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Mass Effect Trilogy
Mass Effect Trilogy
2012 | Action, Role-Playing
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.

Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.

I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.

As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.

Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.

In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.

That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
  
Cress (The Lunar Chronicles, #3)
Cress (The Lunar Chronicles, #3)
Marissa Meyer | 2014 | Fiction & Poetry
10
8.8 (29 Ratings)
Book Rating
As I mentioned in the past review as this is not the first book in the series there will be major spoilers, even though I'm not spoiling anything from this book.

Whether I agree or not, many people find that Scarlet is their least favorite book in the series. As a result, I worry that they may not continue with the series at that point which would be a major mistake. Cress is an absolutely fantastic book and will hit you in the feels more times than I can count.

While they may not be my OTP, Cresswell is probably in my top five or 10 favorite ships. I've never really sat down and tried to figure it out. It's like trying to figure out which puppies in an entire room full of puppies are the cutest. Impossible. As much as I love Wolflet and Kaider, there is just that extra something that Cress and Thorne have.

For those familiar with the Disney movie, Tangled, their relationship is very similar (in my opinion). I absolutely adore the two of them together. While Thorne is a bit of a player, confident, a wanted criminal... he goes on this major character arc over the course of the series. Cress has this romanticized, hero view of him and he realizes that he wants to live up to that image.

I laughed so hard when Thorne barreled into the hallway yelling Cress and then ran right past the room. It both tugged at my heartstrings so much and made me roll my eyes. One of my favourite lines was "You came for me" because it just shows the new, unsure feelings between them while simultaneously showing that they're much deeper than either truly realizes yet. My heart melted.

It is fantastic to see how the characters grow and evolve over the course of the series. Kai starts out as a prince and completely unprepared for his responsibilities. He is thrust into his role much sooner than anticipated and he has to grow up really quickly. He has the weight of an entire people on his shoulders.

All Cinder ever wanted was to be a normal person and she finds out that her life is even more abnormal than she realized. Not only is she a cyborg, but she's Lunar. Not only is she a Lunar, but she's royalty. She has just as much if not more on her shoulders than Kai does. She is the one that people have been putting all of their hopes and dreams on for over a decade.

Cress has been stuck in a satellite by herself with no human interaction for a large portion of her life. Her whole life she had to escape into fictional stories in her own head because of her real life. She never learned to stand up for herself and she's not used to the real world. It was nice to see little elements of her bravery throughout the story despite the fact that that is not her nature.

Sadly, we don't really get to see any development from Scarlet or Wolf. Their stories in Cress are relatively non-existent. Despite the fact that they were the focus of the second book, I do think that it was a negative for me that one of the main pairs was essentially completely overlooked in this book. At the same time, I also have that feeling for Winter and Jacin in regards to the first two books and most of the third. We get little glimpses of them and spend a small amount of time with Jacin, but overall I don't feel like I know their characters whatsoever.

The author does continue the world building but the writing is predominantly focused on the characters and the plot. There are some really nice glimpses into small villages or communities in other places than we're used to. I think it is a nice blend between story and world so that these books are very accessible. It's not heavy world building that might make readers hesitant to dive into such rich, dense worlds (like high fantasy might be).

Overall, I think this is a fabulous novel and I would highly recommend the entire series to people even if science-fiction is not normally what you gravitate towards.
  
TJ
The Jacobites' Apprentice
8
8.0 (1 Ratings)
Book Rating
This book was first reviewed on Lily Loves Indie as part of a blog tour and was given as an ARC - http://lilylovesindie.co.uk/?p=312

There are several aspects I very much enjoy about David EbsworthÕs writing, however there is something I always wish was a little different Ð I wish his books were easier to get into from the start! #When youÕre hooked, youÕre hooked good and proper, but sometimes this just takes a little longer than some books and takes that little bit more perseverance. Well, thereÕs my niggle over with, and now IÕll tell you why I love this authorÕs work!

 

Firstly, for those who didnÕt know, history is a little bit of a passion of mine, and historical fiction, like this, is quite possibly my favourite genre. But why do you need to know this? Bear with me, IÕm getting there! With all that in mind, it really needs mentioning how accurate and detailed EbsworthÕs immersion into this historical period is. The research simply exudes from every page and it is very well written into the actual plot of the story. Ebsworth makes the plot tell the history, rather than the other way round and he does so magnificently.

