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Phillip McSween (751 KP) rated Toy Story 3 (2010) in Movies
Jul 25, 2019
Character-Driven Masterpiece
There aren’t a lot of movie series’ that get better with each movie, but the Toy Story franchise has definitely accomplished that. Toy Story 3 is not just the best movie of the franchise to date, but it’s also one of the greatest movies ever made. Also, before I go any further: DAMN, it feels good to be posting another review. To quote John Wick: “Yeah, I’m thinking I’m back!” But I digress…In this third installment, Andy is all grown up and the gang sets their sights on a preschool where they hope to get played with everyday for eternity.
Acting: 10
It’s almost unfair when you think about the amazing cast of the Toy Story franchise. Tom Hanks and Tim Allen as Woody ad Buzz really have a way of putting you dead in the moment. These are toys, yet, somehow, the phenomenal acting jobs truly brings them to life as sentient beings. Their pain as well as their triumphs are felt throughout.
Beginning: 10
Yet another thing this franchise has gotten down to a science. The first five minutes of the movie puts you in a grand adventure where all the toys are facing off against each other. Then the next five minutes are heartbreaking. It’s a pleasant rollercoaster that sets the story up perfectly.
Characters: 10
The gang’s all here, including Cowgirl Jessie from the last movie and her horse Bullseye. In addition to having their own flavor and personality, I can really appreciate how Buzz and Woody continue to develop as characters. Buzz continues to try and be the voice of reason while Woody relies mainly on his emotion. I really enjoyed Lotso (Ned Beatty) as well, a purple teddy who smells like strawberries and walks with a cane. If those were his only interesting quirks that would be enough, but there is so much more to appreciate about his character that I won’t give away.
Cinematography/Visuals: 10
You know the visuals are at masterpiece levels when I’m marveling at a trash bag. A trash bag for God’s sake! But man the detail on this bag, the way it moved just so perfectly. I know, I’m a nutcase, but this trash bag! It’s the sheer attention to detail that blows my mind. There is another shot, and this one is probably my favorite, of Lotso stepping into the lights of a Tonka truck with his cronies to approach Buzz and the gang. The way the light hits perfectly casting shadows definitely tells me there are no shortages of geniuses at Pixar.
Conflict: 10
Entertainment Value: 10
Toy Story 3 is why I love movies. From bottom to top, it checks all the boxes. You will experience a wave of emotions and have fun the whole way.
Memorability: 10
The movie casts a memorable message about our ability to let go and move on. Watching this at different points in my life, every single time I could relate to Woody and his struggles with letting go. Oh yeah, and the film is super fun too. I can’t count the number of moments where I marveled at how this movie does things that creatively surpass the other two. Like Up, this is a movie that sticks with you long after you watch it.
Pace: 10
The longest of the three, yet it somehow feels like the shortest. There is always something exciting that’s happening. Its ebbs and flows move the story along with every single detail somehow feeling important.
Plot: 10
Watching this made me think, “Oh my goodness, they could do a hundred more of these and it would never get old.” This story stands alone and has actual plausibility…well, as toy stories go anyway. At one point, the movie moves from new adventure to crazy heist to prison break. And I’m here for all of it, every last piece.
Resolution: 10
Overall: 100
Watching a movie like this is like watching a talented gymnast perform an unforgettable routine. You know you want to give it a perfect score provided they stick the landing. Beginning, middle, and end Toy Story 3 establishes credibility as being epic and damn-near perfect. Landing stuck.
Acting: 10
It’s almost unfair when you think about the amazing cast of the Toy Story franchise. Tom Hanks and Tim Allen as Woody ad Buzz really have a way of putting you dead in the moment. These are toys, yet, somehow, the phenomenal acting jobs truly brings them to life as sentient beings. Their pain as well as their triumphs are felt throughout.
Beginning: 10
Yet another thing this franchise has gotten down to a science. The first five minutes of the movie puts you in a grand adventure where all the toys are facing off against each other. Then the next five minutes are heartbreaking. It’s a pleasant rollercoaster that sets the story up perfectly.
Characters: 10
The gang’s all here, including Cowgirl Jessie from the last movie and her horse Bullseye. In addition to having their own flavor and personality, I can really appreciate how Buzz and Woody continue to develop as characters. Buzz continues to try and be the voice of reason while Woody relies mainly on his emotion. I really enjoyed Lotso (Ned Beatty) as well, a purple teddy who smells like strawberries and walks with a cane. If those were his only interesting quirks that would be enough, but there is so much more to appreciate about his character that I won’t give away.
Cinematography/Visuals: 10
You know the visuals are at masterpiece levels when I’m marveling at a trash bag. A trash bag for God’s sake! But man the detail on this bag, the way it moved just so perfectly. I know, I’m a nutcase, but this trash bag! It’s the sheer attention to detail that blows my mind. There is another shot, and this one is probably my favorite, of Lotso stepping into the lights of a Tonka truck with his cronies to approach Buzz and the gang. The way the light hits perfectly casting shadows definitely tells me there are no shortages of geniuses at Pixar.
Conflict: 10
Entertainment Value: 10
Toy Story 3 is why I love movies. From bottom to top, it checks all the boxes. You will experience a wave of emotions and have fun the whole way.
Memorability: 10
The movie casts a memorable message about our ability to let go and move on. Watching this at different points in my life, every single time I could relate to Woody and his struggles with letting go. Oh yeah, and the film is super fun too. I can’t count the number of moments where I marveled at how this movie does things that creatively surpass the other two. Like Up, this is a movie that sticks with you long after you watch it.
Pace: 10
The longest of the three, yet it somehow feels like the shortest. There is always something exciting that’s happening. Its ebbs and flows move the story along with every single detail somehow feeling important.
Plot: 10
Watching this made me think, “Oh my goodness, they could do a hundred more of these and it would never get old.” This story stands alone and has actual plausibility…well, as toy stories go anyway. At one point, the movie moves from new adventure to crazy heist to prison break. And I’m here for all of it, every last piece.
Resolution: 10
Overall: 100
Watching a movie like this is like watching a talented gymnast perform an unforgettable routine. You know you want to give it a perfect score provided they stick the landing. Beginning, middle, and end Toy Story 3 establishes credibility as being epic and damn-near perfect. Landing stuck.
Dana (24 KP) rated Crooked Kingdom in Books
Mar 23, 2018
This post will 100% be full of spoilers for both the first book and this book, so if you have not read either, please leave the post now, because you need to read this series. The review will be here when you get back, I promise.
Can I just say that Leigh Bardugo is a phenomenal writer? I just want to put that out there first, so we can move on to some more interesting stuff, but damn. That woman is a genius when it comes to the written word! Her plot lines are almost always amazing and her characters are just, wow!
