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    Welcome to Travelr - One of the best Tinder way sugar daddy travel dating app for singles which gave...

Horrified: Universal Monsters Strategy Board Game
Horrified: Universal Monsters Strategy Board Game
2019 | Horror, Murder & Mystery
The Universal Monsters (3 more)
The Strategy
Replay Value
Think Ten Steps Ahead
The Excellent Universal Monsters Board Game
When I heard about Horrorified, i wanted to buy it right away. A board game that has the universal monsters and it revolves around them, i really wanted to buy it. Cause i love the universal monsters. My favorite being The Invisible Man and Dracula. So lets talk more about it.

The Gameplay:

Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.

Each Monster's task and subsequent defeat is unique:

Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.

Dracula: Smash Dracula's four coffins, then overcome Dracula.

Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.

The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.

The Mummy: Break the Mummy's curse, then return him to his tomb.

 The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.

The players lose immediately if one of the following occurs:

 Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.

Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.

Each turn has two phases, performed in this order:

Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.

Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.

Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:

Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.

Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.


Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.

Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.

Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.

Advance: At a specific location, use one of your Items to advance a Monster's task.

Defeat: In a Monster's space, use your Items to defeat that Monster.

Monster Phase:

Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.

1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.

If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.

2. Event: Each Event either involves one of the Monsters or the Villagers.

The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.

If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.

3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.

If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.

Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.

Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.

If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.

Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.

Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.


Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.

Hit by a Monster:

Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.

When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.

At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.

Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.

End of the Game: The game can end in one of three ways:

Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.

Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.

Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.

Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.

All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.

Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.

Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.
  
Blade Runner 2049 (2017)
Blade Runner 2049 (2017)
2017 | Sci-Fi
Visually beautiful and a wonderfully woven story. (0 more)
The key to the future is finally unearthed.
I must admit, my hopes where not high. Since 2012 I have witnessed Ridley Scott wiping his arse on his past glory with the ever worsening Alien Prequels. I hated Prometheus and the less said about Alien Covenant the better. Not only that but did Blade Runner really need a sequel? I was of the strong belief that it did not. The original was a beautifully told, self contained flick with a strong start, middle and end. Throw in to the mix the fact that generally a movie sequel that appears a few decades after the original is rarely as good as what came before. I'm talking about you Indiana Jones, Dumb and Dumber and so on..
Taking that all into account I sat down to watch Blade Runner 2049 with the most open mind I could muster and as the end credits rolled the only thought in my sci-fi frazzled head was "holy shit what a movie"..
I loved it. Not just liked it. Not just found it to be ok (which was about all I had hoped for). I fucking loved it. My wife found it slow and eventually wandered off for a bath but I loved it. I loved the visuals that burst forth from the screen and penetrated my brain through my eyeballs. The story was equally as compelling as the original. Ryan Gosling was great. Harrison Ford was great. The nods to the original all great and never sickly nostalgic.
I can honestly say that I have never been so happy to be wrong. Although there is a 30+ year gap between both films I didn't feel that the special effects (although stunning here) did anything to spoil those of the original. Hopefully this movie has taught me to be more open minded but somehow I imagine I will always be this cynical old bastard that those who know me have come to love or loathe.
If you haven't seen this film yet, or if like me you're expecting the worst, my advice would be "stop being an arse and enjoy the spectacle and dare I say masterpiece? That Blade Runner 2049 truly is".
  
Dawn of the Zeds (Third edition)
Dawn of the Zeds (Third edition)
2016 | Action, Horror, Zombie / Survivalist
Staged rules to ease you in slowly (1 more)
Strong solo game plus team and 1 Vs many rules
Rules can be tricky to follow if you're not used to wargaming rules (0 more)
The Ultimate Zombie Tower Defense
I've been wanting DotZ for some time so jumped on the reprint and expansions when they hit Kickstarter last year.

As a solo player, having a town defense game designed as a solo game first was a big draw for me and the game certainly doesn't disappoint.

After hearing so much about it and the complexity, I was surprised to find it a lot smaller than I expected - the board is smaller than most modern board games and there aren't anywhere near as many chits and cards as other wargames. The game will play easily on a coffee table.

The first thing you see are the 5 rule books, but these are handily split into a "Start Here" basic game book which lets you quickly jump in and play a basic game, just your heroes fending off the Zeds from reaching the town, the advanced rules which lead you through the next level of difficulty, adding in extra rules, the set-up guide with all the instructions for each difficulty level plus epilogues to see how well you did. Next there is the Farmingdale Dossier - a reference book with all the various hero and zombie special skills and finally, the complete rules A-Z with rules for all difficulty levels and game modes.

The levels are all colour coded so it is easy to sort and set up the desired difficulty level and the rules are similarly split up and each rule numbered so you can quickly find what you need.

Gameplay is tight and atmospheric, you really feel like you are holding back the zombie hoardes. Careful planning and strategy is vital as actions are limited (and you never actually know how many actions you will get from turn to turn making you make some hard choices as to what is best to do each turn.

Overall a very satisfying game that will keep me busy for a long time and the ability to add more advanced rules when I feel comfortable is great.
  
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The Marinated Meeple (1848 KP) May 22, 2019

keep theboard game reviews coming, I got kudos to give....

