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Black Rabbit Hall
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One golden family. One fateful summer. Four lives changed forever. Amber Alton knows that the hours...
Kristy H (1252 KP) rated Better Together in Books
Jun 10, 2021
A cute albeit long read about family and finding yourself
Jamie and Siri wind up at the same Re-Discover Yourself Retreat at Colorado because their lives are both slowly crumbling. Jamie is an aspiring comic in LA, but she can't seem to make it through her set without throwing up. She's been kicked out of her apartment and is back at home, stuck living under her famous father's oppressive thumb. As for Siri, ballet is her entire life. But when she suffers a career-ending injury, everything she's planned for falls apart. Jamie and Siri also happen to be sisters. They've grown up entirely apart: Jamie lives with their dad in LA and Siri with their mom in New Jersey. When they reunite at the retreat, they decide to switch places and seek revenge on their estranged parents. With the help of a little magic (yes, actual magic), Jamie shows up in New Jersey, looking just like Siri and Siri arrives in LA, looking like Jamie. Before they know it, Siri's hanging out with (and falling for) Jamie's best friend Dawn. And independent Jamie might be making an actual attachment with Zarar, their instructor from camp. But can Jamie and Siri set out to do what they planned--right their childhood wrongs?
"The day everything fell apart three months ago, I tripped into this anger ditch, and I can't seem to find my way out." -Siri
I stumbled across this book because it was billed as The Parent Trap meets Freaky Friday and well, sign me up. To me, there's not a ton of The Parent Trap here, as the goal isn't to reunite Siri and Jamie's parents, but rather seek some sort of vengeance on them, as they basically split the kids up when they were six and four and then each parent abandoned one of the siblings. Jamie and Siri never saw each other again, and Siri's mom told her Jamie was imaginary. So, um, yeah she has some baggage. The parents come across as pretty hideous here, to tell you the truth! (Reexamining The Parent Trap as an adult and parent is quite eye-opening!)
Also, reading some of the other reviews for this book, apparently there is some sort of rating controversy and issue with the author? I had no clue about any of this. I have no idea who Christine Riccio is. I am one of those people who dislikes videos of all kinds. News article is only a video? Won't watch. I don't even really like Instagram reels let alone Youtube. I don't even love that my car has a backup camera. So whatever drama surrounds this book totally escapes me. If you don't like a book about magic, I guess don't read a book about magic? I thought this was pretty cute. Anyway, just a disclaimer, I guess, that my review has nothing to do with any of whatever that drama is.
You need to go into BETTER TOGETHER prepared to suspend a little disbelief if you want to fully enjoy it. There is magic involved--a happy haunted trail at the retreat that leads to the sisters looking like each other. Jamie and Siri already look really similar, so it didn't seem like maybe they needed that? (You don't in the The Parent Trap, this purist says!) Then there is their terrible parents. It's sort of hard to believe people that awful exist.
But if you accept the magic and the awful parents, this is a cute book. Is it weird? Sure. But it was definitely better than I expected after reading all the hater reviews. I liked Jamie and Siri. They were flawed (pretty expected after those parents) but funny. There's some great bisexual representation and while the book is about family, forgiveness, and reuniting, there's some sweet side romantic plots, too. Siri and Dawn were pretty adorable. And Zarar, their canoe instructor who winds up in New York, is just a cutie. Siri and Dawn each have a grandparent living near/with them who offers some great comedic relief, as well.
The story is told from Jamie and Siri's perspectives and sometimes it takes a moment to remember which sister is speaking, though the chapters are labeled. As the book progresses, you get more used to which sister is which. Siri has a very annoying quirk where she says things like "intercoursing" instead of the f-word, which grew old quickly. The book was long--there definitely could have been some cutting down.
Still, this was a cute read and I enjoyed Siri and Jamie's story and watching each of them come into their own. I have Riccio's first book on my shelf, and I'll definitely pick it up at some point. 3.5 stars.
I received a copy of this book from Wednesday Books and Netgalley, along with Goodreads, in return for an unbiased review. Look for BETTER TOGETHER on 06/01/2021!
"The day everything fell apart three months ago, I tripped into this anger ditch, and I can't seem to find my way out." -Siri
I stumbled across this book because it was billed as The Parent Trap meets Freaky Friday and well, sign me up. To me, there's not a ton of The Parent Trap here, as the goal isn't to reunite Siri and Jamie's parents, but rather seek some sort of vengeance on them, as they basically split the kids up when they were six and four and then each parent abandoned one of the siblings. Jamie and Siri never saw each other again, and Siri's mom told her Jamie was imaginary. So, um, yeah she has some baggage. The parents come across as pretty hideous here, to tell you the truth! (Reexamining The Parent Trap as an adult and parent is quite eye-opening!)
Also, reading some of the other reviews for this book, apparently there is some sort of rating controversy and issue with the author? I had no clue about any of this. I have no idea who Christine Riccio is. I am one of those people who dislikes videos of all kinds. News article is only a video? Won't watch. I don't even really like Instagram reels let alone Youtube. I don't even love that my car has a backup camera. So whatever drama surrounds this book totally escapes me. If you don't like a book about magic, I guess don't read a book about magic? I thought this was pretty cute. Anyway, just a disclaimer, I guess, that my review has nothing to do with any of whatever that drama is.
You need to go into BETTER TOGETHER prepared to suspend a little disbelief if you want to fully enjoy it. There is magic involved--a happy haunted trail at the retreat that leads to the sisters looking like each other. Jamie and Siri already look really similar, so it didn't seem like maybe they needed that? (You don't in the The Parent Trap, this purist says!) Then there is their terrible parents. It's sort of hard to believe people that awful exist.
But if you accept the magic and the awful parents, this is a cute book. Is it weird? Sure. But it was definitely better than I expected after reading all the hater reviews. I liked Jamie and Siri. They were flawed (pretty expected after those parents) but funny. There's some great bisexual representation and while the book is about family, forgiveness, and reuniting, there's some sweet side romantic plots, too. Siri and Dawn were pretty adorable. And Zarar, their canoe instructor who winds up in New York, is just a cutie. Siri and Dawn each have a grandparent living near/with them who offers some great comedic relief, as well.
The story is told from Jamie and Siri's perspectives and sometimes it takes a moment to remember which sister is speaking, though the chapters are labeled. As the book progresses, you get more used to which sister is which. Siri has a very annoying quirk where she says things like "intercoursing" instead of the f-word, which grew old quickly. The book was long--there definitely could have been some cutting down.
