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Kids Chronicles: Quest for the Moon Stones
Kids Chronicles: Quest for the Moon Stones
2021 | Adventure, Exploration, Fantasy, Kids Game
The Kids Table series from Purple Phoenix Games seeks to lightly explore games that are focused toward children and families. We will do our best to give some good insight, but not bog your down with the millions of rules…

In Kids Chronicles: Quest of the Moon Stones (which I will just call “this game” from here on out if you please), players are new apprentices to Merlin, the old wizard keeping two neighboring kingdoms together and keeping them from warring with each other. In this game, players will be adventuring across the double-sided board solving riddles, completing quests, and meeting tons of great characters all with the assistance and guidance of a free app specifically designed for this game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


Setup could not be easier for this game. First, download the Kids Chronicles app to your phone or tablet, lay out the board (initially on the side that looks like Summer), display the Character cards and Item cards face-up in their respective decks. You don’t even have to sort or shuffle them! And you’re done. The game is ready to be played! Open the app and let it guide you through each mission – but do start with the tutorial, especially if any player hasn’t played a hybrid board game like this before.

I do not want to give away too much information in this review, so I will keep this portion brief. Throughout the game players will be marching around to different parts of the board, speaking with characters, collecting items, and solving riddles by scanning the QR codes found on the cards and board locations. I really should stop here so as not to spoil any actual gameplay information.
I have reviewed many of these hybrid app-driven games from Lucky Duck Games (Chronicles of Crime, CoC: 1400, CoC: 1900, and CoC: 2400). None of them, however, are designed for children, nor recommended for children to even play. With those titles, very adult themes are played through, but this is not so here with this game. Kids Chronicles is VERY family friendly, and the app simply walks players through the entire setup and missions.

What I enjoy most about this game, especially after having played their bigger siblings, is that there is no time limit to have things completed. So players can travel across the land, scanning whatever they like, and not be penalized for it. You just can’t do that with the grown-up versions. Also, the art is excellent and colorful – perfect for a kids game. The stunning visual appeal, free-feeling adventuring, and introducing the hybridization of apps and board games to children all work together really well here.

Now, the box advises that this game is for ages 7+ but my little 5-year-old loves this one and asks to play it all the time. There is a lot of reading to be done from the app (it doesn’t read anything aloud), but that just adds to the fun for us, because I enjoy adding different voices to the characters. So in a way, this is very similar to reading a nighttime book, but just way more fun.

So, if you have little gamers at home that are ready for that next step, I recommend checking out Kids Chronicles. I am super happy that Lucky Duck Games is branching out into the children’s games market, and bringing that excellent scanning mechanic along for the ride. Once you get the hang of this style of game, I suggest you also then pick up a copy of one of the Chronicles of Crime games for your adult game nights. You can thank me later!
  
Pocket Pixel Artist
Pocket Pixel Artist
2021 | Party Game
Ahh good ol’ NES. How I miss thee. My very first video game console, and still I remember it fondly. Somewhat recently a revival of 8-bit art has flown around various mediums and board games were also infused with this love of the pixelated art style. But how well can YOU create 8-bit art? Do you think you are able to create a masterpiece with pixel cubes in, say, 60 seconds? Let’s find out.

Pocket Pixel Artist is a cube-artistry game for teams of any number of players. In it players will be assuming the roles of the next great 8-bit artist and creating magnum opuses of block art for the enjoyment of all.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T


To setup separate the players into teams of at least two players. Shuffle the deck of prompt cards and keep the colored cubes handy for the artists. The game will last four rounds and the winning team will be they who finishes with the most Victory Points from correctly guessing assembled art pieces. Choose a team to create first and the game may begin!
On a turn one player from the active team will draw a card from the stack, choose one of the eight words on the card, and be ready to begin building the word once a 60 second timer begins. The goal of each round is to have the current artist’s team guess the word being built for a VP, but each round has slightly different rules to follow.

In the first round, “Head to Head,” each team will nominate an artist to begin. Each artist will then draw a card, choose a word to create, and then begin building their words simultaneously against the other artists. The team that guesses the word correctly first will receive more VP than the teams that follow.

