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The Hunting Moon
The Hunting Moon
Susan Dennard | 2023 | Fiction & Poetry, Paranormal, Science Fiction/Fantasy, Young Adult (YA)
7
7.0 (1 Ratings)
Book Rating
When will I learn to check that books are a one off or the second in a series? I mean, it was a couple of chapters in before I realised something was off, but I have to admit that I quickly filled in the gaps, and it didn’t spoil my listening pleasure. I really enjoyed this.

The world of Hemlock Falls is an interesting one - shut off from the non-magical, they look down on them somewhat, but still feel compelled to keep them (and themselves) safe from the nightmares in the forest separating the two peoples.

We join Winnie Wednesday after she has passed the hunter trials, her family has been welcomed back into the Luminaries after being cast aside by them for some reason (in book 1, I believe!), and Winnie is now a local celebrity. Not that she’s enjoying it very much. She’s worried that everyone is passing her attacker off as a werewolf, and she’s pretty certain that it’s another creature called a Whisperer. And the Whisperer is still killing hunters every night.

There’s a bit of romance as well - Jay Friday, who seems to have his own problems that he doesn’t want anyone to know about, is making advances to Winnie, and she doesn’t mind one bit. He’s a nice boy (I sound like a mum here, I cannot deny I am one).

I listened to this on Bolinda Audio through NetGalley, and the narrator, Caitlin Davies reads the story so well. There’s nothing quite like a good narrator, adding value to a story and bringing a world to life. The feelings of the characters were conveyed so effectively that I felt fully involved.

I think this opens up a whole argument as to whether books should be sectioned off into age groups. I mean, this is YA, so aimed at 12-18, and I can’t for the life of me understand why? Perhaps I’m a simple soul. OK, there’s no sex, but I’ll be honest - I don’t want to read about sex all the time. It can get a bit boring (controversial, perhaps, but there’s my opinion!). And YA seems to do fantasy and science fiction SO WELL!!

So I’m off to read The Luminaries and fill in some gaps, because I loved this second in what I assume will be a trilogy.
  
Bloodborne
Bloodborne
Role-Playing
Incredible atmosphere (5 more)
Great variety of enemies
Beautiful art and imagery
Interesting Lore (optional)
Plenty of different ways to play
Great combat mechanics
Can be difficult (1 more)
Not as easy and some people make it look
Challenging and Satisfying
Contains spoilers, click to show
Bloodborne is part of the famous series of games such as Demon Souls and Dark Souls, which if you know those previous games, you'll know that they are infamous for their difficulty, even spawning an entire meme phrase that simply says "git gud".

Bloodborne however, stands aside from the souls series because it's combat mechanics are faster and each enemy requires the player to evolve their skills and tactics in order to progress. The first major difference in Bloodborne that might throw previous souls players off, is the fact that there is no shield. Instead the Hunter wields a right handed melee weapon and in the left hand they wild a ranged weapon in place of a shield. This ranged weapon at first is primarily used not for damage, but for parry's/counter attacks.

The lack of shield helps the player evolve their combat from hiding behind a shield like in the souls games, to being more aggressive in a fight but also tactical because during your first run through of the game, you'll simply be dealing with each enemy through trial and error until you learn their attacks and learn how to defeat them. This is something that has been in every souls game and that is why these games are so rewarding.

The reason Bloodborne is my favourite is because of this speed that makes you evolve in combat. I ran into this game thinking it was like other RPG games where I could pretty much take on any beginning level enemy and even if they packed a punch I'd take out the enemy with a thin line of health left, only to use a few health potions and repeat. But Bloodborne? Good God you can't rush this game!

Every enemy has their own attack system that varies. Some Yarnhamites are more vicious that other, and some are more defensive and cautious. There are also enemies that are deceptive. If you were to come across a large, fat troll in a fantasy world, you'd expect them to be rather slow, especially when swinging a weapon. You'd only expect the force and weight of the weapon to give speed to a swing. But the large troll creatures in Bloodborne are deceptively fast and even if you keep some distance between you, they can leap really quickly and instantly pummel you with a cinder block.