Still, this was a cute read and I enjoyed Siri and Jamie's story and watching each of them come into their own. I have Riccio's first book on my shelf, and I'll definitely pick it up at some point. 3.5 stars.
I received a copy of this book from Wednesday Books and Netgalley, along with Goodreads, in return for an unbiased review. Look for BETTER TOGETHER on 06/01/2021!
Hadley (567 KP) rated Cigarette Teeth in Books
Dec 4, 2020
Great writing (1 more)
Amazing descriptions
In this day-and-age, everyone is willing to do anything to get what they want. People leave their morals and values behind at the drop of a hat. Partly, because of this, mental illness is at an all-time high and happiness is at an all-time low.
What if I told you there was a phone number you could call that would give you whatever you wanted...for a simple favor in return? Enter : Cigarette Teeth. The horror novel concerns two different places that exist in our world: the Pleasure Palace, where the Magician resides in an overcast of red light where he helps make peoples' 'dreams' come true, and our reality - - - the world as we've grown to know it.
Our main character, Mike Hadley, can't remember his past or how he ended up working for the Magician, but he's more than happy to do what he's told in Cigarette Teeth. Some things seem familiar to him, like his working partner, Tommy; but if you asked him what he did last night for the Magician, he wouldn't be able to tell you or remember it himself. Harper, a man Hadley meets early on in the story, who is the stereo-typical hardened detective, tells Hadley that he knows that the Pleasure Palace has been the cause of hundreds of disappearances - - - including Harper's own brother and sister- - - and demands that Hadley help him get into the Palace to find them.
Hadley is kidnapped by Harper while people working for the Pleasure Palace begin to come after them, trying to kill them. Unlike Hadley, Harper has done a lot of detective work on the Pleasure Palace and knows much more than he does. For Hadley, a lot of things begin to make sense and no sense at the same time, like people who work for the Pleasure Palace can't die, instead they regenerate in a very gruesome way- - - something he had never seen happen before. Now, being away from the Palace, whenever Hadley falls asleep, memories start to come back to him in the form of dreams; most of them take place in metaphorical places that slowly unwrap his tragic past to the reader.
I often found myself fascinated by the characters Hewish came up with that live in the Pleasure Palace. One being the Zipper Sisters: "Kela and and Lua Von Zipper. Conjoined twins; connected at the hip and zipped into the one gigantic pinched- leather corset. Two heads, two arms, and four legs, all sealed in an ornate, Victorian-style leather dress hemmed with black lace.
Their makeup was corpse-white, their lipstick blood red. Their eyes were shadowed with a weeping pastel green, like something from a carnival sideshow. Their 18th-century dress continued with ruffles and lacy stockings, all the colour of snow. The two pairs of shoes they wore- - - shiny little school shoes, the ones with the clasps over the top- - - completed the look. It gave these sinister twins a suggested air of innocence- - - the filthiest of lies. "
When the pair meet with the Architect of the Pleasure Palace (Horitoshi Li), the story really begins to take off. The information given to them by Li about the Magician is the real start to their journey to stop the Palace and find Harper's missing siblings, as long as they include Li in the plan.
As expected, a friend of Harper's, named Sophie, gets caught up in their journey- - - saving their lives more than once, thanks to her nursing background. Sophie felt like a filler character at first, but in the end, I think she was needed to make the story well-rounded, like her insight of psychology: "...But...it's just interesting. Did you know the second most common dream people have is about their teeth? After the 'being chased' phenomenon that usually coincides with a hallway and a door. Most notable psychologists don't really offer insight on dreams- - - the most popular consensus is that they're nothing more than cerebral static, just garbled images and words that occasionally form to make something that seems to have weight..."
Though I want to say so much more about the novel, it would give away a lot of the surprises that are hidden inside. Hewish's writing is gold; the way he describes scenes is beautifully done, but he did waste some of this talent on places where the characters weren't even there for more than a scene (and nothing really came of it). Also, Harper states one time early in the book that he has killed Hadley before... this is never explained or spoken of again. I think that was a very important part to this story, especially with how things turn out between Harper and Hadley.
There were only a few inconsistencies that are completely able to be looked over and don't ruin the novel. This is master storytelling, and I am looking very forward to more work by Hewish! I would recommend this book to fans of the show "Twin Peaks," and the video game (because I love horror video games) "Evil Within." Highly recommend!
What if I told you there was a phone number you could call that would give you whatever you wanted...for a simple favor in return? Enter : Cigarette Teeth. The horror novel concerns two different places that exist in our world: the Pleasure Palace, where the Magician resides in an overcast of red light where he helps make peoples' 'dreams' come true, and our reality - - - the world as we've grown to know it.
Our main character, Mike Hadley, can't remember his past or how he ended up working for the Magician, but he's more than happy to do what he's told in Cigarette Teeth. Some things seem familiar to him, like his working partner, Tommy; but if you asked him what he did last night for the Magician, he wouldn't be able to tell you or remember it himself. Harper, a man Hadley meets early on in the story, who is the stereo-typical hardened detective, tells Hadley that he knows that the Pleasure Palace has been the cause of hundreds of disappearances - - - including Harper's own brother and sister- - - and demands that Hadley help him get into the Palace to find them.
Hadley is kidnapped by Harper while people working for the Pleasure Palace begin to come after them, trying to kill them. Unlike Hadley, Harper has done a lot of detective work on the Pleasure Palace and knows much more than he does. For Hadley, a lot of things begin to make sense and no sense at the same time, like people who work for the Pleasure Palace can't die, instead they regenerate in a very gruesome way- - - something he had never seen happen before. Now, being away from the Palace, whenever Hadley falls asleep, memories start to come back to him in the form of dreams; most of them take place in metaphorical places that slowly unwrap his tragic past to the reader.
I often found myself fascinated by the characters Hewish came up with that live in the Pleasure Palace. One being the Zipper Sisters: "Kela and and Lua Von Zipper. Conjoined twins; connected at the hip and zipped into the one gigantic pinched- leather corset. Two heads, two arms, and four legs, all sealed in an ornate, Victorian-style leather dress hemmed with black lace.
Their makeup was corpse-white, their lipstick blood red. Their eyes were shadowed with a weeping pastel green, like something from a carnival sideshow. Their 18th-century dress continued with ruffles and lacy stockings, all the colour of snow. The two pairs of shoes they wore- - - shiny little school shoes, the ones with the clasps over the top- - - completed the look. It gave these sinister twins a suggested air of innocence- - - the filthiest of lies. "
When the pair meet with the Architect of the Pleasure Palace (Horitoshi Li), the story really begins to take off. The information given to them by Li about the Magician is the real start to their journey to stop the Palace and find Harper's missing siblings, as long as they include Li in the plan.
