any further escape.
As the entire nation falls into chaos, its citizens begin to realize that The Forever Purge has begun.
The fifth film in the franchise and the latest installment since The Purge tv series ended in 2019, The Forever Purge is pretty much of the same for the horror franchise – in other words, it’s not going to make or break the opinion you already have about these movies.
A definite improvement over The First Purge, which one could argue is the worst film in the series, the performances in The Forever Purge in particular are leaps and bounds better in comparison to those found in its predecessor
You know how there are some movies where, for some reason or another, you don’t watch every trailer it drops before release, and thus are end up surprised when the film turns out to be completely different from the one-note-concept you imagined it would have?
While the upside to this avoidance of marketing material is that you’re almost completely in the dark about a given film prior to seeing it, the downside is that what your own imagined concept of the film may have more more potential than the final product.
The Forever Purge was one such film for me. For some reason, I thought the movie took place in a not-too-distant future where the majority of the country had become a desolate wasteland, water was scarce, and tumbleweeds were the closest thing to a pet anyone had.
Not only that, but I imagined that The Purge, long-outlawed in this post-apocalyptic future, had been reinstated as a full-time event by a group of crazed desperadoes.
Sadly, my idea of a western-slash-Mad Max-inspired Purge film ended up being way more interesting than The Forever Purge actually was, as most of the film’s creativity is found not in the Purge itself, but rather in the expansion to the franchise’s lore – specifically the state in which the USA is left in by the end of the film, as well as the end credits reveal of where Americans across the country are located
A Purger in The Forever Purge, directed by Everardo Valerio Gout.As a result, The Forever Purge ends with the franchise seemingly having lost whatever bite it may have once had. Kills are about as memorable as a bug splat on your windshield while driving on the highway, character development is minimal at best, and you aren’t invested in the outcome of what’s transpiring whatsoever.
You also don’t really know who the protagonists of the film are. Do you root for the successful family that doesn’t know how to cooperate outside of its own race, or the married couple that came to this country illegally?
Furthermore, why is it that each film’s unique masked purgers, who literally show up for only a handful of scenes in each of their respective appearances, are the best part of these films? It’s like really awesome DLC for a lifelessly dull video game.
While the action-horror film does at least introduce two strong female characters, Dylan Tucker’s wife, Cassidy (Cassidy Freeman), isn’t one of them. Her defining characteristics are that she’s pregnant and helpless.
However, Dylan’s younger sister, Harper (Leven Rambin), is awesome. She knows how to use a gun, is resourceful, intelligent, and breaks the ‘dumb blonde’ stereotype we’re all too familiar with.
Ana de la Reguera also rectifies her death in Army of the Dead with her performance as Adela, a former member of a group of women who fought against the cartel in Mexico who can fight, has knowledge of weapons, and knows how to navigate the city in the safest way possible. In other words, she’s a bad ass.
While The Forever Purge is meant to serve as a ‘final entry’ for the franchise, everything is left wide open at the end of the film, just in case another sequel gets greenlit. After all, we know how the general movie-going population just loves to keep mediocre franchises alive.
As such, nothing is resolved by the end of film, and the Forever Purge ends up being just what it sounds like: never ending.
The issue with this non-ending is that where the franchise could potentially go and where it’s actually going are two entirely different things, and thus the end result of the Forever Purge is way more disappointing because of this split.
A lackluster Purge entry at best that is only considered decent because the film that came before it is so awful, The Forever Purge does put some effort into attempting to put a different spin on how we view immigrants, but even that seems half-cocked at best.
With a concept this stagnant, The Forever Purge has successfully done what other horror movies have never been able to do; make deaths, murdering, and killing a total bore. Hopefully, with any luck, The Purge franchise will pillage and murder itself with this entry.
Written by The Purge creator James DeMonaco and directed by Everardo Gout, The Forever Purge is the fifth film in the franchise and its first entry since The Purge TV series ended after only two seasons in 2019.
Taking place primarily in Los Felis Valley, Texas, The Forever Purge follows Mexican refugees Adela (Ana de la Reguera) and Juan (Tenoch Huerta), who despite having made a life in America after living in the country for just ten months, continue to find themselves the victims of racism.