 

In addition, and linked to my previous point, the language in this book is fantastic and completely in keeping with the time period. This, particularly in the dialogue, helps to really complete the experience of the reading, and it adds a whole new dimension. In fact, perhaps the thing that I like the most about this book is the very crucial fact that I learnt things whilst reading it. I have never read an author that imparts so much knowledge through a familiar medium of story telling, it really does show great skill and I doff my hat to Ebsworth.

 

Furthermore, something I really relished as I got further into the tale was how difficult this book was to put down. Considering the detailed start, where the story was laid out and we were introduced to the key players, this was a pleasant surprise and one I very much enjoyed. The plot twists and turns are great at keeping you on your toes and engaged in the tale, and the writing style is one that pulls you further into all of the characters lives, due to the way we see snippets into each of their thoughts. This is yet another great skill shown by Ebsworth as I know from experience how difficult it is to show their different viewpoints whilst not losing the thread of the story and also not losing the reader amongst all these characters, but Ebsworth does this with great skill and panache and it is truly a delight to read.

 

The final thing I want to mention is the characters, particularly Aran Owen and Striker, although the whole cast of assembled characters is truly varied and representative of the whole range of society. LetÕs start with Aran, a simple Welshman who got lucky, a talented painter and a key player in the struggle of the Jacobites. Now place him opposite Dudley Striker, an incredibly clever and calculating individual, but one who is also immensely cruel and has a very intense survival instinct. These two characters are the key players really, and they are fantastically well developed and a true delight to read. I honestly donÕt know how they work together, but they are just fantastic, especially when supported by the likes of Bradley, Titus and the sharp witted duo of Rosina and Mistress Cooper.

 

In conclusion, I have to doff my hat to Ebsworth. This is a fantastic story that weaves history, characters and a fantastic plot together to make a very enjoyable read. ItÕs the kind of book you have to think about as you read it, which suits me greatly, however it does make it somewhat difficult to dip into for a quick page or two at bedtime. That said, it is most definitely worth the effort as you are repaid hundred-fold with knowledge and a reading experience you wonÕt forget. For you history lovers, and those of you who enjoy a good book to really sink your teeth into, I cannot recommend this book highly enough.
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Prey in Video Games

Jun 19, 2019  
Prey
Prey
2017 | Action/Adventure
Bethesda and Arkane Studios have combined again on another highly successful and deeply compelling game. After the first two Dishonored games the bar was set exceptionally high and when it was announced that they would be rebooting and reimagining PREY, many gamers were curious to see what would come next.

Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.

The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.

The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.

The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.

Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.

One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.

Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.

PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.

One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.

While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.

The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.

http://sknr.net/2017/05/10/prey-3/
  
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Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games

Mar 20, 2020  
Duke Nukem Forever
Duke Nukem Forever
2011 | Shooter
Comical dialogue, great boss battles, decent graphics, easy controls, game length. (0 more)
Way off track from it's previous instalments. Same old enemies. (0 more)
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
 Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.

The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.

Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"

Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).

Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).

Plot:

Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.

Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.

Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.

DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
  
The Trial of the Chicago 7 (2020)
The Trial of the Chicago 7 (2020)
2020 | Drama, History, Thriller
Strong Ensemble Work
The good thing about my yearly exercise to check out all of the Oscar Nominated films in the "Major" Categories is that it forces me to watch films that are "one my list" but I just haven't gotten to them. THE TRIAL OF THE CHICAGO 7 is one of those types of films - an Aaron Sorkin Written and Directed project with a stellar cast about an important moment in United States History.

And...I'm glad I "forced myself" to watch this, for TRIAL OF THE CHICAGO 7 just might end up being my favorite film of 2020. It tells the tale of the trial of 8 (not 7 - they explain that difference in the film) leaders of revolutionary groups in the turbulent times that were the late 1960's in the United States and this film grasps the stakes that both sides are faced with in this historic time.

It all starts, of course, with the Writing and Directing of Aaron Sorkin (TV's THE WEST WING, A FEW GOOD MEN, MOLLY'S GAME) and it is some of his best work. Sorkin's writing style lends itself to this type of multi-player, multi-storyline story that all culminates into one story at the end. The words coming out of his character's mouths are insightful and true (if a bit over-blown for these characters) and they make you understand these characters - and their motivations - very well (whether the character is considered a "good" guy or a "bad" guy in this film).

The pedigree of Sorkin draws some wonderful actors to his works and THE TRIAL OF THE CHICAGO 7 is no different. Eddie Redmayne (Oscar Winner for THE THEORY OF EVERYTHING), Mark Rylance (Oscar Winner for BRIDGE OF SPIES), Ben Shenkman (Angels in America) and Joseph Gordon-Levitt (INCEPTION) all are at the top of their (considerably strong) games and Director/Writer Sorkin lets them all shine.