As expected, a friend of Harper's, named Sophie, gets caught up in their journey- - - saving their lives more than once, thanks to her nursing background. Sophie felt like a filler character at first, but in the end, I think she was needed to make the story well-rounded, like her insight of psychology: "...But...it's just interesting. Did you know the second most common dream people have is about their teeth? After the 'being chased' phenomenon that usually coincides with a hallway and a door. Most notable psychologists don't really offer insight on dreams- - - the most popular consensus is that they're nothing more than cerebral static, just garbled images and words that occasionally form to make something that seems to have weight..."
Though I want to say so much more about the novel, it would give away a lot of the surprises that are hidden inside. Hewish's writing is gold; the way he describes scenes is beautifully done, but he did waste some of this talent on places where the characters weren't even there for more than a scene (and nothing really came of it). Also, Harper states one time early in the book that he has killed Hadley before... this is never explained or spoken of again. I think that was a very important part to this story, especially with how things turn out between Harper and Hadley.
There were only a few inconsistencies that are completely able to be looked over and don't ruin the novel. This is master storytelling, and I am looking very forward to more work by Hewish! I would recommend this book to fans of the show "Twin Peaks," and the video game (because I love horror video games) "Evil Within." Highly recommend!
Emma @ The Movies (1786 KP) rated The New Mutants (2020) in Movies
Sep 2, 2020
Contains spoilers, click to show
It's been 84 years... Well, not quite but that long, but near enough.
Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.
I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.
The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.
Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.
The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.
Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.
I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.
I'm sorry, at this point my rant is just flowing... stay with me a little longer.
What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.
There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?
I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.
I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.
The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.
Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.
The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.
Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.
I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.
I'm sorry, at this point my rant is just flowing... stay with me a little longer.
What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.
There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?
I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
An Amish Christmas Bakery (4 Stories)
Beth Wiseman, Amy Clipston, Kelly Irvin and Kathleen Fuller
Book
Cookies and Cheer by Amy Clipston: Alyssa Byler dreaming of the next holiday window display for...
Amish Romance Amish Fiction
Sophia (Bookwyrming Thoughts) (530 KP) rated Faded (The Faded Trilogy, #1) in Books
Jan 23, 2020
Faded, was, well, a tad bit boring. The concept's interesting 4 teens are killed and are then bought back to life to help some spirits who are like guardian angels and have been around for almost a hundred years defeat a trio of peeps called The Forces who have been around since 1989. Oh, and it most certainly puts out a new definition of feeling as though someone's watching you.
<img border="0" src="http://1.bp.blogspot.com/-gswVIYSfcvM/U4ekIGUabqI/AAAAAAAADWE/McEZ8jexlHQ/s1600/giphy+(3).gif" height="179" width="320">
I promise you I really don't
The world to me before that time seemed like a utopian society, hence "perfect little town of Fort Everwick." In fact, the story started out boring in the prologue, even though I and possibly many others appreciated the set up so I wasn't confused later. Plus, there wouldn't be any need of a long novella or prequel to everything. Which may or may not result in me wishing to stick my hand through the screen, pull out the book, and throw it at the wall.
<img border="0" src="http://2.bp.blogspot.com/-nEbLJxU6kIw/U4ekYLUnVhI/AAAAAAAADWM/INy-VFIulSg/s1600/throwing-book.gif" height="179" width="320">
The story really didn't catch my attention until the accident happened each scene just seems to enter with a boring start and Faded just didn't click too much with me on the writing. However, after the accident happened, I found the attacks becoming more old each time after the first. It just seemed to be a repeat of the others doors slam shut of their own accord, doors and windows can't be opened, windows shatter, lights flicker on and off before plunging everyone into darkness really, I actually thought Chloe would keep using the same tactic throughout the entire story and then just let it end. Hope was nearly lost until knives decided to start flying. I'm pretty I did a happy dance as well. I know that sounds really weird for me to have hope and start dancing when there are flying knives involved, but that's beside the point.
<img border="0" src="http://1.bp.blogspot.com/-mA0fuCk0cxI/U4elybjJ9EI/AAAAAAAADWc/sBKoSXUqc0g/s1600/im-bored-so-bored.gif" height="151" width="320">
What I also didn't like were the point of views just switching randomly not many signals whatsoever. Perhaps that's just the nature of third person and I'm just so used to seeing first person (has anyone noticed that?). Either way, it was confusing how the author would go from Savannah to Abigail, Logan to Jackson, or anyone else.
<img border="0" src="http://2.bp.blogspot.com/-E58aKHQnzK4/U4emA3lXoMI/AAAAAAAADWk/520TrVGPGXE/s1600/giphy+(4).gif" height="140" width="320">
That said, characters! I thought Hattie was really cute and perky. She was just the sunshine of the entire story and so optimistic while everyone else was either a) serious, b) running for their lives (kidding) or c) oblivious (the majority of the townspeople). Savannah seemed to be a great heroine, but I really can't promise that entirely due to the repeats of the attacks from the Forces. She seems like a really strong heroine with her determination and loyalty especially to her little sister (their relationship is so amazing; most siblings fight in books!) but like I said earlier... not so original attacks.
<blockquote>I was there the day she was born. I was there when she started school. I was there the first time she fell off her bike, and I was the one who picked her up and helped her get back on it. You know why? Because Im her sister. Thats what Im supposed to do. Im supposed to protect her. Its an unwritten rule.</blockquote>
I loved Hunter's charm and the way he used words in front of Savannah. It's as though he's doing a creative *wink, wink, nudge, nudge* towards Savannah.
<blockquote>Hunter: So, how about a date?
Savannah: What?
Hunter: How about a date that is actually in the eighties? I can only find dates that are in the seventies. How about you?
Savannah: You mean the article dates?
Hunter: What did you think I meant?</blockquote>
Perhaps what I really loved the most are the failures after the accident, when Madison, Abigail, Jackson and Savannah have no control over their powers. I actually found those scenes funny I mean, everyone's literally oblivious for the most part especially Operation Scare Keira. ;)
<blockquote>Jackson: But I thought I was invisible.
Madison: Well, you thought wrong because youre clearly not.
Jackson: But Coach Ford didnt yell at me once during practice, so I figured I must be invisible today.
