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Samurai Spirit
Samurai Spirit
2014 | Animals, Fantasy, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!

Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.

For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.

The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.

The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.

For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.

I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.

https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
  
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Corey Richard Bennett (10 KP) rated Spider-Man: Far From Home (2019) in Movies

Jul 18, 2019 (Updated Jul 18, 2019)  
Spider-Man: Far From Home (2019)
Spider-Man: Far From Home (2019)
2019 | Action, Sci-Fi
Great follow-up to Avengers Endgame (2 more)
Extremely relatable teen angst and romance
Accurate potrayal of the Spider Man character
A lot of story crammed into two hours (0 more)
Contains spoilers, click to show
The last film in the 4th phase of Marvel's Cinematic Universe is a fitting bookend for the Universe so far, and where the Cinematic Universe is heading. After losing his mentor, Tony Stark, Spider-Man Peter Parker tries to resume a life of normality. With high hopes of romance with classmate MJ abroad in Europe, Peter is drawn into a ploy that is ultimately being triggered by fake interloper Mysterio AKA Quentin Beck. With use of virtual reality tech, and military grade drones, Beck tricks Nick Fury, and Peter into thinking beings known as Elementals are attacking Earth. Seemingly with all other Avengers busy or not home, Fury calls upon Tony Stark's chosen successor to help Mysterio in slaying the new beasts.

This is peak portrayal of the web-slinger as Tom Holland makes you really feel for his teenage character who is balancing a life of normality and a life with huge responsibility. Peter constantly thinks of his friends well-being and hiding his secret identity throughout Europe. Then there is the aspect of Peter's budding romance for MJ, played beautifully by Zendaya. This incarnation of MJ is quirky and awkward, which is not like any other portrayals I have seen before, but it matches with Holland's Parker, as he too is awkward as most teenagers trying to find themselves in life.

Now the bad guy. Mysterio is a long well known enemy in the Spider-Man lore, so the twist that he is Master of Illusion should not be a shock, but the trailers did a good job painting the possibility that we were seeing a new incarnation of the dome-headed man of mystery. The trailers also got fans excited, with the possibility of a multiverse being created by the snap of Thanos, now referred to as the Blip by the people of Earth. The multiverse could have been the way to shoe-horn the X-Men into the MCU, but alas it was all a ploy to get the ever powerful Stark Tech glasses (known as EDITH Even Dead I'm The Hero) away from Peter, as Tony had left them to him in his will. Tricking everyone including usually tactful Nick Fury, Mysterio gains Peter's trust, and then his glasses, as Peter thinks Beck is a more fitting replacement to Iron-Man than Peter himself, who wants to live a normal life for the time being. Mysterio almost gets away with his plan, but with one simple slip-up Peter realizes his gaff and pursues Beck to Berlin, which brings me to the best scene (In my humble Opinion).

Knowing Peter is on his way, Beck springs his own web of illusions around Peter which tricks Peter immensely, and dazzles the fan. Tricking Peter to the point that he learns who knows of his plan, dispatches Peter via a train, which Peter barely survives. Beck moves his plans to London where he tries to enact his greatest illusion but a rejuvenated Peter (with help from Happy Hogan) thwarts Beck's plan which ultimately leads to Beck's untimely demise. But with his plan burning around him, he uses his last minutes to frame Peter in his death, and reveal his identity to the world.

In the course of the movie, Peter and MJ finally reveal their feelings for one another, and become a couple before landing back in the USA, but with Peter's secret to the world (which MJ had figured out a while back) their relationship and Peter's safety hangs in the balance. Now the only question alot of people like myself are left wondering, what's next? What's next for the MCU? and Whats next for Spider-Man? Well for the MCU, Black-Widow's solo movie seems to be next in line with Guardians 3 in the Horizon. As for Spider-Man, Marvel and Sony's deal has one more movie left, so hopefully they make a longer agreement, as Tom Holland should being playing this role for a long time. The next film should be a fantastic spot to bring in Kraven the Hunter into the MCU, as Peter Parker is now enemy number 1 in New York and Kraven would be the best villian to set loose to hunt for Peter. Using MJ as bait or even Ned, the story rights itself, even possibly using the comic book story which Kraven buries Spider-Man. But I guess we need a few more years to find out what will happen to Peter, but this film is a great one in a line of great MCU entries.

