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The Dead Girls Club
The Dead Girls Club
8
9.3 (3 Ratings)
Book Rating
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The Dead Girls Club by Damien Angelica Walters left me unprepared for what I was about to read.

A perfect blend of mystery, spookiness, friendship and psychological trauma. This book will keep you away from social events until you are finished. And a few days after…

<i><b>Red Lady, Red Lady, show us your face…</b>

In 1991, Heather Cole and her friends were members of the Dead Girls Club. Obsessed with the macabre, the girls exchanged stories about serial killers and imaginary monsters, like the Red Lady, the spirit of a vengeful witch killed centuries before. Heather knew the stories were just that, until her best friend Becca began insisting the Red Lady was real – and she could prove it.

That belief got Becca killed.

It’s been nearly thirty years, but Heather has never told anyone what really happened that night–that Becca was right and the Red Lady was real. She’s done her best to put that fateful summer, Becca, and the Red Lady, behind her. Until a familiar necklace arrives in the mail, a necklace Heather hasn’t seen since the night Becca died.

The night Heather killed her.

Now, someone else knows what she did…and they’re determined to make Heather pay.</i>

From the beginning of the book, you can feel the intensity, the guilt and the mystery behind it, which was something I very much enjoy in my books. We get to see the life of Heather 30 years after the death of Becca, and we know from the very first chapter that Heather killed her.

But they were best friends. And Heather loves Becca, even now, with every atom of her body. They were those BFFs that were always together, and knew each other’s secrets. They both loved mystery and talking about serial killers. And then things somehow start to go wrong. They are slipping from the friendship slide, and they can’t do anything to stop it…

<i><b>The heart, the other half of which once hung around my neck, even after, is a cheap thing of nickel, stainless steel, or some inexpensive alloy. Originally affixed to a cardboard square and purchased by two girls who saved their allowance. Best Friends Forever. We meant it, she and I. We meant it with every bone in our bodies and every true and good thing in our souls. We didn’t know forever didn’t always last that long.</b></i>

This is one of the few stories where I rooted for a killer. I know how horrible it sounds, but I loved that perspective. The innocence behind a terrible act. The belief that what you did might have been wrong, but you still did it for the right reasons. The ultimate friendship and the boundaries.
I loved Heather, and I also loved Becca. I hated all the things that were standing between them, driving them further away from each other.

This is a book about a murder, and about a scary story becoming real. But this book is also about friendship, about psychological trauma, and about the force a person needs to get trough it. The crucial support this person requires to get through the rainy days. Heather was struggling, and there was no one beside her to help her. Everyone she knew and trusted suddenly abandoned her, and this tells a sad and realistic story about the reality people with mental health issues are facing. No one wants a damaged person in their lives, I get that. But when this person is your friend for life, when this person is your life companion, you know. You know how they were before it, and you should always be there to support them, and get them to become their healthy selves again. We all need a person in life that will push our boundaries and be there for us when we are not able to be there for ourselves.

The Dead Girls Club covers so many topics that warm and crush my heart. And I love it for it. If your book taste is similar to mine, I am sure you will love this book too, and I recommend it!

Huge thanks to Melissa and the team at Crooked Lane Books in the US, for sending me a paperback ARC copy in exchange for my honest review!

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Emma @ The Movies (1786 KP) rated Aladdin (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Aladdin (2019)
Aladdin (2019)
2019 | Adventure, Family, Fantasy, Musical
Oh. My. This was always going to be a tough one for me, and I've been thinking long and hard about how on earth I was going to review this. I love the original, anyone who even remotely enjoys it would be able to sing you at least one of the songs, and therein lies one of the problems. Would I have had a different opinion about some of the elements had I not seen the original so many times? After a lot of contemplating I think the answer in most cases is no.

Note: I went to see this for a second time so I'm going to edit what I previously wrote up as I go because on second viewing it was better. Once the initial shock and annoyance had passed after seeing it the first time it was much easier to watch for the second time.

Remaking something that's peak Disney has so many issues, recasting roles, changing social views and cultural sensitivities, are probably the biggest ones.

