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RəX Regent (349 KP) rated Ben-Hur (2016) in Movies
Feb 20, 2019
Who thought it was a good idea to remake Ben-Hur? Well, on paper, it would seem to be a possibility. Ben-Hur has been hitting our cinema screens since 1907, with three other theatrical versions before this one; a short silent effort in 1907, the 1925 silent epic and the blockbusting MGM epic from 1959.
But this follows stage plays, TV movies and even animated movies, all based on General Lee Wallace's 1880 novel of the same name. But if a comparison is to be made, let us focus on the 1959 Charlton Heston movie. That, which ran for over three and half hours, takes its time to establish characters and situations, then takes us on a journey across the Roman Empire as we follow the turmoil of Judah Ben-Hur, betrayed by his best friend, a Roman who he considered to be a brother.
This journey takes place and parallels the life and ultimate execution of Jesus Christ and with this parallel, Judah is gradually inspired to temper his vengeance against his friend turned enemy and after the famous chariot race and the hollow victory therein, he will witness the crucifixion and through several machinations, find solace in the fledgling Christian movement.
So, how does this version hold up? To the 1959 version; not very well. This two-hour action movie is centred around the chariot race from start to finish, something which happens in the second act of the 1959 version but this is NOT the conclusion, but a catalyst for the finale.
Here, even though the events play out in a similar fashion, they are rushed and none of the character moments are earned. It is as if the film was pitched soley on the concept of showing an action packed chariot race in the 21st century.
If you want to see a modern interpretation of this race, possibly cinema's greatest such sequence, then look at Star Wars: Episode I's Podrace which captures the spirit perfectly. The positioning of this race and its significance to the plot was the same in the 1925 version as well, yet the fifteen minute 1907 short pretty much cherry picked the same plot elements as this 2016 version, which is quite telling really.
There was little interest in the story, just a cynical desire to bring this iconic movie back to the big screen and milk it as they would any franchise. But Ben-Hur is a poisoned chalice, so iconic that it would have to have offered something new without losing the original feel to succeed, as this classic simply did not warrant a remake.
But if you are going to remake it, give it a mega budget, which they did not, an all star cast, again, not the case and bring on board a top director to lead this project.
Instead we have a cast of relative unknowns, with Morgan Freeman being the most notable cast member, the director of such movies as Wanted (2007) and a small budget of just $100,000,000, when a blockbuster these days is usually pushing $200,000,000.
The main selling point for the previous two Ben-Hurs was the scale. These were epics and pushed the technology, filmmaking styles and never shied away from the strong religious overtones. Here it looks like it is given little more than lip service hoping to pander to the religious right.
It failed. Darren Aronofsky's Noah (2013) made more of an impact and it divided audiences, but at least it was faithful to itself, pushed boundaries and left its mark on cinema.
But by the end, my jaw was literally on the floor as the maimed Massalia reconciled with Judah and the pair ride off into the sunset together, all forgiven....
WHAT!!!
And more importantly, what was the point? Jesus sacrified himself, (in the story) so that people like Judah would put down their swords and learn to forgive, yet in the end, Judah and Massalia sacrifice nothing as they both regain their friendship and live happily ever after. In the previous versions, Ben-Hur beat Massalia but he has the last laugh as his mother and sister have been left with leprosy, that is until Jesus' death sparks a miracle which cures them. This was his reward for seeing the error of his ways, not getting his family and his friend back.
In the end, this is not a bad action romp, very watchable and is an entertaining spectacle but ultimately forgettable. It will entertain for two hours but leaves you with nothing to think about, unlike the books, plays and films which have preceded this.
A real shame...
But this follows stage plays, TV movies and even animated movies, all based on General Lee Wallace's 1880 novel of the same name. But if a comparison is to be made, let us focus on the 1959 Charlton Heston movie. That, which ran for over three and half hours, takes its time to establish characters and situations, then takes us on a journey across the Roman Empire as we follow the turmoil of Judah Ben-Hur, betrayed by his best friend, a Roman who he considered to be a brother.
This journey takes place and parallels the life and ultimate execution of Jesus Christ and with this parallel, Judah is gradually inspired to temper his vengeance against his friend turned enemy and after the famous chariot race and the hollow victory therein, he will witness the crucifixion and through several machinations, find solace in the fledgling Christian movement.
So, how does this version hold up? To the 1959 version; not very well. This two-hour action movie is centred around the chariot race from start to finish, something which happens in the second act of the 1959 version but this is NOT the conclusion, but a catalyst for the finale.
Here, even though the events play out in a similar fashion, they are rushed and none of the character moments are earned. It is as if the film was pitched soley on the concept of showing an action packed chariot race in the 21st century.
If you want to see a modern interpretation of this race, possibly cinema's greatest such sequence, then look at Star Wars: Episode I's Podrace which captures the spirit perfectly. The positioning of this race and its significance to the plot was the same in the 1925 version as well, yet the fifteen minute 1907 short pretty much cherry picked the same plot elements as this 2016 version, which is quite telling really.
There was little interest in the story, just a cynical desire to bring this iconic movie back to the big screen and milk it as they would any franchise. But Ben-Hur is a poisoned chalice, so iconic that it would have to have offered something new without losing the original feel to succeed, as this classic simply did not warrant a remake.
But if you are going to remake it, give it a mega budget, which they did not, an all star cast, again, not the case and bring on board a top director to lead this project.
Instead we have a cast of relative unknowns, with Morgan Freeman being the most notable cast member, the director of such movies as Wanted (2007) and a small budget of just $100,000,000, when a blockbuster these days is usually pushing $200,000,000.
The main selling point for the previous two Ben-Hurs was the scale. These were epics and pushed the technology, filmmaking styles and never shied away from the strong religious overtones. Here it looks like it is given little more than lip service hoping to pander to the religious right.
It failed. Darren Aronofsky's Noah (2013) made more of an impact and it divided audiences, but at least it was faithful to itself, pushed boundaries and left its mark on cinema.
But by the end, my jaw was literally on the floor as the maimed Massalia reconciled with Judah and the pair ride off into the sunset together, all forgiven....
WHAT!!!
And more importantly, what was the point? Jesus sacrified himself, (in the story) so that people like Judah would put down their swords and learn to forgive, yet in the end, Judah and Massalia sacrifice nothing as they both regain their friendship and live happily ever after. In the previous versions, Ben-Hur beat Massalia but he has the last laugh as his mother and sister have been left with leprosy, that is until Jesus' death sparks a miracle which cures them. This was his reward for seeing the error of his ways, not getting his family and his friend back.