P.S. Yeah that end-credit scene. Yup, we are getting Secret Wars storyline as the next big Avengers event.
  
Last Christmas (2019)
Last Christmas (2019)
2019 | Comedy, Romance
London, looking beautiful (0 more)
Unfunny and forced comedy (0 more)
Alas, Christmas
Oh Dear! Now I wouldn't go as far as saying I had "high hopes" for this film, but as a real fan of the goo-fest that is "Love Actually" I at least thought this might fill some seasonal void in the run up to the festive season. "Best Christmas film of the decade!!" screams the marketing. Er... no.

This review will be spoiler free.

The plot: Kate (Emilia Clarke) is an immigrant from the former-Yugoslavia now living in London. She has a dead-end job working for "Santa" (Michelle Yeoh) in a Christmas shop in Covent Garden. She is perennially lubricated both with drink and other bodily fluids thanks to her hedonistic lifestyle. And she really likes George Michael.

But life just seems vacuous and to have no purpose for her anymore. Her composure is not helped by her mother (Emma Thompson) constantly fussing about her health, since Kate has only recently recovered from a serious illness.

Dropping into her life then comes Tom (Henry Golding). Smartly dressed and calmly reassuring, Tom seems to have the potential to start turning Kate's life around. But is she prepared to listen?

There are startling similarities here with Phoebe Waller-Bridge's triumphant tribute to hedonistic 30-something sex-addicted females everywhere.... "Fleabag". Kate is similarly louche, hopping from bed to bed in a heartbeat. She has a dysfunctional family and - most strikingly - she has a particularly difficult relationship with her high-achieving sister. This is not helped by a remarkable similarity between the actress playing Marta (Lydia Leonard ) and Fleabag's Clare (Sian Clifford). But whereas Fleabag is both brilliantly written, heart-rending and hilarious, this simply is not.

There were a total of two laughs in the movie for me. Period. Both were lines delivered by Emma Thompson, and if you've seen the film you probably know the ones. Now, I'm aware that Thompson co-wrote the script and she is, of course, a national acting treasure. But here the script is clunky and all of the "comic" scenes are so laboured and forced that they land like leaden weights.

And some of it makes no sense whatsoever. There is some strange Danish sauerkraut salesman (Peter Mygind) with a crush on "Santa". He suddenly appears in the shop acting like some escaped mental patient. When he first appears, acting bizarrely, you think, "oh, there must be some fascinating backstory between these two - a murky past they are trying to rekindle". But no! This is the first time they have EVER met? It's completely bonkers!

Much was made of this being Michelle Yeoh's "first comedy". Sorry, but if she proves anything here it is that she is not a comic actress.

Emilia Clarke is still looking to land in a decent mainstream role outside "Game of Thrones", after a failed Terminator sequel, a half-decent weepie ("Me Before You") and the commercial failure that was "Solo". Here she certainly looks curvaciously cute as the Christmas elf. But unfortunately cute can't save her from the car-crash of a script.

Similarly Henry Golding is well-dressed eye-candy for the ladies, almost doing a re-tread of his cool and laid-back character from the excellent "Crazy Rich Asians". Without the same need to be "zany", he fairs slightly better from the script. But again, this feels like one to shuffle into a quiet corner of his CV.

What can I say that's even remotely good about this? Three things:

1) London. It looks glorious, decked out in lights like some chocolate-box-cover cum tourist-board publicity shot. London is one of the most photogenic cities on the planet, and I could relate to Tom's mantra to "look up" and see all of the architectural quirks and foibles that exist around every corner in that wonderful city;
2) The payoff. Exactly when you get the payoff will depend on how much you know going in (if you've managed to avoid the trailer... continue to avoid it!) and how attentive you are. There's an "aha!" moment. And it's nicely played out.
3) There's a topical xenophobic Brexit angle, that's a little clumsy in the exposition but - in my view - is good for the telling.

This is a movie desperately trying to blend "Love Actually" with another Christmas classic (no... not "Die Hard"... but to say more would introduce spoilers!) But in my view it misses badly.

The director is Paul Feig, famous for "Bridesmaids" and "Spy" and infamous for the female "Ghostbusters" reboot.

There are clearly lovers of this film. At the time of writing it has made an impressive $51M on its $25M budget. But I went with another three cinema-goers from my family, all of differing ages and sentiments: and we all universally agreed on the rating for this one.