But I'm not going to reveal too much about enemies because it's easier and more fun to test out the game for yourself.

Boss fights are the main factor for the infamous difficulty of the souls series and Bloodborne is no stranger to this element either. There are Two bosses in the beginning of the game. One is optional but I would highly recommend facing it. The other boss is your first taste (if you didn't kill the optional boss first) of the challenges you'll face. Both bosses help prepare for later boss fights because of their different combat styles.

The first (optional) boss is the Cleric Beast on the bridge in the beginning level, and it is intimidating as fuck for a beginner of the souls series. If you haven't watched or played a souls game before and you go into Bloodborne (or any of them) with no knowledge of the scale of bosses, then they are intimidating in comparison to your measly character size. However once you learn this boss, and face later bosses, you'll realize that this boss is one of the easiest to face.

The next boss and the main boss of the beginning level, who is not optional as defeating him let's you progress through the story, is Father Gascoigne, another Hunter in the world of Bloodborne and the first of many you'll come across but facing this hunter is by far one of the most painstakingly challenging beginning fights to a game I've ever had to face. In my first run through I died to him so so soooo many times and sometimes it was simply cos he was on low health and I got cocky and fucked up. However defeating this boss, and any boss in this game, really feels like an achievement.

I've realised iv made this review hella long but that's because Bloodborne cannot be easily reviewed in just a few words but I'll do my best to do a quick overall conclusion as to why this is my favourite game:

The level design isn't flawless but it is incredible and the atmosphere created through sound design and soundtrack make this game incredibly in depth and really creepy which I love because even after a few play through I still get creeped out and even jump at some of the jumpscares that I forget about!

The weapons of this game are all well designed aesthetically and though I know certain ones I never use, they are all useable depending on player preference and style of play. There's so much to choose from and learn and every item in this game has a description that teaches the player more about the Lore of the world but that is of course optional and isn't required necessarily to understand the games main quest plot.

This game also requires exploration because the path the player needs to take isn't set out for them which makes the game less linear meaning that you can play this game differently every time you play it. It also might mean that you'll need to look up the paths you need to take online or in a guide in order to just get through the game and complete it. Otherwise it could take you hours, maybe days to figure out where you need to go.

The combat mechanics of Bloodborne are some of the best I've ever seen and played with and that's why it stands out to me above the other souls games.

The boss fights are intense and each new boss helps the player to adapt and evolve their combat skills and tactics in order to overcome the enemy.

The world is very heavily Lovecraftian and therefore the Lore is incredible but also optional. Also, there are easier ways to fight this games enemies including bosses, so if you're struggling, then Google it and there will be hundreds of players in the same boat as you, and in my opinion there's no wrong way to play games like this. If it remains fun and let's me complete the storyline, such as summoning AI for boss battles in offline mode. Then play however you want to because it's you playing the game, not some internet troll who says you're shit and/or cheating the game. If it's possible to do in game, it's part of the game...deal with it!

There are faults such as minor framerate glitches, and glitches with the ragdoll bodies of defeated enemies falling through the environment. There are also some elements that are part of the game such as windows for visceral attacks and hitboxes which sometimes feel like bullshit, but this also helps you evolve so....pros and cons.

My final comment is this;

The best way to learn about this game and enjoy it, is to play it for yourself. It's hard to put into words (even this amount of words in this review) just how incredible this game looks and feels. So if you have a Playstation 4 then grab yourself a copy of Bloodborne and enjoy!

Fear the Old blood!
  
Hunters of the Lost Creatures
Hunters of the Lost Creatures
2022 | Animals, Card Game, Environmental
If you are reading this, then we can agree on a few things: board games are cool and interesting, silly themes are usually fun, and we are all kids at heart. I appreciate other gamers so much because we all share a common bond of experiencing good and bad games, good and bad rules, as well as good and bad explanations of these rules. I would spoil it up top here if I let on which of these categories our featured game falls into, right? So keep reading.