The second round, “Pixel Boogaloo,” has artists choosing a word and building their art in secret. Once the 60 second timer is up the artist will then uncover their creation. The artist’s teammate(s) then have 30 seconds to guess the word. If they cannot, the next team in table order will have 30 seconds to earn a VP with a successful guess. This round is played until all players have had a chance to be both artist and guesser.

The third round, “Palette Crash,” the team to the left of the active artist’s team will choose a color from green, yellow, blue, and red to shout to the active artist. The artist will then be forced to choose one of the words on the card matching that color as well as being limited to using only cubes of the matching color (players can agree to use black and white cubes as well for an easier challenge). This word building is also done in secret and then revealed after the 60 second timer for their teammates to guess within 30 seconds. Should the teammates guess correctly the team will be awarded with 2 VP. If they fail to guess correctly, the next team in table order automatically receives 1 VP. This round is played until all players have had a chance to be both artist and guesser.


The final round, “Final Render,” the artist will draw a card, choose a word, and begin building in full view of all players. For each correct guess the guessing team will earn 1 VP toward their total. Once all players have had a chance to build in this round the game ends and VPs are tallied.
Components. This is another mint tin game of cards and colored cubes. The cards are all fine and the cubes as well. There is some art on the cards, and it is also fine 8-bit renders. I have no complaints other than the rulesheet does not fit in the tin along with the components – the tin will not shut.

Gameplay is easy for some and not so easy for others (like me). As you can see in the image above, that is my lame attempt at a rainbow. When you only have 60 seconds to create something that actually looks like what is on the card, the stress and lack of actual art talent can certainly play tricks on you (me). But that is also part of the fun. In my head I can see exactly what I want to build, but getting all the cubes in the right order and correct colors causes my hand-eye coordination to fly out the window. Others must have been better at putting the square peg in the square hole when they were babies because I just can’t do it very well as an adult.

Now, again, I am in the minority of people who just aren’t that great at this game. At least in my experience. Having the game follow different rules each round is a refreshing spin on the Pictionary style of creating something for others to guess. I do enjoy fiddling with the cubes and at least attempting to make something recognizable. I enjoy seeing many different choices on each card and not being limited to just one word on a turn. Obviously these do nothing for my artistry, but they are appreciated.

Should you be in need of a small game that gives the feel of Pictionary without being pen and paper, I urge you to check out Pocket Pixel Artist. I can see it working in many scenarios, just like its cousin from the same publisher Swearmints. At the end of the game players typically did not seem to care much about which team won, but always had a great time playing and remembering the ridiculous monstrosities that were constructed.
  
Dirt Road
Dirt Road
James Kelman | 2016 | Fiction & Poetry
10
9.3 (3 Ratings)
Book Rating
Kelman's best novel yet. Gets to the heart of human emotion. (0 more)
Nothing (0 more)
Kelman is an expert in understanding people
Kelman’s new novel Dirt Road is story that takes both characters and reader on a journey right from the outset, but the journey is more than it seems. The novel begins in the West coast of Scotland where we learn that Murdo - a sixteen-year-old boy - and his father Tom are mourning the death of their mother/wife and sister/daughter. Searching for solace, they embark on a journey to Alabama, U.S.A to spend time with Uncle John and Aunt Maureen. For Murdo, family is just a happy memory, a moment in time captured in a photograph, ‘The family was four and not just him and Dad’, whilst for Tom, family is the bond that holds them together. Throughout the journey, Tom strives to guide his son and keep him on ‘the right path’, yet Murdo, as we will learn, has a path of his own to find. Stifled by the fathers influence, the boy has a tendency to stray, thus when they reach Allentown Mississippi, Murdo stumbles upon a family of musicians led by Zydeco performer Queen Monzee-ay. Murdo is as drawn to music as his father is to family, the boy himself is an accomplished accordion player, and when he is offered an opportunity to play a set with Queen Monzee-ay in two weeks’ time, we watch as the road between father and son diverges and choice and risk becomes the key plot in the story.
While this may appear a simple story line, Kelman’s exploration into the fragmented relationship between father and son gives the reader an honest analysis of family and grief. The third person narrator, with bursts of free indirect discourse from Murdo, allows the reader both an internal and external insight into the constraints of family. This parallel leaves the reader feeling uncomfortable, yet with a conflicting heart. This is Kelman’s unique writing style at its best.
Dirt Road is more than a novel of grief and family relationships though; it is a novel of risk, of following new paths with uncertainties, about leaving behind the familiarities and safety of the past and following the heart. It is about deep connections; for Murdo this is through music and the feeling of freedom that he associates with music, whilst for the other characters it is about cultural connections and Scottish ancestry. Kelman’s clever use of parallels shows the reader the intensity of human connections whilst suggesting that change and progression is possible. This great novel will linger in your thoughts for weeks after you put it down, and it brings to mind a poem by Robert Frost, The Road Not Taken
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference.