Madison: So the first place you think to test out that theory is in the girls locker room?</blockquote>
That's not the operation, but I did find that pretty funny... :3
While Faded isn't the greatest start in the entire world or made a dent into my favorites, it's certainly memorable with the characters and its uniqueness (ooo, random thought: girl falls in love with a ghost... Phantom of the Opera anyone?). I'm really curious as to how Miles will play out the second book in the trilogy, and hopefully it'll be much different in any attacks there compared to Faded.
-----------------------------
Review copy provided by the author
This review and more posted over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/07/review-faded-by-chloe-miles.html">Bookwyrming Thoughts</a>
Formatting may be lost due to copy and paste
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
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I promise you I really don't
The world to me before that time seemed like a utopian society, hence "perfect little town of Fort Everwick." In fact, the story started out boring in the prologue, even though I and possibly many others appreciated the set up so I wasn't confused later. Plus, there wouldn't be any need of a long novella or prequel to everything. Which may or may not result in me wishing to stick my hand through the screen, pull out the book, and throw it at the wall.
<img border="0" src="http://2.bp.blogspot.com/-nEbLJxU6kIw/U4ekYLUnVhI/AAAAAAAADWM/INy-VFIulSg/s1600/throwing-book.gif" height="179" width="320">
The story really didn't catch my attention until the accident happened each scene just seems to enter with a boring start and Faded just didn't click too much with me on the writing. However, after the accident happened, I found the attacks becoming more old each time after the first. It just seemed to be a repeat of the others doors slam shut of their own accord, doors and windows can't be opened, windows shatter, lights flicker on and off before plunging everyone into darkness really, I actually thought Chloe would keep using the same tactic throughout the entire story and then just let it end. Hope was nearly lost until knives decided to start flying. I'm pretty I did a happy dance as well. I know that sounds really weird for me to have hope and start dancing when there are flying knives involved, but that's beside the point.
<img border="0" src="http://1.bp.blogspot.com/-mA0fuCk0cxI/U4elybjJ9EI/AAAAAAAADWc/sBKoSXUqc0g/s1600/im-bored-so-bored.gif" height="151" width="320">
What I also didn't like were the point of views just switching randomly not many signals whatsoever. Perhaps that's just the nature of third person and I'm just so used to seeing first person (has anyone noticed that?). Either way, it was confusing how the author would go from Savannah to Abigail, Logan to Jackson, or anyone else.
<img border="0" src="http://2.bp.blogspot.com/-E58aKHQnzK4/U4emA3lXoMI/AAAAAAAADWk/520TrVGPGXE/s1600/giphy+(4).gif" height="140" width="320">
That said, characters! I thought Hattie was really cute and perky. She was just the sunshine of the entire story and so optimistic while everyone else was either a) serious, b) running for their lives (kidding) or c) oblivious (the majority of the townspeople). Savannah seemed to be a great heroine, but I really can't promise that entirely due to the repeats of the attacks from the Forces. She seems like a really strong heroine with her determination and loyalty especially to her little sister (their relationship is so amazing; most siblings fight in books!) but like I said earlier... not so original attacks.
<blockquote>I was there the day she was born. I was there when she started school. I was there the first time she fell off her bike, and I was the one who picked her up and helped her get back on it. You know why? Because Im her sister. Thats what Im supposed to do. Im supposed to protect her. Its an unwritten rule.</blockquote>
I loved Hunter's charm and the way he used words in front of Savannah. It's as though he's doing a creative *wink, wink, nudge, nudge* towards Savannah.
<blockquote>Hunter: So, how about a date?
Savannah: What?
Hunter: How about a date that is actually in the eighties? I can only find dates that are in the seventies. How about you?
Savannah: You mean the article dates?
Hunter: What did you think I meant?</blockquote>
Perhaps what I really loved the most are the failures after the accident, when Madison, Abigail, Jackson and Savannah have no control over their powers. I actually found those scenes funny I mean, everyone's literally oblivious for the most part especially Operation Scare Keira. ;)
<blockquote>Jackson: But I thought I was invisible.
Madison: Well, you thought wrong because youre clearly not.
Jackson: But Coach Ford didnt yell at me once during practice, so I figured I must be invisible today.
Madison: So the first place you think to test out that theory is in the girls locker room?</blockquote>
That's not the operation, but I did find that pretty funny... :3
While Faded isn't the greatest start in the entire world or made a dent into my favorites, it's certainly memorable with the characters and its uniqueness (ooo, random thought: girl falls in love with a ghost... Phantom of the Opera anyone?). I'm really curious as to how Miles will play out the second book in the trilogy, and hopefully it'll be much different in any attacks there compared to Faded.
-----------------------------
Review copy provided by the author
This review and more posted over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/07/review-faded-by-chloe-miles.html">Bookwyrming Thoughts</a>
Formatting may be lost due to copy and paste
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Purple Phoenix Games (2266 KP) rated Food Chain Island in Tabletop Games
Jul 1, 2020
With the current pandemic (not the game) going on in the world, and the necessity for people to distance themselves from each other, game nights everywhere have been put on hold. That doesn’t mean that gaming must stop! Whether you’re a seasoned solo gamer, or new to the solo genre, ButtonShy has done it again with a fantastic new little wallet game in their Simply Solo series – check it out!
You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?
Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L
Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!
Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.
The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!
You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?
Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L
Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!
Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.
The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!
Bob Mann (459 KP) rated Instant Family (2019) in Movies
Sep 28, 2021
Enjoyable and harmless comedy laced with a degree of sentimentality.
The Plot
Pete (Mark Wahlberg) and Ellie (Rose Byrne) are focused and business-oriented home designers. They’ve talked about having kids “sometime in the future” but the years – as years are want to do – are motoring away from them. Pete is concerned that if they have their own kids now then he will end up being an “old dad” (cue very funny, black-comedy, flashback). This leads them into contact with the State’s fostering service – led by Karen (Octavia Spencer) and Sharon (Tig Notaro) – and they progress into foster training. This introduces into their ‘perfect adult lives’ 15-year old Lizzy (Isabela Moner) and her younger siblings Juan (Gustavo Quiroz) and Lita (Julianna Gamiz). As these guys come from a troubled background Pete and Ellie find they have their work cut out. Who will crack first?
The turns
You’ve got to admire Mark Wahlberg as an actor. In the same vein as Steve Carell, he seems to be able to flex from dramatic (in his case, tough-guy action roles) to comedy without a blink. He’s nowhere near the calibre of actor as Carell, but he brings to all his roles a sense of menace – derived no doubt from his torrid criminal background in younger days. (His wiki page makes your eyes water: there’s a great biopic screenplay waiting to be written there! ) It must have made the kid actor who plays Charlie (Carson Holmes) actually soil himself at a key point in the film!