A talented cowboy, Juan works for the financially successful Tucker family on their ranch alongside Dylan (Josh Lucas), a member of the Tucker family who isn’t as good of a cowboy as Juan and lets his “white man good, Mexican bad” mentality drive his actions way more often than he should.
With the announcement that the Purge will be reinstated, the two buckle down and prepare to survive their first ever experience with the country’s most gruesome tradition. While the two successfully find sanctuary and survive the initial 12 hours of the sanctioned Purge, they emerge to find that many US citizens have just outright refused to stop purging.
Amidst the chaos, Canada and Mexico open their borders for six hours, allowing anyone not interesting in partaking in the events and wants to survive to flee to one of respective countries. However, the two countries also announce that after these six hours pass, they will be closing their American borders forever, preventing any further escape.
As the entire nation falls into chaos, its citizens begin to realize that The Forever Purge has begun.
The fifth film in the franchise and the latest installment since The Purge tv series ended in 2019, The Forever Purge is pretty much of the same for the horror franchise – in other words, it’s not going to make or break the opinion you already have about these movies.
A definite improvement over The First Purge, which one could argue is the worst film in the series, the performances in The Forever Purge in particular are leaps and bounds better in comparison to those found in its predecessor
You know how there are some movies where, for some reason or another, you don’t watch every trailer it drops before release, and thus are end up surprised when the film turns out to be completely different from the one-note-concept you imagined it would have?
While the upside to this avoidance of marketing material is that you’re almost completely in the dark about a given film prior to seeing it, the downside is that what your own imagined concept of the film may have more more potential than the final product.
The Forever Purge was one such film for me. For some reason, I thought the movie took place in a not-too-distant future where the majority of the country had become a desolate wasteland, water was scarce, and tumbleweeds were the closest thing to a pet anyone had.
Not only that, but I imagined that The Purge, long-outlawed in this post-apocalyptic future, had been reinstated as a full-time event by a group of crazed desperadoes.
Sadly, my idea of a western-slash-Mad Max-inspired Purge film ended up being way more interesting than The Forever Purge actually was, as most of the film’s creativity is found not in the Purge itself, but rather in the expansion to the franchise’s lore – specifically the state in which the USA is left in by the end of the film, as well as the end credits reveal of where Americans across the country are located
A Purger in The Forever Purge, directed by Everardo Valerio Gout.As a result, The Forever Purge ends with the franchise seemingly having lost whatever bite it may have once had. Kills are about as memorable as a bug splat on your windshield while driving on the highway, character development is minimal at best, and you aren’t invested in the outcome of what’s transpiring whatsoever.
You also don’t really know who the protagonists of the film are. Do you root for the successful family that doesn’t know how to cooperate outside of its own race, or the married couple that came to this country illegally?
Furthermore, why is it that each film’s unique masked purgers, who literally show up for only a handful of scenes in each of their respective appearances, are the best part of these films? It’s like really awesome DLC for a lifelessly dull video game.
While the action-horror film does at least introduce two strong female characters, Dylan Tucker’s wife, Cassidy (Cassidy Freeman), isn’t one of them. Her defining characteristics are that she’s pregnant and helpless.
However, Dylan’s younger sister, Harper (Leven Rambin), is awesome. She knows how to use a gun, is resourceful, intelligent, and breaks the ‘dumb blonde’ stereotype we’re all too familiar with.
Ana de la Reguera also rectifies her death in Army of the Dead with her performance as Adela, a former member of a group of women who fought against the cartel in Mexico who can fight, has knowledge of weapons, and knows how to navigate the city in the safest way possible. In other words, she’s a bad ass.
While The Forever Purge is meant to serve as a ‘final entry’ for the franchise, everything is left wide open at the end of the film, just in case another sequel gets greenlit. After all, we know how the general movie-going population just loves to keep mediocre franchises alive.
As such, nothing is resolved by the end of film, and the Forever Purge ends up being just what it sounds like: never ending.
The issue with this non-ending is that where the franchise could potentially go and where it’s actually going are two entirely different things, and thus the end result of the Forever Purge is way more disappointing because of this split.