Hunters of the Lost Creatures is a silly set collection card game for three to four players. In it, players assume the roles of zoological park curators charged with collecting unique creatures for their parks. They do this by bidding on and drafting creature cards, playing take-that style cards on their opponents, and blocking their cards from being manipulated by others.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, players choose one hunter card from each of the four hunting zones: Sea, Forest, Plains, and Air, as well as three “Park Closed” cards. The creature cards are to be split by zone and shuffled, with one special card (Turnado and Cat-a-Pult) added. These shuffled decks are then placed on the table and the top card revealed from each deck. Players decide turn order and the game may begin!
Hands are mostly played simultaneously, with players choosing either a hunter or special card from their hand and placing it face-down in front of themselves. All cards are revealed simultaneously and the card effects are applied. If a player has revealed a hunter, and no other players have the same-colored background/terrain type, that player receives the matching card from those on offer and places it in their park (tableau), or ANY OTHER PLAYER’S park. If ALL players have chosen the same terrain type hunters, the card on offer is removed from the game entirely. However, if not all hunters match, but at least one matches, the matching hunters’ players receive no cards.

Should a player choose to play a special card, their effects are triggered once per game. These include Turnado (switch any two creatures in any two parks), Cat-a-Pult (discards any creature from any player’s park), Thieves (steal any one terrain-matching creature and places it in the Thieves player’s park) and Closed Park (protects the player from the effects of aforementioned special cards). Again, these special cards may only be played once per game, so special consideration is needed as part of their strategy.


The game continues in this fashion of players throwing cards, messing with each other using special cards, and protecting themselves from said special cards until only one stack of creature cards remains. The game ends and points are tallied per the scoring table in the rulebook. The winner is promoted to Head Creature Park Guy and is carried around by the other players. Okay, that’s not at all true. They just win the game.
Components. Again, this is a prototype copy of Hunters of the Lost Creatures, so all components shown here are subject to change at any time. That said, I received a huge deck of cards in a cute black cloth bag. The cards are all decent quality, and not super glossy, which I appreciate. The art on these cards are all whimsical and silly, which match the silly and punny titles for each. Some of these punny titles can be seen in our photos, with my favorites being the Dandylion (a well-“dressed” weed with a cane and lion face) and the Cougar (which is subtle, but portrays an adult apex big cat with a smaller and younger cat hanging on it). If you enjoy these somewhat intellectual, and sometimes visual, puns you will enjoy these cards.

What I have found in playing through this several times is that it is best when all players are taught the game backwards…ly. I mean to say that players need to know the premise, but most importantly, the scoring system before even the setup. Points are scored for having a run of 1-2-3, a straight of 0-1-2-3-10, at least one card from each terrain type, and for the printed value on the cards. It is more than simply collecting all the favorite cards or even highest value 10 cards. So there is strategy in collecting the best assortment of creatures for scoring purposes, which is great because otherwise this game is not really a game at all.

As players play their hunters to draft creatures, I have found that many players choose to chase the same cards over and over. It becomes obvious that most players will be vying for the value 10 cards, so the players who figure this out and grab the second best card is usually happier with the hand. Of course, more strategy is employed once the special cards are played, as they each mess with opponents in different ways. So even though I may not have acquired that 10 of Forest, I might grab the Turnado and switch out a value 0 or -10 card for that sparkling value 10. Wait, negative 10? Yep. Sometimes life just smacks you around and you get stuck with a -10 card to really punish your great play. Not that it ever happened to me, and not that I would be bitter about it.

The real game hinges on the usage of the special cards. When do you play them? Whom do you target? Turnabout is fair play, after all, and no alliances can be formed whilst playing Hunters of the Lost Creatures. Now, it is hinted at in the rulebook that preview copies ship with entry-level rules, which mean (to me) that more advanced rules may be coming in the final game, or at least some variants to spice up the gameplay. If true, then this game becomes much more interesting to me. Don’t get me wrong. I have enjoyed almost all of my plays, but be warned that playing with spiteful gamers may end poorly for a fun-filled game night.