Wahlberg and the excellent Rose Byrne make a believable driven-couple, and Byrne has such a range of expressive faces that she can’t help but make you laugh.
Of the child actors, Nickelodeon star Isabella Moner shines with genuine brilliance, both in terms of her acting as the fiercely loyal Lizzy but also in terms of her musical ability (she sings the impressive end-title song). With Hollywood in ‘post-La-La-Showman: Here we go again’ mode, this is a talented young lady I predict might be in big demand over the next few years.
Top of my list of the most stupid “where the hell have I seen her before bang-my-head-against-the-cinema-wall” moments is the actress playing Ellie’s mother Jan. She is OF COURSE Julie Hagerty, air-hostess supreme from “Airplane!”.
Also good value, and topping my list of “I know her from lots of films but don’t know her name” is Margo Martindale* as Pete’s exuberant and easily bought mother Sandy. (*Must write this out 100 times before her picture appears in the Picturehouse Harbour Lights film quiz!).
A well-crafty script with some wayward characters
The script by director Sean (“Daddy’s Home”) Anders and John Morris zips along at a fine pace, albeit in a wholly predictable direction. It helps that I struggle the think of many films about the adoption process itself. Sure there have been lots of movies about children that have been adopted – Manchester By The Sea and Lion being two recent examples – but the only film I can immediately think of (and not in a good way) with foster care at its heart was the Katherine Heigl comedy from a few years ago “Life as we know it”. So this is good movie territory to mine.
There are some fine running jokes, notably young Juan’s penchant for constantly getting injured. However, the script also lapses as did Anders’ “Daddy’s Home 2” from last year – into moments of slushy sentimentality. (My dear departed Dad always used to affect an exaggerated snore at such points, and I could hear him in my head at regular intervals during the film!). I would have preferred a harder and blacker edge to the comedy: something that last year’s excellent “Game Night” pulled off so well.
There are also a couple of characters in the film that were poorly scripted and which just didn’t work. While Octavia Spencer was fine (channelling an almost identical version of her wisecracking and sardonic character from “The Shape of Water“), I just had no idea what her colleague Sharon (Tig Notaro) was supposed to be. The tone was all over the place. Similarly, who should pop up on a balcony in an unexpected cameo but the great Joan Cusack. And very funny she is too for the 10 second interruption. But the writers having got her there just couldn’t leave alone and we get a plain embarrassing extended interruption that strikes a duff note in the flow of the film.
Summary
The film is amusing and harmless without taxing many brain cells. Most notably unlike many so-called American ‘comedies’ it did actually make me laugh at multiple points. I should also point out that my wife absolutely loved it, rating it a strong 4* going on 5*.
But the really cute thing is that…
…the film is “inspired by a true family”: namely Anders’ own. He and his wife fostered three kids out of the US foster service, so the script is undoubtedly loosely based on their own experiences, which give it an extra impact for some of Peter and Ellie’s lines. In an essay for TIME (source: bustle.com) Anders wrote:
My wife Beth and I had been talking for years about whether we should have kids,” he wrote. “For the longest time we just felt like we couldn’t afford it. Then I sold a couple of scripts and was feeling like I might have a career, but we were in our 40s and worried we had left it too long. We knew kids would make our life bigger, so one day I joked, ‘Why don’t we just adopt a five-year-old and it will be like we got started five years ago?'”
It gives you a completely different perspective on the film knowing this. My wife after the film was saying “I’m not sure how accurately it portrays the fostering process”. But it clearly does.
Pete (Mark Wahlberg) and Ellie (Rose Byrne) are focused and business-oriented home designers. They’ve talked about having kids “sometime in the future” but the years – as years are want to do – are motoring away from them. Pete is concerned that if they have their own kids now then he will end up being an “old dad” (cue very funny, black-comedy, flashback). This leads them into contact with the State’s fostering service – led by Karen (Octavia Spencer) and Sharon (Tig Notaro) – and they progress into foster training. This introduces into their ‘perfect adult lives’ 15-year old Lizzy (Isabela Moner) and her younger siblings Juan (Gustavo Quiroz) and Lita (Julianna Gamiz). As these guys come from a troubled background Pete and Ellie find they have their work cut out. Who will crack first?
The turns
You’ve got to admire Mark Wahlberg as an actor. In the same vein as Steve Carell, he seems to be able to flex from dramatic (in his case, tough-guy action roles) to comedy without a blink. He’s nowhere near the calibre of actor as Carell, but he brings to all his roles a sense of menace – derived no doubt from his torrid criminal background in younger days. (His wiki page makes your eyes water: there’s a great biopic screenplay waiting to be written there! ) It must have made the kid actor who plays Charlie (Carson Holmes) actually soil himself at a key point in the film!
Wahlberg and the excellent Rose Byrne make a believable driven-couple, and Byrne has such a range of expressive faces that she can’t help but make you laugh.
Of the child actors, Nickelodeon star Isabella Moner shines with genuine brilliance, both in terms of her acting as the fiercely loyal Lizzy but also in terms of her musical ability (she sings the impressive end-title song). With Hollywood in ‘post-La-La-Showman: Here we go again’ mode, this is a talented young lady I predict might be in big demand over the next few years.
Top of my list of the most stupid “where the hell have I seen her before bang-my-head-against-the-cinema-wall” moments is the actress playing Ellie’s mother Jan. She is OF COURSE Julie Hagerty, air-hostess supreme from “Airplane!”.
Also good value, and topping my list of “I know her from lots of films but don’t know her name” is Margo Martindale* as Pete’s exuberant and easily bought mother Sandy. (*Must write this out 100 times before her picture appears in the Picturehouse Harbour Lights film quiz!).
A well-crafty script with some wayward characters
The script by director Sean (“Daddy’s Home”) Anders and John Morris zips along at a fine pace, albeit in a wholly predictable direction. It helps that I struggle the think of many films about the adoption process itself. Sure there have been lots of movies about children that have been adopted – Manchester By The Sea and Lion being two recent examples – but the only film I can immediately think of (and not in a good way) with foster care at its heart was the Katherine Heigl comedy from a few years ago “Life as we know it”. So this is good movie territory to mine.
There are some fine running jokes, notably young Juan’s penchant for constantly getting injured. However, the script also lapses as did Anders’ “Daddy’s Home 2” from last year – into moments of slushy sentimentality. (My dear departed Dad always used to affect an exaggerated snore at such points, and I could hear him in my head at regular intervals during the film!). I would have preferred a harder and blacker edge to the comedy: something that last year’s excellent “Game Night” pulled off so well.
