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Truth or Dare (2013)
Truth or Dare (2013)
2013 | Horror
Plot (3 more)
Awesome Special Effects
A great indie horror film
Ryan Kiser rocks!!!
Gory, disturbing and a helluva good time
I waited five years to see this movie, and it was totally worth it.
Jessica Cameron co-wrote and directed a worth wile addition to the horror genre.
It's hard to believe this was her first stab at directing. Pardon the pun folks, but stab is exactly what happens in this movie.
I had never heard of Ryan Kiser before this film, but he portrays an obsessed fan with psychotic gusto only equivalent to that of veteran horror actors.
Cameron, Dorff and the rest of the cast envelop them selves in their characters so much, and the camera work is so simple that it makes the disgusting game of Truth or Dare seem realistic and unstaged.
After reading the reviews for this splatterfest I can see how some people who are not horror hounds would be repulsed by this movie.
Myself, I brought an open mind and honestly didn't expect what I saw. But as a horror fanatic and self proclaimed horror movie GOD, I am in love with the concept of this film.
It brought obsession to a new height. It makes the viewer see that people can become so enthralled in other people's lives, that they can become obsessed with what they view.
Jessica Cameron deserves the spoils she received for her debut movie.
In this writers opinion this movie is the beginning of an amazing career for her as both a writer and director.
Big Studios take notice. This indie Queen is coming at you all with her nails out. I hope this is the first of many movie from her disturbed mind.
Buy this film people... Support the horror underground. You won't be disappointed.
Here's a link to the Amazon page where you can purchase this movie. Support indie film people...
https://www.amazon.ca/gp/aw/d/B01N963DXN/ref=mp_s_a_1_3?ie=UTF8&qid=1503580613&sr=8-3&pi=AC_SX236_SY340_QL65&keywords=truth+or+dare&dpPl=1&dpID=51tSWEEbQ7L&ref=plSrch
  
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Terry Crews recommended Aliens (1986) in Movies (curated)

 
Aliens (1986)
Aliens (1986)
1986 | Action, Horror, Sci-Fi

"And then I’ll go to my next one. Aliens. Jim Cameron, Sigourney Weaver. Dude, again, I am a “big movie” guy. I like the small, poignant indie, but you know, give me a Summer flick all day long. That’s what I grew up on, that’s my era. I mean, I remember seeing Star Wars at the drive-in; I’m that guy. But Aliens really upped the game for what the horror genre could be, you know what I mean? Because it was this weird mix of action and horror. You know, the first one was like straight horror, like oh my god, the creepiness, the ickiness of this thing. But then in Aliens, you’re like, “Yo, they got Marines! It’s like that? This is nuts!” It just created this frenzy in me that was like, oh, this is how it’s supposed to be done. I’ll never forget it. Any time Aliens is playing, I can’t turn away. I cannot."

Source
  
Earthfall
Earthfall
Action
Left 4 Dead and its sequel Left 4 Dead 2 became must play games for fans who loved the four player co-op gameplay as players worked with one another to accomplish tasks and survive legions of undead and supernatural enemies.

The sequel came soon after the original and despite rumors and the best hopes of the gaming community; a new chapter in the series has yet to appear.

Thankfully Holospark have stepped up to offer gamers an enjoyable and intense gaming experience for fans who have grown weary of waiting for a new installment of Left 4 Dead. Set in the Pacific Northwest, Earthfall deals with the aftermath of an Alien invasion where four characters must work with one another to accomplish tasks, defeat wave after wave of enemies and survive.

Players can play with one another or play with A.I. controlled Bots whose ability level can be adjusted by players at the start of the level.

Weapons ranging from shotguns, pistols, bladed weapons, machine guns, and heavy weapons can be found along the way or printed at 3D Printers to help the odds of survival. There are also health kits, stations, ammo boxes, and Stimulant shots which will all have their place as the gameplay unfolds.

Teamwork is the key as the enemies are abundant and fast. While they may not have the best A.I. out there and rush straight at you; the fact that they are so abundant and attack from multiple directions at once really increases the challenge.

There are several types of enemies as well as boss Aliens who show up at various points of a level to throw a wrench into your strategy. Once a player is down, they can be revived by other players which often puts players in the difficult task of trying to stay alive or rushing into danger to try to save other players.

There are also devices such as auto and manned gun emplacements which can shred enemies, but overheat if continuous fire is used.