Let's talk about the (blue) elephant in the room... although I guess that phrase isn't really accurate as we all want to talk about it. Oh Genie, my Genie. I don't think anyone would have been able to fill that lamp the way Robin Williams did, he was larger than life and brought such a sense of fun whenever he did roles like this. The man is a comedic legend. Recasting this was always going to be difficult, and honestly, I don't know if there's anyone I would have been happy with taking over the mantle.

When I found out that Will Smith was on board I wasn't completely put off. On paper he's got everything you'd need for this role. He had one of two choices, stick to the original faithfully or take it your own way. I just don't think Smith actually had a choice though, he was going to have to do a reinterpretation of the role, but how could you ever follow Williams?

The thing I'm most surprised about with Genie is just how bad the CGI is. It's not like this is something Disney are unfamiliar with. Why did some of it even need to be CGId? I obviously don't know the ins and outs of these techniques or options, but if people can make Robbie Coltrane look larger than life in Harry Potter without mucking it up then why aren't they smurfing Will Smith up and doing the same?

Casting across the rest of the film wasn't such an epic task, Mena Massoud as Aladdin and Navid Negahban as the Sultan hit exactly the right spot. I had issues with Jafar, that's nothing to do with Marwan Kenzari's acting which was very good, but it was the fact that in my head Jafar should have been older. (Dream casting: Ben Kingsley.) I'm sure I won't be popular saying this but I didn't really like Naomi Scott as Jasmine, I don't think she brought enough sass to the role, I also felt that some of the new inclusions into the film around Jasmine negatively affected my view of her.

By far and away my favourite from the live action cast was Nasim Pedrad as Dalia, Jasmine's lady in waiting. I don't know why they felt the need to bring this character in, but I'm really glad they did. She's funny and a welcome break in some scenes. She completely outshines Jasmine as almost every point in the film... actually, I retract the word "almost". While I might not be happy about part of her character's story (ask me for the spoilers) she was definitely the best added extra in the film.


Our group of sidekicks, Abu, Iago, Rajah and Carpet all come out with varying degrees of success. Abu wasn't entirely lucky with the CGI and didn't get such a fun part as before. Iago was much more bird-like than previously which meant less actual talking so I have to wonder why they hired Alan Tudyk if they weren't going to use him properly. Rajah while less quizzical than in the original was entertaining and luckily wasn't mutilated by the CGI. Carpet though, I loved Carpet. He was super cute and absolutely adorable with Abu.

I'm not going to go over every change they made to the original, but one tweak particularly bugged me. They change the way that Aladdin gets out of the cave of wonders. The verbal trickery that Aladdin uses in the original is gone and they switch it out for a much more deceitful moment. The idea isn't as clever as its predecessor and also means that later in the film when Aladdin tricks Jafar you don't get that same connection, watching Genie working out what was going on was painful viewing.

I can't really put off talking about the songs anymore.

As trailers and sneak peeks appeared online I became increasingly nervous about the songs. Prince Ali seemed to be less upbeat than before, and while the sequence looked like it had potential all of it together didn't feel as vibrant. I appreciate that they tried to keep all those little Genie added extra in but it felt like they went with a "safe" option.

I enjoy Will Smith's singing, but I'm not a fan of it in this. I don't think the change in style is suited to these songs. I've seen people saying about how he's rapping in it... but I wouldn't have identified it as rapping. If anything it felt like they went "you should get some rapping in there, but we're Disney so tone it down... a lot."

We get a new offering on the soundtrack in the shape of Speechless, Jasmine's empowering song. I like the song, it certainly has the Disney vibe, and Scott sings it beautifully... but it didn't give me those goosebumps that I expect from power songs. I probably would have given the song a pass had it not been for the way it was included in the film. The frozen scenes with Jasmine dramatically moving in and out of the cast and set... ugh... that just didn't work for me.

Massoud had originally given me so much hope for the music when I heard One Jump Ahead at the beginning. It was excellent, and throughout the film I loved his singing.

Here's where my opinion changed a bit after my second visit... the songs weren't all as bad as I'd felt after the first viewing. I still didn't enjoy Genie's offering, but Aladdin and Jasmine both felt like an excellent choice. The main thing that didn't change was the fact that I didn't feel the songs fit well into the scenes. Part of the draw of Disney is the toe-tapping singalong vibe you get from the music, and there was a lack of pizzaz in most of the sequences that left my toes untapped.