(For the graphical review, please check out One Mann's Movies here - https://bob-the-movie-man.com/2019/11/25/one-manns-movies-film-review-last-christmas-2019/ . Thanks).
  
Three Billboards Outside Ebbing, Missouri (2017)
Three Billboards Outside Ebbing, Missouri (2017)
2017 | Comedy, Crime, Drama
“Anger Begets Greater Anger”.
What is it? A black-comedy drama. But my fear would be that with such an ‘art-house’ title, it’s going to put a lot of people off… (“I saw ‘Paint Drying in Jackson, Mississippi‘, and that was dull”!). But it really really shouldn’t. FOR THIS IS A GEM OF A MOVIE… and so, so entertaining that two hours just sped by.
Frances McDormand (“Hail Caesar“, “Fargo”) plays a mother – Mildred Hayes – in pain. Her daughter Angela (Kathryn Newton) has been raped, set alight and murdered (so clearly LOL territory!) After ten months and no culprit arrested, she takes things into her own hands by renting the three billboards in question and posting a message to the local police chief, Willoughby (Woody Harrelson, “War for the Planet of the Apes“).

But the popular Chief Willoughby has his own problems, setting many in the town on a collision course with the feisty Mildred as tempers flare. Stoking the flames is the racist, unstable and unpredictable Officer Jason Dixon (Sam Rockwell, “Moon”). The billboard advertiser Red Welby (Caleb Landry Jones, “Get Out“) is uncomfortably caught in the middle of the battle.

In terms of the story, nothing in this film goes in the direction you expect. Willoughby’s reaction to the crisis is extraordinary… in a good way. Dixon’s reaction is also extraordinary for different reasons! Red herrings are scattered throughout the script to further set you off balance.
The film reminded me greatly of “Manchester By The Sea“, and not just because Lucas Hedges (as Mildred’s grieving and uncomfortable son) is again playing a very similar role. There is gut-wrenching drama, but diffused in the blink-of-an-eye by laugh-out-loud dialogue. Whereas “Manchester” could perhaps be described as a drama with black comedy, “Three Billboards” is probably better described as a black comedy with drama. But the comedy is dark, oh, so very dark! Some of the lines are so outrageous (both in terms of language used – very extreme – and the racial/homophobic nature of it) that you are sometimes uncertain whether you should be laughing at all. But it’s been brilliantly balanced and orchestrated.

As I commented in “Battle of the Sexes” the Screen Actors Guild Award for “Best Ensemble Cast” is one of my favourite categories of award, and I thought that film should have been nominated (it wasn’t)! But the ensemble cast in “Three Billboards” is another great example, and this one IS nominated! (Hoorah!)
For this whole town just LIVES AND BREATHES, thanks to the combined efforts of the cast: as well as the lead names, the cast includes Peter Dinklage (“Game of Thrones”) as a diminutive used car salesman; Caleb Landry Jones as Red Welby; Zeljko Ivanek as the police desk sergeant; Amanda Warren (“mother!“) as Mildred’s put-upon co-worker and (particularly) Sandy Martin as Dixon’s wizened and cranky old mother. All are fed with great lines and scenes to bring the story alive.

At the helm is writer/director (and London-born!) Martin McDonagh (“In Bruges”, “Seven Psychopaths”) and he delivers genius. I recently cruelly made fun of the writers of the awful “Pitch Perfect 3” for not coming up with any sort of viable plot. Here I am at the other extreme, in awe of how someone can sit down with a blank piece of paper and come out with this story, these characters and this dialogue. It would be foolish so early in the season to predict the Oscars, but here must be a great candidate for Original Screenplay.
Elsewhere I would see Frances McDormand and Woody Harrelson both as Oscar nominees for Best Actress/Actor and Sam Rockwell is surely a shoe-in for a Best Supporting Actor nomination for this…. I wonder what odds I can get for a win? Jason Dixon (is this perhaps a pun because he always keeps crossing “the line”?!) will I think be one of the most memorable characters for me in the cinema this year: a character you can despise, pity and even strangely admire at stages throughout the two hours. Something that Rockwell balances with consummate skill.