Okay, so let's start off with the overall plot arc. As much as I hated the beginning because Inej wasn't with the crew, it was so cool to get the other characters working together to try to help save her. I do enjoy the fact that saving her wasn't the biggest aspect of the plot. If it was, I don't think it would have been as convincing of a story. Then we move on to revenge as the rest of the plot. I just want to say that I freaking love revenge plots. They give purpose to everything that each character does, and just moves the story along well!
The fact that we weren't just tied to this book was great too! I loved how we got characters from the Grisha Trilogy in here. I was hoping that we would get more than just the mention that was given to us in the last book, but we got Genya, Zora and freaking Nikolai! They were amazing and brought more depth to the story that we may not have gotten without them.
I loved how Kaz was able to plan out every step in detail, assuming what people would do next. He is a master at his craft, I will tell you that.
Okay, so now onto some character studies:
I am going to start out with Nina. That girl has been through so much already, and it never fully gets better for her. From having to deal with the side effects of the withdrawls from Jurda Parem, having her best friend kidnapped, to having to find out her powers have been altered, to having the love of her life ripped from her, she does not have a good time in this book! I just wanted to wrap her up in a coat and feed her waffles, but she doesn't even really get those either! I just hope that she is able to find peace in Ravka with her fellow Grisha.
Now onto Matthias. He was honestly one of my favorite characters. The way he would try not to like or agree with the Dregs' way of doing things was just so hilarious and when he would try to fend off Nina's advances, I would actually cackle. He was the signal of change in the book. The proof that things could get better, but even that failed him. In his attempt to share the light of truth onto another Druskelle, he was inevitably killed for his beliefs. At least he finally got to kiss Nina, even if it was one of his final acts.
Now we are moving on to Jeseper. We got to meet his dad! Woo!! That was a really interesting relationship and backstory. I really like how sassy he is at all times, even if his sarcasm gets him in to trouble more times than not. Also, I love how he is a great shot because of his innate Grisha abilities. That was freaking amazing and I am so damn happy about it. I also love how smitten he is with Wylan. Like, for Christ's sake he calls him Wy when he starts crying. They are each others' rocks in the seas of shit that they cling to for dear life.
It's Wylan's turn! I hated how he wasn't fully himself for most of the book, but mostly I hated how inadequate he made himself feel. He is a genius and he shouldn't think anything less of himself. His relationship with his mother (who ISN'T dead?!?!?!?) is so sweet. But his brutality and unforgiving nature that shows up throughout the book was kind of a shock. He had been so mousy and quiet in the first book, but boy did that boy spit fire once he found out his father's assholishness. His back story is so tragic, like his father tried to straight up have him murdered when he thought he was just going off to a school that could actually make him happy. Jan Van Ick (lol) deserved every bit of punishment he got. I am glad he got what he wanted out of life. I also am in love with how he and Jesper first met.
Kuwei's got to get a little paragraph too. He is kind of annoying. I decided I didn't overly like him when he tricked Jesper into kissing him. Like, I totally understand, Jes is amazing, but he is TAKEN by my favorite ginger. Step back! I do, however, hope he is successful in finding a cure for Parem and making sure it does not get into the wrong hands.
Off to my boy Kaz. He makes himself out to be this stone cold guy with no feelings, but we all know how much of a lie that is. Holy hell, that boy is smitten with Inej. He takes every precaution he possibly can with her, much to her chagrin, but he just wants her safe. I was constantly yelling at my book, and therefore at him, to just take a chance! Tell Inej how you feel and why you are the way you are, but he wouldn't!!! It was so frustrating! But then, that moment when he is changing her bandages was so freaking tense. Like, they didn't even do anything, but damn, the tension in that room could have hurt someone. And then, at the end when he got her the boat AND found her parents, I almost died. I was so freaking happy he finally did something with his feelings, even if he didn't fully tell her, I think she got the hint. He even got the Menagerie to be shut down and burned, if that doesn't scream romance (from him), I don't know what does! And him getting the Dregs back was such a cool power move! He got every bit of revenge he wanted, including scaring the shit out of Pekka Rollins. So freaking good! Brick by brick bitches!
And finally, it's time for my favorite: Inej. Just like Nina, she has been through too much shit for her being such a youngin'. I am so glad she is okay and that she got her family (all of her family, including the Dregs) back in her life! She has a boat and she gets to go stop human trafficking (something that is really important and actually needs to be done in real life! Go to GAATW.org to find more information on how to stop this human rights violation). I think Inej is so strong in everything she does, but she still has those moments of doubt. When she goes against her "shadow" as she calls her, there are hesitations. She is only able to succeed when she gives in to all of her, both the Wraith and the Acrobat. That is something I think is really striking about her as a character. She isn't just one thing, she compartmentalizes herself, but once she comes together as a whole person, she is better for it. I think Leigh did a great job making Inej into someone to emulate toward (you know, minus the killing thing).
I'm going to write some of my favorite quotes out here, so bear with me for a bit:
"You are forsaken. As you have turned your back on me, so will they turn their backs on you." Inej, 64
"People point guns at each other all the time in Ketterdam. It's basically a handshake." Jesper, 79.
"Vile, ruthless, amoral. Isn't that why you hired Kaz in the first place? Becouse he does the things that no one else dares? Go on, Van Eck. Break my legs and see what happens. Dare him." Inej, 104
"When you were outgunned and out manned, you sought the less defended targets." Matthais, 107
"I would come for you. And if I couldn't walk, I'd crawl to you, and no matter how broken we were, we'd fight our way out together--knives drawn, pistols blazing. Because that's what we do. We never stop fighting." Kaz, 185
"Because through it all, he'd believed that he deserved his father's contempt, and now he could admit that somewhere, in some buried place, he'd hoped there might still be a way back to his father's good favor. Well, his father could keep that good favor and see what it brought him when Kaz Brekker was finished." Wylan, 223
"You aren't a flower, you're every blossom in the world blooming at once. You are a tidal wave. You're a stampede. You are overwhelming." Matthias, 233
"When Inej was on the high wire, it became her world. She could feel its tilt and pull. It was a planet and she was its moon. There was a simplicity to it that she never felt on the swings, where she was carried away by momentum. She loved the stillness she could find on the wire, and it was something no one else understood." Inej, 272
"After all she'd endured, he was the weak one. But she would never know what it was like for him to see Nina pull her close, watch Jesper loop his arm though hers, what it was to stand in doorways and against walls and know he could never draw nearer." Kaz, 364
"Wylan summoned every bit of bravado he'd learned from Nina, the will he's learned from Matthias, the focus he'd studied in Kax, the courage he'd learned from Inej, and the wild, reckless hope he learned from Jesper, the belief that no matter the odds, somehow they would win." Wylan, 427
"But just as surely as life connected everything, so did death. It was that endless, fast-running river. She'd dipped her fingers into its current, held the eddy of its power n her hand. She was the Queen of Mourning, and in its depths, she would never drown." Nina, 455
"But what about the rest of us? What about the nobodies and the nothings, the invisible girls? We learn to hold our heads as if we wear crowns. We learn to wring magic from the ordinary. That was how you survived when you weren't chosen, when there was no royal blood in your veins. When the world owed you nothing, you demanded something of it anyway." Inej, 460
Overall, I freaking loved this series. I am so sad to see it go, but I was glad to be a part of it. Leigh, if you read this (which I doubt you will, but whatever) I want to thank you for your phenomenal writing in this world and I cannot wait to see what you do next!
