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Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
My first experience in IMAX was at the IMAX theater at the Grand Canyon. This was before IMAX theaters could easily be found within easy driving distance in most large cities. The movie, which interestingly still is showing today from those early years took viewers on the magical journey through the Grand Canyon. Throwing in a bit of history, with incredible visages, viewers could experience the canyon without ever hiking within its depths. It may seem odd to compare a big budget title like Ad Astra written and directed by James Gray (The Immigrant / The Lost City of Z) to a short thirty-minute experience film about the Grand Canyon, but both are equally awe inspiring and beautiful if experienced in the same way.

Ad Astra features Brad Pitt as Astronaut Roy McBride, a film that takes place in the not so distant future where the moon has become a commercialized tourist destination. A place where outside the safe tourist zones corporations fight for control of resources, and convoys are regularly ransacked by pirates looking to make a quick buck off the wares they are able to obtain. Mars has become a staging location for deep exploration ships hoping to discover if intelligent life exists outside our solar system.

Strange power surges begin to emanate deep within the galaxy, threatening to destroy everything in their path (Earth not excluded) and the top scientist are brought together to identify the threat and propose a theory to stop it. Roy McBride after suffering a near fatal fall from aboard a space station is brought into a top-secret meeting to discuss these surges. It is in this meeting that Roy is informed that the surges appear to be manifesting near Neptune and even more interestingly they are identified as anti-matter surges that are being generated from a ship that Roy’s father Clifford (Tommy Lee Jones) was in charge of nearly 29 years ago. The mission was a search for extra terrestrial life that Clifford was overseeing and presumed dead after Earth had lost contact with his ship. Roy must put his personal feelings aside regarding his father and must travel to the outer reaches of our solar system to put a stop to the surges, in any way possible.

Ad Astra is an incredible achievement in cinematography. The visions of the moon, mars and the numerous rockets taken to get there are spectacular. Much like the Grand Canyon film I spoke of earlier, in IMAX Ad Astra gives you a front row seat exploring the solar system as we know it. It takes a realistic approach while not bogging the viewers in all the technical details that would be necessary to achieve this flight. You would be doing yourself a disservice to see this film on any but the largest of movie screens. While it might be an acceptable experience in a normal theater, much of the grandiose vistas and beautiful sets would be wasted. This is not a movie to wait for on Netflix if you have any interest in seeing it at all.

From a story perspective, there isn’t a whole lot to tell. Brad Pitt brings his amazing acting abilities to a film that features more inner dialogue to himself, then to others on the screen. It is reminiscent to the original Dune movie from the 80s combined with 2001: A space odyssey. For a movie that literally is about a voyage to deep space, there are some scenes sprinkled throughout that provide some action and even a bit of suspense. Supporting characters such as Tommy Lee Jones and Donald Sutherland provide outstanding performances, even if their screen time is extremely limited. Liv Tyler once again reprises a role similar to the one from Armageddon as the reluctant wife of a man who is tasked with saving the world.
Ad Astra is a cinematic experience, the story alone is passable if not particularly quick moving and at time rarely engaging. However, when you combine this with the technological wizardry used to bring the Solar System to life it makes for an adventure that certainly lives up to the hype and will delight your visual senses. If you’ve ever dreamed of what it would be like to live on the moon or adventure into the stars, then Ad Astra might just be the closest we ever get in our lifetime. It’s beautiful, deadly and overall an achievement to behold, just make sure you see it on the biggest screen you can.
4 out of 5 stars
  
Lightyear (2022)
Lightyear (2022)
2022 | Action, Adventure, Animation
9
7.3 (12 Ratings)
Movie Rating
The digital magicians at Pixar have returned with an origin story of one of their most famous characters. “Lightyear” opens with an explanation that Andy from “A Toy Story” was given a toy based on his favorite movie in 1995 and that this is the movie upon which the toy was based.

With that explanation out of the way, the film centers on a giant ship deep in space that encounters a planet and awakens Space Ranger Buzz Lightyear (Chris Evans) to investigate. Along with a fellow ranger and a recruit, Buzz scopes out the planet only to discover it is hostile and makes a hasty exit from the planet. Unfortunately, in doing so their ship is damaged and they are left stranded on the planet and forced to establish a colony.