There are also a couple of characters in the film that were poorly scripted and which just didn’t work. While Octavia Spencer was fine (channelling an almost identical version of her wisecracking and sardonic character from “The Shape of Water“), I just had no idea what her colleague Sharon (Tig Notaro) was supposed to be. The tone was all over the place. Similarly, who should pop up on a balcony in an unexpected cameo but the great Joan Cusack. And very funny she is too for the 10 second interruption. But the writers having got her there just couldn’t leave alone and we get a plain embarrassing extended interruption that strikes a duff note in the flow of the film.
Summary
The film is amusing and harmless without taxing many brain cells. Most notably unlike many so-called American ‘comedies’ it did actually make me laugh at multiple points. I should also point out that my wife absolutely loved it, rating it a strong 4* going on 5*.
But the really cute thing is that…
…the film is “inspired by a true family”: namely Anders’ own. He and his wife fostered three kids out of the US foster service, so the script is undoubtedly loosely based on their own experiences, which give it an extra impact for some of Peter and Ellie’s lines. In an essay for TIME (source: bustle.com) Anders wrote:
My wife Beth and I had been talking for years about whether we should have kids,” he wrote. “For the longest time we just felt like we couldn’t afford it. Then I sold a couple of scripts and was feeling like I might have a career, but we were in our 40s and worried we had left it too long. We knew kids would make our life bigger, so one day I joked, ‘Why don’t we just adopt a five-year-old and it will be like we got started five years ago?'”
It gives you a completely different perspective on the film knowing this. My wife after the film was saying “I’m not sure how accurately it portrays the fostering process”. But it clearly does.
Kyera (8 KP) rated Lady Midnight in Books
Feb 1, 2018
I do not discuss any plot points in my review, so you will not be spoiled.
While the Dark Artifices may not be my favourite Shadowhunter series, I believe it is the most well written thus far. It is difficult to accurately judge, as this is only the first book in a trilogy but the more that Cassandra Clare writes the better a writer she becomes. Her books have always been fantastic but Lady Midnight just felt like another step up. Cassie has clearly grown as a writer and storyteller over the years, which gives me so much hope for all her future Shadowhunter novels.
While it is possible to come into the Shadowhunter Chronicles with Lady Midnight as your first book, I would not suggest it. The Mortal Instruments is fantastic for that, as we follow Clary a girl who discovers that there is more to the world than the mundane life she thought she knew. The world building in that first series really lays the groundwork for Cassies entire Shadow World. Even in the Infernal Devices, we mainly experience the Shadow World through the eyes of Tessa who has also not grown up with the knowledge of who she is. That is the first aspect that makes Lady Midnight so different from the previous two series our two main characters Emma and Julian have grown up as Shadowhunters.
I felt that there was less world-building overall for the Shadow World, but thats not to say that the world building in this novel wasnt fantastic as can be expected from Cassandra Clare. The politics of the Clave and the Downworld, the role of the Shadowhunter and the world that they live in have been brilliantly described over the course of the novels that Cassie has written. It is for this reason that I feel that while it is not necessary to read the Infernal Devices or the Mortal Instruments before reading the Dark Artifices, I would highly recommend it. You wont necessarily understand the history or the events that led up to Lady Midnight as well as you could. There are also spoilers from the previous series and character cameos that you wont appreciate as much unless you read the previous series.
The world building the Los Angeles itself and the new aspects that Cassie writes about the Shadow World, like the Shadow Market, are absolutely fantastic in this book. With each book she writes in the Shadowhunter World, she continues to build and develop this immersive experience that is like no other. Her words are vividly descriptive and paint the image of the world in your mind. It is what makes her such an incredible writer and one of the reasons that I love her books so much.
Lady Midnight takes place in Los Angeles, the Institute that has been the home of the Blackthorn children for their whole lives. Our main characters, Emma and Julian are parabatai which makes for a nice change to the point of view that we have experienced before. You learn a lot more about the parabatai bond and its potential in this book.
With Helen exiled to Wrangel Island and Mark taken by the Hunt, Julian has had to raise his brothers and sisters for the last five years. This forced him to grow up a lot faster than he would have otherwise and changed him in various ways. He loves his family more than anything else in the world and would do anything for them, even if it meant crossing a line. That ruthless heart, willingness to betray, and capacity to lie was learned after the Dark War. Those were not traits that he had prior but were forced upon him when everything changed and the Clave tore his family apart.
Emma has made it her lifes mission to discover who killed her parents at the end of the Dark War and why. That mystery has defined her every day, pushing her to train for hours at a time, run along the beach to get faster and turn her into an incredible Shadowhunter. She is also very sassy, quippy in conversations and the midst of a battle, which reminds me a lot of Jace.
The other characters we spend time with throughout the book are Julians siblings: Ty, Livvy, Dru, and Tavvy; Cristina; Diana and Malcolm. Diana has a lot of secrets, which Im sure well discover over time, but shes the character we end up knowing the least about. Beyond being their tutor, not wanting to take over the Institute and supposedly taking her travel year in Thailand, I cant tell you anything about her.
It was nice to see the Blackthorn children grow and develop from how we knew them in the Mortal Instruments to this series. Their familial relationship and interactions were authentic and heartwarming. You fall in love with them, just like you do with Cassies other characters and understand Julians plight.
Cristina is a Shadowhunter from the Mexico City Institute who decided to spend her travel year in Los Angeles. It was nice to get to know her because we dont always get to experience or hear from Shadowhunters from other Institutes. I really enjoyed her addition to the Blackthorn family (plus one) and the dimension she added. Plus, her backstory created a connection to the Scholomance and the Centurions which are going to add even more world building to the Shadow World we know and I cant wait to see more of it.
Malcolm is the High Warlock of Los Angeles and although his personality is very different, you immediately like him. Hes more playful and childlike at times than Magnus but seems to really care for the family. After falling in love with Magnus in the Mortal Instruments, and Catarina Loss to a lesser degree in Tales from the Shadowhunter Academy, I wanted Malcolm to be the next warlock character I loved.
There is so much betrayal in this book that I could never anticipate what was going to happen next. It doesnt just come from those you would consider bad guys but Shadowhunters, crooks and those with broken hearts alike. Cassandra Clare is the Queen of plot twists, fantastic character development and astounding, emotional rollercoasters in her books and this was no exception.