I could probably go on for a very long time about this film. (I already have.) Ultimately, I don't think it's an improvement on the original, I don't think these modern rehashes really add a lot when you have to adjust for the modern culture. I'm not saying that you shouldn't take the changing times into consideration, I just think you should do it in a way that doesn't just come across as trying to score points with the audience to prove how "with it" you are. I also don't think that coming up with 30 minutes of extra footage is ever a sensible idea. If that's what you want to do then perhaps you need to really mix things up and come up with a whole new concept for the story.

What you should do

You're either a Disney nut or you're not. Personally, I would recommend staying at home and having a binge of old Disney classics, starting with the one true Genie.

Movie thing you wish you could take home

Could I get Genie powers without the itty-bitty living space?
  
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Charlie Cobra Reviews (1840 KP) rated the Nintendo Switch version of Secret Neighbor in Video Games

Sep 4, 2021  
Secret Neighbor
Secret Neighbor
2021 | Horror
The Concept (1 more)
Playing as the Neighbor
Balancing, the Neighbor is too OP (1 more)
Playing as a kid isn't very fun
Fun And Intriguing Concept But Suffers From Balancing Issues
Secret Neighbor is a multiplayer Social/Horror game developed by Hologryph and published by tinyBuild Games. It is a spin-off of the Hello Neighbor franchise/series and is available on Nintendo Switch, Xbox One, and PC. Secret Neighbor was initially released in October 2019 and just recently on August 26th 2021 for Nintendo Switch. The game supports up to 6 players who must work as a group to unlock the basement. Just one catch, one of you is the Neighbor in disguise.

 I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.

 However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.

 So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.

 The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.

 The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.

 The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.
  
Downsizing (2017)
Downsizing (2017)
2017 | Comedy, Drama, Sci-Fi
Tiny People, Big Mess.
From the trailer this film looked quirky, funny and interesting and has been on my “looking forward to” list for many months. Oh dear, what a let down.

Matt Damon (“The Martian“, “The Great Wall“, “Jason Bourne“) and Kristen Wiig (“mother!“, “Ghostbusters“) play Paul and Audrey Safranek. Paul is a laid-back and hardworking occupational therapist; Audrey has materialistic ambitions over and above their available finances. The two decide to “downsize” making use of a revolutionary Norwegian invention that reduces humans, and most other lifeforms, to a fraction of their normal size. This offers huge wealth to the normal American, since the cost of living in downsized form within the mini-estate called LeisureLand is tiny in comparison to “big folks”. But all does not go well in the transition (unlike the trailer, no spoilers here) and Paul needs to find a new purpose in life as bigger problems loom.

It’s clearly written to be a social satire, and there are some clever angles to be explored here: everyone publicly positions their downsizing based on ‘environmental issues’ and ‘saving the planet’, but most everyone’s real reason is the lifestyle benefits. Also lightly touched on, but never deeply explored, are the impacts that the downsizing initiative is having on the broader American economy and property markets, with the ‘big people’ questioning why small people should have the same rights and votes as them.

But the film never really gets into the meat of any of this. Worse than that, the movie never settles on what it is trying to be. I think we can write off “Sci-Fi” pretty early on. But is it a drama? A comedy? A love story? A socialist rant? An environmental cri de coeur? The film jumbles all these aspects together and treats each so halfheartedly that none of them get properly addressed.

Not only are the audience confused: none of the actors seem to be too sure why they’re there either. Damon – never Mr Personality – should have been able to develop some chemistry with the feisty and dynamic Ms Wiig, but even these early scenes plod along with you thinking “what a dull film”. Things perk up slightly at the LeisureLand sales fair, where Neil Patrick Harris (“Gone Girl“) and a naked Laura Dern (“Star Wars: The Last Jedi“) glibly try to sell a luxury doll’s house to the assembled crowd. American consumerism in miniature.

