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TJ
The Jacobites' Apprentice
8
8.0 (1 Ratings)
Book Rating
This book was first reviewed on Lily Loves Indie as part of a blog tour and was given as an ARC - http://lilylovesindie.co.uk/?p=312

There are several aspects I very much enjoy about David EbsworthÕs writing, however there is something I always wish was a little different Ð I wish his books were easier to get into from the start! #When youÕre hooked, youÕre hooked good and proper, but sometimes this just takes a little longer than some books and takes that little bit more perseverance. Well, thereÕs my niggle over with, and now IÕll tell you why I love this authorÕs work!

 

Firstly, for those who didnÕt know, history is a little bit of a passion of mine, and historical fiction, like this, is quite possibly my favourite genre. But why do you need to know this? Bear with me, IÕm getting there! With all that in mind, it really needs mentioning how accurate and detailed EbsworthÕs immersion into this historical period is. The research simply exudes from every page and it is very well written into the actual plot of the story. Ebsworth makes the plot tell the history, rather than the other way round and he does so magnificently.

 

In addition, and linked to my previous point, the language in this book is fantastic and completely in keeping with the time period. This, particularly in the dialogue, helps to really complete the experience of the reading, and it adds a whole new dimension. In fact, perhaps the thing that I like the most about this book is the very crucial fact that I learnt things whilst reading it. I have never read an author that imparts so much knowledge through a familiar medium of story telling, it really does show great skill and I doff my hat to Ebsworth.

 

Furthermore, something I really relished as I got further into the tale was how difficult this book was to put down. Considering the detailed start, where the story was laid out and we were introduced to the key players, this was a pleasant surprise and one I very much enjoyed. The plot twists and turns are great at keeping you on your toes and engaged in the tale, and the writing style is one that pulls you further into all of the characters lives, due to the way we see snippets into each of their thoughts. This is yet another great skill shown by Ebsworth as I know from experience how difficult it is to show their different viewpoints whilst not losing the thread of the story and also not losing the reader amongst all these characters, but Ebsworth does this with great skill and panache and it is truly a delight to read.

 

The final thing I want to mention is the characters, particularly Aran Owen and Striker, although the whole cast of assembled characters is truly varied and representative of the whole range of society. LetÕs start with Aran, a simple Welshman who got lucky, a talented painter and a key player in the struggle of the Jacobites. Now place him opposite Dudley Striker, an incredibly clever and calculating individual, but one who is also immensely cruel and has a very intense survival instinct. These two characters are the key players really, and they are fantastically well developed and a true delight to read. I honestly donÕt know how they work together, but they are just fantastic, especially when supported by the likes of Bradley, Titus and the sharp witted duo of Rosina and Mistress Cooper.

 

In conclusion, I have to doff my hat to Ebsworth. This is a fantastic story that weaves history, characters and a fantastic plot together to make a very enjoyable read. ItÕs the kind of book you have to think about as you read it, which suits me greatly, however it does make it somewhat difficult to dip into for a quick page or two at bedtime. That said, it is most definitely worth the effort as you are repaid hundred-fold with knowledge and a reading experience you wonÕt forget. For you history lovers, and those of you who enjoy a good book to really sink your teeth into, I cannot recommend this book highly enough.
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Prey in Video Games

Jun 19, 2019  
Prey
Prey
2017 | Action/Adventure
Bethesda and Arkane Studios have combined again on another highly successful and deeply compelling game. After the first two Dishonored games the bar was set exceptionally high and when it was announced that they would be rebooting and reimagining PREY, many gamers were curious to see what would come next.

Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.

The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.

The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.

The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.

Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.

One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.

Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.

PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.

One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.

While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.

The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.

http://sknr.net/2017/05/10/prey-3/
  
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Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games

Mar 20, 2020  
Duke Nukem Forever
Duke Nukem Forever
2011 | Shooter
Comical dialogue, great boss battles, decent graphics, easy controls, game length. (0 more)
Way off track from it's previous instalments. Same old enemies. (0 more)
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
 Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.

The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.

Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"

Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).

Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).

Plot:

Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.

Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.

Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.

DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
  
The Trial of the Chicago 7 (2020)
The Trial of the Chicago 7 (2020)
2020 | Drama, History, Thriller
Strong Ensemble Work
The good thing about my yearly exercise to check out all of the Oscar Nominated films in the "Major" Categories is that it forces me to watch films that are "one my list" but I just haven't gotten to them. THE TRIAL OF THE CHICAGO 7 is one of those types of films - an Aaron Sorkin Written and Directed project with a stellar cast about an important moment in United States History.

