Proofs and Fundamentals: A First Course in Abstract Mathematics
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"Proofs and Fundamentals: A First Course in Abstract Mathematics" 2nd edition is designed as a...
Purple Phoenix Games (2266 KP) rated Isla Dorada in Tabletop Games
Jun 24, 2021
Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!
Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.
But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.
So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…
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Heather Cranmer (2721 KP) rated Ugly by Kelly Vincent in Books
May 29, 2022
Ugly is the story of a teenager named Nicole, or Nic as she goes by since she hates being called Nicole, Nic is 16 years old and lives in Oklahoma. Nic is made fun of at school and everywhere she goes. She's constantly being mistaken for a male everywhere she goes. During her sophomore school year, she starts questioning her sexuality and her gender identity.
It's obvious that the author knew exactly what she was talking about before writing Ugly from being gender non-conforming to even the therapy sessions Nic goes to. Ugly is definitely a well written book for sure. I like how Ugly draws attention to the struggles of not conforming to every day gender and sexual standards. I also want to give a shout out to the author for mentioning asexuality in the book. (I wish more LGBTQ+ books would talk about asexuality.) However, one minor gripe I have is that it mentions a character might be asexual because they didn't want/hadn't been in a relationship. Asexuality is the lack of sexual attraction. Asexuals still can want a romantic relationship. Aromanticism is the lack of romantic attraction. (Even then, asexuality and aromanticism have many more identities under their umbrella.) If the character was an aromantic asexual, it would have made more sense why they didn't want a relationship. Other than that, I loved everything about Ugly. My favorite part of the book (although all of it was fantastic) was when Nic goes to Scotland and sees just how different the people over there are compared to the people in the United States. I felt the same way as Nic when I lived in the United Kingdom. It did feel like people in the UK were less judgmental and more accepting than people here in the US.
Reading Ugly was like being in the mind of a teenager throughout a school year in their life. While the book goes through even the mundane day to day life of Nic, I still thoroughly enjoyed reading about Nic's life. Her struggle of trying to fit in whilst being made fun of and bullied really resonated with me. I felt like I was reading a biography about my life almost. I've never identified more with a book before! I think many teens and adults that were bullied, even those that are secure in their sexuality, will be able to relate to Nic on some level. Nic was the most relatable character I have ever read about. I would have loved to be friends with someone like her back in school (and even today). I also loved Nic's best friend Sam. Sam was just about the opposite of Nic both personality wise and looks wise. I loved how much Sam really cared about Nic.
Trigger warnings for Ugly include profanity, underage drinking, some minor drug use, some talks of politics, child molestation (though the book doesn't go into detail), bullying (including characters telling another character "kill yourself"), and depression.
Overall, Ugly is a book that should be in every school library as well as every public library. I feel like it's such an important book for teens (and adults), especially for those struggling with their sexuality and/or gender identity in this day and age. The research the author has put into the book as well as the author's ability to write a solid novel help to make Ugly such a fantastic read. I would definitely recommend Ugly by Kelly Vincent to everyone aged 14+ whether they are part of the LGBTQ+ community or not. This is a book that everyone should read due to its important topic.
(A special thank you to Goddess Fish Promotions for providing me with an eBook of Ugly by Kelly Vincent in exchange for a fair and honest review.)
Ryan Hill (152 KP) rated The Avengers (2012) in Movies
May 9, 2019
Whenever people bring that aspect up, they usually talk about the splash panel inspired sequences (the long take through the Battle of New York), but nobody tends to talk about the choices he makes with how he and Seamus McGarvey decide to shoot the smaller scale scenes like they were regular panels.
Take Loki's entrance for example; as the laser begins to open the portal, we cut above, seeing how big the room is and how long the laser is, all in a wide, beautiful shot, taken from an angel to capture the intensity of the villain's entrance, and then that's followed up with a panel inspired close up on Loki's eyes as he breaks into a grin. Or the shot of Natasha being integrated from the prospective of the mirror in the room, and we see various different treasures as it pushes away from it.
Or probably the best example of this, is Steve's introduction; repeatedly working himself up with every punch, flashing back to the events in his life that make him feel the most intense, before punching it straight off its hook, only for him to grab another one of several he has lying there.