A lackluster Purge entry at best that is only considered decent because the film that came before it is so awful, The Forever Purge does put some effort into attempting to put a different spin on how we view immigrants, but even that seems half-cocked at best.
With a concept this stagnant, The Forever Purge has successfully done what other horror movies have never been able to do; make deaths, murdering, and killing a total bore. Hopefully, with any luck, The Purge franchise will pillage and murder itself with this entry.

RəX Regent (349 KP) rated Network (1976) in Movies
Feb 19, 2019
“I’m mad as hell and I’m not gonna take it anymore!”
…the lasting legacy of Peter Finch’s rants, which began with a breakdown and became the ratings winner in the 1970’s Network driven news media. This is of course, fiction but the commentary on the changing and more corporate driven American media industry of the the time is not without merit.
Smartly scripted, on the ball cynicism and yet harking back to the rose tinted nostalgia common with American media movies in whcih the industry was supposedly filled with Walter Cronkites,
the notion that American press was once beyond reproach is clearly a fallacy, in contrast, the notion that American news media was becoming so ratings driven that the news gave way to outlandish editorialism, is not.
Howard Beale (Finch) has an on air breakdown and whilst his best friend and producer, Max Schumacher (William Holden) tries to pull him from the air waves, allowing him to bow out with some dignity, the new wave of corporate management lead by CEO Frank Hackett (Robert Duval) and Holden’s replacement and eventual lover, Diana, (Faye Dunaway), have other ideas.
She sees an opportunity in the ratings spike gained by Beale’s rants which speak to the peoples growing frustrations and takes advantage, only driven by ratings.
Though the screenplay and performances are nothing less than brilliant, there are two core problems with this movie.
The first being that it is too long. The plot seems to be dragged out and repetitive as we approach the almost inevitable conclusion and the second is the level of preaching. But this is a symptom of the first, opening with a good argument, with old school journalism versus the TV generation and as the film goes on, the arguments need to escalate but since this was covered in the first half an hour, the points become laboured and over started.
The notion that the TV generation is shallow and amoral is put at odds with the middle aged newspaper reader, where time and decency are standard. This is a point which I refuse to accept since some of the 20th centuries most amoral acts where committed either before 1936, the birth of television and in the first couple of decades there after, by the very generation whcih is being held up as the moral standard here.
large_network_blu-ray_3The press has always had its paymasters, always had to sell newspapers and whilst the medium and methods may have changed, this does feel like sour grapes by the end. Criticising the characters motivations is one thing, but this film seems to imply that the modern world of television is making sociopaths of us all, dumbing us down and numbing our emotions to the point of accepting nothing but pure spectacle.
In many ways this is true but is also a very flawed argument and comes across as bunch old men crying into there Scotch in some dimly lit bar, in a way not too dissimilar to the print or broadcast media of today, hitting out at the blogging and twitter generation.
The ending was amusing though with the quote “This was the story of Howard Beale, the only known case of a man killed because of poor ratings”.
Very droll.
Smartly scripted, on the ball cynicism and yet harking back to the rose tinted nostalgia common with American media movies in whcih the industry was supposedly filled with Walter Cronkites,
the notion that American press was once beyond reproach is clearly a fallacy, in contrast, the notion that American news media was becoming so ratings driven that the news gave way to outlandish editorialism, is not.
Howard Beale (Finch) has an on air breakdown and whilst his best friend and producer, Max Schumacher (William Holden) tries to pull him from the air waves, allowing him to bow out with some dignity, the new wave of corporate management lead by CEO Frank Hackett (Robert Duval) and Holden’s replacement and eventual lover, Diana, (Faye Dunaway), have other ideas.
She sees an opportunity in the ratings spike gained by Beale’s rants which speak to the peoples growing frustrations and takes advantage, only driven by ratings.
Though the screenplay and performances are nothing less than brilliant, there are two core problems with this movie.
The first being that it is too long. The plot seems to be dragged out and repetitive as we approach the almost inevitable conclusion and the second is the level of preaching. But this is a symptom of the first, opening with a good argument, with old school journalism versus the TV generation and as the film goes on, the arguments need to escalate but since this was covered in the first half an hour, the points become laboured and over started.