In the end, this is not a bad action romp, very watchable and is an entertaining spectacle but ultimately forgettable. It will entertain for two hours but leaves you with nothing to think about, unlike the books, plays and films which have preceded this.
A real shame...
Mothergamer (1607 KP) rated Ni no Kuni: Wrath of the White Witch in Video Games
Apr 3, 2019
As mentioned in my last post, I am going through my backlog of video games and playing them. I picked Ni No Kuni: Wrath of the White Witch and I feel this was a great choice because this game had a lot of things I enjoyed immensely.
The hero of the story is a young boy named Oliver who is kind to everyone who lives in Motorville City with his mother. Oliver's kindness is an important aspect to the plot of the story because this isn't about his physical strength, but the strength of his heart. Oliver's adventure leads him to not only an entirely different world, but a myriad of great characters and as the story progresses you come to care about him even more as you see how much he cares for others and genuinely wants to help those in need.
Oliver and his mother
The battle system reminds me a bit of a Tales game with planning out tactics and figuring out an enemy's weakness in real time. There is also a Pokemon feel with trying to charm various creatures you fight in battle and make them your familiar. You can choose different familiars to fight alongside you and even evolve them into stronger forms. The system menu is quite easy to navigate which is always a plus with me. Level grinding did not seem like a chore because the way the game has been designed actually made it fun.
The world of Ni No Kuni is beautiful, and I was delighted to see the Studio Ghibli art and animation incorporated into the game. The musical soundtrack is also inspiring with fantastic orchestral arrangements that fit very well with the different moments of the story. I found that I loved exploring all the different areas because there was always something fantastic to see and plenty to do. I never found myself bored while playing the game at all and found that I really liked having that freedom of exploring.
Of course there are side quests in Ni No Kuni known as errands and you get various awards for them and something known as Merit Stamps. When you complete a quest, you get a certain number of stamps on Merit Cards. The more difficult the task, the more stamps you receive. You can trade in 10 merit stamps for rewards such as capturing familiars more easily, or gaining more experience in battle. While some of the quests are fetch this or that; many of the quests are about mending a person's heart and you get to see just how kind a person Oliver truly is.
There are quests known as Hunts too given by a character named Derwin in the game which involves capturing the specific types of beasts that he asks for and showing them to him for rewards. While the rewards and stamps are pretty great, this is the one thing about the game I did not like. Derwin's Hunts is one of the most infuriating quests because some of the beasts have a ridiculously low charm rate. One of the beasts requested had a drop rate of 4% so of course it took a very long time to get it. This led me to wonder why the character whose talent was charming beasts wasn't at least given a spell to capture them rather than leaving it entirely random and up to chance. It became very frustrating and I almost didn't finish all of the Hunt quests because of it. I did finish however, but that was my least favorite part of the game.
Once the game is finished, there is still more to do as you get some spiffy new spells and you get some post game side quests you can do. There's even a bounty hunt with Derwin that offers some pretty great rewards if you choose to do them. These side quests do add a little more to Oliver's story and are actually fun except for that Derwin quest because those are a bit tedious.
Overall Ni No Kuni is a great RPG and I would recommend it highly to fellow RPG game lovers. It has a great story with amazing characters. The game play is actually fun, with gorgeous artwork and music which makes for a game that is quite enjoyable. I'm definitely glad I picked it up because it is a nearly perfect game and one worth playing.
The hero of the story is a young boy named Oliver who is kind to everyone who lives in Motorville City with his mother. Oliver's kindness is an important aspect to the plot of the story because this isn't about his physical strength, but the strength of his heart. Oliver's adventure leads him to not only an entirely different world, but a myriad of great characters and as the story progresses you come to care about him even more as you see how much he cares for others and genuinely wants to help those in need.
Oliver and his mother
The battle system reminds me a bit of a Tales game with planning out tactics and figuring out an enemy's weakness in real time. There is also a Pokemon feel with trying to charm various creatures you fight in battle and make them your familiar. You can choose different familiars to fight alongside you and even evolve them into stronger forms. The system menu is quite easy to navigate which is always a plus with me. Level grinding did not seem like a chore because the way the game has been designed actually made it fun.
The world of Ni No Kuni is beautiful, and I was delighted to see the Studio Ghibli art and animation incorporated into the game. The musical soundtrack is also inspiring with fantastic orchestral arrangements that fit very well with the different moments of the story. I found that I loved exploring all the different areas because there was always something fantastic to see and plenty to do. I never found myself bored while playing the game at all and found that I really liked having that freedom of exploring.
Of course there are side quests in Ni No Kuni known as errands and you get various awards for them and something known as Merit Stamps. When you complete a quest, you get a certain number of stamps on Merit Cards. The more difficult the task, the more stamps you receive. You can trade in 10 merit stamps for rewards such as capturing familiars more easily, or gaining more experience in battle. While some of the quests are fetch this or that; many of the quests are about mending a person's heart and you get to see just how kind a person Oliver truly is.
There are quests known as Hunts too given by a character named Derwin in the game which involves capturing the specific types of beasts that he asks for and showing them to him for rewards. While the rewards and stamps are pretty great, this is the one thing about the game I did not like. Derwin's Hunts is one of the most infuriating quests because some of the beasts have a ridiculously low charm rate. One of the beasts requested had a drop rate of 4% so of course it took a very long time to get it. This led me to wonder why the character whose talent was charming beasts wasn't at least given a spell to capture them rather than leaving it entirely random and up to chance. It became very frustrating and I almost didn't finish all of the Hunt quests because of it. I did finish however, but that was my least favorite part of the game.
Once the game is finished, there is still more to do as you get some spiffy new spells and you get some post game side quests you can do. There's even a bounty hunt with Derwin that offers some pretty great rewards if you choose to do them. These side quests do add a little more to Oliver's story and are actually fun except for that Derwin quest because those are a bit tedious.
Overall Ni No Kuni is a great RPG and I would recommend it highly to fellow RPG game lovers. It has a great story with amazing characters. The game play is actually fun, with gorgeous artwork and music which makes for a game that is quite enjoyable. I'm definitely glad I picked it up because it is a nearly perfect game and one worth playing.