It's little touches like this that are sprinkled throughout, making you feel like you're watching a comic book in motion without having to go full on "Scott Pilgrim", "Into The Spider-Verse", "Speed Racer", or even "Batman: The Movie", along with capturing the lavish and striking lighting and colors found within some of the best artists for them.
Plus, while Whedon's writing is known for his sense of humor (for better and worse, especially when it comes to it's impact on the rest of these films post this one), I don't think enough of us take into account how much that humor is there to service the characters, not just the viewers.
Both this and his work with Drew Goddard on "Cabin in the Woods" showcase this perfectly. When Marty in "Cabin" asks if anyone else thinks something weird is going on when Curt contradict himself by saying they should split up, he isn't just saying that for the sake of a gag, it's Whedon and Goddard's way of hinting that he knows more than the others, and establishing that he's immune from these tricks being played on them.
When Steve and Tony are arguing about who's stronger and Steve keeps saying "put on the suit!", once shit hits the fan, he says it once again, but in a way that's far more urgent and fearful, not just being there for the sake of a funny payoff, but as progression for the next series of events that need to play out.
And, man....
There's just so many great moments. Not just the action or the characters working off of each other, but little moments, like the Old Man standing up for Earth to Loki, Steve giving Fury ten bucks after seeing the Helicarrier in action, Bruce mentioning the time he figured he had enough and how he couldn't end it himself, complete with the fear trembling in his voice and facial expression, Loki saying "I'm listening" as Thor was taken away from him, or his monologue to Natasha, the entire New York battle centering around them both trying to keep the army at bay and save as many by standards as possible, just too many to name.
It's one of the most memorable and entertaining blockbusters of this decade and while it doesn't feel as special seeing all of these people in the same movie anymore, it still has them at their best and manages to do it so effortlessly. Like it's one thing that this movie exists, but the fact that it worked is something that'll never not be amazing.
What else can I say, really? It's "The Avengers". You've likely seen it, memed about it, quoted it, referenced it, it doesn't matter, it's been here for nearly ten years now and it's impact is still felt and mentioned. As well as something that's super easy to put on and rewatch, either for some lazy day entertainment, or to revisit during the lead up to their next big adventure.....
Movie Metropolis (309 KP) rated The Incredibles 2 (2018) in Movies
Jun 10, 2019
Nevertheless, Pixar went on to create some of the greatest animated films of all time. Then the slump came. After Cars and its dreadful sequel came and went and The Good Dinosaur reminded us that not even Pixar was immune from the movie critic curse, they swiftly regrouped and brought us the thrilling Coco and new classic, Inside Out. Now, 14 years later, Mr Incredible and the team are back. But are we looking at a classic Pixar, or a sequel that is too little too late?
Everyone’s favourite family of superheroes is back, but this time Helen (Holly Hunter) is in the spotlight, leaving Bob (Craig T. Nelson) at home with Violet (Sarah Vowell) and Dash (Huck Milner) to navigate the day-to-day heroics of normal life. It’s a tough transition for everyone, made tougher by the fact that the family is unaware of Jack-Jack’s superpowers. When a new villain hatches a dangerous plot, the family and Frozone (Samuel L. Jackson) must find a way to work together again.
Picking up immediately after the events of its predecessor, Incredibles 2 is a thrilling and entertaining sequel that reeks of quality. Everything from the voice acting to the animation is leaps and bounds ahead of the first film and this is testament to the incredible technological gains Pixar has made over the last decade.
Brad Bird is once again in the director’s chair and that familiarity lends it the same heart and emotional engagement of its predecessor. We, as the audience, feel truly invested in the characters again, as we did all that time ago. This time however, the action is dialled up to 11 with some truly exceptional set-pieces.
Thankfully, this is not at the cost of what made The Incredibles such a hit, family drama. The central family unit remains as prevalent as it did before, but this time we have Jack-Jack’s powers thrown into the mix with Elastigirl taking centre stage over Mr. Incredible. This new dynamic is a welcome change from the very male-centric blockbusters we’ve had over the last few years; Wonder Woman being the obvious exception.
The animation is, well incredible. While the quirky character designs never let you forget you’re watching an animated feature, the over-the-top set design means it sits perfectly together. Where The Good Dinosaur went wrong was in its presentation of photo-realistic visuals paired with cartoon-like characters; it simply didn’t work.