But post-downsizing the film crashes back to ‘Dullesville Arizona’ again, but with added depression, requiring Christophe Waltz (“Django Unchanined”, “Spectre“), as a dodgy Serbian entrepreneur Dusan Mirkovic, to over-act manically to try to add any sort of energy into the film (which he is only mildly successful at doing). There’s a rather bizarre supporting role from Udo Kier – looking for all the world like Terence Stamp – as Mirkovic’s ship-owning pal, and an almost cameo performance from Jason Sudeikis (“Colossal“).

Enter stage-left Thai-born Hong Chau as Ngoc Lan Tran, a Vietnamese cleaner. There’s a clever angle here: where “average American Joes” like Safranek can live like kings, but the poor still have to scrape by, living in ‘skyscraper Portacabins’, as the menial classes: there’s no escaping class structures, even when 5 inches tall. Chau sums up the uneven nature of the film, as she mostly plays her lines for laughs but then (in a spectacularly good bit of acting in the midst of, I have to say, some pretty poor hamming) bursts into uncontrollable tears.

Just when you think things are going to limp to a unmemorable close, the film ups and leaves LeisureLand to add a completely bizarre final act. (It’s pretty unusual in the UK for people to walk out of a cinema mid-film, but a couple did so at this point). This segment bears no relationship to the downsizing theme whatsoever, since all the players at this point could be full-sized. Aside from an amusing “50 shades of f**k” speech from Ngoc Lan Tran and a “massive explosion”, this story goes nowhere, says nothing (at least not to me) and merely irritates. Throw in a completely anti-climatic non-ending and I genuinely shared a “WTF look” with the stranger sat next to me!

This is all very strange, since this comes from Alexander Payne, who also directed and co-wrote “The Descendants”, one of the most impressive films of the decade. Jim Taylor co-writes (as he has co-written numerous other films with Payne).

I note that in this morning’s London Times that their film critic, Kevin Maher – someone who’s views I am generally pretty well aligned with – gave it 4 *’s out of 5. I can only assume that he either saw a completely different cut of the film, or he is a lot cleverer than I am and understood amazing sub-texts that completely passed me by! Maybe… but I have a sneaking suspicion that the general viewing public will more share my opinion on this than his.

I was tempted to give this just one star as it was such a disappointment to me, but the underlying concept is a good one: it is just one that has, in my humble opinion, been implemented in a bizarrely slipshod manner.
Definitely not recommended. Go and see “Coco” instead!
  
Beautiful Creatures (Caster Chronicles, #1)
Beautiful Creatures (Caster Chronicles, #1)
Kami Garcia | 2009 | Fiction & Poetry, Paranormal, Romance
8
7.4 (34 Ratings)
Book Rating
I was made aware of this book when, at the cinema to see Les Miserables, I saw the trailer for the film adaptation. Apart from loving the song, which immediately went on my iPod when I got home (Seven Devils – Florence + the Machine), what I saw caught my attention enough to jot down the name and read the book.

Beautiful Creatures is set in the fictional town of Gatlin, South Carolina. Ethan Wate, from whose perspective the book is written, describes his town’s residents as either “stupid or stuck”, and can’t wait to leave, bored with the banality of his life. Fairly soon into the book, the reader is pulled into his dream, where we meet a girl smelling of lemons and rosemary, in need of help. A girl who, although he hasn’t yet met her, Ethan can’t live without.

The girl is Lena Duchannes (“Duchannes rhymes with rain”), with black hair, green eyes, and mysterious powers that see her surrounded by the pathetic fallacy. It’s often raining when Lena’s upset, and at one point there’s even a tornado. Lena’s a Caster, a broader term for a witch that, within her family, also includes a palimpsest, a siren and an incubus. The main premise of the story is that Lena’s family is cursed, and on the night of their sixteenth birthday each member of that family becomes ‘claimed’ as either a dark or light Caster. Lena keeps a count on her hand of how many days she has left until this night, but until she gets to that point, she’s tormented by a Carrie-esque group of Gatlin-born-and-raised girls, alongside much of the rest of the town.

