
The Ashes That Remain (Cimmerian Moon #2)
Book
We’re at war against the aliens that have invaded Earth, fighting the only way we can—by...
Young Adult Dystopian

Of Sea and Stone (Secrets of Itlantis #1)
Book
Romance. Adventure. Cities under the sea. Perfect for readers who like determined, clever heroines,...
Young Adult Fantasy

The Women
Book
From the worldwide bestselling author of The Four Winds, The Nightingale and Firefly Lane (a Number...
Historical fiction Vietnam war

Purple Phoenix Games (2266 KP) rated Tiny Epic Pirates in Tabletop Games
Dec 28, 2021
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L
Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!
Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.
Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.
A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.
Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.
Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.

Bob Mann (459 KP) rated Greyhound (2020) in Movies
Aug 9, 2020
The battle of the Atlantic, which ran from 1939 to the end of the war, was a key battleground of World War 2. Failure to supply the European battlefront with fresh supplies and troops from the States would spell certain failure. (The wiki page addressing this is here.) But it's a field of combat that has been relatively overlooked at the movies. Of the handful of feature films, the most famous are that famously stiff-upper-lipped British offering "The Cruel Sea" from 1953 and Wolfgang Petersen's original 1981 U-boat film, "Das Boot", seeing it from the German's side.
Here, the subject gets the full Tom Hanks treatment. Not only does he star in the movie, but he also wrote it, based on the C.S. Forester novel "The Good Shepherd".
We join Captain Krause (Tom Hanks, with a strangely German-sounding name!) on dry land awaiting his beloved Evelyn (Elizabeth Shue) for a proposal. But that's the last dry land we see in the movie, since Krause is captaining the US destroyer "Greyhound" on its maiden voyage to protect a convoy of UK and US ships heading for England. But danger lurks beneath the waves as a pack of U-boats attempt to sink as many vessels as possible.
The issue with a movie about a war-time transatlantic crossing is that the ships are grey, the sky is grey and the sea is grey. It's a monochromatic and rather depressing context for a movie. To combat that, the CGI used to recreate the action needs to be good, and thankfully the film delivers in that department.
Where I had quibbles - and I'm not sure whether this was in Hank's original screenplay or the result of director Aaron Schneider's attempts at "added flair" - was in stopping the action mid-scene for a zoom up above the clouds to see the Aurora Borealis. Unnecessary and distracting.
Where the film really scores is in the tense action sequences. As a viewer, I found myself straining forwards in my seat for the "ping" of the sonar! The cat and mouse games being played out with the hidden foe are certainly well done.... albeit a colleague of mine refuses to watch it because "torpedoes don't bounce off the sides of ships" as shown in the trailer!
Perhaps what might have made the film richer still would have been the view from the German side. Another star name as the 'heard but never seen' mocking U-boat commander might have turned this into even more of a Shakespearean battle-royale.
Overall, this is an enthralling and enjoyable watch that I would recommend. Tom Hanks delivers YET another compelling captain role. It seems to be the rank that he naturally gravitates to.... having the gravitas to command, but not being too far removed from the common man. Here he is supported by the omnipresent Stephen Graham, also equally good.
It's a great shame that this never got the wide-screen cinematic release, because Greyhound deserved it. Who knows, perhaps with cinemas spasmodically opening up, there's still time for a national release. That would be good, and I'd certainly go and see it again on the big screen.
And, by the way, the answer to my trivia question is this film - Greyhound - and 1917. The reason being that in both movies the actresses named were the sole female players within the whole cast.
(For the full graphical review, please visit https://bob-the-movie-man.com/2020/08/01/one-manns-movies-film-review-greyhound-2020/ .)

Sea Hawk Pro
Navigation and Business
App
1.) NEWS Now fully optimised for iOS7 and includes a high performing, global commercial feed...

Sea Hawk HD
Navigation and Travel
App
1.) News Major performance improvements, whole new iOS7 look and feel and a commercial feed is...

Ross (3284 KP) rated The Bone Ships in Books
Oct 28, 2019
The first quarter of this book feels like wading through treacle, it is so thick with unexplained terms, creatures, materials and nautical job titles. Even things like trees are renamed as "gion" or "varisk", making it really hard to make head or tale of.
The story follows Joron, a depressed man lumbered with the role of shipwife (captain) on a black ship (one manned by those serving a prolonged death sentence for numerous crimes). His ship is abruptly taken over by Lucky Meas, shipwife of great renown, and his mediocre crew miraculously turned into one that would die for each other.
The crew soon find themselves secretly hunting down a rumoured dragon, not to kill it and take its bones, but to protect it from those trying to do so. And then kill it where nobody can salvage its bones and, hey presto, the world will be at peace.
The journey part of the story is really quite painfully dragged out, with some long sections of ship training (I am now very well versed in how to load, aim and fire a made up ship's crossbow!) and some mediocre action scenes thrown in to pad the story out (most of which involve the crew embarking on an impossible mission that they accomplish nonetheless).
Joron is not a likeable main character. He, much like the main character in the Wounded Kingdom, is a whiney brat who has to be battered into submission before adding any value to those around him. I didn't care in the least about him, or the fate of those on the ship. There was a point where my reading ground to a halt, when I could no longer take the seemingly endless sea voyage and cringeworthy pirate speak.
The final quarter of the book is more action-packed and some scenes are massive improvements, compelling the reader to carry on. However, by that point I was fed up with the book and the crew and their bloody pointless journey.

Haypi Adventure: Kingdom of Glory
Games and Entertainment
App
This new strategic war game is based during the Age of Discovery! The game has been well received...
