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Matthew Krueger (10051 KP) rated A Nightmare on Elm Street in Video Games

Feb 26, 2020 (Updated Feb 26, 2020)  
A Nightmare on Elm Street
A Nightmare on Elm Street
Action/Adventure
Why?????
A Night on Elm Street- based on the movie franchise turned into a video game. A video game that is both awful and hard as hell. So this and the Friday The 13th video game, came out around the sane time. With Friday The 13th coming out first in 1989 in NA and A Nightmare on Elm Street in 1990 in NA.

So what do think the genre for A Nightmare on Elm Street should be then? Platformer, you say. Yes Platformer, you heard that right. A platformer, for a horror film thats now turned into a video game and whats the first thing you think when you think of A Nighmare on Elm Street? Platforming, no, well tell the people who made this video game then.

The plot: "The game manual contains the following synopsis...

You ARE Freddy Krueger. A horde of obnoxious teenagers is trying to get rid of you by finding your scattered bones and burying them. The only way to stop them is to kill them. You can travel along Elm Street through the electrical and plumbing lines or step into a mirror and step in another room.

The kids have weapons to battle you with and some of them even possess powerful "Dream Alter Egos" ...but if you can strike before they wake, they'll trouble you no more. So sharpen up your finger razors and get ready to slash, 'cause Freddy's here!"

Gameplay:

The player takes on the role of an ordinary teenager. 7 Additional teenagers can be controlled by up to three other players with the use of the NES Four Score. The objective is to scour the vicinity of Elm Street, collect the bones of the supernatural serial killer Freddy Krueger and dispose of them in the local high school's furnace.

The game takes place in the neighborhood of Elm Street and is played from a side-scrolling perspective.

Being attacked a certain number of times will cause the player to lose a life. Because the game takes place around midnight, certain areas are initially locked off from the player and require a key to be collected for later access.

When all the bones are collected, a boss battle with Freddy will commence. Defeating Freddy will both allow the player to exit the area and earn the player a key that allows access to a new area.

A game mechanic unique to the title is the "Sleep Meter". The meter indicates how close the player character is to falling asleep. If even one of the player characters falls asleep, all of the player characters will be transported to an alternate version of the environment referred to as the "Dream World", where the player is more vulnerable to attacks from Freddy. The Sleep Meter decreases automatically, but does so at a slower pace when the player character stays in motion.

I have played thia game, time and time again and overall, i would rather watch the movies than this game.
  
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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games

Aug 6, 2019 (Updated Sep 23, 2021)  
Terror in Meeple City
Terror in Meeple City
2013 | Action, Horror
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)

Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!

On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.


Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.


Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
  
Rhino Hero
Rhino Hero
2011 | Action, Animals, Kids Game, Party Game
What’s that on top of that building? It’s a…..rhino? Yes – you’re not hallucinating! Your neighborhood caped-crusader is indeed none other than Rhino Hero! Although not necessarily the most nimble of superheroes, he always gives 100% when it comes to protecting his people!

Rhino Hero is a dexterity-based game of literal hand management in which players are trying to use their cards to build the tallest tower possible. In simple terms, picture a ‘Jenga’ of sorts mixed with building a house of cards – instead of removing lower tiles and adding them to the top, though, you’re just adding cards to the narrow tower in an attempt to build the highest possible building for our superhero to traverse! The game is very easy to learn, simple to play, and entertaining for all involved! Here’s how it works: All players start with a hand of 5 roof cards. Each player, on their turn, will first place wall cards (as indicated) on the previously played roof card. Once that is done, the active player will then choose a roof card from their hand to play on top of the newly ‘built’ walls. Play continues until either one player has played all of their roof cards, or until a player causes the tower to fall over! Dexterity is important – how steady can you keep your hand as you build the tower? But strategy is key too – some roof tiles allow players to take special actions (play an additional roof card, reverse turn order, etc.), so timing your use of these powers is essential to success! Do you have the steadiness and strategy necessary to help our Hero on his quest for justice? Or will you end up as the clumsy sidekick who ruins the plan?

I thoroughly enjoy playing Rhino Hero. It’s such a fun and lighthearted little game that I can’t help but smile every time I play! One reason it’s so great is that it is extremely simple to learn, teach, and play. Playing with new players? Try Rhino Hero. Playing with children? Try Rhino Hero. Need something short and light to play between big games? Try Rhino Hero. It’s just a nice breathe of fresh air and I am almost always down to give it a couple of plays!

Another reason why I like Rhino Hero is that it’s more than just a dexterity game. Yes, the brunt of this game is centered around carefully building the tallest tower possible, but the card abilities take it to the next level. It adds an element of strategy that keeps players engaged beyond just needing a steady hand. How can you use your cards to best benefit you, or best block your opponents? It all depends on your current roof cards, so every game can require a different strategy!