All in all, I am excited to see how the campaign for Hunters of the Lost Creatures fares, as I believe many gamers and non-gamers alike will enjoy it. I would be super jazzed to grab a final copy if it does in fact ship with alternate or advanced rules, or if the creatures of the same value had unique names and art. That would really satisfy. Keep the bag or go traditional cardboard box, it matters not to me. Just beef up the card quality, add even more uniqueness and fanciful art and you’ve got a fan in me. Grab your copy during the Kickstarter campaign launching May 10, 2022!
  
Art of Hunting (The Gravedigger Chronicles #2)
Art of Hunting (The Gravedigger Chronicles #2)
Alan Campbell | 2013 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
I read the first installment of the Gravedigger Chronicles, Sea Of Ghosts a little while ago and the sheer imagination really grabbed my attention. While waiting for the second book I read Campbell's first trilogy and this confirmed a grasp for creating very different, if very dark, fantasy worlds.

The first book follows the story of Thomas Granger, ex-Colonel with the elite 'Gravediggers' army unit now the owner and warden of a decrepit prison in a world that is literally drowning. Humans share the world with the intelligent and long-lived Unmer, for centuries their slaves until a band of telepaths overthrew them. In revenge the Unmer seeded the sees with thousands of small bottles - icusae - which are constantly producing poisonous 'brine', making the seas toxic and raising the sea level.

Granger sets off on a quest to find is estranged daughter Ianthe - herself an incredibly powerful but blind telepath - and so we see this strange and often brutal world, meeting Briana Marks the arrogant head of the telepaths and Ethan Maskeleyne, metaphysicist and hunter of Unmer treasure.

The book ends cataclysmically with Ianthe all but destroying the telepaths' power with her mind and setting the trapped Unmer prince Marquetta free at the same time as her father - now with magical armour and sword - arrives to rescue her himself.

The second book carried straight on from the first, detailing the aftermath of the battle and the Unmer's plans to once again rule, beginning with Marquetta's plan to marry Ianthe. Granger is naturally suspicious of his motives towards his only daughter. Marquetta also needs to eliminate another Unmer lord, Conquillas, who has been hired as an assassin by Briana Marks to kill Marquetta and his uncle. Conquillas is an Unmer rebel who has studied war and hunting until it is an art form to him. Marquetta plans to eliminate him by challenging him to a tournament which is rigged so that Conquillas cannot survive.

Learning of the plans, Granger decides to leave his daughter and travel to find Conquillas and warn him. But soon he has more to worry about as his Unmer sword literally has a mind of its own. Meanwhile Maskeleyne is on his own quest to discover why the unfortunate people who have 'drowned' in the brine seas (but still have a sort of life) are bringing him keys.

As can be seen from the brief description above this is a complex book. Although the story is told from four viewpoints - Granger, Ianthe, Maskeleyne and Briana Marks - the bulk of the story is carried by Granger (on his own quest) and Ianthe (following with the Unmer). Granger is a terrific character - he is gruff and insentimental and is not always a sympathetic character. But he is also very driven and always sees the solution to anything as a straight line, regardless of any obstacles on that path he will just bulldoze straight through them. Ianthe is more subtle as a character because she is essentially tagging along with Marquetta and apart from the marriage plot doesn't really contribute very much.

The world they inhabit is excellent. This is a different kind of fantasy world. Rather than being stuck in medieval worlds as tends to be the case, there is a lot of technology. There are guns and gas cutting torches for example. Everything seems to be very very old and anything enchanted by the Unmer is as dangerous to the innocent wielder as their target.

After the first book it is interesting to see more of the Unmer in action. Marquetta is a proud and determined prince, his uncle fills the role of scheming manipulator well and it is not clear if Marquetta follows his uncle or is merely another pawn in the play. Conquillas is also well drawn for the few scenes he is in, the consumate warrior and hunter while still being otherworldly and cold towards the humans that he deals with. Maskeleyne also comes to the fore in this book after being something of a villain in the first book in this book he is not at odds with the other main characters and so is a much more rounded person rather than a cipher to explain Unmer artifacts and move the plot along.

Yes this is a hard read; the chapters are long (there are only 8 chapters in the book) which means it is a long time between breaks in the narrative and the start does take a long long time to get going although a lot of the information is vital in setting up the rest of the book. Once it gets going however it flows well. In fact I would say the tournament at the end was a little rushed - some more insight into the early rounds would have been interesting I think - but as the main point is to get the final showdown this can be excused.