The notion that the TV generation is shallow and amoral is put at odds with the middle aged newspaper reader, where time and decency are standard. This is a point which I refuse to accept since some of the 20th centuries most amoral acts where committed either before 1936, the birth of television and in the first couple of decades there after, by the very generation whcih is being held up as the moral standard here.
large_network_blu-ray_3The press has always had its paymasters, always had to sell newspapers and whilst the medium and methods may have changed, this does feel like sour grapes by the end. Criticising the characters motivations is one thing, but this film seems to imply that the modern world of television is making sociopaths of us all, dumbing us down and numbing our emotions to the point of accepting nothing but pure spectacle.
In many ways this is true but is also a very flawed argument and comes across as bunch old men crying into there Scotch in some dimly lit bar, in a way not too dissimilar to the print or broadcast media of today, hitting out at the blogging and twitter generation.
The ending was amusing though with the quote “This was the story of Howard Beale, the only known case of a man killed because of poor ratings”.
Very droll.

Debbiereadsbook (1487 KP) rated Retribution (The Protectors #3) in Books
Apr 15, 2019
My fav of the three so far!
*verified Audible purchase June 2017*
This is book three in the Protectors series. You don’t NEED to have read/listened to books one and two, but I think you SHOULD. It will give you a better picture of this group of people and what they do, and how Hawke came to at the head. And you know, FIVE star listens, people!
For ten years, Hawke has been searching for the men who killed his wife and unborn son. Meeting Tate makes him feel again, something he didn’t think was possible. He certainly never thought it possible he would feel for a MAN.
I loved books one and two, and I loved this one too! I again cannot split the narration from the story, so not even gonna try. So I apologise if this review jumps around a bit!
Hawke loved his wife, bone deep, and when she was murdered, it broke. He’s spent the last ten years as head of an organisation that delivers justice to those let down by the law. The revenge for his wife’s death is a long time coming but he’s getting close and Tate is his link. His reaction to Tate is . . . unexpected. And when Hawke realises why Tate is running, his protectiveness goes into overdrive.
It’s no secret I’m not a fan of READING first person books, particularly if they are multi person but I find I’m really enjoying LISTENING to first person books, ESPECIALLY if they are multi point of view! Joel Leslie is a MASTER at his craft, at narrating multi point of view, in the first person! I simply CANNOT fault the narration. The way Leslie gets every single heart wrenching thought that Hawke has: thinking about his wife, ad what his growing feelings for Tate mean. Every fear that Tate has: that his father will find him, that Hawke might hurt him, that he might lose his little boy. This is not a short listen, over 8 hours and I listened to it in one single siting. I tried to stop, I really did but I needed to know what would happen, how this would play out. It takes a single question from Ronan (Salvation, book 2) to break Hawke. The same question broke me too! And I sobbed at that point, great heart wrenching sobs at the emotion that Leslie pours out of Hawke.
Of course, Leslie can only narrate the words given him, but Kennedy is fast becoming a favourite of mine. The way she intertwines multi level stories, from book to book, is amazing. Sometimes, series lose their . . .what’s the word . . .ethos, as it moves along but not so here. They hold true to their meaning, and I cannot wait to see where this series goes.
I LOVE that I have 9 more books to get through BUT I’ve discovered that Michael Pauley narrates book 4, Forsaken, and I’m not sure how I feel about that! I’ll buy it, without a doubt, but it will be interesting to see how Pauley portrays the voices that Leslie has done up to now.
So, because I can’t split the narration, because I listened in one day, and just bloody I can . . .
5 stars for the book
5 stars for the narration
5 stars overall
This is book three in the Protectors series. You don’t NEED to have read/listened to books one and two, but I think you SHOULD. It will give you a better picture of this group of people and what they do, and how Hawke came to at the head. And you know, FIVE star listens, people!
For ten years, Hawke has been searching for the men who killed his wife and unborn son. Meeting Tate makes him feel again, something he didn’t think was possible. He certainly never thought it possible he would feel for a MAN.