Can I just say that Leigh Bardugo is a phenomenal writer? I just want to put that out there first, so we can move on to some more interesting stuff, but damn. That woman is a genius when it comes to the written word! Her plot lines are almost always amazing and her characters are just, wow!
Okay, so let's start off with the overall plot arc. As much as I hated the beginning because Inej wasn't with the crew, it was so cool to get the other characters working together to try to help save her. I do enjoy the fact that saving her wasn't the biggest aspect of the plot. If it was, I don't think it would have been as convincing of a story. Then we move on to revenge as the rest of the plot. I just want to say that I freaking love revenge plots. They give purpose to everything that each character does, and just moves the story along well!
The fact that we weren't just tied to this book was great too! I loved how we got characters from the Grisha Trilogy in here. I was hoping that we would get more than just the mention that was given to us in the last book, but we got Genya, Zora and freaking Nikolai! They were amazing and brought more depth to the story that we may not have gotten without them.
I loved how Kaz was able to plan out every step in detail, assuming what people would do next. He is a master at his craft, I will tell you that.
Okay, so now onto some character studies:
I am going to start out with Nina. That girl has been through so much already, and it never fully gets better for her. From having to deal with the side effects of the withdrawls from Jurda Parem, having her best friend kidnapped, to having to find out her powers have been altered, to having the love of her life ripped from her, she does not have a good time in this book! I just wanted to wrap her up in a coat and feed her waffles, but she doesn't even really get those either! I just hope that she is able to find peace in Ravka with her fellow Grisha.
Now onto Matthias. He was honestly one of my favorite characters. The way he would try not to like or agree with the Dregs' way of doing things was just so hilarious and when he would try to fend off Nina's advances, I would actually cackle. He was the signal of change in the book. The proof that things could get better, but even that failed him. In his attempt to share the light of truth onto another Druskelle, he was inevitably killed for his beliefs. At least he finally got to kiss Nina, even if it was one of his final acts.
Now we are moving on to Jeseper. We got to meet his dad! Woo!! That was a really interesting relationship and backstory. I really like how sassy he is at all times, even if his sarcasm gets him in to trouble more times than not. Also, I love how he is a great shot because of his innate Grisha abilities. That was freaking amazing and I am so damn happy about it. I also love how smitten he is with Wylan. Like, for Christ's sake he calls him Wy when he starts crying. They are each others' rocks in the seas of shit that they cling to for dear life.
It's Wylan's turn! I hated how he wasn't fully himself for most of the book, but mostly I hated how inadequate he made himself feel. He is a genius and he shouldn't think anything less of himself. His relationship with his mother (who ISN'T dead?!?!?!?) is so sweet. But his brutality and unforgiving nature that shows up throughout the book was kind of a shock. He had been so mousy and quiet in the first book, but boy did that boy spit fire once he found out his father's assholishness. His back story is so tragic, like his father tried to straight up have him murdered when he thought he was just going off to a school that could actually make him happy. Jan Van Ick (lol) deserved every bit of punishment he got. I am glad he got what he wanted out of life. I also am in love with how he and Jesper first met.
Kuwei's got to get a little paragraph too. He is kind of annoying. I decided I didn't overly like him when he tricked Jesper into kissing him. Like, I totally understand, Jes is amazing, but he is TAKEN by my favorite ginger. Step back! I do, however, hope he is successful in finding a cure for Parem and making sure it does not get into the wrong hands.
Off to my boy Kaz. He makes himself out to be this stone cold guy with no feelings, but we all know how much of a lie that is. Holy hell, that boy is smitten with Inej. He takes every precaution he possibly can with her, much to her chagrin, but he just wants her safe. I was constantly yelling at my book, and therefore at him, to just take a chance! Tell Inej how you feel and why you are the way you are, but he wouldn't!!! It was so frustrating! But then, that moment when he is changing her bandages was so freaking tense. Like, they didn't even do anything, but damn, the tension in that room could have hurt someone. And then, at the end when he got her the boat AND found her parents, I almost died. I was so freaking happy he finally did something with his feelings, even if he didn't fully tell her, I think she got the hint. He even got the Menagerie to be shut down and burned, if that doesn't scream romance (from him), I don't know what does! And him getting the Dregs back was such a cool power move! He got every bit of revenge he wanted, including scaring the shit out of Pekka Rollins. So freaking good! Brick by brick bitches!
And finally, it's time for my favorite: Inej. Just like Nina, she has been through too much shit for her being such a youngin'. I am so glad she is okay and that she got her family (all of her family, including the Dregs) back in her life! She has a boat and she gets to go stop human trafficking (something that is really important and actually needs to be done in real life! Go to GAATW.org to find more information on how to stop this human rights violation). I think Inej is so strong in everything she does, but she still has those moments of doubt. When she goes against her "shadow" as she calls her, there are hesitations. She is only able to succeed when she gives in to all of her, both the Wraith and the Acrobat. That is something I think is really striking about her as a character. She isn't just one thing, she compartmentalizes herself, but once she comes together as a whole person, she is better for it. I think Leigh did a great job making Inej into someone to emulate toward (you know, minus the killing thing).
I'm going to write some of my favorite quotes out here, so bear with me for a bit:
"You are forsaken. As you have turned your back on me, so will they turn their backs on you." Inej, 64
"People point guns at each other all the time in Ketterdam. It's basically a handshake." Jesper, 79.