Years later Buzz is about to undergo a test flight based on a new fuel that the colony hopes will replicate their previous source and will allow them to travel at the insane velocities needed to cover millions of light-years.

Things seem to go as planned until a critical failure and Buzz learns that his four-minute flight actually covered several years on the planet. Undaunted Buzz tries again and again and returns to find his friends aging, having children, and passing away with only his robotic cat Sox (Peter Sohn) to keep him connected to his past and assist him.

While this would make for an interesting enough film it is actually just the setup to the larger story which involves a hostile Robot army and an evil menace named Zurg who threatens Buzz and his hastily assembled team of volunteers to save the day.

The film has amazing animation and all the humor and charm that one associates with the best Pixar films and is not above giving the audience an emotional tug here and there along the way as I can remember more than a few Pixar films that caused audiences to tear up.

Since this is the first of the last three Pixar films to make a cinematic release it would be easy to say that it is a return to form for Disney/Pixar but I would say that is an understatement as the film mixes humor, action, and interesting characters to form a very enjoyable and engaging adventure which is one of the most satisfying Pixar films in recent memory and one every bit worthy of their name.

It will be interesting to see what the future holds for this crew as I would very much like to see Buzz and his crew return for new adventures soon as “Lightyear” is a new Pixar classic that the entire family will love.

4.5 stars out of 5
  
Doctor Who: Time of the Daleks
Doctor Who: Time of the Daleks
2017 | Entertainment, Science Fiction
I cannot tell you what a big fan of Doctor Who I am. I have one sticker on my car, and it’s a DW TARDIS right there in the upper left. They say you’ll never forget your first Doctor, and I only started watching several years into the reboot, but started with 9. And then 10 stole my heart. 11 was also quite amazing and I always reference people who have never seen the show to please please please watch, “Vincent and the Doctor.” If you watch that episode and are not moved to tears by the sheer beauty of the story being told, you absolutely have no soul. And if after watching that episode you are not an immediately-converted Whovian, then it was never meant to be. So why then is my rating on this game so lackluster if I love the IP so?


Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.

On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.

Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.


This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).

Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.

Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.

While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.
  
Cryptid
Cryptid
2018 | Deduction
If you are a fan of the lore behind the likes of the Cthulhu, Sasquatch, Loch Ness, and El Cucuy, then you will love the theme behind this next game. Cryptid is a board game that basks in these old tales of years long past and puts you on the hunt for the infamous “Cryptid” snake/dragon-like monster. You are in a race against the other players to determine who can catch the infamous Cryptid first. This snake-like dragon is slippery and likes to hide just out of reach of the players though. It will take a bit of strategy, some social deduction with other players, and well, a bit of luck to find it! Good luck adventurers!

Upon setup, each player, up to a max of 4, will take a hints booklet and tokens of any of the 4 colors. The booklets provide each player with one, and only one, hint as to where the “Cryptid” could be hiding on the game board. The game board has 4 different terrain types, and a few landmark spots such as bear dens, towers, and cougar hideouts, where the monster could be hiding. Once each player has read their clue, they will go around the table a total of 2 times placing small cubes in places where the “Cryptid” is not. This serves two purposes, to assist the game from taking more than the time necessary to have fun, and to allow the players a little early game strategy to throw other players off the scent.


From this point forward, it is up to the players to start deducing what clues they think the other players have. A list of all possible clue types can be found in each booklet to give the players an idea of what to be considering. This also assists the game experience from taking too long. Players will now have 2 options on their turn. They can ask for information from any other player, or they can take a guess as to where they think the “Cryptid” might be. There is NO penalty for guessing the correct answer, but in doing so, if you are incorrect, you are identifying a space to the other players of where your clue may indicate where the “Cryptid” could be located. So guess carefully! As you venture forth to ask clues of other players, they will place either a cube on the space you inquired about, indicating the “Cryptid” could not be in that spot based on their clue, or they will place a disk, indicating that the space could be the space as to where the monster could be hiding. As the board begins to fill with cubes and disks, you will begin to triangulate (just a fun word I LOVE using) where you think the monster may be hiding. When you feel like you’ve got it, then take a guess. If all other players place a disk on the spot you have guessed, then you have located the “Cryptid”!