The game does offer various levels of difficulty so players can find one that best meets their gameplay style. Some may find the gameplay a bit dated but when you factor in the game was made by an Indie developer and has a list price for $30.00; it has some great things going for it. I have played the game well-over a year in early access phase and I have really enjoyed seeing the improvements to the game as it made its way to full release. The new maps are really good and there are more coming for gamers to enjoy as well. What is also really enjoyable to see is that Holospark seems very open to suggestions of the community and will continue to tweak the game going forward.

While some will likely say the graphics are a bit out of date and the dialogue is a bit standard, it is important to note that this is a game designed for fans of Left 4 Dead and is done by an smaller developer and not one of the mega-publishers, as such, I found the quality of the graphics and gameplay more than good enough for modern systems and at no time did I ever find it as a distraction to the gameplay as I was immersed from the get go.

If you are a fan of Left 4 Dead and want an affordably priced game that incorporates several of the best elements of the prior game, then you will not want to miss Earthfall.

http://sknr.net/2018/07/16/earthfall/
  
Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
  
Mass Effect: Andromeda
Mass Effect: Andromeda
2017 | Role-Playing
An Example Of Why There Is No Longer A Place For Mediocrity In The Video Game Industry
For those of you that are Mass Effect fans and are worried after reading the title of the essay that I am going to spend the rest of the essay bashing the game, you can rest easy put your pitchfork down. The only reason that Mass Effect is on the receiving end of my criticism today, is because it is simply the most recent example of a major game being released that doesn’t meet the high standard that we have come to expect from videogames in 2017. Don’t get me wrong though, I think that we should expect a high level of production standard in our games and frankly I think the fact that Bioware have released this game in this abysmal state is nothing less than unacceptable.

If you have been generous enough to read any of my other stuff, you may have seen a piece I wrote around a year ago, where I loosely reviewed the Amazing Spiderman 2 on PS4, but really I just used the review as an excuse to talk about the place for mediocrity in the modern gaming landscape. This essay will essentially be an updated version of that piece, because every now and again something comes along and reminds me that mediocrity is still a present factor in modern gaming. I am aware that not every game released can be a 10/10 masterpiece at the level of The Last Of Us, but gaming has came such a long way in the last few decades that in my eyes there is a standard that must be met at this point and there is no room for mediocrity anymore.

As a quick disclaimer, let me say that I love and miss the mid tier section of the video game market. I love so many Codemasters, Midway and THQ games and the mid tier is the main reason that the PS2 is my favourite console. With that out of the way; in theory, mediocrity in gaming should have went away altogether when the mid tier crumbled in the dying days of the PS2. What we should have been left with is incredible AAA experiences and smaller, innovative indie experiences.

Excuses can be made for some examples of recent mediocre games. Liquid Entertainment and Beenox games are mostly movie tie ins, developed quickly and released to make a fast buck off of the back of another property. Hello Games were a small studio that bit off more than they could chew. Sega is a big studio, but they have been slowly going downhill and losing respect at a steady rate for a while now. Bioware aren’t a mid tier developer, they are one of the biggest game developers on the planet. Mass Effect Andromeda had a budget of 40 million dollars and a five year development cycle, that is where most of the shock regarding the state of this game comes from.

Nonetheless, Andromeda will still go on to sell millions of copies, EA will make their money back and more games will be developed in the series. This is because the majority of fans of the previous Mass Effect games will have already pre ordered the newest entry and hype alone with carry this game through any turmoil it faces. Frankly I don’t specifically care about the future of Mass Effect as I have never really been a fan of that series, but if you are a Mass Effect fan this should concern you greatly. If you are unhappy with the state that this game has been released in, don’t buy it and if you really can’t resist playing it at some point, wait a while and buy it used from a Mom and Grop Shop. That way you aren’t giving EA your money and you aren’t allowing them to continue to rely on reaching their profit goals via a lackluster game. That is how you change the future of your favourite franchise; never underestimate the power that you possess as a consumer.

Like I said though, Mass Effect has never been my thing, my concern lies more on the overall gaming market and the worry that this will bleed out and affect the mindset of other developers. Using a big franchise name alone to sell your game and forfeiting any attempt at creating a well made experience for your audience.

This is an issue that we have to stamp out now, it may sound petty or harsh, but this is how we make gaming better for all of us. There is no longer a place in the industry for mediocrity and it is up to us, the consumers to prove that to developers.