I read quite a good blog post on this a few days ago, although, sorry, I can’t find it again for love nor money now! They pointed out that Ethan had a fair few feminine qualities (being very observant of Lena’s clothes, for example), but that if the story had been written from Lena’s perspective, it would have been 900 pages of teenage angst. I agree with that! It’s easy to see why she would be feeling so fraught though – it is made clear that she has no control over which way she will turn. If she is claimed as a Dark Caster, the book says, her personality will completely change, and she’ll no longer be able to see the family she has grown up with (apart from Ridley, I guess).

I did enjoy the story – it was fast paced, there was always enough going on to hold my attention, and there was a great twist at the end that I didn’t see coming. I really liked the fact that Lena craved normality, even though it was, ironically, the thing that Ethan hates about his town. As a teenager with medical/weight/my share of social issues, I could really relate to the idea that, despite whatever else she had going on, she just wanted to be able to do what everyone else does, no matter how boring or basic it may seem. That really resonated with me.

I was also really fascinated with the character of Ridley. She came strutting onto the scene and automatically made my jaw drop, as I think she was supposed to. Even when we’re told she’s a Dark Caster, her struggle with good and bad always seems to be lurking somewhere. <spoiler>I thought it really added grit to the book that she and Lena were best friends all through their childhood – you can really tell that Ridley still wants what’s best for Lena, even if that later translates to her trying to help Sarafine turn Lena towards the dark side. Then, later on, it’s obvious she has feelings for Link, and even the darkness within her can’t squash that. It’s an intriguing conflict!</spoiler>

However, I think this book will only ever be a guilty pleasure, and that’s because of the love thing. Now, I must admit, it’s not as bad as the Twilight film (which sickened me, and put me off reading the books), where Bella and Edward meet and she’s almost straight away “in love” with him. However, it’s still obvious almost from the beginning that by the end of the book, Lena and Ethan will have said those 3 overused, under-meant words – “I love you”. She’s 15, and he’s 16, by the way. <spoiler>The book manages to make it seem like their destiny by making their ancestors romantically linked, but I’m still not sure.</spoiler> I admit this may be because I’m slightly biased; I’ve never been in love, and didn’t actually have a boyfriend as a teenager. Maybe it is really easy to fall in love, I don’t know. To me though, being realistic is important – even in a fantasy book. As a reader, I need to be able to relate to the characters in some way, and it seemed like a cliche to make their feelings so intense, despite the events in the book.

Then, there’s the ending. While I really enjoyed the twist at the end, it was over too quickly. <spoiler>There was so much build up to meeting Sarafine, only for her to die (it seemed like) 10 minutes after she was first introduced. Plus, what happened to Ridley? Technically, Lena didn’t choose a side, so I do want to read further on in the series to see what happened to her – I’ll be really disappointed if she’s just forgotten about. As well as this, I want to know more about the name changes – why are they necessary, and do the new names fit them better somehow?</spoiler>

Well, if you’ve made it through my rambling, I’m impressed! I know I haven’t mentioned several important characters (Amma, for one), but I’ve covered most of the things I remember thinking about the book. Overall, I did like it and I reckon I'll see the film when it comes out on DVD, as well as reading more of the series, but I did see some parallels with Twilight, which isn't necessarily a good thing!

This review is also on my <a href="http://awowords.wordpress.com">blog</a>; - if you liked it, please check it out!
  
Festival!
Festival!
2020 | Medieval
Remember music festivals, or concerts of any kind? I most certainly do. I used to perform almost every weekend with my band pre-COVID. Well, I haven’t performed in over eight months as of this writing. I miss it so much. So when I heard that a designer was working on a game about musicians putting on music festivals I just had to check it out.