Gareth von Kallenbach (980 KP) rated the PC version of DOOM in Video Games
Jun 19, 2019
I remember playing DOOM on my 486 computer back in 1995. I remember the first time I connected with a friend on a dial up and we played all night even though I had a day trip to Canada early the next day. I learned that there is no such thing as I will only play online for a little bit when the game grabs ahold of you.
Jumping forward to 2016, the iconic game is back and bigger, bolder, and more brutal than ever. The game effectively reboots the franchise and does not stray from the premise of the player being a solitary Marine on Mars who must battle an unending mass of demons from Hell.
There is more context to the story provided by a computer A.I. named Vega and a few key players who pop up to drive the story along.
The game is stunning to look at as the details of the Mars base are amazing. It is not just a series of Sci Fi themed corridors and rooms, but a real and fully functional base with labs, repair bays, tram systems, and so much more. I had slight nods to “Aliens” and “Total Recall” as I explored but the designs were breathtaking to behold at times.
The endless waves of enemies did not allow for much sightseeing, as they were abundant and diverse. All of the classic characters have been given an update and thankfully so have your weapons. The game allows you to upgrade your weapons and armor with various abilities based on skill points you earn or recover in game. This allows players to add new combat options such as turning your Chain gun into a multi barreled death dealer in alt fire mode.
You will need it as the game is filled with moments where you are confined to an area and must battle endless waves of enemies before you are allowed to progress. I understand that this is part of the DOOM series, but it did become a bit repetitive as it seemed every time I entered any area of size, the waves would come again and again.
The game is challenging and players will be happy to know they can adjust the difficulty settings in game, and yes, for those nostalgic for a blast from the past, there is a God mode for those who can use some help.
The game also has a fair amount of platform jumping which is not one of my areas of enjoyment, but it does it in a reasonable way that is in keeping with the tone and setting of the game.
Players will want to make sure their use their ammunition wisely as there is nothing worse than running dry in a Boss Battle with no way to load up, short of laying a solid attack on an enemy and hoping they drop some along with some health.
I also was thrilled to see the power ups such as haste, rage, and quad damage back, as well as the ability to graphically and brutally dispatch an enemy, no matter the size once you have weakened it. The chainsaw is also a nice inclusion and being able to cleave and shred demons never gets old.
The Boss battles are imaginative and challenging and with roughly 16 hours of playtime on the campaign, there is much to like.
The multiplay in the game is a bit retro as you have your Team Deathmatch, Warpath, Domination, etc. I enjoyed the mix of old and new but wished that the ability to co-op through the campaign was an option as it was an enjoyable part of DOOM and DOOM 2 back in the day.
The addition of SnapMap, an easy to use and powerful map creator is a very nice touch as I look forward to spending more time creating some maps and seeing what the community at large comes up with.
There were a few minor crashed along the way but the game has a very fair and practical save system based on checkpoints, so I never had to redo any significant portions of a map following a death or infrequent crash.
DOOM was not only a nice game to look at, but it kept my attention and interest throughout and I found myself immersed in the action and storyline.
While it would be easy to mention things the game did not include, what is included is a very deep and visually appealing game with plenty of challenges and action that keeps the franchise fresh and relevant. I for one cannot wait to see what comes next.
http://sknr.net/2016/05/18/doom-2/
Jumping forward to 2016, the iconic game is back and bigger, bolder, and more brutal than ever. The game effectively reboots the franchise and does not stray from the premise of the player being a solitary Marine on Mars who must battle an unending mass of demons from Hell.
There is more context to the story provided by a computer A.I. named Vega and a few key players who pop up to drive the story along.
The game is stunning to look at as the details of the Mars base are amazing. It is not just a series of Sci Fi themed corridors and rooms, but a real and fully functional base with labs, repair bays, tram systems, and so much more. I had slight nods to “Aliens” and “Total Recall” as I explored but the designs were breathtaking to behold at times.
The endless waves of enemies did not allow for much sightseeing, as they were abundant and diverse. All of the classic characters have been given an update and thankfully so have your weapons. The game allows you to upgrade your weapons and armor with various abilities based on skill points you earn or recover in game. This allows players to add new combat options such as turning your Chain gun into a multi barreled death dealer in alt fire mode.
You will need it as the game is filled with moments where you are confined to an area and must battle endless waves of enemies before you are allowed to progress. I understand that this is part of the DOOM series, but it did become a bit repetitive as it seemed every time I entered any area of size, the waves would come again and again.
The game is challenging and players will be happy to know they can adjust the difficulty settings in game, and yes, for those nostalgic for a blast from the past, there is a God mode for those who can use some help.
The game also has a fair amount of platform jumping which is not one of my areas of enjoyment, but it does it in a reasonable way that is in keeping with the tone and setting of the game.
Players will want to make sure their use their ammunition wisely as there is nothing worse than running dry in a Boss Battle with no way to load up, short of laying a solid attack on an enemy and hoping they drop some along with some health.
I also was thrilled to see the power ups such as haste, rage, and quad damage back, as well as the ability to graphically and brutally dispatch an enemy, no matter the size once you have weakened it. The chainsaw is also a nice inclusion and being able to cleave and shred demons never gets old.
The Boss battles are imaginative and challenging and with roughly 16 hours of playtime on the campaign, there is much to like.
The multiplay in the game is a bit retro as you have your Team Deathmatch, Warpath, Domination, etc. I enjoyed the mix of old and new but wished that the ability to co-op through the campaign was an option as it was an enjoyable part of DOOM and DOOM 2 back in the day.
The addition of SnapMap, an easy to use and powerful map creator is a very nice touch as I look forward to spending more time creating some maps and seeing what the community at large comes up with.
There were a few minor crashed along the way but the game has a very fair and practical save system based on checkpoints, so I never had to redo any significant portions of a map following a death or infrequent crash.
DOOM was not only a nice game to look at, but it kept my attention and interest throughout and I found myself immersed in the action and storyline.
While it would be easy to mention things the game did not include, what is included is a very deep and visually appealing game with plenty of challenges and action that keeps the franchise fresh and relevant. I for one cannot wait to see what comes next.
http://sknr.net/2016/05/18/doom-2/
Emma @ The Movies (1786 KP) rated Gemini Man (2019) in Movies
Dec 8, 2019
I saw the trailers for this and thought it looked pretty good, the story sounded interesting and even though the effects in the clips looked a little dubious I was excited for one reason... Jerry Bruckheimer was involved, and I've never seen anything he's done that I didn't enjoy.