The message that I keep reiterating is backed up again by this topic, stop being an apologist, stop settling for less, don’t be afraid to demand a higher standard. Spreading negativity isn’t necessarily a bad thing if it has a legitimate basis. This is how we push mediocrity out of gaming. Playstation’s best slogan is still, ‘Expect Greatness,’ because we should expect greatness from developers; don’t be afraid to call a spade a spade. The most powerful voice of all lives in your back pocket; your hard earned cash and that is what gives you the right to call for better experiences.
  
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Matthew Krueger (10051 KP) rated Coup in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
Coup
Coup
2012 | Bluff, Card Game, Deduction, Party Game, Political
Easy to Learn (3 more)
Lying about who you are
Quick Rounds
High replayablity
Hard to Master (1 more)
Don't know who's who and who's lying
Lie, Deceit and Protray
Coup- is one of the two games i bought at this years Pax East. It is also one of the first board games that i bought. The second being Coup. Now since then I have like 25 board games. I love collecting board games cause i can either play them with my family or go solo. Personality i love going solo in board games.

I learn about this game through the Funhaus Channel. And personality wanted to buy it after watching it. It looked easy, fun and entertaining. So when i saw it at Pax i knew i had to by it. If you dont know what Coup is or never heard of it. Let me explain.

Coup came out in 2012 was published by Indie Boards & Cards for 2-6 players.

In Coup you are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

Gameplay:

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

Duke: Take three coins from the treasury. Block someone from taking foreign aid.

Assassin: Pay three coins and try to assassinate another player's character.

Contessa: Block an assassination attempt against yourself.

Captain: Take two coins from another player, or block someone from stealing coins from you.

Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.

On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.

Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!

Its a fun entertaining deduction party card game and a must play if you havent played it yet.
  
Dusk
Dusk
2018 | Action
I am late to the party with this one but DUSK is a game that I have been aware of since it was first announced but only recently had a chance to play. For fans of First Person Shooters and especially those who played early genre classics like DOOM, DOOM 2, and The Wolfenstein series; the recent trend of Indie developers making retro-looking shooters has been growing. While most have been fairly mediocre; there have been some such as Ion Fury which captured the Pixelated action that players embraced before 3D cards became widely used and eventually a necessary part of gaming.

DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.

The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.

Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.

Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.

Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.

There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.

Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.

DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.

I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.
  
Baby Driver (2017)
Baby Driver (2017)
2017 | Action, Comedy
Will Baby Get Out of the Game?
A young getaway driver finds himself in over his head when he tries to get out of the crime game.

Acting: 10

Beginning: 10

Characters: 10
It’s really hard not to love main character Baby (Ansel Elgort). Sure he’s helping criminals do criminal things but he has a great story and a solid motive. From the minute he shows up on screen beating his steering wheel to the music, you immediately want to root for this guy. Baby answers to Doc played by Kevin Spacey who reads the role with a controlled seriousness that forces you to focus on his every word. Doc along with an interesting gang of thugs make for a solid supporting cast.

Cinematography/Visuals: 10
Whether it’s two lovebirds in a diner talking or a death-defying car chase, I really appreciate the way Edgar Wright uses different angles to capture the perfect moment. I don’t know how he did it, but the movie has an 80’s feel to it even though it takes place in modern day. The action sequences play out in amazing fashion on screen and keep the story moving.

Conflict: 10
So many angles to consider here. Will Baby get out of the game? Does he get the girl? Will the next heist be a success? Something seems to always be happening whether at the forefront or in the background. This is a movie where you can get up to grab a drink and totally miss something you wish you hadn’t. Not to mention Baby Driver seriously has some of the best car chases in film period.

Entertainment Value: 10
It’s a movie that makes The French Connection car chase look like amateur night. There is so much going on, so many layers, that you will be hardpressed to be bored. It has the feel of an indie with blockbuster moments.

Memorability: 10

Pace: 10
Moves at an extremely high clip. Even the dialogue scenes can feel action-driven at times due to the intensity of the conversation. It’s a movie that never really lets you get too comfortable, but rather continues to hit you repeatedly with more.

Plot: 10

Resolution: 8
While the ending is the weakest point of the movie, it doesn’t detract from the overall greatness of Baby Driver. I wasn’t blown away by the resolution, but it was complete enough to get a pass from me. Good, but not lifechanging.