"Vile, ruthless, amoral. Isn't that why you hired Kaz in the first place? Becouse he does the things that no one else dares? Go on, Van Eck. Break my legs and see what happens. Dare him." Inej, 104
"When you were outgunned and out manned, you sought the less defended targets." Matthais, 107
"I would come for you. And if I couldn't walk, I'd crawl to you, and no matter how broken we were, we'd fight our way out together--knives drawn, pistols blazing. Because that's what we do. We never stop fighting." Kaz, 185
"Because through it all, he'd believed that he deserved his father's contempt, and now he could admit that somewhere, in some buried place, he'd hoped there might still be a way back to his father's good favor. Well, his father could keep that good favor and see what it brought him when Kaz Brekker was finished." Wylan, 223
"You aren't a flower, you're every blossom in the world blooming at once. You are a tidal wave. You're a stampede. You are overwhelming." Matthias, 233
"When Inej was on the high wire, it became her world. She could feel its tilt and pull. It was a planet and she was its moon. There was a simplicity to it that she never felt on the swings, where she was carried away by momentum. She loved the stillness she could find on the wire, and it was something no one else understood." Inej, 272
"After all she'd endured, he was the weak one. But she would never know what it was like for him to see Nina pull her close, watch Jesper loop his arm though hers, what it was to stand in doorways and against walls and know he could never draw nearer." Kaz, 364
"Wylan summoned every bit of bravado he'd learned from Nina, the will he's learned from Matthias, the focus he'd studied in Kax, the courage he'd learned from Inej, and the wild, reckless hope he learned from Jesper, the belief that no matter the odds, somehow they would win." Wylan, 427
"But just as surely as life connected everything, so did death. It was that endless, fast-running river. She'd dipped her fingers into its current, held the eddy of its power n her hand. She was the Queen of Mourning, and in its depths, she would never drown." Nina, 455
"But what about the rest of us? What about the nobodies and the nothings, the invisible girls? We learn to hold our heads as if we wear crowns. We learn to wring magic from the ordinary. That was how you survived when you weren't chosen, when there was no royal blood in your veins. When the world owed you nothing, you demanded something of it anyway." Inej, 460
Overall, I freaking loved this series. I am so sad to see it go, but I was glad to be a part of it. Leigh, if you read this (which I doubt you will, but whatever) I want to thank you for your phenomenal writing in this world and I cannot wait to see what you do next!
Lee (2222 KP) rated The Hitman's Bodyguard (2017) in Movies
Aug 16, 2017
The double act bickering of Reynolds and Jackson (1 more)
Salma Hayek!
Surprisingly Good
I wasn't sure what to make of The Hitman's Bodyguard when I first saw the poster. Movies which try to squeeze some comedy out of two people being thrown together who don't really like each other generally tend to suck. But then I saw the trailer, which made it look entertaining and worth a watch. However, if it hadn't been for the fact that I was away on holiday last week I may well have read some of the early negative reviews and thought about giving it a miss. Luckily though, I was on holiday, I didn't read any reviews and I ended up watching one of the funniest action packed movies I've seen in a while.
Ryan Reynolds is Michael Bryce, a 'Triple-A' bodyguard with a hot girlfriend, nice house, nice car and a smart suit. He likes to make sure that the protection of his clients runs like clockwork (boring is best, as he likes to remind his team!). So when things go badly wrong on a job, Bryce suddenly finds himself way back down the ladder when it comes to landing quality bodyguard roles. Consequently, his expensive lifestyle takes a big hit and we join him 2 years down the line, unshaven and peeing into a bottle while sitting in his beat up car before heading into a job.
Meanwhile, Samuel L Jackson is Darius Kincaid, a hitman being escorted by Interpol from Manchester to testify in Holland at The Hague. The man he is testifying against is warlord Vladislav Dukhovich (Gary Oldman, suitably evil). A nasty piece of work determined to take out anyone with the potential to put him behind bars. So when the escort accompanying Kincaid takes a hit, it becomes clear that someone in Interpol has been leaking their route, and Bryce ends up landing the role of escorting Kincaid for the rest of his trip to The Netherlands. Turns out though that Bryce and Kincaid have history, with Kincaid nearly killing Bryce on 28 previous occasions, so their initial meeting doesn't go too well. Eventually the pair reach enough of an understanding so that they can head out on the road together, down through the English countryside. It's their constant bickering on this road trip that then provides a lot of the humour for the movie. Bryce is pretty particular when it comes to how smoothly these things should be handled, whereas Kincaid just likes to get things done and screw the consequences. The word 'motherfucker' gets used to great effect A LOT by Jackson (as Bryce puts it, “This guy single-handedly ruined the word ‘motherfucker’”) and Bryce continues to be frustrated and amazed at just how 'un-killable' Kincaid appears to be.
It's not very long before the bad guys are on their tail though, leading to a succession of more and more complex action sequences. These hit a real high when everyone reaches The Netherlands, with an exciting chase through the streets and canals of Amsterdam kicking things off nicely. The only complaint with this, and the rest of the action in the movie, is that there does appears to be a never ending supply of bad guys lining up to take them out. Just when you think we're down to the final few, another wave of vehicles appears, all full of weapon waving maniacs! I loved all of the action in the movie, but because of this it does constantly run the risk of seeming a little too dragged out. It's a very fine line.
Before I forget, a special mention to Salma Hayek who stars as the wife of Kincaid. Despite being locked in a cell for the entire movie, she gets more than her fair share of funny lines and action, mainly in flashbacks where we get to see just how much of a foul mouthed bad ass she really is. Taking no crap from anyone, she's brilliant.
Although there's nothing really here that hasn't been done before, it was the brilliant double act of Reynolds and Jackson that really made this worth seeing for me. That, along with the hugely entertaining action sequences. Judging by other reviews though, I think it's just my taste in these movies that's different from most others. I actually hated last years 'The Nice Guys', while everyone else seemed to love it so I guess I'm just going to be in the minority when it comes to this movie too!
Ryan Reynolds is Michael Bryce, a 'Triple-A' bodyguard with a hot girlfriend, nice house, nice car and a smart suit. He likes to make sure that the protection of his clients runs like clockwork (boring is best, as he likes to remind his team!). So when things go badly wrong on a job, Bryce suddenly finds himself way back down the ladder when it comes to landing quality bodyguard roles. Consequently, his expensive lifestyle takes a big hit and we join him 2 years down the line, unshaven and peeing into a bottle while sitting in his beat up car before heading into a job.
Meanwhile, Samuel L Jackson is Darius Kincaid, a hitman being escorted by Interpol from Manchester to testify in Holland at The Hague. The man he is testifying against is warlord Vladislav Dukhovich (Gary Oldman, suitably evil). A nasty piece of work determined to take out anyone with the potential to put him behind bars. So when the escort accompanying Kincaid takes a hit, it becomes clear that someone in Interpol has been leaking their route, and Bryce ends up landing the role of escorting Kincaid for the rest of his trip to The Netherlands. Turns out though that Bryce and Kincaid have history, with Kincaid nearly killing Bryce on 28 previous occasions, so their initial meeting doesn't go too well. Eventually the pair reach enough of an understanding so that they can head out on the road together, down through the English countryside. It's their constant bickering on this road trip that then provides a lot of the humour for the movie. Bryce is pretty particular when it comes to how smoothly these things should be handled, whereas Kincaid just likes to get things done and screw the consequences. The word 'motherfucker' gets used to great effect A LOT by Jackson (as Bryce puts it, “This guy single-handedly ruined the word ‘motherfucker’”) and Bryce continues to be frustrated and amazed at just how 'un-killable' Kincaid appears to be.