If you’re looking for a short, light game, I hope you’ll consider Rhino Hero. It’s not the most strategic or cut-throat game out there, but it will definitely keep you engaged until the end – with pumping adrenaline and shaky hands (for me, at least). Purple Phoenix Games gives Rhino Hero a rhinoriffic 16 / 24.

https://purplephoenixgames.wordpress.com/2019/05/09/rhino-hero-review/
  
The Secret Place
The Secret Place
Tana French | 2015 | Fiction & Poetry
6
6.7 (3 Ratings)
Book Rating
The fifth installment in Tana French's Dublin Murder Squad series reintroduces some familiar faces, notably Holly Mackey, Frank Mackey, and Stephen Moran from French's [b:Faithful Place|7093952|Faithful Place (Dublin Murder Squad, #3)|Tana French|https://d.gr-assets.com/books/1291165900s/7093952.jpg|7350661]. Detective Moran is toiling away in Cold Cases, dreaming of joining the Murder Squad, when Holly shows up. She holds in her hand a card reading "I know who killed him," featuring a photo of Chris Harper, a handsome boy from a private school who was killed a year ago. Suddenly, Stephen finds himself inserted into the middle of St. Kilda's School, Holly's private all-girls' school, the neighborhood school to Chris', and the place where his body was found. Stephen joins up with the Murder Squad's Detective Antoinette Conway, one of the original leads on Chris' case, to find out what happened. But Stephen quickly realizes that Antoinette isn't a popular figure in the Squad, and that the girls of St. Kilda's are a tight-knit, complicated bunch whose interconnected relationships present Conway and Moran many obstacles in finding Chris' killer. Can they find the killer before the girls close ranks for good?

This was a typical Tana French mystery in many ways. This novel is compelling, as always, featuring thoughtful and reflective characters and a detailed, well-plotted mystery. The story is told in alternating chapters by Stephen (in the present-day) and then flashes back to various sections told by the girls of St. Kilda's, who are telling bits of the story leading up to Chris' death. It's an excellent technique because Stephen's portion covers basically 24 hours, as he and Antoinette rush to solve the crime before the girls can cover their tracks once and for all. But by going into the past, French effectively builds suspense and allows us to meet the various teens in her tale (about eight in all, which is a lot at times).

Overall, she does an good job of capturing teen culture: particularly, I'm sure, the culture of British teens in boarding school (shockingly, something I'm not too familiar with). While the descriptions of the girls gets a little tedious (a lot of blond, straightened hair), their personalities are clear and develop easily over the course of the novel. The commentary on the bonds of teen friendship is excellent. For me, Stephen wasn't one of my all-time favorite French protagonists, but I enjoyed the dynamic between him and Conway and how the window into their lives is basically less than 24 hours.

The mystery portion was a little less enjoyable for me than some of French's other novels and a bit of a let down at the end, but it was still a great read. One of my favorite things about French's books is how they easily transport you into another world while reading--you find yourself lost in the characters and their world--and this one was no exception. 3.5 strong stars. I'm looking forward to her next novel, which is supposed to feature Conway again.

<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://twitter.com/justacatandbook">Twitter</a>;
  
Shaun of the Dead (2004)
Shaun of the Dead (2004)
2004 | Comedy, Horror
With the recent influx of the walking dead at your local multiplex, it would be easy to dismiss the British film “Shaun of the Dead” as just another cheap zombie film. While few will mistake “Shaun” as a landmark in cinematic history, but despite its flaws, there are a few funny moments on the film.
The film attempts to mix horror and comedy and largely but works best if viewed as a comedic satire of the genre. Shaun, (Simon Pegg), (who also helped write the film), is a working class stiff who toils away his time in an London district selling electronics by day and squiring the love of his life Liz (Kate Ashfield), to the local pub much to her dismay as the monotony of the situation and Shaun’s obscene slacker friend Ed (Nick Frost), have worn on her last nerve.
Despite getting an ultimatum from Liz to take her to someplace other than the pub, Shaun becomes distracted and fails to secure a table elsewhere, causing Liz to storm out and send Shaun into a spiral as he begins to question his place in life and suspect that there is much more that he should be doing.
As if this was not enough of a burden for Shaun to endure, the local population seems to be acting oddly as reports of mayhem and carnage are starting to arise and the streets start to fill with Zombies. At first Shaun and Ed are oblivious to the changes around them as they continue their daily routines without noticing the blood stains, bodies and walking dead in the neighborhood, that is until one decided to attack.
Shaun and Ed soon get a nasty dose of reality and Shaun eventually decides that he must get his mother and Liz to safety, so armed with his Cricket bat, he takes on the grisly horde of undead against overwhelming odds.
While the film does have some good comedic moments, it drags horribly for the last 20 minutes as only a funny but albeit brief segment involving a zombie attack to a Queen classic is the only respite in the monotone that the film crawls to. The biggest problem is that the film seems to run out of material about 40 minutes in and the makers of the film try to stretch the film using standards from past zombie films. We have the desperate stand in a surrounded building, the improvised weapons, the infighting between survivors, and the classic bearing of the soul when it seems darkest.
I do admire the creative element that the creators of the film came up with especially with the obvious budget restrictions they were under. That being said, the film is not worthy of the praise that is being heaped upon it. Yes, it shows promise for the cast, and yes it is a nice twist on the tired zombie genre, but any momentum that was gained in the early portion of the film is quickly destroyed by the sputtering plot that crawls its way to the finish with a ho-hum climax that will disappoint any in the audience who still care.