Lady Midnight was a fantastic read that made me fall in love with the Shadowhunter World all over again or more than I was before? Its unclear. Either way, I adore this book and I actually think that I enjoyed it more the second time through. I would also highly recommend a re-read prior to Lord of Shadows because the novel is so packed full of incredible character development, world building and plot that you will appreciate its sequel more if the story is still fresh in your mind.
While the Dark Artifices may not be my favourite Shadowhunter series, I believe it is the most well written thus far. It is difficult to accurately judge, as this is only the first book in a trilogy but the more that Cassandra Clare writes the better a writer she becomes. Her books have always been fantastic but Lady Midnight just felt like another step up. Cassie has clearly grown as a writer and storyteller over the years, which gives me so much hope for all her future Shadowhunter novels.
While it is possible to come into the Shadowhunter Chronicles with Lady Midnight as your first book, I would not suggest it. The Mortal Instruments is fantastic for that, as we follow Clary a girl who discovers that there is more to the world than the mundane life she thought she knew. The world building in that first series really lays the groundwork for Cassies entire Shadow World. Even in the Infernal Devices, we mainly experience the Shadow World through the eyes of Tessa who has also not grown up with the knowledge of who she is. That is the first aspect that makes Lady Midnight so different from the previous two series our two main characters Emma and Julian have grown up as Shadowhunters.
I felt that there was less world-building overall for the Shadow World, but thats not to say that the world building in this novel wasnt fantastic as can be expected from Cassandra Clare. The politics of the Clave and the Downworld, the role of the Shadowhunter and the world that they live in have been brilliantly described over the course of the novels that Cassie has written. It is for this reason that I feel that while it is not necessary to read the Infernal Devices or the Mortal Instruments before reading the Dark Artifices, I would highly recommend it. You wont necessarily understand the history or the events that led up to Lady Midnight as well as you could. There are also spoilers from the previous series and character cameos that you wont appreciate as much unless you read the previous series.
The world building the Los Angeles itself and the new aspects that Cassie writes about the Shadow World, like the Shadow Market, are absolutely fantastic in this book. With each book she writes in the Shadowhunter World, she continues to build and develop this immersive experience that is like no other. Her words are vividly descriptive and paint the image of the world in your mind. It is what makes her such an incredible writer and one of the reasons that I love her books so much.
Lady Midnight takes place in Los Angeles, the Institute that has been the home of the Blackthorn children for their whole lives. Our main characters, Emma and Julian are parabatai which makes for a nice change to the point of view that we have experienced before. You learn a lot more about the parabatai bond and its potential in this book.
With Helen exiled to Wrangel Island and Mark taken by the Hunt, Julian has had to raise his brothers and sisters for the last five years. This forced him to grow up a lot faster than he would have otherwise and changed him in various ways. He loves his family more than anything else in the world and would do anything for them, even if it meant crossing a line. That ruthless heart, willingness to betray, and capacity to lie was learned after the Dark War. Those were not traits that he had prior but were forced upon him when everything changed and the Clave tore his family apart.
Emma has made it her lifes mission to discover who killed her parents at the end of the Dark War and why. That mystery has defined her every day, pushing her to train for hours at a time, run along the beach to get faster and turn her into an incredible Shadowhunter. She is also very sassy, quippy in conversations and the midst of a battle, which reminds me a lot of Jace.
The other characters we spend time with throughout the book are Julians siblings: Ty, Livvy, Dru, and Tavvy; Cristina; Diana and Malcolm. Diana has a lot of secrets, which Im sure well discover over time, but shes the character we end up knowing the least about. Beyond being their tutor, not wanting to take over the Institute and supposedly taking her travel year in Thailand, I cant tell you anything about her.
It was nice to see the Blackthorn children grow and develop from how we knew them in the Mortal Instruments to this series. Their familial relationship and interactions were authentic and heartwarming. You fall in love with them, just like you do with Cassies other characters and understand Julians plight.
Cristina is a Shadowhunter from the Mexico City Institute who decided to spend her travel year in Los Angeles. It was nice to get to know her because we dont always get to experience or hear from Shadowhunters from other Institutes. I really enjoyed her addition to the Blackthorn family (plus one) and the dimension she added. Plus, her backstory created a connection to the Scholomance and the Centurions which are going to add even more world building to the Shadow World we know and I cant wait to see more of it.
Malcolm is the High Warlock of Los Angeles and although his personality is very different, you immediately like him. Hes more playful and childlike at times than Magnus but seems to really care for the family. After falling in love with Magnus in the Mortal Instruments, and Catarina Loss to a lesser degree in Tales from the Shadowhunter Academy, I wanted Malcolm to be the next warlock character I loved.
There is so much betrayal in this book that I could never anticipate what was going to happen next. It doesnt just come from those you would consider bad guys but Shadowhunters, crooks and those with broken hearts alike. Cassandra Clare is the Queen of plot twists, fantastic character development and astounding, emotional rollercoasters in her books and this was no exception.
Lady Midnight was a fantastic read that made me fall in love with the Shadowhunter World all over again or more than I was before? Its unclear. Either way, I adore this book and I actually think that I enjoyed it more the second time through. I would also highly recommend a re-read prior to Lord of Shadows because the novel is so packed full of incredible character development, world building and plot that you will appreciate its sequel more if the story is still fresh in your mind.
Purple Phoenix Games (2266 KP) rated Game of HAM: Adult Set in Tabletop Games
Jul 1, 2020
We recently invested in a really great pork loin and were able to get like three excellent meals out of it (if you want recipes, that’s a different blog). I know pork loin and ham aren’t the same, but I do enjoy them immensely. That’s why when I heard about a Game of HAM I was all set and ready to begin! But what I played wasn’t a game about ham at all, but rather a game of “Hating All Mankind.” What???
Game of HAM is a card and board game similar to Apples to Apples and the dreaded Cards Against Humanity. However, HAM differs from these with the addition of the board and actual game play. Yes, each round still needs a judge player and the others to play cards based on a prompt, but after that the game becomes, well, a game. In fact, this game has a board with spaces to travel and a goal space to race to in order to determine the winner.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, lay out the modular board pieces in any fashion you would like. We played on a boring 1×4 orientation because we lack imagination. At least at first. Next choose a color token to represent your progress along the board. Separate the colored cards into stacks and place under the corresponding giant ham tokens. Each player will be dealt 10 pink response cards and whomever is chosen to be the first judge player will draw a gray card to begin.