It's not very long before the bad guys are on their tail though, leading to a succession of more and more complex action sequences. These hit a real high when everyone reaches The Netherlands, with an exciting chase through the streets and canals of Amsterdam kicking things off nicely. The only complaint with this, and the rest of the action in the movie, is that there does appears to be a never ending supply of bad guys lining up to take them out. Just when you think we're down to the final few, another wave of vehicles appears, all full of weapon waving maniacs! I loved all of the action in the movie, but because of this it does constantly run the risk of seeming a little too dragged out. It's a very fine line.
Before I forget, a special mention to Salma Hayek who stars as the wife of Kincaid. Despite being locked in a cell for the entire movie, she gets more than her fair share of funny lines and action, mainly in flashbacks where we get to see just how much of a foul mouthed bad ass she really is. Taking no crap from anyone, she's brilliant.
Although there's nothing really here that hasn't been done before, it was the brilliant double act of Reynolds and Jackson that really made this worth seeing for me. That, along with the hugely entertaining action sequences. Judging by other reviews though, I think it's just my taste in these movies that's different from most others. I actually hated last years 'The Nice Guys', while everyone else seemed to love it so I guess I'm just going to be in the minority when it comes to this movie too!
Beatriz (17 KP) rated Lilo & Stitch (2002) in Movies
Feb 22, 2019
Lilo & Sitch (2002)
Lilo & Stitch is one of my most favourite Disney films.
It was released in 2002 passed in Hawaii. It tells the story about a girl (Lilo) and her sister (Nani) that fight to stay together as Nani is trying to prove to the social worker Cobra Bubbles that she is fit to take care of her younger sister. In the meawhile Lilo is bullied and feels different so Nani takes her to a dog shelter to adopt a dog. There Lilo meets Stitch, a mutated alien (or more specifically, experiment 626) that is hiding, from the Galactic Police, on Earth, and ends up using Lilo as his shield. But with time Lilo and Stitch become Ohana ( "Ohana means family and family means no one gets left behind or forgotten)
Its a fun and emotional film that touched a lot of childrens and adults hearts (including mine)
Here are some interesting facts that i found about the film...
- The original story focused solely on an alien living in a forest, trying to overcome his isolation and find out where he came from.
Lilo didn’t become a part of the film until much later during story development.
- Stitch was not originally supposed to talk, but when the filmmakers realized the story hinged on him being able to express himself at the film’s end,
they began developing his voice. Director Chris Sanders provided Stitch’s voice during test animation, and eventually everyone got so used to it that they
decided to keep it.
- After an early test screening showed that audiences thought Nani was Lilo’s mother, filmmakers reworked some key scenes to make their sisterly relationship clear.
- Lilo & Stitch was the first Disney animated film since Dumbo to use watercolor painted backgrounds.
- While on a tour of Kaua?i, filmmakers noticed that their Hawaiian tour guide seemed to know someone everywhere they went. They were so struck by the guide’s
explanation of the term “‘ohana” as it relates to an extended family, that they made it the central theme of the film.
- In the climax of the movie, Jumba can be seen flying around in a huge red spaceship that looks very similar to an airplane. This is because in the originaL
edit of the film, it WAS an airplane! In the original edit, the writers and animators had Jumba hijacking a Boeing 747 from the Lihue airport and crashing it
into buildings throughout Honolulu.
Unfortunately, the movie came out right after 9/11/2001. The animators felt this was much too close to the attacks that happened on September 11th, so they
remodeled Jumba’s spaceship to look a bit different than a Boeing 747, and also changed the buildings to mountains.
- All of the landscapes in the movie are recognizable locations in Hawaii
- Not only was the setting and plot of the movie unique, Lilo & Stitch was also very unique in the way that Disney promoted the movie. Disney released a set
of trailers in which they inserted the character of Stitch into some of their more “classic” films.
Some examples of the movies they inserted Stitch into, are as follows: The Little Mermaid; Stitch surfs on a wave that crashes down onto Ariel. Beauty and the
Beast; Stitch can be seen loosening the chandelier during the ballroom dance scene and it almost lands on Beast and Belle. Aladdin; he steals Jasmine away
during their magic carpet ride. The Lion King; Stitch is on Pride Rock instead of Simba.
- Did you know that the character of Stitch was actually created way back in 1985? Stitch was created by one of the directors of the film named Chris Sanders
for a children’s book he was writing. The children’s book was never published, and Stitch was made into a movie 17 years later.
Chris Sanders was not only one of the directors of Lilo & Stitch, but he was also a co-screenwriter, a co-character designer, and also provided the voice acting
for Stitch.
- During the animation stage of Lilo & Stitch, the animators made a conscious effort to design the "alien" aspects of the film a certain way.
Since the movie was going to take place on the island of Hawaii, they decided to design all of the alien aspects of the movie to resemble marine animals.
This makes sense, since Hawaii is famous for its diverse marine plant and animal life that resides on the island.
It was released in 2002 passed in Hawaii. It tells the story about a girl (Lilo) and her sister (Nani) that fight to stay together as Nani is trying to prove to the social worker Cobra Bubbles that she is fit to take care of her younger sister. In the meawhile Lilo is bullied and feels different so Nani takes her to a dog shelter to adopt a dog. There Lilo meets Stitch, a mutated alien (or more specifically, experiment 626) that is hiding, from the Galactic Police, on Earth, and ends up using Lilo as his shield. But with time Lilo and Stitch become Ohana ( "Ohana means family and family means no one gets left behind or forgotten)
Its a fun and emotional film that touched a lot of childrens and adults hearts (including mine)
Here are some interesting facts that i found about the film...
- The original story focused solely on an alien living in a forest, trying to overcome his isolation and find out where he came from.
Lilo didn’t become a part of the film until much later during story development.
- Stitch was not originally supposed to talk, but when the filmmakers realized the story hinged on him being able to express himself at the film’s end,
they began developing his voice. Director Chris Sanders provided Stitch’s voice during test animation, and eventually everyone got so used to it that they
decided to keep it.
- After an early test screening showed that audiences thought Nani was Lilo’s mother, filmmakers reworked some key scenes to make their sisterly relationship clear.
- Lilo & Stitch was the first Disney animated film since Dumbo to use watercolor painted backgrounds.
- While on a tour of Kaua?i, filmmakers noticed that their Hawaiian tour guide seemed to know someone everywhere they went. They were so struck by the guide’s
explanation of the term “‘ohana” as it relates to an extended family, that they made it the central theme of the film.
- In the climax of the movie, Jumba can be seen flying around in a huge red spaceship that looks very similar to an airplane. This is because in the originaL
edit of the film, it WAS an airplane! In the original edit, the writers and animators had Jumba hijacking a Boeing 747 from the Lihue airport and crashing it
into buildings throughout Honolulu.
Unfortunately, the movie came out right after 9/11/2001. The animators felt this was much too close to the attacks that happened on September 11th, so they
remodeled Jumba’s spaceship to look a bit different than a Boeing 747, and also changed the buildings to mountains.