What I love about this game is its simplicity, but immersion. The game does a great job of creating that on-the-edge-of-your-seat feeling that you are about to get another clue. As I mentioned above, the designers have included some very non-intrusive, but key elements, into the game that prevent it from becoming a waiting game while other players who may be stuck trying to over-analyze the clues and accidentally hijack the time. From the simplistic clues, to the initial cube setting, the game board will fill with clues fairly quick, giving you the opportunity to make some key guesses early on.
It’s this fast paced organization of “Cryptid” that allows for multiple plays, and hopefully multiple winners. Or, if you are my 12 year old son….the winner EVERY time. Don’t ask me how he does it! My wife and I think he has special powers. We may be on to something here! Anyhow, “Cryptid” is a wonderfully whimsical game that will take you on about a 30-45 minute adventure with your friends and family. You will furiously be on the edge of your chair trying to figure out the next clue. The gameplay feels satisfying and smooth, and will leave you wanting to trek across the island again someday to find the ever illusive “Cryptid”! For these reasons, and many more, Purple Phoenix Games gives this one an illusive 19 / 24.
  
Guardians of the Galaxy (2014)
Guardians of the Galaxy (2014)
2014 | Action, Sci-Fi
Wow. Just wow. It feels like there are no words that could describe how great Guardians of the Galaxy is. This is the first movie in a while where I walked in with high expectations, and yet they still managed to exceed them. OK. Enough gushing. Time to get to the dirt.

Guardians, while a movie about a group of people, follows Peter Quill (Chris Pratt) as he loses his mother and then is suddenly whisked away (kidnapped) by an (at first) unknown space ship. Then we fast forward 26 years later and we see what the young kid who couldn’t handle the death of his mother has become. A quick-witted, sort of goofy, outlaw who likes to refer to himself as Star Lord. He double crosses the same people who have helped raise him to be the man he has become, and so sets off a series of events that brings Star Lord, Rocket Raccoon (Bradley Cooper), Groot (Vin Diesel), Gamora (Zoe Saldana) and Drax (Dave Bautista) together to go an insane adventure in an attempt to save the galaxy. In order to do this, they must stop Ronan, a Lieutenant in Thanos’ army, from obtaining a mysterious orb. The gang comes together through unlikely circumstances, and ultimately work very well together as a team, but do they have what it takes to get the job done?

This movie is all around genius. While I did have high expectations for the film, I was a little reticent about James Gunn directing. He has not had anything on this scale in the past, but man did he knock it out of the park. Every element of this world was working together perfectly… the soundtrack and score helped set the quirky, adventurous tone of the film. The cinematography combined with the visual effects was captivating. The acting was superb, with the standout being Dave Bautista as Drax. Who knew he had it in him? Apparently James Gunn did. But every actor played their part as if it were meant for them specifically. If I have one gripe in the department, it’s that Nebula (Karen Gillan) did not have as much screen time as she should have. You also some surprise supporting cast in their too with the likes of Michael Rooker, Djimon Hounsou, Glenn Close and Benicio Del Toro, the movie is definitely Gunn-ing for gold. (I am so sorry. That was cheesy I know).

We saw this movie in 3D. I am not a big fan of “everything has to be 3D”, and typically space-based movies tend to overdo the 3D effects. However, I think that the 3D in this movie was slightly understated, which is a definite good thing. Sure, there were scenes that you could tell were made specifically because it would be shown in 3D, but they didn’t make you sick of the effect 5 seconds into the scene. It was very artfully done, and not too overwhelming for a space film.

This is definitely the film to see this summer. Great action, good story arch, great setup for the next movie, and a multitude of tie-ins to the other Marvel universe films. I am definitely going to be seeing this in theaters again, especially since we did not get the bonus scene at the press screening, and it will be a definite buy on Blu-Ray. Even in 3D.

I also wanted to address the rumor of Nathan Fillion being in this film. No, he is not Nova. However, he is in the film. But blink… and you will miss it. I am curious to see if anyone else can find him in the film. Please let us know in the comments!