Overall, a fantastic second part and I eagerly look forward the the third installment.

Rating: Some slight swearing and crude references
  
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Lee Ronaldo recommended Anthem of the Sun by Grateful Dead in Music (curated)

 
Anthem of the Sun by Grateful Dead
Anthem of the Sun by Grateful Dead
1968 | Psychedelic, Rock
6.0 (1 Ratings)
Album Favorite

"I was really into them for a long time in the 70s and it coincided with early drug influences and when I jumped from the kind of psychedelia that the Beatles put forth to kind of what was happening in our own backyard on the West Coast with the Airplane and the Dead and Quicksilver.. The Beatles stopped so I never got the chance to see them, but the Dead came around a lot and so you got to see those bands. The Grateful Dead delved really deep into acoustic music, that was really important, and later their famous electric records, but Anthem of the Sun was in their early period. One of the things I keep talking about with my new record Electric Trim is that it was really created in the studio and I keep mentioning Dark Side of The Moon or Pet Sounds or Revolver or Sgt. Pepper’s Lonely Hearts Club Band when I should be referencing Anthem of the Sun Anthem of the Sun was the kind of record that they were trying to construct in a studio. It’s a studio experience of a live concert experience, so they were mixing all this stuff they recorded in all the studio with all these different live takes, slowing things down and speeding things up and thinking of all these trippy aspects of the way the sound exists in stereo space. A couple of those guys, especially Phil Lesh trained alongside Steve Reich at school and studied Luciano Berio and all this 20th century modernist stuff, so he was aware of where music was going on that level and they were just at a cross roads where they weren’t sure they wanted to be a straight ahead rock band. They had moments of being a rock dance band and then they had other aspirations. I love listening to Anthem of the Sun because it may not be perfect, or achieved what they really wanted, but it’s one of those records that set its sights really high and whether or not it got all the way there it achieved something really unique. There’s not many records that sound like that, not just the fact they were splicing together live tapes from 30 different gigs, it was kind of a ridiculous stoned or drugged task from the beginning but they threw their back against the wheel, and tried to do it. If you ever listen to that record with headphones it’s so rich. I was really into them for a long time but once New York City punk and all that stuff happened I kind of dropped it like a hot potato and went onto other stuff and it was only in the last 7 or 8 years that I’ve come back to my appreciation of it through a number of different avenues. I was involved a couple of years ago with this record that this group The National put together called Day of the Dead where they covered 60 songs or something and they asked me to cover ‘Mountains of the Moon’. There were a couple of good Dead songs I was listening to at the time because they related to a song I was doing for my record with The Dust – Last Night on Earth and when I went to record with them they played me a lot of the songs they were working on and whether you like 30 minute noodling electric guitar solos or not you can put that aside and say the thing that impressed me about what they were doing was how great their song writing was. Jerry Garcia and Robert Hunter especially, wrote a lot of amazing songs together and that’s what really struck me – that’s why I liked these guys way back when because they had really great songs. Their songs are like the 60s era American songbook. And it was also in this period where I was thinking that I wanted a lyrical collaborator and so the idea of Hunter’s role with Garcia in that band especially or like when Dylan turned to either Robert Hunter or Jacques Levy for inspiration when he was working on Desire Dylan doesn’t need a lyrical collaborator - why’s he working with outside lyricists? And yet at some point he thought “I need someone else to shift the viewpoint”. So that’s what inspired me to ask Jonathan Lethem to work on Electric Trim. We’d known each other for a long time and I just felt like this was a good time to get someone else’s input, put another voice in the mix. Every single aspect of the record, words, lyrics, tunes didn’t have to spring from me. Music can be very collaborative and I’ve kind of come up in a very collaborative situation with Sonic Youth for so many years – every song was listed as all four of us writing it, ‘cos that’s ultimately what happened. In Sonic Youth, it was only a very rare occasion where one of us came in and said, “Hey I’ve got a new song this is how it goes…”