And...I'm glad I "forced myself" to watch this, for TRIAL OF THE CHICAGO 7 just might end up being my favorite film of 2020. It tells the tale of the trial of 8 (not 7 - they explain that difference in the film) leaders of revolutionary groups in the turbulent times that were the late 1960's in the United States and this film grasps the stakes that both sides are faced with in this historic time.

It all starts, of course, with the Writing and Directing of Aaron Sorkin (TV's THE WEST WING, A FEW GOOD MEN, MOLLY'S GAME) and it is some of his best work. Sorkin's writing style lends itself to this type of multi-player, multi-storyline story that all culminates into one story at the end. The words coming out of his character's mouths are insightful and true (if a bit over-blown for these characters) and they make you understand these characters - and their motivations - very well (whether the character is considered a "good" guy or a "bad" guy in this film).

The pedigree of Sorkin draws some wonderful actors to his works and THE TRIAL OF THE CHICAGO 7 is no different. Eddie Redmayne (Oscar Winner for THE THEORY OF EVERYTHING), Mark Rylance (Oscar Winner for BRIDGE OF SPIES), Ben Shenkman (Angels in America) and Joseph Gordon-Levitt (INCEPTION) all are at the top of their (considerably strong) games and Director/Writer Sorkin lets them all shine.

These 4 are good - but the next 6 are even better (yes...there is that many good to great performances in this film). Let's start with Jeremy Strong's (THE BIG SHORT) Jerry Rubin and Sacha Baron Cohen (BORAT) in his Oscar Nominated role of Abbie Hoffman. The embody the hippie culture of the '60's and bring gravitas and humor to the proceedings. Cohen earns his Oscar nomination by his "showey" role, but I would have been happy with just about any of the main Actor's being nominated.

Yahya Adbul-Mateen II (AQUAMAN) is powerful as Bobby Seale - the Black Panther Leader who is railroaded into this trial. He is supported by his friend, Fred Hampton - who I was glad to have learned more about in another Oscar nominated film this year, JUDAS AND THE BLACK MESSIAH.

Special notice needs to be made of a few veteran performers in this film - John Carrol Lynch (FARGO) has become a "mark of excellence" for me in films. Whenever he shows up in a project, I know that it will be worth my while for no other reason than his performance, and this film is no exception and Frank Langella EXCELS in the role of the Judge in the case, Julius Hoffman, and he is - beyond a doubt - the "bad guy" in this film, but he brings a humanity to his character and I "loved to hate" him. This performance stuck with me and I think that Langella deserved an Oscar nomination.

Finally...there is an extended cameo from a well known Hollywood performer (who I will not name, for I do not wish to spoil his appearance) as former Attorney General Ramsey Clark. This character was built up prior to his appearance as a powerhouse, and this actor did not disappoint.

This is a fantastic ensemble film that really transported me back to the '60's and the message at the heart of this film are as relevant today as back then. As I stated above, this is currently my favorite film of 2020, and it will only be replaced at the top by something very, very special
TRIAL OF THE CHICAGO 7 is currently streaming on Netflix and I highly recommend that you check it out.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Mystic Vale
Mystic Vale
2016 | Card Game, Fantasy
The Land needs you, Druid! It is plagued, barren, in need of revitalization and only your Circle can cure it and bring vivacity back to our home. Earn as many VP crystal shards as you can to defeat the other Druids and re-beautify us!

DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T

Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.

I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.

The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.

The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.

There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.

A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.

This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.

https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/
  
Raccoon Tycoon
Raccoon Tycoon
2018 | Animals, Economic
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.

Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.

What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.

I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.

Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).

I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.

https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
  
SB
Seth Baumgartner's Love Manifesto
Eric Luper | 2010
8
8.0 (1 Ratings)
Book Rating
Seth Baumgartner’s Love Manifesto by Eric Luper
Genre: YA Fiction
ISBN: 9780061827532
Published: June 1st 2010 by Balzer + Bray
Rating: 4

Seth hasn’t had such a great love life in the past few weeks. His girlfriend dumped him, he saw his father with another woman, and he’s having some friendship problems with his best friend… add to that the fact that his father wants him to win a golf tournament that he really doesn’t care about, he can’t keep a job, and the most unexpected girl on earth starts having feelings for him. Seth starts an anonymous podcast with music and his opinions called The Love Manifesto where he talks about what love is, why we want it, and why we’re stupid enough to keep coming back for more… and he finds some pretty interesting things about love, friendship, family, and himself.