Henry Brogan is a master assassin, his whole life has been dedicated to perfecting his craft, but when he discovers he's been misled about a recent kill he decides it's time to hang up his gun. Such a high profile asset can't just retire from his life though and he soon finds himself being pursued. His would-be killer is agile and surprisingly capable, Henry is impressed by the improvising skills, and so he should be... they're his.
I've only just learnt that this film has been on the cards for 20 odd years. When it was first discussed technology wasn't up for the task the idea was pitching. Knowing that fact makes me wonder if they kept a 90's/00's script because the action does have that nostalgic quality. There have been lots of directors and actors attached to it and there's a fun thought experiment to have by exploring the possible outcomes it could have had.
Before I talk about my thoughts on the film I want to touch on the experience I had. Being out of town for the release meant that I was able to go to a cinema showing it in HFR 3D. This is the way it was filmed and intended to be seen but hardly any cinemas (in the world it seems) are able to show it that way. Cineworld Crawley were one of the cinemas that could, initially I wasn't bothered about seeing it in this format, but to be so close and have it snatched away was a real trauma.
I saw roughly the first 3 minutes of the film in HFR 3D and it seems this was the same fate of the screening before too. What I saw of it was mind-blowing, Will Smith was so crystal clear that he probably wouldn't have even looked that good if he was performing it in the room with me. But as I say, (several) 3-minute viewings were all we got before they had to give up and show us the 2D version. I'd be interested to know if anyone has a successful HFR screening. I would like to have seen it all the way through to see how it changed the visuals, sadly that's unlikely to happen now.
Let me put this out there straight away... this film is not good, and yet somehow good.
Gemini Man is a conventional idea with a twist and has an average script, but there's something engaging about the action. Oh, and while the script wasn't great it's entirely accurate when it states "Everyone hates cilantro." Yes, quite right.
De-aging technology has come a long way recently, but it has ups and downs depending on budget. In this respect Gemini Man had me stumped. The CGI in the trailer didn't look great and I assumed that was maybe early footage to get it out in front of audiences, but the film genuinely wasn't much better. There are moments where you don't notice it, you could almost pass Little Will off as the original, but the main problem is he's too familiar. On a lesser-known actor this might have played off better in more scenes. There are several moments where Little Will is lit with a flashlight and those moments caused me the most problems because that lighting looked wrong, particularly on his neck, and any quality work that may have been there was lost with the one bad piece. Most other effects are pretty reasonable until we get to the parkour ninja assassin towards the end... that sequence appears to be CG and everything is too fast and very cartoony.
I don't feel much of a need to talk about acting, it's all... fine. Without an epic script there's not much to work with but everyone makes it work as it needs to. It's a little sad that with 20 years to play with this wasn't a masterpiece on all fronts, or at least the script.
Gemini Man may have had a lot of issues for me but in the moment it's good to watch... even with the cheesy ending and the point where I thought it was directed by John Woo. I won't feel the need to buy this when it comes out but I'll definitely watch it again while hoping to see the HFR version in full.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/gemini-man-movie-review.html
Henry Brogan is a master assassin, his whole life has been dedicated to perfecting his craft, but when he discovers he's been misled about a recent kill he decides it's time to hang up his gun. Such a high profile asset can't just retire from his life though and he soon finds himself being pursued. His would-be killer is agile and surprisingly capable, Henry is impressed by the improvising skills, and so he should be... they're his.
I've only just learnt that this film has been on the cards for 20 odd years. When it was first discussed technology wasn't up for the task the idea was pitching. Knowing that fact makes me wonder if they kept a 90's/00's script because the action does have that nostalgic quality. There have been lots of directors and actors attached to it and there's a fun thought experiment to have by exploring the possible outcomes it could have had.
Before I talk about my thoughts on the film I want to touch on the experience I had. Being out of town for the release meant that I was able to go to a cinema showing it in HFR 3D. This is the way it was filmed and intended to be seen but hardly any cinemas (in the world it seems) are able to show it that way. Cineworld Crawley were one of the cinemas that could, initially I wasn't bothered about seeing it in this format, but to be so close and have it snatched away was a real trauma.
I saw roughly the first 3 minutes of the film in HFR 3D and it seems this was the same fate of the screening before too. What I saw of it was mind-blowing, Will Smith was so crystal clear that he probably wouldn't have even looked that good if he was performing it in the room with me. But as I say, (several) 3-minute viewings were all we got before they had to give up and show us the 2D version. I'd be interested to know if anyone has a successful HFR screening. I would like to have seen it all the way through to see how it changed the visuals, sadly that's unlikely to happen now.
Let me put this out there straight away... this film is not good, and yet somehow good.
Gemini Man is a conventional idea with a twist and has an average script, but there's something engaging about the action. Oh, and while the script wasn't great it's entirely accurate when it states "Everyone hates cilantro." Yes, quite right.
De-aging technology has come a long way recently, but it has ups and downs depending on budget. In this respect Gemini Man had me stumped. The CGI in the trailer didn't look great and I assumed that was maybe early footage to get it out in front of audiences, but the film genuinely wasn't much better. There are moments where you don't notice it, you could almost pass Little Will off as the original, but the main problem is he's too familiar. On a lesser-known actor this might have played off better in more scenes. There are several moments where Little Will is lit with a flashlight and those moments caused me the most problems because that lighting looked wrong, particularly on his neck, and any quality work that may have been there was lost with the one bad piece. Most other effects are pretty reasonable until we get to the parkour ninja assassin towards the end... that sequence appears to be CG and everything is too fast and very cartoony.
I don't feel much of a need to talk about acting, it's all... fine. Without an epic script there's not much to work with but everyone makes it work as it needs to. It's a little sad that with 20 years to play with this wasn't a masterpiece on all fronts, or at least the script.
Gemini Man may have had a lot of issues for me but in the moment it's good to watch... even with the cheesy ending and the point where I thought it was directed by John Woo. I won't feel the need to buy this when it comes out but I'll definitely watch it again while hoping to see the HFR version in full.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/gemini-man-movie-review.html
Purple Phoenix Games (2266 KP) rated Rucksack in Tabletop Games
Jul 20, 2020 (Updated Jul 20, 2020)
Why does this always happen to you? Here you are, minding your own business when you are thrown into some strange scenario and are caught with only five ridiculous items on you. You have to survive… but how?
Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.
The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.
Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.
Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.
This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.
Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.
The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.
Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.
Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.
This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.
Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
Emma @ The Movies (1786 KP) rated Finding Steve McQueen (2019) in Movies
Nov 9, 2020
This heist comedy (we'll come to that later) sounds pretty good from the synopsis, I can't really elaborate much on it like I normally would because, for once, it's spot on!
I had a big issue almost straight off the bat... "In 1972"... that's how the synopsis starts. I had reread it just before starting the film and as it begins it actually flashes up "1980", very quickly it's explained (and it makes sense) but I didn't enjoy starting the film with that confusion. Now, if I was seeing this in the cinema it wouldn't have been an issue because you don't tend to sit there in the trailers reading the synopsis before it starts, but with it hitting digital you will be instantly seeing it before you press play... I know it's a really minor thing to be bugged by... but it did bug me.
The reason for the jump in years is that we're seeing Harry Barber telling his girlfriend, Molly, the story of his past and the heist. Flashbacks are a time-honoured tradition in films, but they're difficult to get right. The story jumps several times, but there's very little differentiation between time unless the diner is involved on one side of the jump. At one point it jumps because he talks at the camera and we hop back to Molly talking, it stuck out... it either never happened again or it blended in so well that I didn't notice it. It wouldn't be the first film to add something random like that and abandon the style choice. Some else will have to let me know if it happened more than I think it did.
These two things, combined with some free moving camerawork (that you know I hate) meant that I found the beginning of Finding Steve McQueen, especially when the heist that is pushed in the marketing doesn't appear for quite a while.
IMDb lists crime thriller as a guide... thriller is definitely the wrong word. Heist comedy (as per the PR I saw) is definitely more accurate, though I didn't find it particularly funny. It did bring a mild laugh out of me, but not enough to stamp it with the comedy tag. Even "heist" feels like it doesn't fit well, it may be about one but what's presented is much heavier on other parts of the story. It's more like a biopic with romance than crime. In the end that's a little bit disappointing when you're looking forward to crime.
William Fichtner was an instant standout for me, I thought he handled the role of Enzo Rotella particularly well, and there was a great dynamic with Louis Lombardi as Pauly. Rachael Taylor as Molly Murphy was great too, when she wasn't freaking me out with how much she looked like Nicole Kidman. Somehow I've never noticed that before so I'll have to put it down to a cunning makeup artist.
From there though I was underwhelmed. I'm not familiar with Travis Fimmel, and sadly, from this performance I've not been convinced to check out anything in his back catalogue. Apart from two well-played emotional scenes I didn't enjoy the character of Harry Barber at all.
Had this been advertised as a biography instead of a crime/heist then I probably would have had a more favourable opinion, but we're presented with a slow and light film. I'm not expecting all crime films to be gritty and dark, but I do expect them to focus more on the actual crime and investigation. That's also where I found the flashback idea falling apart because we're shown things for context that Harry wouldn't have known and been able to tell Molly.
What I did love about this film was the setting and the look of everything. It had a wonderful freshness about it and that coupled with the costumes felt natural and like it captured the era perfectly.
I by no means hated this film, but I was extremely disappointed. The way the story was balanced means that the heist gets lost in everything else that's happening and although it's hailed as an amazing feat in American history it doesn't feel all that impressive in this portrayal. The only real criminal thing about this film was the underuse of Forest Whitaker.
As a biography I could have seen clear to give this a 3, maybe a 3.5, but as a crime I can't give it more than a 2. It feels entirely misrepresented, had it not been for the few excellent performances, and the hope of exciting crime drama, I think I would have turned it off.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/11/finding-steve-mcqueen-movie-review.html
I had a big issue almost straight off the bat... "In 1972"... that's how the synopsis starts. I had reread it just before starting the film and as it begins it actually flashes up "1980", very quickly it's explained (and it makes sense) but I didn't enjoy starting the film with that confusion. Now, if I was seeing this in the cinema it wouldn't have been an issue because you don't tend to sit there in the trailers reading the synopsis before it starts, but with it hitting digital you will be instantly seeing it before you press play... I know it's a really minor thing to be bugged by... but it did bug me.
The reason for the jump in years is that we're seeing Harry Barber telling his girlfriend, Molly, the story of his past and the heist. Flashbacks are a time-honoured tradition in films, but they're difficult to get right. The story jumps several times, but there's very little differentiation between time unless the diner is involved on one side of the jump. At one point it jumps because he talks at the camera and we hop back to Molly talking, it stuck out... it either never happened again or it blended in so well that I didn't notice it. It wouldn't be the first film to add something random like that and abandon the style choice. Some else will have to let me know if it happened more than I think it did.
These two things, combined with some free moving camerawork (that you know I hate) meant that I found the beginning of Finding Steve McQueen, especially when the heist that is pushed in the marketing doesn't appear for quite a while.
IMDb lists crime thriller as a guide... thriller is definitely the wrong word. Heist comedy (as per the PR I saw) is definitely more accurate, though I didn't find it particularly funny. It did bring a mild laugh out of me, but not enough to stamp it with the comedy tag. Even "heist" feels like it doesn't fit well, it may be about one but what's presented is much heavier on other parts of the story. It's more like a biopic with romance than crime. In the end that's a little bit disappointing when you're looking forward to crime.
William Fichtner was an instant standout for me, I thought he handled the role of Enzo Rotella particularly well, and there was a great dynamic with Louis Lombardi as Pauly. Rachael Taylor as Molly Murphy was great too, when she wasn't freaking me out with how much she looked like Nicole Kidman. Somehow I've never noticed that before so I'll have to put it down to a cunning makeup artist.
From there though I was underwhelmed. I'm not familiar with Travis Fimmel, and sadly, from this performance I've not been convinced to check out anything in his back catalogue. Apart from two well-played emotional scenes I didn't enjoy the character of Harry Barber at all.
Had this been advertised as a biography instead of a crime/heist then I probably would have had a more favourable opinion, but we're presented with a slow and light film. I'm not expecting all crime films to be gritty and dark, but I do expect them to focus more on the actual crime and investigation. That's also where I found the flashback idea falling apart because we're shown things for context that Harry wouldn't have known and been able to tell Molly.
What I did love about this film was the setting and the look of everything. It had a wonderful freshness about it and that coupled with the costumes felt natural and like it captured the era perfectly.
I by no means hated this film, but I was extremely disappointed. The way the story was balanced means that the heist gets lost in everything else that's happening and although it's hailed as an amazing feat in American history it doesn't feel all that impressive in this portrayal. The only real criminal thing about this film was the underuse of Forest Whitaker.