These 4 are good - but the next 6 are even better (yes...there is that many good to great performances in this film). Let's start with Jeremy Strong's (THE BIG SHORT) Jerry Rubin and Sacha Baron Cohen (BORAT) in his Oscar Nominated role of Abbie Hoffman. The embody the hippie culture of the '60's and bring gravitas and humor to the proceedings. Cohen earns his Oscar nomination by his "showey" role, but I would have been happy with just about any of the main Actor's being nominated.

Yahya Adbul-Mateen II (AQUAMAN) is powerful as Bobby Seale - the Black Panther Leader who is railroaded into this trial. He is supported by his friend, Fred Hampton - who I was glad to have learned more about in another Oscar nominated film this year, JUDAS AND THE BLACK MESSIAH.

Special notice needs to be made of a few veteran performers in this film - John Carrol Lynch (FARGO) has become a "mark of excellence" for me in films. Whenever he shows up in a project, I know that it will be worth my while for no other reason than his performance, and this film is no exception and Frank Langella EXCELS in the role of the Judge in the case, Julius Hoffman, and he is - beyond a doubt - the "bad guy" in this film, but he brings a humanity to his character and I "loved to hate" him. This performance stuck with me and I think that Langella deserved an Oscar nomination.

Finally...there is an extended cameo from a well known Hollywood performer (who I will not name, for I do not wish to spoil his appearance) as former Attorney General Ramsey Clark. This character was built up prior to his appearance as a powerhouse, and this actor did not disappoint.

This is a fantastic ensemble film that really transported me back to the '60's and the message at the heart of this film are as relevant today as back then. As I stated above, this is currently my favorite film of 2020, and it will only be replaced at the top by something very, very special
TRIAL OF THE CHICAGO 7 is currently streaming on Netflix and I highly recommend that you check it out.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Mystic Vale
Mystic Vale
2016 | Card Game, Fantasy
The Land needs you, Druid! It is plagued, barren, in need of revitalization and only your Circle can cure it and bring vivacity back to our home. Earn as many VP crystal shards as you can to defeat the other Druids and re-beautify us!

DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T

Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.

I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.

The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.

The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.

There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.

A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.

This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.

https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/
  
Raccoon Tycoon
Raccoon Tycoon
2018 | Animals, Economic
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.

Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.

What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.

I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.

Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).

I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.

https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
  
SB
Seth Baumgartner's Love Manifesto
Eric Luper | 2010
8
8.0 (1 Ratings)
Book Rating
Seth Baumgartner’s Love Manifesto by Eric Luper
Genre: YA Fiction
ISBN: 9780061827532
Published: June 1st 2010 by Balzer + Bray
Rating: 4

Seth hasn’t had such a great love life in the past few weeks. His girlfriend dumped him, he saw his father with another woman, and he’s having some friendship problems with his best friend… add to that the fact that his father wants him to win a golf tournament that he really doesn’t care about, he can’t keep a job, and the most unexpected girl on earth starts having feelings for him. Seth starts an anonymous podcast with music and his opinions called The Love Manifesto where he talks about what love is, why we want it, and why we’re stupid enough to keep coming back for more… and he finds some pretty interesting things about love, friendship, family, and himself.

Seth Baumgartner’s Love Manifesto (and I thought my last name was hard to pronounce) was a fun read. It drew me in right away with the writing style and the witty characters. I loved the characters. Up until the end I wasn’t quite sure I really liked Seth that much, because he was doing some pretty stupid things… but in the end when he got his head back on straight and started making the right choices, I saw that he really wasn’t too bad after all. His best friend Dimitri was hilarious (I think he was my favorite… the description on the back of the book of “smut-minded” is pretty accurate.) and his sister Audrey was my kind of gal. You got to love Audrey. Obnoxious, sarcastic, but sweet on her man in subtle ways, and a very good kisser.

The plot was great: it had drama, mystery, and emotion without getting sappy or melodramatic. It takes the reader on quite a ride, so you don’t quite know who the good guy is, and you feel bad for Seth, but it’s not too depressing either.

Although Luper didn’t quite explain or define “love,” he did show it in the characters actions by the end of the story. Even though I was hoping for something a little deeper, he did end the story well and I was satisfied after finishing.

Good writing, great character, fun plot, awesome ending, (and I love the mp3-player cover!) this one will pull you in and keep you hooked from the first page to the last.

Content/recommendation: Some language and sexual innuendoes. Ages 15+

This review is copyright 2010 to Haley Mathiot and Night Owl Reviews.