I loved books one and two, and I loved this one too! I again cannot split the narration from the story, so not even gonna try. So I apologise if this review jumps around a bit!
Hawke loved his wife, bone deep, and when she was murdered, it broke. He’s spent the last ten years as head of an organisation that delivers justice to those let down by the law. The revenge for his wife’s death is a long time coming but he’s getting close and Tate is his link. His reaction to Tate is . . . unexpected. And when Hawke realises why Tate is running, his protectiveness goes into overdrive.
It’s no secret I’m not a fan of READING first person books, particularly if they are multi person but I find I’m really enjoying LISTENING to first person books, ESPECIALLY if they are multi point of view! Joel Leslie is a MASTER at his craft, at narrating multi point of view, in the first person! I simply CANNOT fault the narration. The way Leslie gets every single heart wrenching thought that Hawke has: thinking about his wife, ad what his growing feelings for Tate mean. Every fear that Tate has: that his father will find him, that Hawke might hurt him, that he might lose his little boy. This is not a short listen, over 8 hours and I listened to it in one single siting. I tried to stop, I really did but I needed to know what would happen, how this would play out. It takes a single question from Ronan (Salvation, book 2) to break Hawke. The same question broke me too! And I sobbed at that point, great heart wrenching sobs at the emotion that Leslie pours out of Hawke.
Of course, Leslie can only narrate the words given him, but Kennedy is fast becoming a favourite of mine. The way she intertwines multi level stories, from book to book, is amazing. Sometimes, series lose their . . .what’s the word . . .ethos, as it moves along but not so here. They hold true to their meaning, and I cannot wait to see where this series goes.
I LOVE that I have 9 more books to get through BUT I’ve discovered that Michael Pauley narrates book 4, Forsaken, and I’m not sure how I feel about that! I’ll buy it, without a doubt, but it will be interesting to see how Pauley portrays the voices that Leslie has done up to now.
So, because I can’t split the narration, because I listened in one day, and just bloody I can . . .
5 stars for the book
5 stars for the narration
5 stars overall

Sassy Brit (97 KP) rated Tear Me Apart in Books
Jun 5, 2019
Tear Me Apart by J.T. Ellison is a “why done it,” instead of a “who done it.” She explores how one lie can build upon another as the resulting betrayal rips two families apart.
Originally known for her two series she has now switched to writing stand-alones. One series main character is Lt. Taylor Jackson a Nashville homicide detective who hunts down serial killers. The other series featured Dr. Samantha Owen, a medical examiner who came into prominence as the conscience of the Taylor Jackson series, and eventually morphed into her own series. Ellison noted, “Currently I will continue writing the stand-alones because the publisher loves them and they are doing better. With that said, I have already started the Samantha book and will eventually get to it. But for now, I will continue to write these psychological thrillers.”
While writing the series books, Ellison actually had an idea for this plot, back in 2011. “I had a guy at the funeral of his wife and baby. He dreamed of this little girl who became a professional ice skater. I then added layers including to have a story about committing suicide. I also had the letters originally as AOL chats, but after my mom read it, I changed the correspondence to letters. She did not know what an AOL chat was and I realized I would have a bunch of readers, both young and older, who would not know. Another change I made was to have Mindy as a professional skier, not skater. I based her on Lindsey Vonn, someone who had made multiple comebacks from injuries. I think of her as an incredible hero.”
This story begins with an Olympic downhill skier, Mindy Wright, crashing and severely breaking her leg. During the surgery, it’s discovered she has leukemia and will eventually need a stem cell transplant. In need of a bone marrow transplant both her parents are tested, where it is discovered that they are not a genetic match to Mindy. Questions arise as to what happened: was she switched at birth, or was there something more sinister, such as a baby farm? Her mother Lauren is hiding secrets, while her aunt Juliet is determined to find answers and a match to save Mindy’s life. As the story unravels so does Lauren’s life and mental state. She will go to almost any length to prevent people from knowing the truth about what happened.
Mindy is strong, determined, driven, and unemotional. “I wanted to write her as someone who takes control of every aspect of her life and mind. She is the 1% of the 1% of the 1%. She will do anything to achieve her goal, training very hard.”