Source
  
The Big Sick (2017)
The Big Sick (2017)
2017 | Comedy, Drama, Romance
Just what the doctor ordered: a charming and thoughtful summer comedy.
Romance and comedy work together beautifully on film: love is innately ridiculous after all! But mix in a dramatic element – particularly a serious medical emergency – to a Rom Com and you walk a dangerous line between on the one hand letting the drama overwhelm the comedy ( “Well! I don’t feel like laughing now!”) and on the other hand diverging into shockingly mawkish finger-down-the-throat sentimentality. Fortunately the new comedy – “The Big Sick” – walks that line to perfection.
Kumail Nanjiani plays (who’d have thought it?) Kumail, a Pakistani-born comic-cum-Uber-driver struggling to get recognised on the Chicago comedy circuit. His performances mix traditional stand-up at a club with a rather po-faced one-man show where he explains at length the culture of Pakistan (Naan-splaining?), including intricate detail on the fielding positions and strategies of cricket. Kumail is heckled during a show by the young and perky Emily (Zoe Kazan, the middle daughter from “It’s Complicated”). Lust blossoms (mental note: stand up comedy seems a fabulous strategy for picking up women) and lust turns to romance as the pair grow closer to each other.

A surging romance. Uber gets love from A to B.

Unfortunately Kumail is aware of something Emily isn’t: his strictly Muslim parents Sharmeen and Azmat (Anupam Kher and Zenobia Schroff) believe in arranged marriages to ‘nice Pakistani girls’ and a relationship with – let alone a marriage to – Emily risks disgrace and familial exile. A medical crisis brings Kumail further into dispute, this time with Emily’s parents Beth and Terry (Holly Hunter and Ray Romano).

Stand-up is, I assert, a very nationalistic thing. It is a medium hugely dependant on context and while I’m sure great British comics like Peter Kay and Eddie Izzard might rate as only a 4 or a 5 out of 10 for most Americans, so most American stand-up comics tend to leave me cold. And perhaps it’s also a movie-thing, that stand-up on the big screen just doesn’t work well? Either way, the initial comedy-club scenes rather left me cold. (And I don’t think most of them were SUPPOSED to be particularly bad – since they seemed to fill the seats each night). As a result I thought this was a “comedy” that wasn’t going to be for me.

Stand up and be counted. Kumail Nanjiani doing the circuit.

But once Nanjiani and Kazan got together the chemistry was immediate and palpable and the duo completely won me round. Kazan in particular is a vibrant and joyous actress who I would love to see a lot more of: this should be a breakout movie for her.
Broader, but none less welcome, comedy is to be found in Kumail’s family home as his mother introduces serial Pakistani girls to the dinner table.

Holly Hunter (“Broadcast News” – one of my favourite films) and Ray Romano are also superb, delivering really thoughtful and nuanced performances that slowly unpeel the stresses inherent in many long-term marriages. The relationship that develops between Kumail and Beth is both poignant and truly touching.
Where the script succeeds is in never quite making the viewer comfortable about where the movie is going and whether the film will end with joy or heartbreak. And you will find no spoilers here!

So is it a comedy classic? Well, no, not quite. What’s a bit disappointing is that for a film as culturally topical as this, the whole question of Islamophobia in Trump’s America is juggled like a hot potato. Aside from one memorable scene in the club, with a redneck heckler, and an excruciating exchange about 9/11 between Kumail and Terry, the subject is completely ignored. This is a shame. The script (by Nanjiani and Emily Gordon) would have benefited enormously from some rather braver “Thick of It” style input from the likes of Armando Iannucci.
I also have to despair at the movie’s marketing executives who came up with this title. FFS! I know “East is East” has already gone, but could you have possibly come up with a less appealing title? I guess the title does serve one useful purpose in flagging up potential upset for those with bad historical experiences of intensive care. (Like “The Descendants” this is what we would term in our family #notaShawFamilyfilm).
Overall though this film, directed by Michael Showalter (no, me neither!) and produced by Judd Apatow (whose name gets the biggest billing), is a fun and engaging movie experience that comes highly recommended. A delightful antidote to the summer blockbuster season. The end titles also bring a delightful surprise (that I’ve seen spoiled since by some reviews) that was moving and brought added depth to the drama that had gone before.
More Hollywood please, more.
  