In terms of my one criticism, the script (in my opinion) rather over-eggs the pudding in the last ten minutes, stepping over into actions I didn’t find realistic. It was a nice ending when it came, but not one I felt invested in. So I’m going to put my (rarely used) ‘5-Fad’ back in my pocket, and instead rate this one just a tad lower. But regardless of that, ignore the title and GO AND SEE THIS ONE!
(Just a final note for those severely affected by the subject matter: while there is some significant violence in the film, the rape is not shown – i.e. there are no “flashback” scenes, apart from some – very brief – corpse photos in a folder Willoughby looks through).
  
X-Men: Days of Future Past (2014)
X-Men: Days of Future Past (2014)
2014 | Action, Sci-Fi
This is the X-Men movie you've always hoped for. (3 more)
James McAvoy and Michael Fassbender further prove they are worthy successors to Patrick Stewart and Ian McKellan.
The action and special effects are brilliantly executed and undeniably satisfying.
An effective and engaging story with commendable performances all around.
This is what most superhero movies should strive to emulate. X-Men: Days of Future Past is a miraculous, thrilling, and rewarding experience that you’ll want to see again and again.
The future in X-Men: Days of Future Past is more desolate than ever. Mutants are being hunted to extinction, with the few remaining survivors living together as refugees as they try to escape their all-too-certain fate of captivity or death. They are hunted by Sentinels, versatile and powerful machines programmed to locate and imprison any and all mutants, as well as any humans that attempt to help them. The entire world has been transformed into an apocalyptic dystopia at the mercy of these machines. In order to prevent their inevitable demise, the mutants devise a plan that will rewrite the course of history by telepathically sending the consciousness of one of their own back in time in order to stop the Sentinels from ever rising to power. Doing so means averting the assassination of their designer, Dr. Bolivar Trask, and accomplishing this will require the disbanded X-Men crew to put aside their differences and reunite for a common goal; to save the fate of mutants.

X-Men: Days of Future Past is personally only the second X-Men film that I have seen, and I believe that’s to my disadvantage when watching it. That’s not to say the film isn’t accessible to people that are unfamiliar with X-Men, but you will certainly get the most out of it if you’ve seen the other films, or at least are somewhat knowledgeable about the super mutant group. Fortunately for me, even though I haven’t seen the original X-Men trilogy, nor the Wolverine spin-off films, I saw plenty of the popular X-Men cartoon of the ‘90s when growing up, and probably read more than a handful of the comics. Therefore I felt right at home with the story, even when it quickly thrusts the audience right into the thick of the action. I can imagine newcomers might at times feel a little overwhelmed, especially with such a wide array of unique characters, and so much going on. Although I do believe that the film manages to very effectively balance the action and characters, and create an immensely entertaining and engaging experience regardless of your history with X-Men.

I think it speaks of the true power and quality of the film when I say that after watching X-Men: Days of Future Past, I am now eager to watch all of the other entries in the movie series. Not only to help myself better understand the numerous references to past films, but because the film is so good and so expertly made that I don’t want to miss anything else. Make no mistake, X-Men: Days of Future Past is not only one of the best superhero movies ever made, it’s also the perfect homage to the X-Men. The film merges the two timelines seamlessly, combining the legendary cast of the original trilogy with the equally impressive cast of X-Men: First Class. It ties everything together so well and concludes in such an extraordinary manner that I would feel perfectly content if they ended the X-Men series entirely with Days of Future Past. While I don’t expect the already announced X-Men: Apocalypse (2016) to be able to top this one, I will admit that I am still more than excited to see what they have in store for the future.

Days of Future Past has an incredible, star-studded cast. It brings back the beloved X-Men stars of old, highlighted by Hugh Jackman as Wolverine, as well as with Patrick Stewart and Ian McKellan reprising their roles as Professor X and Magneto. In addition, it includes the cast of X-Men: First Class, with James McAvoy and Michael Fassbender playing younger versions of Professor X and Magneto, while Jennifer Lawrence returns as Mystique. The more substantial newcomers include Game of Thrones star Peter Dinklage as Trask, the creator of the Sentinels, and Evan Peters, playing a teenage Quicksilver. Despite the film having a large number of characters, it doesn’t feel like any of them get the short end of the stick. While some of them may not get much screen-time, Days of Future Past still gives you a solid display of what each of the mutants are capable of. It’s a truly wonderful thing to be able to witness the new era of X-Men actors in the same film as their older counterparts, and it makes it all the more apparent just how remarkably well-cast McAvoy and Fassbender are for their roles. These two young stars in particular have especially large shoes to fill, but they each do an exceptional job. The way in which the film combines the young actors with the old makes it feel as though it’s honoring a proper passing of the torch from one generation to the next.