As a biography I could have seen clear to give this a 3, maybe a 3.5, but as a crime I can't give it more than a 2. It feels entirely misrepresented, had it not been for the few excellent performances, and the hope of exciting crime drama, I think I would have turned it off.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/11/finding-steve-mcqueen-movie-review.html
Kirk Bage (1775 KP) rated Death to 2020 in TV
Jan 22, 2021
The annual event of Charlie Brooker’s Yearly Wipe is the one piece of satire I have been sure not to miss over the years. But 2020 has been a bit different, and finding himself in lockdown like everyone else, Brooker re-imagines the format into a full on talking-heads mockumentary that does away with himself as host in favour of a cross Atlantic vibe and a narration from the bass tones of Laurence Fishburne, no less.
There are also some random big names delivering the sarcastic views on the headlines too: Samuel L. Jackson kicks it all off; Hugh Grant adds to his list of heavily made up characters (and is probably the highlight) as a crusty old historian who struggles to put it all into context; Lisa Kudrow represents the Trump mentality in the form of a Republican press officer who plays hard and loose with the facts and the enforcement of facts; and even Tracey Ullman is dragged out of obscurity to play The Queen (which I didn’t entirely see the point of).
Last, but actually far from least, is Joe Keery, who most will recognise as Steve Harrington in Stranger Things – he represents all youth and the social media generation, claiming some of the most pertinent lines of observation about attitudes and the need to be noticed and relevant, using the news as a basis to flaunt your own opinion and gain followers, as well as a soapbox to show the world how much you have suffered as the world suffers.
Diane Morgan, known for her hilarious regilar turns as Philomena Cunk, tries out an alternate role as the world’s most average woman, who has “finished” Netflix, but understands little of what has happened around her own bubble in the world at large. I mean, it is baffling, all of it! And together these voices and others fairly represent a lot of different types of fool to be lampooned. I missed Cunk, but essentially it served the same purpose.
You can expect from the Brooker team there will be no punches pulled, and at its best moments, Death to 2020, is almost worth standing up and applauding for making sense of things we have all been thinking for almost a year. Of course, part of the joke being that to make an historical documentary about a year that wasn’t even over at the time it was released on Netflix is as bizarre and ridiculous as the way any other news item has been the entire time we have experienced it in reality.
There is a British slant on things for a while, but inevitably the target becomes the US election and the Trump administration, which is a gold mine for all things silly, because it barely needs admonishing to become entirely bonkers! I felt like it could have been a little longer than just over an hour, to fit every angle of Covid and Trump and Boris and everything else in, but it also almost outstays its welcome as it is, so in the end I think they made the right call in leaving some issues out. Despite that it does move along at such a pace that often the joke flies past you before you can properly think about it.
The problem with it as a production is that it is neither a movie or a TV show, but some kind of inbetween thing, with as many ideas that don’t work as the ones that do, and not as many laugh out loud moments as there maybe should have been. Nor were there many moments of real weight, where the rug of comedy is pulled from under your feet and the truth and gravity of events is seen in terrifying reality and perspective for a moment – a trick Brooker usually employs on Yearly Wipe. And that was a shame. I missed that part of it, and felt it needed it.
For me, it was a take it or leave it kind of thing. Sure, it killed an hour or so and wasn’t bad in any way, but it wasn’t anything you’re gonna be shouting from the rooftops about. Maybe one or two moments will come up in conversation between two friends that saw it, but no one is saying “wow, that really hit the nail on the head”. Rather, it was a little silly, somewhat distracting and entirely throw-away.
Bring back the old format, Charlie, when you can. It was much more effective, and funny! I think you know that yourself.
There are also some random big names delivering the sarcastic views on the headlines too: Samuel L. Jackson kicks it all off; Hugh Grant adds to his list of heavily made up characters (and is probably the highlight) as a crusty old historian who struggles to put it all into context; Lisa Kudrow represents the Trump mentality in the form of a Republican press officer who plays hard and loose with the facts and the enforcement of facts; and even Tracey Ullman is dragged out of obscurity to play The Queen (which I didn’t entirely see the point of).
Last, but actually far from least, is Joe Keery, who most will recognise as Steve Harrington in Stranger Things – he represents all youth and the social media generation, claiming some of the most pertinent lines of observation about attitudes and the need to be noticed and relevant, using the news as a basis to flaunt your own opinion and gain followers, as well as a soapbox to show the world how much you have suffered as the world suffers.
Diane Morgan, known for her hilarious regilar turns as Philomena Cunk, tries out an alternate role as the world’s most average woman, who has “finished” Netflix, but understands little of what has happened around her own bubble in the world at large. I mean, it is baffling, all of it! And together these voices and others fairly represent a lot of different types of fool to be lampooned. I missed Cunk, but essentially it served the same purpose.
You can expect from the Brooker team there will be no punches pulled, and at its best moments, Death to 2020, is almost worth standing up and applauding for making sense of things we have all been thinking for almost a year. Of course, part of the joke being that to make an historical documentary about a year that wasn’t even over at the time it was released on Netflix is as bizarre and ridiculous as the way any other news item has been the entire time we have experienced it in reality.
There is a British slant on things for a while, but inevitably the target becomes the US election and the Trump administration, which is a gold mine for all things silly, because it barely needs admonishing to become entirely bonkers! I felt like it could have been a little longer than just over an hour, to fit every angle of Covid and Trump and Boris and everything else in, but it also almost outstays its welcome as it is, so in the end I think they made the right call in leaving some issues out. Despite that it does move along at such a pace that often the joke flies past you before you can properly think about it.
The problem with it as a production is that it is neither a movie or a TV show, but some kind of inbetween thing, with as many ideas that don’t work as the ones that do, and not as many laugh out loud moments as there maybe should have been. Nor were there many moments of real weight, where the rug of comedy is pulled from under your feet and the truth and gravity of events is seen in terrifying reality and perspective for a moment – a trick Brooker usually employs on Yearly Wipe. And that was a shame. I missed that part of it, and felt it needed it.
For me, it was a take it or leave it kind of thing. Sure, it killed an hour or so and wasn’t bad in any way, but it wasn’t anything you’re gonna be shouting from the rooftops about. Maybe one or two moments will come up in conversation between two friends that saw it, but no one is saying “wow, that really hit the nail on the head”. Rather, it was a little silly, somewhat distracting and entirely throw-away.