The Burning (1981)
The Burning (1981)
1981 | Horror
Amazing SFX by Tom Savini (2 more)
One of the best camp slashers
A great killer before the likes of Jason, Myers and Freddy
Welcome to Camp... Oh who gives a shit... Let's get on with the killing
This has got to be one of my favorite and top 5 first watch in a relationship films of all time.
Not for the squeamish at all. The Burning has some of the best post CGI kill effects... And personally I love practical effects, nothing destroys a good beheading like digitized blood flying around out of sync with the body dropping.
Effects Master Tom Savini was fresh off the original Friday the 13th when he landed this flick.
A few years into the past the kids of a summer camp decide to pull a prank on the asshole caretaker involving a skull all dolled up with maggots, worms and burning eyes for effect. They sneak it into his dilapidated cabin, where he is sleeping off a drunk, and proceed to bang on his windows shaking him awake and scaring the hell out of hum. In his flailing fear he knocks the skull onto a pile of blankets and his hanging curtains and the whole place goes up in flames... As does he... His name is Cropsey... And he is engulfed in fire. The kids run like hell to get away as Cropsey flies out the door, rolls down a hill and ends up in the lake. Now I'm no doctor, never claim to be and certainly have never played one on tv, but in my imagination dirty lake water and freshly burnt skin do not a good combination make.
We skip ahead a few years and Cropsey is released from the hospital and goes into the downtown core of wherever the hell he is, searching for something. Wearing a trenchcoat and an old fedora over his scars. He picks up a hooker and goes to her place. She gets him to take off his clothes and recoils in horror. He grabs a pair of scissors and exacts revenge.
Without giving more away. You can see where this is going. A slash and gash festival unlike anything is about to follow. Starring a few familiar faces such as Seinfeld's Jason Alexander, Short Circut's Fisher Stevens and a young Holly Hunter in what I imagine was their first big breaks in film. This movie offers the viewer a glimpse of things to come in the slasher sub-genre of horror.
It's worth it alone of the scene in the canoe... What is that you may ask... Watch The damned movie and find out...lol
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Diablo III Ultimate Evil Edition in Video Games

Jun 19, 2019  
Diablo III Ultimate Evil Edition
Diablo III Ultimate Evil Edition
Action/Adventure
When Blizzard brought Diablo 3 to the Playstation 3 and Xbox 360 systems, there was great delight amongst gamers. The ability to play the amazing game on consoles was a dream come true as was the 4 player co-op that was a key feature of the game.
With Reaper of Souls releasing for the PC soon after, many console fans longed to continue their adventure and thankfully with the release of the Diablo III: Ultimate Evil Edition, players can enjoy both Diablo 3 and the Reaper of Souls add on for their consoles, both new and past generation.
Players can play solo or with up to four players as they battle unending legions of undead and supernatural enemies across a vast and highly-detailed world.
Take note that the game is a challenge and Reaper takes great delight with rifts, bounties, and amazing loot, but with it comes a deadly and vast array of enemies that will not stop until you are dead.
As a long time PC player of the series, it was great to see that the loading screens were gone and how fast and smooth the game ran on the Playstation 4, without compromising any of the amazing graphics and locales that the game was famous for.
All the player classes were in place and it was nice to see the Crusader, Wizard, Monk, Demon Hunter, Barbarian and Witch Doctor in action on a console. The game offers an apprentice mode to veteran players can include newbies in their adventures and players can transfer their characters via a USB to another system so they can play with friends.
Players who own Diablo 3 can also move their characters over to the new edition with ease.
The great social aspects of the Xbox One and Playstation 4 allows players to stream their gameplay and also enjoy four players playing in one game at the same time, a truly great achievement for PC users who at times had to wait for friends to purchase a copy of the game to play.