Her mother Lauren is someone who created a life for herself. Once she became a mother she made a loving life for her daughter Mindy. She is the direct opposite of her sister, Juliet. While growing up, Lauren was her mother’s favorite, Juliet was the outsider. These siblings are eleven years apart, but were thick as thieves. Although both are devastated by the diagnosis, Ellison explores how a parent would react in that situation, seeing a child suffer and unable to fix it. “I wanted to write the essence of what a parent does, trying to make everything better.”
The plot examines the relationships between mothers and daughters as well as sisters. It sheds light on mental health problems and the terrible consequences that result when the emotional balance is neglected.
Originally known for her two series she has now switched to writing stand-alones. One series main character is Lt. Taylor Jackson a Nashville homicide detective who hunts down serial killers. The other series featured Dr. Samantha Owen, a medical examiner who came into prominence as the conscience of the Taylor Jackson series, and eventually morphed into her own series. Ellison noted, “Currently I will continue writing the stand-alones because the publisher loves them and they are doing better. With that said, I have already started the Samantha book and will eventually get to it. But for now, I will continue to write these psychological thrillers.”
While writing the series books, Ellison actually had an idea for this plot, back in 2011. “I had a guy at the funeral of his wife and baby. He dreamed of this little girl who became a professional ice skater. I then added layers including to have a story about committing suicide. I also had the letters originally as AOL chats, but after my mom read it, I changed the correspondence to letters. She did not know what an AOL chat was and I realized I would have a bunch of readers, both young and older, who would not know. Another change I made was to have Mindy as a professional skier, not skater. I based her on Lindsey Vonn, someone who had made multiple comebacks from injuries. I think of her as an incredible hero.”
This story begins with an Olympic downhill skier, Mindy Wright, crashing and severely breaking her leg. During the surgery, it’s discovered she has leukemia and will eventually need a stem cell transplant. In need of a bone marrow transplant both her parents are tested, where it is discovered that they are not a genetic match to Mindy. Questions arise as to what happened: was she switched at birth, or was there something more sinister, such as a baby farm? Her mother Lauren is hiding secrets, while her aunt Juliet is determined to find answers and a match to save Mindy’s life. As the story unravels so does Lauren’s life and mental state. She will go to almost any length to prevent people from knowing the truth about what happened.
Mindy is strong, determined, driven, and unemotional. “I wanted to write her as someone who takes control of every aspect of her life and mind. She is the 1% of the 1% of the 1%. She will do anything to achieve her goal, training very hard.”
Her mother Lauren is someone who created a life for herself. Once she became a mother she made a loving life for her daughter Mindy. She is the direct opposite of her sister, Juliet. While growing up, Lauren was her mother’s favorite, Juliet was the outsider. These siblings are eleven years apart, but were thick as thieves. Although both are devastated by the diagnosis, Ellison explores how a parent would react in that situation, seeing a child suffer and unable to fix it. “I wanted to write the essence of what a parent does, trying to make everything better.”
The plot examines the relationships between mothers and daughters as well as sisters. It sheds light on mental health problems and the terrible consequences that result when the emotional balance is neglected.

Kristy H (1252 KP) rated The Widow's House in Books
Feb 8, 2018
Jess and Clare Martin met at Bailey College, in the Hudson River valley, but have been living in New York for years. Jess wrote a successful first novel not long after graduation, but that money has long been spent. He's been working on his second book for ages; it's long overdue, and he needs a new muse. So the two decide to move back to the Hudson River area, where Jess can focus on the book without distractions. They take on duties as caretakers at Riven House, the home of their former college professor, Monty. They can live in a nearby cottage in exchange for helping the elderly Monty with chores. But the setup has its own issues: it's Monty, after all, who wrote a review of Jess' first book that torments him to this day. And as they settle in, Clare begins to hear a baby crying at night and see shadowy figures around the pond of Monty's property. As she investigates local history, she thinks what she sees may be tied to the house's tormented past. The locals say the place is haunted and destroys everyone who stays there. Are Clare and Jess next?