Bring back the old format, Charlie, when you can. It was much more effective, and funny! I think you know that yourself.
Emma @ The Movies (1786 KP) rated Ralph Breaks the Internet: Wreck-It Ralph 2 (2018) in Movies
Sep 25, 2019
This is an entertaining film. I definitely came out of it with a smile on my face. At the same time though, as an adult, it surprisingly gave me several pauses for thought. It's about change and friendship, jealousy and insecurity... things as a grown-up that you perhaps push to the back of your mind so that you can carry on. I was in danger of thinking a bit too deep at one point, but luckily something funny happened to distract me (much like real life).
But enough of that deep sigh moment.
Ralph is still the bumbling bad guy and inadvertently causes the mayhem that sets off the main storyline in the film. That coupled with the new whiffy... wifey...? in the arcade means that they get to meet a whole new world on the internet.
It's a fun way to think about going online, everyone milling around like it's a shopping centre. And I'm sure that we've all been in Ralph's position too, shopping on the internet and forgotten to be prepared with our credit card to checkout. Of course I don't think we've ever thought to do what he does to fix the problem.
Vanellope makes a few new friends in the form of Shank and her crew from GTA style game, Slaughter Race. Just like the first movie all the different styles went well together. But my favourite bit about their first outing in Slaughter Race were the player avatars. Those slightly stunted turns and limb movements were perfect and took me back to my days of game play. I've also got to give the shark an honourable mention, his next staring role should be "The Meg: The Musical".
I can't do a review for this and not mention the Princesses. I'm not sure they're as good as I'd hoped they'd be. Pocahontas gets the biggest praise for her constantly fluttering hair but they were all just kind of... there, and there wasn't much else. They do at least teach V that she can channel her inner Princess by staring into some water, but gazing at her reflection doesn't quite have the desired effect.
When the story goes back to Ralph it's a little sad to see that he can't let it go and see how Vanellope has found a new home. They do at least give him some redemption and he realises that she's a girl worth fighting for and goes about fixing all of the drama that he's caused.
As well as the fun there's some truths about the internet in there too. First rule of the internet, don't read the comments, and the troll at the Q&A. Good luck explaining those things to your kids... "When people grow up, some of them become dickhead and upset other people because they have nothing better to do with their spare time."
Watching this I did at least find an answer to the age old question of why I occasionally lose my internet connection! Watching all those poor unfortunate souls losing theirs... well it'll probably make me less stressed to imagine that happening when the whiffy box says no next time.
Honestly, this waffle will end soon...
Ralph Breaks The Internet is like the kids version of Ready Player One. I spent so much of the movie looking around for all the little hidden tidbits. What websites can you spot? Which characters? Dial-up Express amused me, and it's certainly one for the adults to laugh at. I also took a pause at Stan Lee, I nearly had my own Princess moment in a puddle of tears.
Lastly we obviously have to mention the credit scenes. Two of them. I got super annoyed when the credits started to roll, as you may well do, but scene one really turned that around. You have to stay right until the end for the second one, it will reeeeeally annoy you, so enjoy that!
What you should do
You should watch it. The kids will love it because of all the characters and daft antics, and you'll love it because of those two things and all the hidden references.
Movie thing you wish you could take home
So many choices. I wouldn't mind having my own amusement arcade... oooooooh or Princess hair... ooooooooooh or animals that sew clothes... ooooooooh or... I could be here a while, why don't you click on a pop up ad and go heart some videos instead of waiting around.
[I'd like to apologise for more waffle than usual, but when I accidentally put one Disney song title in a sentence I couldn't pass up the chance to try for more!]
But enough of that deep sigh moment.
Ralph is still the bumbling bad guy and inadvertently causes the mayhem that sets off the main storyline in the film. That coupled with the new whiffy... wifey...? in the arcade means that they get to meet a whole new world on the internet.
It's a fun way to think about going online, everyone milling around like it's a shopping centre. And I'm sure that we've all been in Ralph's position too, shopping on the internet and forgotten to be prepared with our credit card to checkout. Of course I don't think we've ever thought to do what he does to fix the problem.
Vanellope makes a few new friends in the form of Shank and her crew from GTA style game, Slaughter Race. Just like the first movie all the different styles went well together. But my favourite bit about their first outing in Slaughter Race were the player avatars. Those slightly stunted turns and limb movements were perfect and took me back to my days of game play. I've also got to give the shark an honourable mention, his next staring role should be "The Meg: The Musical".
I can't do a review for this and not mention the Princesses. I'm not sure they're as good as I'd hoped they'd be. Pocahontas gets the biggest praise for her constantly fluttering hair but they were all just kind of... there, and there wasn't much else. They do at least teach V that she can channel her inner Princess by staring into some water, but gazing at her reflection doesn't quite have the desired effect.
When the story goes back to Ralph it's a little sad to see that he can't let it go and see how Vanellope has found a new home. They do at least give him some redemption and he realises that she's a girl worth fighting for and goes about fixing all of the drama that he's caused.
As well as the fun there's some truths about the internet in there too. First rule of the internet, don't read the comments, and the troll at the Q&A. Good luck explaining those things to your kids... "When people grow up, some of them become dickhead and upset other people because they have nothing better to do with their spare time."
Watching this I did at least find an answer to the age old question of why I occasionally lose my internet connection! Watching all those poor unfortunate souls losing theirs... well it'll probably make me less stressed to imagine that happening when the whiffy box says no next time.
Honestly, this waffle will end soon...
Ralph Breaks The Internet is like the kids version of Ready Player One. I spent so much of the movie looking around for all the little hidden tidbits. What websites can you spot? Which characters? Dial-up Express amused me, and it's certainly one for the adults to laugh at. I also took a pause at Stan Lee, I nearly had my own Princess moment in a puddle of tears.
Lastly we obviously have to mention the credit scenes. Two of them. I got super annoyed when the credits started to roll, as you may well do, but scene one really turned that around. You have to stay right until the end for the second one, it will reeeeeally annoy you, so enjoy that!
What you should do
You should watch it. The kids will love it because of all the characters and daft antics, and you'll love it because of those two things and all the hidden references.
Movie thing you wish you could take home
So many choices. I wouldn't mind having my own amusement arcade... oooooooh or Princess hair... ooooooooooh or animals that sew clothes... ooooooooh or... I could be here a while, why don't you click on a pop up ad and go heart some videos instead of waiting around.