For the full poem visit (https://www.poetryfoundation.org).

Dirt Road by James Kelman
Canongate Books (14 July 2016)
  
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Kristy H (1252 KP) rated It's Always the Husband in Books

Jan 21, 2018 (Updated Jan 21, 2018)  
It's Always the Husband
It's Always the Husband
Michelle Campbel | 2017 | Fiction & Poetry
6
7.2 (6 Ratings)
Book Rating
Second half of the novel (at least compared to the first) (0 more)
The annoying, self-involved characters (1 more)
Cliched writing
Still keeps you reading despite its flaws
Aubrey, Jenny, and Kate meet at Carlisle College--an elite institution on par with the Ivies--when they are placed as roommates their freshman year. Aubrey is on financial aid and looking for a chance to restart her life. Jenny, a "townie," has lived in Belle River, New Hampshire, most of her life. And finally, there's the beautiful Kate, whose wealthy family has long ties to Carlisle. The three quickly form a fast friendship, but it's problematic as well. Aubrey is in awe of the enigmatic Kate, while Jenny often resents her lovely, popular roommate. And then, near the end of their freshman year, a tragic event changes their lives forever.

Be forewarned: this is a book populated by annoying, pathetic, self-involved characters. While it supposedly centers on a friendship that begins in college, that couldn't really be further from the truth. These three girls are not friends. The centerpiece is wealthy Kate Eastman, a daughter from a privileged family, who somehow attracts everyone into her orbit, despite being a real narcissistic jerk. Frankly, it's hard to read a book when you really don't care about anyone. This is exacerbated by some stilted and forced writing--backed up by cliches--that makes the novel hard to read at times.

I was amazed by Kate's power over everyone and frustrated by their devotion to her. We are probably supposed to feel sorry for her, due to her hateful family and deceased mother, and for the other characters and the power the Eastmans exert over them. But I just couldn't -- at least not continuously throughout the novel. In fact, it's impossible to root for either side, or anyone, in this book.

Now, the second half of the novel switches over to the present day and allows a bit more focus on a mystery. You're left guessing and there is at least less spotlight on the girls and their pettiness (though it's definitely still there). Unfortunately, I thought the second-half mystery was somewhat spoiled (not to spoil anything myself) by a main player in the puzzle plot who carried a ridiculous and biased torch for Kate, despite having spent a sum total of about three hours in her presence. That one plot point irked me so much that I enjoyed the second half of the novel less than I would have otherwise. And the second half is better: I read it straight through in an evening, and it kept me turning the pages, wondering how things would turn out.

Unfortunately, it was marred by the earlier half of the book, a cast of despicable characters, and some cliched writing that left a lot to be desired. Still, I have to hand it to Campbell: she kept me reading in spite of all of that. Because of that, I'm going with 3 stars: a combination of 2.5 for the first half of the novel and 3.5 for second.

I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review.
  
Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
  
100 Streets (2017)
100 Streets (2017)
2017 | Drama
7
7.0 (2 Ratings)
Movie Rating
Story: 100 Streets starts as we meet our characters, troublemaking drug dealing thief Kingsley (Dramah), former rugby player Max (Elba) who is going through a marriage problem after his own affair with his wife Emily (Arterton) who in an act of revenge is dating photographer Jake (Cullen). The final couple we meet are cabbie George (Creed-Miles) and Kathy (Wareing) who are trying to adopt a child, though his past is causing problems in this pursuit.

As the lives cross-paths the people must learn about the mistakes they make to prevent themselves from making any more mistakes.