Game of HAM comes shipped with about a million cards and an equal number of ways to play. For this preview we played typical core games without any special rules (and we even left a “mandatory rule” out – the rulebook said we could). Seriously, the first half of the rulebook is explaining the game, and the second half is allllllllll optional gameplay styles, optional rules, variants, and so forth.
So on a turn, the judge draws a gray (grey?) card, reads it, places it on the table, and the other players will play pink (penk?) cards as responses for the judge to choose a winner. The winning player will then reference the numbers on the bottom of the gray card to determine how many spaces on the board they will travel. As the aim of the game is to get to the goal space, typically the larger number will be chosen. However, in order to win the game a player must land on the goal space exactly, so this is a reason a player may choose the lesser number.
At times players will land on colored spaces on the board. This signifies that they will draw a card of corresponding color to be used on future turns. These cards can be very powerful and affect other players as well. It is these cards along with the actual game board that separates Game of HAM from others in this vein: there is actual game play and decisions to be made aside from choosing cards that create the most lewd scenarios.
Don’t get me wrong – there ARE lots and lots of opportunities to create these scenarios and pick gross things (especially in this Adult Set), but this is not the only goal of the game. In any case, play continues in this fashion – for the vanilla game mode – until a player has reached the goal space on the board exactly. At this point, the group decides which game mode or optional rules they would like to play with next, because this game can be somewhat addicting.
Components. This is a ham-themed game and the components reflect that wonderfully. Like I mentioned earlier, there are at least a zillion cards that come in this box, and they are all great quality. I have only opened one of the several packs of pink cards that come with the game, and I am not at all joking about that. The giant colored ham tokens are awesome, the boards are acceptable, and the rulebook is wonderful. I was also not joking when I said half the rulebook is explaining the game and the other half is describing different modes of play, variants, and optional rules (there are even sections of rules for drinkers and 420-friendly players). All said, the components are great!
Now, I have said this multiple times in my reviews: I HATE Cards Against Humanity. That “game” exists for one purpose: to gross out everyone playing and as an acceptable outlet for people to be as offensive as possible. While Game of HAM is similar in some aspects, I can actually play this game and not want to quit two cards into it. I LIKE that the designers have come up with half a rulebook worth of alternate play modes and optional rules, even some that outright tell you that you can use or not use ANY rule in the book! It’s not the classiest game, of course, but you don’t purchase and play a game called “Game of HAM” for its reflection of your sophistication. You purchase and play this game because you want to have a good time with your friends and family without the need to piss everyone at the table off. I can get behind this.
If you are in the market for a CAH or Apples to Apples replacement, but still want to feel like you can be a social monster for a while, pick up Game of HAM (Adult Set). I don’t know this for fact, but I assume that since this is the “Adult Set” that there will soon also be a “Family Set” or something similar. So Game of HAM may be for you, as long as you are aware of the content within. I recommend Game of HAM for those gamers who know and are comfortable with the content as a great modular card game. I won’t be playing it with my in-laws, but I can certainly play this with my siblings!
Game of HAM is a card and board game similar to Apples to Apples and the dreaded Cards Against Humanity. However, HAM differs from these with the addition of the board and actual game play. Yes, each round still needs a judge player and the others to play cards based on a prompt, but after that the game becomes, well, a game. In fact, this game has a board with spaces to travel and a goal space to race to in order to determine the winner.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, lay out the modular board pieces in any fashion you would like. We played on a boring 1×4 orientation because we lack imagination. At least at first. Next choose a color token to represent your progress along the board. Separate the colored cards into stacks and place under the corresponding giant ham tokens. Each player will be dealt 10 pink response cards and whomever is chosen to be the first judge player will draw a gray card to begin.
Game of HAM comes shipped with about a million cards and an equal number of ways to play. For this preview we played typical core games without any special rules (and we even left a “mandatory rule” out – the rulebook said we could). Seriously, the first half of the rulebook is explaining the game, and the second half is allllllllll optional gameplay styles, optional rules, variants, and so forth.
So on a turn, the judge draws a gray (grey?) card, reads it, places it on the table, and the other players will play pink (penk?) cards as responses for the judge to choose a winner. The winning player will then reference the numbers on the bottom of the gray card to determine how many spaces on the board they will travel. As the aim of the game is to get to the goal space, typically the larger number will be chosen. However, in order to win the game a player must land on the goal space exactly, so this is a reason a player may choose the lesser number.
At times players will land on colored spaces on the board. This signifies that they will draw a card of corresponding color to be used on future turns. These cards can be very powerful and affect other players as well. It is these cards along with the actual game board that separates Game of HAM from others in this vein: there is actual game play and decisions to be made aside from choosing cards that create the most lewd scenarios.
Don’t get me wrong – there ARE lots and lots of opportunities to create these scenarios and pick gross things (especially in this Adult Set), but this is not the only goal of the game. In any case, play continues in this fashion – for the vanilla game mode – until a player has reached the goal space on the board exactly. At this point, the group decides which game mode or optional rules they would like to play with next, because this game can be somewhat addicting.
Components. This is a ham-themed game and the components reflect that wonderfully. Like I mentioned earlier, there are at least a zillion cards that come in this box, and they are all great quality. I have only opened one of the several packs of pink cards that come with the game, and I am not at all joking about that. The giant colored ham tokens are awesome, the boards are acceptable, and the rulebook is wonderful. I was also not joking when I said half the rulebook is explaining the game and the other half is describing different modes of play, variants, and optional rules (there are even sections of rules for drinkers and 420-friendly players). All said, the components are great!
Now, I have said this multiple times in my reviews: I HATE Cards Against Humanity. That “game” exists for one purpose: to gross out everyone playing and as an acceptable outlet for people to be as offensive as possible. While Game of HAM is similar in some aspects, I can actually play this game and not want to quit two cards into it. I LIKE that the designers have come up with half a rulebook worth of alternate play modes and optional rules, even some that outright tell you that you can use or not use ANY rule in the book! It’s not the classiest game, of course, but you don’t purchase and play a game called “Game of HAM” for its reflection of your sophistication. You purchase and play this game because you want to have a good time with your friends and family without the need to piss everyone at the table off. I can get behind this.
If you are in the market for a CAH or Apples to Apples replacement, but still want to feel like you can be a social monster for a while, pick up Game of HAM (Adult Set). I don’t know this for fact, but I assume that since this is the “Adult Set” that there will soon also be a “Family Set” or something similar. So Game of HAM may be for you, as long as you are aware of the content within. I recommend Game of HAM for those gamers who know and are comfortable with the content as a great modular card game. I won’t be playing it with my in-laws, but I can certainly play this with my siblings!