[I'd like to apologise for more waffle than usual, but when I accidentally put one Disney song title in a sentence I couldn't pass up the chance to try for more!]
Becs (244 KP) rated The Crucible in Books
Oct 2, 2019
I absolutely love Arthur Miller and anything regarding witches/ the Salem Trials. So, the crucible for me is a five-star novel. Can we just take a moment to admire the writers of the 50’s and older as they don’t seem to be getting much hype lately? Like, literary classics are deemed school reads and not your typical everyday read. THIS NEEDS TO CHANGE.
Reading these in school and then giving them a reread five years after graduating, has shown a new light onto these novels. And has made me appreciate them more as a whole compared to when I read them in high school. If you haven’t read many literary classics, I recommend starting with something by Arthur Miller or George Orwell. Yes, they may be a bit hard to get into at first, but give it time. That’s the key when reading any book!
The Crucible by Arthur Miller
Genre: Literary Classic, Historical Fiction, Plays, Drama
Synopsis: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history,” Arthur Miller wrote of his classic play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Miller’s drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the town’s most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence.
Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthy’s “witch-hunts” in the United States. Within the text itself, Miller contemplates the parallels, writing, “Political opposition… is given an inhumane overlay, which then justifies the abrogation of all normally applied customs of civilized behavior. A political policy is equated with moral right, and opposition to it with diabolical malevolence.”
WIth an introduction by Christopher Bigsby.
Audience/ Reading Level: High School +
Interests: Plays, Drama, Witches, the Salem Trials, Arthur Miller, Literary Classics.
Point of View: Third Person Omniscient
Difficulty Reading: With every literary classic, you run into the problem of the first 30% of the novel being a bore or hard to get into. The Crucible was only a bore in parts but taking the novel as a whole, it was a pretty easy read.
Promise: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history.”
Insights: The Crucible is based on true events and Arthur Miller has a way of explaining everything that was wrong with the way people lived. I.E. Woman did not have rights until the early 1920’s. This didn’t stop some countries/states to still not allow the woman to have rights. But taking The Crucible into perspective, the women that were charged with witchcraft were unable to explain themselves to the men. The men believed the accusers either because they were sleeping with them or because they were their family. Luckily, nowadays we don’t have this extreme of situations but it still does exist. The Crucible teaches all of its readers, young or old, many valuable lessons that are sometimes hard to witness. Plus, Miller correlates the events in the Crucible to the anti-communist McCarthyism of the 1950s.
Favorite Quotes: “I speak my own sins; I cannot judge another. I have no tongue for it.”
“Because it is my name! Because I cannot have another in my life! Because I lie and sign myself to lies! Because I am not worth the dust on the feet of them that hang! How may I live without my name? I have given you my soul; leave me my name!”
“You are pulling down heaven and raising up a whore”
What will you gain: A love for another literary classic and a love for Arthur Miller if you do not already love his writing. Plus, a great historical read.
Aesthetics: The witches, the trials, the way people take sides, I mean I can’t say much more without giving spoilers away. We wouldn’t want that, now would we?
“It is rare for people to be asked the question which puts them squarely in front of themselves”
Reading these in school and then giving them a reread five years after graduating, has shown a new light onto these novels. And has made me appreciate them more as a whole compared to when I read them in high school. If you haven’t read many literary classics, I recommend starting with something by Arthur Miller or George Orwell. Yes, they may be a bit hard to get into at first, but give it time. That’s the key when reading any book!
The Crucible by Arthur Miller
Genre: Literary Classic, Historical Fiction, Plays, Drama
Synopsis: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history,” Arthur Miller wrote of his classic play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Miller’s drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the town’s most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence.
Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthy’s “witch-hunts” in the United States. Within the text itself, Miller contemplates the parallels, writing, “Political opposition… is given an inhumane overlay, which then justifies the abrogation of all normally applied customs of civilized behavior. A political policy is equated with moral right, and opposition to it with diabolical malevolence.”
WIth an introduction by Christopher Bigsby.
Audience/ Reading Level: High School +
Interests: Plays, Drama, Witches, the Salem Trials, Arthur Miller, Literary Classics.
Point of View: Third Person Omniscient
Difficulty Reading: With every literary classic, you run into the problem of the first 30% of the novel being a bore or hard to get into. The Crucible was only a bore in parts but taking the novel as a whole, it was a pretty easy read.
Promise: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history.”
Insights: The Crucible is based on true events and Arthur Miller has a way of explaining everything that was wrong with the way people lived. I.E. Woman did not have rights until the early 1920’s. This didn’t stop some countries/states to still not allow the woman to have rights. But taking The Crucible into perspective, the women that were charged with witchcraft were unable to explain themselves to the men. The men believed the accusers either because they were sleeping with them or because they were their family. Luckily, nowadays we don’t have this extreme of situations but it still does exist. The Crucible teaches all of its readers, young or old, many valuable lessons that are sometimes hard to witness. Plus, Miller correlates the events in the Crucible to the anti-communist McCarthyism of the 1950s.
Favorite Quotes: “I speak my own sins; I cannot judge another. I have no tongue for it.”
“Because it is my name! Because I cannot have another in my life! Because I lie and sign myself to lies! Because I am not worth the dust on the feet of them that hang! How may I live without my name? I have given you my soul; leave me my name!”
“You are pulling down heaven and raising up a whore”
What will you gain: A love for another literary classic and a love for Arthur Miller if you do not already love his writing. Plus, a great historical read.
Aesthetics: The witches, the trials, the way people take sides, I mean I can’t say much more without giving spoilers away. We wouldn’t want that, now would we?
“It is rare for people to be asked the question which puts them squarely in front of themselves”
Purple Phoenix Games (2266 KP) rated VENOM Assault in Tabletop Games
Jan 25, 2021
What would you say if I told you I completely expected a game I received to fall completely flat for me but instead may actually unseat a revered similar game from my Top 10 list of games? That would be surprising, right? Well such is life, and such is this game. I do believe that VENOM Assault may knock off one of my favorite games: Legendary: A Marvel Deck-Building Game. That’s really saying something from me, so let me discuss a bit about why I state this.
VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.
Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.
As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.
After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.
Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.
Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.
You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.
You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.
Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.
I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.
If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.
VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.
Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.
As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.
After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.
Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.
Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.
You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.
You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.
Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.
I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.
If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.