- All of the landscapes in the movie are recognizable locations in Hawaii
- Not only was the setting and plot of the movie unique, Lilo & Stitch was also very unique in the way that Disney promoted the movie. Disney released a set
of trailers in which they inserted the character of Stitch into some of their more “classic” films.
Some examples of the movies they inserted Stitch into, are as follows: The Little Mermaid; Stitch surfs on a wave that crashes down onto Ariel. Beauty and the
Beast; Stitch can be seen loosening the chandelier during the ballroom dance scene and it almost lands on Beast and Belle. Aladdin; he steals Jasmine away
during their magic carpet ride. The Lion King; Stitch is on Pride Rock instead of Simba.
- Did you know that the character of Stitch was actually created way back in 1985? Stitch was created by one of the directors of the film named Chris Sanders
for a children’s book he was writing. The children’s book was never published, and Stitch was made into a movie 17 years later.
Chris Sanders was not only one of the directors of Lilo & Stitch, but he was also a co-screenwriter, a co-character designer, and also provided the voice acting
for Stitch.
- During the animation stage of Lilo & Stitch, the animators made a conscious effort to design the "alien" aspects of the film a certain way.
Since the movie was going to take place on the island of Hawaii, they decided to design all of the alien aspects of the movie to resemble marine animals.
This makes sense, since Hawaii is famous for its diverse marine plant and animal life that resides on the island.
Purple Phoenix Games (2266 KP) rated Reef in Tabletop Games
Aug 1, 2019
Ahh ze coral reef. How beauteous is her expanse, and so nurturing for her oceanic inhabitants. We must endeavor to protect her and rebuild her as best we can to foster wildlife and entreat Mother Nature. We shall do this by selecting only the best coral combinations to satisfy the dying environment.
Reef is an abstract hand management, pattern building game that challenges the players to become coral reef architects and rebuild our fragile underwater ecosystem. This is a lofty goal, as our coral reefs in the real world are hurting for rejuvenation something fierce.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Setup is easy: shuffle the player mats and deal one to each player. The player that received the one board containing the starfish will be the starting player. Deal the players one of each colored coral piece, two cards from the deck, and 3 VP tokens. Place your reef chunks in the middle of your board in any order and you are ready to play!
On your turn you can do one of two things: draw a card or play a card. There are three cards face up to form the offer row, or a player can pay a VP token to the card with the lowest printed VP total to take the face up card on top of the draw pile (a la Small World). When you play a card, you immediately take the coral pieces on the card and place them on your play mat. The pieces can be stacked on other pieces of the same or different color, or on a blank spot on the mat. Once done, you check the card you played for any scoring conditions you may have met from your play mat. I will not go into detail about scoring, but there are several types of scoring that are employed in a game of Reef. The game continues in this manner until all of one color of coral pieces are used up. Players finish the round and then count their VP tokens. The winner is the player with the most VPs.
Components. The box is, what, normal sized? And the art on it is wonderful. So colorful and instantly recognizable. In fact, the art on the game in its entirety is truly amazing. I love it! The cards are of fine quality, but since they are handled a bit I sleeved mine. The VP tokens are of good quality, and I like that the pieces aren’t just perfect circles. It’s not a huge deal, but it helps with immersion just that much more. Same for the player mats. They could have been just as effective with square mats, but just that bit of wave makes it more enjoyable to play on for me. The big chunky coral pieces are so fun to play with, and handle, and, honestly, drop. They are very satisfying and great for those with colorblindness since they are all different shapes for the different colors they represent. All in all, Next Move Games knocks it out of the park on components AGAIN!
As you can tell by our score, we really like this game a lot. The first time I played it, my father-in-law used an interesting strategy and won the game. The next time I played it, I tried to use that same strategy and came in 3rd place. So, I chalked that win up to luck of the (card) draw and am now seeking more varied strategies to become the King of Reef. This is perhaps what also keeps the game from being a Golden Feather Award winner – I can play my game strategy and you can play yours, but that’s it. There is no real player interaction. As one Duke of Dice Alex would sing it, Reef is actually just “multiplayer solitaire.” While that is completely appropriate and non-offensive, I believe that with some more player interaction I would be more apt to bump this one to a 6. That said, we at Purple Phoenix Games give Reef a well-deserved bubbly score of 15 / 18. Emerson has himself another hit and I am proud to have it in my collection. You should grab it too, maybe.
Reef is an abstract hand management, pattern building game that challenges the players to become coral reef architects and rebuild our fragile underwater ecosystem. This is a lofty goal, as our coral reefs in the real world are hurting for rejuvenation something fierce.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Setup is easy: shuffle the player mats and deal one to each player. The player that received the one board containing the starfish will be the starting player. Deal the players one of each colored coral piece, two cards from the deck, and 3 VP tokens. Place your reef chunks in the middle of your board in any order and you are ready to play!
On your turn you can do one of two things: draw a card or play a card. There are three cards face up to form the offer row, or a player can pay a VP token to the card with the lowest printed VP total to take the face up card on top of the draw pile (a la Small World). When you play a card, you immediately take the coral pieces on the card and place them on your play mat. The pieces can be stacked on other pieces of the same or different color, or on a blank spot on the mat. Once done, you check the card you played for any scoring conditions you may have met from your play mat. I will not go into detail about scoring, but there are several types of scoring that are employed in a game of Reef. The game continues in this manner until all of one color of coral pieces are used up. Players finish the round and then count their VP tokens. The winner is the player with the most VPs.
Components. The box is, what, normal sized? And the art on it is wonderful. So colorful and instantly recognizable. In fact, the art on the game in its entirety is truly amazing. I love it! The cards are of fine quality, but since they are handled a bit I sleeved mine. The VP tokens are of good quality, and I like that the pieces aren’t just perfect circles. It’s not a huge deal, but it helps with immersion just that much more. Same for the player mats. They could have been just as effective with square mats, but just that bit of wave makes it more enjoyable to play on for me. The big chunky coral pieces are so fun to play with, and handle, and, honestly, drop. They are very satisfying and great for those with colorblindness since they are all different shapes for the different colors they represent. All in all, Next Move Games knocks it out of the park on components AGAIN!
As you can tell by our score, we really like this game a lot. The first time I played it, my father-in-law used an interesting strategy and won the game. The next time I played it, I tried to use that same strategy and came in 3rd place. So, I chalked that win up to luck of the (card) draw and am now seeking more varied strategies to become the King of Reef. This is perhaps what also keeps the game from being a Golden Feather Award winner – I can play my game strategy and you can play yours, but that’s it. There is no real player interaction. As one Duke of Dice Alex would sing it, Reef is actually just “multiplayer solitaire.” While that is completely appropriate and non-offensive, I believe that with some more player interaction I would be more apt to bump this one to a 6. That said, we at Purple Phoenix Games give Reef a well-deserved bubbly score of 15 / 18. Emerson has himself another hit and I am proud to have it in my collection. You should grab it too, maybe.