Brightburn (2019)
Brightburn (2019)
2019 | Horror
Super Nasty
Brightburn is a short film that moves at a blistering pace but its the calm moments where the movie truly shines. Brightburn successfully turns the entire superhero genre on its head going almost full horror movie on us & while it does fall into the trap of using to many horror cliches its a really interesting, fun & stand out movie. If I were to compare it I'd say its a mix of A Quiet Place, Midnight Special & The Children leaning towards the horror side of things more than anything else but there are sprinkles of Scifi & obviously dabs of Superhero here & there. Visually its such a looker the screen often painted fully in deep inky blackness with the only thing breaking it up being the warm glow of natural light coming from a lamp or street light. This not only helps create great atmosphere but heightens tension by limiting the viewers vision perfectly. There are neat swaps between camera techniques too eg from an almost raw found footage style to a really cool slightly obstructed first person scene. Action doesnt disapoint & the film makes the viewer wait for its violence & big pay offs making it more impactful when it finally hits. Acting is great & Elizabeth Banks clearly steals the show here. Theres a running comparison of Brandon to predatory animals such as a wasp, jellyfish or Wolf & I found the creepiest elements of the film were the slower paced scenes where we see him discover, adapt & learn how to evolve into a more successful killing machine (ie studying human anatomy) & also the impact of his actions begin to tear up his happy home & constantly disappoint his loving parents. Theres a big metaphore about adoption & the difficulties it can bring for both the new parents & the child (especially when the child hits the age where questions need to be answered) & at one point I wondered if that was really the overall message the film was actually trying to relay because this scene was so full of realistic emotion. Brightburn at times can be very predictable & show its budget constrains too but as a first film I really did dig its format & would definitely like to see a sequel or two to it for sure.
  
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Emma @ The Movies (1786 KP) rated What They Had (2018) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
What They Had (2018)
What They Had (2018)
2018 | Drama
What They Had is what I wanted from The Leisure Seeker, it ends up being a touching look at how Alzheimer's can affect the family unit. That being said, it is still just an average family drama that has a great cast.

All four of our leads bring something special to this film, for me though, Robert Forster was far and away the best of them. His progression throughout the film makes for such a powerful moment at the end when he finally sees the reality of his situation.

There's no denying that if you take out these big name actors you've just got another Lifetime movie. It needed some more punch in the other areas to bring it up, but I honestly don't know how it could have done that. It is what it is, there isn't a lot to play with apart from a more dramatic storyline.

The main story does flow well but the side stories are rather forgettable. When we get to the end and they're all neatly tied up I wasn't overly bothered. Even with these great actors in all of the scenes nothing was particularly tugging at my heartstrings.

Blythe Danner really came into her own towards the end of What They Had. The sequence of events that takes place brought more than the odd tear to my eye. There's some beautiful logic from Ruth and if I'd been in her daughter's position in that moment I would have been snotty crying.

We also need to acknowledge the elephant (or in this case, turkey) in the room. We've had Ruth's emotional scenes, we get the last bit of the story sewn up in possibly an overly sweet scenario and then... a turkey... literally. I honestly didn't get it.

Sadly, although I enjoy it and I wasn't bored I think this is going to quickly be cast into the "oh yeah, I remember that film" pile.

What you should do

If you enjoy family dramas then this is one of the better ones recently and is certainly worth a watch.

Movie thing you wish you could take home

I quite liked the look of Nick's bar, I wouldn't mind getting my own one... it would be movie-themed of course.
  
Midsommar (2019)
Midsommar (2019)
2019 | Drama, Horror, Mystery
I'm A Believer
Midsommar is a modern day folklore fairytale masterpiece that's traumatizing, intoxicating, stomach churning & deeply hypnotic. If you've seen Raw or the Witch & enjoyed them Midsommar is easily on par standard wise & comparability wise to them. A tale of love, passion, grievance, trauma, connection, communion, religion, celebration, purity & punishment. Filled with folklore, depth, symbolisum, metaphores & small visual clues Midsommar is one giant puzzle box & for everyone paying close attention there are entire multiple layers hidden in everything. Be it the pictures hung on the walls in the background, dialog, music cues, camera angles, subbtle special effects, screen transitions, facial expressions & props. Most people watching this film will leave wondering what strange horror movie they just saw & while technically it is a horror as the film played out I began to realise its intentions thus seeing its beauty & messages clearly. For instance like how if we all united as one unity & learnt to love rather than hate we could live in perfect harmony with nature. Acting is jaw dropping especially from the lead actress & sound design realises that creating tension doesn't necessarily need any sound at all. Visually its vibrant & striking with subtle effects like things pulsing & warping as if reality its self is an illusion. Midsommar made me feel quezy, disturbed, intreagued & so happy with chills going up & down my spine frequently as I also couldn't shake this feeling of dread the entire time. When violence hits it hits hard & sickeningly rough but as the last scene played out & the perfect ending hit I was smiling the most I have during a film in a long time. What an intelligent, thought provoking look at how a trauma in life can make us more susceptible & easily lead, how guilt/trauma manifests in us, how innocence & purity thrives above deceit & selfishness, but most importantly how we could all live way happier & more for filling lives as if we all respected each other & the world around us experiencing both pain & pleasure as one. Go see it sit in the front row & let Midsommar embrace & absorb you in the best experience of the year so far by far.
  
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Andy K (10821 KP) Jul 5, 2019

Really want to see this!

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Neon's Nerd Nexus (360 KP) Jul 5, 2019

Man you simply have to

    Iron Blade

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    Games

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    ... To all Action-RPG fans: The ancient prophecies were true. The Demon Lord Baal is set to return...

    Grammar Up : Lite Edition

    Grammar Up : Lite Edition

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    Grammar Up was designed to replicate questions with a business focus commonly found in the popular...