It is hard to find anything to fault in the game, some may complain about buying Diablo 3 and needing to purchase this set to get the Reaper content instead of getting the option to upgrade, but when you look at all of the bonus material and enhanced features, this is simply a must own game for any console owner.

http://sknr.net/2014/08/20/diablo-iii-ultimate-evil-edition/
  
Original Rating: 3.5 out of 5
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/07/review-killer-of-enemies-by-joseph-bruchac.html">Bookwyrming Thoughts</a>

I never thought I would ever come across a book that dumps information on you AND like it.

With a post-apocalyptic world where people are ruled over genetically modified people who are barely human anymore, Joseph Bruchac has obviously planned this book very well and vividly, even with the amount of information he dumps on you for most of the book. I find that the information dump actually goes very well with the amount of action there is. Take away all of the information, and you'll be left with an empty husk of a book that is just full of nonstop action, which would definitely backfire big time on the author because it would be pretty undeveloped.

Bruchac is very detail-oriented throughout the book – it's not just the information being dumped. Lozen, our main character who is a monster hunter for the genetically modified people ruling over her home, apparently goes into excruciating detail about some things, such as talking about someone's body odor or eating a monster's heart (that was gross).

Killer of Enemies also promotes diversity in the young adult genre – Lozen is a Native American, and I can honestly say I have never had a Native American in any book I've read so far until now. There are hints of Native American traditions and culture woven throughout, and I find that it's probably one of the reasons why I actually enjoyed this a lot more than I would have without the Native American aspect.

Despite how awesome and diverse Killer of Enemies, there were just some things that knocked down some points. Throughout the information dumping, I don't think Bruchac actually mentions why or how the four rulers of Haven actually got their names. The Dreamer and Lady Time make sense, but the Jester doesn't really make sense, and Diablita Loca (how do you even say that?) makes no sense whatsoever.

There also doesn't seem to be a purpose, and while there does seem to be one, I just can't really tell at all. The entire book is pretty much described in less than ten words: hunting weird monsters, telling stories, flashbacks, and information dump.

I did, however, like how Bruchac ends Killer of Enemies by saying something along the lines of, "Just because this story is over doesn't mean everything is now peachy and happily ever after. It's just uncertain, but right now, everything is great."
  
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JT (287 KP) rated Insidious (2010) in Movies

Mar 10, 2020  
Insidious (2010)
Insidious (2010)
2010 | Horror
6
7.3 (23 Ratings)
Movie Rating
James Wan has all the talent but for some reason is unable to put the killer instinct into his films and finish them off like they should be. With the exception of being one of the founding members of the Saw franchise, his films to date haven’t quite lived up to the expectations we know he can and should be able to deliver on.

Wan returns with Leigh Whannell the creator and writer of Saw, with the pair looking to yet again scare everyone shitless with a haunted house tale, this time focussing on a young boy whose slipped into a coma and drifted into the outer realms called The Further.

When writing Insidious Whannell wanted to make sure that he avoided all the haunted house cliches, and he pretty much did that. What he failed to do though was script a stronger third act, something which might have brought this up on a par with Saw.

Dalton is the one in peril as he suddenly slips into a coma one morning, his mother Renai (Byrne) is then forced to spend time looking after her trio of kids all the while looking over her shoulder, as she hears one bump to the next occurring both in broad daylight and at night.

After some decent scares from the outset including the old “he’s behind you” and murmurings through the baby monitor the film was almost guilty of slipping into a farce as our protagonist Josh Lambert (Wilson) was forced to engage in some astro physics in order to save the day.

It was a real shame as up till that point you’d have spent most of the run time hiding under the covers, as Wan introduced one jolt after another, some more subtle than others but ultimately offering the same desired effect.

The introduction of Elise Rainier (Lin Shaye) the Ghost hunter whose come to see what all the fuss is about is pretty much inevitable. Armed with the latest high tech equipment and a couple of geeks, the aptly named Specs and Tucker, provides much amusement as Rainier delivers the killer line “It’s not the house that’s haunted”.

The film moves through the gears well, but it’s that annoyingly poor third act that ruins it for me. It does try and redeem itself with an all too predictable ending, those that have seen Wan and Whannel’s other film Dead Silence will know what I mean.

At the end of the day you feel all Wan had to do was hit the target, but this is just off to the right!