Overall: 98
In addition to having great action, Baby Driver’s love story helps drive the movie (pun intended) as a whole. It’s movies like these I wish would get more love from the Academy as they help to keep the population in love with film. Proud to call this movie a classic.
  
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Ronnie (304 KP) Feb 1, 2020

totally agree, I would go as far as to say it’s one of the best movies ever

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LilyLovesIndie (123 KP) rated Koven in Books

Nov 5, 2018  
K
Koven
10
10.0 (1 Ratings)
Book Rating
Celeste, a vampire with a very painful past, is determined to locate a mysterious organisation responsible for her pain. Striker is the leader of a protective band of vampires, Koven, charged with her capture and execution. It all sounds so simple, but when intrigue and powerful forces come into play, it changes the game they're both playing.

Before I go any further - I bloody loved this book! Anyone who's read my reviews knows just how much just love vampires, they're my Achilles heel, but so often they're overdone and full of cliches, but Koven blows most other vampire novels I've read completely out of the ball park. The creation of the Kouncil, Koven and then the added mystery of the Queens and konsorts all weaved together in a totally believable, yet very refreshing view on typical vampire lore.

The plot was full of twists and turns, I never knew exactly where Skye was going to take this novel. This, combined with a fast paced plot, had me hooked from the start and totally absorbed in Celeste and Striker's story. I found myself ignoring things that needed doing so I could spend the extra time reading.

Celeste and Striker, as leading characters were superb. They were developed, a pleasure to read, and their conflict over their feelings for each other was well written and very easy to get lost in. The support characters of Bradford, Rodham and the other Koven guys were just as entertaining to read, but Celeste really stole the show. Her back story, the pain, her recovery, it was just shine to read and she is such a powerful, strong lead character.

And so, before I keep you any longer, I can only say - buy this, find a quiet room and read it, preferably in one sitting. It's awesome, I cannot recommend it highly enough. Gripping, exciting and just fabulous from start to finish, this is a must read for anyone interested in the vampire genre. I mean this when I say I honestly cannot wait for another installment in what promises to be an excellent saga.

*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
  
Get Out (2017)
Get Out (2017)
2017 | Horror, Thriller
“It really doesn’t matter if you’re ‘Black or White”.
Due to a mixture of holiday, work commitments and sickness (I would not wish to inflict my bronchial cough on ANY cinema audience for a while) I haven’t been to the cinema in over a month… shocking. But it has given me a chance to catch up on some of the films in 2017 (and a few from last year) that I hadn’t got to see. So this will be the first of a series of such “DVD” reviews.
“Get Out” was written and directed by Jordan Peele and was his directorial debut. And a hot item on his resume it is too.

Daniel Kaluuya (“Sicario”) plays African-American Chris Washington who, nervously, takes a trip ‘upstate’ to meet the parents of his cute white girlfriend Rose (Allison Williams). The parents, Dean (Bradley Whitford, best known as Josh Lyman from “The West Wing”) and Missy (Catherine Keener, “ Captain Phillips”), are extremely welcoming.

But the weekend coincides with an “annual gathering” of family and friends, and events quickly take a left turn into “The Twilight Zone”, with anti-smoking hypnosis and a bizarre game of Bingo where the win is so substantial that playing becomes a ‘no brainer’. Can Chris ‘Get Out’, with his mind still intact, before it’s too late?

This is a really clever script by Peele. The film baits you into thinking this is some redneck-inter-racial-revenge flick, but actually the colour of the skin is almost irrelevant. (Or is it? This angle is left deliciously vague). Some of the filming is spectacularly creepy, with the hypnosis scene being reminiscent to me of the excellent “Under The Skin”. And never has a teaspoon in a cup of tea been a more devastating weapon.

I seemed to have talked at length this year in this blog on the subject of the “physics of horror”: the story elements hanging together in a satisfying – albeit sometimes in an unbelievable – way. “Get Out” delivers this to perfection, keeping its powder dry until the closing moments of the film before delivering a series of satisfying “Ah!” relevatory moments.

While the ‘physics’ of the film is good the ‘biology’ is bonkers, featuring a plot point from the terrible first episode of the 3rd season of the original “Star Trek” (if you can be bothered to look that up!). But I’ll forgive this, parking my incredulity, to salute what I think is one of the year’s most novel and impressive low-budget indie horror films.