Festival! is a competitive set collection game for larger groups, three to seven players. It is set in a medieval kingdom and the game lasts for four festivals. During the game players will be collecting sets of cards to be scored immediately and collecting other cards to be scored at the game’s end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but give an idea of how the game plays. You are invited to download the rulebook, back the game through the forthcoming Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the board in the middle of the table. Each player chooses a color of pawn to represent them and places one pawn on the 0 space upon the scoring track and the other pawn in the Festival! area upon the board. The game comes with four different types of cards and each type will be shuffled and placed face-down in stacks as in the photo below. Place the festival marker on either the 0 or 4 space (the rules are not clear, but it is to track the number of festivals, so just choose one) and give the first player busteeple to the youngest player. The game may now begin.
Festival! is played over several turns, but the first three turns will see players taking turns to travel to the different areas of the board and collect cards once they arrive. The initial Festival! area is located between the City and Village areas so a player can choose to move their pawn into either of those areas. As is printed on the board areas themselves, when players arrive in the Country they will immediately draw three Ensemble (green) cards to their hand and their turn is over. A trip to the Village affords the player two Ensemble cards to be drawn, while a visit to the City will allow a player to either draw one Ensemble card OR play as many cards from their hand as they choose. Finally, should the player’s wanderlust urge them to the Palace, they may draw a Palace card to be played to their tableau immediately. Movement from one area to the next is always done to the adjacent area. So if in the Village a player may only move to either the Country or the City. If in the Country a player may only move to the Village.

As I mentioned, the first three turns are head start rounds where players are merely collecting cards to amass a hand (of limit 7) of cards that can be played in sets in their personal tableau. These cards are divided into Exotic, Percussion, Melodic, and Choir cards. Players may play as many cards as they like when in the City, but will score bonus set and superset points if they are able to lay down multiple unique cards in each group. For example, a Horn card is worth one VP alone, but with three other unique Melodic cards earns bonus points for the entire set.

After the first three turns have been played, the first player will then flip a Festival card (stacked on the game board) at the beginning of each turn. It is from this stack that the four “Festival!” cards are located, and they are the time trackers for the game. If the result is “Preparation,” the turns continue as normal with no change. However, should the flipped card be a “Festival!” face, then players within range of the Festival Stages may claim a stage and participate in the festival. Participation in the festival simply means that players may play cards as normally played in the City, but then are entitled to one of the drawn Finale cards. These cards are scored at the end of the game and typically award bonus points for various reasons.


Play continues in this fashion of traveling the board areas to collect cards, performing in festivals, and earning the most amount of VP at game end, which is immediately following the fourth festival. The player with the most VP is the winner!
Components. Again, this is a prototype copy of the game, so the components may be different upon completion of a successful Kickstarter campaign. What we were provided, however, is a good-looking, though muted, game board, a ton of cards, and some painted wooden tokens. The tokens are fine, and I am sure will look different once the game is finalized. The cards are good, an interesting dimension, and the art upon them is good and simple. In fact, the cards’ art remind me of several computer icon sets, specifically Shadow or Sardi (though I use Sweet-Rainbow).

But how does it play? Okay, every time I get a new game I always play it solo multi-handed. During this initial play I had several questions for the designer about scenarios and other oddities that were not covered in the rulebook. He graciously, and immediately, answered my questions and the next play through ran quite smoothly. So I am sure the rulebook will be tweaked quite a bit before final production.

Once I was playing the right way the game ran smoothly and quickly. I found myself planning my turn in advance, however your success truly is dependent on the cards you draw. Ensemble cards are just the instruments, voices, and Minstrel (wild) cards, while the Palace cards are the rule-breaking fun cards. They allow increased travel, protection from certain cards in the deck, and other goodies I won’t spoil here. So having a nice collection of Palace cards can alleviate a lot of the random card draw issues that will plague players who refuse to grab the Palace cards. As I played more and more I found that I generally follow one strategy, but have to switch up tactics depending on my card draws. This is good and okay (not “bad”). Going in with a plan of attack is great, and being able to become flexible mid-game is enjoyable.

Overall this one is surprising to me because I was initially frustrated with the vague rulebook, but once I truly knew the real rules and how everything played together I found a real fondness for it. Festival! will probably never make it close to my Top 10 Games of All Time list, but for larger groups who are tiring of the hidden traitor or social deduction games, this one is a breath of fresh air. It can handle up to seven players, and is an easier teach than many other games for mid-to-large groups.

So if you are looking for something different for a weird player count, and you need some more medieval rock star games in your collection please check out Festival!. (Do I need the period there or am I covered with the exclamation point from the title of the game? I was not an English major.) I think you will be pleasantly surprised at how this unassuming set collection game (with aspects of take-that which I did not explore here) will perform. I am looking forward to following the Kickstarter campaign set to launch in Spring 2021, so keep it on your radars, people.