You know how sometimes you start a novel and immediately know, from the first page, that you'll enjoy it? THE WIDOW'S HOUSE was that way for me. It sucked me in immediately and kept me interested throughout; I read it in about 24 hours. The book is filled with complicated characters, starting with Clare. You start to realize she's the ultimate unreliable narrator, but are never able to tell exactly how much. She appears unhappy with her selfish author husband and her marriage. She had a rough childhood--growing up in the Hudson Valley not far from Monty's estate, which has clearly affected the way she sees the world. The entire story is told from her point of view, and we're stuck with all events being filtered through her lens. It's genius really, and it is a refreshing change from so many novels lately that change narrators and time periods. You find yourself working and guessing with Clare as she unravels local history and the events unfolding at Riven House.
The novel is certainly told in the Gothic tradition. I first fell for Goodman via her excellent novel, [b:The Lake of Dead Languages|120274|The Lake of Dead Languages|Carol Goodman|http://images.gr-assets.com/books/1320554718s/120274.jpg|3159707], and this book reminded me of that one in some ways. Unlike some Gothic novels, you do not have to suspend much disbelief as the creepy events unfold around Clare and Jess. There are parts of this book that are incredibly spooky, and it's quite well-done. I loved that I was frantically flipping the pages, constantly second guessing everything and wondering what was happening. There are some great twists that shock you, even as you're still trying to figure things out in you're head (much like Clare). This novel will leave you guessing. It's crazy and confusing, but fascinating and incredibly hard to put down. It's completely enjoyable and stays with you after you've finished it, going over various plot points. Highly recommend.
I received a copy of this novel from the publisher and Edelweiss (thank you!) in return for an unbiased review; it is available everywhere as of 03/07/2017.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a></center>
You know how sometimes you start a novel and immediately know, from the first page, that you'll enjoy it? THE WIDOW'S HOUSE was that way for me. It sucked me in immediately and kept me interested throughout; I read it in about 24 hours. The book is filled with complicated characters, starting with Clare. You start to realize she's the ultimate unreliable narrator, but are never able to tell exactly how much. She appears unhappy with her selfish author husband and her marriage. She had a rough childhood--growing up in the Hudson Valley not far from Monty's estate, which has clearly affected the way she sees the world. The entire story is told from her point of view, and we're stuck with all events being filtered through her lens. It's genius really, and it is a refreshing change from so many novels lately that change narrators and time periods. You find yourself working and guessing with Clare as she unravels local history and the events unfolding at Riven House.
The novel is certainly told in the Gothic tradition. I first fell for Goodman via her excellent novel, [b:The Lake of Dead Languages|120274|The Lake of Dead Languages|Carol Goodman|http://images.gr-assets.com/books/1320554718s/120274.jpg|3159707], and this book reminded me of that one in some ways. Unlike some Gothic novels, you do not have to suspend much disbelief as the creepy events unfold around Clare and Jess. There are parts of this book that are incredibly spooky, and it's quite well-done. I loved that I was frantically flipping the pages, constantly second guessing everything and wondering what was happening. There are some great twists that shock you, even as you're still trying to figure things out in you're head (much like Clare). This novel will leave you guessing. It's crazy and confusing, but fascinating and incredibly hard to put down. It's completely enjoyable and stays with you after you've finished it, going over various plot points. Highly recommend.
I received a copy of this novel from the publisher and Edelweiss (thank you!) in return for an unbiased review; it is available everywhere as of 03/07/2017.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a></center>

Ivana A. | Diary of Difference (1171 KP) rated The Song of Achilles in Books
Jul 19, 2018
I thought I would enjoy it more
Review can also be found on my blog - www.diaryofdifference.com
The Song Of Achilles became a part of my TBR list right after I finished reading Circe. I loved Circe and it is one of my favorite books of 2018. I also enjoyed The Song of Achilles, but not nearly as much.
For the ones out there who love greek mythology, this is a book that covers Achilles’s life told from Patroclus’s point of view. It is more or less accurate, and covers a lot of details from the early lives of these two princes. This is a story about one great friendship that turns into something more, a lot of challenges, a lot of doubts, and a lot of choices to be made during a time of war.