This action-packed film features some great acting performances, and even though there are a lot of characters, I don’t believe there is a single weak performance among them. The real star of the show is James McAvoy as young Charles Xavier, otherwise known as Professor X. McAvoy nails the inner-conflict of his character in what is surely the most demanding role of the movie. He portrays a convincing struggle of a great man who has lost his way and fallen into despair and desolation. He is a man torn apart by the tension between his feelings of compassion and his guilt-ridden capitulation. Fassbender, on the contrary, is unnerving and yet engrossing as the magnificent Magneto. I personally loved the way in which his character continuously throws a wrench into everyone’s plans by opting to take an alternative and selfish approach. I found him to be notably riveting during a tense scene that takes place on an airplane, where Fassbender really demonstrates his talent. Then of course, there’s everybody’s favorite mutant, Wolverine. Hugh Jackman’s Wolverine is wonderfully enthralling, insanely ripped, and appropriately arrogant. Jackman has turned Wolverine into a career-defining role. There is no doubt about it, he is Wolverine, and no one will ever do it better. Meanwhile, everybody’s favorite actress, Jennifer Lawrence, adds an emotional and memorable performance as Mystique. Lastly, newcomer Evan Peters is a real-stand out as Quicksilver, in a performance that surely will become an instant fan favorite. His big scene alone makes me wish I had seen the movie in 3D, and in fact, the movie is so good that I just might do that. The stellar cast of X-Men: Days of Future Past hit all the right notes, making the characters memorable, and personable.

The action in Days of Future Past is simply phenomenal. This is what most superhero movies should strive to emulate. What I admire most about the action of this film is that it’s smart. It’s well-thought-out and well-executed. It never feels derivative, nor uninspired. Everything has its purpose and has a tangible weight to it. Rather than cluttering the film with unnecessary action pieces, it instead focuses on making its important action sequences really memorable and really good. It also handles its use of violence extremely well, making it powerful and satisfying, without making it feel sugarcoated because of its PG-13 rating. The movie’s score is suitably powerful, helping to escalate the action and establish a tense, grandiose ambiance. The special effects seen here are outstanding. This is a big upgrade over First Class, not only in visual quality, but certainly also in scale. It reaches an epic level and yet it never hinders in quality or takes any shortcuts. It shows you what you want to see, and does it better than you’d ever expect. The result is a movie that’s as visually remarkable as it is entertaining. The true enemies of Days of Future Past, the Sentinels, look awesome. I don’t know how they looked in the older movies, if they’re even present at all, but I never liked their appearance in the comic books. I’m glad they’ve been completely reimagined from their original design, and I love how the movie demonstrates their ability to adapt to make them more efficient mutant-killing machines. The character Beast also looks better than ever, unlike in First Class where his appearance was embarrassingly bad, and borderline laughable. In X-Men: Days of Future Past, everything looks stellar. You won’t want to look away as you’re sitting on the edge of your seat in sheer delight.

The majority of the film is set in the 1970s, taking place after the events of X-Men: First Class, as the Vietnam War is coming to an end. Considering that the film deals with themes of discrimination, it’s fitting that this setting coincides with the Civil Rights movement, even though it’s not explicitly referenced. This was a time in American history when the country was divided, and it offers a strong parallel to the grim, segregated world depicted in the film’s present-day wasteland. The story of Days of Future Past is rather dark, dealing with an apocalyptic future fueled by fear, jealousy and hatred. Although, it still has its fair share of laughs, thanks to the always charming Wolverine and the lightning fast Quicksilver. The movie does an admirable job in recreating the ‘70s, and additionally with juggling the different time periods, while maintaining a steady, coherent pace. However, as much as I enjoyed the ending, I must say that using time travel as a method to clean up a series’ loose ends seems a little cheap, but it’s entirely forgivable given just how beautifully it all comes together. X-Men: Days of Future Past is ultimately a miraculous, thrilling, and rewarding experience that you’ll want to see again and again.

X-Men: Days of Future Past embodies everything I love about movies. It has great action, unforgettable characters, an engaging story, top-notch special effects, and a nice healthy dose of comedy, while never feeling unoriginal or insignificant. I really believe this movie is every X-Men fan’s dream come true. To be honest, I have never considered myself much of an X-Men fan. Now that I’ve seen Days of Future Past, I’m an X-Men fan for life.