Incredibles 2 is a sequel that was absolutely worth the wait
We also have a very interesting villain to contend with. The Screenslaver is pure popcorn wickedness at its very best. It’s amazing that The Incredibles series has scored 2/2 when it comes to their antagonists, yet Marvel still manages to struggle with its bad guys. The Screenslaver may not quite match up the brilliance of Syndrome from its predecessor, but it comes pretty close.
There’s also the welcome return of Edna Mode (voiced by director Brad Bird). Her part is perhaps a little too short, but maintaining her cameo status means she doesn’t feel as overcooked as the minions did after their first solo outing. In the end, we want more Edna, rather than having too much and this is a good thing.
Plot wise, it’s fantastic. With a central storyline about a changing family dynamic, it’s sure to resonate with both children and adults. There are plot twists that wouldn’t look out of place in a live-action feature and some great voice acting by all of the cast.
Negatives? Well it’s hard to think of any whatsoever. This is a much more engaging film than its predecessor but at 118 minutes, it’s long by animation standards. The pacing is a little off just before the finale kicks off, but this is my main and only complaint.
Overall, Incredibles 2 is a sequel that was absolutely worth the wait. It’s filled with sparkling dialogue and great voice acting as well as superb animation and a thrilling plot that all combines to make it one of the year’s best films.
https://moviemetropolis.net/2018/07/15/incredibles-2-review-was-it-worth-the-wait/
Gareth von Kallenbach (980 KP) rated the Xbox One version of Ion Fury in Video Games
Aug 16, 2019
Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.
What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.
Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.
While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.
While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.
Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.
The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.
As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.
The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.
In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.
4 stars out of 5
http://sknr.net/2019/08/14/ion-fury/
Ryan Hill (152 KP) rated The Last Samurai (2003) in Movies
Jun 23, 2019
In the role of Algren, Cruise begins a dejected man living out of a bottle, bereft of purpose & suffering post-Civil War nightmares of a man touted as a hero despite feeling the guilt of slaughtering Indians crushed under the might of a military machine; in that sense, The Last Samurai is very anti-war in its message, John Logan's story painting the Americans and specifically the Imperialist Japanese not in the greatest light. Cruise takes Algren on a traditional voyage of discovery, first pitted against the samurai code & eventually becoming consumed by it, consumed by the similarity of the way of the warrior between both cultures - and Ken Watanabe's dignified samurai 'rebel' Katsumoto learns from him, as well as the other way around, with Cruise remaining stoic & only getting flashes of a chance to display the usual Cruise charm, but that's OK - Algren isn't the kind of character to benefit from that, Cruise's natural magnetism is enough here. Wit is provided thankfully through, albeit briefly, Billy Connolly as a tough old Irish veteran & chiefly Timothy Spall as our portly 'narrator' of sorts, who serves to help mythologise Algren & the legend itself. Zwick is most concerned with that, you see, the idea of legends and how men become them, exploring that concept alongside digging into the cultural rituals and practises of a changing Japan.
Algren's story is placed at a time when the old ways of Japan were shifting, under the pressures of global politics & business; the Emperor here is a naive young man, sitting on an empty throne, looking to Watanabe for validation as his advisor's push to quash a rebellion fighting to preserve the old ways, preserve Japanese interests as America knocks on the door. That's why Cruise's role here is so interesting, his character learning of the samurai code & helping those around him remember their history, and Zwick explores well the concept of national identity alongside personal ideas of myth, legend & destiny. It all boils together in a careful script, never overblown, which neatly develops the relationships involved & helps you fully believe Algren's transformation into the eponymous 'last samurai'. Along the way, Zwick doesn't forget theatrics - staging plenty of well staged & intense fight scenes which utilise the strong Japanese production design, before building to a quite epic war climax with army pitted against army, with personal stakes cutting through it, backed up indeed by another superlative score by Hans Zimmer. It becomes more than just a historical swords & armour film, reaching deeper on several levels.
What could have been a slow paced, potentially ponderous movie is avoided well by Edward Zwick, who with The Last Samurai delivers one of the stronger historical adventure epics of recent years. Beautifully shot in many places, with some excellent cinematography & production standards, not to mention an impressive script well acted in particular by Tom Cruise & Ken Watanabe, Zwick creates a recognisably Hollywood picture but for once a movie that doesn't dumb down, doesn't pander and ultimately serves as an often involving, often damn well made story. Especially one to check out if you love the way of the samurai.