Lowlands
Tabletop Game
The low land is a rough area where hard-working folk make a living by the sweat of their brow. Under...
BoardGames 2018Games FarmGames
Gareth von Kallenbach (980 KP) rated Serenity (2005) in Movies
Aug 14, 2019
Years ago, Star Trek found new life after network cancellation, and gained new legions of fans through syndication, films, spin off series, and countless novels.
While networks have often had a love/hate relationship with Science Fiction shows, few can debate that shows such as Battlestar Galactica, Smallville, Buffy, and The X-Files have proven to be profitable investments for the studios that created them.
Sadly for fans and viewers alike, for every hit there are at least three failures such as The Lone Gunmen, Space Rangers, and Earth 2. Then you get the shows such as Enterprise, Crusade and Firefly that get cancelled before their time, leaving legions of fans to ponder what might have been had the shows been allowed to continue their productions.
When FOX cancelled the show Firefly after a handful of episodes, fans were outraged. The show had developed a loyal following, but did not meet what the studio was after, leaving it as just another failed series.
Thanks to strong DVD sales, the shows creator Joss Whedon was given the chance to bring his series to the big screen and after months and months of delays, the film Serenity has finally been released.
I would like to say at the outset that while I was not a fan of the show, I did catch it in reruns and grew to appreciate much of the quality that was in the show. With my new found appreciation of the show and amidst the wave of growing hype around the release, I attended an early screener of the film several weeks back anxious to see what the excitement was all about.
The film revolves around the crew of a Firefly class ship named Serenity whose Captain Mal (Nathan Fillion), is a former soldier who survived the battle of Serenity Valley during a period of galactic unrest. Mal makes a living as rogue trying to stay ahead of the Alliance and various threats such as the deadly cannibalistic Reavers.
The story involves a young girl named River (Summer Glau) and her physician brother Simon (Sean Maher). The two are fleeing the Alliance where River was being honed to be a weapon of amazing abilities.
In the aftermath of a mission where the deadly Reavers arrive, Mal and the crew find themselves fleeing an Alliance assassin, who has brought the overwhelming might of the Alliance to bear in an effort to capture River.
Of course Mal with no love of the Alliance will not allow this even though many in his crew see new harm in saving their necks by turning her over. As the film unfolds it leads to the discovery of why the Alliance is so desperate to keep the knowledge River has obtained a secret and a deadly confrontation between the crew, the Reavers, and the Alliance.
As much as I tried to like this film, I was unable to. The film plods along for almost 90 minutes before getting to any sustained action, and when it finally does arrive, it is so by the book and underwhelming, I felt cheated. Two gigantic fleets converge and I think we are going to get a grand battle. Instead, the film gives us about 90 seconds of action only to take the story to a bland locale in a poorly decorated and conceived set.
After sitting through such a large setup, and enduring a cast that often is about as exciting in this film as watching paint dry, I thought something more should be done. I would have expected this from a show that was on television, but for a film version, it was lacking much of the energy that is needed to maintain a feature films.
I am not saying that the cast are bad actors, far from it, but they spend a lot of the film with a dear in the headlights look that underscores that this is first and foremost a TV. show. As such, the cast and many of the sets and effects seem underpowered in the transition to the screen.
The entire length of the film, I thought I was watching an inexpensive television series rather than a major studio release. As such, I had a hard time caring for the characters.
A few nights ago I watched another episode of the series on the Sci Fi Channel and I was amazed at how interesting the characters were, how engrossing the story was, and how much humor and action it had. While the film attempts to convey this, much of it falls flat. Serenity will make a good film series with a bit more effort, but as it stands now, the film is little more than a TV movie of the week for die hard fans only. This is sad as with a bit more polish it could have, and should have been much, much more.
While networks have often had a love/hate relationship with Science Fiction shows, few can debate that shows such as Battlestar Galactica, Smallville, Buffy, and The X-Files have proven to be profitable investments for the studios that created them.
Sadly for fans and viewers alike, for every hit there are at least three failures such as The Lone Gunmen, Space Rangers, and Earth 2. Then you get the shows such as Enterprise, Crusade and Firefly that get cancelled before their time, leaving legions of fans to ponder what might have been had the shows been allowed to continue their productions.
When FOX cancelled the show Firefly after a handful of episodes, fans were outraged. The show had developed a loyal following, but did not meet what the studio was after, leaving it as just another failed series.
Thanks to strong DVD sales, the shows creator Joss Whedon was given the chance to bring his series to the big screen and after months and months of delays, the film Serenity has finally been released.
I would like to say at the outset that while I was not a fan of the show, I did catch it in reruns and grew to appreciate much of the quality that was in the show. With my new found appreciation of the show and amidst the wave of growing hype around the release, I attended an early screener of the film several weeks back anxious to see what the excitement was all about.
The film revolves around the crew of a Firefly class ship named Serenity whose Captain Mal (Nathan Fillion), is a former soldier who survived the battle of Serenity Valley during a period of galactic unrest. Mal makes a living as rogue trying to stay ahead of the Alliance and various threats such as the deadly cannibalistic Reavers.
The story involves a young girl named River (Summer Glau) and her physician brother Simon (Sean Maher). The two are fleeing the Alliance where River was being honed to be a weapon of amazing abilities.
In the aftermath of a mission where the deadly Reavers arrive, Mal and the crew find themselves fleeing an Alliance assassin, who has brought the overwhelming might of the Alliance to bear in an effort to capture River.
Of course Mal with no love of the Alliance will not allow this even though many in his crew see new harm in saving their necks by turning her over. As the film unfolds it leads to the discovery of why the Alliance is so desperate to keep the knowledge River has obtained a secret and a deadly confrontation between the crew, the Reavers, and the Alliance.
As much as I tried to like this film, I was unable to. The film plods along for almost 90 minutes before getting to any sustained action, and when it finally does arrive, it is so by the book and underwhelming, I felt cheated. Two gigantic fleets converge and I think we are going to get a grand battle. Instead, the film gives us about 90 seconds of action only to take the story to a bland locale in a poorly decorated and conceived set.
After sitting through such a large setup, and enduring a cast that often is about as exciting in this film as watching paint dry, I thought something more should be done. I would have expected this from a show that was on television, but for a film version, it was lacking much of the energy that is needed to maintain a feature films.
I am not saying that the cast are bad actors, far from it, but they spend a lot of the film with a dear in the headlights look that underscores that this is first and foremost a TV. show. As such, the cast and many of the sets and effects seem underpowered in the transition to the screen.
The entire length of the film, I thought I was watching an inexpensive television series rather than a major studio release. As such, I had a hard time caring for the characters.