(This review was originally posted at 5mmg.com on 5.26.14.)
  
10 Cloverfield Lane (2016)
10 Cloverfield Lane (2016)
2016 | Sci-Fi, Thriller
The limited cast is great (1 more)
The sound design is amazing
Expect the Unexpected
Contains spoilers, click to show
I remember when the first Cloverfield movie was released, it was made in secret and after the trailer dropped people were really hyped. Then the movie came out and it was okay, but nowhere near as good as the trailer and most people quickly forgot about it and it has kind of faded into obscurity since then, remembered only as an interesting experiment that never really lived up to its full potential. So when a follow up movie set in the same universe was announced at the start of this year, you can imagine the surprise of movie fans. Again this movie was made in secret, not an easy thing to do in this day and age and although it shared a name with the first movie, this isn’t necessarily a sequel or a prequel. This review will contain a spoiler free section then a section where I will spoil the hell out of everything in the movie, but don’t worry I’ll give you fair warning before I do that.

This movie is an example of why sometimes it is better to have a small, focused team of people working on a restrictive budget towards a collective aim and end product, because what we end up with is a concentrated, purposeful film, in which each aspect has been handled with care. First off, this movie has three characters and that’s it, so the performances have to be nothing less than stellar for the piece to work. Luckily they are here. Mary Elizabeth Winstead plays a young girl called Michelle who has just left her man, however it is when she is driving away that she has a car accident and wakes up in the basement of Howard’s Doomsday bunker, the character played by John Goodman. As the film’s traumatising event unfold, she shows resilience, persistence, tenacity and resourcefulness and she pulls it off in a believable way. John Gallagher Jr plays a man called Emmet who has known John Goodman’s character from before the events of the movie play out. He is the comic relief of the movie, but his character is just as important as the other two and he delivers a spot on performance. However John Goodman’s performance in this film is of a different class, he runs away with the movie and steals every scene he is in. This film is a great reminder of why he is considered one of the great character actors of our time. it is very rare that I will say that an actor is perfect in a role, to be a perfect performance, the character must have no lines or scenes that I dislike, steal every scene that they are in and make me totally forget about the actor playing the part and only see the character that they are portraying. The last person to successfully pull it off was JK Simmons in Whiplash, that is the level of quality that we are talking about here, definitely Goodman’s best performance of the last decade.

The other star of this film is the audio, both the score used and the sound effects are so well timed and effective. The various tracks played throughout mixed with the straight up terrifying noises of simple things in the environment, especially the door of Michelle’s room, which honestly sounds like a woman screaming every time it is opened or closed. Also, I don’t know if John Goodman’s breathing was amplified in any way, but it is terrifying. The editing in this movie is also fantastic, best executed during Michelle’s crash at the start of the movie, the abrupt nature of the scenes and sound effects instantly let you know what kind of ride you are in for, for the next 90 minutes.

Okay, from this point on major plot points and twists will be spoiled, you have been warned.

As the film progresses, we learn that Howard had a daughter called Megan, but Emmet and Michelle suspect that he may have killed his daughter or at least some other young girls, so they hatch a plan to break out. Howard finds evidence of the plan and confronts the pair, Emmett takes the blame and what is one of the most shocking scenes I have seen in cinema, Howard shoots him point blank in the head with a thunderous gunshot. After this, Michelle realises he really is crazy and she has to get out, but he also catches her with evidence of the escape plan and chases her around the bunker. Michelle then kicks acid over him and makes for the exit hatch in a terrifying chase sequence. After she gets out the bunker explodes, but she soon realises she isn’t in the clear yet. A dog like monster chases her around the garden which she runs from, then a large alien ship lifts her up, but just as it is about to devour her, she makes a Molotov cocktail and throws it into the mouth of the beast blowing it up, she then drives away and the movie ends. People have a problem with the end of this movie after Michelle leaves the bunker, but although I will say that the first half is definitely superior, I still enjoyed the ending and overall this is probably my favourite movie of 2016 so far.
  