The story is very fast paced, and I was skipping through the pages as fast as Achilles was killing Trojan warriors. From their childhood, to their growing up, to their adventures and the war, this book will never keep you calm, because every chapter something unexpected happens. Well, sometimes not too much, as I know the story, but even still, I was surprised a lot.
A thing that bothered me a lot throughout the whole book was the inaccuracy at some points, and hiding information.
Now, we all know that Achilles was immortal. And we all know the story that his mother Thetis, a goddess of water dipped his body into the water in the river Styx. However, she was holding him by the heel, so his heel was the only place where he was vulnerable. This will be the reason of his death, when Apollo would direct Paris’s spear into Achilles’ heel.
Now - if this is such a common fact, and everybody who heard about Achilles knows it - why wouldn’t the author include it in the book. It wasn’t mentioned once.. Not once… I found this really upsetting.
Moving forward to the characters, we have Patroclus presented as the weaker one, the coward, the person that is mocked by everyone, not loved even by his parents and unworthy. ( Another point that bothered me is that this is not entirely true - according to Homer, Patroclus was apparently wiser than Achilles)
On the other hand, we have the opposite - a wise, brave, strong and handsome man, loved by everyone, immortal and a son of a goddess. We have a perfect example for a leader.
While fate connect these two to meet from their very early years, they also build a love relationship which they try to hide it at first. This relationship will cause them hatred from Thetis (Achilles’ mom) and will prompt them to make choices that might not be necessarily good ones. Now, Homer never mentioned a pederasty in his works between these two, but Miller does. And I am not sure how I feel about it. Not about the fact that they are gay, but the fact that this is Achilles.
All in all, I enjoyed this book. It is a great retelling of the story and a great time capture of the past. It wasn’t anything special, and I didn’t feel heartbroken in the end, but it was definitely worth reading it. I give it three stars - ★★★.
3 likes
The Song Of Achilles became a part of my TBR list right after I finished reading Circe. I loved Circe and it is one of my favorite books of 2018. I also enjoyed The Song of Achilles, but not nearly as much.
For the ones out there who love greek mythology, this is a book that covers Achilles’s life told from Patroclus’s point of view. It is more or less accurate, and covers a lot of details from the early lives of these two princes. This is a story about one great friendship that turns into something more, a lot of challenges, a lot of doubts, and a lot of choices to be made during a time of war.
The story is very fast paced, and I was skipping through the pages as fast as Achilles was killing Trojan warriors. From their childhood, to their growing up, to their adventures and the war, this book will never keep you calm, because every chapter something unexpected happens. Well, sometimes not too much, as I know the story, but even still, I was surprised a lot.
A thing that bothered me a lot throughout the whole book was the inaccuracy at some points, and hiding information.
Now, we all know that Achilles was immortal. And we all know the story that his mother Thetis, a goddess of water dipped his body into the water in the river Styx. However, she was holding him by the heel, so his heel was the only place where he was vulnerable. This will be the reason of his death, when Apollo would direct Paris’s spear into Achilles’ heel.
Now - if this is such a common fact, and everybody who heard about Achilles knows it - why wouldn’t the author include it in the book. It wasn’t mentioned once.. Not once… I found this really upsetting.
Moving forward to the characters, we have Patroclus presented as the weaker one, the coward, the person that is mocked by everyone, not loved even by his parents and unworthy. ( Another point that bothered me is that this is not entirely true - according to Homer, Patroclus was apparently wiser than Achilles)
On the other hand, we have the opposite - a wise, brave, strong and handsome man, loved by everyone, immortal and a son of a goddess. We have a perfect example for a leader.
While fate connect these two to meet from their very early years, they also build a love relationship which they try to hide it at first. This relationship will cause them hatred from Thetis (Achilles’ mom) and will prompt them to make choices that might not be necessarily good ones. Now, Homer never mentioned a pederasty in his works between these two, but Miller does. And I am not sure how I feel about it. Not about the fact that they are gay, but the fact that this is Achilles.
All in all, I enjoyed this book. It is a great retelling of the story and a great time capture of the past. It wasn’t anything special, and I didn’t feel heartbroken in the end, but it was definitely worth reading it. I give it three stars - ★★★.
3 likes