A few nights ago I watched another episode of the series on the Sci Fi Channel and I was amazed at how interesting the characters were, how engrossing the story was, and how much humor and action it had. While the film attempts to convey this, much of it falls flat. Serenity will make a good film series with a bit more effort, but as it stands now, the film is little more than a TV movie of the week for die hard fans only. This is sad as with a bit more polish it could have, and should have been much, much more.
Gareth von Kallenbach (980 KP) rated the PC version of Far Cry 6 in Video Games
Oct 6, 2021
Far Cry 6 Gives Fans More Of What They Want From The Series
The tropical Caribbean island of Yara is the setting for the latest chapter in the popular Far Cry series and Far Cry 6 gives fans even more of what has made the series such as success.
Players can play as either a male or female named Dani who attempts to flee the island and the brutal Dictatorship of Anton Castillo (Giancarlo Esposito); who has ruled with an iron grip and a wave of human rights violations since he was elected to office.
The island has never recovered from a prior revolution which has left most of the country in poverty and given Castillo a platform to impose his rule. Under Castillo, a cancer drug named Viviro has been developed and he sees it as the path to a golden future for the nation.
Taking place in a very large open-world setting; players will have to navigate the island and survive clashes with Castillo’s forces as well as the abundant wildlife of the island.
While the gameplay mechanics of the game will no doubt be familiar to fans of the series; Far Cry 6 attempts to bring even more to the process starting with the locale. Yara is a small island but it offers a diverse ecosystem and players will have a wide array of vehicles from cars to motorcycles, trucks, planes, helicopters, boats, jet skis, and even horses to help cover the vast distances missions require.
As the game unfolds players will be able to use Fast Travel locales to return to bases and safe areas. There is a wide range of music as well for players to enjoy and I found lots of enjoyable tunes to help pass the travel times.
Naturally, the game is all about action and while stealth is at times needed; I am all about mayhem and the game allows you to find a path to success that best suits your style ranging from a story mode where damage and death still happen but not as frequently to more traditional forms of play.
Players can brutally dispatch an enemy with a machete and disable the alarms, or gun in with guns and grenades blazing and let the body count rise.
The island offers various control points and strategic locales for players to clear and capture which makes travel easier as being forced to repair vehicle damage in a gunfight is never ideal.
Customization is a big part of the series and while I did not have to hunt for herbs for health; the ability to upgrade weapons and ammunition; especially the Supremo backpacks was a great addition and came in handy. While I did use this option several times; I usually stayed with weapons that had been working and found my loadout only needed a few changes along the way.
The arsenal available to players is vast as pistols, machine guns, rifles, and explosives are only part of the fun. Players can also gain the help of various animal friends and having a Gator named Guapo along for the mission or an adorable dog in a cart added a nice dimension and really helped lure out enemies in hiding.
While I mentioned the island being vast; the game is also very long as there are numerous missions as well as several side missions that can be given to players along the way. At times it seemed like I was moving forward with a final push only to have a mission asking me to defend performers at a concert, deface a series of billboards, or go drinking with another player.
While some may find this distracting from the overall game narrative; it actually did wonders for expanding upon the characters and their stories. Dani must help recruit various groups into the cause and they all have their own interests and motivations and the characters grow and change over the course of the game events.
Some have complained about the graphics in the trailers leading up to launch, but I found them more than sufficient, and installing the texture pack helped a great deal as well.
After completing the game I found I was not ready to leave Yara behind and thankfully there will be weekly Incursion events and other updates along the way to enjoy as well as DLC in the future. The game does offer a Co-Op mode which is on my list to try and I look forward to taking my salvaged parts and customizing various vehicles and weapons for more carnage in the months to come.
While it does not attempt to change the formula, Far Cry 6 expands and improves on what has made the series such a success and gives fans more of what they want.
Players can play as either a male or female named Dani who attempts to flee the island and the brutal Dictatorship of Anton Castillo (Giancarlo Esposito); who has ruled with an iron grip and a wave of human rights violations since he was elected to office.
The island has never recovered from a prior revolution which has left most of the country in poverty and given Castillo a platform to impose his rule. Under Castillo, a cancer drug named Viviro has been developed and he sees it as the path to a golden future for the nation.
Taking place in a very large open-world setting; players will have to navigate the island and survive clashes with Castillo’s forces as well as the abundant wildlife of the island.
While the gameplay mechanics of the game will no doubt be familiar to fans of the series; Far Cry 6 attempts to bring even more to the process starting with the locale. Yara is a small island but it offers a diverse ecosystem and players will have a wide array of vehicles from cars to motorcycles, trucks, planes, helicopters, boats, jet skis, and even horses to help cover the vast distances missions require.
As the game unfolds players will be able to use Fast Travel locales to return to bases and safe areas. There is a wide range of music as well for players to enjoy and I found lots of enjoyable tunes to help pass the travel times.
Naturally, the game is all about action and while stealth is at times needed; I am all about mayhem and the game allows you to find a path to success that best suits your style ranging from a story mode where damage and death still happen but not as frequently to more traditional forms of play.
Players can brutally dispatch an enemy with a machete and disable the alarms, or gun in with guns and grenades blazing and let the body count rise.
The island offers various control points and strategic locales for players to clear and capture which makes travel easier as being forced to repair vehicle damage in a gunfight is never ideal.
Customization is a big part of the series and while I did not have to hunt for herbs for health; the ability to upgrade weapons and ammunition; especially the Supremo backpacks was a great addition and came in handy. While I did use this option several times; I usually stayed with weapons that had been working and found my loadout only needed a few changes along the way.
The arsenal available to players is vast as pistols, machine guns, rifles, and explosives are only part of the fun. Players can also gain the help of various animal friends and having a Gator named Guapo along for the mission or an adorable dog in a cart added a nice dimension and really helped lure out enemies in hiding.
While I mentioned the island being vast; the game is also very long as there are numerous missions as well as several side missions that can be given to players along the way. At times it seemed like I was moving forward with a final push only to have a mission asking me to defend performers at a concert, deface a series of billboards, or go drinking with another player.
While some may find this distracting from the overall game narrative; it actually did wonders for expanding upon the characters and their stories. Dani must help recruit various groups into the cause and they all have their own interests and motivations and the characters grow and change over the course of the game events.
Some have complained about the graphics in the trailers leading up to launch, but I found them more than sufficient, and installing the texture pack helped a great deal as well.
After completing the game I found I was not ready to leave Yara behind and thankfully there will be weekly Incursion events and other updates along the way to enjoy as well as DLC in the future. The game does offer a Co-Op mode which is on my list to try and I look forward to taking my salvaged parts and customizing various vehicles and weapons for more carnage in the months to come.
While it does not attempt to change the formula, Far Cry 6 expands and improves on what has made the series such a success and gives fans more of what they want.
Mothergamer (1546 KP) rated the PlayStation 3 version of Nier in Video Games
Apr 3, 2019
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.