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Mothergamer (1511 KP) rated the PC version of Dead Island in Video Games

Apr 3, 2019  
Dead Island
Dead Island
2011 | Action/Adventure
I really wanted to love Dead Island. After seeing many fantastic pictures and reading up about the game months before it came out, I was excited. Friends and family know I am very much a zombie fan. Ever since that Halloween night when I was 12, and watched Romero's Night Of The Living Dead, I have genuinely enjoyed all forms of zombie multimedia. Some of it has been great, some of it filled with schlock, and some of it just plain fun. So I was excited about Dead Island and had high hopes for it. Some of my expectations were met, but others not so much. This included the discovery that the game is in the first person view (I have issues with vertigo and first person view games), but I found that I could play the game for short periods of time because the camera did not bounce around the way it does for so many other first person games I've experienced. There are good things about this game, but there are bad things as well.

Welcome To Paradise!

 You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.

Just a girl and her axe, waiting for some zombies.

The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.


Hungry Tourists.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
 The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
 Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.
  
Extremely Wicked, Shockingly Evil and Vile (2019)
Extremely Wicked, Shockingly Evil and Vile (2019)
2019 | Biography, Crime, Thriller
If you check back in the archives of The Wasteland you will see that from time to time I do find myself down the dark, fascinating yet morbid rabbit hole of true crime documentary. I do find the majority of them a little ghoulish, but when done particularly well they can become incredible insights into the human condition at its worst, and the state of the legal and punitive systems that deal with the most extreme cases. How these systems fail, and why, is more of a draw for me than any attempt to understand the person behind the evil crimes. Although I must admit to some curiosity in that regard on a certain level.

One such documentary series that really impressed me was Conversations With a Killer: The Ted Bundy Tapes, directed by Joe Berlinger. It was very detailed without being sensationalist or forcing drama and tension into the presentation in a manipulative way. I have a particular fascination with Ted Bundy and his crimes, simply because it is such a compellingly bizarre story, of an educated, seemingly ordinary and charming man, that did absolutely horrific things. So, seeing that the same producer had turned his hand as a film-maker, and his deep knowledge of the case and the man, towards a feature film, I had to give it a watch at some point, despite some mixed reviews.

The first thing anyone will want to talk about here, naturally, is the casting of Bundy against type, with the former teen sensation Zac Efron taking on such a huge and daunting role you would have thought beyond him. Physically the resemblance between Efron and Bundy is remarkable; even more so when the period hair styles and costumes are added in. His instinctive understanding of the charm aspect of Bundy is also very spooky – you do get the sense of almost liking him on one hand and fearing him on the other. As an acting exercise, his work here is far more impressive than anything else he has ever done, bar none, hinting that as he moves into his 30s Efron will make a fine supporting actor if well cast.

What is missing from this portrayal of Bundy, however is his own amusement and psychopathic detachment from the crimes that is apparent in documentary footage. Efron’s Bundy is much more serious and sinister, without pushing the boundaries of playing “evil” too far. Whether this was the actor or the director’s choice is unclear. It means ultimately that the tone is earnest and threatening, almost inviting us to like and respect him more. Whereas, with a touch more of the misplaced levity that made watching and listening to the real Bundy so sickening we would have a closer impression of how, despite appearing “normal” on the surface, he never truly was.

Lily Collins is perfectly fine as Bundy’s girlfriend, Liz Kendall, but, again, she makes no attempt to portray the true naivety and denial apparent from footage of the real person, instead choosing to portray her as an innocent woman truly duped by a criminal mastermind. It is a fine performance in the context of this film, I just doubt it is that close to who Liz really was.

John Malkovich also, as the judge who spoke the title of this film in his closing remarks of the real court case, seems to be presenting a movie version of the real person that doesn’t capture the essence of the real dynamic so much as giving us a neat, glossy version of the real man. Put all this together and you still get the facts of what happened without anything changed or misleading, but you also get the impression that it is a heightened drama of events rather than anything even close to presenting the most interesting or disturbing aspects of the story.

In some ways then, it makes this production a touch cowardly. It is very much the certificate 15 version for an easy watching audience. The crimes themselves are not shown, or even discussed in much detail, merely hinted at and brushed over. It assumes you have some knowledge of the more gruesome facts up front, but also, oddly, presents itself as if he may actually be innocent in some way, because this was the view Liz Kendall maintained until even after his death in reality.

Worryingly, this makes the film almost a romance, where the good things about Bundy are given equal weight. Are we being invited to decide for ourselves if he was evil, or even guilty at all? I don’t think that is the point they are going for, but it isn’t that far off! For me then, this film is a curious failure that invites debate and interest, therefore always holding your interest and attention, but is dangerously close to being offensively dismissive of the victims.