 

Thoughts on 100 Streets

 

Characters – Max is a former England rugby captain, since retiring he started cheating on his wife and getting caught up with the drugs, seeing his future career going up in smoke, he needs to clean up his own actions in any hope of winning his wife back. Emily is the wife of Max who has been going through the struggles of her husbands action, thinking about getting back into acting and trying to move on with her life. Kingsley is the streetwise drug dealing thief that has been caught up against the law, even though he believes he could go onto something bigger, he receives the guidance required to escape this life. We have a cabbie that makes a terrible mistake and must learn to live with the consequences and a photographer that wants to be part of Emily’s life.

Performances – Idris Elba, Gemma Arterton are both great in their roles in the film, we know and expect it from them. Elsewhere we get the less known actors in Franz Drameh and Charlie Creed-Miles that shine in this film.

Story – The story follows the lives of three people, the problems they are facing and the changes that will define them. We get three different worlds, one is the celebrity world and marriage, where the vices can control someone, the middle-class who just want normal lives which can fall apart from past action and the lower-class that must fight for a chance or face the same circles of crime. The way the three lives cross without interaction shows how people can be going through their own struggles meters away from you. Each life will be changed by the events in the film, which is important to see and we can see how theses moments can do the moments that create a future.

Settings – The film is set in London with the idea that we are within 100 streets of each other, in a position where lives can cross paves.


Scene of the Movie – Leaving the gang.

That Moment That Annoyed Me – Not sure what will happen with Jake next.

Final Thoughts – This is a wonderfully engaging drama that shows the lives people are living without you knowing within metres of your own life. Strong performances throughout do help the film stand out too.

 

Overall: Drama well worth watching.

https://moviesreview101.com/2019/02/02/gemma-arterton-weekend-100-streets-2016/
  
The worst I thought would happen to The Last Changeling is an exact replica of The Iron Fey, only a much darker version.

Thankfully, that isn't the case.

In actuality, The Last Changeling is a talking book. Chelsea Pitcher's latest work certainly didn't sprout a mouth and start speaking to me. Although it would be really cool to have a talking book. "Morning, Last Changeling! Please summarize what I read three weeks ago. Thank you!"

(Should that actually happen, I would probably use it a lot. For the books whose sequels I read years later. *cough* Matched *cough*)

See, one of our main characters, Elora, is a Dark Faery Princess on a quest for the Bright/Seelie Queen. Our other main character is a dude by the name of Taylor who is a soccer player and has great morality, but the guy honestly puts himself down far too much. They meet... at a swing set, and because "Lora" doesn't seem to have a place to go, Taylor offers to let her stay at his house.

Thus begins the talking. And more talking. About faery history, which essentially leads to well... Elora's history (always a great idea for us to know the characters of course, especially the main ones). By the end of the book, you'll know Elora pretty well, and meanwhile... it's pretty much expected Taylor and Elora will fall heads over heels in love from their first meeting. The characters just don't admit it (not that any pair of fictional characters ever do).

Plus, Taylor and I are distant buddies. Quite distant, because it seems as though Pitcher focuses a little too much on Elora and the reader knowing Elora yet neglecting Taylor.

So basically my biggest question is this: Is Elora's quest just talking, trying to acclimate to the mortal world, while trying to figure out the answer to the Bright Queen's riddle which was off the charts wrong? I was sort of expecting adventure. Fireballs! Or... shadowballs in this case...

But I most certainly did not expect talking. Lots and lots of talking.

I guess I'm the reader who prefers the blood and gore. Occasionally, the fluffy, bunny book (NOT like eating bunny tails, as Ella likes to say. Though I suppose that's accurate as well.) is enjoyable.

On the bright side, I do think Elora and Taylor go well together. By the end of the story, Taylor seems much more confident and seems to stand up for himself rather than letting others push him around. And Elora, despite the fact her lack of knowledge of the mortal world is hilarious, makes a great impact to those who would rather be a doormat and not stand up for themselves. I personally think Chelsea Pitcher's latest novel sends a strong message across to readers, even though there's far too much talking than "questing."
----------------------
Advanced copy provided by Flux for review (and the blog tour)
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/11/blog-tour-the-last-changeling-by-chelsea-pitcher-arc-review-and-giveaway.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png"; /></a>
  
    Mobo Hide and Seek

    Mobo Hide and Seek

    Games, Education and Stickers

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    App

    It’s always a good time to nurture your child's curiosity. The perfect game for young explorers....