Seth Baumgartner’s Love Manifesto (and I thought my last name was hard to pronounce) was a fun read. It drew me in right away with the writing style and the witty characters. I loved the characters. Up until the end I wasn’t quite sure I really liked Seth that much, because he was doing some pretty stupid things… but in the end when he got his head back on straight and started making the right choices, I saw that he really wasn’t too bad after all. His best friend Dimitri was hilarious (I think he was my favorite… the description on the back of the book of “smut-minded” is pretty accurate.) and his sister Audrey was my kind of gal. You got to love Audrey. Obnoxious, sarcastic, but sweet on her man in subtle ways, and a very good kisser.

The plot was great: it had drama, mystery, and emotion without getting sappy or melodramatic. It takes the reader on quite a ride, so you don’t quite know who the good guy is, and you feel bad for Seth, but it’s not too depressing either.

Although Luper didn’t quite explain or define “love,” he did show it in the characters actions by the end of the story. Even though I was hoping for something a little deeper, he did end the story well and I was satisfied after finishing.

Good writing, great character, fun plot, awesome ending, (and I love the mp3-player cover!) this one will pull you in and keep you hooked from the first page to the last.

Content/recommendation: Some language and sexual innuendoes. Ages 15+

This review is copyright 2010 to Haley Mathiot and Night Owl Reviews.
  
Gloom of Kilforth: A Fantasy Quest Game
Gloom of Kilforth: A Fantasy Quest Game
2017 | Card Game, Dice Game, Fantasy, Roleplaying
Over 250 unique pieces of high quality artwork (3 more)
Solo play using one character
Massive replayability
An evolving story that's different every time
Can take 4-5 hours with 4 players (1 more)
Can be brutally hard if the dice roll bad
An Epic Narrative Adventure Game for 1 to 4 heroes
Gloom of Kilforth is an epic narrative adventure where you try to complete your saga and defeat the ancient evil bringing the land into gloom.

You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.

The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.

Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.

Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.

At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.

Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.

If you want a unique narrative adventure game with a solid depth of strategy, look no further.
  
The Old Hellfire Club
The Old Hellfire Club
2019 | Card Game
UK Games Expo 2018 was every boardgame fan’s dream. From party games and family favourites to elaborate miniatures and fantasy RPGs. The credit card certainly took a bashing that weekend, but there was one game which we weren’t able to purchase (due to it not actually being out), yet it left a rather lasting impression.

In The Old Hellfire Club two to six players take on the roles of the destitute final members of an ancient aristocratic secret society as they recount­ the tales of their greatest adventures to the patrons of the shadiest public houses of Old London Town. Drawing on the cards in their hands for inspiration, players weave an ever more elaborate (although far from honest) tale of daring and adventure in the hope that the drinking den’s patrons will offer them a penny for their woes. As competition for the pennies on offer increases, so too do the exaggerations and outright lies players tell about their role in the story in the hope of making themselves seem more deserving. At any time, a player can challenge anothers versions of the story by playing a less impressive card from their own hand, thereby revealing the exaggeration and taking the rewards for the story. When the tale reaches its climax, whoever has been given the most pennies wins the game.

You can win pennies by getting away with telling extravagant lies about the adventures you had (by playing
high value Boast Cards without being successfully challenged by other players), through the charity of
strangers (by meeting the conditions set out on certain Patron Cards), and by satisfying the predilections of
the mysterious benefactors lurking in the audience (by successfully playing the most cards from a particular
suit over the course of the game).

While there’s still some time until you can physically purchase The Old Hellfire Club, which launches on Kickstarter on 9 April 2019, the developers have launched a free….yes free….print and play version of the game, meaning you can print your own copies of the cards and play with friends.

You can download a copy of the file by visiting The Old Hellfire Club’s profile on Boardgame Geek. I cannot rate this game highly enough. While I was sceptical at first because, in all honesty, I’m not that great at creating stories on the spot, especially those set in Victorian England, The Old Hellfire Club was incredibly quick to pick up. During the preview at UK Games Expo there were quite a few laughs, particularly when I joined Karl Marx for a gin or two. Who knows where future tales may lead.