Ultimately, I can’t decide whether it is something that should in any way be recommended. If it were a fiction it would play as a decent if unspectacular character study. It looks great, the period detail of the production is very well done and it is eminently watchable. However, the fact that these events were real, and in reality so much more disturbing, leads me to the conclusion that this is problematic viewing to be treated with caution.
  
Injustice: Gods Among Us
Injustice: Gods Among Us
Games, Entertainment
9
9.0 (1 Ratings)
App Rating
Superhero games of often been a mixed bag for gamers. For every Batman Arkham Asylum, there are several titles that failed to deliver the goods and have been relegated to being largely forgettable efforts. Thankfully Injustice: Gods Among Us is a very nice surprise indeed. Not only is it a very solid and enjoyable superhero game, but it is a top-flight fighting game as well. The game is told over 12 chapters and each chapter requires the player to play as one of several heroes or villains. The story is propelled through cut scenes which outline a very detailed and elaborate threat to the world as well is the response that the various characters have to this situation as well as each other.

A typical chapter involves three or so fights that a character has to win in order to move on to the next segment. Since the game is done by the folks who created the recent and highly outstanding Mortal Kombat game this format should be very familiar to anybody who is a fan of fighting games. One of the nice features of the game is that it does not require the best two out of three in order for a player to advance. One victory is sufficient but players get a letter of armor protection over their standard health protection which requires players to inflict a severe amount of damage upon an opponent to win a match.

Should a player fall in battle there immediately able to retry it and after a few subsequent failures the opponent’s abilities ramp down to make advancement slightly easier. There are numerous combat moves available and they differ according to characters. This does require a bit of learning as oddly enough I found playing as Batman to be the most underwhelming character of the game. This is not to say it was not fun simply that I found his combat options rather mundane compared to that of other characters. Since Batman plays a large role in the game you could see how this could be slightly frustrating to me. Interestingly enough, Aquaman and Green Arrow were an absolute delight to play as I found their combat system to be much better suited for my style of play and really enjoyed the options I was able to employ as well as the phenomenal finishing moves that each character has available to them.

In one sequence I was getting pummeled quite severely by Nightwing who unleashed a furious attack on me which knocked me into a new locale. Interestingly enough, the new locale was right into the arms of Killer Croc who was holding a meeting with the penguin and other underworld types, who were kind enough to take the time to smack me around a bit before sending me back out to battle. There were also some interesting mini games such as shooting cars away that had been thrown at me and a very enjoyable one as the Joker or I had to deal cards at an oncoming enemy. Failure to successfully complete one of these mini games resulted in starting a level with the reduced armor capacity.

As the game went on I found myself really enjoying the story but becoming frustrated with what appeared to be a slower than normal reaction time from the characters. He did take a bit of adjustment to my gameplay style, but I was able to complete the challenge and finished the game despite some frustrations.

The game has some fantastic character surprises as well as some very interesting voice talent in it but what I find most amazing is the sheer value and variety of the game. Not only are there the story and online modes which in and of themselves would be more than enough to justify the purchase of the game. There are also challenge modes and scenarios such as S.T.A.R. Labs were various challenge scenarios involving different characters are available for players to test their skills in. This mode alone would’ve made a very interesting and rewarding game and the fact that there is both a story and online mode available really allows this game shine.

When you do with superheroes you must have a lot of belief suspended in order for the story to work. One such example was believing that certain characters could take the beating was being thrown down on them by Superman and come back for more with only a little bit of their armor or health diminished. That being said, I was always happy to dish out more for any of them who wanted it as I especially enjoyed the phenomenal ultra moves of each character as well as being able to interact with the background and bring certain objects into play. During one battle in a hangar, I was able to finish off the opponent by grabbing a tool chest and swatting them like a bug. Another scenario allowed me to pull a missile that was hanging overhead down upon an unsuspecting opponent.

The graphics and sound of the game are first rate and there is absolutely no reason why anybody who is a fan of comic books, superheroes, or fighting games should not get this game especially with the promise of new characters and scenarios being made available in the future through downloadable content. The list of characters in the game alone is impressive and this is truly a phenomenal experience for those who have been waiting for a games do justice to their favorite DC comics characters.

http://sknr.net/2013/04/29/injustice-gods-among-us/
  
Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next